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  • Ralif Redhammer's Avatar
    Today, 04:43 PM
    Exactly! It was so weird and arbitrary...and glorious! If someone told me that there was a military pick +1, +3 vs. green monsters, I'd believe that was a thing. All that strangeness, that unpredictability, was one of the things that made magic feel all the more magical.
    72 replies | 2357 view(s)
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  • Blue's Avatar
    Today, 04:10 PM
    Blue replied to Double Dash
    Sure I allow double Dash in those cases. It's a heroic game of fireballs and dragons - this seems an odd hill to head towards realism on. It fits both RAW and RAF. And considering double actions already exist with things like action surge, it also seems to fit RAI. Along those lines, the rogue / fighter that wants to Action surge to get in Dash-Dash-Dash for one round can go for it.
    33 replies | 676 view(s)
    2 XP
  • Blue's Avatar
    Today, 04:00 PM
    Blue replied to Double Dash
    Irrelevant. They were specifically talking about a bonus action dash and an action dash. This is the same as a sorcerer casting a quickened cantrip and the same cantrip as their action, which is just fine.
    33 replies | 676 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Today, 03:52 PM
    I was reading an OSR book last night and it reminded me of something I loved but had forgotten about: all those +1 swords that would be +3 or so vs. a specific type of foe. I loved that sort of weird granularity, and how the plainest of magic blades could become powerful when used against the right monsters. In an old campaign, I had a hobgoblin chieftain come with a longsword+1, +2 vs...
    72 replies | 2357 view(s)
    1 XP
  • Blue's Avatar
    Today, 03:48 PM
    Blue replied to Looting Monsters?
    I let them look monsters just fine. I don't play with strict encumbrance, but a common sense approach if they are trying to carry too much like several sets of armor. Using them yourself - go for it. Giving them to villagers to help protect themselves against the raiding hobgoblins - sure! Selling on the other hand isn't always as easy. In smaller settlements there is limited call for...
    19 replies | 444 view(s)
    1 XP
  • Jonathan Tweet's Avatar
    Today, 03:42 PM
    How does a pre-industrial society hang together with super-powerful individuals and groups wandering the land at will, especially as these people rocket up in personal power in just a few years?
    136 replies | 4248 view(s)
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  • Ralif Redhammer's Avatar
    Today, 03:41 PM
    That sort of scrounging play style is like nails on a chalkboard for me. That’s one of the reasons I almost never dispense bags of holding. I might let them snag some arrows or bolts for their own usage, but anything not already covered as treasure by me is generally too junked up by the time combat is over.
    19 replies | 444 view(s)
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  • Blue's Avatar
    Today, 03:23 PM
    Actually, jaelis just won it for the "long rest at 0 won't make it come back" side. :) I had the concept of "what happens because of a long rest" and "what happens after a long rest occurs", which is supported reading the Long Rest section of the PHB and the Vampire's bite entry. But he called on me to look at other things that come back after a long rest, and the verbiage of them differed...
    123 replies | 2323 view(s)
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  • Blue's Avatar
    Today, 03:18 PM
    Okay, you convinced me. So after the revivify it would take a Greater Restoration or similar effect to bring back their max HPs.
    123 replies | 2323 view(s)
    2 XP
  • Blue's Avatar
    Today, 03:15 PM
    I do need to throw in one exception. There are brand of new players who don't care about matching abilities scores to class at all, instead matching them to concept. For example the first character my daughter made was an elven moon druid with an 8 Wisdom because she wanted her to be impulsive and lackign common sense, and a very high Dexterity because she wanted her to be "agile like Peter...
    32 replies | 748 view(s)
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  • Blue's Avatar
    Today, 03:02 PM
    Yeah, it's very build and table dependent what is "better", and even there "better" is usually defined within a limited number of pillars of play (such as just combat). I really do pick both myself. My last two characters that leveled up were one feat and one was +2 CHR (for a bard, looking for more Bardic Inspiration uses as well as the other benefits).
    32 replies | 748 view(s)
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  • Blue's Avatar
    Today, 02:56 PM
    Agreed, it's contrived. When I started writing it one of my goals was trying to show that people still considered a long rest to occur at 0 HPs if a detriment happened. There are still people disagreeing that the long rest happens in the first place. From there is became a great way to kill too birds with one stone by including both a benefit and a detriment. This is an strong point,...
    123 replies | 2323 view(s)
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  • Blue's Avatar
    Today, 02:34 PM
    I'm fine with your house rule and the reasoning behind it if that works for you and your table. For me, the fact that a potion will take immediate effect implies that the "fantasy world physics" treat it as a magical effect and has nothing to do with going into the stomach and then the bloodstream. Rather that it's a vehicle for a magical effects much like a wand or other consumable, where...
    136 replies | 4248 view(s)
    1 XP
  • Blue's Avatar
    Today, 02:27 PM
    Incorrect. You die if a vampire bite reduces your max HPs to 0. There is no ongoing effect. There is nothing in the description of the vampire's bite to distinguish between someone who remained alive, and someone who was brought back. As a matter of fact, we have pretty strong circumstantial evidence that this works just fine if you are brought back. Consider the case you didn't...
    123 replies | 2323 view(s)
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  • Blue's Avatar
    Today, 02:19 PM
    Here's the exact wording. Taken from the SRD, though it matches the PHB: If you note, first there is what you need to do to take a long rest. It talks about times, limits of light and strenouous activity. Second paragraph is a list of general benefits that apply to all characters. Third paragraph are exceptions that you can't benefit from more than one long rest per 24-hour period...
    123 replies | 2323 view(s)
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  • Tony Vargas's Avatar
    Today, 03:23 AM
    "Balanced at the Encounter" just means "pacing doesn't matter." Even 4e didn't go there, though the closely-related 7th ed of Gamma World did, and it worked pretty well, actually. Any indication PF2 wants to go there?
    16 replies | 598 view(s)
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  • Tony Vargas's Avatar
    Today, 02:24 AM
    You have a choice of rules to use (or not): Carrying capacity, it's 15 lb/STR, if the fighter's gear & the other character & his gear exceed that, he's pushding/dragging and his move drops to 5' - otherwise fine, this is the simple default for carrying stuff. Encumbrance ("Variant"): Up to 5lb/STR he's fine, but it's unlikely a medium ally is under 100lb, which'd be the limit for 20 STR. ...
