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  • GlassJaw's Avatar
    Today, 04:59 AM
    I haven't run Ghosts of Saltmarsh but I've done some brainstorming on a possible campaign. While I like "Sinister Secret", I don't really like "Danger" or "Final Enemy". The entire Danger module can basically be a single role-playing encounter, and The Final Enemy is a huge dungeon stocked with enemies that the players are supposed to avoid entirely. Stealth-based missions don't play very well...
    4 replies | 435 view(s)
    0 XP
  • Imaculata's Avatar
    Yesterday, 11:56 AM
    I ran a Call of Cthulhu campaign that took place in Evan's City (Pennsylvania), made famous by Night of the Living Dead. Several locations, such as the cemetery from the movie featured prominently in the campaign. The campaign didn't revolve around zombies however, but about a cult that was messing around with some sort of Lovecraftian timemachine. But it was fun to incorporate some actual...
    14 replies | 574 view(s)
    2 XP
  • GlassJaw's Avatar
    Wednesday, 17th July, 2019, 03:02 PM
    This has not been my experience. I've seen two things: 1. New players want to make the character they want, regardless of optimization, or 2. Experienced players realize that the stat bonuses have a minor effect on overall power and make the character they want. Sure, optimization sometimes comes into play (which I'm ok with) but "fixing" it is a solution looking for problem. That said,...
    39 replies | 1310 view(s)
    0 XP
  • Imaculata's Avatar
    Wednesday, 17th July, 2019, 11:49 AM
    Oh absolutely. But I dislike the D&D version. They are like crossbow machineguns. I recently got the Pathfinder Ultimate Equipment book, (which is an amazing comprehensive book btw) and my eyes almost shot fire when I read the description of Studded Leather Armor. It was so dumb. How do they keep getting this wrong? Is anyone going to correct this at any point? "An improved form of...
    153 replies | 5895 view(s)
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  • Imaculata's Avatar
    Wednesday, 17th July, 2019, 11:42 AM
    And those are great, if you paint them yourself. But I don't like painting miniatures, and I'm also not very good at it. I prefer to have them pre-painted. There's been two excellent sets that I recently acquired: Dungeon of the Mad Mage has some awesome laboratory props, and there's an amazing Pathfinder cemetery set as well.
    23 replies | 2674 view(s)
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  • Imaculata's Avatar
    Tuesday, 16th July, 2019, 11:59 AM
    I've got one more: You roll a die to hit, but you don't roll a die to defend, unless it's a saving throw. I've always felt there's a lot of missed opportunity there regarding how dynamic and strategic D&D's combat could be. It would probably also become way more complicated, but it just feels like something is missing.
    153 replies | 5895 view(s)
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  • Imaculata's Avatar
    Monday, 15th July, 2019, 11:55 AM
    1. Dragon Alignments and breathweapons by color. Just because a dragon has a certain color, doesn't mean it isn't evil, and it doesn't mean it spits lightning/poisongas/ice instead of just fire. 2. Automatic Crossbows. Get that nonsense out of here. 3. Studded Leather Armor. What do the studs even do? 4. Elves and orcs. Yawn! 5. Classes that have boring new abilities (filler) at higher...
    153 replies | 5895 view(s)
    1 XP
  • Imaculata's Avatar
    Monday, 15th July, 2019, 11:48 AM
    I'm playing 3.5 right now, and we use some PF1 content on occasion, simply because it is compatible. I'm curious to see what PF2 is like, and I wonder if elements of it are still compatible with 3.5. If it's not compatible, but still better, I might give it a spin.
    28 replies | 1322 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 13th July, 2019, 07:42 AM
    They pretty much explored that idea with T3D.
    36 replies | 900 view(s)
    0 XP
  • Imaculata's Avatar
    Friday, 12th July, 2019, 11:50 AM
    I'm planning a series of escaperoom style challenges for my players, for which I plan to create cardboard cutouts to illustrate the puzzle. Probably something with steampressure, and turning valves to lower and raise the pressure. The central theme is that the players will be tested at their knowledge of the tenets of a group of monks, before being allowed access to the inner sanctum of the...
    8 replies | 1027 view(s)
    0 XP
  • Imaculata's Avatar
    Friday, 12th July, 2019, 11:46 AM
    When T-2 first appeared it absolutely blew the original out of the water. The question is if James Cameron's still got it and if he can repeat that trick a second time. It is also a question whether the much older core cast can still carry the film. I hope Cameron is wise enough not to start a project like this, unless he has a really good script and action that makes T2 pale in comparison... but...
    36 replies | 900 view(s)
    0 XP
  • Imaculata's Avatar
    Thursday, 11th July, 2019, 11:48 AM
    I should still try to get my hands on some of those Wizkids dungeon traps. They are perfect for D&D, and I already have several of the other dungeon-deco sets.
    33 replies | 4248 view(s)
    1 XP
  • Imaculata's Avatar
    Thursday, 11th July, 2019, 11:46 AM
    That is why I think you should escalate the threat the longer the players delay.
    50 replies | 1941 view(s)
    0 XP
  • Quickleaf's Avatar
    Wednesday, 10th July, 2019, 10:56 PM
    Quickleaf replied to OSR Gripes
    Using your wits to avoid rolling dice, and solving situations through creative thinking. That's where the fun is. In OSR games, when you're confronted with a challenge, you don't look to your character sheet first; rather, you look to your own ingenuity first.
    231 replies | 8115 view(s)
    3 XP
  • Imaculata's Avatar
    Wednesday, 10th July, 2019, 11:54 AM
    I'd put some more minions in reserve as backup. This may be a bit too easy for your players. Give yourself the freedom to adjust the difficulty of the encounter on the fly, if it is going too well for them. Also, have you thought about a way to prevent the players from doggypiling on top of the villain? Perhaps that helpful npc could also be turned against them, if the vampire dominates him? That...
    4 replies | 278 view(s)
    0 XP
  • Imaculata's Avatar
    Wednesday, 10th July, 2019, 11:48 AM
    I had to roll 16d6 during our last session. What I tend to do is make pairs of 10's. It makes the counting a bit easier.
    21 replies | 659 view(s)
    0 XP
  • Imaculata's Avatar
    Wednesday, 10th July, 2019, 11:47 AM
    ...And then the gargantuan octopus-beholder takes them all away with one glance. ;)
    50 replies | 1941 view(s)
    0 XP
  • Imaculata's Avatar
    Monday, 8th July, 2019, 11:50 AM
    I might be doing an 80's version of my annual Horror movie night this year. There's a lot of great horror flicks from the 80's. We could easily fill a whole night with them.
    32 replies | 964 view(s)
    0 XP
  • Imaculata's Avatar
    Monday, 8th July, 2019, 11:39 AM
    I didn't know you played 3rd edition too. Thanks. In fact, this came up again in last night's session. One of my players plays a Druid, and he summoned an Earth Monolyth (which is basically a gargantuan elemental). I asked him to describe what it looks like, and he described it as a gigantic stone wolf. See, I would never have thought of that myself, but it gave a lot of extra flavor to...
    30 replies | 1467 view(s)
    1 XP
  • Imaculata's Avatar
    Saturday, 6th July, 2019, 07:55 AM
    That is an interesting take on it. Many of the genies in my campaign tend to enjoy watching the weakness and failure of mortals, or being surprised by them and seeing them rise to greatness. Whenever a person makes a wish, their wish needs to come from somewhere. Wish for a castle, and someone else loses their castle... and they might come looking for it. And it is the impulse of wishing for...
    4 replies | 468 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 6th July, 2019, 07:46 AM
