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  • Imaculata's Avatar
    Today, 11:55 AM
    1. Dragon Alignments and breathweapons by color. Just because a dragon has a certain color, doesn't mean it isn't evil, and it doesn't mean it spits lightning/poisongas/ice instead of just fire. 2. Automatic Crossbows. Get that nonsense out of here. 3. Studded Leather Armor. What do the studs even do? 4. Elves and orcs. Yawn! 5. Classes that have boring new abilities (filler) at higher...
    63 replies | 1521 view(s)
    1 XP
  • Imaculata's Avatar
    Today, 11:48 AM
    I'm playing 3.5 right now, and we use some PF1 content on occasion, simply because it is compatible. I'm curious to see what PF2 is like, and I wonder if elements of it are still compatible with 3.5. If it's not compatible, but still better, I might give it a spin.
    10 replies | 374 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 13th July, 2019, 07:42 AM
    They pretty much explored that idea with T3D.
    36 replies | 746 view(s)
    0 XP
  • Imaculata's Avatar
    Friday, 12th July, 2019, 11:50 AM
    I'm planning a series of escaperoom style challenges for my players, for which I plan to create cardboard cutouts to illustrate the puzzle. Probably something with steampressure, and turning valves to lower and raise the pressure. The central theme is that the players will be tested at their knowledge of the tenets of a group of monks, before being allowed access to the inner sanctum of the...
    8 replies | 997 view(s)
    0 XP
  • Imaculata's Avatar
    Friday, 12th July, 2019, 11:46 AM
    When T-2 first appeared it absolutely blew the original out of the water. The question is if James Cameron's still got it and if he can repeat that trick a second time. It is also a question whether the much older core cast can still carry the film. I hope Cameron is wise enough not to start a project like this, unless he has a really good script and action that makes T2 pale in comparison... but...
    36 replies | 746 view(s)
    0 XP
  • Imaculata's Avatar
    Thursday, 11th July, 2019, 11:48 AM
    I should still try to get my hands on some of those Wizkids dungeon traps. They are perfect for D&D, and I already have several of the other dungeon-deco sets.
    33 replies | 4077 view(s)
    1 XP
  • Imaculata's Avatar
    Thursday, 11th July, 2019, 11:46 AM
    That is why I think you should escalate the threat the longer the players delay.
    50 replies | 1841 view(s)
    0 XP
  • Quickleaf's Avatar
    Wednesday, 10th July, 2019, 10:56 PM
    Quickleaf replied to OSR Gripes
    Using your wits to avoid rolling dice, and solving situations through creative thinking. That's where the fun is. In OSR games, when you're confronted with a challenge, you don't look to your character sheet first; rather, you look to your own ingenuity first.
    177 replies | 5289 view(s)
    3 XP
  • Imaculata's Avatar
    Wednesday, 10th July, 2019, 11:54 AM
    I'd put some more minions in reserve as backup. This may be a bit too easy for your players. Give yourself the freedom to adjust the difficulty of the encounter on the fly, if it is going too well for them. Also, have you thought about a way to prevent the players from doggypiling on top of the villain? Perhaps that helpful npc could also be turned against them, if the vampire dominates him? That...
    4 replies | 262 view(s)
    0 XP
  • Imaculata's Avatar
    Wednesday, 10th July, 2019, 11:48 AM
    I had to roll 16d6 during our last session. What I tend to do is make pairs of 10's. It makes the counting a bit easier.
    17 replies | 475 view(s)
    0 XP
  • Imaculata's Avatar
    Wednesday, 10th July, 2019, 11:47 AM
    ...And then the gargantuan octopus-beholder takes them all away with one glance. ;)
    50 replies | 1841 view(s)
    0 XP
  • Imaculata's Avatar
    Monday, 8th July, 2019, 11:50 AM
    I might be doing an 80's version of my annual Horror movie night this year. There's a lot of great horror flicks from the 80's. We could easily fill a whole night with them.
    32 replies | 883 view(s)
    0 XP
  • Imaculata's Avatar
    Monday, 8th July, 2019, 11:39 AM
    I didn't know you played 3rd edition too. Thanks. In fact, this came up again in last night's session. One of my players plays a Druid, and he summoned an Earth Monolyth (which is basically a gargantuan elemental). I asked him to describe what it looks like, and he described it as a gigantic stone wolf. See, I would never have thought of that myself, but it gave a lot of extra flavor to...
    28 replies | 1246 view(s)
    1 XP
  • Imaculata's Avatar
    Saturday, 6th July, 2019, 07:55 AM
    That is an interesting take on it. Many of the genies in my campaign tend to enjoy watching the weakness and failure of mortals, or being surprised by them and seeing them rise to greatness. Whenever a person makes a wish, their wish needs to come from somewhere. Wish for a castle, and someone else loses their castle... and they might come looking for it. And it is the impulse of wishing for...
    4 replies | 415 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 6th July, 2019, 07:46 AM
    My pirate campaign features the occasional mass combat situation, and whenever that happens I try to limit the number of dice that I actually need to roll. Instead of rolling for each and every individual, I often describe the scene as just a massive battle going on around the players, and I tell them that the only fights we'll play out at the table are those between them and enemies that are...
    76 replies | 5426 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 6th July, 2019, 07:39 AM
    As a DM I often ask my players to describe their own spells. For example, when one of my players casted the Many Jaws spell, I asked him: "What do the jaws look like?". He them described them as looking like piranhas flying through the air. I then also asked him: "And are you summoning it from a nearby source of water?", and he described them as being summoned from a nearby river. In my...
    28 replies | 1246 view(s)
    2 XP
  • Imaculata's Avatar
    Thursday, 4th July, 2019, 12:03 PM
    I think the fact that my players are overpreparing for the boss battle, means that I've done my job as a DM when it comes to setting the scene and establishing a big threat. Now it's all a matter of escalating each day they delay the inevitable, and see how they respond to the consequences of their choices.
    50 replies | 1841 view(s)
    0 XP
  • Imaculata's Avatar
    Wednesday, 3rd July, 2019, 11:53 AM
    This is kind of related: My players are currently preparing for several days to take on a powerful monster that is lurking at the bottom of a lake. They might not be sleeping right outside the door, but they might as well be, because it is very similar. The players are taking their merry time to set a trap for the beast, bring in extra weapons and supplies, etc. So what I decided to do is have...
    50 replies | 1841 view(s)
    1 XP
  • Imaculata's Avatar
    Wednesday, 3rd July, 2019, 11:40 AM
    The sorcerer can phrase the wish himself, since he is a sorcerer and not a genie. But the wish must start with "I wish...". As for progressing it into Wish... don't. As a side note, in my homebrew campaign setting genie's can grant wishes for themselves, and do it all the time. They can live in luxury, and granting wishes for others tends to be a service that they provide to mortals on...
    4 replies | 415 view(s)
    0 XP
  • GlassJaw's Avatar
    Tuesday, 2nd July, 2019, 04:04 PM
    I don't remember. And it didn't matter because none of us knew what we were doing anyway.
    67 replies | 1917 view(s)
    0 XP
  • Imaculata's Avatar
    Tuesday, 2nd July, 2019, 11:48 AM
    A simple puzzle is one where a door mechanism has broken down, and the players must acquire a replacement gear to fix it. They must visit a forge where they must craft one for themselves. A forge is also a great place for a battle.
