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  • Blue's Avatar
    Today, 04:34 AM
    There is no advantage in 13th Age (it came out before 5e), so the Escalation Die feels like any other bonus, not fiddly. You caught on immediately how it prevents combats from turning into a grind. Well, the math is set up so that the PCs have a disadvantage for the first round or so. Think if it added 0 (first round) and then the +1-6 in subsequent rounds (also to save DCs in 5e, in 13th...
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  • Blue's Avatar
    Today, 02:12 AM
    If you're going for a defender, Ancestor from XGtE works better. And it works with whip because unlike Fighter (Cavalier) you don't need to be within 5'. You've likely got a shield, so you've got a decent AC plus standard B/P/S resistance. That's still plenty tough, even if Bear totem is the gold standard. Hmm rage will also add to whip damage, just for extra fun.
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  • Blue's Avatar
    Yesterday, 11:32 PM
    Umm, yes, and ... ? Ranged is very potent in 5e, but that doesn't mean people don't want to play melee characters. The challenge is how to use a whip. You're not picking it for damage, which means you're either looking at finesse, reach or both.
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  • Fanaelialae's Avatar
    Yesterday, 07:52 PM
    I find the Oldskull Adventure Generator to be a very useful tool for generating ideas. Lots of extensive random tables for adventure creation. https://www.drivethrurpg.com/product/213592/CASTLE-OLDSKULL--Oldskull-Adventure-Generator The Oldskull Dungeon Tools are also very useful. It's basically a long list of different tables that can produce a variety of results. The only (potential)...
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  • Tony Vargas's Avatar
    Yesterday, 06:57 PM
    I recommend sblock and trigger warning. Aside from that, great post... ...y'all'll hafta just imagine a cynical quip, here. Maybe later.
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  • Blue's Avatar
    Yesterday, 06:29 PM
    Both Monk (Kensei) and Rogue can use it to deliver high damage at reach. Sentinel feat can stop someone 10 feet away. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. I wish it worked well with Booming Blade, but natively that only has a reach of 5'.
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  • Tony Vargas's Avatar
    Yesterday, 06:28 PM
    Not that many monsters cast spells. There is a Mage Slayer Feat, though, that well, just read it... I mean, a 5e caster in a world where everything had Mage Slayer would still have it easier than an old-school magic-user.
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  • Tony Vargas's Avatar
    Yesterday, 06:22 PM
    After L5R? What did L5R do?
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  • Tony Vargas's Avatar
    Yesterday, 06:16 PM
    Playtest? Seriously, though, the point was ditching the small, established, loyal market for the much, much larger potential market of /people who might like your game if it didn't suck quite as hard/, then just coasting on name recognition as your marketing strategy, so that you only reach that established base you just cut loose. But, I exaggerate. A bit. Starfinder went well,...
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  • Tony Vargas's Avatar
    Yesterday, 05:50 PM
    Weren't those committed 3.x fans the basis for even having PF, in the first place, though. Now that sounds like angling to repeat 4e marketing blunders.
    216 replies | 14055 view(s)
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  • Arilyn's Avatar
    Yesterday, 05:50 PM
    All I can say to this post is a quiet yes.
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  • Blue's Avatar
    Yesterday, 05:43 PM
    I'm fond of the Ancestral Guardian Barbarian from XGtE. You need to be raging and it's only the first hit per turn, but there's no limitations that the marked must stay close to you like the Cavalier - no matter where they move they have disadvantage against everyone else, and the target has resistance against their attacks if it does hit.
    59 replies | 1151 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:37 PM
    ...another good reason to play a game now and then. ;) The voice is less at issue than the message. And, if I seem strident about this, it's because it's not just your too-narrow, exclusionary definition and it's not just in this context. The Forgites do the same thing, multiplied by their copious lexicon, and it happens way to much in RL politics. It's fine to stipulate a definition...
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  • Tony Vargas's Avatar
    Yesterday, 03:38 PM
    Controller was as much an excuse to grandfather in more of the wizard's favorite toys as a role, but, the rationale appeared to be that large-area damage would limit enemies' tactical options. Thus minion-sweeping also fell to the controller.
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  • Fanaelialae's Avatar
    Yesterday, 12:56 PM
    Reread my initial post. I never critiqued resource management. Literally all I said was that it would be nice if there was an encounter calculating resource that models short days. I even acknowledged that such a thing would not be balanced with regard to short and long rest classes. As I said in a later post, I'm prioritizing fun over good habits. Good habits can be taught down the...
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  • Fanaelialae's Avatar
    Yesterday, 12:34 PM
    Your response strongly suggests to me that you didn't even read my reply in it's entirety, as I addressed the very questions that you ask in my first paragraph. The point is, my table, not yours. I choose what to enforce, not you.
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  • Fanaelialae's Avatar
    Yesterday, 12:19 PM
    I've been making trackers like that since I was a kid. The trick with things like that is that it doesn't help if players forget to use them. Some of them have those O's on their sheets already (I didn't even have to suggest it, it's just that obvious). Doesn't do much if the player gets so excited about resolving their ability that they forget to tick the tracker. I've never had issues with them...
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  • Tony Vargas's Avatar
    Yesterday, 08:36 AM
    That point first started getting made 15+ years ago, in 3e forums. The thing that's funny is MMOs came up with "aggro," because they were trying to implement the traditional D&D Fighter role, but didn't have unwritten DMing rules that most monsters just attacked the fighter, most of the time, especially if he made any pretense towards getting in the way. I guess we could just figure 5e has a...
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  • Tony Vargas's Avatar
    Yesterday, 08:21 AM
    There are no strikers in 5e. There are characters that have little to contribute /in combat/ but damage, and have more to do outside of combat, and there are tougher characters who have little, at all, to contribute besides damage. But there are no strikers. Anyway, the only ballgame in DnDtown is Fire/ball/.
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  • Tony Vargas's Avatar
    Yesterday, 08:10 AM
    Its all you need, but it helps to give the impression you're following /something, an AP, even just notes you made earlier. Its ok to just make it all up, it's better not to project that you are. There is none. Wealth & mundane gear have little impact on PCs ability to meet challenges. That should be adequate to keep the wizard viable. More spells from captured spellbound is just...
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  • Tony Vargas's Avatar
    Yesterday, 07:42 AM
    Your definition of role-playing is simply too narrow. Especially given the need to go all caps and bold like some sort of outraged Darth Vader voice. There's at least a 3-way distinction. There are games that aren't role-playing, there are instances of playing a role that are in no way games... ...and there are role-playing games, that integrate (not merely juxtapose) the two. In an RPG...
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  • Tony Vargas's Avatar
    Yesterday, 06:59 AM
    Sorry, but this is hilarious on several levels. One is just who you're talking too, I mean, you are barking up a tree he ain't never climbed. You're also confusing your post-TSR trends, a little. 3.x had the RaW-uber-allies zeitgiest going. But, it's the OP, Sacrosanct, a dyed in the sandtable old school headmaster, who has insisted on confining this debate to the actual, verifiable,...
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  • Tony Vargas's Avatar
    Yesterday, 06:43 AM
    True, if youre playing poker or polo or pachinko, your play experience is not a roleplay experience. And, if you're playing Hamlet or Naughty Schoolgirl or Devil's Advocate, your roleplay experience is not a game-play experience. But if you're playing an RPG, it really /should/ be both. Is that undesirable? Because, if it is, freestyle RP is totally a thing, and you won't need to deal...
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  • Tony Vargas's Avatar
    Yesterday, 06:30 AM
    Its an RPG, the whole thing is about roleplaying. Relative to the other WotC eds the biggest 'pro' in 5e is the DM - DM Empowerment. But, the real "pro" of 5e is... Move product in volumes not seen since the 80s.
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  • Tony Vargas's Avatar
    Yesterday, 03:20 AM
    Yeah, the actual play experience will be subjective, so looking for the difference there will, at most, uncover some dusty system artifacts that might reveal which system was used, but nothing much more. Now, whether via system procedures, or via some naďve-RP/freestyle/make-believe consensus, the same persons could have established the same elements of the fiction in the same order. ...
