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  • jmucchiello's Avatar
    Today, 05:03 PM
    I just leave the pbf forums in an open tab all the time.
    429 replies | 14605 view(s)
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  • Tony Vargas's Avatar
    Today, 05:02 PM
    Tony Vargas replied to OSR Gripes
    There was no CR in 1e. You could totally face orcs (or heck, gnolls, zombies, an ogre, etc) at 1st level. ('Face' not necessarily to be taken literally.) Part of the appeal, I should think. (Of course, CR /guidelines/ don't prevent you from facing an Ogre - or disinterested dragon - at first level, they just wave a red flag at the idea.) So it's an Orcs to Orcs comparison. Orcs just have...
    209 replies | 6355 view(s)
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  • Tony Vargas's Avatar
    Today, 04:34 PM
    Tony Vargas replied to OSR Gripes
    The logic seemed irrefutable to my 15yo self. ;) "So, hey, Tony, it says here that peasants have 1-6 hps and or '0th' level." "Well, yeah, they're not as good as characters with classes, they don't have levels, but they do have some hps." "Right, but before you have a class you don't have a class, right?" "I guess." "So my magic-user, before he became a magic user, he had 1-6 hps." "That...
    209 replies | 6355 view(s)
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  • Ralif Redhammer's Avatar
    Today, 04:33 PM
    I totally agree. As much as it’s super-abstract, I still prefer it to systems that have you take increasing penalties as you get injured. It’s completely elegant in its simplicity. I’ll add Shadowrun Anarchy’s Glitch Die mechanic. You don’t have to use it, but it’s a gamble if you do – your action could be wildly successful, or go totally off-rails, depending on this single die. I much prefer...
    10 replies | 388 view(s)
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  • Tony Vargas's Avatar
    Today, 02:51 PM
    Tony Vargas replied to OSR Gripes
    Well, or the alternative wasn't. More likely, it was another thing that varied a lot. I recall Max 1st HD (because Rangers) being a very common variant. One group even figured that, at 0 level, everyone, even mere peasants, got 1-6 hps, so your first level HD should add to those. The version of that I encountered was the "brevet" - start at 2nd, but 0 exp...
    209 replies | 6355 view(s)
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  • Tony Vargas's Avatar
    Today, 02:39 PM
    A standard game with no optional rules turned on. Feats & MCing are explicitly optional. You don't ban them, you just dont bother opting into them.
    46 replies | 1070 view(s)
    1 XP
  • Fanaelialae's Avatar
    Today, 01:35 PM
    I played a monk with the Hermit background who had an 8 Int. Despite my low intelligence, I focused heavily on knowledge based skills, even taking two feats that granted extra skills. He was a former street tough who had angered the wrong people and gone on the run. By pure chance, he stumbled across a lost elven library and it's caretaker, and spent over a decade studying under the...
    65 replies | 1685 view(s)
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  • jmucchiello's Avatar
    Today, 01:04 PM
    Zyzzy was holding the weapons that were dropped. She left the ones she could not use in a pile not far from the entrance. (She now has a light pistol. I should update her inventory.)
    102 replies | 3816 view(s)
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  • Fanaelialae's Avatar
    Today, 12:18 PM
    Rangers get 3 skills from class. 2 from background. Race grants 0 to 2 additional skills. Along with my additions to the "required" list, we're at 6 skills total. Which is one more than the ranger normally gets, including background, unless they are one of the three races that grant extra skills. Even then, only the half elf actually gets to pick a skill of their own choosing. I'll say it...
    65 replies | 1685 view(s)
    2 XP
  • Fanaelialae's Avatar
    Today, 11:46 AM
    What about Athletics? Hard to imagine a ranger who can't climb a tree or swim across a river. What about Animal Handling? Calming a spooked horse seems like it should in their wheelhouse. Include these skills on the "required" list and the ranger player doesn't get to make any choices regarding skills whatsoever. That makes each ranger a cookie-cutter character wrt skills. Which is rather...
    65 replies | 1685 view(s)
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  • jmucchiello's Avatar
    Today, 05:30 AM
    I'm enjoying the RP. I'll poke the others: Thateous TallIan
    429 replies | 14605 view(s)
    1 XP
  • Tony Vargas's Avatar
    Today, 05:29 AM
    What do rapiers have to do with caster supremacy, Monty Haul, treasure hunting, pixel-bitching, 5MWD, magic-item Xmass trees, Vancian spell-grenades, d20s, Fruedian psionics, 10' poles, white-room DPR calculations, cursed magic itens, 30mm lead pewter figures labeled 25mm, rules lawyers, Killer DMs, home-invasion-robbery, LFQW, name recognition, 20-level builds, spiked everything, plant/reptile...
    46 replies | 1070 view(s)
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  • Tony Vargas's Avatar
    Today, 04:29 AM
    Tony Vargas replied to OSR Gripes
    I was more than half expecting I'd made some dumb math or table lookup error. ::shrug:: CR: 1/2. I already mentioned that, yes. You want slower pacing, it's readily doable, no heavy rules-rewriting called for.
    209 replies | 6355 view(s)
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  • Arilyn's Avatar
    Today, 04:12 AM
    I recently made a human wizard. She has a 16 Dex and 14 Int. I focussed more on dex because I'm making a dagger wielding fighter/ wizard, without the need for multiclassing. As a variant human, she took light armour proficiency, which also let me up her dex by one point. She wields two daggers in combat and has a good AC. Because her Int. is little lower than a typical wizard, she focuses on...
    46 replies | 1070 view(s)
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  • Arilyn's Avatar
    Today, 02:57 AM
    Yes, yes. I'm tired of 18 str. and 8 dex. or 18 dex. and 8 str. warriors. It makes no sense. A true fighter is going to be strong and nimble. Would you really want to enter into battle all buffed up but super clumsy, or very nimble with strength of tissue paper? I know, it's D&D, and D&D often makes little sense, but this one always bothered me.
    46 replies | 1070 view(s)
    2 XP
  • Tony Vargas's Avatar
    Today, 01:37 AM
    Did you notice the remarkable visual similarity between 4e & PF1 monster stat blocks? With the shading and all? Most obvious difference was purple instead of green.
    5 replies | 307 view(s)
    3 XP
  • Tony Vargas's Avatar
    Today, 01:34 AM
    The 4e Fighter's "Combat Superiority" OA spoiled the target's movement if it hit. They're mark-punishment interrupt, OTOH, did not, but could be in response to a shift or attack that didn't normally provoke. Consensus was the features made them very 'sticky,' even by defender standards. It could be automatic when they're in the fighter's Threatened area? Haven't used feats much when...
    114 replies | 5863 view(s)
    1 XP
  • Tony Vargas's Avatar
    Today, 01:20 AM
    Yes. Play a Gangrel. Take the Flaw "Twisted Upbringing."
    77 replies | 2119 view(s)
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  • Tony Vargas's Avatar
    Today, 01:17 AM
    So we shouldn't mention the Pixie/Storm-Giant?
    110 replies | 3214 view(s)
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  • Arilyn's Avatar
    Today, 01:10 AM
    I like many things from 13th Age as well, including backgrounds, one unique thing and the escalation die. From Fate, definitely aspects. The investigative system in Gumshoe games. The character system in Robin D. Laws HeroQuest. And the passions in Pendragon
    10 replies | 388 view(s)
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  • Tony Vargas's Avatar
    Today, 12:52 AM
    It's Sisyphean, but starting with the familiar concepts of D&D, and explaining the broader alternatives in those terms, would be using it as a baseline, but not assuming it as the only thing. Maybe? There's some of that in "if you'd just master this other system and accept it's paradigm, you'd understand..." Yeah, I can't see it by those mechanisms. Arbitrarily, though, sure. Your...
    638 replies | 15944 view(s)
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  • Tony Vargas's Avatar
    Today, 12:37 AM
    Tony Vargas replied to OSR Gripes
    Well, IDK, compare a simple, iconic Orc, for instance. In 1e, it hits a stereotypical 1st level front-liner in banded/splint & shield on a natural 17, for 1d8 (4.5) damage (0.9 DPR), and as a 1 HD monster has 1-8 hps, and was AC 6. In 5e, it hits a starting-package heavy armor PC in chain & shield (AC 18) on a natural 13, for 9(1d12+3) damage (3.6 DPR - 4.05 if you count the crit on a 20, which...
    209 replies | 6355 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 10:41 PM
    So, maybe piercing just needs to be a lot worse than slashing in some way? Because that seems like a difference, there, too. (Or the versatile blades need to be pierce & slashing, vs the finesse blades being piercing?) Or... …/clearly/ what's missing is ::drumroll:: 1e AD&D style Weapon vs Armor modifiers! Yep. If finesse weapons were good vs light armor and sucked vs heavy, while...
    46 replies | 1070 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 10:20 PM
    Tony Vargas replied to OSR Gripes
    Well, they hit more often than 1e monsters at low levels (and, thanks to BA, keep hitting at least some), and have more hps of their own as you go up levels, so stick around longer, inflicting more damage... ...doesn't sound too implausible. Certainly, I haven't seen any 5e parties breezing through 21-encounter days.
    209 replies | 6355 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 09:55 PM
    Tony Vargas replied to OSR Gripes
    That's not a bad assumption, though character death is hardly unknown in D&D (to put it mildly), at some point, you reach some sort of, IDK, homeostasis, that results in PCs surviving & leveling rather than dying and being replaced. In 5e, scaling (and some class differentiation) was shifted from d20 modifiers (or targets in the case of the classic game) to hps & damage. Some of that shift,...
    209 replies | 6355 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 09:32 PM
    Tony Vargas replied to OSR Gripes
    To be clear, the balance of the turn being used in resting was the obscure rule, the d3 for 'binding wounds' during that rest was very much a variant - a Len Lakofka variant, I'd guess, at least, a lot of 'em that got heavily used in my area were his, straight from his Dragon articles. Per-hour doesn't ring a bell as loudly. Per turn, does, but I can't recall a specific example, either (also...
    209 replies | 6355 view(s)
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  • jmucchiello's Avatar
    Yesterday, 09:12 PM
    "It is most likely we will have to fight these yahoos," Zyzzy says flatly, though there is a trace of a smile on her lips. "Let's tie this one up and leave out of listening range. For all we know she has a listening device the aforementioned yahoos are listening in on." She turns to Tara, "The real question is if we really want to risk our lives trying to take possession of rather large objet...
    102 replies | 3816 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:18 PM
    Tony Vargas replied to OSR Gripes
    Not a lot more than merely setting short & long rests to different durations. You push out the time scale of the adventure. The bigger difference is table time devoted to bookkeeping, and that's not a /big/ difference, either. Again, folks played the game very differently from place to place & table to table back in the day. 5e shifted most scaling to hps, so, yeah, they balloon. ...
    209 replies | 6355 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:07 PM
    Crossposting. Let's take it to the Pedantic complaints thread, and get you some XP to go with that laugh. ;) Hey, and that explains why Gimli was so into her. Well, makes it at tad less creepy. …
    110 replies | 3214 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 07:57 PM
    Let's take it to the Pedantic complaints thread, and get you some XP to go with that laugh. ;) Hey, and that explains why Gimli was so into her. Well, makes it at tad less creepy. Edit: wrong thread... ...cross-posting...
