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  • GlassJaw's Avatar
    Wednesday, 17th July, 2019, 03:02 PM
    This has not been my experience. I've seen two things: 1. New players want to make the character they want, regardless of optimization, or 2. Experienced players realize that the stat bonuses have a minor effect on overall power and make the character they want. Sure, optimization sometimes comes into play (which I'm ok with) but "fixing" it is a solution looking for problem. That said,...
    39 replies | 1152 view(s)
    0 XP
  • Imaculata's Avatar
    Wednesday, 17th July, 2019, 11:49 AM
    Oh absolutely. But I dislike the D&D version. They are like crossbow machineguns. I recently got the Pathfinder Ultimate Equipment book, (which is an amazing comprehensive book btw) and my eyes almost shot fire when I read the description of Studded Leather Armor. It was so dumb. How do they keep getting this wrong? Is anyone going to correct this at any point? "An improved form of...
    146 replies | 5279 view(s)
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  • Imaculata's Avatar
    Wednesday, 17th July, 2019, 11:42 AM
    And those are great, if you paint them yourself. But I don't like painting miniatures, and I'm also not very good at it. I prefer to have them pre-painted. There's been two excellent sets that I recently acquired: Dungeon of the Mad Mage has some awesome laboratory props, and there's an amazing Pathfinder cemetery set as well.
    23 replies | 2637 view(s)
    0 XP
  • Imaculata's Avatar
    Tuesday, 16th July, 2019, 11:59 AM
    I've got one more: You roll a die to hit, but you don't roll a die to defend, unless it's a saving throw. I've always felt there's a lot of missed opportunity there regarding how dynamic and strategic D&D's combat could be. It would probably also become way more complicated, but it just feels like something is missing.
    146 replies | 5279 view(s)
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  • Imaculata's Avatar
    Monday, 15th July, 2019, 11:55 AM
    1. Dragon Alignments and breathweapons by color. Just because a dragon has a certain color, doesn't mean it isn't evil, and it doesn't mean it spits lightning/poisongas/ice instead of just fire. 2. Automatic Crossbows. Get that nonsense out of here. 3. Studded Leather Armor. What do the studs even do? 4. Elves and orcs. Yawn! 5. Classes that have boring new abilities (filler) at higher...
    146 replies | 5279 view(s)
    1 XP
  • Imaculata's Avatar
    Monday, 15th July, 2019, 11:48 AM
    I'm playing 3.5 right now, and we use some PF1 content on occasion, simply because it is compatible. I'm curious to see what PF2 is like, and I wonder if elements of it are still compatible with 3.5. If it's not compatible, but still better, I might give it a spin.
    21 replies | 1060 view(s)
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  • Imaculata's Avatar
    Saturday, 13th July, 2019, 07:42 AM
    They pretty much explored that idea with T3D.
    36 replies | 872 view(s)
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  • Imaculata's Avatar
    Friday, 12th July, 2019, 11:50 AM
    I'm planning a series of escaperoom style challenges for my players, for which I plan to create cardboard cutouts to illustrate the puzzle. Probably something with steampressure, and turning valves to lower and raise the pressure. The central theme is that the players will be tested at their knowledge of the tenets of a group of monks, before being allowed access to the inner sanctum of the...
    8 replies | 1021 view(s)
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  • Imaculata's Avatar
    Friday, 12th July, 2019, 11:46 AM
    When T-2 first appeared it absolutely blew the original out of the water. The question is if James Cameron's still got it and if he can repeat that trick a second time. It is also a question whether the much older core cast can still carry the film. I hope Cameron is wise enough not to start a project like this, unless he has a really good script and action that makes T2 pale in comparison... but...
    36 replies | 872 view(s)
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  • Imaculata's Avatar
    Thursday, 11th July, 2019, 11:48 AM
    I should still try to get my hands on some of those Wizkids dungeon traps. They are perfect for D&D, and I already have several of the other dungeon-deco sets.
    33 replies | 4218 view(s)
    1 XP
  • Imaculata's Avatar
    Thursday, 11th July, 2019, 11:46 AM
    That is why I think you should escalate the threat the longer the players delay.
    50 replies | 1910 view(s)
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  • Quickleaf's Avatar
    Wednesday, 10th July, 2019, 10:56 PM
    Quickleaf replied to OSR Gripes
    Using your wits to avoid rolling dice, and solving situations through creative thinking. That's where the fun is. In OSR games, when you're confronted with a challenge, you don't look to your character sheet first; rather, you look to your own ingenuity first.
    231 replies | 7913 view(s)
    3 XP
  • Imaculata's Avatar
    Wednesday, 10th July, 2019, 11:54 AM
    I'd put some more minions in reserve as backup. This may be a bit too easy for your players. Give yourself the freedom to adjust the difficulty of the encounter on the fly, if it is going too well for them. Also, have you thought about a way to prevent the players from doggypiling on top of the villain? Perhaps that helpful npc could also be turned against them, if the vampire dominates him? That...
    4 replies | 276 view(s)
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  • Imaculata's Avatar
    Wednesday, 10th July, 2019, 11:48 AM
    I had to roll 16d6 during our last session. What I tend to do is make pairs of 10's. It makes the counting a bit easier.
    21 replies | 640 view(s)
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  • Imaculata's Avatar
    Wednesday, 10th July, 2019, 11:47 AM
    ...And then the gargantuan octopus-beholder takes them all away with one glance. ;)
    50 replies | 1910 view(s)
    0 XP
  • Imaculata's Avatar
    Monday, 8th July, 2019, 11:50 AM
    I might be doing an 80's version of my annual Horror movie night this year. There's a lot of great horror flicks from the 80's. We could easily fill a whole night with them.
    32 replies | 944 view(s)
    0 XP
  • Imaculata's Avatar
    Monday, 8th July, 2019, 11:39 AM
    I didn't know you played 3rd edition too. Thanks. In fact, this came up again in last night's session. One of my players plays a Druid, and he summoned an Earth Monolyth (which is basically a gargantuan elemental). I asked him to describe what it looks like, and he described it as a gigantic stone wolf. See, I would never have thought of that myself, but it gave a lot of extra flavor to...
    30 replies | 1448 view(s)
    1 XP
  • Imaculata's Avatar
    Saturday, 6th July, 2019, 07:55 AM
    That is an interesting take on it. Many of the genies in my campaign tend to enjoy watching the weakness and failure of mortals, or being surprised by them and seeing them rise to greatness. Whenever a person makes a wish, their wish needs to come from somewhere. Wish for a castle, and someone else loses their castle... and they might come looking for it. And it is the impulse of wishing for...
    4 replies | 456 view(s)
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  • Imaculata's Avatar
    Saturday, 6th July, 2019, 07:46 AM
    My pirate campaign features the occasional mass combat situation, and whenever that happens I try to limit the number of dice that I actually need to roll. Instead of rolling for each and every individual, I often describe the scene as just a massive battle going on around the players, and I tell them that the only fights we'll play out at the table are those between them and enemies that are...
    76 replies | 5555 view(s)
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  • Imaculata's Avatar
    Saturday, 6th July, 2019, 07:39 AM
    As a DM I often ask my players to describe their own spells. For example, when one of my players casted the Many Jaws spell, I asked him: "What do the jaws look like?". He them described them as looking like piranhas flying through the air. I then also asked him: "And are you summoning it from a nearby source of water?", and he described them as being summoned from a nearby river. In my...