    765 replies | 21610 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 03:03 AM
    IDK. Would the existing PF fanbase be offended if their system were positioned as Advanced D&D (w/1e UA & 2e Complete & Option books), to 5e's Basic D&D?
    216 replies | 14055 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 03:00 AM
    That's fair. I mean, 5e /has the bloodied condition/, without having the "Bloodied" /Condition/. So any rule you could write in 4e like "when the <insert creature> is not bloodied and attacks a bloodied enemy <bad things happen>" you could as easily write, in 5e "when the <insert creature>'s current hit points, not including temporary hit points are greater than half its maximum hit points...
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  • Tony Vargas's Avatar
    Yesterday, 02:51 AM
    I was searching for some way of making a statement general enough to avoid implying any specific system or set of assumptions. But, y'know, RPGing is something we all do. Any time we do that, is an 'instance,' right? So, in any given instance, we might decide to go beyond the scope of the system we're using, or even merely the scope of what it does well. And, /if/ we're a group with a good...
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  • Tony Vargas's Avatar
    Yesterday, 02:25 AM
    It's not the most clearly-stated rule ever (even by 1e standards), but, yeah, that's the only way to parse the rule that allows the optional -3 'single blow' phrasing to make any sense. TBH, it /doesn't/ make a lot of sense, no matter how you try to parse it. Every group I ever saw use the -10 rule, allowed that you dropped unconscious if reduced to anything from 0 to -9, then bled at...
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  • Tony Vargas's Avatar
    Yesterday, 01:31 AM
    The whole DMG is essentially optional rules. (really, the whole game is, but don't admit it to the players) nb: that's to /exactly/ 0 hit point. If you drop to -1 or fewer you die. That's what happens while you're unconscious, after having been reduced to exactly 0. You lose 1 hp per round, going from 0, to -1, etc, down through -9, then die when you reach -10. If you don't take any...
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  • Tony Vargas's Avatar
    Yesterday, 12:07 AM
    No problem. I'd've not replies if I'd noticed you taking down the post I was responding too...
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  • Tony Vargas's Avatar
    Yesterday, 12:05 AM
    ..it'd be an issue, because there are INT based casters & 1/3rd casters who already need a lot of INT, which otherwise does nothing for combat - suddenly they could leverage it. And, those 1/3rd casters (EK & AT) are otherwise weapon-users... ...oh, and Bladesingers...
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  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 11:40 PM
    I've heard about it but never checked it out. What did they do, just dial up encounters?
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  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 11:38 PM
    That's the thing, you don't need to talk about 20-level builds to new players. They can play a 'starting package' or pregen. Really, in any edition, pregens are a good idea, that's why modules had 'em back in the 0e days (In Search of the Unknown, which came with the c1977 basic set had pregens in the back), and 5e has 'em in the Basic PDF. Encounters pregens came on laminated half-sheets. ...
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  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 10:47 PM
    Oh, yeah. Especially some messed up monsters early on, and the off-kilter encounters in KotS and the like, could be deadlier than EL would indicate, and, until the MM3, if you weren't playing like 8-enounter days, EL=Level could seem a little too easy. It'd've made more sense, as a practical matter of how it seemed 4e got played 'in the wild' to peg monster math/EL to a 3-5 encounter day, and...
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  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 10:41 PM
    But, you haven't gotten to the pedantic part, yet!? Asked and answered: they only feel heavy after you take them out of the water.
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  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 10:31 PM
    Realism? In a discussion of hit points? Nope, we don't. A very slight trauma involving relatively little injury can kill instantly, profound trauma over much of the body can be survived. The human body is freak'n weird. People fall in the shower and die. People fall out of airplanes without parachutes and live. It's not because some people rolled 1 on their HD. It's not because falls do...
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  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 10:13 PM
    I ran 4e, for the run of Encounters (and beyond, but with an established group), so that's a /lot/ of introducing the game to brand-new players. Something I'd done back in the day, and done, since, as Encounters opened up to the Next playtest, then 5e. 4e is /easily/ the most accessible of the WotC editions, to brand-new players. Now, sure, you /could/ do 30-level builds if you were so...
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  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 09:59 PM
    Not much variance, on that count, I'd think. The EL guidelines of 4e were quite straightforward, relatively dependable, and an exact-at-level encounter was a resource-ablating 'speed bump' (same intent as a single CR=Level encounter in 3e), that'd break deadly only towards the end of an unusually long day (8+ encounters in all likelihood). Lower ELs below level -1 or 2 rapidly became trivial,...
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  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 09:37 PM
    The campaign I'm running meets weekly, so not an issue; the one I play in has the same frequency as yours, but is 4e, so, again, not an issue - even if we have 'long rests' or just hard-resets because we missed a session or two, and have freshly-printed character sheets, between sessions, and thus 1-encounter days, it just means a harder encounter, we don't have any e-Classes, so everyone gets to...
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  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 09:30 PM
    The answer to the question of ignorance or expediency or malice is really kinda moot. (But my guess is expediency.) 3e fans have PF. When PF rolls rev, anyone else can publish a 3.875 under the OGL and the party keeps rolling. The things built into 5e to appeal to them seem more like olive branches - they're there to keep those fans from warring against 5e by validating their preferences,...
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  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 09:21 PM
    A few possibilities have been floated using Bonus Actions or Reactions, to represent tactical planning or springing a tactic. There's already a lot of uses for those kinds of actions, especially reactions, in combat. How about representing keeping a 'Tactical' overview of the battle by requiring /Concentration/? Hey, no battle-plan survives first contact with the enemy('s weapon, unless you...
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  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 08:56 PM
    To be fair, 4e was very much designed based on criticisms of 3e (and earlier) - 'static combat,' LFQW, 5WMD, CoDzilla, Sorcerers inferior to Wizards (heck, everyone but CoDzilla being inferior to Wizards), broken combos/exploits, broken spells, 'Rocket Tag,' /needing/ 20-level builds, whacked Epic-levels, lack of functionality outside the 'sweet spot,' burden of prep & difficulty of running for...
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  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 08:38 PM
    It's in the DMG, it emphasizes the grid, including flanking, adds /facing/ of all things, and lets anyone mark (or maybe that's a separate variant?). Anyway, it credibly delivers the "grid dependence/tactical-boardgame" people who didn't like 4e complained about. They did seem to be working primarily from criticisms of 4e. 2 & 3 prettymuch go together. There also really was this...
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  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 08:21 PM
    5e does add back Marking in the tactical variant, but it's a case of turn it on and anyone can mark. So not too helpful. Standard Rules, Protection Style > Battlemaster, which has a maneuver or two that might help, you could also pick up the prime warlord-like maneuvers, too, while having the fighter's extra attacks and action surge. You'd be a primary-Striker, tertiary-Leader/Defender. ...
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  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 06:38 PM
    I meant it as non-specific and all-inclusive. I would absolutely include things like those things, in 'things.' The example was illustrative, not exhaustive. Now, if you want to get down to the level of experiencing system artifacts, sure, even freestyle, with no system to speak of could be said to have those, and they'd be different from an actual system. But, my point was not that...
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  • Fanaelialae's Avatar
    Saturday, 20th July, 2019, 05:57 PM
    I realize that. But the group in question is composed of six newbies. They still don't always successfully track their resources within a session; I have no faith that they'll track them beyond the session. Think me lazy if you wish, but I have no interest in doing all the work of tracking from week to week. Hence, the default for that campaign is that a week passes between sessions. They'll...