    77 replies | 2119 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:48 PM
    Tony Vargas replied to OSR Gripes
    "Something akin to" is, I think, a pretty low bar. Admittedly, the balance of a 10 minute turn is a lot less resting than 5e's one hour. But it's still a rest, and it's still short. Some variant I vaguely recall even let that 'bind wounds' assumption heal d3 hps. Which, at 1st level, in particular, was nothing to sneeze at. Not spells in any standard class, now, but there were the occasional...
    209 replies | 6355 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 07:45 PM
    Galadriel was a gnome. :D No, really. At the risk of "well, actually'ing" you, in some of Tolkien's earlier drafts, the Noldor were referred to as gnomes. Galadriel was of the Noldor, ergo...
    77 replies | 2119 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 07:35 PM
    Well, in the sense that flames won't stop it from regenerating... ;P ...we'll see... That's an interesting question. 5e has more than a few little details lifted straight from 4e, and more than a few more re-named, bowdlerized, or otherwise reduced to an acceptable post-edition-war level. The result is /both/ absolutely nothing like 4e, and very similar to 4e. So that complicates the...
    5 replies | 307 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:15 PM
    Tony Vargas replied to OSR Gripes
    Not a great point, actually. Old-school did actually have something akin to a 'short rest.' Play progressed in 10-min 'turns,' and if a combat didn't take 10 rounds, the balance was assumed to be spent resting, binding wounds and repairing gear. And, recovering hp & spells 'overnight' is a mere simplification of the complicated rules for recovering spells (requiring anything from 4 to 8 hrs of...
    209 replies | 6355 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:06 PM
    Nope. The readied character would have to either move ahead of the one he was trying to move with, then ready, or take the readied action and move only 30' to the other's 60. To be fair, Delay doesn't do it, either, the other guy moves, /then/ you move right after. It's one of those things you just need to common-sense hand-wave. (sorry, I forgot the point of the thread there for a moment) ...
    110 replies | 3214 view(s)
    2 XP
  • Blue's Avatar
    Yesterday, 05:47 PM
    Back in the time of one of the TSR-edition D&D editions they came out with this in Dragon magazine. It worked well from traps and such, but it made some general environmental hazards impossibly deadly. If we're already accepted the game assumption that you can be hit several times by a battle axe, roasted by a dragon, and you're still fighting, then the realism of a 40' fall from failing a...
    110 replies | 3214 view(s)
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  • Blue's Avatar
    Yesterday, 05:43 PM
    I am as well in 5e. I was more saying that I enjoyed that there was that guidance in which way to make ruling which could have been helpful.
    76 replies | 1577 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:41 PM
    While I don't disagree that a wizard could learn magic & have his spell book while remaining ignorant of Arcane lore outside the practical necessities of his trade, I can't agree that opens up a wide variety. The wizard is a bookish, Vancian/Hermetic magic-user, no matter how you tweak or polish it. Casting arcane spells without all that training and that spellbook was broken out to the...
    65 replies | 1685 view(s)
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  • Blue's Avatar
    Yesterday, 05:39 PM
    Not unless one of the characters gives up all of their actions. Try you and a friend (or several) walking down a street while each doing something. It does not require that everybody but one give up all of their actions to walk in a line. See also: marching band. (Taking an action for CHR (Perform).)
    110 replies | 3214 view(s)
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  • Blue's Avatar
    Yesterday, 05:35 PM
    The studs make catcalls at the elves (can't tell what gender they are, so whistle all) and flex. A lot. Oh wait, wrong context.
    110 replies | 3214 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:29 PM
    Yes, there's several examples where the effect or hit line just creates an 'area' and avoids the Zone keyword.
    115 replies | 4795 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:28 PM
    Heh. Who can forget those iconic gnome characters in LotR…? What were their names again? That's probably a big part of it, yes. Any race other than human can tend to fall into racial stereotypes, the character becomes about the race (either conforming to or challenging stereotypes), rather than about the character.
    77 replies | 2119 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 05:19 PM
    Blue started a thread Finesse rebalance
    In another thread there was an aside about rapiers, with part of it being: So I started to write up a serious reply about how it's not that they were perfect, but that others were not: First thing I realized is that I was derailing a thread, so I didn't post it. The second thing is that the comment about how finesse is such a game changer compared to other keywords has a lot of...
    46 replies | 1070 view(s)
    5 XP
  • Ralif Redhammer's Avatar
    Yesterday, 04:58 PM
    That’s how I took it. Will Byers went through some terrible trials those last two seasons. Also, he’s switched from being a player to being a DM. After being trapped in the Upside Down and then possessed, he’s probably in need of some sort of control in his life, someplace safe. I thought the passing of the red box to Erica was very sweet.
    49 replies | 1813 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 04:51 PM
    One concept from an earlier edition of D&D was specific overrides general. If that's the case, the specific of the spell returning at 1 HP should overcome the general rule that HPs can not exceed max HPs.
    76 replies | 1577 view(s)
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  • Blue's Avatar
    Yesterday, 04:48 PM
    The impossibility of "he and I move while staying together" in combat. Taking out the delay action just made some simple concepts impossible. How the skill system enforces certain divisions. For instance, mechanically I can't model a character who is good at interacting with high society, from gossip to blackmail to formal dancing to heraldry, but are lousy at the same times of interactions...
    110 replies | 3214 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 04:48 PM
    I like gnomes, but this is definitely a problem. There’s such a palimpsest of identities to the gnome that it can be hard to say what a gnome actually is. As to race mattering in my campaigns, I think much of that falls to the player. Is the player really into their dwarven identity or is it just a collection of bonuses and abilities to them? My players definitely impact my DMing style, and I...
    77 replies | 2119 view(s)
    2 XP
  • Blue's Avatar
    Yesterday, 04:34 PM
    WaterRabbit - I do agree with your points. I just wanted to point out that XCom is a lot like D&D 4e in having a lot of "this exact square vs. that square" in terms of positioning, cover, line of sight and effects. It needs a high level of precise, tactical control even if the system is less complex. I'm not saying this to refute your point, just mentioning that example has some differences...
    38 replies | 1363 view(s)
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  • Blue's Avatar
    Yesterday, 04:30 PM
    PoE2 changed the spell system from the original PoE to all spells refreshing after each combat, so it wasn't a problem if the AI burned through spells in an encounter. The original PoE had spells recover on a (long) rest like D&D, and there real time with AI was an issue - either you let the AI use them and would burn through them quickly, or you didn't in which case it was effectively turn...
    38 replies | 1363 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 04:28 PM
    Also when I first went off to college. I went to a place where I knew absolutely no one. Nevermind that playing D&D would probably have helped me make friends, for I was terribly shy at that point in my life. In the last two years, I started running an AD&D game back at home during the summer and had a lot of fun. A bunch of my fellow musicians all discovered that we used to play D&D and...
    19 replies | 496 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 04:25 PM
    I want to give examples from Pillars of Eternity and Pillars of Eternity II: Deadfire. While not D&D, they were of similar concept. They were real time with AI and pauses (including auto pauses). In PoE, I found that if I let the AI use limited resources like spells, they would use them up in ways I disagreed with. If I didn't let the AI use limited spells (and the like), then easy/trivial...
    38 replies | 1363 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 04:06 PM
    I have brought that up as one of my possibilities, but it means the revivify would have worked. So I think we can guess your DM's interpretation already. BTW, this is a fascinating question in general where it lies between multiple rules. There have been a bunch of answers that I've gone "while that's not how I would rule it when running, I would definitely accept that as a player" - there's...
    76 replies | 1577 view(s)
    2 XP
  • Blue's Avatar
    Yesterday, 04:02 PM
    I think it's worth a quick player-to-DM discussion. "We have a player who is sitting out unable to play until this is resolved. Is there a viable solution to this what is within our character's reach? We don't want to know what it is, just that the player is sitting out forever / a long time / multiple of sessions where it's better if they just make a replacement character." Just...
    76 replies | 1577 view(s)
    2 XP
  • Blue's Avatar
    Yesterday, 03:52 PM
    These aren't apples to apples at all. If a core wizard casts all of their spells and the next day wants their same adventuring list, they spend zero time. With yours it's every day when renewing spell cast. These both do help some, thanks for pointing them out. The first because if you assume that you won't have more than 2 or so encounters before you can find 5-10 minutes safe then...
    13 replies | 398 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 03:04 PM
    No, "we" are explicitly not trying to discuss the math professor. Some posters are trying to shrink the argument to just that. What we are talking about all charactgers who take the wizard class, since that's what a change to the class would affect. The studious professor of magic (who has proficiency in Arcana) is one but also the young wizard who's self-taught and is still figuring it out...
    65 replies | 1685 view(s)
    2 XP
  • jmucchiello's Avatar
    Yesterday, 02:05 PM
    So the scary sounding drink was actually the low alcohol option. Dorana awakes in the morning and get ready to travel. She heads down to the common room looking for breakfast.
    58 replies | 2361 view(s)
    0 XP
  • Fanaelialae's Avatar
    Yesterday, 11:35 AM
    Arcana =/= spellcasting. Otherwise I could pick up Arcana for my fighter and cast wizard spells. It's the difference between theoretical knowledge and practical understanding. In RW terms, the difference between understanding a concept in physics and performing a rote experiment that demonstrates that concept of. There are far fewer of the former than the latter. Many wizards will be...
    65 replies | 1685 view(s)
    0 XP
  • Fanaelialae's Avatar
    Yesterday, 11:00 AM
    I could see granting the skill as part of the feature that builds off it. I don't see any reason to grant it a level 1 though.
    65 replies | 1685 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 07:17 AM
    Sure. Anything other than human and race tended to loom large. You could always shunt elves & gnomes and the like into some fey Otherworld.... Yes, like 4e which made gnomes fey (and, briefly, monsters) and introduced the Feywild (IMHO, it replaced the classic Ethereal, or you could say the Shadowfell merged it with the plane of shadow). The game presents tons of races, but unless you...
    77 replies | 2119 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:58 AM