    30 replies | 1448 view(s)
    2 XP
  • Imaculata's Avatar
    Thursday, 4th July, 2019, 12:03 PM
    I think the fact that my players are overpreparing for the boss battle, means that I've done my job as a DM when it comes to setting the scene and establishing a big threat. Now it's all a matter of escalating each day they delay the inevitable, and see how they respond to the consequences of their choices.
    50 replies | 1910 view(s)
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  • Imaculata's Avatar
    Wednesday, 3rd July, 2019, 11:53 AM
    This is kind of related: My players are currently preparing for several days to take on a powerful monster that is lurking at the bottom of a lake. They might not be sleeping right outside the door, but they might as well be, because it is very similar. The players are taking their merry time to set a trap for the beast, bring in extra weapons and supplies, etc. So what I decided to do is have...
    50 replies | 1910 view(s)
    1 XP
  • Imaculata's Avatar
    Wednesday, 3rd July, 2019, 11:40 AM
    The sorcerer can phrase the wish himself, since he is a sorcerer and not a genie. But the wish must start with "I wish...". As for progressing it into Wish... don't. As a side note, in my homebrew campaign setting genie's can grant wishes for themselves, and do it all the time. They can live in luxury, and granting wishes for others tends to be a service that they provide to mortals on...
    4 replies | 456 view(s)
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  • GlassJaw's Avatar
    Tuesday, 2nd July, 2019, 04:04 PM
    I don't remember. And it didn't matter because none of us knew what we were doing anyway.
    67 replies | 1999 view(s)
    0 XP
  • Imaculata's Avatar
    Tuesday, 2nd July, 2019, 11:48 AM
    A simple puzzle is one where a door mechanism has broken down, and the players must acquire a replacement gear to fix it. They must visit a forge where they must craft one for themselves. A forge is also a great place for a battle.
    8 replies | 324 view(s)
    1 XP
  • Quickleaf's Avatar
    Tuesday, 2nd July, 2019, 03:43 AM
    Hypoxic cardiovascular training at altitude with a 50 pound pack (like wildlands firefighters)? Mixed with high-intensity interval training incorporating HEMA?
    14 replies | 567 view(s)
    1 XP
  • GlassJaw's Avatar
    Sunday, 30th June, 2019, 03:33 AM
    I came into Greyhawk in the late 80s and for me, "definitive" Greyhawk was the City of Greyhawk and From the Ashes boxed sets. Man did I pour over those for countless hours when I was kid.
    21 replies | 902 view(s)
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  • Mark CMG's Avatar
    Saturday, 29th June, 2019, 05:04 PM
    Gamer and designer Lee Garvin passed away. https://www.facebook.com/lee.garvin.3 https://www.patreon.com/LeeGarvin https://www.kickstarter.com/projects/334884471/killing-lee-garvin
    203 replies | 16207 view(s)
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  • Imaculata's Avatar
    Saturday, 29th June, 2019, 01:03 PM
    I adopted Pathfinder's Mass Combat rules for naval combat recently. It certainly helped cut down on a lot of the die rolling.
    9 replies | 735 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 29th June, 2019, 11:15 AM
    That barbarian throne is beautiful. I wish had something similar for my cannibals.
    33 replies | 4218 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 29th June, 2019, 11:15 AM
    Several years so far, and still going.
    48 replies | 2209 view(s)
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  • Imaculata's Avatar
    Thursday, 27th June, 2019, 11:57 AM
    I make sure my plot can continue without the big bad. Sometimes by having multiple villains. My players recently killed off the leader of an evil cult of wizards, which I did not expect. But the other heads of the cult still escaped, so this is actually an interesting situation. Who will now take leadership of the cult, and how do the other members feel about that? Will one of the cult members...
    59 replies | 2572 view(s)
    0 XP
  • GlassJaw's Avatar
    Thursday, 27th June, 2019, 05:05 AM
    This is one of my big "projects" for 5E. Overall, I like the feat system. That said, I do want more character customization. Feats are too "all of nothing" in 5E. Since you only get 1 every 4 levels - and that they compete with an ASI - makes the cost very high. You simply aren't going to see many in play, especially since most campaigns end at level 10 or 12ish. And that's all without even...
    17 replies | 553 view(s)
    1 XP
  • GlassJaw's Avatar
    Tuesday, 25th June, 2019, 08:15 PM
    34 replies | 1459 view(s)
    1 XP
  • GlassJaw's Avatar
    Tuesday, 25th June, 2019, 04:30 PM
    My opinion on D&D? I'm for it.
    11 replies | 660 view(s)
    1 XP
  • Imaculata's Avatar
    Tuesday, 25th June, 2019, 11:52 AM
    If my players pretend to not know about trolls and fire, I have the trolls spit fire at them, and then explode. ..Just thought I would throw in a less expected answer.
    26 replies | 1054 view(s)
    0 XP
  • Imaculata's Avatar
    Tuesday, 25th June, 2019, 11:49 AM
    I am by no means a 'tough guy', but getting a filling from a skilled dentist barely hurts. Skilled being the operative word here. If your dentist knows what he/she's doing, you should be fine. And it saves money too.
    43 replies | 1767 view(s)
    0 XP
  • Imaculata's Avatar
    Monday, 24th June, 2019, 11:55 AM
    Getting a filling done does not hurt as much as people think. It's not fun, but it beats having to deal with the feeling of a numb jaw long after your visit to the dentist. There's plenty of dentists that will do a filling in the Netherlands without an anaesthetic, but these days they always offer to give you one. I tend to decline. When I grew up none of the dentists gave you one for a simple...
    43 replies | 1767 view(s)
    0 XP
  • GlassJaw's Avatar
    Monday, 24th June, 2019, 02:49 AM
    Exactly. It's the first thing I noticed. None of the provided hooks actually involve getting to the oasis. Hmm, true. I like Sunless Citadel but it would be commitment to run and certainly delay starting The Black Road.
    7 replies | 327 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 22nd June, 2019, 11:06 AM
    People get an anesthetic for a simple filling? Now that's a rip off.
    43 replies | 1767 view(s)
    0 XP
  • GlassJaw's Avatar
    Saturday, 22nd June, 2019, 02:14 AM
    So I've decided to run the tier 1 DDAL5 modules as a mini-campaign for a group of new players. I've been doing some prep and considering a couple of ideas: 1. The Black Road says it's optimized for 5 3rd-level characters. Since this will be an inexperienced group, I want to start them at level 1. So I've been considering a good intro adventure or 2 to get them up to level 3. This also leads...
    7 replies | 327 view(s)
    0 XP
  • GlassJaw's Avatar
    Saturday, 22nd June, 2019, 01:36 AM
    But the damage is more consistent and less swingy. Also less likely to make a mess of your boss encounters. Plus it scales better from 1-20.
    50 replies | 1537 view(s)
    0 XP
  • GlassJaw's Avatar
    Saturday, 22nd June, 2019, 01:21 AM
    This is my preferred solution. I'd start with -Prof/+Prof and then reevaluate if it needed a boost.
    50 replies | 1537 view(s)
    0 XP
  • Imaculata's Avatar
    Friday, 21st June, 2019, 11:46 AM
    How about Keanu as Gambit?
    24 replies | 939 view(s)
    0 XP
  • Imaculata's Avatar
    Friday, 21st June, 2019, 11:40 AM
    Never force a villain to escape. The villain only escapes if the players let him get away. If a module says that a villain escapes, that is a dumb module. Ignore it.
    59 replies | 2572 view(s)
    6 XP
  • GlassJaw's Avatar
    Wednesday, 19th June, 2019, 04:51 AM
    Awesome, thanks! I'm definitely going to check this out. That sounds good but did you read my post? I specifically don't want to run LMoP. I just finished running it for another group and want to DM something different. I've heard good things about some of the Elemental Evil/DDEX2 modules but don't know much about them. Do they form a continuing story line?
    7 replies | 438 view(s)
    0 XP
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About Quickleaf