    My pirate campaign features the occasional mass combat situation, and whenever that happens I try to limit the number of dice that I actually need to roll. Instead of rolling for each and every individual, I often describe the scene as just a massive battle going on around the players, and I tell them that the only fights we'll play out at the table are those between them and enemies that are...
    76 replies | 5570 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 6th July, 2019, 07:39 AM
    As a DM I often ask my players to describe their own spells. For example, when one of my players casted the Many Jaws spell, I asked him: "What do the jaws look like?". He them described them as looking like piranhas flying through the air. I then also asked him: "And are you summoning it from a nearby source of water?", and he described them as being summoned from a nearby river. In my...
    30 replies | 1467 view(s)
    2 XP
  • Imaculata's Avatar
    Thursday, 4th July, 2019, 12:03 PM
    I think the fact that my players are overpreparing for the boss battle, means that I've done my job as a DM when it comes to setting the scene and establishing a big threat. Now it's all a matter of escalating each day they delay the inevitable, and see how they respond to the consequences of their choices.
    50 replies | 1941 view(s)
    0 XP
  • Imaculata's Avatar
    Wednesday, 3rd July, 2019, 11:53 AM
    This is kind of related: My players are currently preparing for several days to take on a powerful monster that is lurking at the bottom of a lake. They might not be sleeping right outside the door, but they might as well be, because it is very similar. The players are taking their merry time to set a trap for the beast, bring in extra weapons and supplies, etc. So what I decided to do is have...
    50 replies | 1941 view(s)
    1 XP
  • Imaculata's Avatar
    Wednesday, 3rd July, 2019, 11:40 AM
    The sorcerer can phrase the wish himself, since he is a sorcerer and not a genie. But the wish must start with "I wish...". As for progressing it into Wish... don't. As a side note, in my homebrew campaign setting genie's can grant wishes for themselves, and do it all the time. They can live in luxury, and granting wishes for others tends to be a service that they provide to mortals on...
    4 replies | 468 view(s)
    0 XP
  • GlassJaw's Avatar
    Tuesday, 2nd July, 2019, 04:04 PM
    I don't remember. And it didn't matter because none of us knew what we were doing anyway.
    67 replies | 2035 view(s)
    0 XP
  • Imaculata's Avatar
    Tuesday, 2nd July, 2019, 11:48 AM
    A simple puzzle is one where a door mechanism has broken down, and the players must acquire a replacement gear to fix it. They must visit a forge where they must craft one for themselves. A forge is also a great place for a battle.
    8 replies | 329 view(s)
    1 XP
  • Quickleaf's Avatar
    Tuesday, 2nd July, 2019, 03:43 AM
    Hypoxic cardiovascular training at altitude with a 50 pound pack (like wildlands firefighters)? Mixed with high-intensity interval training incorporating HEMA?
    14 replies | 574 view(s)
    1 XP
  • GlassJaw's Avatar
    Sunday, 30th June, 2019, 03:33 AM
    I came into Greyhawk in the late 80s and for me, "definitive" Greyhawk was the City of Greyhawk and From the Ashes boxed sets. Man did I pour over those for countless hours when I was kid.
    21 replies | 913 view(s)
    0 XP
  • Mark CMG's Avatar
    Saturday, 29th June, 2019, 05:04 PM
    Gamer and designer Lee Garvin passed away. https://www.facebook.com/lee.garvin.3 https://www.patreon.com/LeeGarvin https://www.kickstarter.com/projects/334884471/killing-lee-garvin
    203 replies | 16292 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 29th June, 2019, 01:03 PM
    I adopted Pathfinder's Mass Combat rules for naval combat recently. It certainly helped cut down on a lot of the die rolling.
    9 replies | 742 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 29th June, 2019, 11:15 AM
    That barbarian throne is beautiful. I wish had something similar for my cannibals.
    33 replies | 4248 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 29th June, 2019, 11:15 AM
    Several years so far, and still going.
    48 replies | 2292 view(s)
    0 XP
  • Imaculata's Avatar
    Thursday, 27th June, 2019, 11:57 AM
    I make sure my plot can continue without the big bad. Sometimes by having multiple villains. My players recently killed off the leader of an evil cult of wizards, which I did not expect. But the other heads of the cult still escaped, so this is actually an interesting situation. Who will now take leadership of the cult, and how do the other members feel about that? Will one of the cult members...
    59 replies | 2590 view(s)
    0 XP
  • GlassJaw's Avatar
    Thursday, 27th June, 2019, 05:05 AM
    This is one of my big "projects" for 5E. Overall, I like the feat system. That said, I do want more character customization. Feats are too "all of nothing" in 5E. Since you only get 1 every 4 levels - and that they compete with an ASI - makes the cost very high. You simply aren't going to see many in play, especially since most campaigns end at level 10 or 12ish. And that's all without even...
    17 replies | 557 view(s)
    1 XP
  • GlassJaw's Avatar
    Tuesday, 25th June, 2019, 08:15 PM
    34 replies | 1476 view(s)
    1 XP
  • GlassJaw's Avatar
    Tuesday, 25th June, 2019, 04:30 PM
    My opinion on D&D? I'm for it.
    11 replies | 663 view(s)
    1 XP
  • Imaculata's Avatar
    Tuesday, 25th June, 2019, 11:52 AM
    If my players pretend to not know about trolls and fire, I have the trolls spit fire at them, and then explode. ..Just thought I would throw in a less expected answer.
    26 replies | 1063 view(s)
    0 XP
  • Imaculata's Avatar
    Tuesday, 25th June, 2019, 11:49 AM
    I am by no means a 'tough guy', but getting a filling from a skilled dentist barely hurts. Skilled being the operative word here. If your dentist knows what he/she's doing, you should be fine. And it saves money too.
    43 replies | 1793 view(s)
    0 XP
  • Imaculata's Avatar
    Monday, 24th June, 2019, 11:55 AM
    Getting a filling done does not hurt as much as people think. It's not fun, but it beats having to deal with the feeling of a numb jaw long after your visit to the dentist. There's plenty of dentists that will do a filling in the Netherlands without an anaesthetic, but these days they always offer to give you one. I tend to decline. When I grew up none of the dentists gave you one for a simple...
    43 replies | 1793 view(s)
    0 XP
  • GlassJaw's Avatar
    Monday, 24th June, 2019, 02:49 AM
    Exactly. It's the first thing I noticed. None of the provided hooks actually involve getting to the oasis. Hmm, true. I like Sunless Citadel but it would be commitment to run and certainly delay starting The Black Road.
    7 replies | 330 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 22nd June, 2019, 11:06 AM
    People get an anesthetic for a simple filling? Now that's a rip off.
    43 replies | 1793 view(s)
    0 XP
  • GlassJaw's Avatar
    Saturday, 22nd June, 2019, 02:14 AM
    So I've decided to run the tier 1 DDAL5 modules as a mini-campaign for a group of new players. I've been doing some prep and considering a couple of ideas: 1. The Black Road says it's optimized for 5 3rd-level characters. Since this will be an inexperienced group, I want to start them at level 1. So I've been considering a good intro adventure or 2 to get them up to level 3. This also leads...
    7 replies | 330 view(s)
    0 XP
  • GlassJaw's Avatar
    Saturday, 22nd June, 2019, 01:36 AM
    But the damage is more consistent and less swingy. Also less likely to make a mess of your boss encounters. Plus it scales better from 1-20.
    50 replies | 1549 view(s)
    0 XP
  • GlassJaw's Avatar
    Saturday, 22nd June, 2019, 01:21 AM
    This is my preferred solution. I'd start with -Prof/+Prof and then reevaluate if it needed a boost.
    50 replies | 1549 view(s)
    0 XP
  • Imaculata's Avatar
    Friday, 21st June, 2019, 11:46 AM
    How about Keanu as Gambit?
    24 replies | 946 view(s)
    0 XP
  • Imaculata's Avatar
    Friday, 21st June, 2019, 11:40 AM
    Never force a villain to escape. The villain only escapes if the players let him get away. If a module says that a villain escapes, that is a dumb module. Ignore it.
    59 replies | 2590 view(s)
    6 XP
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About Quickleaf

