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  • GlassJaw's Avatar
    Today, 05:16 PM
    Stout halfling sword & board bear totem barbarian with the Shield Master feat.
    18 replies | 217 view(s)
    0 XP
  • GlassJaw's Avatar
    Today, 04:59 AM
    I haven't run Ghosts of Saltmarsh but I've done some brainstorming on a possible campaign. While I like "Sinister Secret", I don't really like "Danger" or "Final Enemy". The entire Danger module can basically be a single role-playing encounter, and The Final Enemy is a huge dungeon stocked with enemies that the players are supposed to avoid entirely. Stealth-based missions don't play very well...
    5 replies | 503 view(s)
    0 XP
  • Imaculata's Avatar
    Yesterday, 11:56 AM
    I ran a Call of Cthulhu campaign that took place in Evan's City (Pennsylvania), made famous by Night of the Living Dead. Several locations, such as the cemetery from the movie featured prominently in the campaign. The campaign didn't revolve around zombies however, but about a cult that was messing around with some sort of Lovecraftian timemachine. But it was fun to incorporate some actual...
    14 replies | 593 view(s)
    2 XP
  • GlassJaw's Avatar
    Wednesday, 17th July, 2019, 03:02 PM
    This has not been my experience. I've seen two things: 1. New players want to make the character they want, regardless of optimization, or 2. Experienced players realize that the stat bonuses have a minor effect on overall power and make the character they want. Sure, optimization sometimes comes into play (which I'm ok with) but "fixing" it is a solution looking for problem. That said,...
    39 replies | 1327 view(s)
    0 XP
  • Imaculata's Avatar
    Wednesday, 17th July, 2019, 11:49 AM
    Oh absolutely. But I dislike the D&D version. They are like crossbow machineguns. I recently got the Pathfinder Ultimate Equipment book, (which is an amazing comprehensive book btw) and my eyes almost shot fire when I read the description of Studded Leather Armor. It was so dumb. How do they keep getting this wrong? Is anyone going to correct this at any point? "An improved form of...
    154 replies | 6178 view(s)
    0 XP
  • Imaculata's Avatar
    Wednesday, 17th July, 2019, 11:42 AM
    And those are great, if you paint them yourself. But I don't like painting miniatures, and I'm also not very good at it. I prefer to have them pre-painted. There's been two excellent sets that I recently acquired: Dungeon of the Mad Mage has some awesome laboratory props, and there's an amazing Pathfinder cemetery set as well.
    23 replies | 2681 view(s)
    0 XP
  • Imaculata's Avatar
    Tuesday, 16th July, 2019, 11:59 AM
    I've got one more: You roll a die to hit, but you don't roll a die to defend, unless it's a saving throw. I've always felt there's a lot of missed opportunity there regarding how dynamic and strategic D&D's combat could be. It would probably also become way more complicated, but it just feels like something is missing.
    154 replies | 6178 view(s)
    0 XP
  • Imaculata's Avatar
    Monday, 15th July, 2019, 11:55 AM
    1. Dragon Alignments and breathweapons by color. Just because a dragon has a certain color, doesn't mean it isn't evil, and it doesn't mean it spits lightning/poisongas/ice instead of just fire. 2. Automatic Crossbows. Get that nonsense out of here. 3. Studded Leather Armor. What do the studs even do? 4. Elves and orcs. Yawn! 5. Classes that have boring new abilities (filler) at higher...
    154 replies | 6178 view(s)
    1 XP
  • Imaculata's Avatar
    Monday, 15th July, 2019, 11:48 AM
    I'm playing 3.5 right now, and we use some PF1 content on occasion, simply because it is compatible. I'm curious to see what PF2 is like, and I wonder if elements of it are still compatible with 3.5. If it's not compatible, but still better, I might give it a spin.
    29 replies | 1402 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 13th July, 2019, 07:42 AM
    They pretty much explored that idea with T3D.
    36 replies | 904 view(s)
    0 XP
  • Imaculata's Avatar
    Friday, 12th July, 2019, 11:50 AM
    I'm planning a series of escaperoom style challenges for my players, for which I plan to create cardboard cutouts to illustrate the puzzle. Probably something with steampressure, and turning valves to lower and raise the pressure. The central theme is that the players will be tested at their knowledge of the tenets of a group of monks, before being allowed access to the inner sanctum of the...
    8 replies | 1027 view(s)
    0 XP
  • Imaculata's Avatar
    Friday, 12th July, 2019, 11:46 AM
    When T-2 first appeared it absolutely blew the original out of the water. The question is if James Cameron's still got it and if he can repeat that trick a second time. It is also a question whether the much older core cast can still carry the film. I hope Cameron is wise enough not to start a project like this, unless he has a really good script and action that makes T2 pale in comparison... but...
    36 replies | 904 view(s)
    0 XP
  • Imaculata's Avatar
    Thursday, 11th July, 2019, 11:48 AM
    I should still try to get my hands on some of those Wizkids dungeon traps. They are perfect for D&D, and I already have several of the other dungeon-deco sets.
    33 replies | 4259 view(s)
    1 XP
  • Imaculata's Avatar
    Thursday, 11th July, 2019, 11:46 AM
    That is why I think you should escalate the threat the longer the players delay.
    50 replies | 1954 view(s)
    0 XP
  • Quickleaf's Avatar
    Wednesday, 10th July, 2019, 10:56 PM
    Quickleaf replied to OSR Gripes
    Using your wits to avoid rolling dice, and solving situations through creative thinking. That's where the fun is. In OSR games, when you're confronted with a challenge, you don't look to your character sheet first; rather, you look to your own ingenuity first.
    231 replies | 8189 view(s)
    3 XP
  • Imaculata's Avatar
    Wednesday, 10th July, 2019, 11:54 AM
    I'd put some more minions in reserve as backup. This may be a bit too easy for your players. Give yourself the freedom to adjust the difficulty of the encounter on the fly, if it is going too well for them. Also, have you thought about a way to prevent the players from doggypiling on top of the villain? Perhaps that helpful npc could also be turned against them, if the vampire dominates him? That...
    4 replies | 282 view(s)
    0 XP
  • Imaculata's Avatar
    Wednesday, 10th July, 2019, 11:48 AM
    I had to roll 16d6 during our last session. What I tend to do is make pairs of 10's. It makes the counting a bit easier.
    21 replies | 667 view(s)
    0 XP
  • Imaculata's Avatar
    Wednesday, 10th July, 2019, 11:47 AM
    ...And then the gargantuan octopus-beholder takes them all away with one glance. ;)
    50 replies | 1954 view(s)
    0 XP
  • Imaculata's Avatar
    Monday, 8th July, 2019, 11:50 AM
    I might be doing an 80's version of my annual Horror movie night this year. There's a lot of great horror flicks from the 80's. We could easily fill a whole night with them.
    32 replies | 977 view(s)
    0 XP
  • Imaculata's Avatar
    Monday, 8th July, 2019, 11:39 AM
    I didn't know you played 3rd edition too. Thanks. In fact, this came up again in last night's session. One of my players plays a Druid, and he summoned an Earth Monolyth (which is basically a gargantuan elemental). I asked him to describe what it looks like, and he described it as a gigantic stone wolf. See, I would never have thought of that myself, but it gave a lot of extra flavor to...
    30 replies | 1470 view(s)
    1 XP
  • Imaculata's Avatar
    Saturday, 6th July, 2019, 07:55 AM
    That is an interesting take on it. Many of the genies in my campaign tend to enjoy watching the weakness and failure of mortals, or being surprised by them and seeing them rise to greatness. Whenever a person makes a wish, their wish needs to come from somewhere. Wish for a castle, and someone else loses their castle... and they might come looking for it. And it is the impulse of wishing for...
    4 replies | 484 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 6th July, 2019, 07:46 AM