    7 replies | 218 view(s)
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  • Arilyn's Avatar
    Today, 01:14 AM
    It's very common with new players because they are thinking about iconic characters and/or they want to get the game right. With more experience many will try more novel combinations. Some won't because of wanting every perceivable advantage. And because..D&D. And yeah, dwarf wizards are awesome.😊
    32 replies | 748 view(s)
    1 XP
  • Tony Vargas's Avatar
    Today, 01:13 AM
    Sounds plausible (that he'd like a mechanic like that), 4e had a lotta* re-rolls, from the notorious Elven Accuracy on, and it seemed like there were just more of 'em after he took over. In particular, the Avenger had a special ability that was "make two attack rolls and use either result. … If another effect lets you roll twice and use the higher result when making an attack roll, this power...
    20 replies | 669 view(s)
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  • Tony Vargas's Avatar
    Today, 12:51 AM
    Tony Vargas replied to OSR Gripes
    I may still be stuck in the idiom of the D&D Pedantry Thread, but it seems like there's a whole lotta RPGs that don't particularly fit between those. Good to know.
    228 replies | 7427 view(s)
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  • Tony Vargas's Avatar
    Today, 12:25 AM
    My memory's bad, but I'm fairly certain that the "Summer of 1999" occurred /before/ "the early 2000s." (I mean, I've been "fairly certain" and turned out to have been wrong, before, so y'all might wanna to double-check.)
    85 replies | 2777 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:29 PM
    I suspect that'd wear you out. ;) A quick search of some modern archery guidelines, and, yes, you increase wear on a 'natural material' bow if you leave it strung a long time, apparently even a few hours is worth avoiding. Apparently, a strung bow is under tension and a bit dangerous if the string or stave breaks, too. More detail than D&D generally goes into with weapons. Adventurers...
    67 replies | 1797 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:18 PM
    They've had more or less mechanical impact in some eds (and I'm sure, some places/groups/etc back in the day, when we were a less disunited-by-the-internet, merely more diverse, community). Obvious examples of early alignment mechanics are alignment requirements for classes, damage for touching an artifact that doesn't match your alignment, detect this and know that, etc... 3e peaked, with the...
    26 replies | 603 view(s)
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  • Blue's Avatar
    Yesterday, 10:46 PM
    In all seriousness, I was just reading a story last night that refered to a female-presenting android as a gynoid. And it looks like that's a thing. https://en.wikipedia.org/wiki/Gynoid
    8 replies | 419 view(s)
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  • Blue's Avatar
    Yesterday, 10:41 PM
    Absolutely. That is completely clear in the PHB. It's not that you can't take a long rest, it's that you don't gain those benefits from it. That a long rest can be taken even at 0 HPs isn't a question if you read the PHB.
    123 replies | 2323 view(s)
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  • Blue's Avatar
    Yesterday, 10:39 PM
    There's benefits from a Long Rest, and then there are things that happen because a long rest was taken, of which could be a benefit. Let's try this. Akar and Brandar are cursed, they lose two point of strength after each long rest, for three long rests. Two long rests past, and at the start of the third one Brandar has been reduced to zero HPs. The long rest finishes. The curse kicks...
    123 replies | 2323 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 10:24 PM
    No expert, but I've heard yes with regard to the bow. But I'm fine with arbitrary. Medieval rossbows, IIRC, weren't like guns - there's no safety, the bolt can just fall out, etc...
    67 replies | 1797 view(s)
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  • Blue's Avatar
    Yesterday, 10:05 PM
    You are conflating the specifically laid out benefits of a long rest, with a benefit that happens because a long rest has passed. They are not the same. The benefits of a long rest are clearly laid out in the PHB on page 186. The vampire's bite is not part of that. Rather the description of the max HP reduction for the vampire has a condition for when it returns. "The reduction lasts...
    123 replies | 2323 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 09:59 PM
    If every single mechanic is upturned, then it's hardly just a re-boot to re-start the supplement cycle, is it? Sounds more like substantive change.
    148 replies | 10213 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 09:56 PM
    I actually kinda like common. In general, things seem more fantasy (or mythic, perhaps) to me, if everyone can talk to everyone else. You could conceive of Common as just "the gift of language" in the sense of communication, it's not just a language everyone strangely learns, it's the language everyone who can speak at all, can speak by default. All other languages would then be...
    26 replies | 603 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 09:46 PM
    Atk Bonus + d20 >= Def Bonus + d20 is the same mathematically as: Atk Bonus +d20 -d20 >= Def Bonus d20-d20 is a bell curve. So it really changes the odds and the differance that a +1 make depending on where it is in that curve. If your attack and the defense are the same, the first +/-1 will grant a 5% bonus. But if they aren;'t the same, +/-1 will offer smaller change. And asymetic...
    136 replies | 4248 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 09:34 PM
    You bank the fire before you go to bed, uncover the coals in the morning, add kindling, and blow on it. IDK why I happen to remember that, but it's actually a good example. If I didn't, your character would be screwed trying to start a fire in mundane domestic setting without a flint & steel, D&D-matches (tindertwig?), or, well, since this is 5e, Firebolt... ...so not really screwed...
    86 replies | 3213 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 09:23 PM
    There is the important act of stringing the bow, you could make that an Action, and require it be un-strung to stow (only slightly arbitrary). If you also impose more plausible RoF on crossbows and slings, that'd about take care of projectile weapons as fast-swapping alternatives to melee.
    67 replies | 1797 view(s)
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  • Blue's Avatar
    Yesterday, 09:23 PM
    When a mommy gnome and a paladin love each other very much, they hug and 9 months later a rapier is born.
    136 replies | 4248 view(s)
    2 XP
  • Tony Vargas's Avatar
    Yesterday, 09:11 PM
    I blame Elan... ...OK, and every version of the Bard class that preceded him.
    9 replies | 360 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 09:07 PM
    Don't mind me, I'm just being pedantic... "How the /Hell/ is it you speak Infer-" "... oh, nevermind, answered my own question, really." But it doesn't specify if that that's oral route, IM, naso-gastric, IV, topical, suppository...