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38
About Quickleaf
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Hawaii, Honolulu, D&D
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I'm pursuing a doctoral in architecture at the University of Hawaii, and I have a fascination with bamboo. Work in the design field specing green materials, but one day would like to start my own firm. Originally from San Diego. Began playing D&D in Boston when I was 8. Did my undergraduate at University of Colorado, Boulder, in international affairs & hydrology. Lived in north and east bay San Francisco. 4th generation Italian, plan on learning the language and visiting Italy some day, may even get dual-citizenship! If you visit the islands, feel free to PM me :) Aloha
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I was part of a great gaming group, but several folks have moved off the island and scheduling has been really difficult recently. While I've mainly played D&D, I wouldn't mind trying other games, and would *love* to run a Star Wars Saga Edition game for a good group. I have feelers out on Honolulu RPG meetup and HawaiiGamers.net about setting up a SWSE game.

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I was part of a great gaming group, but several folks have moved off the island and scheduling has been really difficult recently. While I've mainly played D&D, I wouldn't mind trying other games, and would *love* to run a Star Wars Saga Edition game for a good group. I have feelers out on Honolulu RPG meetup and HawaiiGamers.net about setting up a SWSE game.

Tuesday, 16th July, 2019


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Thursday, 20th June, 2019



Sunday, 26th March, 2017

  • 01:14 AM - dave2008 mentioned Quickleaf in post CoS: My players defeated Fate
    I think I'm leaning towards super-wraith. As Strahd's curse won't let him fully die, until the Dark Powers create a new body for him he's a wraith that haunts the castle. I would go with Quickleaf's suggestion of Inajira. That is already built into his story and presents a lot of interesting issues. You have Strahd's wraith / vestige float in the room and then Inajira appears to collect his soul. That can go many ways, but finding out a fiend is the final fight wouldn't be so bad - and quite a change-up if they are expecting more undead. Technically the MM arcanaloth is CR 12, but I could whip-up a beefed version if you want.

Saturday, 25th March, 2017

  • 11:57 PM - Ralt Gaither mentioned Quickleaf in post Al-Qadim: Land of Fate (5e conversion)
    Quickleaf This project seems serious. Hopefully some gems of it will emerge in the near future. I am in the process of converting my campaign - that has been continuously running since 1981, and in Zakhara since 1995, among other places of the Multiverse - to 5th Edition. The Sha'ir conversion looks very good, with a lot of thought put into class balance issues. Would be very interested partaking in the playtest, if that offer is still valid. Also liked your Al-Qadim PbM Campaign, although it seems to have paused for the moment?

