View Profile: Blue - Morrus' Unofficial Tabletop RPG News
Tab Content
  • Fanaelialae's Avatar
    Today, 12:02 PM
    Typically, in games at our table, raise dead isn't readily available unless someone within the party has the capability. As such, permanent death is more common than resurrection. This is because players without immediate access to such spells will need to find someone to cast it for them, and spellcasters of that caliber are rare. In one of my current campaigns, we've had two deaths. One was...
    28 replies | 574 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 05:57 AM
    That's something that might not be easy to see from just looking in from the outside. The classic game (and even 5e) is deadly, at first, but eventually (quickly) becomes a lot more survivable, and, even if things go south, probably recoverable. But, 3e, went from merely dangerous to rocket tag, and, there was the whole win-at-chargen thing, so what was mildly challenging to one character could...
    174 replies | 4450 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 04:21 AM
    AFAICT, 2e ditched demons & devil's &c to be less offensive, maybe they decided to cut down on the orientalism/cultural-theft for similar reasons?
    7 replies | 307 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 04:12 AM
    I mean, seriously, that makes sense and is intuitive to apply, right? Freakishly, it's not what the DMG actually says .. ...but, then, so many 1e Gygaxisns are freakish, that way... part of the charm, I guess, just downright baroque.
    174 replies | 4450 view(s)
    1 XP
  • Tony Vargas's Avatar
    Today, 03:09 AM
    The 3.x/PF rules do lavishly reward that sort of meticulously-applied system mastery, yes. It's /also/ that, yes. I love doing a good build-to-concept in 3e or 4e or in other systems that are better for that approach than any edition of D&D, like, oh, Hero. ;) But 3e was probably the height of D&D for that style - it gave you so many options, so much flexibility, and gulf between an...
    164 replies | 9145 view(s)
    1 XP
  • Tony Vargas's Avatar
    Today, 02:57 AM
    Not /that/ 0 hps rule. The DMG 0 hp rule says you fall unconscious if you are reduced to /exactly/ 0, then start bleeding - if you're reduced to -1 or less, either at one go, or by being hit again while unconscious, you're dead. I know you read it differently, and I guess a lotta DMs in my area did, too, because it alsways seemed to be played that 0 down to -10, regardless of how you got there,...
    174 replies | 4450 view(s)
    1 XP
  • Arilyn's Avatar
    Today, 02:53 AM
    There has always been a lot of hyperbole surrounding PF. It's horribly broken, it's for power gamers, it requires great system mastery, it's full of traps for the unwary, etc., etc. The PF fans I know love the game because it gives them the freedom to create a wide variety of characters, for story reasons, not metagaming. Of course, there's going to be min/maxers. It's a F20 game, after all.😊 ...
    164 replies | 9145 view(s)
    1 XP
  • Tony Vargas's Avatar
    Today, 02:52 AM
    4e minions did a decent job of cashing the check the DMG wrote, there. I mean, there may have been a hold on it while it cleared, but, ultimately, it wasn't rubber. 13A, IMHO, did even a bit better with it's mooks, which combined some of the ease of DMing and threat of swarms, with the progressive figure-removal of minions - and of old-school wargames, where you'd remove figures from the rear...
    786 replies | 22877 view(s)
    3 XP
  • Tony Vargas's Avatar
    Today, 02:42 AM
    It doesn't do that. Rather, it offers an alternative mechanic for defeating those same ogres. Instead of hitting AC 16 repeatedly for a total of 40hp, the DM can require you hit AC 25, once, and not have to worry about damage. Kinda like the old called shot variants, but in the DM's bailiwick, chosen by him when building an encounter.
    786 replies | 22877 view(s)
    3 XP
  • Fanaelialae's Avatar
    Today, 02:02 AM
    I run the game as a neutral arbiter as well. A character who dies is dead, unless the party can find a way to bring them back. I'm don't aggressively try to kill PCs, but I won't be merciful if the dice fall that way. In my current campaigns, I think I've killed two characters from my more experienced group in about 30 sessions. The other group is all newbies to 5e, and I attribute their lack...
    28 replies | 574 view(s)
    1 XP
  • Tony Vargas's Avatar
    Today, 12:53 AM
    Not a huge difference, it was pretty hard to be a non-fighter specialist, like a Paladin or Ranger, because they were just hard to get into, anyway. Specialization, at all, OTOH, was a huge deal, it seriously powered the fighter up. I want to highlight this because it's still, by far, the strongest part of your case. All this hair-splitting and RaW invoking to paint a picture of 1e PCs maybe...
    174 replies | 4450 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 11:50 PM
    It seems like we sometimes grapple with a concern that the requirements of fitting magic into a game system, at least, one where all the participants won't have equal access to magic, requires compromising the vast sweep of what magic seems able to do across the various sources of inspiration. It might be more helpful to look at what magic in the source material actually allows any one given...
    23 replies | 702 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 10:09 PM
    It sounds like the main problem isn't the spell, but the kind of complicated simplification of rolling every-off-turn-everything and some on-turn stuff, all into the harried Reaction.
    51 replies | 954 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 09:59 PM
    You were right the first time that you needed Dual Wielder - the whip is not a light weapon. I was just suggesting other options to work with it.
    15 replies | 374 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Yesterday, 09:12 PM
    It’s a little annoying, as both a player and a DM. But when you start getting into counterspelling the counterspell, then it starts getting really annoying. Do that too much to me as a DM, and spellcasting enemies will start showing up in groups and/or with greater invisibility.
    51 replies | 954 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Yesterday, 09:00 PM
    Silent Night Deadly Night is great and trashy Christmas viewing.
    36 replies | 607 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 08:14 PM
    Nod. It's not rocket science. But, it does have limits. Changing a creature from standard to solo - while, for the sake of "simulationism" (in the Forge Sense), holding its XP value constant to maintain that it is, in fact(actually, fiction), 'the same creature' - only brings it down 9 levels. So, 4th level party vs Type V Demons, for instance, not going to cut it. ...I think the...
    786 replies | 22877 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 07:38 PM
    That's an amusing way of thinking of it. ;) I like it.
    174 replies | 4450 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 07:18 PM
    Answering before I read the thread... I'll probably make a fool of myself... You could go with the old Item Saving Throw paradigm. The PC failed his save, so each of his items must also save! Depends on how you interpret "/body/ of a dead creature" ("remains" would have been more favorable to the possibility, IMHHO) and "restores any missing body parts." But, really, the Disintegrate...
    22 replies | 555 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Yesterday, 07:14 PM
    Watched this a ton back in the day, on a VHS taped from HBO, I think. I’m almost entirely indiscriminate in my enjoyment of 80s fantasy films. Even stuff like Deathstalker II and Red Sonja. About the only one I’ve come across that I truly hated was Thor the Conqueror. So, I’ll put forward Deathstalker II. How can I not love a movie that started with the premise of “What if we replaced Conan...
    36 replies | 607 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 07:11 PM
    I think we can all acknowledge that D&D was played very differently by different groups back in the day - but still, if we're interested in the question - look at how the published rules, themselves, stacked up in terms of theoretical lethality. The results, if any, is going to be just that, theoretical. The reality already happened, and happened differently, for different groups in different...
    174 replies | 4450 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Yesterday, 06:57 PM
    This is mostly my approach to it. I’ll be generous in giving people every chance to save themselves (or someone else). The exception to this is with those big end-of-the-campaign fights. When it comes down to Strahd, Demogorgon, Tiamat, and the like, I would be doing the PCs and the campaign a disservice if I didn’t give them the business. My last session ended with the PCs fleeing a vampire...
    28 replies | 574 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 06:02 PM
    Time? Yes, like 2 years, and the encounter guidelines weren't even ready until /after/ we'd starting running HotDQ. Resources? Maybe not s'much: the future of D&D was uncertain during those two years, and it didn't seem like Hasbro/WotC was giving Mearls a lot of $$$ to make 5e happen. PF's future seems uncertain, but it sounds like Paizo /is/ putting some resources into it - didn't you...
    11 replies | 575 view(s)
    0 XP
  • Fanaelialae's Avatar
    Yesterday, 05:47 PM
    I get that this is a public forum and that folks are free to speak their mind. I appreciate that you and others are trying to be helpful. However, as I said before I am not having a problem and I don't need help. My posts were not complaining, but rather explaining why I am running this campaign the way I am. But as I've said, my initial post was simply about the fact that I think it would be...
    75 replies | 2241 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 04:57 PM
    What is Lore Bard bringing? With Valor or Sword Bard you can get an extra attack at 6th. Not super important because you can have the attack cantrips from Warlock, but not something to ignore. Dual Wielder's need for bonus actions does not play well with the Smite spells. Plus two weapon fighting requires the Attack action, which means that you can't do Booming Blade or Green-Flame Blade. ...
    15 replies | 374 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Yesterday, 04:50 PM
    Definitely. Also, the whole mystery of who the new Thor was at the beginning wouldn't really work in movie form, either. Not with headlines already proclaiming that "Natalie Portman is the New Thor."
    4 replies | 149 view(s)
    0 XP
  • jmucchiello's Avatar
    Yesterday, 04:35 PM
    Zyzzy, pistol out, takes up the rear. In a soft tone she says, "It is unfortunate the access tube is cramped. Try to stay quiet. We don't know if they can hear us through the bulk head."
    120 replies | 4845 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 04:15 PM
    That's just D&D from time immemorial (if you can't remember 1974, anyway). 5e is nice enough to share an approximate value of X (ok, and Y, short rests) at which it's nominally intended to balance. Since Paizo is sensibly done with trying to be more D&D than D&D, PF2 needn't stay with that attrition paradigm. But, you still took them in 3.x: slept to prepare spells, took a few minutes...
    11 replies | 575 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Yesterday, 04:05 PM
    With you on this. Spell points would probably better model the majority of magic systems out there. Heck, so would spells just doing HP damage. But there’s something so elegant and classic about Vancian magic. That is something that I think will always be at the core of D&D. As for other "poor" mechanics, even if I don't like the current iteration, I love Warhammer Fantasy's random character...
    6 replies | 255 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 03:57 PM
    Blue replied to Custom Final boss
    I like how there's other objectives besides just "hit it!' in the second phase due to the pillars. I'd actually make them rather resistant to just the "beat on them" and make them require cleverness to shut down, be it specific skills like disintegrate, religion / arcana checks to determine where to attack to have attacks worthwhile, or whatever. You're in a massive 3-part battle, you need to...
    8 replies | 183 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Yesterday, 03:53 PM
    Natalie Portman's return to the MCU is a surprise. But I really hope they're doing their take on the Jane Foster as Thor run from the comics. That was easily the best story arc they'd done since Kid Loki.