    136 replies | 4248 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 08:57 PM
    Tony Vargas replied to OSR Gripes
    Or that, yeah. Actually, now that you mention it, my second 4e character was an "old-school high-elf fighter/magic-user," he was a wand wizard, and he did explain his Scorching Burst as "an old Wand of Fireballs that doesn't work like it used to." (There was, in that campaign, a conceit that magic had historically, or pre-historically, worked as it had in prior eds, so I got to lampshade the...
    228 replies | 7427 view(s)
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  • Blue's Avatar
    Yesterday, 08:40 PM
    As a side note, your players are right. It's right in the PHB under the description of Healing Potion (pg 153). "Drinking or administering a potion takes an action.". This is also echoed to be true for all potions in the DMG, page 139.
    136 replies | 4248 view(s)
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  • Blue's Avatar
    Yesterday, 08:31 PM
    Except that regaining the maximum HPs is not a function of a benefit of a long rest (which requires 1 HP), rather it's the function of the Vampire's Bite where they come back after a long rest is taken. You can definitely take a long rest, even if you don't gain benefits due to having less than 1 HP.
    123 replies | 2323 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:21 PM
    I'm getting a sense of deja-vu here... … yeah, it's like it's 2003 and someone's going on about the 'cash grab' … ...which went on to command such loyalty from fans that Paizo has been selling PF1 to that base for an extra decade past it's end of life. ...so, yer say'n PF2 could be Paizo's 3.5!
    148 replies | 10213 view(s)
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  • Blue's Avatar
    Yesterday, 08:20 PM
    Moderate agreement - you will often see races that have a modifier paired with a class that uses that ability. It doesn't have to be +2. (If it did, you wouldn't see any variant humans, and I think they are the race I see the most.) With a 15 accessible both point buy and standard array, and 16 and 17 both giving the same +3 modifier, I see a lot of 16s around. This is why I like how 13th...
    32 replies | 748 view(s)
    7 XP
  • Tony Vargas's Avatar
    Yesterday, 08:07 PM
    Tony Vargas replied to OSR Gripes
    The difference in ease of use is certainly there, that's been the game's direction the whole time, it's one thing the WotC era hasn't deviated from. Maybe it was just 'pervasive' that threw me. Because, yeah, neo-Vancian is way more versatile than old-school Vanican, and way less limited in in-combat used. OTOH, the breadths of spells isn't as great, and some of them are, well, 'less...
    228 replies | 7427 view(s)
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  • Blue's Avatar
    Yesterday, 07:52 PM
    You definitely wouldn't want to go up to 12d12 - if you rolled max it would be gross... ...(waiting to see if anyone gets it)...
    21 replies | 612 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 07:50 PM
    I have a new RAW interpretation I believe holds up. Unfortunately it does not agree with your DM's ruling so far. 1. Just having 0 HPs means the character starts making death saves. There are a few circumstances where it could also mean death - disintegrate, took massive damage, etc. But those are exceptions - 0 HP is not death. Three failed death saves or another killing effect is death....
    123 replies | 2323 view(s)
    2 XP
  • Tony Vargas's Avatar
    Yesterday, 07:16 PM
    "Good night everybody!" - Yakko Warner
    24 replies | 903 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:13 PM
    Tony Vargas replied to OSR Gripes
    Ok... Magic has always been /so/ pervasive in D&D. It's an infinitely-renewable, daily (or 4hr-nap) resource. You kill a few monsters, one of them'll eventually drop a magic item. There's /fewer/ items, in theory, in 5e, and not really a lot more spells/day (and fewer spells overall)… … and then there's cantrips, which seem to freak people out, but if you've played with Warlocks and...
    228 replies | 7427 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:36 PM
    Tony Vargas replied to OSR Gripes
    Definitely. I played 3e & 4e each for their full runs. 5e was like coming back to AD&D, in contrast. If I'd never left, it'd seem radically different, because I'd be noticing all the little (and huge) technical differences, rather than the broader similarities, the ways in which the game had changed, rather than ways it changed back. /The/ major thing, IMHO, is the privilege of the DM...
    228 replies | 7427 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:25 PM
    My 3.x group always did that. One of the more extreme ways I've ever seen of dealing with a bad HD roll at level-up, was to repudiate the level. That's how the player put it "I do not accept that roll! I repudiate the level!" I was Ok with it, his fighter dropped back to 2nd, and she ultimately made it to 4th (with less disappointing HD rolls on the way)… ...she was, BTW, one of those...
    5 replies | 276 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:14 PM
    Tony Vargas replied to OSR Gripes
    And, at high level, in 5e, they get a lot safer, which is /also/ similar to 1e, as you accumulate hps and get better saves and more protective items and more spells to negate/reverse bad things happening to you. While the details of the systems are quite different - 5e has bigger hp/damage/healing numbers, 1e has much more significant scaling on d20 targets (which it used moreso than bonuses,...
    228 replies | 7427 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:06 PM
    OK, that is just too good an observation to just XP and tacitly agree with. Yes, I totally get that, and agree it's very much a thing. I kinda alluded to it in the OP, with how you'd build a fire in the absence of any knowledge/wisdom Nature or Survival skill ("...you'd describe exactly what you do, and if you & the DM were in the same boyscout troop, probably succeed"). Because another...
    86 replies | 3213 view(s)
    1 XP
  • Fanaelialae's Avatar
    Yesterday, 05:57 PM
    We always used, DM rolls against you for HP and you take the higher number.
    5 replies | 276 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:43 PM
    Sharpshooters'd use finesse weapons as melee backup. The way STR characters use heavy thrown weapons as ranged backup. Which, I think, illustrates the issue. Heavy thrown weapons are a pretty serious downgrade from archery. Rapiers, as the OP points out, are not a downgrade from longswords, really, at all. This is D&D. Magic is supposed to be just better. Not the worst idea I've ever...
    67 replies | 1797 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:32 PM
    There are no new ideas. It certainly /did/ it badly (if at all) in '93. Since 3.0, it hasn't been so bad, mechanically (OK, diplomancers were pretty horrid), in theory, if DM's'd use the mechanics, and players'd respect them when they didn't break their way... …/IF/. If not, well, machete, gasoline. Problem solved.
    86 replies | 3213 view(s)
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  • jmucchiello's Avatar
    Yesterday, 05:11 PM