    My pirate campaign features the occasional mass combat situation, and whenever that happens I try to limit the number of dice that I actually need to roll. Instead of rolling for each and every individual, I often describe the scene as just a massive battle going on around the players, and I tell them that the only fights we'll play out at the table are those between them and enemies that are...
    76 replies | 5578 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 6th July, 2019, 07:39 AM
    As a DM I often ask my players to describe their own spells. For example, when one of my players casted the Many Jaws spell, I asked him: "What do the jaws look like?". He them described them as looking like piranhas flying through the air. I then also asked him: "And are you summoning it from a nearby source of water?", and he described them as being summoned from a nearby river. In my...
    30 replies | 1470 view(s)
    2 XP
  • Imaculata's Avatar
    Thursday, 4th July, 2019, 12:03 PM
    I think the fact that my players are overpreparing for the boss battle, means that I've done my job as a DM when it comes to setting the scene and establishing a big threat. Now it's all a matter of escalating each day they delay the inevitable, and see how they respond to the consequences of their choices.
    50 replies | 1954 view(s)
    0 XP
  • Imaculata's Avatar
    Wednesday, 3rd July, 2019, 11:53 AM
    This is kind of related: My players are currently preparing for several days to take on a powerful monster that is lurking at the bottom of a lake. They might not be sleeping right outside the door, but they might as well be, because it is very similar. The players are taking their merry time to set a trap for the beast, bring in extra weapons and supplies, etc. So what I decided to do is have...
    50 replies | 1954 view(s)
    1 XP
  • Imaculata's Avatar
    Wednesday, 3rd July, 2019, 11:40 AM
    The sorcerer can phrase the wish himself, since he is a sorcerer and not a genie. But the wish must start with "I wish...". As for progressing it into Wish... don't. As a side note, in my homebrew campaign setting genie's can grant wishes for themselves, and do it all the time. They can live in luxury, and granting wishes for others tends to be a service that they provide to mortals on...
    4 replies | 484 view(s)
    0 XP
  • GlassJaw's Avatar
    Tuesday, 2nd July, 2019, 04:04 PM
    I don't remember. And it didn't matter because none of us knew what we were doing anyway.
    67 replies | 2045 view(s)
    0 XP
  • Imaculata's Avatar
    Tuesday, 2nd July, 2019, 11:48 AM
    A simple puzzle is one where a door mechanism has broken down, and the players must acquire a replacement gear to fix it. They must visit a forge where they must craft one for themselves. A forge is also a great place for a battle.
    8 replies | 333 view(s)
    1 XP
  • Quickleaf's Avatar
    Tuesday, 2nd July, 2019, 03:43 AM
    Hypoxic cardiovascular training at altitude with a 50 pound pack (like wildlands firefighters)? Mixed with high-intensity interval training incorporating HEMA?
    14 replies | 583 view(s)
    1 XP
  • GlassJaw's Avatar
    Sunday, 30th June, 2019, 03:33 AM
    I came into Greyhawk in the late 80s and for me, "definitive" Greyhawk was the City of Greyhawk and From the Ashes boxed sets. Man did I pour over those for countless hours when I was kid.
    21 replies | 919 view(s)
    0 XP
  • Mark CMG's Avatar
    Saturday, 29th June, 2019, 05:04 PM
    Gamer and designer Lee Garvin passed away. https://www.facebook.com/lee.garvin.3 https://www.patreon.com/LeeGarvin https://www.kickstarter.com/projects/334884471/killing-lee-garvin
    203 replies | 16312 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 29th June, 2019, 01:03 PM
    I adopted Pathfinder's Mass Combat rules for naval combat recently. It certainly helped cut down on a lot of the die rolling.
    9 replies | 745 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 29th June, 2019, 11:15 AM
    That barbarian throne is beautiful. I wish had something similar for my cannibals.
    33 replies | 4259 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 29th June, 2019, 11:15 AM
    Several years so far, and still going.
    51 replies | 2367 view(s)
    0 XP
  • Imaculata's Avatar
    Thursday, 27th June, 2019, 11:57 AM
    I make sure my plot can continue without the big bad. Sometimes by having multiple villains. My players recently killed off the leader of an evil cult of wizards, which I did not expect. But the other heads of the cult still escaped, so this is actually an interesting situation. Who will now take leadership of the cult, and how do the other members feel about that? Will one of the cult members...
    59 replies | 2600 view(s)
    0 XP
  • GlassJaw's Avatar
    Thursday, 27th June, 2019, 05:05 AM
    This is one of my big "projects" for 5E. Overall, I like the feat system. That said, I do want more character customization. Feats are too "all of nothing" in 5E. Since you only get 1 every 4 levels - and that they compete with an ASI - makes the cost very high. You simply aren't going to see many in play, especially since most campaigns end at level 10 or 12ish. And that's all without even...
    17 replies | 558 view(s)
    1 XP
  • GlassJaw's Avatar
    Tuesday, 25th June, 2019, 08:15 PM
    34 replies | 1483 view(s)
    1 XP
  • GlassJaw's Avatar
    Tuesday, 25th June, 2019, 04:30 PM
    My opinion on D&D? I'm for it.
    11 replies | 665 view(s)
    1 XP
  • Imaculata's Avatar
    Tuesday, 25th June, 2019, 11:52 AM
    If my players pretend to not know about trolls and fire, I have the trolls spit fire at them, and then explode. ..Just thought I would throw in a less expected answer.
    26 replies | 1064 view(s)
    0 XP
  • Imaculata's Avatar
    Tuesday, 25th June, 2019, 11:49 AM
    I am by no means a 'tough guy', but getting a filling from a skilled dentist barely hurts. Skilled being the operative word here. If your dentist knows what he/she's doing, you should be fine. And it saves money too.
    43 replies | 1803 view(s)
    0 XP
  • Imaculata's Avatar
    Monday, 24th June, 2019, 11:55 AM
    Getting a filling done does not hurt as much as people think. It's not fun, but it beats having to deal with the feeling of a numb jaw long after your visit to the dentist. There's plenty of dentists that will do a filling in the Netherlands without an anaesthetic, but these days they always offer to give you one. I tend to decline. When I grew up none of the dentists gave you one for a simple...
    43 replies | 1803 view(s)
    0 XP
  • GlassJaw's Avatar
    Monday, 24th June, 2019, 02:49 AM
    Exactly. It's the first thing I noticed. None of the provided hooks actually involve getting to the oasis. Hmm, true. I like Sunless Citadel but it would be commitment to run and certainly delay starting The Black Road.
    7 replies | 331 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 22nd June, 2019, 11:06 AM
    People get an anesthetic for a simple filling? Now that's a rip off.
    43 replies | 1803 view(s)
    0 XP
  • GlassJaw's Avatar
    Saturday, 22nd June, 2019, 02:14 AM
    So I've decided to run the tier 1 DDAL5 modules as a mini-campaign for a group of new players. I've been doing some prep and considering a couple of ideas: 1. The Black Road says it's optimized for 5 3rd-level characters. Since this will be an inexperienced group, I want to start them at level 1. So I've been considering a good intro adventure or 2 to get them up to level 3. This also leads...
    7 replies | 331 view(s)
    0 XP
  • GlassJaw's Avatar
    Saturday, 22nd June, 2019, 01:36 AM
    But the damage is more consistent and less swingy. Also less likely to make a mess of your boss encounters. Plus it scales better from 1-20.
    50 replies | 1567 view(s)
    0 XP
  • GlassJaw's Avatar
    Saturday, 22nd June, 2019, 01:21 AM
    This is my preferred solution. I'd start with -Prof/+Prof and then reevaluate if it needed a boost.
    50 replies | 1567 view(s)
    0 XP
  • Imaculata's Avatar
    Friday, 21st June, 2019, 11:46 AM
    How about Keanu as Gambit?
    24 replies | 948 view(s)
    0 XP
  • Imaculata's Avatar
    Friday, 21st June, 2019, 11:40 AM
    Never force a villain to escape. The villain only escapes if the players let him get away. If a module says that a villain escapes, that is a dumb module. Ignore it.
    59 replies | 2600 view(s)
    6 XP
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About Quickleaf