Friday, 24th March, 2017

  • 12:33 AM - pemerton mentioned Quickleaf in post Judgement calls vs "railroading"
    My point is such that the DM judgment required to determine the DC for the perception check to notice the bowl is probably the equivalent of the amount of DM judgment to simply say yes. So I really don't see one as being more player driven and one being more railroad. <snip> I would assume based on the focus you are giving this idea, that it can also come up in circumstances that can have a more profound impact on the game. Would you say that is true?With respect to the first of the two quoted passags: here seems to be some confusion here. I replied to this somewhere upthread - the issue with "saying 'yes'" rather than calling for die roll, in the context of looking for a vessel, is not to do with railroading. In fact, in the OP I try to articulate why I think that setting a DC, rather than just "saying 'yes'", is not railroading. The reason for calling for a dice roll is drama and pacing. As I've already posted a couple of times (in reply to you, and to Quickleaf), by setting even low DCs at key moments a certain sort of tone is established (grittiness); over the life of the game it allows for moments of failure (perhaps black comedy) even when the risk of failure is low; it reinforces a certain "ritual" element to the game (this matters, and we're going to stop in play and acknowledge that, by setting a DC and calling for a check and picking up the dice); etc. This relates to the second of the quoted passages: what makes this a moment that is worth emphasising in the course of play is because the PC - having lost the opportunity to take the living mage to his dark naga master - has determined to take the blood instead. So the availability of a vessel is the "crunch" moment for that goal. Do you have examples of each of these? You've given me "what", but not "how"...See my reply above to Tony Vargas for "player reframing". Divination and similar abilities: if these are adjudicated in the traditional way, they require the GM to already...

Monday, 20th March, 2017

  • 12:26 AM - Manbearcat mentioned Quickleaf in post Judgement calls vs "railroading"
    Problem is, if we can't agree on the macro definitions analyzing the specific moments becomes kinda pointless. :) Well, examining a single parameter of a complex system (say albedo in earth's climate system) is not only useful to understand the latter, but infinitely less entangled! We don't need to even have a conversation about the earth climate system to discuss/analyze albedo. The same goes for an instance of GM Force and a campaign that can be classified as a railroad. It can be discerned if "this is an instance of play where (a) the GM suspends/subordinates the action resolution mechanics to impose their preferred outcome or (b) undermines the impact on play of a/the player(s) thematically/strategically/tactically significant choices (these choices could be at build-stage or during play)." Whatever your threshold is for a full campaign to be the equivalent of a railroad doesn't need to be answered to examine that. I'll just mention Quickleaf and Gardens & Goblins here as this addresses their posts as well (if a bit sideways). Given what I've read from you throughout your many (often very detailed) posts here and elsewhere, and what I've kind of gleaned as being your DMing style, I'd be very interested in seeing how you'd run 1e or a near variant. My guesses are: 1. It would be a good, fun game 2. It would be vastly different from mine (which I'd like to think is also good, and fun) even though we're using the same basic system. For one thing, I suspect you're much more mechanics-first than I am. (see below) 1. Thanks :) I'm not sure if you'd enjoy it, but the optimism is noted! 2. My 1e AD&D games make heavy use of the granular hex-crawl and wilderness survival mechanics. As a result, its much more gritty and likely too laborious for folks that aren't keen on that. But the guys that I have historically GMed it for love that. I wouldn't call them "mechanics-first", but they're definitely "mechanics-in...

Sunday, 19th March, 2017

  • 06:17 PM - darjr mentioned Quickleaf in post "Dust" and "Midway" - Codenames for Upcoming D&D Hardcovers
    Here are the survey titles I could find that have Midway in them. Though I didn't look for non midway titles. Bard colleges - midway 2 - http://sgiz.mobi/s3/29805c4661b3 Druid - midway 4 - http://sgiz.mobi/s3/d2b9ee03491a Fighter - midway 5 - http://sgiz.mobi/s3/58266b749755 Monk - midway 6 - http://sgiz.mobi/s3/a6ca24df7196 Paladin - midway 7 - http://sgiz.mobi/s3/8ee1f69572d8 Ranger and Rogue - midway 9 - http://sgiz.mobi/s3/88d00d488e70 Sorcerer - midway 10 - http://sgiz.mobi/s3/ede55d46dded Warlock and Wizard - midway 11 - http://sgiz.mobi/s3/2c8ddcde043d Mass Combat - midway 12 - http://sgiz.mobi/s3/19723ad02610 Traps - midway 13 - http://sgiz.mobi/s3/58c9c76c849a I can't quite get a decent screen shot. Might be a few. Morrus Great find Quickleaf
  • 05:26 PM - darjr mentioned Quickleaf in post "Dust" and "Midway" - Codenames for Upcoming D&D Hardcovers
    Interesting find! Note that the previous survey is titled midway 12. How many of the surveys have midway in the title? Quickleaf
  • 01:47 PM - Fanaelialae mentioned Quickleaf in post class mastery
    ..., but it does involve a lot of dead levels where you don't gain any real benefits for leveling (beyond hp). Assuming you allow another character to multiclass normally (ie, at level 54 he might be a Paladin 20 / Sorcerer 20 / Warlock 14) the normal multiclass character will be much more powerful than the guys specializing in their existing class. Similarly, a Druid Land 7 / Moon 5 is not going to compare favorably against a Paladin 12, because while he has the hp of a 12th level character his features are only a little better than those of a 7th level druid. In my opinion, making the player take all those dead levels makes the cost too great. On the other hand, just letting them take the archetype levels is probably too strong (ie, a 3rd level Druid who is Land 2 / Moon 2). Under the latter, an assassin rogue could dip one level of arcane trickster to gain all of the trickster's spellcasting progression for the relatively low cost of one level (Shield alone makes this worth it). Quickleaf has a good idea, although I wouldn't allow it to work quite like he describes. The reason is that many classes have utility levels built into the archetypes. For example, allowing a 6th level Totem Warrior Barbarian to take Frenzy instead of Aspect of the Beast is arguably overpowered. The simplest solution would be to allow characters to gain archetype abilities via epic boons. So a rouge assassin 20 could gain the arcane trickster's spellcasting and legerdemain features at "21st" level, magical ambush at "22nd", versatile trickster at "23rd", and spell thief at "24th". He can master all three archetypes by "28th" level. While archetype abilities are arguably better than many epic boons, since everyone has access to these options it should largely balance out. Epic D&D is fairly wahoo anyway, with balance being less of a significant factor than it is at low levels. While it is isn't exactly what you're looking, I created the following feat for my own game. I haven't had any iss...