    They're supposed to be examples of nitpicking over small details, rather than real problems like... ... unlikely to qualify as pedantic, unless you mean it ironically... Nope, that sounds serious. Totally off topic. ...to try to get back on topic, why is it called Faerie Fire? Everywhere else the game used American spellings. Why not Fairy? Was Sustare just being pedantic?
    110 replies | 3214 view(s)
    2 XP
  • Tony Vargas's Avatar
    Yesterday, 03:26 AM
    It seems to me that, unless you want to "punish" lack of system mastery, you'd give a class with an ability that directly built on a skill that skill, up front, and if a sub-class had such an ability, make the skill in question a preq or perk of the subclass... ...But I don't feel like 5e design was nearly that exacting.
    65 replies | 1685 view(s)
    1 XP
  • Fanaelialae's Avatar
    Yesterday, 03:10 AM
    If that's how you feel you can swap Arcana for a different background skill. If I disagree I can not swap. Win win.
    65 replies | 1685 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 01:17 AM
    possibly on the theory that defense style stacks with all the others?
    106 replies | 2230 view(s)
    2 XP
  • Tony Vargas's Avatar
    Yesterday, 01:11 AM
    I'm sorry, we can't accept that answer, we were looking for silly, pedantic, complaints. Thank you for playing, and enjoy a selection of your choice from the free offerings on DMsGuild, as a parting gift. They're monotremes? Do the males have a /venomous/ calcaneus spur? Like vision, but in the dark, instead of the light.
    110 replies | 3214 view(s)
    0 XP
  • Arilyn's Avatar
    Yesterday, 01:06 AM
    Dark old days of 3e seems a little extreme. Makes it sound like players were floundering around in the dark ages, until the glorious renaissance of 5e.:) 5e is fun and is way easier to GM. I appreciate that. On the other hand, it's a little to safe? Homogenous? Bland? Not sure. I miss things like mummy rot, and scary poison. Too many things were also sacrificed for simplicity. And way too many...
    114 replies | 5863 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 14th July, 2019, 11:37 PM
    Some players might. Others will mysteriously change characters at some point. But, more typically, campaigns will just wrap at some point after the system starts to fall apart.
    16 replies | 513 view(s)
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  • Tony Vargas's Avatar
    Sunday, 14th July, 2019, 10:40 PM
    Well, sure, balance falls appart by the time you've covered even half that. ;P And, it's not a new problem. The classic game always had a narrow sweetspot that didn't extend past name level. So, when making 3e research showed not much play beyond 10th, so why bother balancing It? 1-20. There's no good reason to present dysfunctional levels of play.
    16 replies | 513 view(s)
    1 XP
  • Tony Vargas's Avatar
    Sunday, 14th July, 2019, 10:01 PM
    The original Fantasy Hero (1985) had the "Delayed" power modifier to do exactly that. D&D went from the "memorized" rubric to "prepared" a long time ago. Since 3.0, at least, though it might've been floated long before that.
    13 replies | 398 view(s)
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  • Tony Vargas's Avatar
    Sunday, 14th July, 2019, 09:03 PM
    Brief side observation/perspective: Even just being able to model a valid genre character concept is still a challenge RPGs aren't exactly all up to, even though some have been doing it for a long time. Even if that were true (D&D class & alignment, among other things, do put constraints on PC personality), it wouldn't be comparing Exalted to D&D, but Exalted to freestyle RP.
    638 replies | 15944 view(s)
    0 XP
  • Arilyn's Avatar
    Sunday, 14th July, 2019, 06:59 PM
    I'll answer. Paizo does not expect to recapture the eminence of PF1 because that was an unusual situation. Pazio knows trying to directly compete with WOTC is foolish. They have updated their game, because 1st edition is old. The panic coming from PF fans is normal. There has also been a lot of excitement. Copying 5e would be a big mistake, as there is already a hugely popular 5e out there with...
    114 replies | 5863 view(s)
    2 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 05:39 PM
    I'm not quite sure how this works in practice. Can you walk me through this. Say I'm a 6th level wizard. IF I want to cast spells quickly I need ot pre-cast them. So is this mean at some point actually picking a number of spells and taking time to cast them? Does that mean ahead of time I think of what I could want to do with my slots and pre-cast? If I may want to cast Lightning Bolt...
    13 replies | 398 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 05:15 PM
    Wow, that's an interesting place. I'm think about this both as if I was DMing this party and as RAW as I can get, which sometimes don't line up. The reduction in max HPs continues until a long rest. RAW, a dead character can't take a long rest. But then RAW there's a question if the object (body of the dead character) is a valid target anymore for the HP drain. (Note that the buried & rise...
    76 replies | 1577 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 04:37 PM
    Welcome to the forum, but that was not the most impressive first post. It ignores the bolded and large beginning of the post: This was saved when the WotC forums shut down is 2015. It has not been taken over by the owner and Mistwell isn't trying to claim RhaegarT's work as his own and update it. Tidal Wave came out in Xanathar's Guide to Everything that was published in 2017, would...
    53 replies | 1412665 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 04:16 PM
    I'd go for 1-12 and then something high, with more of a focus on levels 3-11 and something in tier 4. If you're looking for as pared down as possible, I'd look 3-5, 8, 11, 17 and 20. Levels 1-12 cover most games, but many of the games I've been in have either accelerated advancement until 3rd or 5th, or started at those levels instead of 1st. Levels 5 & 11 are power bumps for...
    16 replies | 513 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 03:59 PM
    In the context of the game we are speaking about. Proficient in a skill explicitly means getting to add your proficiency bonus to the ability check. It is not connected to being "good" at that. I can have a penalty STR modifier and be proficiency in Athletics - I'm still not good at it even with proficiency. I can not have proficiency and have a large bonus from an ability score - I'm...
    65 replies | 1685 view(s)
    0 XP
  • Fanaelialae's Avatar
    Sunday, 14th July, 2019, 11:45 AM
    I strongly disagree. Dictating character identity can be okay, if that's the kind of game you're going for. For example, in Silent Titans, you roll on a chart to find out which pre-gen you'll be playing. No player choices necessary. However, 5e isn't that type of game and it offers a flexibility that games with simpler character creation/selection may lack. Who's to say that my wizard...
    65 replies | 1685 view(s)
    1 XP
  • Tony Vargas's Avatar
    Sunday, 14th July, 2019, 03:39 AM
    I've never glanced at Exalted. All I've heard about, 2nd-hand, is that it was WWGS's ST-like stab at fantasy, the PCs are demigods, and most of all, in a very derogatory way, that it's wild, over-the-top superheroics. "...then you might as well be playing Exalted!" Like it was the RPG equivalent of Godwins Law or something.
    638 replies | 15944 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 14th July, 2019, 03:10 AM
    Tony Vargas replied to OSR Gripes
    Nothing can stop a DM from house ruling, or, y'know, just running a different system, but a system might not present as much perceived need or opportunity to do so. And, a system can set the stage for players to enthusiastically accept or violently resist outright house-rules or even any deviation from RAW orthodoxy. Objectively, sure, but when are these things ever objective? ...
    209 replies | 6355 view(s)
    0 XP
  • Fanaelialae's Avatar
    Sunday, 14th July, 2019, 03:06 AM
    I think it's fine. IME, a wizard without Arcana or a ranger/rogue without Stealth is a rarity. In these cases, simply ask the player why their character never learned this core skill. It's likely that their response will be something you can incorporate into the game down the line. As for rangers and rogues having features that interact with skills they might not have, I think that's fine...
    65 replies | 1685 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 03:03 AM
    On additional thought, I think you absolutely missing the role of backgrounds in D&D 5e. Backgrounds are what you spent your time doing, and have mandetory skills. If you were an acolyte, you learned Religion. Some have been called to their gods without having gone through a formal process with a church. They may be blessedly devout without being a student of comparative religion. A sage...
    65 replies | 1685 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:52 AM
    There is, and hard-coding skills actually make characters less on target. Having mandatory skills to flavor the character "appropriately" does the exact opposite in actual play. Right now you get your background skills and choice of other appropriate skills. However, if you have overlap, you can then pick any skill. Let me repeat that: a required skill, going with class-thematic...
    65 replies | 1685 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:47 AM
    So, you deny the possibility of a character who is naturally good at Arcana (high Intelligence) but not trained in it (unproficient)? Not a sorcerer, who casts from natural talent, but a wizard who is bright but not classically trained and is having to figure out the formal parts of it as they go along. I'm sorry to tell you that there are plenty of stories with main characters who fit this...
    65 replies | 1685 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:08 AM
    If you're a heretic you're not alone. Well, to a point. There are some skills that aren't often useful duplicated. If one player has a great survival, it's not often the second-best-by-far survival comes into play. But for other skills, I'm with you. Having a decent chance to climb, to escape from a grapple, or not get surprised is actually pretty dang useful. To talk when you party...
    65 replies | 1685 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:00 AM
    My first thought it that you can have those skills already from a background. The rule in the PHB about duplicate skills between background and class is that you can pick any skill. So a required skill in a class actually means that you can pick ANY skill instead of just skills on the class list. Meaning that required skills can actually dilute having appropriate skills by allowing off-list...
    65 replies | 1685 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 14th July, 2019, 01:05 AM
    In a fanstasy sub-genre with magic as pervasive as D&D, in which the Fighter has a spell-casting sub-class, sure it is. That's the point: to have a lead-in to EK.
    106 replies | 2230 view(s)
    3 XP
  • Tony Vargas's Avatar
    Sunday, 14th July, 2019, 01:04 AM
    He can take the post of "Sailing Master," subordinate to the captain, even a warrant officer, but with all the skills to run the ship. ("Master & Commander" like the movie is when an officer below rank of Captain acts as both highest-ranking officer and sailing-master for his ship. Maybe that's what this guy was before the PCs took over?) Lol, she can still be the Captain, make with the...
    2 replies | 164 view(s)
    1 XP
  • Tony Vargas's Avatar
    Sunday, 14th July, 2019, 12:50 AM
    Oh, religious-zealot knight-in-shinning armor w/supernatural divine powers is a narrow concept, even w/o the old LG-only*, it's just familiar and spot-on enough that it's understandable devoting a sub-class or class to it.
    352 replies | 12033 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 11:42 PM
    doctorbadwolf... thanks, I think? ;)
    106 replies | 2230 view(s)
    1 XP
  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 10:24 PM
    I couldn't quite recall if there was or whether it was "pick something else" or "just ignore it" (in essence lose a skill). But, given that there is, it doesn't mean someone didn't think "oh, if I hard-code this, there could be a collision..."
    65 replies | 1685 view(s)
    0 XP
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About Blue