    4 replies | 149 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 03:45 PM
    Enough gold to get any mundane equipment (plate, etc.) I don't have an exact number. In terms of magic, characters should have several common consumables, and an uncommon magic item. At this point I would not expect any rare items, but it's possible one for the whole party. Not all of the uncommon will be "targetted" - some might be "the right" weapon or armor for someone who focuses on...
    23 replies | 559 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 02:58 PM
    This seems to step all over the Protection fighting style. Now anyone can do something, without the opportunity cost of taking that fighting style over another. Protection fighting style can be a bit better and a bit worse (less chance anyone is hit, but it's still the original squishy low-AC target), but it's often considered one of the weaker fighting styles already. Now, where it's on-par...
    81 replies | 1988 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 02:46 PM
    I like Popcorn initiative, but not in 5e. As part of keeping things streamlined, they went for the shorthand of a lot of spells and features lasting until the start of your next action, or otherwise using your action as a shorthand for "everyone has gone once". When the initiative changes round to round, sometimes effects will end up doubling up when someone goes slow one round than fast in...
    75 replies | 2241 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 02:34 PM
    As Flamestrike mentioned, D&D mechanically is about resource management. If you have players that aren't interested in resource management, and as newbies not yet invested in 5e, perhaps the right solution is to look for another game system that better supports your table's play style. I love 5e, but it's not the only good fantasy RPG out there, and there are many that have minimal resource...
    75 replies | 2241 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 04:34 AM
    There is no advantage in 13th Age (it came out before 5e), so the Escalation Die feels like any other bonus, not fiddly. You caught on immediately how it prevents combats from turning into a grind. Well, the math is set up so that the PCs have a disadvantage for the first round or so. Think if it added 0 (first round) and then the +1-6 in subsequent rounds (also to save DCs in 5e, in 13th...
    54 replies | 2072 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 02:12 AM
    If you're going for a defender, Ancestor from XGtE works better. And it works with whip because unlike Fighter (Cavalier) you don't need to be within 5'. You've likely got a shield, so you've got a decent AC plus standard B/P/S resistance. That's still plenty tough, even if Bear totem is the gold standard. Hmm rage will also add to whip damage, just for extra fun.
    15 replies | 374 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 21st July, 2019, 11:32 PM
    Umm, yes, and ... ? Ranged is very potent in 5e, but that doesn't mean people don't want to play melee characters. The challenge is how to use a whip. You're not picking it for damage, which means you're either looking at finesse, reach or both.
    15 replies | 374 view(s)
    0 XP
  • Fanaelialae's Avatar
    Sunday, 21st July, 2019, 07:52 PM
    I find the Oldskull Adventure Generator to be a very useful tool for generating ideas. Lots of extensive random tables for adventure creation. https://www.drivethrurpg.com/product/213592/CASTLE-OLDSKULL--Oldskull-Adventure-Generator The Oldskull Dungeon Tools are also very useful. It's basically a long list of different tables that can produce a variety of results. The only (potential)...
    9 replies | 338 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 06:57 PM
    I recommend sblock and trigger warning. Aside from that, great post... ...y'all'll hafta just imagine a cynical quip, here. Maybe later.
    786 replies | 22877 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 21st July, 2019, 06:29 PM
    Both Monk (Kensei) and Rogue can use it to deliver high damage at reach. Sentinel feat can stop someone 10 feet away. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. I wish it worked well with Booming Blade, but natively that only has a reach of 5'.
    15 replies | 374 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 06:28 PM
    Not that many monsters cast spells. There is a Mage Slayer Feat, though, that well, just read it... I mean, a 5e caster in a world where everything had Mage Slayer would still have it easier than an old-school magic-user.
    81 replies | 1988 view(s)
    1 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 06:22 PM
    After L5R? What did L5R do?
    217 replies | 14784 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 06:16 PM
    Playtest? Seriously, though, if the point was ditching the small, established, loyal market for the much, much larger potential market of /people who might like your game if it didn't suck quite as hard/, then just coasting on name recognition as your marketing strategy, so that you only reach that established base you just cut loose, just might have been at cross purposes. But, I...
    217 replies | 14784 view(s)
    1 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 05:50 PM
    Weren't those committed 3.x fans the basis for even having PF, in the first place, though. Now that sounds like angling to repeat 4e marketing blunders.
    217 replies | 14784 view(s)
    1 XP
  • Arilyn's Avatar
    Sunday, 21st July, 2019, 05:50 PM
    All I can say to this post is a quiet yes.
    786 replies | 22877 view(s)
    3 XP
  • Blue's Avatar
    Sunday, 21st July, 2019, 05:43 PM
    I'm fond of the Ancestral Guardian Barbarian from XGtE. You need to be raging and it's only the first hit per turn, but there's no limitations that the marked must stay close to you like the Cavalier - no matter where they move they have disadvantage against everyone else, and the target has resistance against their attacks if it does hit.
    81 replies | 1988 view(s)
    2 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 05:37 PM
    ...another good reason to play a game now and then. ;) The voice is less at issue than the message. And, if I seem strident about this, it's because it's not just your too-narrow, exclusionary definition and it's not just in this context. The Forgites do the same thing, multiplied by their copious lexicon, and it happens way to much in RL politics. It's fine to stipulate a definition...
    786 replies | 22877 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 03:38 PM
    Controller was as much an excuse to grandfather in more of the wizard's favorite toys as a role, but, the rationale appeared to be that large-area damage would limit enemies' tactical options. Thus minion-sweeping also fell to the controller.
    100 replies | 2280 view(s)
    0 XP
  • Fanaelialae's Avatar
    Sunday, 21st July, 2019, 12:56 PM
    Reread my initial post. I never critiqued resource management. Literally all I said was that it would be nice if there was an encounter calculating resource that models short days. I even acknowledged that such a thing would not be balanced with regard to short and long rest classes. As I said in a later post, I'm prioritizing fun over good habits. Good habits can be taught down the...
    75 replies | 2241 view(s)
    0 XP
  • Fanaelialae's Avatar
    Sunday, 21st July, 2019, 12:34 PM
    Your response strongly suggests to me that you didn't even read my reply in it's entirety, as I addressed the very questions that you ask in my first paragraph. The point is, my table, not yours. I choose what to enforce, not you.
    75 replies | 2241 view(s)
    0 XP
  • Fanaelialae's Avatar
    Sunday, 21st July, 2019, 12:19 PM
    I've been making trackers like that since I was a kid. The trick with things like that is that it doesn't help if players forget to use them. Some of them have those O's on their sheets already (I didn't even have to suggest it, it's just that obvious). Doesn't do much if the player gets so excited about resolving their ability that they forget to tick the tracker. I've never had issues with them...
    75 replies | 2241 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 08:36 AM
    That point first started getting made 15+ years ago, in 3e forums. The thing that's funny is MMOs came up with "aggro," because they were trying to implement the traditional D&D Fighter role, but didn't have unwritten DMing rules that most monsters just attacked the fighter, most of the time, especially if he made any pretense towards getting in the way. I guess we could just figure 5e has a...
    81 replies | 1988 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 08:21 AM
    There are no strikers in 5e. There are characters that have little to contribute /in combat/ but damage, and have more to do outside of combat, and there are tougher characters who have little, at all, to contribute besides damage. But there are no strikers. Anyway, the only ballgame in DnDtown is Fire/ball/.
    100 replies | 2280 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 08:10 AM
    Its all you need, but it helps to give the impression you're following /something, an AP, even just notes you made earlier. Its ok to just make it all up, it's better not to project that you are. There is none. Wealth & mundane gear have little impact on PCs ability to meet challenges. That should be adequate to keep the wizard viable. More spells from captured spellbook is just...
    23 replies | 559 view(s)
    1 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 07:42 AM
    Your definition of role-playing is simply too narrow. Especially given the need to go all caps and bold like some sort of outraged Darth Vader voice. There's at least a 3-way distinction. There are games that aren't role-playing, there are instances of playing a role that are in no way games... ...and there are role-playing games, that integrate (not merely juxtapose) the two. In an RPG...
    786 replies | 22877 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 06:59 AM
    Sorry, but this is hilarious on several levels. One is just who you're talking too, I mean, you are barking up a tree he ain't never climbed. You're also confusing your post-TSR trends, a little. 3.x had the RaW-uber-allies zeitgiest going. But, it's the OP, Sacrosanct, a dyed in the sandtable old school headmaster, who has insisted on confining this debate to the actual, verifiable,...
    174 replies | 4450 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 06:43 AM
    True, if youre playing poker or polo or pachinko, your play experience is not a roleplay experience. And, if you're playing Hamlet or Naughty Schoolgirl or Devil's Advocate, your roleplay experience is not a game-play experience. But if you're playing an RPG, it really /should/ be both. Is that undesirable? Because, if it is, freestyle RP is totally a thing, and you won't need to deal...
    786 replies | 22877 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 06:30 AM
    Its an RPG, the whole thing is about roleplaying. Relative to the other WotC eds the biggest 'pro' in 5e is the DM - DM Empowerment. But, the real "pro" of 5e is... Move product in volumes not seen since the 80s.
    786 replies | 22877 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 03:20 AM
    Yeah, the actual play experience will be subjective, so looking for the difference there will, at most, uncover some dusty system artifacts that might reveal which system was used, but nothing much more. Now, whether via system procedures, or via some naďve-RP/freestyle/make-believe consensus, the same persons could have established the same elements of the fiction in the same order. ...
    786 replies | 22877 view(s)
    1 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 03:03 AM
    IDK. Would the existing PF fanbase be offended if their system were positioned as Advanced D&D (w/1e UA & 2e Complete & Option books), to 5e's Basic D&D?
    217 replies | 14784 view(s)
    1 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 03:00 AM
    That's fair. I mean, 5e /has the bloodied condition/, without having the "Bloodied" /Condition/. So any rule you could write in 4e like "when the <insert creature> is not bloodied and attacks a bloodied enemy <bad things happen>" you could as easily write, in 5e "when the <insert creature>'s current hit points, not including temporary hit points are greater than half its maximum hit points...
    100 replies | 2280 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 02:51 AM