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  • Blue's Avatar
    Saturday, 20th July, 2019, 04:50 PM
    The first work around is not bashing, just a truth: pick a different system that does not strongly have attrition required as a balance point in the game. There are a lot of great games out there, and finding one that fits your table is a good thing. This really isn't a bash - I love 5e. I'm just not closed to other games to meet other needs. A work around in 5e is to use one of the D&D...
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  • Arilyn's Avatar
    Saturday, 20th July, 2019, 04:32 PM
    I am going to interject with some personal experiences. I have been involved in this hobby for decades and have played a variety of games. I love role playing, and lean more heavily on the narrative end of things. I tend to role play my characters honestly, and will do things which hurt my chances of success because that's what my character would do. I understand the posters on this thread who...
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  • jmucchiello's Avatar
    Saturday, 20th July, 2019, 04:03 PM
    You follow the lizardman group for about 10 minutes. They are definitely hunting as they stop occasionally and then fire shortbows at game. They kill some small game (rabbits, etc) in the time you are following them. Perin notices that one of them occasionally looks in the general direction of the lead party group but it doesn't seem like he's raised any alarm yet. Maybe he's just overly...
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  • Blue's Avatar
    Saturday, 20th July, 2019, 03:14 PM
    For a fantasy heartbreaker I designed I did it like this. But the goal there was fewer total ability scores, and all are important to all characters. For D&D, it could work but would requires some thought - but the first order repercussions would be: All weapon wields become a lot more MAD. A front liners would want DEX, CON, and STR plus whatever their class wants like CHR for a paladin...
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  • Fanaelialae's Avatar
    Saturday, 20th July, 2019, 11:37 AM
    While I don't think it isn't exactly what you're looking for, Spiral Isles is a very interesting point crawl adventure. It's set in the afterlife, with players as shades of their former characters (presumably) seeking to return to the world of the living. The rules support both Swords & Wizardry, as well as 5e. However, since they are merely shades of their living selves, they don't have access...
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  • Blue's Avatar
    Saturday, 20th July, 2019, 03:56 AM
    But by the same logic, with armor increasing AC and STR adding to bonus to hit, it's "absurd to rationalize powering through full armor on every one of them without any accuracy, and therefore it's very hard to buy that being strong will add to your attack rolls on EVERYTHING". No matter how accurate I am with a rapier that has no affect at all on my chance to attack with a longsword, and no...
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  • Blue's Avatar
    Saturday, 20th July, 2019, 03:48 AM
    I think that would need to be a lot stronger, right now it's a bit of a trap option. First, who knows if it will still be alive to take advantage of it - your PC isn't the only one dishing out damage. Second, denying it actions by killing it sooner is stronger then killing it later. Third, +INT extra damage, if you hit, on two attacks, is about + 1.3 * INT expected damage with the...
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  • Fanaelialae's Avatar
    Saturday, 20th July, 2019, 02:51 AM
    I've definitely had game sessions where, between RP and debating plans, there really wasn't time for more than one encounter. It would be nice if there was a resource to estimate encounter difficulty for a 1-2 encounter day, in addition to the 6-8 model. It wouldn't be as balanced between the short and long rest classes, but it would be nice to have for those days.
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  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 12:59 AM
    … see, that's not cynical, at all... (I shouldn't talk, I'm totally cynical.) TBH (not just cynical), denying that system makes a difference strikes me as pointless. Obviously, systems are different, and those differences can't be quite meaningless. Now, to turn around the prior cynicism: The "cost" can include no longer being able to abuse or leverage that lack of systematic...
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  • Tony Vargas's Avatar
    Friday, 19th July, 2019, 11:31 PM
    On the one hand, that's not really much of a perk. Most Combat Styles actually make you better at something than the next guy. If your INT is 16, this makes as good with a Rapier as the guy with DEX 16. ::shrug:: Maybe have the INT bonus add in some other way. Maybe just add it, rather than replace it? With some proviso about the type of weapon & enemy or something? IDK. OTOH...
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  • Tony Vargas's Avatar
    Friday, 19th July, 2019, 11:18 PM
    Now that I think of it, there were other references to Level /n/ Monsters here and there in 1e. Summoning for instance. And a whole little blurb about how they used the word 'level' for a /lot/ of different things that didn't necessarily correspond. Oh, yeah, but you could be subtle about it. DM's Screen hides a multitude of sins. One of the biggest things was the convention that...
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  • Blue's Avatar
    Friday, 19th July, 2019, 10:05 PM
    Every "replace attack stat" has limitations. Finesse is only on a subset of weapons, none heavy/two-handed. Shillelagh only works on clubs and quarterstaves. Warlock Hexblade only works on non-two handed weapons that you can touch at the end of a long rest which excludes all spell-created blades like Shadow Blade. This applies to all weapons, melee and ranged. It works with all spell...
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  • Blue's Avatar
    Friday, 19th July, 2019, 07:42 PM
    Blue replied to Is This Odd?
    Well put. Thanks for taking the time to answer. If I may summarize to make sure I understand: access to information isn't a problem; spoiling of fun at the table is a problem (be it by that information or otherwise). Okay, I can get behind what you are saying.
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  • Tony Vargas's Avatar
    Friday, 19th July, 2019, 07:08 PM
    I think it's important to keep in mind that 5e short rests resources are pretty pointedly /not/ encounter-based, the intended theoretical balance-point for encounters:short:long is 6-8:2-3:1, or about /two/ encounters between rests. And, that's in theory, in practice, it depends on how much time you have between encounters and whether you use a variant, like the 'gritty' variant that makes short...
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  • Tony Vargas's Avatar
    Friday, 19th July, 2019, 06:57 PM
    Sorry to riff off of just a couple sentences but... Seems like "informal practices" could be pretty varied and readily mutable (or set in stone, and violently defended, I suppose). If I'm following, that's an example of 'informal practice,' and - I'm really hoping - neither 'informal practice' nor 'GM stipulation' nor 'consensus roleplaying' have any extra-special...
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  • Tony Vargas's Avatar
    Friday, 19th July, 2019, 05:27 PM
    You're not wrong about those being similarities, but they're not identical, and the play dynamic they generate can be /very/ different. The short/long rest distinction in 5e, for instance, is 1 vs 8 hrs, often time enough for one is time enough for the other, you just can't take more than one of the latter in a given 24 hr period - the design assumption is 2-3 short rest & 6-8 encounters per...
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  • Blue's Avatar
    Friday, 19th July, 2019, 05:07 PM
    Blue replied to Is This Odd?
    If you were running a published adventure, would you be fine with players reading that adventure and learning plot twists, NPC motivations, and the like? Without changing it - the question here is about player knowledge. I personally would not, and have had this come up before when I was a player years ago (AD&D 2nd era). I was very angry at another player who read the module and his...
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  • Tony Vargas's Avatar
    Friday, 19th July, 2019, 04:50 PM
    So you can get more XP than the next guy, pull ahead of him, and 'win' the game? That's not an entirely unfair characterization - I'd note that in 5e, XP does have an effect, in that the XP requirements to level relative to the XP value of a standard encounter budget, lead to faster leveling in Apprentice Tier, and after 11th level, and slower leveling through the putative 'sweet spot.' So...
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  • Tony Vargas's Avatar
    Friday, 19th July, 2019, 04:40 PM
    OK, I had noticed you said something about auras, and now that definitely reminds me of an encounter in, IIRC, PoS, with Chillborn Zombies. In 4e, virtually all auras didn't stack when overlapping, but - wonders of exception-based design - a few explicitly did... ...and illustrated why they shouldn't've. ;) I can't recall exactly where, but I heard that 8 encounters was the original...
    150 replies | 3592 view(s)
    0 XP
  • Blue's Avatar
    Friday, 19th July, 2019, 04:25 PM
    I created a setting and one of the defining points was that it's planar boundaries were thin and various deities had used this land over the age to deliver their faithful from other material planes where they were going to be wiped out. Both PC races but also intelligent monster ones. And there were things like two different, geographically separated orcs who had completely different traditions...
    107 replies | 3956 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Friday, 19th July, 2019, 04:10 PM
    It appears that even now, in this boom time, there are still more players than DMs. And lots of people play with strangers. Much of the time at cons you’re sitting down to game with strangers, after all. I have two groups, one with friends, and one at an open table with strangers (though the longstanding regulars don’t really count as strangers anymore). I think there’s something to that...
    34 replies | 879 view(s)
    0 XP
  • Blue's Avatar
    Friday, 19th July, 2019, 03:40 PM
    I'm very much with both parts of what Iserith says. First is that they aren't epic, but they are a resource drain and D&D is balanced around those. But more importantly, they aren't just bags of HPs to defeat. They have a reason they are there and doing things. Maybe they see the PCs and run away to get more goblins and now it's a running chase where keeping them quiet and killing them...
    28 replies | 664 view(s)
    2 XP
  • Blue's Avatar
    Friday, 19th July, 2019, 03:29 PM
    Blue replied to Is This Odd?
    I'm going to work this from both sides. Should a player have access at the table to the PHB for information about their character? I think we can all say this is yes. Should a player have access at the table to the adventure the DM is running? I think that we'll also get the consensus the answer is no. So we have valid cases on both sides, and a lot of gray in the middle about player...
    34 replies | 879 view(s)
    1 XP
  • Blue's Avatar
    Friday, 19th July, 2019, 02:57 PM
    Blue replied to Double Dash
    Alternate view: Rogues are designed and positioned as skirmishers* with additional movement possibilities over fighters, so should have more mobility over short periods *Citation: Class description fluff, Cunning action's disengage and dash as bonus actions, Scout's Skirmisher, Swashbuckler's Fancy Footwork, other class features in vein. When you take that, the issue isn't Rogue's being...
    123 replies | 3519 view(s)
    0 XP
  • jmucchiello's Avatar
    Friday, 19th July, 2019, 08:07 AM
    How much do the missing ship parts cost? Rough figures? "I think the amount of missing parts here will be far more expensive then might be lying around," Zyzzy says. "If they had that kind of money, wouldn't they have repaired the ship themselves? Regardless, we first need to evict them before we can plan for repair costs."
    116 replies | 4674 view(s)
    0 XP
  • jmucchiello's Avatar
    Friday, 19th July, 2019, 08:04 AM
    "Shavara?" Shildor says then clutches the sides of his head. (Shildor has a 16 Int, btw. Not that it helps against a roll of 1.)
    1388 replies | 46469 view(s)
    0 XP
  • jmucchiello's Avatar
    Friday, 19th July, 2019, 05:19 AM
    "I question where we will find the credits to get this ship off the ground," Zyzzy says. "But if you are game, so am I. However, I prefer we not let her go in case she brings back reinforcements. Not that I suspect she will. But there is the possibility."
    116 replies | 4674 view(s)
    0 XP
  • jmucchiello's Avatar
    Friday, 19th July, 2019, 05:17 AM
    He was shocked people were using it at all, I think.
    431 replies | 15175 view(s)
    0 XP
  • Tony Vargas's Avatar
    Friday, 19th July, 2019, 01:47 AM
    When you say "always conceptually bugs..." you're possibly even righter than you know: that was a frequent criticism of D&D back in the day. Any number of games used 'more realistic' experience systems, including 2e, and all later eds, as a result. /Just/ gold for XP is an odd variant, usually you could get XP from combat, too, just maybe not the lion's share depending on how good you were...
    84 replies | 5353 view(s)
    1 XP
  • Tony Vargas's Avatar
    Friday, 19th July, 2019, 12:43 AM
    It depends on how cunning the invading supernatural forces are, and how slow the modern society is to accept the reality of them. Come in quietly, reconnoiter invisibly, polymorph to infiltrate, and then charm/dominate/replace key people? Apart from some logistical concerns the world is yours, no one even notices. Encircle a major city with your undead horde, and cackle your demands for...
    39 replies | 1648 view(s)
    1 XP
  • Tony Vargas's Avatar
    Friday, 19th July, 2019, 12:02 AM
    5e is definitely not bloated like 3e, for just one example. Also, it should be pretty obvious that 5e managed some faults of it's own that 3e didn't suffer from. Do I really need to argue something so obvious? Have tobacco companies gone out of business? Has global peace broken out?
    216 replies | 14055 view(s)
    1 XP
  • Tony Vargas's Avatar
    Thursday, 18th July, 2019, 11:55 PM
    Except magic in the source material /does/ follow patterns, they're just patterns in the unfolding drama of the narrative, not in the (non-existent) underlying reality of the implied 'magic system.' A gnome who can spin straw into gold - but not mind-control people, render himself invulnerable with shields of force, throw balls of fire, etc, etc, etc (so, y'know, not as powerful as a 5th level...
    20 replies | 555 view(s)
    0 XP
  • Fanaelialae's Avatar
    Thursday, 18th July, 2019, 11:24 PM
    Tony addressed most of what my reply would have been, so I won't bother reiterating. However, there are factors that you are not considering. For starters, 2e had a morale system (2e DMG pg 71 - the DMG with the Jeff Easley cover, not the later printing). You didn't have to kill every monster. A group might route from losing as little as 25% of their group. Offering them a chance to surrender...
    150 replies | 3592 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 18th July, 2019, 11:17 PM
    Ha! Blatant Nerd Stereotype! …and true. Thank you, yes.
    765 replies | 21610 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 18th July, 2019, 11:05 PM
    That's an issue, because we have no guide as to which of the various deadly monsters in TSR eds parties were supposed to face at a given level. We have decades of experience giving us a really good idea, but that's still all subjective, and it would tend to shift the game towards whatever desired level of lethality we were working towards...
    150 replies | 3592 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 18th July, 2019, 10:14 PM
    Off topic - why not, after 6 years a topic can drift, right - say you were a ghoul in 4e. And say you were a /vegan/ ghoul. What do you do now, in 5e, that there are no more Wilden?
    78 replies | 14263 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 18th July, 2019, 10:08 PM
    IDK, I read the article and the original thread and this one, and I feel like a very simple cogent point being made by said article is missed or ignored or bulldozed or something: Magic in traditional TTRPGs like D&D fails to model or evoke magic in the sources of inspiration they nominally draw from.
    20 replies | 555 view(s)
    1 XP
  • Tony Vargas's Avatar
    Thursday, 18th July, 2019, 09:29 PM
    I should hope so, that's potentially some powerful drama there. (I'm picturing WWI, for some reason, not being too into the DitV setting.) Does the character conceive a death wish and get killed? Find a renewed reason to live and survive - or die tragically, or even heroically, in spite of that? Become a stronger person or descend into an emotional spiral - if the latter, how can he pull out...
    765 replies | 21610 view(s)
    1 XP
  • Tony Vargas's Avatar
    Thursday, 18th July, 2019, 09:11 PM
    Yeah, that's a given. 4e DMing was phone-it-in easy. I felt like I'd almost forgotten how to run after a few years. ;) But it's like falling off a bicycle. (something else it turns out I'm good at) And armed ones using iterative attacks, that got brutal, too. Published adventures varied quite a lot. With modern eds, you can compare how PCs stack up to the encounter guidelines. ...
    150 replies | 3592 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 18th July, 2019, 09:09 PM
    I believe I said that. 5e didn't get rid of the things that were complained about, it put /back/ the things that those stalking-horses were really about. You have no idea. I'm a bitter, cynical, old man on my best day, discussing the most innocuous things. I turn it down to 11 when I'm here. Heh. Depends how you run it. 5e /brought back/ the faults of 3e - and, more importantly, those...
    216 replies | 14055 view(s)
    2 XP
  • Ralif Redhammer's Avatar
    Thursday, 18th July, 2019, 08:45 PM
    I've not watched any of their work (A Silent Voice is still in my Netflix queue), but this is sad and horrifying.
    1 replies | 133 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 18th July, 2019, 07:22 PM
    Seems right up FATE's alley, and something that could be touched upon in systems that model the character's psychology in some way (Hero, would be the one I'm most familiar with: psych lims), that can be tested (EGO roll) and change over time (changed around, or exp to 'buy down/off'). Certainly not with the same detail and play dynamics, of course... I didn't follow that, probably because I...
    765 replies | 21610 view(s)
    2 XP
  • Ralif Redhammer's Avatar
    Thursday, 18th July, 2019, 06:46 PM
    I finished reading Todd Lockwood’s The Summer Dragon. It was really good. Far better than I would’ve expected for the first novel from a painter. I was absolutely riveted to the end. Next up is a dive into the past, with Gardner Fox’s Kothar: Barbarian Swordsman. Been craving some more Appendix N reading as of late.
    12 replies | 529 view(s)
    0 XP
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About Blue