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Date of Birth
September 7
About Blue
Introduction:
I like heavy RP, shades of gray campaigns, both to run and play in.
About Me:
I was an orphan that was raised by wolves in the sentient forest primeval. Later I found out that my father was a god. I only roll 20s. Fnord. I write award winning arias to be sung in languages I have designed. I DO NOT sparkle in the sunlight. I have climbed K2. Uphills, both ways, in the snow. I don't always drink beer, but when I do, it's --- URK.

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Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.

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USA
Game Details:
Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.
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Tuesday, 16th July, 2019


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Wednesday, 10th July, 2019

  • 02:30 AM - DMMike mentioned Blue in post Help Reading Dice Pools
    The problem is with a dice pool where you care about the numbers, not the total. In Exalted, for example, you don't care about the total, you care about the number of dice that roll 7 or higher - each die that is a 7 or higher is a "success". And you care about the number of 10s on top of that because 10s count for 2 successes instead of 1. And you might care about the number of 1s that show up because if you get no successes at all and roll at least one 1, then you botch (though if you somehow manage that on 40 dice then you are having a real bad day). Oh, well then I'm with Blue: that's just poor design. The game isn't scaling well when you're spending your time reading dice instead of role-playing. But since that doesn't solve OP's problem... Still: don't. :) Since you have to beat a number of successes (guessing here), divide that number by 10. 4. 2. Whatever gets you closer to a number of dice you're comfortable counting, and preferably results in an integer. Divide the number of dice you're allowed to roll by that same number, round up since your GM is a nice guy, and have at it.