    I was searching for some way of making a statement general enough to avoid implying any specific system or set of assumptions. But, y'know, RPGing is something we all do. Any time we do that, is an 'instance,' right? So, in any given instance, we might decide to go beyond the scope of the system we're using, or even merely the scope of what it does well. And, /if/ we're a group with a good...
    786 replies | 22877 view(s)
    1 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 02:25 AM
    It's not the most clearly-stated rule ever (even by 1e standards), but, yeah, that's the only way to parse the rule that allows the optional -3 'single blow' phrasing to make any sense. TBH, it /doesn't/ make a lot of sense, no matter how you try to parse it. Every group I ever saw use the -10 rule, allowed that you dropped unconscious if reduced to anything from 0 to -9, then bled at...
    174 replies | 4450 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 01:31 AM
    The whole DMG is essentially optional rules. (really, the whole game is, but don't admit it to the players) nb: that's to /exactly/ 0 hit point. If you drop to -1 or fewer you die. That's what happens while you're unconscious, after having been reduced to exactly 0. You lose 1 hp per round, going from 0, to -1, etc, down through -9, then die when you reach -10. If you don't take any...
    174 replies | 4450 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 12:07 AM
    No problem. I'd've not replies if I'd noticed you taking down the post I was responding too...
    100 replies | 2280 view(s)
    1 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 12:05 AM
    ..it'd be an issue, because there are INT based casters & 1/3rd casters who already need a lot of INT, which otherwise does nothing for combat - suddenly they could leverage it. And, those 1/3rd casters (EK & AT) are otherwise weapon-users... ...oh, and Bladesingers...
    49 replies | 1033 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 11:40 PM
    I've heard about it but never checked it out. What did they do, just dial up encounters?
    174 replies | 4450 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 11:38 PM
    That's the thing, you don't need to talk about 20-level builds to new players. They can play a 'starting package' or pregen. Really, in any edition, pregens are a good idea, that's why modules had 'em back in the 0e days (In Search of the Unknown, which came with the c1977 basic set had pregens in the back), and 5e has 'em in the Basic PDF. Encounters pregens came on laminated half-sheets. ...
    100 replies | 2280 view(s)
    1 XP
  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 10:47 PM
    Oh, yeah. Especially some messed up monsters early on, and the off-kilter encounters in KotS and the like, could be deadlier than EL would indicate, and, until the MM3, if you weren't playing like 8-enounter days, EL=Level could seem a little too easy. It'd've made more sense, as a practical matter of how it seemed 4e got played 'in the wild' to peg monster math/EL to a 3-5 encounter day, and...
    174 replies | 4450 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 10:41 PM
    But, you haven't gotten to the pedantic part, yet!? Asked and answered: they only feel heavy after you take them out of the water.
    163 replies | 7184 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 10:31 PM
    Realism? In a discussion of hit points? Nope, we don't. A very slight trauma involving relatively little injury can kill instantly, profound trauma over much of the body can be survived. The human body is freak'n weird. People fall in the shower and die. People fall out of airplanes without parachutes and live. It's not because some people rolled 1 on their HD. It's not because falls do...
    786 replies | 22877 view(s)
    2 XP
  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 10:13 PM
    I ran 4e, for the run of Encounters (and beyond, but with an established group), so that's a /lot/ of introducing the game to brand-new players. Something I'd done back in the day, and done, since, as Encounters opened up to the Next playtest, then 5e. 4e is /easily/ the most accessible of the WotC editions, to brand-new players. Now, sure, you /could/ do 30-level builds if you were so...
    100 replies | 2280 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 09:59 PM
    Not much variance, on that count, I'd think. The EL guidelines of 4e were quite straightforward, relatively dependable, and an exact-at-level encounter was a resource-ablating 'speed bump' (same intent as a single CR=Level encounter in 3e), that'd break deadly only towards the end of an unusually long day (8+ encounters in all likelihood). Lower ELs below level -1 or 2 rapidly became trivial,...
    174 replies | 4450 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 09:37 PM
    The campaign I'm running meets weekly, so not an issue; the one I play in has the same frequency as yours, but is 4e, so, again, not an issue - even if we have 'long rests' or just hard-resets because we missed a session or two, and have freshly-printed character sheets, between sessions, and thus 1-encounter days, it just means a harder encounter, we don't have any e-Classes, so everyone gets to...
    75 replies | 2241 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 09:30 PM
    The answer to the question of ignorance or expediency or malice is really kinda moot. (But my guess is expediency.) 3e fans have PF. When PF rolls rev, anyone else can publish a 3.875 under the OGL and the party keeps rolling. The things built into 5e to appeal to them seem more like olive branches - they're there to keep those fans from warring against 5e by validating their preferences,...
    100 replies | 2280 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 09:21 PM
    A few possibilities have been floated using Bonus Actions or Reactions, to represent tactical planning or springing a tactic. There's already a lot of uses for those kinds of actions, especially reactions, in combat. How about representing keeping a 'Tactical' overview of the battle by requiring /Concentration/? Hey, no battle-plan survives first contact with the enemy('s weapon, unless you...
    49 replies | 1033 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 08:56 PM
    To be fair, 4e was very much designed based on criticisms of 3e (and earlier) - 'static combat,' LFQW, 5WMD, CoDzilla, Sorcerers inferior to Wizards (heck, everyone but CoDzilla being inferior to Wizards), broken combos/exploits, broken spells, 'Rocket Tag,' /needing/ 20-level builds, whacked Epic-levels, lack of functionality outside the 'sweet spot,' burden of prep & difficulty of running for...
    100 replies | 2280 view(s)
    2 XP
  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 08:38 PM
    It's in the DMG, it emphasizes the grid, including flanking, adds /facing/ of all things, and lets anyone mark (or maybe that's a separate variant?). Anyway, it credibly delivers the "grid dependence/tactical-boardgame" people who didn't like 4e complained about. They did seem to be working primarily from criticisms of 4e. 2 & 3 prettymuch go together. There also really was this...
    100 replies | 2280 view(s)
    2 XP
  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 08:21 PM
    5e does add back Marking in the tactical variant, but it's a case of turn it on and anyone can mark. So not too helpful. Standard Rules, Protection Style > Battlemaster, which has a maneuver or two that might help, you could also pick up the prime warlord-like maneuvers, too, while having the fighter's extra attacks and action surge. You'd be a primary-Striker, tertiary-Leader/Defender. ...
    81 replies | 1988 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 06:38 PM
    I meant it as non-specific and all-inclusive. I would absolutely include things like those things, in 'things.' The example was illustrative, not exhaustive. Now, if you want to get down to the level of experiencing system artifacts, sure, even freestyle, with no system to speak of could be said to have those, and they'd be different from an actual system. But, my point was not that...
    786 replies | 22877 view(s)
    1 XP
  • Fanaelialae's Avatar
    Saturday, 20th July, 2019, 05:57 PM
    I realize that. But the group in question is composed of six newbies. They still don't always successfully track their resources within a session; I have no faith that they'll track them beyond the session. Think me lazy if you wish, but I have no interest in doing all the work of tracking from week to week. Hence, the default for that campaign is that a week passes between sessions. They'll...
    75 replies | 2241 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 20th July, 2019, 04:50 PM
    The first work around is not bashing, just a truth: pick a different system that does not strongly have attrition required as a balance point in the game. There are a lot of great games out there, and finding one that fits your table is a good thing. This really isn't a bash - I love 5e. I'm just not closed to other games to meet other needs. A work around in 5e is to use one of the D&D...
    75 replies | 2241 view(s)
    1 XP
  • Arilyn's Avatar
    Saturday, 20th July, 2019, 04:32 PM
    I am going to interject with some personal experiences. I have been involved in this hobby for decades and have played a variety of games. I love role playing, and lean more heavily on the narrative end of things. I tend to role play my characters honestly, and will do things which hurt my chances of success because that's what my character would do. I understand the posters on this thread who...
    786 replies | 22877 view(s)
    7 XP
  • jmucchiello's Avatar
    Saturday, 20th July, 2019, 04:03 PM
    You follow the lizardman group for about 10 minutes. They are definitely hunting as they stop occasionally and then fire shortbows at game. They kill some small game (rabbits, etc) in the time you are following them. Perin notices that one of them occasionally looks in the general direction of the lead party group but it doesn't seem like he's raised any alarm yet. Maybe he's just overly...
    920 replies | 26710 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 20th July, 2019, 03:14 PM
    For a fantasy heartbreaker I designed I did it like this. But the goal there was fewer total ability scores, and all are important to all characters. For D&D, it could work but would requires some thought - but the first order repercussions would be: All weapon wields become a lot more MAD. A front liners would want DEX, CON, and STR plus whatever their class wants like CHR for a paladin...
    49 replies | 1033 view(s)
    1 XP
  • Fanaelialae's Avatar
    Saturday, 20th July, 2019, 11:37 AM
    While I don't think it isn't exactly what you're looking for, Spiral Isles is a very interesting point crawl adventure. It's set in the afterlife, with players as shades of their former characters (presumably) seeking to return to the world of the living. The rules support both Swords & Wizardry, as well as 5e. However, since they are merely shades of their living selves, they don't have access...
    5 replies | 278 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 20th July, 2019, 03:56 AM
    But by the same logic, with armor increasing AC and STR adding to bonus to hit, it's "absurd to rationalize powering through full armor on every one of them without any accuracy, and therefore it's very hard to buy that being strong will add to your attack rolls on EVERYTHING". No matter how accurate I am with a rapier that has no affect at all on my chance to attack with a longsword, and no...
    49 replies | 1033 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 20th July, 2019, 03:48 AM
    I think that would need to be a lot stronger, right now it's a bit of a trap option. First, who knows if it will still be alive to take advantage of it - your PC isn't the only one dishing out damage. Second, denying it actions by killing it sooner is stronger then killing it later. Third, +INT extra damage, if you hit, on two attacks, is about + 1.3 * INT expected damage with the...
    49 replies | 1033 view(s)
    1 XP
  • Fanaelialae's Avatar
    Saturday, 20th July, 2019, 02:51 AM
    I've definitely had game sessions where, between RP and debating plans, there really wasn't time for more than one encounter. It would be nice if there was a resource to estimate encounter difficulty for a 1-2 encounter day, in addition to the 6-8 model. It wouldn't be as balanced between the short and long rest classes, but it would be nice to have for those days.
    75 replies | 2241 view(s)
    0 XP
More Activity
About Blue