    Kaodi, can you give us a list of what we picked up? I assume the pistol Zyzzy picked up is a "semi-auto pistol, tactical" from the rulebook. But she also stacked the other three weapons near the entrance. If they have any kind of armor, we would probably strip them of that too. And if we are tracking ammo, how much ammo is there? How much is still in each weapon?
    104 replies | 3983 view(s)
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  • jmucchiello's Avatar
    Yesterday, 05:03 PM
    I just leave the pbf forums in an open tab all the time.
    429 replies | 14735 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:02 PM
    Tony Vargas replied to OSR Gripes
    There was no CR in 1e. You could totally face orcs (or heck, gnolls, zombies, an ogre, etc) at 1st level. ('Face' not necessarily to be taken literally.) Part of the appeal, I should think. (Of course, CR /guidelines/ don't prevent you from facing an Ogre - or disinterested dragon - at first level, they just wave a red flag at the idea.) So it's an Orcs to Orcs comparison. Orcs just have...
    228 replies | 7427 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 04:34 PM
    Tony Vargas replied to OSR Gripes
    The logic seemed irrefutable to my 15yo self. ;) "So, hey, Tony, it says here that peasants have 1-6 hps and or '0th' level." "Well, yeah, they're not as good as characters with classes, they don't have levels, but they do have some hps." "Right, but before you have a class you don't have a class, right?" "I guess." "So my magic-user, before he became a magic user, he had 1-6 hps." "That...
    228 replies | 7427 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 04:33 PM
    I totally agree. As much as it’s super-abstract, I still prefer it to systems that have you take increasing penalties as you get injured. It’s completely elegant in its simplicity. I’ll add Shadowrun Anarchy’s Glitch Die mechanic. You don’t have to use it, but it’s a gamble if you do – your action could be wildly successful, or go totally off-rails, depending on this single die. I much prefer...
    20 replies | 669 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 02:51 PM
    Tony Vargas replied to OSR Gripes
    Well, or the alternative wasn't. More likely, it was another thing that varied a lot. I recall Max 1st HD (because Rangers) being a very common variant. One group even figured that, at 0 level, everyone, even mere peasants, got 1-6 hps, so your first level HD should add to those. The version of that I encountered was the "brevet" - start at 2nd, but 0 exp...
    228 replies | 7427 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 02:39 PM
    A standard game with no optional rules turned on. Feats & MCing are explicitly optional. You don't ban them, you just dont bother opting into them.
    67 replies | 1797 view(s)
    1 XP
  • Fanaelialae's Avatar
    Yesterday, 01:35 PM
    I played a monk with the Hermit background who had an 8 Int. Despite my low intelligence, I focused heavily on knowledge based skills, even taking two feats that granted extra skills. He was a former street tough who had angered the wrong people and gone on the run. By pure chance, he stumbled across a lost elven library and it's caretaker, and spent over a decade studying under the...
    65 replies | 1793 view(s)
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  • jmucchiello's Avatar
    Yesterday, 01:04 PM
    Zyzzy was holding the weapons that were dropped. She left the ones she could not use in a pile not far from the entrance. (She now has a light pistol. I should update her inventory.)
    104 replies | 3983 view(s)
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  • Fanaelialae's Avatar
    Yesterday, 12:18 PM
    Rangers get 3 skills from class. 2 from background. Race grants 0 to 2 additional skills. Along with my additions to the "required" list, we're at 6 skills total. Which is one more than the ranger normally gets, including background, unless they are one of the three races that grant extra skills. Even then, only the half elf actually gets to pick a skill of their own choosing. I'll say it...
    65 replies | 1793 view(s)
    2 XP
  • Fanaelialae's Avatar
    Yesterday, 11:46 AM
    What about Athletics? Hard to imagine a ranger who can't climb a tree or swim across a river. What about Animal Handling? Calming a spooked horse seems like it should in their wheelhouse. Include these skills on the "required" list and the ranger player doesn't get to make any choices regarding skills whatsoever. That makes each ranger a cookie-cutter character wrt skills. Which is rather...
    65 replies | 1793 view(s)
    0 XP
  • jmucchiello's Avatar
    Yesterday, 05:30 AM
    I'm enjoying the RP. I'll poke the others: Thateous TallIan
    429 replies | 14735 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 05:29 AM
    What do rapiers have to do with caster supremacy, Monty Haul, treasure hunting, pixel-bitching, 5MWD, magic-item Xmass trees, Vancian spell-grenades, d20s, Fruedian psionics, 10' poles, white-room DPR calculations, cursed magic itens, 30mm lead pewter figures labeled 25mm, rules lawyers, Killer DMs, home-invasion-robbery, LFQW, name recognition, 20-level builds, spiked everything, plant/reptile...
    67 replies | 1797 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 04:29 AM
    Tony Vargas replied to OSR Gripes
    I was more than half expecting I'd made some dumb math or table lookup error. ::shrug:: CR: 1/2. I already mentioned that, yes. You want slower pacing, it's readily doable, no heavy rules-rewriting called for.
    228 replies | 7427 view(s)
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  • Arilyn's Avatar
    Yesterday, 04:12 AM
    I recently made a human wizard. She has a 16 Dex and 14 Int. I focussed more on dex because I'm making a dagger wielding fighter/ wizard, without the need for multiclassing. As a variant human, she took light armour proficiency, which also let me up her dex by one point. She wields two daggers in combat and has a good AC. Because her Int. is little lower than a typical wizard, she focuses on...
    67 replies | 1797 view(s)
    0 XP
  • Arilyn's Avatar
    Yesterday, 02:57 AM
    Yes, yes. I'm tired of 18 str. and 8 dex. or 18 dex. and 8 str. warriors. It makes no sense. A true fighter is going to be strong and nimble. Would you really want to enter into battle all buffed up but super clumsy, or very nimble with strength of tissue paper? I know, it's D&D, and D&D often makes little sense, but this one always bothered me.
    67 replies | 1797 view(s)
    3 XP
  • Tony Vargas's Avatar
    Yesterday, 01:37 AM
    Did you notice the remarkable visual similarity between 4e & PF1 monster stat blocks? With the shading and all? Most obvious difference was purple instead of green.
    16 replies | 598 view(s)
    3 XP
  • Tony Vargas's Avatar
    Yesterday, 01:34 AM
    The 4e Fighter's "Combat Superiority" OA spoiled the target's movement if it hit. They're mark-punishment interrupt, OTOH, did not, but could be in response to a shift or attack that didn't normally provoke. Consensus was the features made them very 'sticky,' even by defender standards. It could be automatic when they're in the fighter's Threatened area? Haven't used feats much when...
    117 replies | 6321 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 01:20 AM
    Yes. Play a Gangrel. Take the Flaw "Twisted Upbringing."
    99 replies | 2940 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 01:17 AM