    8 replies | 310 view(s)
    1 XP
  • Quickleaf's Avatar
    Tuesday, 2nd July, 2019, 03:43 AM
    Hypoxic cardiovascular training at altitude with a 50 pound pack (like wildlands firefighters)? Mixed with high-intensity interval training incorporating HEMA?
    14 replies | 541 view(s)
    1 XP
  • GlassJaw's Avatar
    Sunday, 30th June, 2019, 03:33 AM
    I came into Greyhawk in the late 80s and for me, "definitive" Greyhawk was the City of Greyhawk and From the Ashes boxed sets. Man did I pour over those for countless hours when I was kid.
    21 replies | 868 view(s)
    0 XP
  • Mark CMG's Avatar
    Saturday, 29th June, 2019, 05:04 PM
    Gamer and designer Lee Garvin passed away. https://www.facebook.com/lee.garvin.3 https://www.patreon.com/LeeGarvin https://www.kickstarter.com/projects/334884471/killing-lee-garvin
    202 replies | 15500 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 29th June, 2019, 01:03 PM
    I adopted Pathfinder's Mass Combat rules for naval combat recently. It certainly helped cut down on a lot of the die rolling.
    9 replies | 713 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 29th June, 2019, 11:15 AM
    That barbarian throne is beautiful. I wish had something similar for my cannibals.
    33 replies | 4077 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 29th June, 2019, 11:15 AM
    Several years so far, and still going.
    47 replies | 2007 view(s)
    0 XP
  • Imaculata's Avatar
    Thursday, 27th June, 2019, 11:57 AM
    I make sure my plot can continue without the big bad. Sometimes by having multiple villains. My players recently killed off the leader of an evil cult of wizards, which I did not expect. But the other heads of the cult still escaped, so this is actually an interesting situation. Who will now take leadership of the cult, and how do the other members feel about that? Will one of the cult members...
    59 replies | 2505 view(s)
    0 XP
  • GlassJaw's Avatar
    Thursday, 27th June, 2019, 05:05 AM
    This is one of my big "projects" for 5E. Overall, I like the feat system. That said, I do want more character customization. Feats are too "all of nothing" in 5E. Since you only get 1 every 4 levels - and that they compete with an ASI - makes the cost very high. You simply aren't going to see many in play, especially since most campaigns end at level 10 or 12ish. And that's all without even...
    17 replies | 530 view(s)
    1 XP
  • GlassJaw's Avatar
    Tuesday, 25th June, 2019, 08:15 PM
    34 replies | 1404 view(s)
    1 XP
  • GlassJaw's Avatar
    Tuesday, 25th June, 2019, 04:30 PM
    My opinion on D&D? I'm for it.
    11 replies | 648 view(s)
    1 XP
  • Imaculata's Avatar
    Tuesday, 25th June, 2019, 11:52 AM
    If my players pretend to not know about trolls and fire, I have the trolls spit fire at them, and then explode. ..Just thought I would throw in a less expected answer.
    26 replies | 1022 view(s)
    0 XP
  • Imaculata's Avatar
    Tuesday, 25th June, 2019, 11:49 AM
    I am by no means a 'tough guy', but getting a filling from a skilled dentist barely hurts. Skilled being the operative word here. If your dentist knows what he/she's doing, you should be fine. And it saves money too.
    43 replies | 1711 view(s)
    0 XP
  • Imaculata's Avatar
    Monday, 24th June, 2019, 11:55 AM
    Getting a filling done does not hurt as much as people think. It's not fun, but it beats having to deal with the feeling of a numb jaw long after your visit to the dentist. There's plenty of dentists that will do a filling in the Netherlands without an anaesthetic, but these days they always offer to give you one. I tend to decline. When I grew up none of the dentists gave you one for a simple...
    43 replies | 1711 view(s)
    0 XP
  • GlassJaw's Avatar
    Monday, 24th June, 2019, 02:49 AM
    Exactly. It's the first thing I noticed. None of the provided hooks actually involve getting to the oasis. Hmm, true. I like Sunless Citadel but it would be commitment to run and certainly delay starting The Black Road.
    7 replies | 318 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 22nd June, 2019, 11:06 AM
    People get an anesthetic for a simple filling? Now that's a rip off.
    43 replies | 1711 view(s)
    0 XP
  • GlassJaw's Avatar
    Saturday, 22nd June, 2019, 02:14 AM
    So I've decided to run the tier 1 DDAL5 modules as a mini-campaign for a group of new players. I've been doing some prep and considering a couple of ideas: 1. The Black Road says it's optimized for 5 3rd-level characters. Since this will be an inexperienced group, I want to start them at level 1. So I've been considering a good intro adventure or 2 to get them up to level 3. This also leads...
    7 replies | 318 view(s)
    0 XP
  • GlassJaw's Avatar
    Saturday, 22nd June, 2019, 01:36 AM
    But the damage is more consistent and less swingy. Also less likely to make a mess of your boss encounters. Plus it scales better from 1-20.
    50 replies | 1499 view(s)
    0 XP
  • GlassJaw's Avatar
    Saturday, 22nd June, 2019, 01:21 AM
    This is my preferred solution. I'd start with -Prof/+Prof and then reevaluate if it needed a boost.
    50 replies | 1499 view(s)
    0 XP
  • Imaculata's Avatar
    Friday, 21st June, 2019, 11:46 AM
    How about Keanu as Gambit?
    24 replies | 906 view(s)
    0 XP
  • Imaculata's Avatar
    Friday, 21st June, 2019, 11:40 AM
    Never force a villain to escape. The villain only escapes if the players let him get away. If a module says that a villain escapes, that is a dumb module. Ignore it.
    59 replies | 2505 view(s)
    6 XP
  • GlassJaw's Avatar
    Wednesday, 19th June, 2019, 04:51 AM
    Awesome, thanks! I'm definitely going to check this out. That sounds good but did you read my post? I specifically don't want to run LMoP. I just finished running it for another group and want to DM something different. I've heard good things about some of the Elemental Evil/DDEX2 modules but don't know much about them. Do they form a continuing story line?
    7 replies | 427 view(s)
    0 XP
  • GlassJaw's Avatar
    Tuesday, 18th June, 2019, 05:36 PM
    I recently posted that I may be starting a new campaign for a group of inexperienced yet highly enthusiastic players. I want to keep things relatively simple at the start and prep relatively low. I've been looking at some of the WotC offerings other than LMoP (which I really like but want to run something different this time) like Saltmarsh and Dragon Heist. Saltmarsh is still in the running but...
    7 replies | 427 view(s)
    0 XP
  • GlassJaw's Avatar
    Tuesday, 18th June, 2019, 04:06 PM
    I suggest you do some research and read up on Lanchester's Square Law.
    81 replies | 4500 view(s)
    0 XP
  • Imaculata's Avatar
    Tuesday, 18th June, 2019, 11:41 AM
    While I'm excited to hear that the old cast is returning (or at least, those that are still alive), my common sense is screaming that this is a bad idea. Maybe it is the Indy 4 syndrome.
    143 replies | 7032 view(s)
    0 XP
  • Imaculata's Avatar
    Tuesday, 18th June, 2019, 11:39 AM
    3E: Armor class now makes some sense, this is what made me accept 3rd edition.
    52 replies | 2657 view(s)
    0 XP
  • Quickleaf's Avatar
    Sunday, 16th June, 2019, 11:57 AM
    Name: Avery Tain, the brightsmith's daughter Race: Human Sex: Female Appearance: Early 20's, dark blonde hair, freckled, constant smudges from the forge on her cheeks and hands, wears a flaired doublet. Experience: Gifted with a quick and creative mind, Avery has set up several small-scale street criminals using specially marked silver-works and she has earned a small reputation among the...
    14 replies | 621 view(s)
    1 XP
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About Quickleaf