Saturday, 22nd June, 2019

  • 12:54 AM - FrogReaver mentioned Blue in post Another attempt at fixing the -5 / +10 issue
    It sounds to me like the calculation you are talking about likely had 1 to many assumptions in it. There is no way to know what distribution of AC's a player will face in a given campaign. As such I would question the assumptions of any math conclusion drawn about which is better or which is worse. That said, the general principle you talk about is always going to hold - there will always be a breakpoint where using it more often for less damage will be more beneficial than using it less often for more damage. The question is where is that breakpoint and do reasonable distributions of AC's for s given level hit that breakpoint. Blue - I created a simple excel sheet that can take into account: 1. Number of attacks made at various AC's 2. Always making the optimal choice between using the -0/+0 and the -2/+4 or -0/+0 and the -5/+10 3. (+3 attack bonus estimate for precision attack when used) 4. All variables can easily be changed manually to display most examples. In my case I used a level 5 fighter with defense style and a great sword. The sheet calculates DPA. It turns out that for an equal weight in all AC's 11-20 that the -5/+10 wins out. For more of a bell shaped distribution on AC 11-20 the -2/+4 wins out. With precision attack the -5/+10 wins out. Etc. That's at level 5. By level 20 even on the bell shaped distribution the -5/+10 wins handily. If I skew the distribution more toward 18 AC and leave out all enemies with AC 13 and below the -5/+10 still wins out at level 20.

Friday, 21st June, 2019

  • 04:48 AM - FrogReaver mentioned Blue in post In-Combat Healing: How and Why?
    Blue Forgive me, but I need to reorder your comments to make a point At many tables death happens rarely enough that it's better to prioritize your healing resources in order to minimize offensive actions lost (to kill the opponent quicker and reducing the chance of death) rather than spending actions overhealing to prevent it from happening. 1. Death is rare. Agreed. 2. You suggest we should minimize offensive actions lost. Why do you suggest that? To reduce chance of death. -I partly agree. We want to reduce the chance of death. -However, I contend that if death is so rare that healing (using my tactics) isn't worthwhile then death is also so rare that trying to minimize offensive actions lost in order to reduce chance of death isn't worthwhile. But since you agree that reducing the already small chance of death by minimizing offensive action lost is actually worthwhile then you should also agree that minimizing the small chance of death by healing (using my tactics) is a...

Saturday, 27th April, 2019

  • 07:08 PM - Ark the Pie King mentioned Blue in post Way of the Pistol Monk. Is it balanced?
    Blue, The monk already gets a save-or-die power baseline. It's Quivering Palm. I can understand the rest of that though, for sure. Too bad, I really like it thematically. I might take a crack at writing something myself, I'm not sure. I've kind of fallen in love with the concept at this point. It's a lot more interesting than playing a Ranger which was my fallback lol.

Tuesday, 23rd April, 2019

  • 10:10 PM - lowkey13 mentioned Blue in post Poll - Best Old School Starting Adventure to Run for Teens
    Heya, So, due to popular demand here in the Stately Pleasure Dome of Xanadu, I've been thinking of running an old-school, AD&D (1e) campaign for a group of teens (7th/8th grade) who are already familiar with 5e. Before getting to the poll, though, I'd like to remind everyone that the people on this forum are AWESOME and AMAZING! When I sent out a request for information earlier, not only did fellow forum denizen Blue respond, he helped out by going above and beyond the call of duty. Thanks to Blue, this campaign/ersatz attempt to learn Gygaxian vocabulary will be getting off the ground! Thank you, Blue! So anyway, I'm thinking of building up to X4/X5 (as I haven't run those in ages), but I'd like to start them at first level. We are playing standard rules, but can use the B (basic) modules. I am including modules that I can and would want to run, but I am NOT including B1 and B2 since I just ran the 5e Goodman Games versions of those to try out a few months ago. So, what say you all? What is the ideal starting adventure? Choices- B3 (Palace of the Silver Princess) B4 (The Lost City) B5 (Horror on the Hill) N1 (Against the Cult of the Reptile God) T1 (The Village of Hommlet) U1 (The Sinister Secret of Saltmarsh .... THE ORIGINAL!) What say you? Explain in the comments!
  • 08:24 PM - vostygg mentioned Blue in post [GUIDE] I Fought the Law and Won: The Rogue Guide
    ...er DPR at all levels if you ignore the possibility of BB's secondary damage, significantly so in Tier 1, but by the time BB starts to scale, the gap is pretty small as a share of the average damage; small enough that IMO the combination of the control effect and being able to do something else with your bonus action is well worth it. Example TWF (level 5) Main Hand (base damage): (1d6 + 4) * 0.6 = 4.5 Main Hand (crit damage) : 1d6 * 0.05 = 0.175 Off Hand (base damage) : 1d6 * 0.6 = 2.1 Off Hand (crit damage) : 1d5 * 0.05 = 0.175 Sneak Attack (base) : 3d6 * (1 - 0.4*0.4) = 8.82 Sneak Attack (crit) : 3d6 * (0.05 + 0.4 * 0.05) = 0.735 Total: = 16.51 Thanks for cross-checking my work, @Esker I actually agree with your computation for sneak attack crit damage, since it corresponds with the observation @Blue made, which is that most people are likely to apply Sneak Attack damage the first time they hit. When I adjust my math to use your computation instead of the one I was using (i.e. 3d6 * (1 - 0.05 * 0.05), this is what I get: ------------------ Rogue 20 TWF - DPR ------------------ Level 1: 9.54 Level 2: 9.54 Level 3: 12.72 Level 4: 13.32 Level 5: 16.51 Level 6: 16.51 Level 7: 19.69 Level 8: 20.29 Level 9: 23.47 Level 10: 23.47 Level 11: 26.66 Level 12: 26.66 Level 13: 29.85 Level 14: 29.85 Level 15: 33.03 Level 16: 33.03 Level 17: 36.21 Level 18: 36.21 Level 19: 39.40 Level 20: 39.40 I also looked over my math for the Booming Blade DPR and realize that I had a copy-paste error. Here is the updated table, which very likely corresponds with what you were seeing: ---------------------------- Rogue 20 Booming Blade - DPR ---------------------------- Level 1: 7.00 Level 2: 7.00 Level 3: 9.27 Level 4...

Tuesday, 16th April, 2019

  • 03:42 PM - Laurefindel mentioned Blue in post Musing on some variant and homebrewed rules: feedback and insight wanted
    Oooooh, I had forgotten about hit dice Blue There’s is also a possibility to expand on the hit dice mechanics, like spending a hit dice to heal an exhaustion level on a short rest. I’m not looking for extra HD use for the sake of extra HD use only, but there is wiggle room in the system there IMO if I need it.
  • 02:27 PM - Celebrim mentioned Blue in post Vampire's new "three-round combat" rule
    Blue: So, I'm going to cut to the chase and say that I think based on that response we are largely in agreement about things, and that the real crux then is "How do you go about achieving the desired result?" And there are two camps about fixing this problem. One camp is that, if this is a desirable result, then you should achieve it by application of narrative force. That is to say, by rules or rulings or narration, the GM should tell the players that the desirable thing has happened and that the game should explicitly empower the GM to do this, because it is desirable. The "three round" rule we are discussing is one example of this application of narrative force. The problems that I see in this camp are many. One is that it requires a high degree of spontaneous imagination and foresight. The GM is required to in the midst of the stress of running a session also invent imaginative and creative things to happen which lead to further creative and imaginative things. This is hard...