Saturday, 18th March, 2017

  • 09:11 PM - Lanefan mentioned Quickleaf in post Judgement calls vs "railroading"
    ...ial factors of the group probably have more impact than game system on how I personally GM. Once I get a pulse on what each player is looking for – whether they consciously realize it or not – everything else (including the game system) is kind of secondary. Speaking personally, there are 2 reasons I find it hard to engage: (1) When you guys use what I've dubbed Forge-speak (e.g. terms like GM Force or Illusionism) that I need to try and decipher, I find it hard to understand. Often it comes across as overly analytical and ungrounded to me, and wading through multiple paragraphs of that kind of writing just isn't enjoyable to me. Maybe simpler (and terser) language would help? (2) In the way they're presented they come across as "here's what we did, and it's done", rather than questions or particular insights (at least, that's my judgment based on what I can discern). Maybe presenting a question would be more inviting rather than a play report?QFT as I can't give xp to Quickleaf: he's turned them off. I also have to tiptoe around Forge-speak, and do my best to interpret what's actually being said. (and no, in case anyone asks, I'm not the least bit interested in diving into the Forge) And, I'm also a "true-blue D&D guy" which might be why I'm really having a hard time getting hold of some of what's being presented here. That said, I think you're bang on when you say the people around the table are going to have more influence on what gets played and how than anything else ever will. Lanefan
  • 07:00 PM - Manbearcat mentioned Quickleaf in post Judgement calls vs "railroading"
    ...of why have a DM at all. Reading a bit less harshly, it still seems it's the DM getting railroaded by the system here in that she's only supposed to react; and further, only react to what the players (via their characters, I assume) "have signaled they care about". Fine for the players, thankless for the DM. My wish in these kinds of threads is that we could focus on specific moments of play and hone in on analyzing "what is going on under the hood" and the implications therein rather than working broadly from the macro conception (railroad) backwards to those important moments of play (of applied, or not, GM Force). I hate how so often threads devolve into that. We end up functionally analyzing nothing (collectively that is) and thus gain no greater understanding. I also wish I could locate my GMing principles thread that I did for Dungeon World, 4e, 5e, and B/X. I think they may have been lost to the October 6th scrub from last year (what a pity). I believe Imaro and Quickleaf were both involved in that thread. They would be helpful here. Just a couple of things: 1) I know a lot of folks assume my GMing is exclusively Indie/"Story Now"/Narrativist (whatever you want to call it - regardless, you're talking (a) below) due to the majority of my posts. However, that is just a product of what I'm talking about at that moment (which just so happens to be a lot of (a) on these boards). I run several different (significantly divergent) styles of games depending on what D&D system I'm running: a) My Dungeon World, Cortex+ Heroic Fantasy, 4e, Strike(!), Torchbearer, and Mouse Guard all have considerable overlap. My 13th Age has some overlap here too. Tightly principled and codified games with resolution mechanics and feedback loops that are well-integrated. The sum total means that action snowballs and story emerges just by playing the game. b) My B/X and Torchbearer have considerable overlap. Discrete play phases, Keyed Dungeons and tight/cohere...
  • 10:39 AM - pemerton mentioned Quickleaf in post Judgement calls vs "railroading"
    ...establishes a certain sense of "heft" or "place" of the event in the unfolding fiction. And then there's the odds, as you say, which over time contribut to (say) a gritty vs heroic tone. It's also important to note that just because the roll is 1% for my character, it may be higher (or lower) for another character. Moving from a 1% chance of failure to 3% chance of failure means that within those 20 instances the likelihood of failure increases to 46%.In my preferred approach, whether or not a roll is required might vary between PCs (or between events involving the same PC), depending on the dramatic/thematic context. But your point still holds good in this way: sometimes those low DCs aren't easy to make (eg if a PC has a low bonus in a certain field, or is under penalties for some reason), and so the practice of requiring rolls even at those low DCs does, over time, create meaningful prospects of failure even at straightforward but pivotal moments. As I posted in reply to Quickleaf, this opens up a certain sort of gritty feel, as well as the prospect of black comedy.
  • 01:48 AM - industrygothica mentioned Quickleaf in post (OOC) (5E) The Village
    Kiraya_Ti_Drekan, Quickleaf had mentioned the possibility of mingling backgrounds of his character and mine. With the current state of undead affairs going on in the world, and with the history with undead that Willow's got, is there a decent way to merge those backgrounds into the current story, or would it be best just to keep it a happy coincidence? -IG

Thursday, 16th March, 2017

  • 09:44 AM - pemerton mentioned Quickleaf in post Judgement calls vs "railroading"
    ...in this thread. (1) How can the players determine the odds of success as well as me? They have an obvious and deep conflict of interest. (2) What would make you say that "I'm not making any decisions"? Narrating consequences of failure, and framing the situation, are key decisions. But they're not decisions that establish the plot. (3) What makes you refer to "randomly determining events in the game"? No where in any post have I referred to random determination of events. In fact, it's all deliberate. Hence a thread about GM judgement calls. (The players roll dice, which determines whether they succeed or fail. But the consequences of success aren't random - they've been chosen by the player. And the consequences of failure aren't random - they've been chosen by the GM.) (4) What GM screen? The only time I ever used a screen is for an hour or two of a 4e game after I got one in a GM pack. I thought I'd see what it was like: it was a pain and seemed to add nothing useful to Quickleaf's handy cheat sheets. (5) This particular post makes me wonder whether you have any experience of playing the sort of game I'm describing, or even have any exposure to it as a phenomenon. It makes me wonder what you think games like Marvel Heroic, Burning Wheel, Dungeon World and the rest of the PtbA stable, etc, are actually about.
  • 01:41 AM - Ancalagon mentioned Quickleaf in post (OOC) (5E) The Village
    It depends on where the character has traveled. The dangers of the wilderness are much less on the roads within the realms of the Sovereign Lands. Also, 1st level, to me, is the beginning of an adventuring career and the beginning of a greater destiny than other people of the world. A grizzled veteran soldier is still a bit less than a 1st level character in terms of potential within the world. So, while a character may have faced dangers on the road, the character wasn't a 1st level character until the moment they (or fate) decided to become more than they were. Fair enough - if I can accept that internally, I can make this character. everyone: seeing how this is a "religious" barbarian, I was thinking of taking the "magic initiate" feat with the Variant-human, give us a touch of healing magic... would this help? Quickleaf Holly molly you whip those up fast!
  • 01:29 AM - Kiraya_TiDrekan mentioned Quickleaf in post (OOC) (5E) The Village
    I love the detail Quickleaf. :D