Basic Information

Age
38
About Quickleaf
Introduction:
Hawaii, Honolulu, D&D
About Me:
I'm pursuing a doctoral in architecture at the University of Hawaii, and I have a fascination with bamboo. Work in the design field specing green materials, but one day would like to start my own firm. Originally from San Diego. Began playing D&D in Boston when I was 8. Did my undergraduate at University of Colorado, Boulder, in international affairs & hydrology. Lived in north and east bay San Francisco. 4th generation Italian, plan on learning the language and visiting Italy some day, may even get dual-citizenship! If you visit the islands, feel free to PM me :) Aloha
Location:
Honolulu, HI
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Sex:
Male
Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

Town:
Manoa
State:
Hawaii
Country:
USA
Game Details:
I was part of a great gaming group, but several folks have moved off the island and scheduling has been really difficult recently. While I've mainly played D&D, I wouldn't mind trying other games, and would *love* to run a Star Wars Saga Edition game for a good group. I have feelers out on Honolulu RPG meetup and HawaiiGamers.net about setting up a SWSE game.

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My Game Details
Town:
Manoa
State:
Hawaii
Country:
USA
Game Details:
I was part of a great gaming group, but several folks have moved off the island and scheduling has been really difficult recently. While I've mainly played D&D, I wouldn't mind trying other games, and would *love* to run a Star Wars Saga Edition game for a good group. I have feelers out on Honolulu RPG meetup and HawaiiGamers.net about setting up a SWSE game.

Friday, 12th July, 2019


Thursday, 11th July, 2019


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Tuesday, 2nd July, 2019


Monday, 24th June, 2019


Thursday, 20th June, 2019


Sunday, 16th June, 2019



Saturday, 17th December, 2016

  • 09:27 AM - Azurewraith mentioned Quickleaf in post [5e] Witcher: Mother of Monsters
    Ok I have a rough skeleton sorted, won't be able to commit to anything today got the midshift at work(cleaning up the mornings mess and making sure the night shift can't fail) then family invading my home. Tomorrow my schedule is pretty much free so I should be able to have a fully functioning character ready to go. Quickleaf if you could shoot me a link to elven ranger beyond the wall I'll have a look through the life paths. The gist of what I have so far is Joined up with the scoia'tael at a young age. Why not there fighting for our rights against the oppressors. Quickly trained as a scout due to his attention to detail and keen eyes. One scouting trip found an injured(insert companion here undecided on what) being tormented by some Nilf soliders. The orders where simple scout the area and avoid contact especially with the blue stripes... these were Nilfs not blue stripes... they sold us out.... helmets open aswel...that poor creature... fish In a barrel. Nursed the beast back to health it began following him around. Why not keep it around,could be useful. As he became older the fury that pushed him to join the Scoia'tael turned to wisdom he could see now they where fighting for the sake of fighting not for rights but for hatred. So he stole away to dol blathana to see what this great elven kingdom reall...