Monday, 8th April, 2019


Monday, 4th March, 2019

  • 10:15 PM - ContrapuntalAnt mentioned Blue in post [GUIDE] So art lies hid by its own artifice - an artificer guide
    ...e from playing ANY combination if that's what they want to play. This is my subjective opinion on the efficacy, primarily in mechanical terms, of the options available. This is a RPG, and the most important part is to have fun. I apologise for giving an impression that different in any way from that, and will make that clear at the start of the first post. 3. To that end, I will change the red criterion from "avoid at all costs" (wording taken from other guides) to a different descriptor. On reflection that is horrendously negative wording. 4. There are undoubtedly other parts of the guide which are currently deficient. Hopefully I will address these parts in due course, but in the meantime do feel free to continue to identify them. But could you perhaps start with the assumption that I am creating this in good faith? While I fully and truly appreciate the content of your critique, it was posted in what came across as quite an acerbic tone. Apologies if I have misread that. Blue: thank you for the continued commentary/additions! I don't have time (/energy, long day!) to go through those numbers at the moment, but it's always good to get some quantitative analysis for those who like comparing that way :)

Sunday, 3rd March, 2019

  • 12:38 AM - Ash Mantle mentioned Blue in post Swordlord [Fighter Subclass, PEACH]
    ...ur different pools, based off important ability scores, refreshing on any rest, means that you will never really run out. It's not very 5e in execution. I'd change it like this: Parry - use as often as you want, remove usage limits. For others - you gain a pool of (hmm, what to call it? Shift? Momentum?) equal to Proficiency plus the higher of your STR or DEX modifiers per long or short rest. This is higher then you had - going from ~5 (at 3rd) to 11 (@17th) instead of ~3 to 5. Costs will reflect this. Riposte costs 2*. Projection of Blades costs 1 per attack. One With the Blade costs 4. * Riposte is like a Battlemaster that just uses a single maneuver, but it's one of the better maneuvers. Having that doable many times per short rest on top everything else would be a huge swing in DPR, more than . So a cost of 2 - still can been done a lot, but not out-doing the battlemaster plus doing lot else. Now it's a real cost if you want to spend. Thank you very much, Blue, for your amazing critique and analysis! It's really much appreciated and has really been very helpful to me, especially to my first instance of creating a 5e class! Yeah, good point on extending out the flavor, I'll need to write more fluff and have it integrate more into the theme of the Swordlord and what their training regime and always constant need to duel have effectively produced. The misty step bonus action is also a good one, another idea was to also be able to extend the reach of the weapon within those class features, though that may also be too strong. What do you think? Yeah, I'll need to think of a more consolidation of resource pools so that they don't key off too many disparate aspects. Your idea of a shift or momentum pool to use their abilities from is a good one. I was actually thinking of having their bonus Strength modifier to Initiative to effectively come into play at 3rd level instead, being more in line with other classes and subclasses that get...

Wednesday, 27th February, 2019

  • 04:29 PM - Ratskinner mentioned Blue in post Why the hate for complexity?
    I'd agree with both Blue and Flexor the Mighty!. I mean, when I was young, I got into game complexity a lot. But I think it was barking up the wrong tree from the goals of play for which I come to an rpg. I'm perfectly happy to play a complicated war or battle game like SFB, even. I think there's definitely a place for complicated rules for competitive environments. However, that's the long way around for a game that's trying to create an interesting story. (And not all gamers come to rpgs for that purpose, either.) And honestly, that's why I come to play an rpg. I think, in a historical sense, a more fundamental problem is that traditional rules are not geared towards "story" at all, so much as they are geared toward a very loosely-drawn idea of "simulation" of a fantasy world.* So, this leads to "fudging" rolls and rules. I mean, you can't have the people who were prophesied to save the world in episode 1 get eaten by a randomly encountered Troll in episode 3....so, if I'm going to be fudging rolls, why...

Saturday, 23rd February, 2019


Sunday, 27th January, 2019

  • 05:11 PM - FrogReaver mentioned Blue in post Looking for math: Halfling Lucky vs. Elven accuracy
    @Blue I did the calculations and it looks to me like you have 2 scenarios 1. The +1 Dex from Elven Accuracy increases your dex mod to the same bonus the +2 would In this case elven accuracy is better against all AC values and climbs to a 21% more damage against AC 20. 2. The +1 Dex from Elven Accuracy doesn't increase your dex mod to the same bonus the +2 would. In this case halfling's with lucky are better across all AC's. They are better against lower AC's than higher ones. The relative damage increase climbs to 9% more damage against AC 11. (All this was without factoring in critical hits) Elven accuracy makes critical better and the margin that the halfling is better in case 2 is so razor thin for most ac values that after the impact of the critical hit is factored in I expect Elven Accuracy to slightly lead across most AC values except the lowest. Comparing to a build that just has advantage the halfling lucky and advantage build only increases your damage output by 1%-4% ac...
  • 02:39 PM - Fevvers mentioned Blue in post [GUIDE] Raven Soul : thematically optimising Shadow Blade for insane damage
    Blue & RogueJK These are both enviably excellent builds! I hadn't thought of going Celestial - interesting idea! Getting Revivify at 6th level is awesome and you've built up the SB damage beautifully. Very nicely balanced! When I'd been considering Warlock, Hexblade seemed to be the logical choice. I like how you've got the Extra Attack in. For quite a while I tried to shoehorn this build into Obliza's outstanding Sorlock build, indeed that was the initial inspiration for it, substituting SB/BB for EB/Hex. It just sort of grew from there. Oh yes, the Bladesinger+ builds - so seriously crunchy! I love how you've reached 20 DEX at 8th, and taking Tough at 10th alleviates the Bladesinger glass cannon problem, and at a reasonable stage in the character's adventuring life! I have a Paladin 2/Bladesinger x character, who attempts to force the SB/BB opp attack by sticking close to an opponent and Smiting. She's a bit of a beast... thematically I treat her as though she has taken an 'O...

Saturday, 26th January, 2019


Friday, 18th January, 2019

  • 10:28 PM - jasper mentioned Blue in post Resurrection Complications
    I disagree with Blue about the replacement level. I would say avg of party or equal to lowest level. And dausiil I have no trouble bringing new pcs. Some times you were two days short before you fell on the nade. Aka Game Over Man. Oh the Chart I would add some bad with the good. Like vulnerability to necrotic. But nice chart except for using the second most hated die.

Wednesday, 16th January, 2019

  • 08:57 PM - TwoSix mentioned Blue in post New warlock invocations
    Breath of Night: I'd make it base level or level 5, not level 11. Brimstone: Make it also add your Charisma modifier to damage per beam, but it doesn't stack with Agonizing Blast. So you can take Brimstone and do 1d12+Cha fire damage, or take Agonizing Blast and do 1d10+Cha force damage. If you really want options of damage type, you can take both. Eldritch Chain: So that's an increase of 5% * 15-16 average damage per beam fired, so about 0.8 damage per beam. So a 1.6 DPR increase at 7, 2.4 at 11, and 3.2 at 17, that isn't tied to accuracy. Feels a little low, but it does stack with every other add-on to eldritch blast, so it's probably OK. Downside it that it makes being a hexblade EB caster even better than it already is, which doesn't feel great. Eldritch Line/Doom: I wouldn't tack too many things onto those, contra to Blue's suggestion (Sorry!). You are turning into an AoE, which means you're turning it into an auto-hit for all of those extra abilities, unless you add text that a successful save means the targets aren't repelled or slowed or any other negative effect. Even the auto at-will damage part is pretty good. Hellrime: I'd probably repeat my suggestion from Brimstone about making this an option to take instead of Agonizing Blast. This + Repelling Blast + Lance of Lethargy (XgtE) might be too good, but considering Repelling + Lethargy is already a thing, it's probably OK.

Monday, 7th January, 2019

  • 12:03 PM - 5ekyu mentioned Blue in post Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
    Blue "The article mentions failure, while the chart shows danger -- these are VERY different concepts when discussing "old school" vs. "new school". Failure is not only common in "new school", but at times is to be embraced. Because failure isn't the boolean "you're dead, game over" common to old school, but another fork of what's being told" This is to me a key element I see in many discussions along this variety and the characitures of positions presented -- way too many times it is portrayed as if character death is the only stakes. If your players and their characters are invested in the world as more than just map pins and resource modes to be harvested, there are often much more things at stake. I recall bringing an entire gaming group to tears over the death of an NPC that was an interest to my PC with an introduction letter to the characters first wife (also dead) asking her to help the new dead girl get along and so on, mentioning a few of her good qualities and rough edges, et...