Wednesday, 15th March, 2017

  • 09:59 PM - Kiraya_TiDrekan mentioned Quickleaf in post (OOC) (5E) The Village
    Quickleaf, sounds great. :) I haven't had a chance to read through Unearthed Arcana material so I'd rather not include it...I want to keep things simple so I can get back in the swing of DMing PbPs. If you want, we can give your character a connection to the Forbidden Barrows (your clan's ancestors may be buried there).

Monday, 13th March, 2017


Saturday, 11th March, 2017

  • 05:15 AM - Olospreckler mentioned Quickleaf in post Al-Qadim: Land of Fate (5e conversion)
    Hey, Quickleaf, I really like the work you're doing on this conversion. I'm soon going to be running an Arabian Nights campaign that's basically Al-Qadim by a different name, and I'd be keen to do some playtesting.

Tuesday, 7th March, 2017


Sunday, 5th March, 2017

  • 08:30 PM - Queenie mentioned Quickleaf in post [5e] Spell & Crossbones (recruiting 1-2)
    Geena Davis and Matthew Modine. Classic 90's. Yes, the archetype gives you a form of Unarmored Defense & you get to choose 2 seafaring tricks. Yeah, so definitely going with Quickleaf's version! I looked over the Seafaring Tricks and I'll try to pick two later today. In the meantime, can anyone recommend a good character sheet generator? I realize here it'll be a little difficult as there are lots of fiddly unique bits but even just in general I need something I can use to make a sheet I can read. Sent from my iPad using EN World mobile app


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Saturday, 8th September, 2018


Thursday, 6th September, 2018

  • 07:05 AM - Lanefan quoted Quickleaf in post My Game Is In Trouble
    Youre introducing new folks to D&D - hats fantastic! OK, "hats fantastic" just became my slogan for the week! :) As for the OP, other than the rules guy (on whom I'd probably have to use the smackdown hammer once or twice) I'd probably have a blast DMing this group. And from what I know of Caverns of Thracia it's as good a dungeoncrawl as any, stick with it. I worry that maybe you're taking the game a bit too seriously, where your players aren't; and I'm sorry but that's on you. Let whatever happens happen and some of the players will come around once they get invested in the campaign and attached to their characters, but note this "get invested" process can sometimes take a few years. Yes, that's right: years. And I always find the parts that come before they "get invested" are always the most fun, and often the most memorable. Lan-"hats fantastic!"-efan

Friday, 31st August, 2018

  • 11:55 PM - pukunui quoted Quickleaf in post [SPOILERS] Enhancing Tomb of Annihilation
    This is all theoretical, because my party is still in Mezro, but yes I would get rid of the auto-reset aspect entirely and play it up as a spooky section of the Border Ethereal which is confined by the existing structure of the Tomb on Material Plane because of gorgons blood in the mortar.OK, so the gravity ring on level 2 doesn't lead to an actual mirror tomb, it just provides a way to enter the Border Ethereal. That could work. The only trouble is: my players completely ignored the gravity ring. They looted Devlin's body but didn't explore the ring itself. How can I clue them in? That said, I'm not keen on prolonging this adventure any more than I have to. I'm tired of the tomb and want to move on to something else. Hopefully the one ethereal PC will be able to reclaim the key from the hags without too much difficulty. With one of them dead already, the coven is broken, so the two surviving hags aren't as much of a threat anyway. The only real trouble is that the other PCs can't help. ...
  • 11:31 PM - pukunui quoted Quickleaf in post [SPOILERS] Enhancing Tomb of Annihilation
    While were not there yet, I decided early on that the Tomb was the lair of the Sewn Sisters (so I could draw on some cool ideas in Volos Guide to Monsters), and that the Mirror Tomb in Area 19 was simply the Border Ethereal Plane. This is a way the PCs could turn Ethereal en masse and go after the Sewn Sisters. It requires backtracking several dungeon levels, during which the Night hags surely conjure up stuff to oppose the PCs, but it definitely is a way forward.That is a way forward, I suppose. I personally didn't like the concept of the "mirror tomb" myself, at least not one that the PCs could actually explore. The whole thing seemed extremely tedious. By making it the Border Ethereal, did you get rid of the whole "auto-reset" aspect of the mirror tomb?
  • 11:48 AM - Quartz quoted Quickleaf in post Troubleshooting slow narrative? (ToA, spoilers)
    Hand-waving / rail-roaring is certainly a possible measure of last resort. Dont think Im quite in that desperate of a situation yet. There are other players in the group who would likely react negatively to such a last resort move also. Then perhaps you might increase the rate of levelling to get them there faster.