Tuesday, 13th December, 2016

  • 02:11 PM - Queenie mentioned Quickleaf in post [5e] Witcher: Mother of Monsters
    Id be up for it if your still looking for a couple of players. I believe we are, and you seriously could not have a better GM than Quickleaf! Sent from my iPad using EN World mobile app

Thursday, 1st December, 2016

  • 09:23 PM - VLAD the Destroyer mentioned Quickleaf in post [5e] QL's Al-Qadim Game
    I think that is the discussion. The main feature of the Nobel Genie Pact is a Gen that your character uses to find you spells. So as a base feature a Noble Genie Warlock would need to have something that does this. The main issue is how to do this mechanically without stepping on the toes of the Spell or the Chain Pact Boon. @Quickleaf suggested the following. So that actually might work! That suggests there's 3 "versions" of a gen... 1 The "baseline" version: Can only fetch spells. 2 The "familiar" version: Just like a familiar but would have it look like a Gen. Can do all the things a normal familiar can do. 3 The "Pact of the Chain" version: Full fledged Gen with all the Chain benefits of their familiars. That would be my take.

Monday, 28th November, 2016

  • 10:43 PM - Queenie mentioned Quickleaf in post [5e] Spell & Crossbones (recruiting 1-2)
    You're so cute Shay <3 Also, PS, my post wasn't meant for anyone in particular, just my Spanish hothead's impatience shining through. That hasn't happened too often yet. ...And maybe to nudge Quickleaf a little teeny bit... ;)

Monday, 7th November, 2016


Friday, 4th November, 2016


Friday, 14th October, 2016

  • 01:48 AM - doghead mentioned Quickleaf in post [5e] Witcher: Mother of Monsters
    ...to kill you. Never mind the party as a whole is pretty pro-elf (that's 21st century "can't we all be nice" thinking). I'd say trying to play an elf could be a Witcher equivalent of a "normal" D&D game's Drow. Yeah, sounds cool and sometimes works mechanically. But every NPC (and probably most PCs) will should react along the lines of "There's a drow!! Let's kill the dirty bastard!!!" I haven't read the rest of the books but that sounds not likely. In another thread somewhere (possibly about managing a drow character in a game) the suggestion was to shift the initial NPC Attitude down one step on the reactions table - so Friendly becomes Indifferent, or Indifferent becomes Unfriendly. I thought that it was an excellent idea. Simple to understand and manage, but it made the consequences real. Of course, at the moment the PC's are elf lands. So flash lynch mobs are not as likely at least until the characters head back to human lands. Maybe. I suppose the question is how Quickleaf sees things for his setting. Quickleaf? Axel, we have gamed together on occasions over the years and I have enjoyed doing so. If the character is going to a be a burr under your skin in the sense that she doesn't seem appropriate to the setting, let me know. I don't want to detract from your enjoyment of the game. I can generate another character. It not a big deal. thotd

Friday, 23rd September, 2016

  • 06:45 AM - Queenie mentioned Quickleaf in post [5e] Spell & Crossbones (recruiting 1-2)
    Geeze, what the heck did I miss around here???? I leave for a little bit and the whole place goes with me, eh?? :p ...... Soooooo did Kat bite it while I was away? lol In other news, I am married, I am honeymooned. Yay! Unfortunately, my daughter has been quite ill, with ER visits and massive amounts of doctors and no one can figure out what is wrong. For the moment anyway she is somewhat under control, we have a plan and I realllyyyyyyyy need to escape into some gaming. So, I hope Kat is not dead and I hope you can forgive me my absence. If I can just get IN the game before something else happens, I can at least be able to catch up!! Quickleaf Is there a plan for rebuilding? This has got to be a nightmare for a GM. :-S

Monday, 2nd May, 2016

  • 05:11 PM - Steve Gorak mentioned Quickleaf in post [5e] Witcher: Mother of Monsters
    I think the Beyond the Wall content is largely supplementary in this case. Beyond the Wall is actually a whole different game system that has a cool 'lifepath' style character generation system. Quickleaf has some ideas about incorporating some of that just to add some depth to the RP in this game, with perhaps some minor system imports. So you can use your character just as he was, and bring in a playbook (choose a few from the list in the original post and QL will PM you details) to use for some background stuff, either to give some details to your existing backstory, or as inspiration for a backstory. Ok, thanks! So my character is a druid with a hybrid background of sage and noble. I`d appreciate it if you can send me info you judge relevant Quickleaf! Cheers, SG

Tuesday, 5th April, 2016

  • 11:33 PM - pukunui mentioned Quickleaf in post Making Chase Rules... that actually do what they're supposed to!
    Quickleaf: Have you, by any chance, had a look at the alternate chase rules in the AL module "Cloaks and Shadows"? I adapted them for a chase scene where the objective was to catch a golden-fleeced ram. I found them to be a significant improvement over the rules in the DMG. That being said, since you've already put a lot of work into your own rules, you may not want to just abandon them. Still, I'd say take a look anyway. You might find something of use there.

Wednesday, 23rd March, 2016


Monday, 14th March, 2016


Thursday, 10th March, 2016

  • 08:14 PM - Matthan mentioned Quickleaf in post [5e] Spell & Crossbones (recruiting 1-2)
    A few quick questions, Quickleaf: 1. How do you like us to roll? Use ENworld's die roller (never used it, but I can look it up) or an external site and link? 2. More of a comment, but I've never wanted to flub a roll more in my entire life. Don't fail me -1 in history! 3. Also, looking up my skills reminded me that I've got to bug you about a second magic item. Maybe something that gives advantage to saving throws against charm effects (since he would be touchy about that)?