Basic Information

Age
38
About Quickleaf
Introduction:
Hawaii, Honolulu, D&D
About Me:
I'm pursuing a doctoral in architecture at the University of Hawaii, and I have a fascination with bamboo. Work in the design field specing green materials, but one day would like to start my own firm. Originally from San Diego. Began playing D&D in Boston when I was 8. Did my undergraduate at University of Colorado, Boulder, in international affairs & hydrology. Lived in north and east bay San Francisco. 4th generation Italian, plan on learning the language and visiting Italy some day, may even get dual-citizenship! If you visit the islands, feel free to PM me :) Aloha
Location:
Honolulu, HI
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Male
Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

Town:
Manoa
State:
Hawaii
Country:
USA
Game Details:
I was part of a great gaming group, but several folks have moved off the island and scheduling has been really difficult recently. While I've mainly played D&D, I wouldn't mind trying other games, and would *love* to run a Star Wars Saga Edition game for a good group. I have feelers out on Honolulu RPG meetup and HawaiiGamers.net about setting up a SWSE game.

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My Game Details
Town:
Manoa
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Hawaii
Country:
USA
Game Details:
I was part of a great gaming group, but several folks have moved off the island and scheduling has been really difficult recently. While I've mainly played D&D, I wouldn't mind trying other games, and would *love* to run a Star Wars Saga Edition game for a good group. I have feelers out on Honolulu RPG meetup and HawaiiGamers.net about setting up a SWSE game.