    So we shouldn't mention the Pixie/Storm-Giant?
    136 replies | 4248 view(s)
    0 XP
  • Arilyn's Avatar
    Yesterday, 01:10 AM
    I like many things from 13th Age as well, including backgrounds, one unique thing and the escalation die. From Fate, definitely aspects. The investigative system in Gumshoe games. The character system in Robin D. Laws HeroQuest. And the passions in Pendragon
    20 replies | 669 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 12:52 AM
    It's Sisyphean, but starting with the familiar concepts of D&D, and explaining the broader alternatives in those terms, would be using it as a baseline, but not assuming it as the only thing. Maybe? There's some of that in "if you'd just master this other system and accept it's paradigm, you'd understand..." Yeah, I can't see it by those mechanisms. Arbitrarily, though, sure. Your...
    655 replies | 16988 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 12:37 AM
    Tony Vargas replied to OSR Gripes
    Well, IDK, compare a simple, iconic Orc, for instance. In 1e, it hits a stereotypical 1st level front-liner in banded/splint & shield on a natural 17, for 1d8 (4.5) damage (0.9 DPR), and as a 1 HD monster has 1-8 hps, and was AC 6. In 5e, it hits a starting-package heavy armor PC in chain & shield (AC 18) on a natural 13, for 9(1d12+3) damage (3.6 DPR - 4.05 if you count the crit on a 20, which...
    228 replies | 7427 view(s)
    1 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 10:41 PM
    So, maybe piercing just needs to be a lot worse than slashing in some way? Because that seems like a difference, there, too. (Or the versatile blades need to be pierce & slashing, vs the finesse blades being piercing?) Or... …/clearly/ what's missing is ::drumroll:: 1e AD&D style Weapon vs Armor modifiers! Yep. If finesse weapons were good vs light armor and sucked vs heavy, while...
    67 replies | 1797 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 10:20 PM
    Tony Vargas replied to OSR Gripes
    Well, they hit more often than 1e monsters at low levels (and, thanks to BA, keep hitting at least some), and have more hps of their own as you go up levels, so stick around longer, inflicting more damage... ...doesn't sound too implausible. Certainly, I haven't seen any 5e parties breezing through 21-encounter days.
    228 replies | 7427 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 09:55 PM
    Tony Vargas replied to OSR Gripes
    That's not a bad assumption, though character death is hardly unknown in D&D (to put it mildly), at some point, you reach some sort of, IDK, homeostasis, that results in PCs surviving & leveling rather than dying and being replaced. In 5e, scaling (and some class differentiation) was shifted from d20 modifiers (or targets in the case of the classic game) to hps & damage. Some of that shift,...
    228 replies | 7427 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 09:32 PM
    Tony Vargas replied to OSR Gripes
    To be clear, the balance of the turn being used in resting was the obscure rule, the d3 for 'binding wounds' during that rest was very much a variant - a Len Lakofka variant, I'd guess, at least, a lot of 'em that got heavily used in my area were his, straight from his Dragon articles. Per-hour doesn't ring a bell as loudly. Per turn, does, but I can't recall a specific example, either (also...
    228 replies | 7427 view(s)
    0 XP
  • jmucchiello's Avatar
    Monday, 15th July, 2019, 09:12 PM
    "It is most likely we will have to fight these yahoos," Zyzzy says flatly, though there is a trace of a smile on her lips. "Let's tie this one up and leave out of listening range. For all we know she has a listening device the aforementioned yahoos are listening in on." She turns to Tara, "The real question is if we really want to risk our lives trying to take possession of rather large objet...
    104 replies | 3983 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 08:18 PM
    Tony Vargas replied to OSR Gripes
    Not a lot more than merely setting short & long rests to different durations. You push out the time scale of the adventure. The bigger difference is table time devoted to bookkeeping, and that's not a /big/ difference, either. Again, folks played the game very differently from place to place & table to table back in the day. 5e shifted most scaling to hps, so, yeah, they balloon. ...
    228 replies | 7427 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 08:07 PM
    Crossposting. Let's take it to the Pedantic complaints thread, and get you some XP to go with that laugh. ;) Hey, and that explains why Gimli was so into her. Well, makes it at tad less creepy. …
    136 replies | 4248 view(s)
    1 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 07:57 PM
    Let's take it to the Pedantic complaints thread, and get you some XP to go with that laugh. ;) Hey, and that explains why Gimli was so into her. Well, makes it at tad less creepy. Edit: wrong thread... ...cross-posting...
    99 replies | 2940 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 07:48 PM
    Tony Vargas replied to OSR Gripes
    "Something akin to" is, I think, a pretty low bar. Admittedly, the balance of a 10 minute turn is a lot less resting than 5e's one hour. But it's still a rest, and it's still short. Some variant I vaguely recall even let that 'bind wounds' assumption heal d3 hps. Which, at 1st level, in particular, was nothing to sneeze at. Not spells in any standard class, now, but there were the occasional...
    228 replies | 7427 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Monday, 15th July, 2019, 07:45 PM
    Galadriel was a gnome. :D No, really. At the risk of "well, actually'ing" you, in some of Tolkien's earlier drafts, the Noldor were referred to as gnomes. Galadriel was of the Noldor, ergo...
    99 replies | 2940 view(s)
    1 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 07:35 PM
    Well, in the sense that flames won't stop it from regenerating... ;P ...we'll see... That's an interesting question. 5e has more than a few little details lifted straight from 4e, and more than a few more re-named, bowdlerized, or otherwise reduced to an acceptable post-edition-war level. The result is /both/ absolutely nothing like 4e, and very similar to 4e. So that complicates the...
    16 replies | 598 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 07:15 PM
    Tony Vargas replied to OSR Gripes
    Not a great point, actually. Old-school did actually have something akin to a 'short rest.' Play progressed in 10-min 'turns,' and if a combat didn't take 10 rounds, the balance was assumed to be spent resting, binding wounds and repairing gear. And, recovering hp & spells 'overnight' is a mere simplification of the complicated rules for recovering spells (requiring anything from 4 to 8 hrs of...
    228 replies | 7427 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 06:06 PM
    Nope. The readied character would have to either move ahead of the one he was trying to move with, then ready, or take the readied action and move only 30' to the other's 60. To be fair, Delay doesn't do it, either, the other guy moves, /then/ you move right after. It's one of those things you just need to common-sense hand-wave. (sorry, I forgot the point of the thread there for a moment) ...
    136 replies | 4248 view(s)
    2 XP
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About Blue