Tuesday, 8th March, 2016

  • 10:24 PM - CanadienneBacon mentioned Quickleaf in post [RAVENLOFT] [5e] Death House OOC
    Oh man, CanadienneBacon's playing too? She is an ah-mazing role-player. You guys have a killer group :) I may cry if there are PC deaths.This is kind, thank you, Quickleaf. It's been a tough few days on my end of the bailiwick, so a bit of praise is welcome. In truth, everyone in this group is stellar. If you haven't gamed yet with GlassEye, lowkey13, or Yavathol, they're all excellent roleplayers and quality human beings, beside. If you run a new game in the future, I recommend them to you.

Saturday, 13th February, 2016

  • 05:36 PM - steeldragons mentioned Quickleaf in post Steeldragons' Sub-class Collection
    ...he same place...so here are other class projects I've undertaken. You may have seen some of them and not others. Contained herein we have: Fighters: A bevy of warriors archetypes including: Cavalier, Dwarven Defender, Hero of Destiny (kind of your Demigod, watched by the gods, fated for big things story), Warlord as fighter subclass, Warrior Woman, and Weaponsmaster Rangers (ranger_v5 file): an assortment of spell-less based ranger archetypes in typical sub-class form, including a Beastmaster fix (both subclass and Feat options), 1e style "Guardian" rangers, monster-hunting Slayers, and spell-using "Warden" rangers. Rangers 2: This is a different, somewhat broader, take on the ranger subclasses: more martial/warrior, more skillsy/roguish, more magic: with more customization via a niche skill-selection base...kind of akin to Warlock invocations, to shape your ranger more exactly to what you might be looking for. Shout out to and largely based on a ranger class iteration created by @Quickleaf. Warlords: Yeah. In a completely futile and foolhardy attempt to soothe the savage Warlord fans (prior to the creation of the separate subforum just for arguing over all things Warlord, I came up with a "Warlord as its own separate class" document. From this, you have an options for the Vanguard (typical martial battle-leader warlord), the Marauder (roguish/bandit leader), the Strategos (more mastermind than warrior), and the mystical Ardent (psionic/magical leader). Psychics: This I kind of want to give a once over and redistribute some powers and such, but all in all, I think (completely by chance, as this was done months and months before we saw any psionic class) I hewed fairly close to what WotC ended up doing in some respects. Brings you a Telepath, Telekinetic, Seer, and a crystal-toting "Metamind" (though admittedly, my understanding of what the class was/was supposed to be in 3.x is somewhat outside my realm of experience).

Wednesday, 10th February, 2016

  • 06:10 PM - Jan van Leyden mentioned Quickleaf in post Looking For Map Making Tool for the Artistic Impaired/Inept
    What kind of result do you want to achieve? If it's for your eyes only you can get along with several free/affordable tools without much of a learning curve. Quickleaf already mentioned , so let me add AutoREALM (free) for regional maps and Pymapper (free) for tile-based dungeons. AutoREALM and Pymapper won't produce production-level beatuy, but decent maps as tool for your game. A lot of designs which you could incorporate into Pymapper can be found on the Dundjinni Forum. While the Software itself is pretty much (un)dead, the user contributions are worthwhile.

Friday, 5th February, 2016

  • 12:39 AM - MessiahMushroom mentioned Quickleaf in post Al-Qadim: Land of Fate (5e conversion)
    A poll might be nice to see everyone's opinion. Personally, I could go either way. My players are relatively new and wouldn't know or really care to know about some historic event that doesn't really relate to them or their story. Quickleaf, the .pdf is looking so good! I've got a few monster conversions we can add too (mostly beasts for our friend, the moon druid). The antlion lacewing, giant antlion larva, giant serval, dire lion, hippopotamus, giant mason wasp, elephant bird, giant monitor, and giant horned lizard are all primed and ready!

Thursday, 4th February, 2016


Wednesday, 3rd February, 2016

  • 01:26 PM - Bravesword mentioned Quickleaf in post Al-Qadim: Land of Fate (5e conversion)
    @Quickleaf, in my perspective the authors could have an agreement between them, establishing rights and obligations under the product to be developed. In this respect, the authors who should prepare the document would agree among them the portions/division of the copyright to be paid for each one, based upon their portion of the material developed, or other commercial agreement negotiated among themselves. I could prepare a draft of such document, but I suggest that these definitions should be discussed privately, as per their intellectual efforts in the project and the way that the copyrights shall be paid among them. There are also other implications to be considered (mainly of tax nature) for everyone that shall receive any revenue due to these royalties, but in this case each jurisdiction/tax residence/country should be considered with a proper legal counsel (I am only familiar with general concepts of Brazilian taxation, and even in this case this is not my specific area of knowledge). I sh...


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Saturday, 31st March, 2018

  • 01:21 AM - pukunui quoted Quickleaf in post [SPOILERS] Enhancing Tomb of Annihilation
    Ouch! 90 minutes isn't long! You must have rat bastard DM cred for that one. ;)If I didn't have such a reputation before, I certainly do now! ;) I'm curious, how did you present/foreshadow/describe the King of Feathers. A teleporting wasp-breathing massive t-rex is just so bizarre...and ToA doesn't offer any backstory to help the DM make sense of it that I've found. I'm at a loss for giving it narrative "weight" (to avoid it being "aaaand here's a wacko teleporting wasp-breathing feathered t-rex...why? who cares!") Did you invent something yourself?I don't feel like I did a very good job foreshadowing the t-rex. They learned a bit from some vegepygmies and Chief Yorb of the grung but weren't expecting the King to be able to teleport or breath wasps. So yeah, those were kinda "gotcha" moments. I wish I'd foreshadowed them better ... like big gaps in the trail of dino footprints or something. I did have him roar ominously in the distance a number of times, but that was about it. If I run th...