Tuesday, 16th July, 2019


Friday, 12th July, 2019


Thursday, 11th July, 2019


Sunday, 7th July, 2019


Tuesday, 2nd July, 2019


Monday, 24th June, 2019


Thursday, 20th June, 2019



Sunday, 5th March, 2017

  • 03:35 PM - VLAD the Destroyer mentioned Quickleaf in post Flight of the Resistance (Star Wars)
    Quickleaf just came across this post and I'm interested. Would need to pick up the core rules and skim through them to see how they work but would love to make a character. I have a couple concepts floating around and will have to see how they work in the the rules system. Let me know if you have room for one more.
  • 03:27 AM - Matthan mentioned Quickleaf in post [5e] Spell & Crossbones (recruiting 1-2)
    Queenie The rules aren't that hard. You just need more experience with them. Advantage only happens when either the DM grants it or if something like a spell or specific situation warrants it (like if you were hidden with stealth and attack before being seen). Most of the time, the DM will tell you if you have advantage or a player will say if they have used an ability that grants you advantage. So, don't stress about it. I was going to walk you through Cunning Action as well, but I think I may have found a problem with your character. Kat is a Rogue 3/Fighter 1. At Rogue 3, you should have chosen an Archetype that would give you some additional abilities (and some tweak your Cunning Action which is why I checked), but I can't find anywhere on your sheet where you did. The three options in the PHB are Thief, Assassin, and Arcane Trickster. The SCAG has two additional archetypes, the Mastermind and Swashbuckler. Quickleaf also has a Swashbuckler archetype he designed for this game. Personally, if I were you, I would use QL's Swashbuckler archetype. It would give your AC a bump and you would get to pick two nifty Seafarer Tricks (and you should definitely pick up Issue Commands at 7th level).

Thursday, 2nd March, 2017


Sunday, 12th February, 2017

  • 11:33 PM - peterka99 mentioned Quickleaf in post [5e] Spell & Crossbones (recruiting 1-2)
    @Quickleaf : My blade ward should be dispelled now... I don't need to concentrate on it anymore. Should it remove 4 hits from the chain then dispell or does it remain one full round and will divide the possible damage caused by the tentacles too ?

Saturday, 11th February, 2017

  • 10:38 PM - Lanefan mentioned Quickleaf in post How do you handle Random Encounters?
    Seconding the props to Quickleaf regarding the escalating-threat idea - I love it! Brilliant stuff!
  • 08:52 PM - MostlyDm mentioned Quickleaf in post How do you handle Random Encounters?
    Quickleaf that is some awesome content, man. Very cool. I vaguely remember reading about the escalating die method before but I don't think I've ever used it. That's going to change, though. You put it to such elegant use, it seems like a great tool. Thanks for your contribution! That goes for all of you, of course. It's always neat to read how many wildly different approaches people take. :)

Thursday, 9th February, 2017

  • 01:32 AM - peterka99 mentioned Quickleaf in post [5e] Spell & Crossbones (recruiting 1-2)
    Look like a high level spell! Evard's black tentacles are invincible but static. The only thing we can do is not enter the area. Of course, our characters may not be aware of it.... Or the tentacles may be a totally different spell. @Quickleaf: I guess my modified blade ward will dispel on first damage taken ( Stoneskin is level 4) ?

Tuesday, 7th February, 2017

  • 11:45 AM - Queenie mentioned Quickleaf in post [5e] Witcher: Mother of Monsters
    Feel free to delete my double post Quickleaf... this is what I get when I try to post at 3am. Poor spelling and quoting my own posts!! Lol Sent from my iPad using EN World mobile app

Monday, 6th February, 2017

  • 10:49 PM - Queenie mentioned Quickleaf in post Spell & Crossbones
    OOC: I am pretty sure this is a Katerina thing... but just a leeettttllleeee nervous as I don't want to kill everyone and not only have I not disarmed a magical trap in 5e, I haven't disarmed a normal trap in 5e. So, Quickleaf, how does this work? Sent from my iPad using EN World mobile app

Saturday, 4th February, 2017


Thursday, 2nd February, 2017

  • 06:45 PM - dave2008 mentioned Quickleaf in post 5e Hardcore: Monster Manual
    Ok, I have updated the ogres again to pick of some of Quickleaf 's comments. This is the last I can post until the weekend as I have a big deadline tomorrow.

Wednesday, 1st February, 2017

  • 09:35 PM - dave2008 mentioned Quickleaf in post 5e Hardcore: Monster Manual
    I have updated the Ogre Collector to update the sack action per Quickleaf and MostlyDm 's suggestion
  • 06:40 PM - dave2008 mentioned Quickleaf in post 5e Hardcore: Monster Manual
    I have added a quartet of ogres to the giants section. This are mostly updates from 4e, with one new one inspired by Quickleaf
  • 06:38 PM - dave2008 mentioned Quickleaf in post 5e Hardcore: Monster Manual
    ... over at his great thread Homebrew Giant Elites , go there to check out his original work and some great flavor text regarding most of these giants. These giants may differ from his originals some, primarily I decided to make the giant chiefs (thane, jarl, etc.) elites per the OP. Thank you @Demetrios1453 for your contribution! 81795 81796 Hill Giant Chief (CR 7, elite): by Demetrios1453 w/ "elite" edits by dave2008 Hill Giant Priest of Grolantor (CR 5): by Demetrios1453 These giants are based on the great work by @Demetrios1453 over at his great thread Homebrew Giant Elites , go there to check out his original work and some great flavor text regarding most of these giants. These giants may differ from his originals some, primarily I decided to make the giant chiefs (thane, jarl, etc.) elites per the OP. Thank you @Demetrios1453 for your contribution! 81794 Ogre Savage (CR 2): by dave2008 Ogre Skirmisher (CR 2): by dave2008 Ogre Collector (CR 2): by dave2008 w/ inspiration from Quickleaf Ogre Warhulk (CR 4): by dave2008 80732 Stone Giant Runecarver (CR 9): by Demetrios1453 Stone Giant Thane (CR 11, elite): by Demetrios1453 w/ "elite" edits by dave2008 These giants are based on the great work by @Demetrios1453 over at his great thread Homebrew Giant Elites , go there to check out his original work and some great flavor text regarding most of these giants. These giants may differ from his originals some, primarily I decided to make the giant chiefs (thane, jarl, etc.) elites per the OP. Thank you @Demetrios1453 for your contribution! 81792 81793 Storm Giant Omen Reader (CR 15): by Demetrios1453 Storm Giant Paramount (CR 18, elite): by dave2008 These giants are based on the great work by @Demetrios1453 over at his great thread Homebrew Giant Elites , go there to check out his original work and some great flavor text regarding most of these giants. These giants may differ from his originals some, primarily I decided to make the giant chiefs (thane, jarl, etc.) elit...