Basic Information

Date of Birth
September 7
About Blue
Introduction:
I like heavy RP, shades of gray campaigns, both to run and play in.
About Me:
I was an orphan that was raised by wolves in the sentient forest primeval. Later I found out that my father was a god. I only roll 20s. Fnord. I write award winning arias to be sung in languages I have designed. I DO NOT sparkle in the sunlight. I have climbed K2. Uphills, both ways, in the snow. I don't always drink beer, but when I do, it's --- URK.

Hey, stop hitting me. Why are you hitting me?
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Cedar Grove, NJ 07009
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My Game Details

Details of games currently playing and games being sought.

State:
New Jersey
Country:
USA
Game Details:
Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.

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My Game Details
State:
New Jersey
Country:
USA
Game Details:
Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.
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Saturday, 20th June, 2015

  • 04:05 PM - Fanaelialae mentioned Blue in post barbarian damage reduction and combat healing economy
    Do note that this thread isn't about the barbarian. It's about damage resistance, and specifically how it effectively doubles the power of healing. The barbarian is just a poster boy for resistance to damage. The question is 1) does resistance to damage make in-combat healing too good? and, if so, 2) how can you change resistance to damage in such a way the resistance itself isn't made worse, only healing it is? I have no intention to nerf the barbarian. I'm asking if there's a way to give the barbarian his staying power through a mechanism that does not make it better/cheaper to heal him than the other party members? That's the things though. As Blue demonstrated, assuming reckless, a barbarian is only better to heal on paper. While DR makes it so that he's effectively healed for double, reckless makes it so that he's hit about twice as often, making it a wash. It's only an issue if he doesn't choose to go reckless. However, he loses out on a serious amount of offense in that instance, making it a trade off. The only time it's an issue is if he can gain advantage without using reckless. While there are various ways to do that, they all also have their drawbacks. For example, you could cast Foresight on the barbarian, but that's that caster's only 9th level spell for the day. So, again, a trade off. IME (and admittedly, the highest level I've seen a barbarian played is 7th level) barbarian DR does not make combat healing too good. Although I'm of the opinion that prior to 11th level (and Heal), with the exception to healing at zero and corner cases, combat healing simply isn't worth it to begin with.

Thursday, 9th April, 2015

  • 08:57 PM - GSHamster mentioned Blue in post We're Gonna Need a Montage!
    I like Blue's plan, especially because it is primarily player-player interaction, and forms a nice chain. That's better than strict DM-player interaction for this type of stuff. But because it is player-player interaction, I wouldn't bother with resources or rolling. That might encourage players to game the system. I also wouldn't give out any specific rewards, as well.
  • 06:15 PM - iserith mentioned Blue in post We're Gonna Need a Montage!
    Blue - That's basically what I'm going to do already. I just wondered if I couldn't work in some kind of resource/die mechanic that would be fun to play at the table. I don't really want to base it off of PC stats either (like group skill checks or the like) because the players will have the ability to establish facts about anyone and anything - the world, other PCs, NPCs, etc. It won't just be from their own perspectives.

Thursday, 22nd January, 2015

  • 12:48 AM - Neonchameleon mentioned Blue in post What are the Roles now?
    Sacrosanct, I said Tomato tomato meaning that they are two different words for the same thing. Which they are. Neither is your actual occupation - as I said, that would be adventurer. Both are what you bring to the adventuring party - your skills and function within that party. And for what you claim to be a strawman, you are contrasting this against 4e. 4e characters can more flexibly fill each others' roles than 2e characters (indeed the only one that's any good in other peoples' roles in 2e is the Cleric - or the wizard into rogue). I have demonstrated how this is the case. Either your statements about 2e have nothing at all to do with 4e or I am not producing a strawman. As for your claim that the monk was a good class, apparently only intent means anything - execution is meaningless. Blue, 2e has a vastly more limited range of classes than 4e. Occupation is both your role and how you fill it. Yes, clerics can drift. But the fighter occupation says you are good at killing things with weapons and can take a lot of damage. The occupation role says you are good at sneaking and with skills. The cleric occupation is a jack of all trades with healing. And the wizard occupation gives you almost no hit points, no armour proficiency, no ability to take a hit, but a whole lot of arcane magic. Of course later 2e loosened the shackles especially for the cleric (specialty clerics were ... interesting). BryonD, I think we're roughly on the same page. Our tastes differ, but our analysis doesn't. And for the record I'm a big fan of RC D&D (or BECMI) as well as 4e. Very different games however.

Tuesday, 24th September, 2013

  • 10:31 PM - Mallus mentioned Blue in post Your best 13th Age thing
    Blue - yeah, those are great. re: Backgrounds - these are the 3 I'm thinking of for an elven ranger/eco-terrorist, Lady Edelwehrr. Reluctant princess - "I'm not wearing those shoes! Where are my boots? And swords?" Involuntary temple acolyte - "My Dad couldn't marry me off, so he sold me to the church." Elven jihadi - "We're fighting to save the Old Forests by ANY MEANS NECESSARY." Her OUT would be: I am the last Einhornreiter (because I rode off with the last Einhorn while fleeing the Elf Temple).