Sunday, 25th March, 2018

  • 08:29 PM - mellored quoted Quickleaf in post Fixing the Fighter - Making room for the warlord, ranger, barbarian, rogue, and more.
    mellored You can see my "deep thoughts" on identifying the fighter's problems & creating design solutions here: http://www.enworld.org/forum/showthread.php?535057-The-WarriorLooks similar. We both expanding the fighting styles to include manuvers and tricks. Though I like your idea of splitting non-combat and combat talents into seperate pools. And might steal a few of your talents. Though, i don't have an issue with extra ASI. They already do a decent job of adding character and options to the class. (Of course, I'd prefer to get rid of ability scores altogether, but I doubt that will happen). Tl;dr The problems with the fighter class run deeper than "needs to do more than multi-attack", and can be identified in both concept and design.I agree, but i feel that multi-attack a major roadblock holding the fighter back from being other things. All your power is stuck in one action. And any alternitive action you make needs to compete with that whole block of scaling damage. Your Ha...

Friday, 23rd March, 2018

  • 12:29 AM - mellored quoted Quickleaf in post Fixing the Fighter - Making room for the warlord, ranger, barbarian, rogue, and more.
    So, to be clear, by "more than just damage" you mean "cool combat tricks" NOT out-of-combat stuff, correct?I left room for both, such as helping everyone within 30', and expertise in ranger sub-class. Though having separate "Fighting style" and "Non-fighting style" isn't a bad idea. But I wanted to keep changes minimal as possible, and let people still play their current fighter. Also, you wouldn't trade attacks for out of combat-stuff. I actually was leaning into this approach in my own fighter hack, but stopped because it was getting too complicated (whereas I think the base fighter needs to be simple in play).That's why I like reactions. "You need to remember that this monster can't move for a few turns from now, after the rogue goes, and the wizard, and 2 other monsters take their turn, and it might die before then anyways." vs "I stop the monster moving, now." - Direct and simple. And while I though of "this manuver takes 2 reactions" I don't think it's needed. 2 trips i...
  • 12:23 AM - Tony Vargas quoted Quickleaf in post Fixing the Fighter - Making room for the warlord, ranger, barbarian, rogue, and more.
    Ah, I see. No, that wasn't clear to me based on your title. So, to be clear, by "more than just damage" you mean "cool combat tricks" NOT out-of-combat stuff, correct? Based on the title, also to expand the fighter, mechanically, enough to encompass past and potential sub-classes, including multiple full classes. Since that list includes the Rogue, it seems out-of-combat would also be needed, at least, available to some sub-classes. The basic idea is to allow a fighter to "trade in" Extra Attacks, sacrificing some damage for an additional trick. It's a reasonable idea, I think.
  • 12:21 AM - Wiseblood quoted Quickleaf in post Fixing the Fighter - Making room for the warlord, ranger, barbarian, rogue, and more.
    Ah, I see. No, that wasn't clear to me based on your title. So, to be clear, by "more than just damage" you mean "cool combat tricks" NOT out-of-combat stuff, correct? I actually was leaning into this approach in my own fighter hack, but stopped because it was getting too complicated (whereas I think the base fighter needs to be simple in play). Here's an example: Pinning Shot (active) When you use the Attack action to attack a target with a ranged weapon, you can pin its arm or leg on a hit. The target must make a Constitution saving throw, and on a failure it reduces its speed to zero. At the end of its turns, the target can make a Constitution saving throw to restore its speed to normal. Alternately, the arrow or bolt can be ripped out as an action, restoring the targets speed. Recharge: Gain unobstructed line of sight to the target. Improved Pinning Shot: In place of 2 attacks, you make a shot that deals an extra weapon die of damage on a hit. If the target succeeds its saving...

Thursday, 22nd March, 2018

  • 11:17 PM - mellored quoted Quickleaf in post Fixing the Fighter - Making room for the warlord, ranger, barbarian, rogue, and more.
    I don't mean to single you out, but it's a really common error (among forum-goers) to lead with mechanical changes without stopping to take the time and explain what assumptions or play experiences you're basing your re-design on. I've done extensive hacking of the fighter class, and would be happy to offer my perspective or review of your work, but first: What are you observing in the game that's problematic? Is it based on theory or actual play? And what are your proposed changes intended to accomplish (i.e. what's your "big picture" goal)?The "big picture" is in the title, to expand what the fighter can do to more than just damage. And the basic idea is to break up multi-attack into invididual pieces, so you can trade 1 attack for 1 something else. Also, to give instant-buffs, which helps keeps things simple since you don't need to track them, as well as to give it a different from magic.

Tuesday, 20th March, 2018

  • 10:42 PM - Kris quoted Quickleaf in post Kris' all new miniature thread
    Kris Fantastic crawling claws! How'd you get the bone sticking out of the arm... ...was it a custom job? It actually came like that (all I've done is glued it to a small mdf base). However, I don't think it's an arm that you'd use on one of the miniatures - but rather an accessory piece that you might use for banners or bases or so on.
  • 07:38 PM - Tony Vargas quoted Quickleaf in post How do we fix the Sorcerer?
    I agree it's a real design challenge! Create a class recognizable as a sorcerer to players of 3rd & 4th edition, yet is distinct enough to merit its own place alongside other arcane spellcasters that don't prepare spells, and btw can it evoke "fantasy novel" magic besides Vancian magic without creating a 30-page subsystem just for one class? One thing about how magic works outside of the Dying Earth in the broader SF/Fantasy genre - it's usually either glossed over & subordinate to the plot, or it's simpler & makes more sense than D&D's casting sub-systems typically do. OK, occasionally both. And 3e & 4e Sorcerers, while similar in concept, were worlds apart in what their mechanical implementations implied about magic & their relationships to it. In 4e, every arcane caster got his own list of spells, with virtually no overlap. This created an impression that magic was, yes, varied, but also personal - for everyone. No wizard was going to learn every spell in existence, for instance, not...