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38
About Quickleaf
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Hawaii, Honolulu, D&D
About Me:
I'm pursuing a doctoral in architecture at the University of Hawaii, and I have a fascination with bamboo. Work in the design field specing green materials, but one day would like to start my own firm. Originally from San Diego. Began playing D&D in Boston when I was 8. Did my undergraduate at University of Colorado, Boulder, in international affairs & hydrology. Lived in north and east bay San Francisco. 4th generation Italian, plan on learning the language and visiting Italy some day, may even get dual-citizenship! If you visit the islands, feel free to PM me :) Aloha
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Details of games currently playing and games being sought.

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Manoa
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Game Details:
I was part of a great gaming group, but several folks have moved off the island and scheduling has been really difficult recently. While I've mainly played D&D, I wouldn't mind trying other games, and would *love* to run a Star Wars Saga Edition game for a good group. I have feelers out on Honolulu RPG meetup and HawaiiGamers.net about setting up a SWSE game.

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My Game Details
Town:
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Game Details:
I was part of a great gaming group, but several folks have moved off the island and scheduling has been really difficult recently. While I've mainly played D&D, I wouldn't mind trying other games, and would *love* to run a Star Wars Saga Edition game for a good group. I have feelers out on Honolulu RPG meetup and HawaiiGamers.net about setting up a SWSE game.

Tuesday, 16th July, 2019


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Thursday, 20th June, 2019



Monday, 8th May, 2017

  • 02:36 PM - VLAD the Destroyer mentioned Quickleaf in post [5e] QL's Al-Qadim Game
    Quickleaf Hey I got swamped this weekend and wasn't able to post. I had wanted to examine the spell book we had picked up from the auction house. Should I just get up a retroactive post. If you just want to move forward I can RP it once we rest again. Sent from my LG-H910 using EN World mobile app

Friday, 5th May, 2017

  • 03:05 PM - Fenris mentioned Quickleaf in post Spell & Crossbones
    "Sounds like a plan, I should try to do the copying, but I think a dutch dwerg will help the discussion with Van Djik, and I am pretty hardy for my age, and I am old so if I get sick it isn't as a great a loss" laughs the old dwarf. "so I will head over with you Blaise. Etienne can head out with Kat to recruit and since he is eager to be quarter master he can get me some scribing supplies as he gathers sailors. Nia could be a help with either group. Kat, Nia?" asks Zef of the ladies. Quickleaf So how long would it take to transcribe the book and what would we need?
  • 03:01 AM - Queenie mentioned Quickleaf in post [5e] Spell & Crossbones (recruiting 1-2)
    Also, Quickleaf, do we have openings in this game?