Wednesday, 2nd January, 2019

  • 10:57 AM - Harzel mentioned Blue in post What solution for "Cantrips don't feel magical"?
    ...ons per day then skill slots, all the way up through 20th. Here's a breakdown I did in an earlier thread: The baseline we have from this is that casters will be mostly not-spells until double digits, and even at 20 will still have a good chunk of actions more than spell slots. Back in pre-cantrip editions casters needed to default to mundane solutions - wizards throwing darts, etc. Using mundane solutions also does not make casters feel magical. The idea of a few cantrips per day doesn't work - it still leaves mundane solutions for most actions until the highest of levels. So how do we combine the contradictory ideas that (a) at-will magic makes magic feel mundane that several people have stated, and (b) have that casters can contribute meaningfully in a magical way without having to resort to mundane actions? I don't think a direct compromise works, so what solutions orthogonal to mundane=mundane and at-will=mundane can we find? As one of the "cantrip skeptics" whom I think Blue is referencing, I'd like to chime in here with a few points. 1. For me, the primary objection to the extensive availability of at-will magic is that I cannot (or at least to this point have not been able to conceive of a way to) make it coherent with a setting that is not high-magic. 2. The fact that it (for me) debases magic by making it ordinary is somewhat a secondary concern until someone says, "Oh, but we must have cantrips so that we can do something magical every round." Accepting for a moment that casting a spell every round is necessary to 'feel magical', claiming that pew-pewing Firebolt every round satisfies that need just feels farcical to me because you have now reduced the label 'magical' to a very superficial bit of fluff. 3. As much as I would like to constructively contribute to a thread spawned (in part) in response to my own bit whining, for me it is simply not the case that my PC must be able to cast a spell every round in order to 'feel magical', and, unfortuna...


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Tuesday, 16th July, 2019

  • 04:41 PM - dnd4vr quoted Blue in post Finesse rebalance
    Not enough time at present to read through the thread, so my apologies if I am repeating anything others have already said. Finesse becomes that you use DEX or STR to attack. Damage is still STR. This weakens DEX as a do-all ability score and makes finesse less of a game changer out of the gate. So a default DEX-based rapier is inferior to a default STR-based longsword. Then we add in a Fighting Style Swashbuckler: You may use your DEX or STR for damage with all finesse weapons. If you are not holding a shield or non-finesse weapon, you gain +1 AC in light, medium or no armor. The +1 AC is to bring it up the the level of the other fighting styles, though it's a bit stepping on the Protection style. Other suggestions welcome. Rogues and Monks would get either this fighting style (which would boost their AC) or just the use DEX for damage as well, as an additional feature. A feat would also do something similar, probably as a half-feat that also raises DEX. (Note that if I wanted ...
  • 04:39 PM - DMMike quoted Blue in post Help Reading Dice Pools
    I wonder, are people ready for a game where rolling resolution is purely by a free app, that can be of arbitrary complexity like video games because people don't have to do it? (As long as the input and output are straightforward.) I was pondering a similar question: are people ready for the dice recognition software that Xaelvaen mentioned? I mean, the founding Dungeon Masters would roll in their graves at the privacy issues involved in the DM's die rolls being known, if only to a computer. But players seem to think it's cool, like they have and never will have anything to hide. :)
  • 01:30 PM - Maxperson quoted Blue in post Vancian to Zelaznian magic
    I'm not quite sure how this works in practice. Can you walk me through this. Say I'm a 6th level wizard. IF I want to cast spells quickly I need ot pre-cast them. So is this mean at some point actually picking a number of spells and taking time to cast them? Does that mean ahead of time I think of what I could want to do with my slots and pre-cast? If I may want to cast Lightning Bolt once or twice, Haste once or twice, Counterspell but likely once max, and Scortching Ray uplifted to 3rd once (for more precise targeting) or False like upast to 3rd level once that I then spend the time to pre-cast all of them at ritual speeds? (Plus all of how I want to do my lower level spells.) And it still locks me out of doing something like casting Copunterspell twice with my two 3rd level slots? It seems like the time spent pre-casting is dependant on spells in your spellbook (expanding ever level if not more from found/bought spells) times spell slots and how you might want to use them, with ...
  • 08:21 AM - KentDT quoted Blue in post Vancian to Zelaznian magic
    That's a problematic amount of flexibility. For example, there are a lot of out of combat spells that overlap what other classes do. Invisibility, Knock, Longstrider, Unseen Servant (for setting off traps), Detect Thoughts, etc. Heck, Disintegration. Being able to not only mimic much of what another single character can do, but being able to replace for multiple classes since it's any spell in your book - that really steps on toes. Add in things like regular fly spell on a melee combatant, renewed all day, regular divination, and other things of that nature can really impact the ability to run adventures. And this gets to be even more at higher levels. Imaging casting Wish to duplicate any other 8th level spell with just a minute or 2, as often as you want during the day. Cast Foresight without taking up your 9th level slot. Antipath/Sympathy - lasts 10 days, no concentration or expensive material component. How many Clone and Simulacrum spells can you cast in a day? Everyone in ...
  • 08:03 AM - KentDT quoted Blue in post Vancian to Zelaznian magic
    [QUOTE=Blue;7635193]These aren't apples to apples at all. If a core wizard casts all of their spells and the next day wants their same adventuring list, they spend zero time. With yours it's every day when renewing spell cast. Thanks, your replies are helping me to clarify things in my mind. This point exposes my thinking stuck in past editions, where it did work as I was thinking ie. if a wizard (or magic-user) cast all their spells they would have to re-memorize them the next day.
  • 04:42 AM - dnd4vr quoted Blue in post Death and 0 Max HP
    I think it's worth a quick player-to-DM discussion. "We have a player who is sitting out unable to play until this is resolved. Is there a viable solution to this what is within our character's reach? We don't want to know what it is, just that the player is sitting out forever / a long time / multiple of sessions where it's better if they just make a replacement character." Just validate that the DM does think there's a solution in your grasp, otherwise it's time for a new character for that player. The player has a second character, so removing the one from the campaign for a time, or it might end up being permanently, is just part of the game. What effect? The hit point reduction. So until you take a long rest, your hit point maximum is zero. The fact that you die when your hp max is reduced to zero is not a status effect, it is just something that happens when you get bit. You seem to be reading it as, "The target dies if its hit point maximum is zero due to this effect." But...
  • 12:40 AM - Harzel quoted Blue in post Death and 0 Max HP
    One concept from an earlier edition of D&D was specific overrides general. If that's the case, the specific of the spell returning at 1 HP should overcome the general rule that HPs can not exceed max HPs. I'm pretty sure specific beats general explicitly applies to 5e as well, since there is a section on it right in the front of the PH. However, I think that people try to apply it in cases where it really doesn't fit. Generally when two rules collide, trying to figure which is 'general' and which is 'specific' is like one of those pictures where there is a foreground/background ambiguity - the actual answer is 'neither'. In this case, one could just as easily say, "The specific circumstance of the target having 0 max HP should take precedence over the general rule about this spell returning the target to 1 HP." This is just the intersection of two sets of circumstances, neither one of which is a subset of the other - neither one is demonstrably more specific than the other.
  • 12:39 AM - Remathilis quoted Blue in post Finesse rebalance
    If you think the rapier is too good, would you use this? What does it break? (DEX-clerics?) How can we improve it? Here is the question: what problem are you trying to fix? Is the problem one about certain builds (such as rapier/shield fighters)? Is it a problem with the weapon table balance? Is it a problem with finesse being a default build for certain "skirmisher" classes (rogue, monk, ranger)? Is it a problem with certain weapons being neglected in favor of finesse weapons? Lets look at each separately. First, the weapon table is hopelessly fubar. Seriously, heavy weapons begin and end with greatsword, tridents are martial spears, rapiers are king of finesse, and there is no reason to ever use a heavy crossbow since the only classes proficient in it gain extra attacks that make it a trap option. If you're going to try to fix the weapon table by changing finesse, you are only doing one of nearly a dozen fixes needed to balance that table. Second, I have no problem with rogues, ...

Monday, 15th July, 2019

  • 10:41 PM - Tony Vargas quoted Blue in post Finesse rebalance
    Therefore the issue isn't with the rapier, it's that the longswords and other martial 1H weapons aren't d10. It seemed like they tried to balance finesse d8 and versatile d8, but versatile is so situational while finesse is such a game changer.So, maybe piercing just needs to be a lot worse than slashing in some way? Because that seems like a difference, there, too. (Or the versatile blades need to be pierce & slashing, vs the finesse blades being piercing?) Or... …/clearly/ what's missing is ::drumroll:: 1e AD&D style Weapon vs Armor modifiers! Yep. If finesse weapons were good vs light armor and sucked vs heavy, while versatile weapons got generally favorable mods, it'd all balance neatly (OK, messily) out!
  • 08:09 PM - Laurefindel quoted Blue in post What are your Pedantic Complaints about D&D?
    If we're already accepted the game assumption that you can be hit several times by a battle axe, roasted by a dragon, and you're still fighting, then the realism of a 40' fall from failing a climb check on a cliff killing you was not in genre. Nonsense! How dare you question my pedantry!!! On a more serious note, one of my actual pedantic qualms is that fantasy cities never seem to have the rural populations to support them with credibility. Oftentimes, it's wilderness, wilderness, wilderness, and BOOM! big city of 50,000. That, and the apparent lack of actual kings and feudal structure in a feudalistic-inspired game setting(s).
  • 07:18 PM - Jer quoted Blue in post What are your Pedantic Complaints about D&D?
    If we're already accepted the game assumption that you can be hit several times by a battle axe, roasted by a dragon, and you're still fighting, then the realism of a 40' fall from failing a climb check on a cliff killing you was not in genre. Oh no - we're now in the pedantic thing about D&D that I hate, which is "arguments about what hit points are". Not hit points themselves, but the arguments that they spawn...
  • 05:41 PM - Tony Vargas quoted Blue in post Required Class Skills
    Please, stop trying to pretend that there is only one type of wizard. There are a wide variety of concepts that can take the wizard class.While I don't disagree that a wizard could learn magic & have his spell book while remaining ignorant of Arcane lore outside the practical necessities of his trade, I can't agree that opens up a wide variety. The wizard is a bookish, Vancian/Hermetic magic-user, no matter how you tweak or polish it. Casting arcane spells without all that training and that spellbook was broken out to the innate-magic Sorcerer and the pact-fueled Warlock (and, without the spellbook - ie oral tradition, I guess, to the Bard). D&D has gone from one Magic-User class, to 4 fully-supported full classes - plus two new sub-classes in two formerly all-martial-all-the-time classes. They were bound to get a little narrow. I could see granting the skill as part of the feature that builds off it. As long as there's language that gives you back the choice if you /did/ alrea...
  • 05:10 PM - jaelis quoted Blue in post Death and 0 Max HP
    One concept from an earlier edition of D&D was specific overrides general. If that's the case, the specific of the spell returning at 1 HP should overcome the general rule that HPs can not exceed max HPs. I think that's a sound argument, but debatable because it is a bit of a tangle of specific and general rules. (For instance, cure wounds can't heal you above your hp max, but that is due to the general rule.) But for the purpose of this argument, I'm willing to assume that the hp max reduction takes precedence over the spell.
  • 04:53 PM - Charlaquin quoted Blue in post What are your Pedantic Complaints about D&D?
    The impossibility of "he and I move while staying together" in combat. Taking out the delay action just made some simple concepts impossible. This is entirely possible with the Ready action.
  • 12:13 PM - KentDT quoted Blue in post Vancian to Zelaznian magic
    I'm not quite sure how this works in practice. Can you walk me through this. Say I'm a 6th level wizard. IF I want to cast spells quickly I need ot pre-cast them. So is this mean at some point actually picking a number of spells and taking time to cast them? Does that mean ahead of time I think of what I could want to do with my slots and pre-cast? If I may want to cast Lightning Bolt once or twice, Haste once or twice, Counterspell but likely once max, and Scortching Ray uplifted to 3rd once (for more precise targeting) or False like upast to 3rd level once that I then spend the time to pre-cast all of them at ritual speeds? (Plus all of how I want to do my lower level spells.) And it still locks me out of doing something like casting Copunterspell twice with my two 3rd level slots? It seems like the time spent pre-casting is dependant on spells in your spellbook (expanding ever level if not more from found/bought spells) times spell slots and how you might want to use them, with ...

Sunday, 14th July, 2019

  • 09:41 PM - Introbulus quoted Blue in post [GUIDE] Power Overwhelming: A Sorcerer Guide
    Welcome to the forum, but that was not the most impressive first post. It ignores the bolded and large beginning of the post: This was saved when the WotC forums shut down is 2015. It has not been taken over by the owner and Mistwell isn't trying to claim RhaegarT's work as his own and update it. Tidal Wave came out in Xanathar's Guide to Everything that was published in 2017, would most definitely not be there. Nor would any of the other XGtE spells that Sorcerers get, a fairly large list which you missed in your criticism. Alternately, if you looked at the Google Docs version, which is getting maintained, you will notice that Tidal Wave is listed: Regardless of the history, a more positive introduction to the community would be "Hey, I noticed this spell isn't there so here's a write-up and a rating so we can improve this". Community feedback is common, take a look at the various guides here. As it is, it comes across as bragging that the only reason you bothered to create ...
  • 05:10 PM - BlivetWidget quoted Blue in post Required Class Skills
    In the context of the game we are speaking about. Proficient in a skill explicitly means getting to add your proficiency bonus to the ability check. As hard as you're trying to be "right on the internet", nobody in this thread is confused about the DnD mechanical implementation of proficiency. We're trying to discuss what it would even mean for someone to devote their life to being a math professor, being good at it, and somehow never becoming skilled at math. As others have rightly pointed out, it's a bit nonsensical. That's the premise of this entire thread, in fact, so I can't discern what sets you off against my comments in particular. If you don't like the idea of inherent class features, you may as well get angry that wizards have predefined numbers of spell slots and complain that it holds you back from playing a very specific, suboptimal, theorycrafted wizard you dreamed up that you feel has more flavor than the wizard-as-described in DnD lore.
  • 04:17 AM - 77IM quoted Blue in post Required Class Skills
    Let me repeat that: a required skill, going with class-thematic background that already grants it, means that instead of picking from the class list of appropriate skills, the player can instead pick from any skill, which includes a lot that are less appropriate. You can already run into this in 5E, since officially you pick class skills first, and then if you pick a class-thematic background, it's very easy to double up on skills and wind up picking from the full list. Plus you can customize backgrounds to include whatever skills you want (you have to justify it somehow as part of your "background," but it's usually not too hard). So the reality is that characters pick 2-4 class skills plus 2 skills from the whole list, and I don't see how things are really any different if you also give some classes a free skill or two. It would be similar to playing a race that grants that skill.
  • 03:48 AM - BlivetWidget quoted Blue in post Required Class Skills
    So, you deny the possibility of a character who is naturally good at Arcana (high Intelligence) but not trained in it (unproficient)? Not a sorcerer, who casts from natural talent, but a wizard who is bright but not classically trained and is having to figure out the formal parts of it as they go along. I'm sorry to tell you that there are plenty of stories with main characters who fit this archetype. I am not sorry to tell you that this narrow and restrictive viewpoint of what makes a valid concept for my character is not supported by the rules. I'm sorry to tell you your interpretation of proficiency is flawed ;). You don't have to be classically trained to be proficient, you just have to be good at something. Check your dictionary.

Saturday, 13th July, 2019

  • 10:06 PM - nobody69.420 quoted Blue in post Monk Tortle
    So, for example, every elf in a martial class (and some others) deserves a freebie because their elven weapon training overlaps? If I multiclass into a class that grants armor/weapon proficiencies (all but sorcerer & wizard), should I be expecting a "make-up" bennie for already having them? It's a conscious choice just like my race/class combo. I see your point, but there is a large difference between armor and weapons. While you can only have proficiency in three different types of armor, you can have proficiency in any weapon. Also, none of my players expect a "make-up" for wasted features, but since they only decide class and race (they're new to D&D), I feel obligated as DM, and as the creator of their characters, to make their characters as good as they can be.


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