Basic Information

Date of Birth
September 7
About Blue
Introduction:
I like heavy RP, shades of gray campaigns, both to run and play in.
About Me:
I was an orphan that was raised by wolves in the sentient forest primeval. Later I found out that my father was a god. I only roll 20s. Fnord. I write award winning arias to be sung in languages I have designed. I DO NOT sparkle in the sunlight. I have climbed K2. Uphills, both ways, in the snow. I don't always drink beer, but when I do, it's --- URK.

Hey, stop hitting me. Why are you hitting me?
Location:
Cedar Grove, NJ 07009
Disable sharing sidebar?:
Yes
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

State:
New Jersey
Country:
USA
Game Details:
Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.

Statistics


Total Posts
Total Posts
5,014
Posts Per Day
0.91
Last Post
How can the whip be optimized as a weapon? Yesterday 09:59 PM

Currency

Gold Pieces
69
General Information
Last Activity
Yesterday 09:59 PM
Join Date
Monday, 21st June, 2004
Product Reviews & Ratings
Reviews Written
1

22 Friends

  1. Aegeri Aegeri is offline

    Member

    Aegeri
  2. ammulder ammulder is offline

    Member

    ammulder
  3. Arilyn Arilyn is offline

    Member

    Arilyn
  4. bid bid is offline

    Member

    bid
  5. Chaos965 Chaos965 is offline

    Member

    Chaos965
  6. clearstream clearstream is offline

    Member

    clearstream
  7. Fanaelialae Fanaelialae is online now

    Member

    Fanaelialae
  8. gamersgambit gamersgambit is offline

    Member

    gamersgambit
  9. IanArgent IanArgent is offline

    Member

    IanArgent
  10. Jago Jago is offline

    Member

    Jago
  11. jmucchiello jmucchiello is offline

    Community Supporter

    jmucchiello
  12. Jonathan Tweet Jonathan Tweet is offline

    Member

    Jonathan Tweet
  13. Knight-of-Roses Knight-of-Roses is offline

    Man of Honour

    Knight-of-Roses
  14. MerricB MerricB is offline

    Eternal Optimist

    MerricB
  15. mudbunny mudbunny is offline

    Community Supporter

    mudbunny
  16. Obryn Obryn is offline

    Member

    Obryn
  17. oknazevad oknazevad is offline

    Member

    oknazevad
  18. Ralif Redhammer Ralif Redhammer is offline

    Member

    Ralif Redhammer
  19. seankreynolds seankreynolds is offline

    Member

    seankreynolds
  20. Tony Vargas Tony Vargas is offline

    Member

    Tony Vargas
  21. tyrlaan tyrlaan is offline

    Member

    tyrlaan
  22. wayne62682 wayne62682 is offline

    Member

    wayne62682
Showing Friends 1 to 22 of 22
My Game Details
State:
New Jersey
Country:
USA
Game Details:
Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.
Page 1 of 9 123456789 LastLast