Wednesday, 25th January, 2017

  • 05:16 PM - Jago mentioned Quickleaf in post Hold Back The Night [IC]
    Jago Presents HOLD BACK THE NIGHT A Story of Loss and Rebellion Starring @tglassy as Teryn Mallus, The Disgraced Scholar Seeking Vengeance @Quickleaf as Fitz Augertorque, The Golem Artisan with a Guilty Heart @Shayuri as Grandfather, The Reincarnated Ancient Child @Foxbytes as Rna, The Elven Healer who Hears The Missing Gods @Fenris as Derngar, The Last of The Forsaken, Bringer of Light @Queenie as Lorelei, The Bearer of Hope Through Song ********** I have seen This City a thousand times through the glass twenty stories high and I have watched This City burn. After The Great End, this was the only place left, the only place for weeks worth of travel in every direction that still retained a bit of green and water that would not kill. We came from all over: Man, Elf, Dwarf. Gnome. Halfling. More, from all across a world that The Gods seemed to have forsaken. We struggled, and we starved, and we died. Until They came. The Magi, and their perfect Tower of dark crystal. Their command of the arcane was immeasurable, and with our own abilities fading quickly we had no choice but to turn to these benevolent angels for help. The...

Tuesday, 24th January, 2017

  • 02:44 AM - Queenie mentioned Quickleaf in post [5e] Spell & Crossbones (recruiting 1-2)
    Welcome to the world of Pirates Jago! Thanks for giving me *another* non piratey type to keep in line. At least pirates keep to the pirate code, si??? Quickleaf, I'm helping Jago make his character. Didn't we get one or two magic items to start? I don't recall if that was a fortune or how we ended up with those (I got the Squeezy Leather Corset (so yummy) and Blackheart's Scope) ... I know we had the option of choosing something or you doing it, and you doing it gave us VASTLY superior items and I already told Jago if he didn't make that choice I wouldn't be his friend anymore so... I don't recall. This was different than the Magic Trinkets Fortune, I know that. But I can't find it in the group. Help? :D

Wednesday, 18th January, 2017

  • 05:50 AM - Queenie mentioned Quickleaf in post Hold Back The Night [OOC]
    Okay Quickleaf, let's go with your R rated scenario, if you still want to and this sounds okay to you. Lorelei's "boyfriend" is known for pulling her into the Towers, sometimes just to spend time with her. Obviously she doesn't want to spend time with him willingly, definitely not at first, before she has an actual reason. During one of these "visits" she is waiting in a holding room for him and your Master thinks its time for his cruel joke... they go looking for the nearest suitable prisoner they can find - Lorelei. Commence R rated violation. Absalom discovers what is going on and of course -loses his mind.- We're talking guts everywhere of anyone who even looked at her. Just whatever is worse than blind rage. That. He wants to kill Fitz for violating Lei, but Lei stops him, because, that is who Lei is. It's not his fault, she was kind of there for the whole thing, she knows this. So it would mean grumpy ol Fitz kinda owing her a little... she'd never see it that way, maybe he does, maybe he do...

Monday, 16th January, 2017

  • 02:33 AM - Foxbytes mentioned Quickleaf in post Hold Back The Night [OOC]
    So I have Rana's character sheet filled in if anyone wants to peruse, including her backstory and spell selection. I tried to balance against the Druid and Wizard spell lists, though you can never have too much Guidance, but there may still be some duplication with the Bard. Also I would be interested in being the PC in Quickleaf's 3rd proposed character connection, where Rana would have stayed Fitz's hand in poisoning anyone, though she is neither a party leader type nor a party face type. She is a lawful good healer, though. I also have a connection with Fenris's character, in that Derngar's father fought alongside Rana's brother in the last great conflict. As to other connections, Rana may be rumored to be the last known magical healer, outside of the Magi, in the City, if anyone has either heard of her or gone to her for healing. Of course her faith and clerical status would be under wraps due to the forbidden nature of worshipping gods. Her sect of elves would also be very unusual in both physical appearance and in their worship of lesser-known gods so many centuries ago. But, if any characters, for background reasons, HAVE heard of Rana's tribe of elves, they may resent them and look unfavorably upon them due to their secluding themselves and turning a blind eye to the battles against the M...

Wednesday, 11th January, 2017

  • 11:31 PM - Redthistle mentioned Quickleaf in post Al-Qadim: Land of Fate (5e conversion)
    OP has been silent since March. I'm starting to fear the project is not moving forward. Here's hoping that's not the case. Check this link: http://www.enworld.org/forum/showthread.php?505498-5e-QL-s-Al-Qadim-Game Quickleaf has been running an online playtest adventure of the game for awhile. The link will let you catch up on that adventure.
  • 04:40 PM - Jago mentioned Quickleaf in post Hold Back The Night [OOC]
    Alrighty Folks. Having looked over the character submissions and backstories, I am going to announce my casting choices. This was rather difficult as you all had amazing concepts that blended into this setting and inspired ideas of my own just from reading your backstories, and while I cannot take you all, I definitely loved the enthusiasm with which this setting of mine was approached. So, tglassy Quickleaf Shayuri Come on down! You 3 will be joining Fenris, Queenie, and Foxbytes within The City and hopefully survive long enough to Light Up The Night. Charwoman Gene and the others we have lost alone the way: I thank you immensely for your interest and support, and apologize wholeheartedly for not being able to manage more players in this game. I look forward to playing with you in the future in other games, and I am appreciative of the effort put into this. Happy Gaming! For those selected: I will be getting a Character Thread up shortly (in my usual Dramatis Personae style, because come on, you're Main Characters, you're not Rogues :P ), we're going to talk a little more about background stories and how we can link some folks together (I've had a few private conversations about ideas), AND, I'm going to throw out the idea of like a "Prologue", to just throw you all together into a controlled environment to let you all feel out your character, your team, and your setting, if you a...


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Wednesday, 23rd May, 2018

  • 08:51 AM - CapnZapp quoted Quickleaf in post Teleporting to ruined Mezro?
    OK, assuming I treat ancient elven lich's conception of Mezro as functionally equivalent to "ruins of Mezro created by barae in place where the city once stood." I'm not sure it's not even simpler: AFAIK the ruins could very well just be the original city, minus its inhabitants, who were whisked off to a magical copy somewhere. In short, anyone's conception of Mezro would lead... to Mezro. Just that there's nobody there (except monsters and Flaming Fist mercenaries) and that the buildings have deteriorated as you'd expect from a century of tropical jungle levels of decay. How do you narrate an "off target" teleport? Up to you as the DM. If you want the target to be a mystery ("has Mezro always been a gorge with monkeys?") say nothing. If you want the players to understand they're off target, feel free to describe the teleportation as "you're free-falling incredibly fast, and at the last minute, you're veered off a large circular structure (it went by too fast for you to see any...

Tuesday, 22nd May, 2018

  • 02:15 PM - CapnZapp quoted Quickleaf in post Teleporting to ruined Mezro?
    The PCs in my Tomb of Annihilation game gained the alliance of an ancient elven lich (who originated pre-Mezro days & has only heard of Mezro's description or possibly visited once) an NPC I added to the story. In exchange for releasing the elven lich from an demiplane prison, the PCs entreat the lich to teleport them to Mezro, a ruined city that doesn't actually exist on the Material Plane and is sequestered on its own demiplane. The ruins left behind are part of an elaborate decoy created by the barae (governing "super-paladins" of Ubtao). How would you adjudicate this? Is "Mezro" a "False Description" as in a place that doesn't exist? Or is "Mezro" a "Described"/"Viewed Once" location?Ruined Mezro exists very much. It has been looted clean by the Flaming Fist over the past year. You can definitely teleport there. The ruins are detailed in "Ruins of Mezro". Un-ruined Mezro, on the other hand, is hidden somewhere in the multiverse and cannot be accessed without a lengthy quest. The detail...

Sunday, 20th May, 2018

  • 10:20 AM - pukunui quoted Quickleaf in post Oinoloths in MToF?
    If any book was going to contain such creatures, this was totally the book to do it in.You could say that about pretty much every book they've put out so far, to be honest. But yes, perhaps we will see some (or all) of them in future adventures or supplements. Yeah, but some of the changes (I'd even say most) are adding flavorful lore to creatures that were pretty lacking in the past, like your example of merrow. Yugoloths already had a lot of interesting stuff going on, and by messing with that they are contradicting cool stuff that was already there. Innovation works best when it is filling open space rather than clashing with established game tradition. Yeah, I guess. I'm not as invested in the history of D&D lore as some folks are, which is undoubtedly why I don't mind so much.
  • 08:06 AM - MonsterEnvy quoted Quickleaf in post Oinoloths in MToF?
    Reading through MToF now, and I'm surprised several powerful planar beings are conspicuously absent archdevils, hierarch modrons, powerful yugoloths, archfey. If any book was going to contain such creatures, this was totally the book to do it in. Makes me wonder if they have plans to introduce these critters in upcoming adventure releases. We have some Archdevils 6 to be exact.

Friday, 11th May, 2018

  • 11:45 PM - Nebulous quoted Quickleaf in post Is my DM being fair?
    It's totally the DM's call about which feats, if any, are allowed. However, nerfing things mid-game is usually considered bad etiquette to be avoided in all but the most extreme situations. On a personal note, if a DM is worried about a feat making you un-surpriseable...well...that sort of implies a DM who is wedded to a certain type of "antagonistic DM vs. players" style. That style can be fun, but it's not for everyone. I'm not a fan of changing stuff mid game unless we mutually agree it is "broken". I DO allow feats in my game, and I realize that by mid to high level the PCs are more powerful than most the stuff they fight, so then I have to start adding Monster Feats just so the baddies can keep up. Really, I wish there was a 5e supplement of monster feats by CR and Monster Type that you can just slap on to any creature. Anyway, I'm not a fan of Alert's "never surprised". Never? EVER? So, is it like a Spidey Sense supernatural thing? A sniper couldn't hit you from hidden cover bec...
  • 11:18 PM - Nebulous quoted Quickleaf in post Ring of Winter in Play
    Yeah, I'm not a FR fan. I just liked ToA enough to do some research to improve it (for my group) & shore up the adventure's shortcomings. With Ras Nsi... he committed genocide against a tribe called the Eshowe (who'd summoned Eshowdow, a "shadow giant" who nearly destroyed Mezro only to turn upon the Eshowe) in the Valley of Lost Honor. This is why he was exiled. So, I think that why real Mezro won't return until Ras Nsi's death has less to do with Ras Nsi posing a real threat to Mezro & more to do with the barae living with the guilt/shame of Ras Nsi's unforgivable crime. In my game, I'm building on this with Kyuss having promised revenge to spirits of the Eshowe tribe which returned as shadows bound to Kuluth-Mar. I also have a small band of mixed race Eshowe survivors (human & half-elves) in eastern Chult who seek to banish the "shadow giant" their ancestors summoned. I like the FR just fine. Neither me or my players care much about the fiddly bits of lore, it's just a place to kill monst...
  • 11:06 PM - Nebulous quoted Quickleaf in post Ring of Winter in Play
    Nebulous Nice! What scale did you print the Mezro map to? 11" x 17"? I think that is about right. Last session we actually had combat on it, but it was abstract enough that it worked just fine.
  • 10:50 PM - Nebulous quoted Quickleaf in post Ring of Winter in Play
    So I picked up Ruins of Mezro from Will Doyle (EDIT: I call this "Will's notes below) it's a good starting place for running the false ruined Mezro in Chult. There's a disgraced bara called Ras T'fima who guards the ruins from those seeking the truth of Mezro's location in a Feywild demiplane; Will wrote him as a death knight which was an interesting choice because in the novel Ras T'fima was a "gem mage" who once had control over weather but had his powers stripped by Ubtao for lack of faith. Ras T'fima used the ring's powers to cover up his own lost powers. He was depicted wielding a sword once IIRC, but mainly he fired lightning bolts and healed people. He was much more of a N or LN figure than a CE one (which is death knight's default alignment). Building off of Will's notes, if my PCs decide to pursue the "real Mezro" storyline, I'm going to flesh out the College of Wizards in Mezro (which is a "shifting rooms / teleporter dungeon") using an adaptation of the Shifting Tower from DCC 73...
  • 10:41 PM - Nebulous quoted Quickleaf in post Ring of Winter in Play
    There are some elements from the original Ring of Winter novel that I wished they'd elaborated on. Artus has a sort of communion with the ring, and believes that it's ultimate purpose is for good. This unremitting belief, the novel suggests, is why Artus has so far resisted the ring's malign influence and why others (Ras T'fima) lacking such belief are more vulnerable to its power. I never read the novel. In fact, until I picked up ToA, i didn't even know about the Ring of Winter, and only recently discovered it was novelized a long, long time ago. I'm a rather casual Forgotten Realms fan :)
  • 10:18 PM - Nebulous quoted Quickleaf in post Ring of Winter in Play
    The glaring flaw I see with the presentation of the Ring of Winter in ToA is that it's actual goals aren't described. Its motivation to inflict "indiscriminate harm" is boring & doesn't give the DM anything to build upon nor any way to tie the ring more closely to the ToA adventure. Now, I suspect why they handled the ring this way is because the designers have future plans for it in a future product, and they don't want to spoil the ring's true purpose yet. Which is all well in good for their multi-media marketing & building hype for the brand, but ToA as an adventure suffers for it. In my opinion. I chose the Maiden of the Moon for her connection to lycanthropes. You'll recall that weretigers have a significant presence as one of Chult's "hidden races." Drawing on old lore about Katashka & Maztica (where humans & tabaxi emigrated from), I've alluded to a being/monster/demon known as The Sleeper. It was just mentioned in FR lore briefly in the story about the emigration of first human...
  • 07:27 PM - Nebulous quoted Quickleaf in post Ring of Winter in Play
    The main dungeons account for this: Fane of the Night Serpent with a stealth mission & overwhelming opposition, the Tomb with sheer size & lots of traps (which the Ring's powers rarely do much to bypass/resolve). However, everywhere else (jungles, Omu, Nangalore, etc.) you'll need to come up with more complex/challenging/multi-layered battles if you wish to maintain a higher degree of challenge. Yes, the ring provides a little utility with ice creature "advance scouts" & temperature lowering & wall of ice, but it's other powers are really combat-focused (Bigby's hand, cone of cold, flesh to ice, ice storm, Otiluke's freezing sphere, sleet storm, spike growth). Honestly, I see ice creatures as being the most disruptive & would use those sparingly. Also, Artus has to make a Charisma save vs. being controlled by the ring as per sentient magic item rules in the DMG. So he's a tentative ally at best. I play Dragonbait as his "moral compass", warning when Artus is close to losing control & remindin...

Tuesday, 8th May, 2018

  • 09:29 AM - Li Shenron quoted Quickleaf in post How to determine XP for custom built characters?
    Long form (more accurate): DMG p. 273, calculate offensive CR and defensive CR and take the average. Short form (less accurate): Non-casters CR = 1/3 level; Casters CR = 1/2 level (spell selection can change this dramatically) Well, Tomb of Annihilation has a 20th-level lich potentially go up against roughly 10th-level PCs. And it's not the possibility of being boosted by trickster spirits or magic items that makes it a good challenge. It has to do with the "sporting" & holistic spell selection made by the game designers. Yes, you *can* have a 20th level wizard cast wish and snuff out a PC's existence...and maybe that's your style of game...but there's no edition where that was ever any fun. Well I don't know how is the 20th-level lich in ToA! You could test it against the DMG rules for determining CR, and see if you get something close to 10.
  • 08:21 AM - Li Shenron quoted Quickleaf in post How to determine XP for custom built characters?
    I think Toledo 's idea of creating NPCs using the rules for PCs is totally legitimate, in fact it even say so on DMG page 282. It's quite a known fact that the more complex the NPC, the more difficult for the DM to run it, and a larger number of NPC's abilities will simply go unused and wasted (out-of-combat abilities especially). But to tell him just not to do it, is quite rude... if he has more fun creating NPCs this was, why not? My question is how do I determine challenge ratings for individually constructed NPC's? In the first two sessions, I was able to base NPC's on the stock characters in the Monster Manual, but I still don't understand how to assign XP or challenge level for NPC's built from scratch. For example, let's say I'm trying to build a Cleric or Fighter, 6th level, as my party's opponent. That character would use the same stat limitation as my party (we're using a +8 for total stats) and would have feat just like a character would. What would I do if I'm giving n...

Monday, 7th May, 2018

  • 09:39 PM - Jester David quoted Quickleaf in post "Stream of Many Eyes" -- WotC To Announce New Storyline In June
    Interpret as thou wilt. It just seems like such a stretch. Even assuming Mearls didnt flub and theres four D&D products due in 2018... thats not a stretch as we know of four. Tome of Foes, Broadway, Catacomb, and Broadways dice. Weve known of all four since November since Amazon listings appear months and months in advance. We knew of Catacomb a year ahead of its release date. Just like we knew the ISBNs and price points of several products last year, that turned out to be Dungeon Tiles, a blank folding map, and a new DM screen. If theres some secret fourth book due in 2018, whats its release date, codename, and price point? Where is its Amazon entry or book store solicitation? We saw Dragonfire, Betrayal at Baldurs Gate, and the Tomb of Annihilation board game in 2017. Assault of the Giants in early 2017/ late 2016. Rock, Paper, Wizard as well as Dice Masters and Tyrants of the Underdark in 2016. Temple of Elemental Evil in 2015. Theyve done a new board game ever...
  • 09:13 PM - Jester David quoted Quickleaf in post "Stream of Many Eyes" -- WotC To Announce New Storyline In June
    Mike Mearls at GameHole Con 2017 in Madison, Wisconsin. Go to 9:00 in this podcast: https://nerdsonearth.com/2017/11/the-state-of-dungeons-and-dragons-podcast/ Mike Mearls mentioned their 2018 products, and Chris Perkins responded: "Yes. There's one that's at editing/layout phase... one at playtesting phase... one that we have design turnovers for but haven't been developed yet." And Mike Mearls cut in with: "And then there's...uh...well, I shouldn't say anything else." And there you go! Thanks. Listened to that minute. They do mention D&D Products not RPG hardcovers so it could be a board game. Like theyve done pretty much every other year. Or Mearls could have been thinking of the spring 2019 product.