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Date of Birth
September 7
About Blue
Introduction:
I like heavy RP, shades of gray campaigns, both to run and play in.
About Me:
I was an orphan that was raised by wolves in the sentient forest primeval. Later I found out that my father was a god. I only roll 20s. Fnord. I write award winning arias to be sung in languages I have designed. I DO NOT sparkle in the sunlight. I have climbed K2. Uphills, both ways, in the snow. I don't always drink beer, but when I do, it's --- URK.

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Details of games currently playing and games being sought.

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Game Details:
Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.

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My Game Details
State:
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Country:
USA
Game Details:
Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.

Sunday, 14th July, 2019


Saturday, 13th July, 2019


Friday, 12th July, 2019


Thursday, 11th July, 2019


Wednesday, 10th July, 2019


Tuesday, 9th July, 2019


Monday, 8th July, 2019


Saturday, 6th July, 2019



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Wednesday, 14th March, 2018

  • 10:20 PM - The Yellow Sign mentioned Blue in post Crit-fishing Paladin build post-Xanathar's
    Blue Elven accuracy gives +1 Cha so with a starting 17 from half-elf it would get 20 by level 9 as hexblade 1/Paladin 8.
  • 01:13 AM - aramis erak mentioned Blue in post Rules Light/Rules Heavy Graph
    ...ow long one serves, with certain (sometimes unmeetable) prerequisite skill purchases from Career. In play, each skill has it's special rule for determining what percentage to roll. (But, hey, to protect PC's, it's 10% harder to hit a PC.) Again, however, I must raise issue with describing games that front-load all the complexity into Char Gen as "Heavy" systems. Most notable amongst these is Hero. All its complexity is in Character generation; the mechanics of play are under 50 pages, but the powers list is 200+. Most of them work in very straightforward ways, and the expansions and limitations clearly modify the purchase of in-game effects, not of story mode.... so my 3d6 RKA Volcano Gun and your 3d6 RKA Radiation Gun work the same in the mechanics, unless you or I have added some side effects. My volcano gun adds a cumulative transform (as the power), while yours adds a radiation burst (line area effect 1 pip drain body)... It's daunting until one actually starts to use it. As Blue notes, at-table, DM Prep, and Character Gen are three different areas, and GURPS and Hero are high only on Character Gen, moderate on DM Prep, and low in at-table. Phoenix Command is high in All three areas, and in Character Gen, worse than GURPS by far.

Tuesday, 20th February, 2018

  • 10:54 PM - 77IM mentioned Blue in post Adept class
    OK, I made a bunch of subtle revisions based on Blue's feedback and my own dissatisfaction with the class. First, I finally found a flavor angle that I like, although I'm not sure I've articulated it well in the class write-up. I took one of the headers, "Master Your Own Destiny," and interpreted it literally. Role-wise, if a paladin is a "holy warrior with divine power," then we mostly think of an anti-paladin as "unholy warrior with demonic power." But the adept is sort of an a-paladin: "atheist warrior with scientific power." (In 5e, magic is often treated like a science, especially the wizard's approach with textbooks and formulae. This explains why the adept is an Int-caster like the wizard, and not a Cha-caster like the sorcerer.) So unlike the paladin, who follows an external power (even if it's not a god, it's a cosmic force like Justice), or the ranger, who has all this stuff about nature and balance and harmony, the adept is internally driven and wants to impose their own will on the world around them. At a metafictional ...

Tuesday, 13th February, 2018

  • 01:48 AM - steeldragons mentioned Blue in post Sorcerer spell chains
    This may help your guys' efforts: List of Spells by Damage Type (not including Xanathar's Guide spells). Sweet! Thank you. Bouncing from the 5e SRD -scrolling from Cleric (all the way at the beginning) to Wizard (all the way at the end), with period stops at Druid and Warlock, and to the Elemental Evil pdf was getting old REAL fast! I'm not making any promises and it is entirely likely that what I'm envisioning will be too much to fully flesh out, but maybe I can get something thrown together before 8e releases. :D PS: Thanks so much Blue for the thread, placing this bee in my class-creation bonnet...I really needed to be obsessing over/spending tons of time on this. ;P

Monday, 12th February, 2018

  • 06:52 PM - steeldragons mentioned Blue in post Sorcerer spell chains
    So, here, Blue , FrogReaver , Quickleaf , et al ...this is how I'm envisioning/thinking/dreaming this up as I run through it -in play- in my head... The Sorcerer HD, Proficiencies, Equipment all that crap is all the same (for now, though I'd seriously consider adding light armors and simple weapons, but warlocks already get that, don't they? So maybe not. ANYwho, for this/now, let's say it's all the same). Proficiency Bonus is the same (as every other class). Level . . Spell Points . . . . . . Features . . . . . . . . Spells Known . MM Known . Cantrips . 1st - 2nd - 3rd - 4th - 5th - 6th -7th .8th .9th 1st . . . . . . 2 . . . . Spellcasting, Sorcerous Chain . . . 2 . . . . . . . - . . . . . . . . 3 . . . . 2 2nd . . . . . .3 . . . . . . . . . Metamagic . . . . . . . . . . . .2 . . . . . . . 1 . . . . . . . . 3 . . . . 2 3rd . . . . . . 4 . . . . . . . . Arcane Sense . . . . . . . . . . 4 . . . . . . . .1. . . . . . . . . 3 . . . . 2 -- 2 4th . . . . . . 5 . . . . . . . ASI, Metamagi...
  • 07:22 AM - Quickleaf mentioned Blue in post Sorcerer spell chains
    Blue I think the further you go down this path the more you realize that what you're really aiming for is (a) more tightly themed sorcerers, and (b) a more adaptive magic system for sorcerers. For me personally, that would looks like something quite unlike the current spell system; for example, I'd imagine sorcerers having unique "cantrips" they could perform at-will or expend a resource to "power up" in various ways (kind of reflecting your spell chain ideas, where the more you power up, say, "Illusory Guise", the more it becomes similar to a disguise self, or alter self, or seeming. The challenge of fitting existing spells to that sort of template is that you invariably end up with square pegs in round holes... Transmogrify: Disguise Self, Alter Self, Polymorph Adapt: Enlarge/Reduce, Protection from Energy, Stoneskin Enhance: Jump, Enhance Ability, Water Breathing Does water breathing belong in Adapt or Enhance? I don't know. In fact, were I a player making a choice between "A...

Saturday, 27th January, 2018

  • 02:54 AM - TheCosmicKid mentioned Blue in post Proficiency die as a class feature
    ...'t roll anything, nobody else is rolling anything against you, there is no discrete point to say "You should roll a proficiency die here". I don't think there's any real choice but to use a constant value here. I suppose it's possible to say you roll for it once per day, or whenever you finish a short rest, or whatever, but that feels forced. For that constant value, the obvious option is to go with the standard proficiency bonus for a character of your level. But, like I said, that feels kind of disappointing to me: you still have a proficiency bonus, it's just hiding. So I'm currently playing with the idea of instead using the minimum value of your proficiency die (i.e., normally, 1). This doesn't seem too punishing to me because, unless I'm forgetting about something big, these effects are really rare. And it much better sells the flavor that, as a fool, you really are just bad at things whenever chance isn't involved. As for defining when to use the proficiency die, I like @Blue's thinking a lot. I hadn't quite considered the problem in terms of actions vs. passive effects. The problem is passive ability scores. Technically they're, well, passive, in that you don't use an action to activate them, and so would use the static bonus. But conceptually, a lot of the time passive scores do seem to represent repeated or abstracted activity, as has been discussed on the numerous other threads about them. And if I go with my static-bonus-is-1 idea, then applying that to all your passive scores would be rather punishing. So my current draft looks more like a generalized version of what @Charlaquin suggested: the defining quality is whether or not somebody is rolling a die. Roll of the Dice As a fool, you live by the maxim "Better lucky than good" -- even if you don't realize it yourself. You do not have a normal proficiency bonus. Whenever you would add your proficiency bonus to a roll, instead you roll your proficiency die, a d4, and add the result. If you woul...

Friday, 26th January, 2018

  • 07:19 AM - pemerton mentioned Blue in post Should time spent on system mechanics be based in interest or importance/risk?
    I've seen games that offer two or more resolution systems for similar tasks, one for a heavy detailed resolution and others for lightweight situations. The biggest problem with them is usually making the result of the lightweight system appropriate and plausible in the more detailed system ie. given the same starting parameters, both systems should present similar expected results at similar cost.I think this is hard to do in mathematical terms! (I'm thinking your probably agree with that.) To make it work, I think there need to be other paramaters in place that "buffer" or modulate the differences in outcome. "Fail forward" would be one, but not the only one. Blue's idea is another way of handling it - granularity tracks stakes, for some pre-set ranking of stakes. Blue, you seem to be giving up on this - but how does DitV handle it?

Thursday, 25th January, 2018

  • 03:27 AM - pemerton mentioned Blue in post Should time spent on system mechanics be based in interest or importance/risk?
    Blue - are you familiar with systems like HeroWars/Quest, Burning Wheel and others (4e can be run like this for non combat resolution, but not for combat using the published rules) which distinguish between "simple" (one roll - think a D&D skill check) and "complex" (multi-roll - think a D&D combat or a 4e skill challenge) resolution, with the GM and players deciding (by consensus) which to use based on the stakes of the situation? This sort of approach is normally also used with "say 'yes' or roll the dice" - ie if there is nothing at stake, and no reason to suppose that failure would yield anything interesting, then no resolution mechanics are invoked at all. If you're not familiar with these games, you might find they have some interesting ideas for you. (If you are familiar with them, then disregard this post.)

Monday, 18th December, 2017

  • 02:52 PM - Maxperson mentioned Blue in post An additional component for Resurrection
    In other words, you seem perfectly prepared to penalize players if they are not all in agreement. Just like I've said since the beginning and now supported by your own words. And please, you can't defended this from the "impartial DM" stance when it's you wearing the hat of the "game designer" that caused this. Please stop trying to hide. You are the one creating the situation where player vs. player can come up.There are no "in other words" for his game Blue. He said that his players enjoy it, so it's simply not a problem in his game. You keep telling him to stop trying to hide, but in this case it's you who should stop trying to create a problem where one doesn't exist. If his method won't work for you and your group, don't use it. It's really that simple. I tried that method once with my group years ago and they didn't like it, so it went away.

Tuesday, 5th December, 2017

  • 01:00 PM - Coroc mentioned Blue in post Rating magic items on a 1-10 scale
    Blue You are right, if you overdo it with + on weaponry and armor, then you have to shift the bounded accuracy to make it work again, e.g. give the Mobs more hitpoints use more of them or increase their armorclass or attack bonus. Also that kind of equipment does inherently lower the caster classes damage output in relation. But to counter such a thing is still far more easy than to rewrite your complete campaign, because some gimmick teleported the party to another plane, which you have not had in mind at all to ever play some role in your campaign or even if you slightly considered it, you might not have prepared material for this scenario.

Tuesday, 14th November, 2017

  • 11:07 PM - Nevvur mentioned Blue in post Where did the 6-8 encounter standard come from?
    @Blue Citing 6-8 encounters as a class balancing act, how great do you think the actual disparity in effectiveness is between a short rester and long rester given a difference of 1 short rest? 2? I know there are many variables to consider, and whatever answer you or I can give ultimately amounts to wild conjecture, but I suspect it's not very great. Certainly not greater than class imbalance resulting from issues unrelated to recovery rates. Speaking from experience, I've never had a player complain about class imbalance caused by the frequency of rests, and this despite these facts: all my players embrace charop, every group has included a mixture of short and long resters, and I routinely run 2-4 hard/deadly encounters per adventuring day. After 3 years of DMing this way, if any of my players felt disserviced, it should have come up by now. They're vocal about other issues so it's not a matter of avoiding confrontation or whatever. This is the evidence upon which I base my aforemen...

Monday, 13th November, 2017

  • 09:21 AM - hbarsquared mentioned Blue in post Feedback on Time Travel Spell
    Thanks everyone for the comments and suggestions! I know the concept for the spell is overly complicated and convoluted, but that's part of its charm. Its effects might simply be "double actions in two locations," but I'm hoping to encapsulate the time travel aspect into the spell itself. I think there are two directions. Either the Future Self is one of many alternate possibilities, in which case paradoxes are not an issue, or the Future Self is beholden to causality, in which case the spell needs to prevent those paradoxes. The problem with the first, where the Future Self is from only a possible future, is that there is no restriction on ability or equipment usage. The ring of three wishes could be used and doubled up between both versions of the caster. I like the idea of "sharing" usage to prevent overpowered effects as well as causality. I think Blue suggestion is simple, and works. Pulling your Future Self into the present ends all conditions and spell effects. So, in effect, this spell at the very least functions as a range-sight dimension door combination multi-restoration. Perhaps pulling your Future Self also acts as being stabilized, or rolling a 20 on a death save. Like adding in an auto-revivify. So even if your Original hits 0 hp, it does not create a paradox to be pulled through. I like Quartz bringing up the epic spell Time Duplicate, that helps clarify the wording. Perhaps if we add Concentration in, so anytime the wizard fails concentration from taking damage, the Original gets pulled back, helping to preserve causality. If concentration is lost due to being unconscious or incapacitated, causality is still preserved. If the Original actually dies... that's when the temporal explosion takes place!

Monday, 6th November, 2017

  • 06:16 PM - Coroc mentioned Blue in post legal staff and shield for hexblade?
    Blue sorry that the irony in my post was not obvious enough, at no means i intended criticize the OP for the absurdities that wizards sometimes puts into their rules. I did know about the versatility of the quarterstaff and i did know that PM could be used with it. What did not occur to me until this thread, is that somehow according to RAW, you could use PM and quarterstaff in a 1 handed and shield Combo. Which means quarterstaff doing 1d6 + 1d4 would be the ultimate 1h weapon with this feat. Besides being absurd in a make believe way of things , ist an OP Combo. But it is obviously a legal loophole in the rules. I wonder, is no one at wizards noting such things? That rule shouts for a revision via sage advice or ua whatever. @ Cap'n Kobold Personally i got no prob. since as a DMi houserule quarterstaff is 1d6 2handed use only, like it should be. Use your polearm master with it if you like to but it is not the uber combo anymore. We got thousands of threads when Peopl...

Thursday, 19th October, 2017

  • 08:09 PM - iserith mentioned Blue in post House rule idea for healing to avoid "whack-a-mole"
    I imagine it will work fine, but keep Blue's caveats in mind. I don't see whackamole very much in my games. Maybe not ever since I can't recall a single instance of it. (I'm getting old though.) To make sure you're not just applying a kludge to fix some other underlying issue, I would recommend taking a look at the kinds of time pressure you are putting into your games and make sure that is working as intended. I'm a big fan of time pressure myself, but it's possible it's not calibrated quite how it should be. As well, I also feel like this is not a game system problem that demands a house rule and probably more of a player tactics thing. Maybe they should brainstorm on different ways of dealing with challenges and working together. Perhaps the party composition or builds could use a tweak. I say this having no idea how your players play though, so maybe there's no issue here. I'd take a hard look at it first before applying house rules though.
  • 03:11 PM - ro mentioned Blue in post Feats: Toughness, Inspiring Leader, Healer, and Magic Initiate
    As @Blue mentioned, I have some revisions of these and many other feats at my thread Feats - Improved!. I'd be glad for all of your input on all of them! @Xeviat, I like the idea of Magic Initiate scaling. One version in Feats - Improved! gives spells like so: -- At 4th level, one 1st-level spell. -- At 8th level, one 2nd-level spell. -- At 14th level, one 3rd-level spell. -- At 19th level, one 4th-level spell. with a single spell slot that matches the level of the highest level spell, which recharges after a long rest. @Mistwell, you mention Healer not being much use in combat. My proposition is to add a benefit to encourage its use, such as extending the range of healing spells when you run toward your allies to help them. @Satyrn brings observation about how much Healer is actually used in play. Some balancing needs to be done, but it would be better if we could make it more interesting to use in combat. I think @vonklaude proposes a good solution of merging Tough and Durable, althoug...
  • 02:46 PM - ro mentioned Blue in post Feats - Improved!
    Blue, et al. I'm unsure exactly when to give the new spells for Magic Initiate. Here are three options: 1) Scaling with levels you can gain feats: -- At 4th level, one 1st-level spell. -- At 8th level, one 2nd-level spell. -- At 16th level, one 3rd-level spell. -- At 19th level, one 4th-level spell. 2) Scaling with levels cantrips improve: -- At 5th level, one 1st-level spell. -- At 11th level, one 2nd-level spell. -- At 17th level, one 3rd-level spell. -- At 19th level, one 4th-level spell. 3) Scaling with 1/3 casters: -- At 3rd level, one 1st-level spell. -- At 7th level, one 2nd-level spell. -- At 13th level, one 3rd-level spell. -- At 19th level, one 4th-level spell. 4) Scaling just after 1/3 casters: -- At 4th level, one 1st-level spell. -- At 8th level, one 2nd-level spell. -- At 14th level, one 3rd-level spell. -- At 19th level, one 4th-level spell. 5) Scaling with levels you can gain feats: -- At 4th level, one 1st-level spell. -- At 8th level,...

Tuesday, 17th October, 2017

  • 06:00 PM - Yaarel mentioned Blue in post Ability Score Point Cost − what does a 16 cost?
    @Blue Your reasoning seems inconsistent. The impression is, first it argues that high scores are crazy powerful, afterwards it recommends making high scores crazy easy to acquire. The recommendation seems obviously unbalanced?

Monday, 16th October, 2017

  • 05:15 PM - ro mentioned Blue in post Feats - Improved!
    ...ke this feat, you may choose to learn the Message and Friends cantrips." Then a non-magical person can opt out. 2) Armor Master: Looks solid. I think it may also help a bit with the fact that heavy armor mastery loses a lot of its luster at high levels, when attacks are often magical and do a lot more damage anyway. So for some players, they can "shift into" medium armor if they wish to. Agreed! 3) I like the things Athlete is doing now, I just think this can be streamlined some how. I will say I don't think automatic advantage on athletics/acrobatics is necessary...that is actually pretty powerful combined with grappling, trips and the like....and the feat already has plenty of other things going for it. I think this is good advice, so I am removing the advantage. Streamlining the tesxt would be good, too. 4) Brawler: For the pin, did you intend that to be an action or just give up an attack? Normally grapples just use an attack. It was an action in the original. Blue pointed out that Brawler could be very strong combining two feats in one, and I think keeping the pin as a full action rather than just an attack retains balance. 5) Defensive Duelist: This feat is actually quite strong now. It really helps close the gap between TWF vs Sword/Board at higher levels. I'm glad you like it! 6) Dungeon Delver: I would actually drop the "can recall everything you have seen and heard over the last month". Honesty I love that ability's flavor, I just think it does not fit with the rest of this feat as outlined. Everything else fits the dungeon delver motif...but this one is just a weird "you are a super genius with memory" and has nothing to do with delving. I was picturing an explorer who can remember every nook and cranny, twist and turn, and dripping of water throughout the dungeon he is exploring. We could reword it to make it fit the fluff better. 7) Great Weapon Master: I feel like everyone has an opinion about this feat. What if it was...

Saturday, 23rd September, 2017

  • 03:30 PM - Helldritch mentioned Blue in post Death Saves and Resting - A rules tweak to slay elephants and increase difficulty through all levels
    Blue Point 1) Yep it makes up for a small death spiral if the players are not careful. On the other hand it might forces players to change tactics and you might see some of them appear in your games. The famous dodge action is already pretty much in use in my games whenever a convenient choke point can be used and that is with normal rules and even with clerics in the party. It could be a nice artificial way to introduce a difficulty between the famous "gritty realism" and the standard rule. The work on that approach isn't completed yet, so take everything you see in here with a grain of salt. But your concerns are welcome. Point 2) Yep it might come to that. But fortunately, with better tactics the "healer" will not be that much boxed in the role of healer. Now most healer type can do more than healing and the impact of non healing spells is much greater than before. In addition, why not make potions of healing a bit more affordable? Some ointment like Keogtom's but on a lesser degree,...


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Sunday, 14th July, 2019

  • 03:48 AM - BlivetWidget quoted Blue in post Required Class Skills
    So, you deny the possibility of a character who is naturally good at Arcana (high Intelligence) but not trained in it (unproficient)? Not a sorcerer, who casts from natural talent, but a wizard who is bright but not classically trained and is having to figure out the formal parts of it as they go along. I'm sorry to tell you that there are plenty of stories with main characters who fit this archetype. I am not sorry to tell you that this narrow and restrictive viewpoint of what makes a valid concept for my character is not supported by the rules. I'm sorry to tell you your interpretation of proficiency is flawed ;). You don't have to be classically trained to be proficient, you just have to be good at something. Check your dictionary.

Saturday, 13th July, 2019

  • 10:06 PM - nobody69.420 quoted Blue in post Monk Tortle
    So, for example, every elf in a martial class (and some others) deserves a freebie because their elven weapon training overlaps? If I multiclass into a class that grants armor/weapon proficiencies (all but sorcerer & wizard), should I be expecting a "make-up" bennie for already having them? It's a conscious choice just like my race/class combo. I see your point, but there is a large difference between armor and weapons. While you can only have proficiency in three different types of armor, you can have proficiency in any weapon. Also, none of my players expect a "make-up" for wasted features, but since they only decide class and race (they're new to D&D), I feel obligated as DM, and as the creator of their characters, to make their characters as good as they can be.
  • 03:16 PM - FrogReaver quoted Blue in post Break this House Rule: Advantage(s) can stack
    People are talking abotu starting at lower levels? How about: Elven Hexblade 5 using Devil's Sight + Darkness (advantage to hit, disadvantage to be hit), Shadow Blade (advantage in dim or darkness), Elven Accuracy (reroll one die when rolling with advantage) on a Cursed target. Effectively 4d20 to hit, with 3d8 base weapon damage all multiplied on a crit, and crits on a 19-20 which leads to over 1/3 chance to crit. Note: Hexblade was for curse, not CHR as attack stat since Shadowblade doesn't qualify for it (holding at end of long rest). That's why Elf for +2 DEX instead of Half Elf. Can be any other type of warlock. I like the idea but darkness and Shadowblade are both concentration

Friday, 12th July, 2019

  • 01:31 PM - DM Dave1 quoted Blue in post Monk Tortle
    All yes.... For example, I gave the Aasimar Sorcerer Divine Soul/Celestial Warlock a bonus cantrip as they were granted light twice. Well, if you're going to veer off course you can go on and on forever. There is a difference between redundancy and not making full use of something. Your half-orc example is off point. However, if a player makes a suboptimal choice for RPG reasons, I will reward them with something fun. So, if you play an ORC wizard, with a -2 int, I'll make sure you have fun doing it by giving it some advantages... although not always mechanical. My goal is to remove the elements that discourage people from playing 'suboptimal mechanical choices that might otherwise appear to be fun to the players. Ah, while I did veer off course with the half-orc example, it was revealing as I now think I see why our observations differ. It seems you are known to your regular players as a DM who offers concessions at chargen. And perhaps, and I'm guessing here, you inform new player...

Thursday, 11th July, 2019

  • 09:34 PM - Rory Fansler quoted Blue in post Why do you play games other than D&D?
    Why do I play games other than D&D? Okay... I play other games for either genre or feel. Or both. For example I know there are plenty of superhero games out there, but having played a bunch of them I always return to Champions (well, to Hero System, but to misquote Billy Joel, "It'll always be Champions to me".) On the other hand, I've tried Fantasy Hero and there are a lot better systems for a fantasy game. Though I do want to get into a Marvel Heroic Roleplay game to give it a try. There are a lot of systems that I haven't tried and I want to, always for the feel but also for how that feel is supported by the mechanics. Blades in the Dark, Dogs in the Vineyard, Apocalypse World (not Dungeon World!), etc. Over my long years in the hobby, I find myself more attracted to rules that don't just allow a setting, but actively support it. Vs. generic rulesets. I know that seems a bit odd when I mention Champions as a favorite, but it was made first and foremost as a supers system and ...