Tuesday, 23rd July, 2019


Monday, 22nd July, 2019


Sunday, 21st July, 2019


Saturday, 20th July, 2019


Friday, 19th July, 2019



Page 1 of 9 123456789 LastLast
Page 1 of 7 1234567 LastLast

Thursday, 18th July, 2019

  • 02:36 AM - Oofta mentioned Blue in post Death and 0 Max HP
    As @Blue said, the important thing is that even if you rule that raise dead does not override the 0 HP max, there is nothing in the description of the vampire bite that specifically states the raise dead spell does not work. You would simply be brought back to life with 0 HP. You can't gain that 1 HP because that would exceed the max. Since you are brought back to life with 0 HP, your HP cannot be reduced therefore you are not slain a second time. Feel free to change the rule for your campaign if you want. In case I wasn't clear with my previous post, I may be doing so with long rest while unconscious mostly because I don't care and I'm not a slave to the letter of the rules.

Wednesday, 10th July, 2019

  • 02:30 AM - DMMike mentioned Blue in post Help Reading Dice Pools
    The problem is with a dice pool where you care about the numbers, not the total. In Exalted, for example, you don't care about the total, you care about the number of dice that roll 7 or higher - each die that is a 7 or higher is a "success". And you care about the number of 10s on top of that because 10s count for 2 successes instead of 1. And you might care about the number of 1s that show up because if you get no successes at all and roll at least one 1, then you botch (though if you somehow manage that on 40 dice then you are having a real bad day). Oh, well then I'm with Blue: that's just poor design. The game isn't scaling well when you're spending your time reading dice instead of role-playing. But since that doesn't solve OP's problem... Still: don't. :) Since you have to beat a number of successes (guessing here), divide that number by 10. 4. 2. Whatever gets you closer to a number of dice you're comfortable counting, and preferably results in an integer. Divide the number of dice you're allowed to roll by that same number, round up since your GM is a nice guy, and have at it.

Saturday, 22nd June, 2019

  • 12:54 AM - FrogReaver mentioned Blue in post Another attempt at fixing the -5 / +10 issue
    It sounds to me like the calculation you are talking about likely had 1 to many assumptions in it. There is no way to know what distribution of AC's a player will face in a given campaign. As such I would question the assumptions of any math conclusion drawn about which is better or which is worse. That said, the general principle you talk about is always going to hold - there will always be a breakpoint where using it more often for less damage will be more beneficial than using it less often for more damage. The question is where is that breakpoint and do reasonable distributions of AC's for s given level hit that breakpoint. Blue - I created a simple excel sheet that can take into account: 1. Number of attacks made at various AC's 2. Always making the optimal choice between using the -0/+0 and the -2/+4 or -0/+0 and the -5/+10 3. (+3 attack bonus estimate for precision attack when used) 4. All variables can easily be changed manually to display most examples. In my case I used a level 5 fighter with defense style and a great sword. The sheet calculates DPA. It turns out that for an equal weight in all AC's 11-20 that the -5/+10 wins out. For more of a bell shaped distribution on AC 11-20 the -2/+4 wins out. With precision attack the -5/+10 wins out. Etc. That's at level 5. By level 20 even on the bell shaped distribution the -5/+10 wins handily. If I skew the distribution more toward 18 AC and leave out all enemies with AC 13 and below the -5/+10 still wins out at level 20.

Friday, 21st June, 2019

  • 04:48 AM - FrogReaver mentioned Blue in post In-Combat Healing: How and Why?
    Blue Forgive me, but I need to reorder your comments to make a point At many tables death happens rarely enough that it's better to prioritize your healing resources in order to minimize offensive actions lost (to kill the opponent quicker and reducing the chance of death) rather than spending actions overhealing to prevent it from happening. 1. Death is rare. Agreed. 2. You suggest we should minimize offensive actions lost. Why do you suggest that? To reduce chance of death. -I partly agree. We want to reduce the chance of death. -However, I contend that if death is so rare that healing (using my tactics) isn't worthwhile then death is also so rare that trying to minimize offensive actions lost in order to reduce chance of death isn't worthwhile. But since you agree that reducing the already small chance of death by minimizing offensive action lost is actually worthwhile then you should also agree that minimizing the small chance of death by healing (using my tactics) is a...

Saturday, 27th April, 2019

  • 07:08 PM - Ark the Pie King mentioned Blue in post Way of the Pistol Monk. Is it balanced?
    Blue, The monk already gets a save-or-die power baseline. It's Quivering Palm. I can understand the rest of that though, for sure. Too bad, I really like it thematically. I might take a crack at writing something myself, I'm not sure. I've kind of fallen in love with the concept at this point. It's a lot more interesting than playing a Ranger which was my fallback lol.

Tuesday, 23rd April, 2019

  • 10:10 PM - lowkey13 mentioned Blue in post Poll - Best Old School Starting Adventure to Run for Teens
    Heya, So, due to popular demand here in the Stately Pleasure Dome of Xanadu, I've been thinking of running an old-school, AD&D (1e) campaign for a group of teens (7th/8th grade) who are already familiar with 5e. Before getting to the poll, though, I'd like to remind everyone that the people on this forum are AWESOME and AMAZING! When I sent out a request for information earlier, not only did fellow forum denizen Blue respond, he helped out by going above and beyond the call of duty. Thanks to Blue, this campaign/ersatz attempt to learn Gygaxian vocabulary will be getting off the ground! Thank you, Blue! So anyway, I'm thinking of building up to X4/X5 (as I haven't run those in ages), but I'd like to start them at first level. We are playing standard rules, but can use the B (basic) modules. I am including modules that I can and would want to run, but I am NOT including B1 and B2 since I just ran the 5e Goodman Games versions of those to try out a few months ago. So, what say you all? What is the ideal starting adventure? Choices- B3 (Palace of the Silver Princess) B4 (The Lost City) B5 (Horror on the Hill) N1 (Against the Cult of the Reptile God) T1 (The Village of Hommlet) U1 (The Sinister Secret of Saltmarsh .... THE ORIGINAL!) What say you? Explain in the comments!
  • 08:24 PM - vostygg mentioned Blue in post [GUIDE] I Fought the Law and Won: The Rogue Guide
    ...er DPR at all levels if you ignore the possibility of BB's secondary damage, significantly so in Tier 1, but by the time BB starts to scale, the gap is pretty small as a share of the average damage; small enough that IMO the combination of the control effect and being able to do something else with your bonus action is well worth it. Example TWF (level 5) Main Hand (base damage): (1d6 + 4) * 0.6 = 4.5 Main Hand (crit damage) : 1d6 * 0.05 = 0.175 Off Hand (base damage) : 1d6 * 0.6 = 2.1 Off Hand (crit damage) : 1d5 * 0.05 = 0.175 Sneak Attack (base) : 3d6 * (1 - 0.4*0.4) = 8.82 Sneak Attack (crit) : 3d6 * (0.05 + 0.4 * 0.05) = 0.735 Total: = 16.51 Thanks for cross-checking my work, @Esker I actually agree with your computation for sneak attack crit damage, since it corresponds with the observation @Blue made, which is that most people are likely to apply Sneak Attack damage the first time they hit. When I adjust my math to use your computation instead of the one I was using (i.e. 3d6 * (1 - 0.05 * 0.05), this is what I get: ------------------ Rogue 20 TWF - DPR ------------------ Level 1: 9.54 Level 2: 9.54 Level 3: 12.72 Level 4: 13.32 Level 5: 16.51 Level 6: 16.51 Level 7: 19.69 Level 8: 20.29 Level 9: 23.47 Level 10: 23.47 Level 11: 26.66 Level 12: 26.66 Level 13: 29.85 Level 14: 29.85 Level 15: 33.03 Level 16: 33.03 Level 17: 36.21 Level 18: 36.21 Level 19: 39.40 Level 20: 39.40 I also looked over my math for the Booming Blade DPR and realize that I had a copy-paste error. Here is the updated table, which very likely corresponds with what you were seeing: ---------------------------- Rogue 20 Booming Blade - DPR ---------------------------- Level 1: 7.00 Level 2: 7.00 Level 3: 9.27 Level 4...