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Tuesday, 16th April, 2019

  • 01:10 PM - Maxperson quoted Blue in post why paladins (smite) are powerful: action economy efficiency
    If you are talking about doing zero by losing concentration, if you move, cast, then attack you have a vanishing low chance of taking damage to potentially disrupt concentration between casting and your attack sequence. Sure, you could miss with all of your attacks and then take damage and then fail your concentration roll. If that's what you are worried about I would have to say it's not a common occurrence, especially once you get extra attack at 5th, and even less so once you get your aura at 6th to make Concentration checks easier. It was common enough for me to stop using it. It's just not worth it to me to risk losing the spell slot to do no damage. I have few spell slots, so the waste of one really hurts. What it boils down to is a preference thing. You don't care and I do, so you can play your way and I can play my way.
  • 09:38 AM - Staffan quoted Blue in post why paladins (smite) are powerful: action economy efficiency
    But the riders on some of the smite spells are fantastic. If you're overwhelmed as tank and you fear someone off, grat. Or off dealing with someone by yourself and the damage difference between a Smite spell and a Divine Smite isn't going to drop them this round but a condition can sure make you a happier camper - those are when the Smite spells are worth it. I unfortunately see players get into the rut of just using Divine Smite and they don't use the Smite spells at times when there would be a big advantage from doing so. Sure, but for my player this has pretty much never been worth it. As a vengeance paladin, he has hunter's mark so using one of the smite spells also costs him that damage. I wonder if perhaps the Smite spells should have a casting time of 1 reaction instead, being castable when you hit someone. That would match better with the way Divine Smite works.
  • 05:55 AM - Maxperson quoted Blue in post why paladins (smite) are powerful: action economy efficiency
    If you're getting a small effect, you're probably not boosting your CHR to get good DCs. Just look at the 1st level Smites: 1st level Thunderous Smite does 2 HP less than Divine Smite on average, but also forces a STR save or knocks back and prone. All your melee allies getting advantage until it's turn? Big effect. 1st level Wrathful Smite. Does 5.5 less points on average which is a big deal - for the chance to Frighten them. Disadvantage on attacks, ability checks, and can't move closer to you. And they don't even get saves normally, they have to spend an action to even try to make a save. Except when they do 0. It's the "0" that's the problem for me. Not a bit less damage when you hit.
  • 03:21 AM - Maxperson quoted Blue in post why paladins (smite) are powerful: action economy efficiency
    You can cast then on your round as a bonus action and attack. Do your movement before casting. If you miss all of your attacks is about the only case you have to worry about potentially losing it. Yes I know. I lost enough of them that it just wasn't worth the risk for some small effect. Better to just hit and then use smite.

Monday, 15th April, 2019

  • 01:23 PM - Sorcerers Apprentice quoted Blue in post Matt Mercer Just Changed My Mind About Multiclassing
    Ooops, guilty. Sorry about that - that's been a back-and-forth in a thread a few months back and I just took it at face value.Maybe you should have tried using Insight?
  • 05:03 AM - Celebrim quoted Blue in post Vampire's new "three-round combat" rule
    Let me reframe this, going away from D&D's 6-second turns... Oh, I don't think the length of the turn really matters. We can stick to Vampire if you prefer. The point is that Vampire is set up to run combat as a series of events. One thing happens after the other. If anything, it's more granular and less abstract than D&D running it in an intuitive fashion, because it has a very GURPS like attack, active defense, passive defense, apply damage sort of procedure. Again, I can see systems where this might work - Amber Diceless is one I've already mentioned. If you want to run a combat in a system where the combat outcome revolves around narrative currency, and the participants work together to narrate the combat, then a 'three act' rule for a combat might be fine - opening, rising action, climax. Two skilled players could probably produce something like the duel from "Princess Bride" under these conditions. In practice, I don't find most movie combats - especially modern movie ...
  • 01:56 AM - Charlaquin quoted Blue in post Matt Mercer Just Changed My Mind About Multiclassing
    Ooops, guilty. Sorry about that - that's been a back-and-forth in a thread a few months back and I just took it at face value. It’s a back and forth in a thread currently. Players declaring checks seems to be the new Warlord.
  • 01:52 AM - Elfcrusher quoted Blue in post Matt Mercer Just Changed My Mind About Multiclassing
    Ooops, guilty. Sorry about that - that's been a back-and-forth in a thread a few months back and I just took it at face value. Two very active threads at the moment.
  • 01:22 AM - cmad1977 quoted Blue in post Matt Mercer Just Changed My Mind About Multiclassing
    At your table. At my table, a player clearly communicating to the DM how they would like their character interact with the mechanics is a boon. Pretty sure you missed the joke.

Saturday, 13th April, 2019

  • 07:53 PM - Lanefan quoted Blue in post How many dragons?
    My last 3 campaigns ran 5 years, 7 years, and 4.5 years. I *really* need an option between "1-2 a campaign" and "every few sessions". I'd say once every few months. So about once per 8-12 sessions. Not always as combat encounters. And sometimes there's a rash of them for a particularly dragon-full plot.That's my experience as well - there might be a long run without seeing any dragons then suddenly you're in a situation where there's several all at once. As a very rough guess I'd say the overall average (made up of highly variable per-adventure numbers) in my game is probably about one to one-and-a-half per adventure, ignoring the very low-level days. That'd equate to maybe one per 10-12 sessions overall I think.

Friday, 12th April, 2019

  • 02:54 PM - Ralif Redhammer quoted Blue in post What are you Reading? Agleam April 2019 edition
    Same and same. There's a lot of whoosh-over-the-head humor in those books, of varying stripes. Like all the Julius Caesar references in the second book (Big Julie, the Brute, etc.). The first time I read those, i was too young to realize that Tanda was short for "T and A", though I did give a snicker at female Trolls being called Trollops.