Tuesday, 25th April, 2017

  • 11:25 PM - Queenie mentioned Quickleaf in post [5e] Spell & Crossbones (recruiting 1-2)
    ...till have 200 loyal readers!! lol ). In that vein, we'd back-fill / edit in things all the time. Most of that was conversations between two players. It *really* helped develop characters while not make everyone else sit around and wait for said characters to fight / flirt / drag out backstories. I think that is why it is a favorite game of most of the players, we got all those backstories out that everyone worked so hard on. Most games don't have a lot of time for time, especially PBP games because of their slow rate. Right now Kat and Blasie are chatting but essentially we were waiting on the perpetually slow Fenris to post what he found in the book. But in the future, say we knew they wanted to drink and flirt a little bit with the intent of digging deeper into why the other was really looking for La Gloriosa and we knew that night they would have a little bit of time they could steal away together. We could do that conversation either in private messages or in another thread if Quickleaf wanted to monitor it / play NPC's or cause trouble while the main game was still playing... it gives the chance to actually make shorter and more frequent back and forths which resemble a real conversation without making others wait on that. Then it would be ready with possibly just minor alterations to be inserted when the time was right. Or like Matthan mentioned... they continue the conversation they are having right now, but the game moves on, then we edit in the remainder of it when we are finished and post in OOG that we edited it so everyone can go read. Obviously you try not to do anything life altering like kill someone, but since it's usually just discussions and gets posted soon-ish, that's not usually an issue. I'm all for it. It makes the game much richer, imho.
  • 08:39 PM - Queenie mentioned Quickleaf in post [5e] Spell & Crossbones (recruiting 1-2)
    Curing him would probably require either convincing the djab to release him, or defeating/destroying the djab. Which, coincidentally, is something we aim to do. However, we may not want the prior captain to be in a position to want his ship back? :) And remember, this guy was a big time slaver. He's not a nice person. I don't know... if "yellow fever" is a disease itself or if he's actually inhabited by part of the spirit, I guess we don't know these things. Goshdarnnit, more things to find out, we are NEVER GETTING OFF THIS ISLAND!!!! I think Quickleaf is really playing like, Dread or Paranoia or some other game designed to drive us all insane here... It's working!!!!!!!!! Bwwhahahaha. :lol: Van Diek is sick but he's also old I believe (?), he's no match for us young -and hungry- Pirates. Kat is not giving up this ship. She CN, she'd just as likely cure him then put a dagger in his eye if it suited her. Wait... he was a slaver? I was not aware of that fact. Blaise is immune to disease so feel free to send him in alone. He always enjoys time alone with slavers. I don't think Blaise yet knows he was a slaver or that the Coral Curse was a slave ship- he hasn't yet shared his distaste for slavers, unless that might have happened in our missing three months. We were *just* starting to share though... if it comes up now... Kat would risk disease if we needed this information to make our plan work, I'm not concerned, but I have a feeling this is going to be dwarf to dwarf. Just a gut thing, dwarves sorta work on that level,...

Sunday, 23rd April, 2017

  • 10:56 PM - jgsugden mentioned Quickleaf in post Meaningful traps
    Quickleaf : I get your point. That is a very immerse approach. However, it contradicts the RAW. Perception rolls find things in 5E, including traps. This allows a player to play a character with an intelligence and wisdom greater than the player's - and to do so effectively.
  • 04:38 AM - Matthan mentioned Quickleaf in post [5e] QL's Al-Qadim Game
    If I can throw out an idea tglassy and Quickleaf : what if Harun had taken the identity of a new recruit to the guard and had been placed under Husam's watch for the last week or so for training. Whatever the character or motivation of the Sheikh actually is, Husam believes that he is a man of the utmost goodness and mercy. All of Harun's questioning would have just gotten that perspective. Husam is incredibly loyal to the Sheikh. I also imagine that Husam would be horrific to train under since he had been trained for this role from birth. He would be very exacting and demanding. He would probably never let Harun out of his sight so Harun would never have had any real opportunities to check the harem or investigate the Sheikh's quarters. It would be special forces training where they try and weed out the folks who can't handle it. Sleep deprivation, constant training, and borderline abuse to make sure you're made of the proper stuff to serve the Sheikh. If you went this route, I would imagine that Harun would be sore, tired,...

Wednesday, 12th April, 2017

  • 11:26 PM - Matthan mentioned Quickleaf in post [5e] QL's Al-Qadim Game
    Quickleaf: I have no reference material to work off of so I just made a lot of stuff up. I couldn't even easily find the Sheikh's name to research him (shame). All that is to say that I'm not familiar with the character to build off of. I'm not sure why he would remind the sheikh of his wife's infidelity. Did she sleep with a guard or a half-orc? That seems like an interesting angle, but I just don't know enough. ***Wait! I just went back and realized where the misunderstanding happened. The part, "The Sheik sought to honor the man who died for him. He called for his family to be brought and found his wife pregnant with Khalid’s son. He brought them into his home and promised to care for them to honor Khalid’s sacrifice. Husam was raised and trained to be like his father, a loyal guard for the Sheikh." The "his wife" is ambiguous. I can edit the sentence to read, “He called for Khalid’s family to be brought to his court and found his widow pregnant with their f...
  • 09:06 PM - Matthan mentioned Quickleaf in post [5e] QL's Al-Qadim Game
    ...dependently tackle problems solves some of that for me. My approach is to keep the details vague at this point and just riff as we play. We fought together during Al-Qadir's assault (and I agree, I doubt it was well planned out. More of a Cobra from G.I.Joe type plan.) As for how the details work out, I would like to just go with the "yes, and..." approach. As it comes up, we make it up and flesh it out. The only important bits to me are what I spelled out (The Desert Fox was a woman and Hussam chopped her hands off, he held the line against the giant scorpions [which is exactly what a Guardian is built for], and he dragged the carcass of false snake god through the town square). Other details are open for riffing or DM chicanery (was the Desert Fox a beautiful woman that Hussam was in love with, but chose his honor/position over her? Maybe? It depends if it ever comes up, but you know what, now that I think of it, that's exactly what happened.) I'll wait and see if Quickleaf has any notes before we get to far ahead of ourselves though. *edit* Also, for timeline, Hussam is active in the city for six years so there's plenty of time for shenanigans.

Tuesday, 11th April, 2017

  • 04:37 AM - Ancalagon mentioned Quickleaf in post [5e] QL's Al-Qadim Game
    Me and my wife are dying laughing. That was my daughter. Not sure how she managed to do a reply at 15 months but wow. I thought that you were trying to point out that I had established contact with another character but your smartphone decided to post in another character set.... this is hilarious :) You need to save this and whip it out when she's a teenager and proudly say how she was so precocious, posting on the web at 15 months etc... I'm sure she'll be very grateful! Quickleaf please see PM for proposal, I hope you will like it :)

Monday, 10th April, 2017

  • 02:30 PM - Matthan mentioned Quickleaf in post [5e] QL's Al-Qadim Game
    Are we rolling HP or taking average? Matthan: I think that with your background, it's quite likely that our characters have crossed paths a few times over the last 10 years, and probably have a healthy respect for each other's prowess. As far as taking guardian... you are right that they synergize well together, but a guardian does well with any other melee combatant at its side, and well the high level barbarian stuff was too good to pass up. Furthermore, dervish energizes with champion better anyway so even if I had multi-classed... My ability scores are not as good as yours and my character design is different, so it looks like you'll definitely be the main damage dealer while I'll be more resilient. edit: also, where did you see the armor causing exhaustion in the heat rules? Quickleaf mentioned that he has some rules for them when he PM'd the playtest docs. I don't think they've been laid out. I'm mostly just future proofing (and trying to stay in genre) since I know the rules exist. If the rules are mild or able to be mitigated, I can revisit the armor situation in game. If the rules interact with the exhaustion rules, I'll just stay as far away from armor as I can. As for our characters knowing each other, I should be good with that. The last few days have been crazy for me so I'm trying to catch up on the thread (you mentioned me so I read you first). Hopefully either today or tomorrow, I can be done with everything on my end. My apologies to the group for the delay.