Tuesday, 16th April, 2019

  • 03:42 PM - Laurefindel mentioned Blue in post Musing on some variant and homebrewed rules: feedback and insight wanted
    Oooooh, I had forgotten about hit dice Blue There’s is also a possibility to expand on the hit dice mechanics, like spending a hit dice to heal an exhaustion level on a short rest. I’m not looking for extra HD use for the sake of extra HD use only, but there is wiggle room in the system there IMO if I need it.
  • 02:27 PM - Celebrim mentioned Blue in post Vampire's new "three-round combat" rule
    Blue: So, I'm going to cut to the chase and say that I think based on that response we are largely in agreement about things, and that the real crux then is "How do you go about achieving the desired result?" And there are two camps about fixing this problem. One camp is that, if this is a desirable result, then you should achieve it by application of narrative force. That is to say, by rules or rulings or narration, the GM should tell the players that the desirable thing has happened and that the game should explicitly empower the GM to do this, because it is desirable. The "three round" rule we are discussing is one example of this application of narrative force. The problems that I see in this camp are many. One is that it requires a high degree of spontaneous imagination and foresight. The GM is required to in the midst of the stress of running a session also invent imaginative and creative things to happen which lead to further creative and imaginative things. This is hard...

Monday, 8th April, 2019


Monday, 4th March, 2019

  • 10:15 PM - ContrapuntalAnt mentioned Blue in post [GUIDE] So art lies hid by its own artifice - an artificer guide
    ...e from playing ANY combination if that's what they want to play. This is my subjective opinion on the efficacy, primarily in mechanical terms, of the options available. This is a RPG, and the most important part is to have fun. I apologise for giving an impression that different in any way from that, and will make that clear at the start of the first post. 3. To that end, I will change the red criterion from "avoid at all costs" (wording taken from other guides) to a different descriptor. On reflection that is horrendously negative wording. 4. There are undoubtedly other parts of the guide which are currently deficient. Hopefully I will address these parts in due course, but in the meantime do feel free to continue to identify them. But could you perhaps start with the assumption that I am creating this in good faith? While I fully and truly appreciate the content of your critique, it was posted in what came across as quite an acerbic tone. Apologies if I have misread that. Blue: thank you for the continued commentary/additions! I don't have time (/energy, long day!) to go through those numbers at the moment, but it's always good to get some quantitative analysis for those who like comparing that way :)

Sunday, 3rd March, 2019

  • 12:38 AM - Ash Mantle mentioned Blue in post Swordlord [Fighter Subclass, PEACH]
    ...ur different pools, based off important ability scores, refreshing on any rest, means that you will never really run out. It's not very 5e in execution. I'd change it like this: Parry - use as often as you want, remove usage limits. For others - you gain a pool of (hmm, what to call it? Shift? Momentum?) equal to Proficiency plus the higher of your STR or DEX modifiers per long or short rest. This is higher then you had - going from ~5 (at 3rd) to 11 (@17th) instead of ~3 to 5. Costs will reflect this. Riposte costs 2*. Projection of Blades costs 1 per attack. One With the Blade costs 4. * Riposte is like a Battlemaster that just uses a single maneuver, but it's one of the better maneuvers. Having that doable many times per short rest on top everything else would be a huge swing in DPR, more than . So a cost of 2 - still can been done a lot, but not out-doing the battlemaster plus doing lot else. Now it's a real cost if you want to spend. Thank you very much, Blue, for your amazing critique and analysis! It's really much appreciated and has really been very helpful to me, especially to my first instance of creating a 5e class! Yeah, good point on extending out the flavor, I'll need to write more fluff and have it integrate more into the theme of the Swordlord and what their training regime and always constant need to duel have effectively produced. The misty step bonus action is also a good one, another idea was to also be able to extend the reach of the weapon within those class features, though that may also be too strong. What do you think? Yeah, I'll need to think of a more consolidation of resource pools so that they don't key off too many disparate aspects. Your idea of a shift or momentum pool to use their abilities from is a good one. I was actually thinking of having their bonus Strength modifier to Initiative to effectively come into play at 3rd level instead, being more in line with other classes and subclasses that get...

Wednesday, 27th February, 2019

  • 04:29 PM - Ratskinner mentioned Blue in post Why the hate for complexity?
    I'd agree with both Blue and Flexor the Mighty!. I mean, when I was young, I got into game complexity a lot. But I think it was barking up the wrong tree from the goals of play for which I come to an rpg. I'm perfectly happy to play a complicated war or battle game like SFB, even. I think there's definitely a place for complicated rules for competitive environments. However, that's the long way around for a game that's trying to create an interesting story. (And not all gamers come to rpgs for that purpose, either.) And honestly, that's why I come to play an rpg. I think, in a historical sense, a more fundamental problem is that traditional rules are not geared towards "story" at all, so much as they are geared toward a very loosely-drawn idea of "simulation" of a fantasy world.* So, this leads to "fudging" rolls and rules. I mean, you can't have the people who were prophesied to save the world in episode 1 get eaten by a randomly encountered Troll in episode 3....so, if I'm going to be fudging rolls, why...

Saturday, 23rd February, 2019


Sunday, 27th January, 2019

  • 05:11 PM - FrogReaver mentioned Blue in post Looking for math: Halfling Lucky vs. Elven accuracy
    @Blue I did the calculations and it looks to me like you have 2 scenarios 1. The +1 Dex from Elven Accuracy increases your dex mod to the same bonus the +2 would In this case elven accuracy is better against all AC values and climbs to a 21% more damage against AC 20. 2. The +1 Dex from Elven Accuracy doesn't increase your dex mod to the same bonus the +2 would. In this case halfling's with lucky are better across all AC's. They are better against lower AC's than higher ones. The relative damage increase climbs to 9% more damage against AC 11. (All this was without factoring in critical hits) Elven accuracy makes critical better and the margin that the halfling is better in case 2 is so razor thin for most ac values that after the impact of the critical hit is factored in I expect Elven Accuracy to slightly lead across most AC values except the lowest. Comparing to a build that just has advantage the halfling lucky and advantage build only increases your damage output by 1%-4% ac...
  • 02:39 PM - Fevvers mentioned Blue in post [GUIDE] Raven Soul : thematically optimising Shadow Blade for insane damage
    Blue & RogueJK These are both enviably excellent builds! I hadn't thought of going Celestial - interesting idea! Getting Revivify at 6th level is awesome and you've built up the SB damage beautifully. Very nicely balanced! When I'd been considering Warlock, Hexblade seemed to be the logical choice. I like how you've got the Extra Attack in. For quite a while I tried to shoehorn this build into Obliza's outstanding Sorlock build, indeed that was the initial inspiration for it, substituting SB/BB for EB/Hex. It just sort of grew from there. Oh yes, the Bladesinger+ builds - so seriously crunchy! I love how you've reached 20 DEX at 8th, and taking Tough at 10th alleviates the Bladesinger glass cannon problem, and at a reasonable stage in the character's adventuring life! I have a Paladin 2/Bladesinger x character, who attempts to force the SB/BB opp attack by sticking close to an opponent and Smiting. She's a bit of a beast... thematically I treat her as though she has taken an 'O...

Saturday, 26th January, 2019


Friday, 18th January, 2019

  • 10:28 PM - jasper mentioned Blue in post Resurrection Complications
    I disagree with Blue about the replacement level. I would say avg of party or equal to lowest level. And dausiil I have no trouble bringing new pcs. Some times you were two days short before you fell on the nade. Aka Game Over Man. Oh the Chart I would add some bad with the good. Like vulnerability to necrotic. But nice chart except for using the second most hated die.