Monday, 19th March, 2018

  • 08:40 PM - Gadget quoted Quickleaf in post How do we fix the Sorcerer?
    Go back to the flavor text (emphasis mine)... RAW MAGIC Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. One cant study sorcery as one learns a language (1), any more than one can learn to live a legendary life. No one chooses sorcery; the power chooses the sorcerer (2). Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped. Some sorcerers wield magic that springs from an ancient bloodline infused with the magic of dragons. Others carry a raw, uncontrolled magic within them, a chaotic storm that manifests in unexpected ways. The appearance of sorcerous powers is wildly unpredictable. Some draconic bloodlines produce exactly one sorcerer in every generation, but in other lines of descent every individual is a sorcerer. Most of the time, the talents of sorcery appear as apparent flukes. Some sorcerers cant name the origin of their po...

Saturday, 17th March, 2018

  • 06:54 PM - Tony Vargas quoted Quickleaf in post Should fighters be skill monkeys?
    I agree the fighter should do more than "just fight." It's a holdover of an unfortunate name & regressive game design, in my opinion, where features of fighters in older editions were steadily dropped or made universal to all character classes without introducing anything to fill that void. That's part of the regressive game design, the other part is leaving the Thief in, even though anyone can have skills, now. And, that hurts the fighter being able to do more than "just fight," because.... However, I disagree the fighter should be a "skill monkey." That's the rogue, Making room for the rogue leaves the fighter with "just fight." and that's as it should be....that's as it has been since '75, anyway.

Sunday, 11th March, 2018

  • 05:07 PM - Tormyr quoted Quickleaf in post Age of Worms Adventure Path
    Thanks for these conversions Tormyr! I'm considering adapting the ruined city of Kuluth-Mar (from The Spire of Long Shadows, Dungeon #130) for a Tomb of Annihilation game involving Kyuss, placing it in the jungles of Chult, and assuming that past adventurers mostly cleared it out and killed Ma'kar the spellweaver lich. Any suggestions on further detailing the ruined city as an adventure site? I ran with the suggestions provided in the adventure which provide a different denizen for each quadrant of the ruined city surrounding the pyramid. My party ran afoul of the monster in the north quadrant (I used a vampire) and chased after him in his mist form. The wizard tried to get ahead of him by using arcane gate, but the jumped into the middle of the troll village. They talked their way out of fighting the trolls and their chief by convincing them that the party was their to cook them dinner and whip the trolls into a militarized fighting force. After a cooking and training skill challen...

Friday, 2nd March, 2018

  • 01:56 PM - Charles Rampant quoted Quickleaf in post Black Panther and Tomb of Annihilation
    That sounds like a good approach! With ruins everywhere fallen Omu, fallen Mezro, etc. I could imagine portraying Chult as a sort of fallen Wakanda that found a new mercantile identity post-royalty. Once they had magical marvels and great technology (similar to neighboring Lantan, but more spirit-focused maybe?) that eclipsed the outside world, overseen by the royalty, but with the collapse of Omu all that was scattered/lost. Some great ideas here. One easy way to bring that post-Wakandan theme might be to add special teleportation circles, located at all the important places (Nangalore, Omu, Mezro, Port Nyanzaru, etc) which they can use to speed up the travel towards the end of the adventure. Naturally these would only work with special crystals that they can find in the ruins... My concern about your floating skull is that you'd add yet another NPC guide to an adventure that already has too many of them :D I am, however, really liking the idea of using the undead angle more th...

Wednesday, 28th February, 2018

  • 10:44 AM - Harzel quoted Quickleaf in post Tomb of Annihilation - Moral Question
    I mean, this fits pretty well into Chult... https://i.imgur.com/3K4LCl2.jpg Unless, like me, you can't help but see this as the Temple of the Saguaro, which would be quite out of place in Chult. :) 94663
  • 07:41 AM - Seramus quoted Quickleaf in post Tomb of Annihilation - Moral Question
    Acererak is using Kyuss' deep connection to undead especially undead of Chult to gain control over all undead everywhere. Essentially, Acererak aims to make all undead his mouthpiece/phylactery. He does this so he never need fear death by adventurer; shaking off the confines of lichdom to become something more powerful, to become Undeath itself. This is pretty much his goal from Return to Tomb of Horrors that you mentioned Mouseferatu, just a bit more spelled out. This opens up some cool interaction "with Acererak" via mouthpiece zombies before the PCs possibly encounter him in the Tomb of Nine Gods.Using Kyuss is a really inspired choice. Great idea! However, as is often the case in the Forgotten Realms, a plan like that is pretty much doomed to fail because of some mind boggling powerful NPCs who are entirely capable of putting a stop to such a thing. Granted, there is always the fall back of "But they were busy doing other things at the time", but this particular goal is... really an eye...