Sunday, 9th April, 2017

  • 07:25 PM - Sir Brennen mentioned Quickleaf in post Al-Qadim: Land of Fate (5e conversion)
    MessiahMushroom - came across an updated version of the Ghul Lord, dated last October in a couple of reddit threads. Looks good, as I thought the original was a bit overpowered. This version I think the pendulum swung back and the 14th and 18th level abilities are a bit weak due to being rather situational. Have there been any further updates? Which version of vicious spell did you go with? And will the updated version appear in Quickleaf 's final Al-Qadim product? I'm starting a Princes of the Apocalypse campaign right now, set in my homebrew world which borrows a lot of flavor from Al-Qadim and its inspirations. One player has expressed interest in the Ghul Lord in particular. Sent from my iPhone using EN World mobile app

Friday, 7th April, 2017

  • 04:40 AM - Ancalagon mentioned Quickleaf in post [5e] QL's Al-Qadim Game
    No worries Quickleaf , life gets in the way sometimes - in fact I was so busy today I wouldn't have had time to read it until this evening anyway ha! Any comments on the local dervishes and how they would approach or be perceived by the Sheikh?

Sunday, 2nd April, 2017

  • 03:00 AM - Matthan mentioned Quickleaf in post [5e] QL's Al-Qadim Game
    I'll let the established players weigh in on that, tglassy. Quickleaf, since I'm not set on any particular character at the moment, is there an option (or options) in the playtest material that you most want to see in play to check it? When you PM the material, I can direct my attention that way.

Friday, 31st March, 2017

  • 06:44 PM - Greenmtn mentioned Quickleaf in post 5e Planescape
    I've found a pretty good PS 5e book by "Chris Perkins" (I don't think it's that Chris Perkins) that had some great conversions for the "standard PS races" and some rules for making faction membership a background choice. I've seen some monster conversions here. Even found a conversion for the Fires of Dis adventure online. I agree that the quirks to magic needed to be simplified, Like on a Macro level instead of a micro level. Things as simple as on Chaotic planes there is a chance of you rolling on the wild magic table, or on planes of law you use average damage instead of rolling it, or on elemental planes spells associated with that element are stronger somehow. My problem with loosing the factions is that their beliefs affected the multiverse on physical level, so if they no longer exist what happens? If they continue to operate outside Sigil what does that change? The good planes absolutely need some love. Mimir or cranium rat familiers would be pretty sweet. @Quickleaf I missed out on planewalker.com, I did find them on Facebook but don't see much action on there. I wouldn't at all be surprised IF they do a PS book for 5e if it were the Great Modron March. A lot like Cos is the Ravenloft book and OotA is the Underdark book.
  • 06:35 PM - Charles Rampant mentioned Quickleaf in post 5e Planescape
    ...s as my high-level-adventures sources; the time that it worked well for me was when I traced a route into an Abyssal adventure site using the most interesting places detailed in the Planes of Chaos supplement (Plague-Mort, Broken Reach, Fateless Harbourage, River Styx, Twelve Trees, Hollow's Heart), since I had lots of detail and roleplaying opportunities to work with from those places. When I sent the players into Niflheim, I thought that using pre-written locations would keep things simple, but it turned out to be a lot of effort since I was basically making it all up myself. I'd definitely be very happy with a Great Modron March storyline, since that would allow them to provide some really cool locations in each plane and cover them with adequate levels of detail, rather than try to cover everything and detail nothing. Of course, something new would be good, so long as they hit the high notes (Sigil, Blood War, Factions/Power of Belief, Weirdness, Morals are a Choice). As always Quickleaf has the best ideas on this topic. I do agree that the Cant, though very cool to read, was in practice kind of overdone; I have however heard of a group who got so good at using it that their table was kind of incomprehensible to other tables in the gaming club, which is a cool idea.

Sunday, 26th March, 2017

  • 08:15 PM - Ralt Gaither mentioned Quickleaf in post Al-Qadim: Land of Fate (5e conversion)
    Quickleaf Thanks for the PM!
  • 04:18 PM - Barolo mentioned Quickleaf in post Equating AD&D 2e XP to 5th edition CR
    Hi, Quickleaf, just out of curiosity, some monsters in 2e, while having pretty much the same stats on different sources, had different xp values. For instance, the Pit Fiend and Balor had highly inflated xp values in the monstrous manual, quite different from Planescape. Did one source errata the other, or was there an sourcebook hierarchy, that you used to select the xp values?
  • 03:09 PM - Ralt Gaither mentioned Quickleaf in post Al-Qadim: Land of Fate (5e conversion)
    Quickleaf There's the 5 posts requirement for sending PM's, and, as can be noticed, I haven't exactly been a very talkative member of the great community so far :blush:, I'd be very thankful if you could PM me, as I suppose it's OK to answer received PM's, even though you haven't posted the required amount of posts?
  • 02:09 AM - Irda Ranger mentioned Quickleaf in post CoS: My players defeated Fate
    I would go with Quickleaf's suggestion of Inajira. That is already built into his story and presents a lot of interesting issues. You have Strahd's wraith / vestige float in the room and then Inajira appears to collect his soul. That can go many ways, but finding out a fiend is the final fight wouldn't be so bad - and quite a change-up if they are expecting more undead. Technically the MM arcanaloth is CR 12, but I could whip-up a beefed version if you want. Yeah, this could be a combination of Quickleaf's 2) and 3). I'm liking this. Like option 3), Wraith-Strahd is there initially and they get some RP out of it. He taunts the PCs that he can't ever really die, and eventually the Dark Powers will reform his body and he'll rule again and maybe hunt them down. Wraith-Strahd will avoid confrontation as he knows that in his current form he can't beat them. But I expect the PCs will try to destroy him anyway. And that's when Inajira shows up to collect Strahd's vestige "To add to my collection". I'll swap...