Thursday, 11th April, 2019

  • 11:06 PM - Shiroiken quoted Blue in post Beastmaster, a net, and crossbow expert action economy
    Thanks for catching my mistake before I wasted time designing around it.No problem. I just built an Eldritch Knight, so I'm very familiar with those cantrips.
  • 05:05 PM - Paul Farquhar quoted Blue in post Beastmaster, a net, and crossbow expert action economy
    After throwing the Net during their action the character absolutely has a free hand during the following bonus action use of the hand crossbow. I don't understand your issue. It prevents someone pulling out another net as part of their move and using the same tactic on the following turn.
  • 02:04 PM - Imaculata quoted Blue in post How to deal with death in RPG?
    I gave XP, but I needed to comment about how much I agree. As a DM, we have the whole world as our playground except for a few individuals - the PCs. Let the players take them in the directions they want, and explore the consequences (good and otherwise) of what it means in the world. Don't be so attached to an outcome or plot direction that you overrule your players and railroad them down the path you envisioned. Precisely. For example, (Minor spoiler warning, if any of my players are reading this) I came up with a future plot for my ongoing campaign, where an ally of the players lures them into an ambush, by first 'trying' to split them up. I have no idea if this is going to work out at all the way I planned. I have no idea what will happen when I spring this trap on my players, but I try not to have any intended solution. What I do is, I create an exciting situation and then have the players react. How they react determines what happens next. It's like almost all the pieces are...
  • 01:08 PM - TaranTheWanderer quoted Blue in post [5e] Rakshasas cannot be counterspelled (mostly)? Is that how you would play it
    Working with the assumption that a rakshasa is immune to counterspell of 7th level or less, what's the in-game narrative. In other words, how would you describe a resisted countrerspell in-game to both indicate that (a) it's the rakshasa's innate magic resistance, and possibly (b) it's only the weaker magic? Personally, I like that counterspelling targets the spell so I might describe how alien the spellcasting is, or possibly that the Rakshasa’s connections to the ‘weave’ is so innate or so strong that trying to undo the spell would be like trying to hold back a tidal wave with a sandcastle. Or trying to find a single thread to unweave a tapestry.
  • 04:33 AM - Shiroiken quoted Blue in post Beastmaster, a net, and crossbow expert action economy
    Now I want someone to toss a net around with Booming Blade. "Don't MOVE, I mean it!"Sorry, but Booming Blade and Green Flame Blade are Melee only, and the Net is a ranged weapon. This is a good thing for Booming Blade, because with a bow or crossbow, that's pretty brutal.

Wednesday, 10th April, 2019

  • 03:41 PM - Ralif Redhammer quoted Blue in post What are you Reading? Agleam April 2019 edition
    In this day and age of hyper-serialized entertainment, I’m sure there’s lots of pressure to make everything a series. But indeed, there’s nothing wrong with writing a one-off novel. Imagine The Name of the Wind, but instead of the final section with that dragon (which I have mixed feelings on), we see the tale resolved? Or if A Song of Ice and Fire concluded on Book 3? Though this, I think, would require some serious rejiggering of the story. But heck, what if the Red Wedding had been the end of the series? That would be about as bleak as you could get. A big part of Lord of the Rings’ influence is the prevalence of The Trilogy in fantasy literature. But not every writer is up to the task of a sprawling epic tale. I kinda think GRRM is an okay writer with an amazing idea, and that’s why he’s struggling with it. So, I find that I have a growing impatience with authors who intentionally do series who are also slow writers. I'm sure some will jump on Game of Thrones, but Scott Lynch ...
  • 07:36 AM - lkwpeter quoted Blue in post [GUIDE] My Word Is My Sword: The Paladin Guide
    Now, I want to take you in a tangential direction just to consider - back to reach specifically without polearm mastery (or not until way later). This isn't "better", this is just a different focus - you pick what you want. Also, it doesn't come online until 7th so depending on the level range you expect that may just be too late. [...] Ah, so you suggest the best way to be Polearm Mastery without shield for triggering most OA and stay out of melee range from foes, right? Well, I guess I'm going to play my character until level 15 or so. So, this would make sense. But I also expect my DM to allow me switching fighting style on level 7, if I find a good RP argumentation (like retraining it, because I learned another technique at my Fraction, which is the Order of the Gauntlet). So, if I get you right, you suggest 2H Polearm with Protection Fighting Style being the best option with Aura on level 7. And you suggest 1H Polearm + Shield with Dueling Fighting Style as second best (e...
  • 01:03 AM - pemerton quoted Blue in post How to deal with death in RPG?
    In a game with the base assumptions of D&D - you are putting your life and limb on the line to do heroic things - as a player I find it off-putting if death is not on the table. Yes, there can and are other risks, but they are taking one constant - and sometimes the only risk depending on the scene - off the table. Why should I both to play intelligently if I know I have plot armor? Where's the thrill of victory if my character can't lose? Yeah me too. Although I'm not keen on 'compulsory trivial death' - like the OSR game where I wasn't allowed hirelings & was told I had to put my 3hp Cleric on the front line vs the zombies, who inevitably killed me. I like a chance to survive, especially if I play smart.To make the move from I am putting life and limb on the line to do heroic things to if death is not on the table, I have plot armour and can't lose requires an extra premise - something like if I'm not dead then I'm not defeated. D&D's hp mechanic tends to make that premise true by...
  • 12:59 AM - uzirath quoted Blue in post How to deal with death in RPG?
    I feel like a lot of people are approaching this from the DM side. That's backwards - the players are the ones whom will most feel the death of a character, you need to approach this from your feelings as a player. I like this angle; the player perspective is central here. In a game with the base assumptions of D&D - you are putting your life and limb on the line to do heroic things - as a player I find it off-putting if death is not on the table. This makes sense. In some games, I completely agree. I quibble with one minor element of your characterization below. Why should I both to play intelligently if I know I have plot armor? Where's the thrill of victory if my character can't lose? . . . But overcoming challenges, be it a puzzle, a social encounter, or a combat, is fun. Having no fear of death so we spend 45 minutes rolling lots of dice to a preordained end result is not. In the long-term campaigns that I've run (AD&D, D&D2-5, GURPS, and DFRPG) where character death w...


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