Thursday, 12th April, 2018

  • 05:42 AM - LordEntrails quoted Quickleaf in post Marathon, Broadway, and Catacomb: Upcoming D&D Products?
    I assumed the 4th release is Dungeons and Dragons Art and Arcana: A Visual History as a licensed/collaborative product coming out in October 2018. Nice to see this, but are any of the authors actually very closely related with WotC? by Michael Witwer (Author),‎ Kyle Newman (Author),‎ Jon Peterson (Author),‎ Sam Witwer (Author),‎ Joe Manganiello (Foreword) Joe is the only name I recognize, but that's not saying much as I rarely pay attention to author names.

Wednesday, 11th April, 2018

  • 06:22 PM - Acolyte of Zothique quoted Quickleaf in post Marathon, Broadway, and Catacomb: Upcoming D&D Products?
    I assumed the 4th release is Dungeons and Dragons Art and Arcana: A Visual History as a licensed/collaborative product coming out in October 2018. Pretty sure it's not that; WotC are keeping quiet about this release - pretty certain it's an rpg supplement. Nathan Stewart didn't want to spoiler any of the upcoming releases just yet. Mearls has also stated that they (WotC) don't want to be predictable which is the reason why the rules supplement - Tome of Foes - is coming out this spring instead of November as in previous years. For the same reason it might be a mistake to assume there are not going to be more than three rpg related releases this year. Another compelling reason why the release is not (likely) to be the art book is that the 4th release is being worked on by the design team. I don't know the people mentioned on the front of the art book but I know they aren't on the D&D design team. In D&D news Greg Tito just announced the art book so it's no secret.

Saturday, 7th April, 2018

  • 02:07 AM - dave2008 quoted Quickleaf in post Giant Sized Buildings in the City of Brass
    Not sure where you got 12-15 feet from, but there's no precise height listed for efreet in the 5e MM or in the AD&D MM. Personally, I'd put them closer to 9-12 feet. I don't have the 1e MM in front of me, but the 2e Monstrous Compendium list them as 12'. I seem them as basically humans x2, so 11-13' seems reasonable.

Wednesday, 4th April, 2018

  • 04:14 AM - Ancalagon quoted Quickleaf in post Adventure running: when the PCs skip a step, what to do?
    Thank you everyone for your replies. Unfortunately some of them ... don't work... because you don't know everything about the adventure (the OP would have been enormous!) but I really appreciate the effort. Notably the outer gates of the complex open for 28 days every 27 years, so a "return" is not really possible. The PCs know about the rods and it will be quite clear (once they vanquish the big evil guy) that the 3 are needed. They are still looking, they just don't know they went by it. IIRC this was a fault of the adventure's design. Leaving "dangling (but essential) clues" scattered without sufficient ways for PCs to discover them was endemic of older edition adventures. Heck, it's still a design flaw I see come up. Indeed! The PCs have done quite well despite this- they know about Nigel and Madreus, they know they need the 3 crystal rods and already have one... but the adventure doesn't tell the PCs where the 2nd one is! The only way to find out is stumble upon it, or mayb...

Sunday, 1st April, 2018



Quickleaf's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Homebrew Humans (Heroic Tier)
For anyone interested, here are the first four of my homebrew "redcoats", mean and tough human soldiers serving a wicked Prince.

I'm giving them higher than normal damage for a couple reasons. First, they're brutes and that's their shtick - I wan...
93 0 1 Thursday, 21st November, 2013, 04:03 PM Thursday, 21st November, 2013, 04:03 PM
QL's Homebrew Creations
This thread is for me to share the 4th edition homebrew projects I've been working on. Most of these ideas are, or will be, part of my Witching Grounds home campaign. I'm one of those unrepentant homebrewers with a bit of OCPD; there might be a decen...
940 0 10 Thursday, 21st November, 2013, 03:50 PM Thursday, 21st November, 2013, 03:50 PM
To Heir is Human [4E Adventure]
I just wrote my first full-fledged 4th edition D&D adventure! *whew* Here are my rough notes transferred into a prettier format for our campaign's first adventure. I spent lots of time putting this together - I think the first session sets the tone f...
168 0 1 Thursday, 21st November, 2013, 03:47 PM Thursday, 21st November, 2013, 03:47 PM
Quickleaf's 4E DM Cheat Sheet
Quickleaf's 4E DM Cheat Sheet.
669 0 1 Monday, 11th November, 2013, 12:41 AM Monday, 11th November, 2013, 12:41 AM
Alt. 5E Ranger
I just finished a rough draft of a ranger class for D&D Next, and I'd like to get your feedback on it. This is for levels 1 to 10, so obviously there's some speculation about attack, save DC, hit die progression, etc. I did compare to the numbers of ...
757 0 2 Sunday, 10th November, 2013, 05:10 AM Sunday, 10th November, 2013, 05:10 AM
Peasants...in a World of Monsters
As the name suggests, players take on the role of peasants facing a supernatural monster against which they have no hope of defeating. If theyre clever, however, they might survive the monster or escape to warn real adventurers. "Peasantsin a World...
85 0 1 Friday, 8th November, 2013, 03:29 AM Friday, 8th November, 2013, 03:29 AM

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