Tuesday, 27th February, 2018

  • 09:55 PM - dave2008 quoted Quickleaf in post Tomb of Annihilation - Moral Question
    I think I've found something that will work for me... The atropal is Kyuss, The Worm That Walks, who is supposed to herald destruction of the world by undead. While reading some of the Adventurer's League material for ToA, I stumbled on DDAL07-06 Fester and Burn where spawns of Kyuss appear without any explanation. That seemed weird, so I checked Kyuss' wiki entry (linked above) and found non-canonical information placing him in Chult this was from Paizo's Age of Worms adventure path apparently where he's described as a fallen prophet of Mezro. Having never used Kyuss, I read more, learning that he sought godhood but his ritual was stopped...which seems to match the conception of an atropal you gave @dave2008. Non-Canonical Background According to legend Kyuss was an extremely powerful tabaxi (AD&D Chultan tribe, not cat-people, yeah it's confusing) and a charismatic prophet in Mezro who led his cult out of that city in -653 DR after persecution from the mainstream followers of Ubtao....
  • 07:51 PM - Warmaster Horus quoted Quickleaf in post Tomb of Annihilation - Moral Question
    ... Mhmm, that's exactly what I'm doing. If something came readily to me already, I wouldn't have posted (unless offering an idea to a fellow flummoxed DM). We're starting a new game, players will be old and new (because of busy schedules and kids), a couple have expressed interest in ToA (likely a mix of nostalgia & live streams). So I don't have an ongoing campaign I'd be inserting ToA into and thus plenty of plot hooks & my own material to kitbash it as I need (e.g. this is an interesting take on replacing Acererak). I figured you'd be hip to that. :) Mainly posting it for general consumption because I've seen lots of DMs who get hung up on 'staying true' to fluff in some way. I just want to reiterate that you don't need to. When you sit behind the DM screen it becomes your story, and for many that's the appeal of DMing in the first place.
  • 03:35 PM - Warmaster Horus quoted Quickleaf in post Tomb of Annihilation - Moral Question
    Yep, I get that the adventure's default answer is "no reason." For some groups or for Adventurer's League, that's probably fine. However, I have an inquisitive group of players who enjoy an engaging narrative, so I'm exploring ideas that go behind that non-answer. And I did read up on atropals after reading four sources (Tomb of Annihilation, FR wiki, 3e Epic Level Handbook, 4e Monster Manual), I am no closer to understanding what the heck "a god that never got to be a god" means than I was before I read all that source material. Narratively, I have no idea what an atropal actually *is* or how to meaningfully depict it. And just going with the whole "aborted fetus" thing wouldn't fly for my group's sensitivities (there are mommies and daddies). I see ToA as being a really great toolkit rather than a complete adventure with a cohesive narrative. I'll be running a home game, so I expect to adapt and add elements as needed for my group. Just seeing who else out there has been doing the same...
  • 02:08 PM - Quartz quoted Quickleaf in post Tomb of Annihilation - Moral Question
    Thanks for the idea, but regardless of a true Acererak, a simulacrum Acererak, or whatever, the question of motive still remains. Why create an evil god? Is it some twisted need to pass on a legacy that Acererak has developed, but being a lich is unable to sire children? Is the specific atropal actually the defeated demon lord Orcus and Acererak is trying to gain control overall undead everywhere by subverting Orcus' power as his own? Those might be motives I could actually use. Why do you expect the adventure to have all the answers? Surely this is a plot hook you can exploit (or not) in your own campaign? Personally, I was disappointed with the book. I didn't want to buy a Chult sourcebook. I'll happily dump the Yuan Ti, the Red wizards, the politics, and much else besides. I'll just have the ruined city and the dungeon.
  • 01:48 AM - dave2008 quoted Quickleaf in post Tomb of Annihilation - Moral Question
    And just going with the whole "aborted fetus" thing wouldn't fly for my group's sensitivities (there are mommies and daddies). It might be in 4e, but I believe it was described in one source as a creature that failed in its attempt to ascend to godhood. That seems pretty easy to explain, it has the added bonus that ascending to godhood is supposed to difficult, treacherous, and almost, if not completely, impossible to discovery how to do (so you don't and shouldn't go into details).
  • 12:31 AM - Warmaster Horus quoted Quickleaf in post Tomb of Annihilation - Moral Question
    Yeah, I've been slowly wading through the Enhancing ToA thread - some great ideas there :) , lots of ideas for working out minor details, but I haven't yet found anything that addresses the overarching narrative issues with ToA... These are the questions I'm asking myself: What is Acererak's specific motivation in nurturing an atropal into an evil god? And why did he choose Chult? How do the players discover the significance of the Lost City Omu in way that doesn't devolve to an information dump from a Red Wizard or other NPC? How do these heaps upon heaps of random encounters contribute to a meaningful narrative with rising action, forehadowing, etc.? Acererak found an Atropal and thought it would be groovy to make a new death god. Chult was chosen long ago when he engineered the destruction of Omu and facilitated the construction of the Tomb. In my game the players went to Grandfather Zitembe, who could not see the location or nature of the Soulmonger. He sent them on a jou...


Quickleaf's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Homebrew Humans (Heroic Tier)
For anyone interested, here are the first four of my homebrew "redcoats", mean and tough human soldiers serving a wicked Prince.

I'm giving them higher than normal damage for a couple reasons. First, they're brutes and that's their shtick - I wan...
93 0 1 Thursday, 21st November, 2013, 04:03 PM Thursday, 21st November, 2013, 04:03 PM
QL's Homebrew Creations
This thread is for me to share the 4th edition homebrew projects I've been working on. Most of these ideas are, or will be, part of my Witching Grounds home campaign. I'm one of those unrepentant homebrewers with a bit of OCPD; there might be a decen...
940 0 10 Thursday, 21st November, 2013, 03:50 PM Thursday, 21st November, 2013, 03:50 PM
To Heir is Human [4E Adventure]
I just wrote my first full-fledged 4th edition D&D adventure! *whew* Here are my rough notes transferred into a prettier format for our campaign's first adventure. I spent lots of time putting this together - I think the first session sets the tone f...
168 0 1 Thursday, 21st November, 2013, 03:47 PM Thursday, 21st November, 2013, 03:47 PM
Quickleaf's 4E DM Cheat Sheet
Quickleaf's 4E DM Cheat Sheet.
669 0 1 Monday, 11th November, 2013, 12:41 AM Monday, 11th November, 2013, 12:41 AM
Alt. 5E Ranger
I just finished a rough draft of a ranger class for D&D Next, and I'd like to get your feedback on it. This is for levels 1 to 10, so obviously there's some speculation about attack, save DC, hit die progression, etc. I did compare to the numbers of ...
757 0 2 Sunday, 10th November, 2013, 05:10 AM Sunday, 10th November, 2013, 05:10 AM
Peasants...in a World of Monsters
As the name suggests, players take on the role of peasants facing a supernatural monster against which they have no hope of defeating. If theyre clever, however, they might survive the monster or escape to warn real adventurers. "Peasantsin a World...
85 0 1 Friday, 8th November, 2013, 03:29 AM Friday, 8th November, 2013, 03:29 AM

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