Thursday, 30th August, 2018

  • 07:26 PM - Nagol quoted Quickleaf in post Troubleshooting slow narrative? (ToA, spoilers)
    <snip> Yes. While they left Port Nyanzaru quickly (where there were readily available sources of external info), theres been lots of information and lore theyve uncovered. Syndra Silvane. The lichs Skull. Their guides. An elven ruin. Mezros Library & Wizards College. The clues have been of the small/vague kind however. It seems like there is a design flaw in ToA with *how* the clues were constructed...they seem to lack depth... It is hard to put my finger exactly on the problem. I haven't seen the adventure, but a common failing both in published work and homegrown games I've seen is there are clues about what's happening, who's doing it, and why, but they don't contain nudges about how to pursue further information/remedy. They are treated more as setting enhancement than instruments to galvanize the players to action. Finding out someone/something is doing A VERY BAD THING is nice and all, but it's more useful if you also find out who can tell you more, where the someone/someth...
  • 01:57 AM - guachi quoted Quickleaf in post Social skills vs. ... all other mechanics
    Blue One trick I use at my table is using high skill bonuses as an indication of how much help the player can receive from other players OOC. Ive seen this apply to negotiations, wilderness survival, D&D monster lore, engineering, and puzzles. I generally allow more group think / yeah! what (s)he said the higher the acting PCs relevant skill is. What do you mean, exactly? Do you mean that a player with a +8 in a skill, for example, can better make use of help because the skilled PC can either better direct the helper and/or the skilled person is better able to judge the usefulness of information from the helper? Or is it something else?

Saturday, 18th August, 2018


Friday, 3rd August, 2018

  • 01:34 PM - Raunalyn quoted Quickleaf in post [SPOILERS] Enhancing Tomb of Annihilation
    For your 7th level (or thereabouts) party, each needs about 11,000 XP to level up. Simply going by the monsters in the temple which is 5e's basic assumption for how PCs gain XP there are about 50,000 actual XP worth of monsters the party may face. Thus, clearing the temple would be enough XP to level up a four-person party of 7th level PCs. If the PCs choose a non-combat tactic (e.g. infiltration), that gives you an idea of how many XP the Fane is worth. However, while negotiating with Ras Nsi could be a fun and tense encounter, it would seem to take much less table time & involve less risk than (a) combat or (b) infiltration. If your PCs opt for negotiating & you run it using the limited guidelines in ToA, then I would give them a small XP reward (e.g. 2,900 for Ras Nsi) and then let them delve into the Tomb under-leveled. Unfortunately, there are 6 of them. They've already encountered Ras Nsi...the negotiations did not go well. However, it was one of the most epic encounters I ...

Thursday, 2nd August, 2018

  • 03:17 AM - Bacon Bits quoted Quickleaf in post Resurrecting dead from millenia?
    The true resurrection spell only works for creatures less than 200 years old or less and assumes you have access to the body and that the creature is willing and able to return to life. True resurrection doesn't require the body. It will create one if it isn't present as long as you speak the creature's name. Doesn't help with breaking the 200 year deadline, however. The only official way is for living clerics/wizards to have been casting gentle repose on the corpse every 10-day, thus resetting clock that the dead one may be raised/resurrected within. Maybe a wish spell could work. Anything beyond that - special rituals, artifacts/magic items, divine boons, etc. is up to you as DM. Yeah Gentle Repose is the only really incontrovertible way to do it. Depending on reading, Sequester works, as well, since it stops time. It depends on if the DM says that time also stops for inanimate objects as well, and whether or not the DM rules that the body's age or some other condition...

Monday, 30th July, 2018

  • 11:14 PM - Zardnaar quoted Quickleaf in post Resurrecting dead from millenia?
    The only official way is for living clerics/wizards to have been casting gentle repose on the corpse every 10-day, thus resetting clock that the dead one may be raised/resurrected within. Maybe a wish spell could work. Anything beyond that - special rituals, artifacts/magic items, divine boons, etc. is up to you as DM. The spell Nulathoes Ninemen is a long term gentle repose. Having the body in stasis would also allow resurrection.
  • 09:54 PM - Kurotowa quoted Quickleaf in post Resurrecting dead from millenia?
    The only official way is for living clerics/wizards to have been casting gentle repose on the corpse every 10-day, thus resetting clock that the dead one may be raised/resurrected within. One campaign I played in, a major plot point revolved around an ancient civilization that was so upset about a prophesied End Of The World that they constructed an elaborate catacomb with a permanent Gentle Repose effect on the entire complex. Heroes close to retirement would commit suicide and be interred there, generation after generation, building an army meant to rise en mass at the final hour to save the world. Our party's role was first to recover the artifact horn the supplied the Mass Resurrection effect when blown, then to convey it safely to the hero's tomb and blow it at the right moment. Of course, that wasn't the whole nor the end of the story, but it was all very epic and Arthurian inspired.
  • 09:47 PM - Oofta quoted Quickleaf in post Resurrecting dead from millenia?
    The only official way is for living clerics/wizards to have been casting gentle repose on the corpse every 10-day, thus resetting clock that the dead one may be raised/resurrected within. Maybe a wish spell could work. Anything beyond that - special rituals, artifacts/magic items, divine boons, etc. is up to you as DM. I would put it beyond the power of even a standard wish since true resurrection is already a 9th level spell limited to 200 years old. The magic required would generally be beyond that of mere mortals.

Saturday, 14th July, 2018

  • 04:14 AM - Uller quoted Quickleaf in post [5e] Newbie DM Questions about Information Given
    "Knowledge checks" are a nebulous area of the game that DMs handle in a variety of ways. IME players often lean on them as a crutch to passively gain as much info as possible with minimal investment. It's up to the DM to help guide players away from that habit. In this case, I would have the dwarven merchant mention glimpsing a fearsome creature that reminded him a bit of the guttar (cave oxen) his brother used for an Underdark prospecting venture. Then, when a player says "I want to make a Nature check to learn more about this mystery monster", I'd respond with "ok, where/how/from whom did your PC pick up his/her knowledge of beasts?" or possibly "are you examining a particular part of the scene or trying to recall something specific?" I completely disagree. Knowledge checks are a way of separating player knowledge from character knowledge. I'm an experienced DM. I'm playing a 2nd level wizard with pirate background in a game with newb players. In today's game, the DM described mons...