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Wednesday, 19th September, 2018

  • 10:23 AM - Yunru quoted Quickleaf in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh Ill roll too?
    Both the pure Bard and the Bard/Sorcerer player routinely tossing out Bardic Inspiration without offering any role playing or explanation of what *their* Bardic Inspiration looks like.There is absolutely nothing wrong with that, and you should feel bad for implying their is. Are you a bard? Are they? In all likelihood the answer is no. So stop forcing them to try to be. If you were an author and a character came up with a plan to end world hunger, would you expect your readers to demand every detail, or would you expect them to be happy with "a plan for ending world hunger"? The Rogue player with Guidance (magic initiate) giving Guidance on an Arcana check and other checks in which he is untrained without roleplaying what that looks like or how it makes sense.Right because training is really relevant to Divine guidance? It's not even his character doing the guiding, all he does is invoke the gods to guide them. And Ive had to police the whole group regarding pile-on skill checks, espe...
  • 08:16 AM - Li Shenron quoted Quickleaf in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh Ill roll too?
    My group seems to lean too much on Help, Guidance, Bardic Inspiration, and a roll? oh, well Ill just roll too! Its exasperating, and Im searching for how I can nip it in the bud. Bardic Inspiration has a limited number of uses per day IIRC, so I don't think it's technically possible to "spam" it. Help use with skills is explicitly subject to DM's adjudication, and I think it should always be presented as "when the DM allows it" rather than "unless the DM disallows it". The DM absolutely should not allow it by default just because the player asks for it... instead, just tune your own adjudication of the "Working Together" rules to your preferred rate of Help usage in the game. Ability checks are also always granted by the DM, and not a player's entitlement. That's a key rule of 5e, so the DM should learn to say 'no' if ability checks are ruining the fun and the style of the game. Once again, tune the adjudication to some narrative, so that the DM's decision are more easily accepted. ...
  • 03:11 AM - Reynard quoted Quickleaf in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh Ill roll too?
    Maybe Ill start with that question as I gently peel back the layers to figure out where the issue lies! I notice you guys are a bit eager with your dice rolling. Its awesome youre engaged (and fondling your dice), but I wonder if youre jumping the gun sometimes because Im not giving you enough opportunities to roll dice? That might be a fair minded and disarming starting point that invites them to share their perspectives. Ive already received feedback that they want pacing/leveling to be faster, so this very well could be part of the issue. It might also be an indication that they all want to be involved whenever anything happens. In that case, maybe doing more combined skill checks or skill challenges, like a big elaborate trap where someone has to make a Strength check to turn the crank so that someone else can Acrobatics their way through the toothy door while two folks have to simultaneously operate levers in the same exact sequence (Int roll) to reroute the arnae blast tha...