Wednesday, 10th July, 2019

  • 08:33 PM - Saelorn quoted Blue in post Why don't everything scale by proficiency bonus?
    If everything scales, nothing scales. If both you chance to succeed and your target both go up by the same number, there's no relative change. It's like as if there's no scaling.True, but only if everything scales, which I don't think anyone was actually proposing. The suggestion is that all of your numbers go up with level (whether you're a PC, NPC, or monster). The rest of the world would stay the same around you. Should the situation arise, a level 15 wizard would still be as badly off swinging their sword against a level 15 monster as they ever were, but they'd be much better off when trying to swing that sword against some level 3 monsters. A level 15 wizard would be better at noticing a poorly-hidden pit trap, or resisting the gaze of a basilisk, than they were at level 3. Universal scaling is primarily a tool to represent how characters exist in a wide world that isn't specifically tailored to them. It lets them make more sense as people, rather than as narrative constructs.
  • 06:57 PM - Derren quoted Blue in post Help Reading Dice Pools
    Some people may not want to deface forty ten-siders. You can also programm an app for your phone which detects dice and counts how many were successes.
  • 06:02 PM - Celebrim quoted Blue in post OSR Gripes
    I would think that if the context is that the character is uninteresting to play, all 9 to 12s without even a penalty score to have a fun flaw, leveling up is not the goal. They will remain uninteresting. Even more so because the nature of OSR rules if they are anything like 1E AD&D is that ability scores are generally more important than level. Without ability scores you can neither achieve the level nor the class you may want to play. And the effectiveness of a character with higher ability scores increases exponentially. A character with 1 18 is generally about twice as effective as a character without an ability modifier. We eventually learned that a character was only going to be playable in the long run if: 1) They had at least a 16 in either INT or WIS (and obviously no 5 or less that interfered with class selection), and so could be at least a reasonably effective M-U or Cleric. Even so an 18 was hugely important even in this case for the M-U because without it you ...
  • 02:24 PM - dnd4vr quoted Blue in post Why don't everything scale by proficiency bonus?
    If everything scales, nothing scales. If both you chance to succeed and your target both go up by the same number, there's no relative change. It's like as if there's no scaling. So if everything scaled, you wouldn't get better at anything when you go up in level. Adding +6 to attack and +6 to AC would just wash. Adding +6 to your save DC and +6 to all saves would be a wash. Adding proficiency to targets has the practical effect of doing the opposite of the goal of getting better. Giving two saves out of six gives some differentiation between classes and puts more tactics into spell selection. As for things like non-proficient skills and non-proficient weapons, that's how they kept it meaningful to be proficient or not. You only add your Proficiency bonus to things you are Proficient in. Differentiation where people get to stay good at what they train in. There would effectively be no skill system if your non-proficient skill got your proficiency bonus because your choices would ...
  • 02:19 PM - FrogReaver quoted Blue in post Why don't everything scale by proficiency bonus?
    If everything scales, nothing scales. If both you chance to succeed and your target both go up by the same number, there's no relative change. It's like as if there's no scaling. So if everything scaled, you wouldn't get better at anything when you go up in level. Adding +6 to attack and +6 to AC would just wash. Adding +6 to your save DC and +6 to all saves would be a wash. Adding proficiency to targets has the practical effect of doing the opposite of the goal of getting better. Giving two saves out of six gives some differentiation between classes and puts more tactics into spell selection. As for things like non-proficient skills and non-proficient weapons, that's how they kept it meaningful to be proficient or not. You only add your Proficiency bonus to things you are Proficient in. Differentiation where people get to stay good at what they train in. There would effectively be no skill system if your non-proficient skill got your proficiency bonus because your choices would ...
  • 02:12 PM - Garthanos quoted Blue in post Why don't everything scale by proficiency bonus?
    If everything scales, nothing scales. If both you chance to succeed and your target both go up by the same number, there's no relative change. It's like as if there's no scaling. Why ever would you imagine that? If I am up against the mayor's cellar door it is somehow scaled number? No that isn't how it works The things you are overcoming need to be more awesome too not just bigger numbers ... so why arent my skills allowed to do the same thing after all in combat I am taking down a swarm of Orcs (a squadron) at high level Or in humongous Dragon with attacks.
  • 12:39 PM - Fauchard1520 quoted Blue in post Help Reading Dice Pools
    Some people may not want to deface forty ten-siders. I bought 'em for that express purpose: https://www.amazon.com/Opaque-Polyhedral-White-Chessex-Dice/dp/B0011WJBEW

Saturday, 6th July, 2019

  • 06:09 PM - Larrin quoted Blue in post Ranger: Beastmaster New Powers
    @Garthanos, can you make sure to use the edition prefixes when creating a new post so the target audience for the thread is clear from the forum screen? Thanks. It definitely has the [4e] tag for me in the main forum list. The tag doesn't show up everywhere once you're in the thread. (it's in some places but not others)
  • 05:23 PM - wingsandsword quoted Blue in post I think my dentist is ripping me off.
    You have not been vindicated. Yet. Because what the new dentist told you agrees with what you were already wanted to believe, it may seen like this is correct. That's called confirmation bias and happens with literally everyone. Traditionally, going against any innate bias is hard, you want to ignore or discredit conflicting points of view. But what you have is two different professionals with two different opinions. Nothing says which of them (if either) is correct. If you want that, find a tiebreaker. Know for sure. Also, does the new dentist have access to your dental history (the old should be willing to fax (*cough*) them over). Specifically about you having gum disease before? Yes, I have been vindicated. You're placing a LOT of trust in that first dentist's opinion, that just happened to mean they'd be able to bill me for a LOT more in dental work. That first dentist also said I could *never* get regular cleanings again, that if they even tried to bill for ...
  • 04:33 PM - Garthanos quoted Blue in post Ranger: Beastmaster New Powers
    @Garthanos, can you make sure to use the edition prefixes when creating a new post so the target audience for the thread is clear from the forum screen? Thanks. Unless someone changed it for me... 107439 it already is...
  • 04:10 AM - RUMBLETiGER quoted Blue in post Marriage Vow wording question- "Till Death Do You Part" in a world with Resurrection magic.
    The period of mourning for nobility shall be a year and a day. During this time the titles and authority pass on provisionally to an "Acting XX" (or Regent if required). At the end of the time the person is considered legally dead and the Will shall be executed. Commoners (including the new "Merchant class") have a mourning period of three days, and need not work during it. If at any time during the mourning period the person returns, either incorrectly determined as dead or returned, they may step back into their life. For nobles, an Ordeal of Questioning by their direct Leige or the Church of XX is required to make sure this is truly the person. After the mourning period, the person in the eyes of the Law and The King. If they return after this period they are not considered to be their original entity, and have no rights to what they had while alive. This does not stop them from remarrying their widow or otherwise attempting to return to their previous life at the will of tho...

Wednesday, 3rd July, 2019

  • 01:49 PM - TwoSix quoted Blue in post Consensus about two-weapon fighting?
    I agree. I think a lot of the people are just looking at the "specialized two weapon fighter" case and ignoring the other cases. Like adding the damage together - means that any simple weapon wielder wanting to use both hands an Attack action goes from d8 (greatclub or versatile staff) to 2d6 (two of many d6 weapons) - now equal to the very best two handed martial damage. Everyone, please evaluate how your proposed solutions will affect the non melee-focused cases like clerics, non-valor/sword bards, etc. If it makes it a no brainer to always use two weapons, that's not a viable solution. Well, for Strength users, at least. There are no light, finesse simple weapons in core, so a Dex dual-wielder would be limited to 2d4. That being said, that's one of the reasons I've never liked the "add the weapon's damage" together approach. It also doesn't give the feel of making more attacks (an important aspect to retain, per Mearls discussing survey responses), and it interacts oddly ...

Tuesday, 2nd July, 2019

  • 10:57 PM - Azzy quoted Blue in post What Method(s) did you use to roll ability score when you first started D&D?
    I started playing in the 80s. That was before the advancement of different methods to generate ability scores. The 1e DMG lists 4 different rolling methods.
  • 01:58 AM - pemerton quoted Blue in post Players choose what their PCs do . . .
    Amount of uncertainty that can be dictated is the limit of player narrative control. "I wink at the maiden" has a very low uncertainty. Unless you've been paralyzed without knowledge, this is very likely true. "I wink at the maiden attempting to melt her heart is the same" - low uncertainty, just providing more contact so others interpret correctly. Melting their heart though may have a lot of unknowns. She's a recent widow, she's in a true love relationship, she secret hates something about the PC, etc. "I drink everyone else under the table" - an established hard drinking dwarf at a table of halflings could probably make this statement in any game because it has low uncertainty. In some games it would be fine all the time. Other time, like when said by the 8 CON wizard, saying it requires the players to have a strong amount of authorial control, and others may dislike it if there isn't a narrative reason supporting it. "I open the safe and find X" - again, needs very stro...
  • 01:51 AM - Zardnaar quoted Blue in post 2E Priests Vs 5E Domains
    I find that 5e priests tent to play the same from game to game, so something that encourages more differentiation would be welcome. That said, I would be wary of ending up with something like: "3 of these 5 'best' domains are the only ones picked, so now clerics have a narrower list in actual play so there's even less variation. Oh, and only have the deity list gives access to them so there's less variation in who you worship as well - your RP choice of another god can hamstring you mechanically". An issue is that there really are some stand-out cleric spells so you see them over and over. If there were more spells of that very high caliber we'd see more variation, even without enforcement. But I haven't seen a cleric without most of spirit guardians, spiritual weapon, guidance, bless, and a few other staples basically ever in 5e. This you either use the same spells over and over or kinda suck. You don't get extra spells like older editions, less healing in effect (relative to wha...


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