Thursday, 12th July, 2018

  • 05:38 PM - Umbran quoted Quickleaf in post [5e] Newbie DM Questions about Information Given
    "Knowledge checks" are a nebulous area of the game that DMs handle in a variety of ways. IME players often lean on them as a crutch to passively gain as much info as possible with minimal investment. It's up to the DM to help guide players away from that habit. That's one way to look at it. Another is to consider that the characters live in the world 24/7, and the players do not, and those checks are the mechanical bridge between the two. Before we consider that they are "leaning on a crutch" we should consider the following: 1) We, as GMs, are probably not as great at writing mysteries as we think, 2) We, as GMs, may not be providing proper avenues for active investigation, as we typically give them far less information describing the world than we think. 3) The players are (usually) not trained investigators any more than they are trained sword-fighters, and we should not assume they know how to approach active investigation. The mechanic gives us a clean way around all thre...
  • 04:44 PM - DMMike quoted Quickleaf in post Chase Rules and Suggestions
    The key principle is: the players should get to decide how much risk they take on & their choices should be meaningful. I'd like to tack on a rule from Chase Club: - Chases go on as long as they have to. - Don't bore your players with tedious chase rules. If they're into it, keep going. If they groan at another die roll, wrap it up from there.
  • 11:59 AM - Tormyr quoted Quickleaf in post Chase Rules and Suggestions
    I found the DMG chase rules boring and just barely useable. Instead, I adapted the rules at https://geek-related.com/2009/12/13/life-in-the-big-city-chase-rules/ along with my own, which I put into Beast of Graenseskov. The key principle is: the players should get to decide how much risk they take on & their choices should be meaningful. I like that link. Will need to look at it more closely when I get the time.

Monday, 11th June, 2018

  • 04:03 PM - Ralif Redhammer quoted Quickleaf in post Player Bad Luck (Nearly) Ruins Boss Fight, News at Eleven
    Sound advice. I do try to make Nat 1s more interesting than just embarrassing failures. In hindsight, I probably shouldve had the arrow of dragon slaying stick into the ice, rather than shatter. That way, it wouldve created drama and tension, with the potential for an up-beat moment if they can free it in time. Yes. I've been in a similar situation as a DM several times. What worked for me is to narrate failed rolls in increasingly interesting/tense ways & to describe the cause of missed attack as something external to the PC. I've noticed this minimizes player frustration/exhaustion. It also gives the players something to build off of and potentially exploit.

Saturday, 9th June, 2018

  • 09:35 AM - Imaculata quoted Quickleaf in post Player Bad Luck (Nearly) Ruins Boss Fight, News at Eleven
    Ranger rolls a 1 to hit with Arrow of Dragon Slaying. You describe the dragon uttering the name of another dragon (its ancient rival), and the arrow veers off course, hurtling into the clouds and the horizon to seek out that rival dragon. Now the players have a bit of a mystery they can explore if they wish, and might even seek out that rival dragon later (e.g. if they have to retreat & seek out allies to take down the dragon). I've had a foe snatch an arrow out of mid air once as a consequence of a critical failure by the players. It made the opponent pretty intimidating. But what I also do is set up various stages of the fight, that change the player's priorities. Rather than having only one opponent to beat up on, maybe they also have to stop reinforcements from coming in. Having multiple goals appear during the fight, creates interesting choices for the players.

Wednesday, 23rd May, 2018

  • 02:23 PM - Eltab quoted Quickleaf in post Teleporting to ruined Mezro?
    How do you narrate an "off target" teleport? Creativity moment: how do you imagine that a Teleport spell works? Make up (or copy) some details from elsewhere - such as a Star Trek transporter beam, or see Axler's Deathlands series. Do the PCs have to walk into the circle after it is enabled? Do they start inside the circle and the effect surrounds them? Is there any 'force' they would feel (like falling or a push or a squeeze)? Is it instantaneous or does it take a moment / longer time? If the spell malfunctions do the PCs even know from "inside" the effect? Can they see the world go by (like a bullet train) -or- just 'bamf' from point to point -or- incoherent sensory data they can't interpret? I would have the PCs feel like they were pushed out of the lich's lair then yanked sideways. They see/feel/hear things they cannot make sense out of, more painful and unpleasant as the journey goes. Their sense of time is messed up, but it seemed brief. They appear in a small clearing some...


Quickleaf's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Homebrew Humans (Heroic Tier)
For anyone interested, here are the first four of my homebrew "redcoats", mean and tough human soldiers serving a wicked Prince.

I'm giving them higher than normal damage for a couple reasons. First, they're brutes and that's their shtick - I wan...
93 0 1 Thursday, 21st November, 2013, 04:03 PM Thursday, 21st November, 2013, 04:03 PM
QL's Homebrew Creations
This thread is for me to share the 4th edition homebrew projects I've been working on. Most of these ideas are, or will be, part of my Witching Grounds home campaign. I'm one of those unrepentant homebrewers with a bit of OCPD; there might be a decen...
940 0 10 Thursday, 21st November, 2013, 03:50 PM Thursday, 21st November, 2013, 03:50 PM
To Heir is Human [4E Adventure]
I just wrote my first full-fledged 4th edition D&D adventure! *whew* Here are my rough notes transferred into a prettier format for our campaign's first adventure. I spent lots of time putting this together - I think the first session sets the tone f...
168 0 1 Thursday, 21st November, 2013, 03:47 PM Thursday, 21st November, 2013, 03:47 PM
Quickleaf's 4E DM Cheat Sheet
Quickleaf's 4E DM Cheat Sheet.
669 0 1 Monday, 11th November, 2013, 12:41 AM Monday, 11th November, 2013, 12:41 AM
Alt. 5E Ranger
I just finished a rough draft of a ranger class for D&D Next, and I'd like to get your feedback on it. This is for levels 1 to 10, so obviously there's some speculation about attack, save DC, hit die progression, etc. I did compare to the numbers of ...
757 0 2 Sunday, 10th November, 2013, 05:10 AM Sunday, 10th November, 2013, 05:10 AM
Peasants...in a World of Monsters
As the name suggests, players take on the role of peasants facing a supernatural monster against which they have no hope of defeating. If theyre clever, however, they might survive the monster or escape to warn real adventurers. "Peasantsin a World...
85 0 1 Friday, 8th November, 2013, 03:29 AM Friday, 8th November, 2013, 03:29 AM

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