Tuesday, 18th September, 2018

  • 09:59 PM - Shiroiken quoted Quickleaf in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh Ill roll too?
    Interesting. In every 5e table Ive sat at where Bardic Inspiration or Guidance was used, I saw it used at the time of the check. But youre saying the correct way is to use them before any check is called for? So the players approach the Dukes estate, descend to the entrance to the Tomb, or are about to study a book of arcane lore...and Bardic Inspiration or Guidance would be used in advance?Yes, it's a spell/ability with a duration (and Concentration in the case of guidance). If you know you're going to need to do something, such as climb a wall, you can use them easily, but in the case of something suddenly coming up, the ability requires an action/bonus action, not a reaction. I might allow each character to use one ability before a lore check, but YMMV. In the case of taking to the Duke, they might use it before being introduced, but not likely in his presence (it could be a magical attack, after all). Guidance isn't as useful here, due to it's one minute duration, but bardic inspiration ...
  • 09:48 PM - 5ekyu quoted Quickleaf in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh Ill roll too?
    Its a tough question to answer. Both yes and no. It really comes down to the narrative weight placed by the story / the players on the scene. The less important the scene, the more likely its to be resolved with a more abstracted check, while the more important the scene the more detail goes into our descriptions. So, yes, the negotiation and treating trollblight would be handled the same. I do ask for players engaged in an important negotiation scene to even if not acting in character to describe their overall intent and approach. What do you want from the NPC? What are you offering to the NPC? And do you have a particular strategy (e.g. drawing on a shared background with NPC, using something the NPC just said to trap them into agreeing, playing a tune to pull on their heartstrings, intimidating them with threat of an approaching monster, etc). In the example I cited, the player said I Help without further explanation so I ruled that he could not. With the treating trollblight......
  • 09:27 PM - robus quoted Quickleaf in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh Ill roll too?
    Yeah I can bring it up that I dont like that style of play. Fortunately I played alongside these guys (as a player) briefly in a Pathfinder game before jumping in to DM Tomb of Annihilation...and, based on my observations, there was lots of metagaming in that game as well...very much into finding rules exploits. Perhaps you picked the wrong implementation of Tomb of Annihilation? ;) 101528
  • 08:54 PM - iserith quoted Quickleaf in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh Ill roll too?
    Right, so thats where these issues connect. The sheer strength of numbers when Bardic Inspiration, Guidance, and Help are available makes the risks of failure on some checks especially ones which I do have scary consequences for failing extremely low. Bardic Inspiration, at least, is a resource you can run out of. Working Togther may come with trade-offs, depending on the scene. Guidance may come with risks, as I mentioned upthread. In an exploration challenge in my games, if you want to Work Together with someone on a task, you're not Keeping Watch or doing anything else. Which means if I roll a wandering monster check and get that sweet, sweet 18+ on d20, you're going to be automatically surprised if the monster is making any attempt at sneaking up on the party. It really makes people think twice about Working Together unless they don't think they can succeed without it. And for Guidance in those situations, the exploration "turn" is 10 minutes for a certain area or activity which means ...
  • 08:46 PM - 5ekyu quoted Quickleaf in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh Ill roll too?
    iserith robus ad_hoc A lot of advice about Players dont decide when to roll, the DM does. Yep! My issue is not that I dont practice that; it is that I am getting worn down constantly policing the players on this issue & constantly finding new ways to explain this specific to a scenario as one or more players eagerly reach for their dice. Its tiring for me because I love to say yes to my players & the policing part is my least favorite part of DMing. No, you cant Help/Work Together because you havent said anything that would be helpful in this negotiation. Is there something youd like to speak up and add to support the Bards arguement? No, Bard player, you cant roll to beat the druids Nature check because you havent proposed doing anything substantially different. Besides the Druid is the *best* in your party at Nature lore. You might try a new approach? No, Sorcerer player, you cant make a History check here. Because nothing in your background as a native of the forests ne...
  • 08:41 PM - ad_hoc quoted Quickleaf in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh Ill roll too?
    The first (or one of the first) threads I posted here was about players self-assigning rolls. To be honest, some of the responses almost made me want to leave enworld completely (and taught me that sometimes the Blocked List is not such a bad thing to quiet the "noise"). Glad I didn't as there were many positive responses and many of the members here continue to make solid, albeit anonymous, contributions to improving the fun at my table through their thoughtful responses to posts. I do this too. My blocklist is huge. Mostly so that I can read posts that align with how I want to play the game (though of course I will also block bigots and the like). Threads just get too long otherwise. If someone has entirely different tastes than I do, then their post doesn't help me and my post doesn't help them. Right, so thats where these issues connect. The sheer strength of numbers when Bardic Inspiration, Guidance, and Help are available makes the risks of failure on some checks especially o...
  • 08:35 PM - robus quoted Quickleaf in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh Ill roll too?
    A lot of advice about Players dont decide when to roll, the DM does. Yep! My issue is not that I dont practice that; it is that I am getting worn down constantly policing the players on this issue & constantly finding new ways to explain this specific to a scenario as one or more players eagerly reach for their dice. Its tiring for me because I love to say yes to my players & the policing part is my least favorite part of DMing. I guess that should have been obvious :) so sorry that I was part of the chorus stating the bleeding obvious! That is frustrating if they're not picking up the hints and constantly policing it is exhausting. All I can suggest is perhaps there needs to be a retraining day? Perhaps a "one-off" with some pre-gens and you describe how you want to the game to flow and ask them to help police themselves. When something goes haywire you stop and talk about why it's backwards. Perhaps you also need to be open with them about how frustrating it's becoming for you to con...
  • 08:02 PM - ad_hoc quoted Quickleaf in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh Ill roll too?
    @iserith @robus @ad_hoc A lot of advice about Players dont decide when to roll, the DM does. Yep! My issue is not that I dont practice that; it is that I am getting worn down constantly policing the players on this issue & constantly finding new ways to explain this specific to a scenario as one or more players eagerly reach for their dice. Its tiring for me because I love to say yes to my players & the policing part is my least favorite part of DMing. The last game our table played before 5e was 3e so we definitely had that mentality. Once I reminded the players that they will probably just succeed if they don't roll dice and described what they are doing they stopped. If you roll you can fail afterall. It is a different mindset. Describe what you're doing, don't push the skill button.
  • 07:48 PM - DM Dave1 quoted Quickleaf in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh Ill roll too?
    @iserith @robus @ad_hoc A lot of advice about Players dont decide when to roll, the DM does. Yep! My issue is not that I dont practice that; it is that I am getting worn down constantly policing the players on this issue & constantly finding new ways to explain this specific to a scenario as one or more players eagerly reach for their dice. Its tiring for me because I love to say yes to my players & the policing part is my least favorite part of DMing. Whether you love or hate his shtick, The Angry GM has some good advice on this (and many other) topics: https://theangrygm.com/adjudicate-actions-like-a-boss/ Every session since I started DMing this group about 11 sessions ago (January), Ive found myself doing this kind of policing. Some players are more egregious than others, but its definitely a group issue. They came from a Pathfinder background. Not sure if this is a system difference thing, but it really feels like I have to keep reminding everyone. Heck, Im even making the cre...
  • 07:11 PM - Sadras quoted Quickleaf in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh Ill roll too?
    Interesting. In every 5e table Ive sat at where Bardic Inspiration or Guidance was used, I saw it used at the time of the check. But youre saying the correct way is to use them before any check is called for? So the players approach the Dukes estate, descend to the entrance to the Tomb, or are about to study a book of arcane lore...and Bardic Inspiration or Guidance would be used in advance? I'm not @Shiroiken, but that is exactly what I meant by Immediate vs Prepared. The correct way is to cast the Guidance or provide Bardic Inspiration before the check is required - it rightly should to happen before the active skill use. With group lore checks, do you have the whole party (or whomever is involved/interested) roll, irrespective of proficiency in the pertinent skill? If there is more than one person proficient in the lore, just provide Advantage. If only one person is proficient only they should be allowed to roll - others would not be able to assist. Do you mean you individually ...
  • 07:05 PM - Mort quoted Quickleaf in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh Ill roll too?
    Lots of good suggestions already. I further suggest taking a carrot approach - in the form of giving inspiration for being more RP oriented. The Bard/Sorcerer player says oh Ill help my friend engaging in persuading the Flaming Fist commander that weve held up our bargain. So I ask ok, what are you saying to support his argument? Player responds Um...I play a song? Hah, well...I cant actually think of anything...but it was my understanding I could still take the Help Action? As long as he's right (away from book so don't want to comment on that part), I'd certainly let him help. BUT, if he actually described how he's helping (or acted it out) i'd also award inspiration. Advantage on a future roll is usually a big motivator. Both the pure Bard and the Bard/Sorcerer player routinely tossing out Bardic Inspiration without offering any role playing or explanation of what *their* Bardic Inspiration looks like. As stated, it's a limited resource, they should be able to sp...
  • 06:50 PM - iserith quoted Quickleaf in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh Ill roll too?
    Interesting. In every 5e table Ive sat at where Bardic Inspiration or Guidance was used, I saw it used at the time of the check. But youre saying the correct way is to use them before any check is called for? So the players approach the Dukes estate, descend to the entrance to the Tomb, or are about to study a book of arcane lore...and Bardic Inspiration or Guidance would be used in advance? Yes, that is correct. Often times, a player might say "Yes, and before Ragnar does the thing, I will inspire him with a didactic rhyme on the topic of..." or whatever. It helps not to be too much of a stickler on this point and to allow for some space for the bard or cleric to say they want to inspire or guide before asking for the ability check. It seems intended that the players should discuss a plan, then enact the plan, which would include the bard or cleric doing their things before the other PC does his or her thing. But that's not always what happens in practice.
  • 06:45 PM - iserith quoted Quickleaf in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh Ill roll too?
    @iserith @robus @ad_hoc A lot of advice about Players dont decide when to roll, the DM does. Yep! My issue is not that I dont practice that; it is that I am getting worn down constantly policing the players on this issue & constantly finding new ways to explain this specific to a scenario as one or more players eagerly reach for their dice. Its tiring for me because I love to say yes to my players & the policing part is my least favorite part of DMing. No, you cant Help/Work Together because you havent said anything that would be helpful in this negotiation. Is there something youd like to speak up and add to support the Bards arguement? No, Bard player, you cant roll to beat the druids Nature check because you havent proposed doing anything substantially different. Besides the Druid is the *best* in your party at Nature lore. You might try a new approach? No, Sorcerer player, you cant make a History check here. Because nothing in your background as a native of the forests...
  • 06:43 PM - Elfcrusher quoted Quickleaf in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh Ill roll too?
    My group seems to lean too much on Help, Guidance, Bardic Inspiration, and a roll? oh, well Ill just roll too! Its exasperating, and Im searching for how I can nip it in the bud. Examples from our game: The Bard/Sorcerer player says oh Ill help my friend engaging in persuading the Flaming Fist commander that weve held up our bargain. So I ask ok, what are you saying to support his argument? Player responds Um...I play a song? Hah, well...I cant actually think of anything...but it was my understanding I could still take the Help Action? Both the pure Bard and the Bard/Sorcerer player routinely tossing out Bardic Inspiration without offering any role playing or explanation of what *their* Bardic Inspiration looks like. The Rogue player with Guidance (magic initiate) giving Guidance on an Arcana check and other checks in which he is untrained without roleplaying what that looks like or how it makes sense. And Ive had to police the whole group regarding pile-on skill checks, esp...
  • 02:28 PM - iserith quoted Quickleaf in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh Ill roll too?
    My group seems to lean too much on Help, Guidance, Bardic Inspiration, and a roll? oh, well Ill just roll too! Its exasperating, and Im searching for how I can nip it in the bud. Examples from our game: The Bard/Sorcerer player says oh Ill help my friend engaging in persuading the Flaming Fist commander that weve held up our bargain. So I ask ok, what are you saying to support his argument? Player responds Um...I play a song? Hah, well...I cant actually think of anything...but it was my understanding I could still take the Help Action? Nope. Help is for combat; Working Together is for all other situations. Working Together requires that the action described would actually be of help in the unfolding situation and that the person assisting could otherwise perform the action on his or her own. So without an action declaration that the DM actually thinks will help, then no advantage is granted. Both the pure Bard and the Bard/Sorcerer player routinely tossing out Bardic Inspiratio...

Sunday, 16th September, 2018

  • 03:33 AM - pukunui quoted Quickleaf in post [SPOILERS] Enhancing Tomb of Annihilation
    pukunui Sounds like you ran him pretty true to form. Ive read a few other reports describe him as a challenge but not living up to the hype. Also from the DMs perspective.So I'm not the only one. That's a bit of a relief. Im pretty sure he can cast animate dead as a Legendary Action (an exception circumventing usual 1 minute casting). And I believe a spellcaster can upcast a spell they know at-will by expending the appropriate slot. And the tomb is described as being a sort of ossuary with skeletons in the walls (concept art confirms that). So...you see what Im thinking...Acererak could upcast Animate Dead as a Legendary Action, giving the party a few skeletons to get through before being able to engage Acererak in melee...or skeletons popping out of walls to grapple PCs or to attack concentrating spellcasters... He has got the ability to cast one of his at-will spells as a legendary action, yes. It never occurred to me that that would include animate dead, even though it is one of his...

Saturday, 15th September, 2018

  • 09:15 AM - pukunui quoted Quickleaf in post [SPOILERS] Enhancing Tomb of Annihilation
    Really valuable hearing your report. You had a party of five 10th level PCs, is that right?Technically it's a party of six, but one player wasn't present, so neither was his PC. How did you run Acererak? Pretty much straight as presented in ToA (i.e. minimum to no spells fast in advance preparation)? Do you remember what spells & what legendary actions did you focus on Acererak doing? Im particularly curious about unusual strategies that present themselves for Acererak to employ (e.g. wall of force over lava and then drop it when PCs stand on top).Yes, pretty much straight. I don't remember the exact order in which he used his spells, but I've noted that he used power word kill twice, maze once, chain lightning once, and disintegrate once. He also used counterspell several times, along with ray of frost and shocking grasp. I had him use maze on the raging barbarian who was resisting all attempts at being paralyzed. The barbarian couldn't make the Intelligence check to find his way out so...


Quickleaf's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Homebrew Humans (Heroic Tier)
For anyone interested, here are the first four of my homebrew "redcoats", mean and tough human soldiers serving a wicked Prince.

I'm giving them higher than normal damage for a couple reasons. First, they're brutes and that's their shtick - I wan...
93 0 1 Thursday, 21st November, 2013, 04:03 PM Thursday, 21st November, 2013, 04:03 PM
QL's Homebrew Creations
This thread is for me to share the 4th edition homebrew projects I've been working on. Most of these ideas are, or will be, part of my Witching Grounds home campaign. I'm one of those unrepentant homebrewers with a bit of OCPD; there might be a decen...
940 0 10 Thursday, 21st November, 2013, 03:50 PM Thursday, 21st November, 2013, 03:50 PM
To Heir is Human [4E Adventure]
I just wrote my first full-fledged 4th edition D&D adventure! *whew* Here are my rough notes transferred into a prettier format for our campaign's first adventure. I spent lots of time putting this together - I think the first session sets the tone f...
168 0 1 Thursday, 21st November, 2013, 03:47 PM Thursday, 21st November, 2013, 03:47 PM
Quickleaf's 4E DM Cheat Sheet
Quickleaf's 4E DM Cheat Sheet.
669 0 1 Monday, 11th November, 2013, 12:41 AM Monday, 11th November, 2013, 12:41 AM
Alt. 5E Ranger
I just finished a rough draft of a ranger class for D&D Next, and I'd like to get your feedback on it. This is for levels 1 to 10, so obviously there's some speculation about attack, save DC, hit die progression, etc. I did compare to the numbers of ...
757 0 2 Sunday, 10th November, 2013, 05:10 AM Sunday, 10th November, 2013, 05:10 AM
Peasants...in a World of Monsters
As the name suggests, players take on the role of peasants facing a supernatural monster against which they have no hope of defeating. If theyre clever, however, they might survive the monster or escape to warn real adventurers. "Peasantsin a World...
85 0 1 Friday, 8th November, 2013, 03:29 AM Friday, 8th November, 2013, 03:29 AM

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