Wednesday, 16th January, 2019

  • 08:57 PM - TwoSix mentioned Blue in post New warlock invocations
    Breath of Night: I'd make it base level or level 5, not level 11. Brimstone: Make it also add your Charisma modifier to damage per beam, but it doesn't stack with Agonizing Blast. So you can take Brimstone and do 1d12+Cha fire damage, or take Agonizing Blast and do 1d10+Cha force damage. If you really want options of damage type, you can take both. Eldritch Chain: So that's an increase of 5% * 15-16 average damage per beam fired, so about 0.8 damage per beam. So a 1.6 DPR increase at 7, 2.4 at 11, and 3.2 at 17, that isn't tied to accuracy. Feels a little low, but it does stack with every other add-on to eldritch blast, so it's probably OK. Downside it that it makes being a hexblade EB caster even better than it already is, which doesn't feel great. Eldritch Line/Doom: I wouldn't tack too many things onto those, contra to Blue's suggestion (Sorry!). You are turning into an AoE, which means you're turning it into an auto-hit for all of those extra abilities, unless you add text that a successful save means the targets aren't repelled or slowed or any other negative effect. Even the auto at-will damage part is pretty good. Hellrime: I'd probably repeat my suggestion from Brimstone about making this an option to take instead of Agonizing Blast. This + Repelling Blast + Lance of Lethargy (XgtE) might be too good, but considering Repelling + Lethargy is already a thing, it's probably OK.

Monday, 7th January, 2019

  • 12:03 PM - 5ekyu mentioned Blue in post Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
    Blue "The article mentions failure, while the chart shows danger -- these are VERY different concepts when discussing "old school" vs. "new school". Failure is not only common in "new school", but at times is to be embraced. Because failure isn't the boolean "you're dead, game over" common to old school, but another fork of what's being told" This is to me a key element I see in many discussions along this variety and the characitures of positions presented -- way too many times it is portrayed as if character death is the only stakes. If your players and their characters are invested in the world as more than just map pins and resource modes to be harvested, there are often much more things at stake. I recall bringing an entire gaming group to tears over the death of an NPC that was an interest to my PC with an introduction letter to the characters first wife (also dead) asking her to help the new dead girl get along and so on, mentioning a few of her good qualities and rough edges, et...


Page 1 of 7 1234567 LastLast
No results to display...

Tuesday, 23rd July, 2019

  • 03:02 AM - Tonguez quoted Blue in post Does Your Fantasy Race Really Matter In Game? (The Gnome Problem)
    In other words, the same thing bothered me. WHY would there be so many intelligent races sharing a world? In our own World there was once a time when the planet featured more than one Homonid species - besides our own Homo Sapiens. It is know that Neanderthals, Cro-Magnons*, Denisovans and Homo Florensis, possibly Homo Erectus all lived on Earth at the same time, overlapped, killed and interbred until only one species remains. If we imagine a fantasy world that is bigger and more fertile- allowing races to develop further in isolation - and touched by magic (giving each race its own special advantage/niche) then why not a situation where Many advanced races share the world. Maybe something like Homo Florensis - Gnome (fey-touched niche), Neanderthal = Dwarf (endurance advantage and subterranean niche), Cro-Magnon = Orc (Toughness advantage), Denisovans = Elf (arcane advantage). Then of course you have Fey and Extraplanar races rounding out the group

Monday, 22nd July, 2019

  • 10:21 PM - Esker quoted Blue in post How can the whip be optimized as a weapon?
    You were right the first time that you needed Dual Wielder - the whip is not a light weapon. I was just suggesting other options to work with it. My understanding is that you only need the feat to be able to use TWF (that is to say, to qualify for a bonus action attack with the second weapon), not to hold two one-handed weapons at the same time... From the Combat chapter of the PHB: When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. That is (I think) the only place the light property comes up in the rules. So on a given turn you'd only be able to attack with one of them, but you could pick either one. I believe it would also make your reach both 5' and 10' at the same time, which really only matters (compared to having a reach of 10') when it comes to enemies "leaving your reach". That's probably not worth not having a sh...
  • 05:50 PM - Esker quoted Blue in post How can the whip be optimized as a weapon?
    What is Lore Bard bringing? With Valor or Sword Bard you can get an extra attack at 6th. Not super important because you can have the attack cantrips from Warlock, but not something to ignore. Dual Wielder's need for bonus actions does not play well with the Smite spells. Plus two weapon fighting requires the Attack action, which means that you can't do Booming Blade or Green-Flame Blade. If you really want to fight with two weapons, I'd go back to sword bard for the extra attack and take the Two-Weapon-Fighting style for ability modifier to damage with the offhand. Since you're using an attack action you can take advantage of the Blade Flourish options as well. I did say it was a silly idea... :-) In retrospect, we don't need dual-wielder to have two weapons equipped, only to make a bonus action attack. The off-hand weapon is only there for a second AoO radius, so we can drop dual-wielder from the build and just use attack cantrips. Lore bard gives cutting words to keep wrathful...
  • 05:47 PM - Fanaelialae quoted Blue in post Resource-Draining Model D&D Doesn't Work (for me)
    As Flamestrike mentioned, D&D mechanically is about resource management. If you have players that aren't interested in resource management, and as newbies not yet invested in 5e, perhaps the right solution is to look for another game system that better supports your table's play style. I love 5e, but it's not the only good fantasy RPG out there, and there are many that have minimal resource focus outside of the scope a scene. I get that this is a public forum and that folks are free to speak their mind. I appreciate that you and others are trying to be helpful. However, as I said before I am not having a problem and I don't need help. My posts were not complaining, but rather explaining why I am running this campaign the way I am. But as I've said, my initial post was simply about the fact that I think it would be nice if there was an encounter calculator designed for short days, despite the shortcomings of such a tool. I eyeball it myself without much trouble, but I like having a tool...
  • 03:57 PM - DM Dave1 quoted Blue in post Resource-Draining Model D&D Doesn't Work (for me)
    I like Popcorn initiative, but not in 5e. As part of keeping things streamlined, they went for the shorthand of a lot of spells and features lasting until the start of your next action, or otherwise using your action as a shorthand for "everyone has gone once". When the initiative changes round to round, sometimes effects will end up doubling up when someone goes slow one round than fast in another, or not affecting someone at all in the reverse. With a player chose initiative system they can really take advantage of this. "Oh look, foe X cast Shield during my action, but since they haven't gone yet this round I'm going to give them initiative next so the AC bonus is gone before my friends attack him." And it's not even good for the goose, good for the gander because a DM who purposefully trying to mess over player features so they are of minimal use is not fun to play with. Yeah, I agree there are some unintended action economy consequences in 5e when you shuffle up the order round...
  • 03:39 PM - Xaelvaen quoted Blue in post Show me how to build a defender....
    This seems to step all over the Protection fighting style. Now anyone can do something, without the opportunity cost of taking that fighting style over another. Protection fighting style can be a bit better and a bit worse (less chance anyone is hit, but it's still the original squishy low-AC target), but it's often considered one of the weaker fighting styles already. Now, where it's on-par or barely better than what everyone can naturally do I can't see any reason for people to take it. Hilariously, we came up with this rule while discussing why no one ever took the fighting style. As I mentioned recently in another thread, when we use 5e at home, it is pretty much just a system backbone. We've tweaked so much, and this is one of the first things to go. Having to waste a reaction before even knowing whether or not the monster would hit just wasn't worth it in anyone's mind, not even our hardcore "I'm always a Defender who saves others" guy. Doesn't remotely compare to just getti...

Sunday, 21st July, 2019

  • 10:54 PM - aramis erak quoted Blue in post Systems You'd Never Play after Reading Them
    Burning Wheel - some of the concepts are brilliant and inspired, but hearing GMs who have run several campaigns in it say "I still have a hard time with combat" or "I don't even touch Duel of Wits" makes me pretty leery of giving it a go. I've run a few campaigns of BW. It works. Fight and Duel of Wits are, functionally, options, but I've had no problems using them other than session length. I've never read 7th Sea but I see others gushing about it, enough that it's on my list of "want to try" games. I'll take this as a warning though. Any specifics you can share about why it didn't work? 2e fails on many levels - the most obvious of which is the dice handling time. John desperately needs a translator - his more recent writings need to be migrated to intelligible english. He also used a hard to read font. Spending successes, especially as few as you get, across a scene doesn't appeal to me. 1E fails on a different set. The mechanics are essentially the same as L5R, but ge...
  • 09:08 PM - FrogReaver quoted Blue in post How can the whip be optimized as a weapon?
    Both Monk (Kensei) and Rogue can use it to deliver high damage at reach. Sentinel feat can stop someone 10 feet away. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. I wish it worked well with Booming Blade, but natively that only has a reach of 5'. Rogues and Monks both can use bows. Not sure the benefits of reach when you can just shoot it from even further away.
  • 05:59 PM - Garthanos quoted Blue in post Show me how to build a defender....
    I'm fond of the Ancestral Guardian Barbarian from XGtE. You need to be raging and it's only the first hit per turn, but there's no limitations that he marked must stay close to you like the Cavalier - no matter where they move they have disadvantage against everyone else, and the target has resistance against their attacks if it does hit. I kind of like that too it rather has the intimidation angle going on... You are distracting them because they think you might be coming back for more.

Saturday, 20th July, 2019

  • 08:29 PM - ParanoydStyle quoted Blue in post New(?) Fighting Style: Tactical
    But by the same logic, with armor increasing AC and STR adding to bonus to hit, it's "absurd to rationalize powering through full armor on every one of them without any accuracy, and therefore it's very hard to buy that being strong will add to your attack rolls on EVERYTHING". No matter how accurate I am with a rapier that has no affect at all on my chance to attack with a longsword, and no matter how bad my aim and reflexes, as long as I throw hard enough my thrown javelin will connect. While I have different reservations about it, STR only to hit is so unbelievable that some other ability that can credibly affect damage at least some of the time is way ahead of it. I respectfully disagree. Or maybe I misunderstand. I'm honestly not sure which. To me it doesn't stretch credibility that a stronger character has a better chance of battering through an opponent's plate mail to deal damage. Likewise to me it doesn't stretch credibility that a faster character* has a better chance of succes...
  • 07:31 PM - Esker quoted Blue in post New(?) Fighting Style: Tactical
    For D&D, it could work but would requires some thought - but the first order repercussions would be: All weapon wields become a lot more MAD. A front liners would want DEX, CON, and STR plus whatever their class wants like CHR for a paladin or WIS for ranger. Without either an offsetting buff, or a matching debuff for casters, this messes with class balance. They would be more MAD, but the impact of each stat would be reduced, so you could build an accurate character, a hard hitting character, or somewhere in between. Everyone would do less damage on average though so you'd probably want to do some HP scaling. Make DEX even more valuable. Make STR even less valuable. It's a "nice to have" except for heavy armor wearers. I think on balance that's probably true, but for normal weapon attacks against most typical ACs, an extra point to damage has a slightly bigger impact on average damage than an extra point to accuracy. So for ranged characters with extra att...
  • 04:42 AM - Esker quoted Blue in post New(?) Fighting Style: Tactical
    But by the same logic, with armor increasing AC and STR adding to bonus to hit, it's "absurd to rationalize powering through full armor on every one of them without any accuracy, and therefore it's very hard to buy that being strong will add to your attack rolls on EVERYTHING". No matter how accurate I am with a rapier that has no affect at all on my chance to attack with a longsword, and no matter how bad my aim and reflexes, as long as I throw hard enough my thrown javelin will connect. While I have different reservations about it, STR only to hit is so unbelievable that some other ability that can credibly affect damage at least some of the time is way ahead of it. I'm on record here as being decidedly anti-simulationist, but if stepping away entirely from the game balance aspect, this is absolutely true. I wonder what would happen if you just got rid of the finesse property and had DEX governing to-hit for all weapons, and STR affecting damage for all weapons except crossbows (and yo...
  • 04:35 AM - Esker quoted Blue in post New(?) Fighting Style: Tactical
    I think that would need to be a lot stronger, right now it's a bit of a trap option. It'd definitely be the True Strike of fighting styles.

Friday, 19th July, 2019

  • 05:35 PM - DM Dave1 quoted Blue in post Is This Odd?
    If you were running a published adventure, would you be fine with players reading that adventure and learning plot twists, NPC motivations, and the like? Without changing it - the question here is about player knowledge. I personally would not, and have had this come up before when I was a player years ago (AD&D 2nd era). I was very angry at another player who read the module and his character knew where all the loot was hidden and what was cursed, the vulnerabilities of all the monsters, how to disarm every trap and solve every puzzle. Called him a cheater to be exact. This is more extreme then reading the MM, but not an absurb reduction - it's players with knowledge and using it. The DM could change thing around (and did after the end of that all-day session), but only after it became obvious what was happening - i.e. "the damage was done". The context of the discussion, in my mind, assumes that players are at our table to have fun and not infringe on anyone else's fun. So, yeah...
  • 05:32 PM - iserith quoted Blue in post Is This Odd?
    If you were running a published adventure, would you be fine with players reading that adventure and learning plot twists, NPC motivations, and the like? Yes. Players frequently replay my one-shots with full knowledge of what to expect, sometimes many times over. This just isn't a problem in my experience. That said, there is no module I have ever run as-is because they are in my opinion frequently terrible. Especially the plot-based ones. I personally would not, and have had this come up before when I was a player years ago (AD&D 2nd era). I was very angry at another player who read the module and his character knew where all the loot was hidden and what was cursed, the vulnerabilities of all the monsters, how to disarm every trap and solve every puzzle. Called him a cheater to be exact. This is more extreme then reading the MM, but not an absurb reduction - it's players with knowledge and using it. The DM could change thing around (and did after the end of that all-day session), b...
  • 05:00 PM - Dannyalcatraz quoted Blue in post Does Your Fantasy Race Really Matter In Game? (The Gnome Problem)
    In other words, the same thing bothered me. WHY would there be so many intelligent races sharing a world? Such a thing pretty much implies the existence of meddling by intelligent beings. https://www.armytimes.com/resizer/n4NvILc6D6f0h_ig4RoA71H8ZHk=/600x0/filters:quality(100)/arc-anglerfish-arc2-prod-mco.s3.amazonaws.com/public/7MZYBRWHFFBVPF2UFOLIJUPQN4.jpg (Except, in a fantasy setting, that would be deities, not aliens.)
  • 04:23 PM - DM Dave1 quoted Blue in post Is This Odd?
    I'm going to work this from both sides. Should a player have access at the table to the PHB for information about their character? I think we can all say this is yes. Should a player have access at the table to the adventure the DM is running? I think that we'll also get the consensus the answer is no. So we have valid cases on both sides, and a lot of gray in the middle about player vs. DM information. Should a player have as access at the table to the PHB to look up a spell a foe cast on their rogue? Very light gray - some DMs may not like it for some spells as it gives things away, but I'm firmly of the idea that the social contract says the PHB is a player book and they can know anything in it. (As players - their characters may not.) The PHB even includes common beasts that the player's should know, like low level wildshapes, their horses or pony's, familiars, etc. Now, there are some valid points in the MM (and DMG) for players either explicitly or with DM permission. For e...
  • 03:13 PM - Ovinomancer quoted Blue in post Double Dash
    Alternate view: Rogues are designed and positioned as skirmishers* with additional movement possibilities over fighters, so should have more mobility over short periods *Citation: Class description fluff, Cunning action's disengage and dash as bonus actions, Scout's Skirmisher, Swashbuckler's Fancy Footwork, other class features in vein. When you take that, the issue isn't Rogue's being faster than the fighter in combat - that's intentional. Now, if there is still a problem, it's using (double) dash over long periods of time to do greater long distance running. Except that Dash is listed as an action you take in combat. So now really the issue is with the ruling that many DMs take that Dash (and therefore double dash) are usable outside of combat.And all of your points are still true if you can't double dash.

Thursday, 18th July, 2019

  • 06:30 PM - MarkB quoted Blue in post What it's like Reading SF from the 50's
    People assign genders to all sorts of objects based on perceived qualities. I think that with a human-like robot people would do that even more-so. That human-looking androids will be culturally assigned genders by how it interacts with us (both content and how it does so - tone, body language, forcefulness, etc.) That doesn't seem like a downside. With an androgynous robot, people can assign whichever gender to it they feel most comfortable with.
  • 05:40 PM - DMMike quoted Blue in post What are your favourite single game mechanics?
    Many of mine have already been said so rather then repeat I'll move on to the next tier: Marvel Heroic Roleplay (and presumably other Cortex games) of using your narrative to build your dice pool from separate sets of possibilities, and being able to target/take damage besides just physical. Another MHR that XP unlocks cool things, not makes you more powerful in your main abilities. You are a competent hero to start. This breaks the mold of advancement of many games. Blades in the Dark having recovery based on following your vices during downtime. (I guess MHR does this to a limited degree with recovery during transition scenes, but I like the vice-specific focus.) Don't Rest Your Head dice pools made of different color dice depending on where you are adding it from, and the source of the highest die is very important. 13th Age ... whew, so many good 13th Age points have already been posted, I just want to mention weapon & armor by class and type and skin it how you want. So you th...


Blue's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites