View Profile: Blue - Morrus' Unofficial Tabletop RPG News
Tab Content
  • Fanaelialae's Avatar
    Today, 03:36 AM
    Of course not. But did you say, "This game is already pretty easy, but if we play smart we can trivialize it. Sounds fun"? Or was it maybe more like (even if at only a subconscious level) "This game is swingy. If we don't find a way to play smarter rather than harder, probability dictates that we're likely to die. Let's come up with a better approach"?
    185 replies | 4877 view(s)
    0 XP
  • Fanaelialae's Avatar
    Today, 03:09 AM
    I don't think it does, at least not by much. Complaints about such parties usually involved the 5MWD. As such, the extra spells weren't as much of a benefit as they might seem at first glance. If your silo is still half full at the end of the day, then you weren't functionally different from a caster with half the spells. The extra options, sure, but come to think of it 2e might have 3e beat on...
    185 replies | 4877 view(s)
    0 XP
  • Blue's Avatar
    Today, 02:31 AM
    AC 19 wasn't viable? Viable?
    12 replies | 301 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 01:43 AM
    Yeah, I'm aware. ;) I'm also fine with minions 'dying' because they flee, surrender, collapse in panic - or can't bring themselves to cross a wall of flame, say. The mechanics are that the minion who takes any damage is done, exactly how can fit the narrative however. /Somethig/, if not everything, about hit points and saving throws is going to have to strike you odd at /some/ point. ...
    795 replies | 23565 view(s)
    1 XP
  • Blue's Avatar
    Today, 12:03 AM
    Medium armor ... you mean the very best armor in a very large number of cases? Nope, no improvement needed. People seem only to look at the extreme cases while judging, when in truth there's a wide variety of cases and when you look across actual usage, medium armor is the best armor more than heavy armor is or light armor is. Okay, first let's talk about ability scores and bell curves,...
    12 replies | 301 view(s)
    3 XP
  • Blue's Avatar
    Yesterday, 11:06 PM
    As a player, I'm bored if there is no risk. It cheapens all the rewards, takes away tension, etc. I apply that to how I run. (I've had a character death in a Superhero game. That should tell you something about where I like my threat levels.) As a DM, I often design encounters well beyond fair/balanced. "Deadly" would be common in 5e, though that's not the only game I run. But that's...
    31 replies | 711 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 10:12 PM
    That's a lotta classes, and all the classes with significant healing. ;P Banning the short-rest-heavy options (Warlock, Monk, BM) and resource-light options (Thief, Assassin, Champion) would likely be less intrusive.
    87 replies | 2669 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 09:49 PM
    Cute variant. I like it - you could call it "imploding dice." It actually /doesn't/ 'defeat' it because a minion has a pretty decent chance of surviving an attack by a PC anywhere near it's nominal level (about 10 above its 'real' level), even though PCs can do /damage/ on a miss with things like Fireballs and Reaping Strike, because it has a special escape clause: "missed attacks never...
    795 replies | 23565 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 09:05 PM
    One 4e trick along those lines was to dig up minor-action attacks. Some striker classes had minor action attack encounter powers, there was a feat that let you use an at-will as a minor action 1/encounter, Dragonborn Breath, etc. Then you'd 'Alpha* Strike' with a high-damage encounter or daily as your Standard Action, Action Point for another(+ an extra basic, perhaps, from PP feature), then...
    233 replies | 15646 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 08:42 PM
    There sure was a lot of glee whenever PF sales numbers edged out D&D sales numbers. I doubt conscious wallet-voting was an entirely trivial part of that. (Though, to be fair, surveys indicated a /lot/ of crossover between D&D and PF fans - that is, lots of people bought into both for their respective runs - and the kind of single-ed-insistent 'pride' being alluded to was also shown, in WotC...
    233 replies | 15646 view(s)
    0 XP
  • Fanaelialae's Avatar
    Yesterday, 07:15 PM
    I don't see how you can avoid unhappy players in 5e, assuming that you have players who don't want to play it that way. You have two major options in encounter design in 5e: a) the standard (long) adventuring day, for the majority of which the long rest classes have the capacity to nova and save the party's bacon, even if it might be inadvisable in the long term; b) fewer but tougher fights...
    87 replies | 2669 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 07:14 PM
    Their most successful product - Pathfinder - was based on Pride & Resentment - not /their/ pride or resentment, but you sure can collect a lot of money from proud, resentful people intent on voting with their wallets. NPCs were statted up, in 1e, just like monsters. Heck, there were humanoids - actual humans, under the not-sexist-at-all entry "Men" - in the MM, with monster stat blocks. Other...
    233 replies | 15646 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 06:48 PM
    Heck, that's when I gave up on D&D for about 5 years. 2e may be /T/SR, but IDK if it qualifies as /O/SR? It doesn't seem Old to me. Hackmaster? /2/e A&DD?
    79 replies | 3232 view(s)
    0 XP
  • Fanaelialae's Avatar
    Yesterday, 05:56 PM
    I'd say that's true of most of the editions. You're probably right insofar as 3e gave you more of such options, but the capacity for such play certainly existed outside 3e.
    185 replies | 4877 view(s)
    0 XP
  • Fanaelialae's Avatar
    Yesterday, 05:47 PM
    Personally, I find that you can fairly easily maintain balance by simply putting in a bit of variety. Even if you mostly use short, difficult adventuring days, as long as you throw in a handful of longer days in the campaign the players will be far more judicious with their resources and less likely to nova. As long as you avoid nova, you can have short days without unbalancing the classes. The...
    87 replies | 2669 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 05:23 PM
    Old school did reward these types of things. Such as figuring out what magic items did by trial and error. But there was plenty of positive results just so players would try things and occasionally get the negative results. And often had clues if you thought to look. Oh a magic fountain. Is it described as "pure and sparkling" or "surrounded by bones"?
    6 replies | 172 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 05:19 PM
    You are hypothesizing specific attributes of a setting - larger world, more fertile, develop in more isolation (geography? magic?) but close by now (standard situation), common ancestors, and using extradimensional travel to bring in more races. You just detailed out another valid route to adjust the setting in order to make multiple sentient races in proximity to each other make sense. There...
    114 replies | 4482 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 05:11 PM
    Agree with you now that I understand it was just to have it for an alternate range for triggering OAs, not for two weapon fighting use. I have seen things before (JC's sage advice?) about multiple ranges for leaving range, I believe it does work like you mention.
    16 replies | 451 view(s)
    0 XP
  • jmucchiello's Avatar
    Yesterday, 05:04 PM
    Some of you can see another group of lizardfolk in brush ahead. One steps forward waving the hunting party forward. He is wearing leather armor. It is odd. None of the other lizardfolk you've seen so far were wearing armor. The hunting party goes toward him. Another lizardfolk in armor appear. They inspect the hunting party's kills before the hunting party disappears into the swamp beyond the...
    921 replies | 26815 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Yesterday, 04:37 PM
    While I love 1e and BECMI and OD&D, I do think 2e deserves a place at the OSR table. If we date the OSR as beginning with Hackmaster in 2001 (though I'm sure that's a debatable point), by now 2e has been out of print longer than 1e had been out of print at the point when the OSR began.
    79 replies | 3232 view(s)
    1 XP
  • jmucchiello's Avatar
    Yesterday, 04:34 PM
    Zyzzy whispers before the emerge, "Do we go back down and take out the forward guards or do we go straight for the bridge? I think we go back down first so they can't sneak up on us later. I doubt those on the bridge will come to support those not on the bridge." Stealth:
    121 replies | 4927 view(s)
    0 XP
  • jmucchiello's Avatar
    Yesterday, 04:32 PM
    "That was delicious and filling," Dorana says to the innkeeper. "Gentlemen, shall we be off?"
    61 replies | 2592 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Yesterday, 04:03 PM
    I think thatís the weird thing with old school adventure design. There are times to be cautious and times that itís just more fun if someone does the thing. At the same time, in the old adventures, doing the thing will more often just end up killing your character. I think the idea is to play smart, to test and check, and then decide if doing the thing is worth it. When I want to hearken back...
    6 replies | 172 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Yesterday, 03:20 PM
    The Super Mario Bros movie is completely insane. Like, it shouldnít be possible to miss the mark that badly. And knowing that Bob Hoskins and John Leguizamo spent most of the shoot drunk makes it even better.
    47 replies | 853 view(s)
    0 XP
  • Fanaelialae's Avatar
    Yesterday, 12:02 PM
    Typically, in games at our table, raise dead isn't readily available unless someone within the party has the capability. As such, permanent death is more common than resurrection. This is because players without immediate access to such spells will need to find someone to cast it for them, and spellcasters of that caliber are rare. In one of my current campaigns, we've had two deaths. One was...
    31 replies | 711 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 05:57 AM
    That's something that might not be easy to see from just looking in from the outside. The classic game (and even 5e) is deadly, at first, but eventually (quickly) becomes a lot more survivable, and, even if things go south, probably recoverable. But, 3e, went from merely dangerous to rocket tag, and, there was the whole win-at-chargen thing, so what was mildly challenging to one character could...
    185 replies | 4877 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 04:21 AM
    AFAICT, 2e ditched demons & devil's &c to be less offensive, maybe they decided to cut down on the orientalism/cultural-theft for similar reasons?
    9 replies | 483 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 04:12 AM
    I mean, seriously, that makes sense and is intuitive to apply, right? Freakishly, it's not what the DMG actually says .. ...but, then, so many 1e Gygaxisns are freakish, that way... part of the charm, I guess, just downright baroque.
    185 replies | 4877 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 03:09 AM
    The 3.x/PF rules do lavishly reward that sort of meticulously-applied system mastery, yes. It's /also/ that, yes. I love doing a good build-to-concept in 3e or 4e or in other systems that are better for that approach than any edition of D&D, like, oh, Hero. ;) But 3e was probably the height of D&D for that style - it gave you so many options, so much flexibility, and gulf between an...
    174 replies | 9854 view(s)
    2 XP
  • Tony Vargas's Avatar
    Yesterday, 02:57 AM
    Not /that/ 0 hps rule. The DMG 0 hp rule says you fall unconscious if you are reduced to /exactly/ 0, then start bleeding - if you're reduced to -1 or less, either at one go, or by being hit again while unconscious, you're dead. I know you read it differently, and I guess a lotta DMs in my area did, too, because it alsways seemed to be played that 0 down to -10, regardless of how you got there,...
    185 replies | 4877 view(s)
    1 XP
  • Arilyn's Avatar
    Yesterday, 02:53 AM
    There has always been a lot of hyperbole surrounding PF. It's horribly broken, it's for power gamers, it requires great system mastery, it's full of traps for the unwary, etc., etc. The PF fans I know love the game because it gives them the freedom to create a wide variety of characters, for story reasons, not metagaming. Of course, there's going to be min/maxers. It's a F20 game, after all.😊 ...
    174 replies | 9854 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 02:52 AM
    4e minions did a decent job of cashing the check the DMG wrote, there. I mean, there may have been a hold on it while it cleared, but, ultimately, it wasn't rubber. 13A, IMHO, did even a bit better with it's mooks, which combined some of the ease of DMing and threat of swarms, with the progressive figure-removal of minions - and of old-school wargames, where you'd remove figures from the rear...
    795 replies | 23565 view(s)
    3 XP
  • Tony Vargas's Avatar
    Yesterday, 02:42 AM
    It doesn't do that. Rather, it offers an alternative mechanic for defeating those same ogres. Instead of hitting AC 16 repeatedly for a total of 40hp, the DM can require you hit AC 25, once, and not have to worry about damage. Kinda like the old called shot variants, but in the DM's bailiwick, chosen by him when building an encounter.
    795 replies | 23565 view(s)
    4 XP
  • Fanaelialae's Avatar
    Yesterday, 02:02 AM
    I run the game as a neutral arbiter as well. A character who dies is dead, unless the party can find a way to bring them back. I'm don't aggressively try to kill PCs, but I won't be merciful if the dice fall that way. In my current campaigns, I think I've killed two characters from my more experienced group in about 30 sessions. The other group is all newbies to 5e, and I attribute their lack...
    31 replies | 711 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 12:53 AM
    Not a huge difference, it was pretty hard to be a non-fighter specialist, like a Paladin or Ranger, because they were just hard to get into, anyway. Specialization, at all, OTOH, was a huge deal, it seriously powered the fighter up. I want to highlight this because it's still, by far, the strongest part of your case. All this hair-splitting and RaW invoking to paint a picture of 1e PCs maybe...
    185 replies | 4877 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 22nd July, 2019, 11:50 PM
    It seems like we sometimes grapple with a concern that the requirements of fitting magic into a game system, at least, one where all the participants won't have equal access to magic, requires compromising the vast sweep of what magic seems able to do across the various sources of inspiration. It might be more helpful to look at what magic in the source material actually allows any one given...
    24 replies | 768 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 22nd July, 2019, 10:09 PM
    It sounds like the main problem isn't the spell, but the kind of complicated simplification of rolling every-off-turn-everything and some on-turn stuff, all into the harried Reaction.
    60 replies | 1313 view(s)
    0 XP
  • Blue's Avatar
    Monday, 22nd July, 2019, 09:59 PM
    You were right the first time that you needed Dual Wielder - the whip is not a light weapon. I was just suggesting other options to work with it.
    16 replies | 451 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Monday, 22nd July, 2019, 09:12 PM
    Itís a little annoying, as both a player and a DM. But when you start getting into counterspelling the counterspell, then it starts getting really annoying. Do that too much to me as a DM, and spellcasting enemies will start showing up in groups and/or with greater invisibility.
    60 replies | 1313 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Monday, 22nd July, 2019, 09:00 PM
    Silent Night Deadly Night is great and trashy Christmas viewing.
    47 replies | 853 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 22nd July, 2019, 08:14 PM
    Nod. It's not rocket science. But, it does have limits. Changing a creature from standard to solo - while, for the sake of "simulationism" (in the Forge Sense), holding its XP value constant to maintain that it is, in fact(actually, fiction), 'the same creature' - only brings it down 9 levels. So, 4th level party vs Type V Demons, for instance, not going to cut it. ...I think the...
    795 replies | 23565 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 22nd July, 2019, 07:38 PM
    That's an amusing way of thinking of it. ;) I like it.
    185 replies | 4877 view(s)
    1 XP
  • Tony Vargas's Avatar
    Monday, 22nd July, 2019, 07:18 PM
    Answering before I read the thread... I'll probably make a fool of myself... You could go with the old Item Saving Throw paradigm. The PC failed his save, so each of his items must also save! Depends on how you interpret "/body/ of a dead creature" ("remains" would have been more favorable to the possibility, IMHHO) and "restores any missing body parts." But, really, the Disintegrate...
    27 replies | 713 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Monday, 22nd July, 2019, 07:14 PM
    Watched this a ton back in the day, on a VHS taped from HBO, I think. Iím almost entirely indiscriminate in my enjoyment of 80s fantasy films. Even stuff like Deathstalker II and Red Sonja. About the only one Iíve come across that I truly hated was Thor the Conqueror. So, Iíll put forward Deathstalker II. How can I not love a movie that started with the premise of ďWhat if we replaced Conan...
    47 replies | 853 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 22nd July, 2019, 07:11 PM
    I think we can all acknowledge that D&D was played very differently by different groups back in the day - but still, if we're interested in the question - look at how the published rules, themselves, stacked up in terms of theoretical lethality. The results, if any, is going to be just that, theoretical. The reality already happened, and happened differently, for different groups in different...
    185 replies | 4877 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Monday, 22nd July, 2019, 06:57 PM
    This is mostly my approach to it. Iíll be generous in giving people every chance to save themselves (or someone else). The exception to this is with those big end-of-the-campaign fights. When it comes down to Strahd, Demogorgon, Tiamat, and the like, I would be doing the PCs and the campaign a disservice if I didnít give them the business. My last session ended with the PCs fleeing a vampire...
    31 replies | 711 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 22nd July, 2019, 06:02 PM
    Time? Yes, like 2 years, and the encounter guidelines weren't even ready until /after/ we'd starting running HotDQ. Resources? Maybe not s'much: the future of D&D was uncertain during those two years, and it didn't seem like Hasbro/WotC was giving Mearls a lot of $$$ to make 5e happen. PF's future seems uncertain, but it sounds like Paizo /is/ putting some resources into it - didn't you...
    14 replies | 654 view(s)
    2 XP
  • Fanaelialae's Avatar
    Monday, 22nd July, 2019, 05:47 PM
    I get that this is a public forum and that folks are free to speak their mind. I appreciate that you and others are trying to be helpful. However, as I said before I am not having a problem and I don't need help. My posts were not complaining, but rather explaining why I am running this campaign the way I am. But as I've said, my initial post was simply about the fact that I think it would be...
    87 replies | 2669 view(s)
    1 XP
  • Blue's Avatar
    Monday, 22nd July, 2019, 04:57 PM
    What is Lore Bard bringing? With Valor or Sword Bard you can get an extra attack at 6th. Not super important because you can have the attack cantrips from Warlock, but not something to ignore. Dual Wielder's need for bonus actions does not play well with the Smite spells. Plus two weapon fighting requires the Attack action, which means that you can't do Booming Blade or Green-Flame Blade. ...
    16 replies | 451 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Monday, 22nd July, 2019, 04:50 PM
    Definitely. Also, the whole mystery of who the new Thor was at the beginning wouldn't really work in movie form, either. Not with headlines already proclaiming that "Natalie Portman is the New Thor."
    5 replies | 170 view(s)
    0 XP
  • jmucchiello's Avatar
    Monday, 22nd July, 2019, 04:35 PM
    Zyzzy, pistol out, takes up the rear. In a soft tone she says, "It is unfortunate the access tube is cramped. Try to stay quiet. We don't know if they can hear us through the bulk head."
    121 replies | 4927 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 22nd July, 2019, 04:15 PM
    That's just D&D from time immemorial (if you can't remember 1974, anyway). 5e is nice enough to share an approximate value of X (ok, and Y, short rests) at which it's nominally intended to balance. Since Paizo is sensibly done with trying to be more D&D than D&D, PF2 needn't stay with that attrition paradigm. But, you still took them in 3.x: slept to prepare spells, took a few minutes...
    14 replies | 654 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Monday, 22nd July, 2019, 04:05 PM
    With you on this. Spell points would probably better model the majority of magic systems out there. Heck, so would spells just doing HP damage. But thereís something so elegant and classic about Vancian magic. That is something that I think will always be at the core of D&D. As for other "poor" mechanics, even if I don't like the current iteration, I love Warhammer Fantasy's random character...
    6 replies | 296 view(s)
    1 XP
  • Blue's Avatar
    Monday, 22nd July, 2019, 03:57 PM
    Blue replied to Custom Final boss
    I like how there's other objectives besides just "hit it!' in the second phase due to the pillars. I'd actually make them rather resistant to just the "beat on them" and make them require cleverness to shut down, be it specific skills like disintegrate, religion / arcana checks to determine where to attack to have attacks worthwhile, or whatever. You're in a massive 3-part battle, you need to...
    8 replies | 199 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Monday, 22nd July, 2019, 03:53 PM
    Natalie Portman's return to the MCU is a surprise. But I really hope they're doing their take on the Jane Foster as Thor run from the comics. That was easily the best story arc they'd done since Kid Loki.
    5 replies | 170 view(s)
    1 XP
  • Blue's Avatar
    Monday, 22nd July, 2019, 03:45 PM
    Enough gold to get any mundane equipment (plate, etc.) I don't have an exact number. In terms of magic, characters should have several common consumables, and an uncommon magic item. At this point I would not expect any rare items, but it's possible one for the whole party. Not all of the uncommon will be "targetted" - some might be "the right" weapon or armor for someone who focuses on...
    25 replies | 630 view(s)
    0 XP
  • Blue's Avatar
    Monday, 22nd July, 2019, 02:58 PM
    This seems to step all over the Protection fighting style. Now anyone can do something, without the opportunity cost of taking that fighting style over another. Protection fighting style can be a bit better and a bit worse (less chance anyone is hit, but it's still the original squishy low-AC target), but it's often considered one of the weaker fighting styles already. Now, where it's on-par...
    83 replies | 2209 view(s)
    0 XP
  • Blue's Avatar
    Monday, 22nd July, 2019, 02:46 PM
    I like Popcorn initiative, but not in 5e. As part of keeping things streamlined, they went for the shorthand of a lot of spells and features lasting until the start of your next action, or otherwise using your action as a shorthand for "everyone has gone once". When the initiative changes round to round, sometimes effects will end up doubling up when someone goes slow one round than fast in...
    87 replies | 2669 view(s)
    1 XP
  • Blue's Avatar
    Monday, 22nd July, 2019, 02:34 PM
    As Flamestrike mentioned, D&D mechanically is about resource management. If you have players that aren't interested in resource management, and as newbies not yet invested in 5e, perhaps the right solution is to look for another game system that better supports your table's play style. I love 5e, but it's not the only good fantasy RPG out there, and there are many that have minimal resource...
    87 replies | 2669 view(s)
    0 XP
  • Blue's Avatar
    Monday, 22nd July, 2019, 04:34 AM
    There is no advantage in 13th Age (it came out before 5e), so the Escalation Die feels like any other bonus, not fiddly. You caught on immediately how it prevents combats from turning into a grind. Well, the math is set up so that the PCs have a disadvantage for the first round or so. Think if it added 0 (first round) and then the +1-6 in subsequent rounds (also to save DCs in 5e, in 13th...
    59 replies | 2275 view(s)
    1 XP
  • Blue's Avatar
    Monday, 22nd July, 2019, 02:12 AM
    If you're going for a defender, Ancestor from XGtE works better. And it works with whip because unlike Fighter (Cavalier) you don't need to be within 5'. You've likely got a shield, so you've got a decent AC plus standard B/P/S resistance. That's still plenty tough, even if Bear totem is the gold standard. Hmm rage will also add to whip damage, just for extra fun.
    16 replies | 451 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 21st July, 2019, 11:32 PM
    Umm, yes, and ... ? Ranged is very potent in 5e, but that doesn't mean people don't want to play melee characters. The challenge is how to use a whip. You're not picking it for damage, which means you're either looking at finesse, reach or both.
    16 replies | 451 view(s)
    0 XP
  • Fanaelialae's Avatar
    Sunday, 21st July, 2019, 07:52 PM
    I find the Oldskull Adventure Generator to be a very useful tool for generating ideas. Lots of extensive random tables for adventure creation. https://www.drivethrurpg.com/product/213592/CASTLE-OLDSKULL--Oldskull-Adventure-Generator The Oldskull Dungeon Tools are also very useful. It's basically a long list of different tables that can produce a variety of results. The only (potential)...
    9 replies | 346 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 06:57 PM
    I recommend sblock and trigger warning. Aside from that, great post... ...y'all'll hafta just imagine a cynical quip, here. Maybe later.
    795 replies | 23565 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 21st July, 2019, 06:29 PM
    Both Monk (Kensei) and Rogue can use it to deliver high damage at reach. Sentinel feat can stop someone 10 feet away. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. I wish it worked well with Booming Blade, but natively that only has a reach of 5'.
    16 replies | 451 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 06:28 PM
    Not that many monsters cast spells. There is a Mage Slayer Feat, though, that well, just read it... I mean, a 5e caster in a world where everything had Mage Slayer would still have it easier than an old-school magic-user.
    83 replies | 2209 view(s)
    1 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 06:22 PM
    After L5R? What did L5R do?
    233 replies | 15646 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 06:16 PM
    Playtest? Seriously, though, if the point was ditching the small, established, loyal market for the much, much larger potential market of /people who might like your game if it didn't suck quite as hard/, then just coasting on name recognition as your marketing strategy, so that you only reach that established base you just cut loose, just might have been at cross purposes. But, I...
    233 replies | 15646 view(s)
    1 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 05:50 PM
    Weren't those committed 3.x fans the basis for even having PF, in the first place, though. Now that sounds like angling to repeat 4e marketing blunders.
    233 replies | 15646 view(s)
    1 XP
  • Arilyn's Avatar
    Sunday, 21st July, 2019, 05:50 PM
    All I can say to this post is a quiet yes.
    795 replies | 23565 view(s)
    3 XP
  • Blue's Avatar
    Sunday, 21st July, 2019, 05:43 PM
    I'm fond of the Ancestral Guardian Barbarian from XGtE. You need to be raging and it's only the first hit per turn, but there's no limitations that the marked must stay close to you like the Cavalier - no matter where they move they have disadvantage against everyone else, and the target has resistance against their attacks if it does hit.
    83 replies | 2209 view(s)
    2 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 05:37 PM
    ...another good reason to play a game now and then. ;) The voice is less at issue than the message. And, if I seem strident about this, it's because it's not just your too-narrow, exclusionary definition and it's not just in this context. The Forgites do the same thing, multiplied by their copious lexicon, and it happens way to much in RL politics. It's fine to stipulate a definition...
    795 replies | 23565 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 03:38 PM
    Controller was as much an excuse to grandfather in more of the wizard's favorite toys as a role, but, the rationale appeared to be that large-area damage would limit enemies' tactical options. Thus minion-sweeping also fell to the controller.
    100 replies | 2318 view(s)
    0 XP
  • Fanaelialae's Avatar
    Sunday, 21st July, 2019, 12:56 PM
    Reread my initial post. I never critiqued resource management. Literally all I said was that it would be nice if there was an encounter calculating resource that models short days. I even acknowledged that such a thing would not be balanced with regard to short and long rest classes. As I said in a later post, I'm prioritizing fun over good habits. Good habits can be taught down the...
    87 replies | 2669 view(s)
    0 XP
  • Fanaelialae's Avatar
    Sunday, 21st July, 2019, 12:34 PM
    Your response strongly suggests to me that you didn't even read my reply in it's entirety, as I addressed the very questions that you ask in my first paragraph. The point is, my table, not yours. I choose what to enforce, not you.
    87 replies | 2669 view(s)
    0 XP
  • Fanaelialae's Avatar
    Sunday, 21st July, 2019, 12:19 PM
    I've been making trackers like that since I was a kid. The trick with things like that is that it doesn't help if players forget to use them. Some of them have those O's on their sheets already (I didn't even have to suggest it, it's just that obvious). Doesn't do much if the player gets so excited about resolving their ability that they forget to tick the tracker. I've never had issues with them...
    87 replies | 2669 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 08:36 AM
    That point first started getting made 15+ years ago, in 3e forums. The thing that's funny is MMOs came up with "aggro," because they were trying to implement the traditional D&D Fighter role, but didn't have unwritten DMing rules that most monsters just attacked the fighter, most of the time, especially if he made any pretense towards getting in the way. I guess we could just figure 5e has a...
    83 replies | 2209 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 08:21 AM
    There are no strikers in 5e. There are characters that have little to contribute /in combat/ but damage, and have more to do outside of combat, and there are tougher characters who have little, at all, to contribute besides damage. But there are no strikers. Anyway, the only ballgame in DnDtown is Fire/ball/.
    100 replies | 2318 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 08:10 AM
    Its all you need, but it helps to give the impression you're following /something, an AP, even just notes you made earlier. Its ok to just make it all up, it's better not to project that you are. There is none. Wealth & mundane gear have little impact on PCs ability to meet challenges. That should be adequate to keep the wizard viable. More spells from captured spellbook is just...
    25 replies | 630 view(s)
    1 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 07:42 AM
    Your definition of role-playing is simply too narrow. Especially given the need to go all caps and bold like some sort of outraged Darth Vader voice. There's at least a 3-way distinction. There are games that aren't role-playing, there are instances of playing a role that are in no way games... ...and there are role-playing games, that integrate (not merely juxtapose) the two. In an RPG...
    795 replies | 23565 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 06:59 AM
    Sorry, but this is hilarious on several levels. One is just who you're talking too, I mean, you are barking up a tree he ain't never climbed. You're also confusing your post-TSR trends, a little. 3.x had the RaW-uber-allies zeitgiest going. But, it's the OP, Sacrosanct, a dyed in the sandtable old school headmaster, who has insisted on confining this debate to the actual, verifiable,...
    185 replies | 4877 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 06:43 AM
    True, if youre playing poker or polo or pachinko, your play experience is not a roleplay experience. And, if you're playing Hamlet or Naughty Schoolgirl or Devil's Advocate, your roleplay experience is not a game-play experience. But if you're playing an RPG, it really /should/ be both. Is that undesirable? Because, if it is, freestyle RP is totally a thing, and you won't need to deal...
    795 replies | 23565 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 06:30 AM
    Its an RPG, the whole thing is about roleplaying. Relative to the other WotC eds the biggest 'pro' in 5e is the DM - DM Empowerment. But, the real "pro" of 5e is... Move product in volumes not seen since the 80s.
    795 replies | 23565 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 03:20 AM
    Yeah, the actual play experience will be subjective, so looking for the difference there will, at most, uncover some dusty system artifacts that might reveal which system was used, but nothing much more. Now, whether via system procedures, or via some naÔve-RP/freestyle/make-believe consensus, the same persons could have established the same elements of the fiction in the same order. ...
    795 replies | 23565 view(s)
    1 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 03:03 AM
    IDK. Would the existing PF fanbase be offended if their system were positioned as Advanced D&D (w/1e UA & 2e Complete & Option books), to 5e's Basic D&D?
    233 replies | 15646 view(s)
    1 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 03:00 AM
    That's fair. I mean, 5e /has the bloodied condition/, without having the "Bloodied" /Condition/. So any rule you could write in 4e like "when the <insert creature> is not bloodied and attacks a bloodied enemy <bad things happen>" you could as easily write, in 5e "when the <insert creature>'s current hit points, not including temporary hit points are greater than half its maximum hit points...
    100 replies | 2318 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 02:51 AM
    I was searching for some way of making a statement general enough to avoid implying any specific system or set of assumptions. But, y'know, RPGing is something we all do. Any time we do that, is an 'instance,' right? So, in any given instance, we might decide to go beyond the scope of the system we're using, or even merely the scope of what it does well. And, /if/ we're a group with a good...
    795 replies | 23565 view(s)
    1 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 02:25 AM
    It's not the most clearly-stated rule ever (even by 1e standards), but, yeah, that's the only way to parse the rule that allows the optional -3 'single blow' phrasing to make any sense. TBH, it /doesn't/ make a lot of sense, no matter how you try to parse it. Every group I ever saw use the -10 rule, allowed that you dropped unconscious if reduced to anything from 0 to -9, then bled at...
    185 replies | 4877 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 01:31 AM
    The whole DMG is essentially optional rules. (really, the whole game is, but don't admit it to the players) nb: that's to /exactly/ 0 hit point. If you drop to -1 or fewer you die. That's what happens while you're unconscious, after having been reduced to exactly 0. You lose 1 hp per round, going from 0, to -1, etc, down through -9, then die when you reach -10. If you don't take any...
    185 replies | 4877 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 12:07 AM
    No problem. I'd've not replies if I'd noticed you taking down the post I was responding too...
    100 replies | 2318 view(s)
    1 XP
More Activity
About Blue

Basic Information

Date of Birth
September 7
About Blue
Introduction:
I like heavy RP, shades of gray campaigns, both to run and play in.
About Me:
I was an orphan that was raised by wolves in the sentient forest primeval. Later I found out that my father was a god. I only roll 20s. Fnord. I write award winning arias to be sung in languages I have designed. I DO NOT sparkle in the sunlight. I have climbed K2. Uphills, both ways, in the snow. I don't always drink beer, but when I do, it's --- URK.

Hey, stop hitting me. Why are you hitting me?
Location:
Cedar Grove, NJ 07009
Disable sharing sidebar?:
Yes
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

State:
New Jersey
Country:
USA
Game Details:
Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.

Statistics


Total Posts
Total Posts
5,020
Posts Per Day
0.91
Last Post
Lets Talk about Medium Armor Today 02:31 AM

Currency

Gold Pieces
69
General Information
Last Activity
Today 02:33 AM
Join Date
Monday, 21st June, 2004
Product Reviews & Ratings
Reviews Written
1

22 Friends

  1. Aegeri Aegeri is offline

    Member

    Aegeri
  2. ammulder ammulder is offline

    Member

    ammulder
  3. Arilyn Arilyn is offline

    Member

    Arilyn
  4. bid bid is offline

    Member

    bid
  5. Chaos965 Chaos965 is offline

    Member

    Chaos965
  6. clearstream clearstream is offline

    Member

    clearstream
  7. Fanaelialae Fanaelialae is offline

    Member

    Fanaelialae
  8. gamersgambit gamersgambit is offline

    Member

    gamersgambit
  9. IanArgent IanArgent is offline

    Member

    IanArgent
  10. Jago Jago is offline

    Member

    Jago
  11. jmucchiello jmucchiello is offline

    Community Supporter

    jmucchiello
  12. Jonathan Tweet Jonathan Tweet is offline

    Member

    Jonathan Tweet
  13. Knight-of-Roses Knight-of-Roses is offline

    Man of Honour

    Knight-of-Roses
  14. MerricB MerricB is offline

    Eternal Optimist

    MerricB
  15. mudbunny mudbunny is offline

    Community Supporter

    mudbunny
  16. Obryn Obryn is offline

    Member

    Obryn
  17. oknazevad oknazevad is offline

    Member

    oknazevad
  18. Ralif Redhammer Ralif Redhammer is offline

    Member

    Ralif Redhammer
  19. seankreynolds seankreynolds is offline

    Member

    seankreynolds
  20. Tony Vargas Tony Vargas is offline

    Member

    Tony Vargas
  21. tyrlaan tyrlaan is offline

    Member

    tyrlaan
  22. wayne62682 wayne62682 is offline

    Member

    wayne62682
Showing Friends 1 to 22 of 22
My Game Details
State:
New Jersey
Country:
USA
Game Details:
Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.

Monday, 15th July, 2019


Sunday, 14th July, 2019


Saturday, 13th July, 2019


Friday, 12th July, 2019


Thursday, 11th July, 2019



Page 4 of 7 FirstFirst 1234567 LastLast

Wednesday, 14th March, 2018

  • 10:20 PM - The Yellow Sign mentioned Blue in post Crit-fishing Paladin build post-Xanathar's
    Blue Elven accuracy gives +1 Cha so with a starting 17 from half-elf it would get 20 by level 9 as hexblade 1/Paladin 8.
  • 01:13 AM - aramis erak mentioned Blue in post Rules Light/Rules Heavy Graph
    ...ow long one serves, with certain (sometimes unmeetable) prerequisite skill purchases from Career. In play, each skill has it's special rule for determining what percentage to roll. (But, hey, to protect PC's, it's 10% harder to hit a PC.) Again, however, I must raise issue with describing games that front-load all the complexity into Char Gen as "Heavy" systems. Most notable amongst these is Hero. All its complexity is in Character generation; the mechanics of play are under 50 pages, but the powers list is 200+. Most of them work in very straightforward ways, and the expansions and limitations clearly modify the purchase of in-game effects, not of story mode.... so my 3d6 RKA Volcano Gun and your 3d6 RKA Radiation Gun work the same in the mechanics, unless you or I have added some side effects. My volcano gun adds a cumulative transform (as the power), while yours adds a radiation burst (line area effect 1 pip drain body)... It's daunting until one actually starts to use it. As Blue notes, at-table, DM Prep, and Character Gen are three different areas, and GURPS and Hero are high only on Character Gen, moderate on DM Prep, and low in at-table. Phoenix Command is high in All three areas, and in Character Gen, worse than GURPS by far.

Tuesday, 20th February, 2018

  • 10:54 PM - 77IM mentioned Blue in post Adept class
    OK, I made a bunch of subtle revisions based on Blue's feedback and my own dissatisfaction with the class. First, I finally found a flavor angle that I like, although I'm not sure I've articulated it well in the class write-up. I took one of the headers, "Master Your Own Destiny," and interpreted it literally. Role-wise, if a paladin is a "holy warrior with divine power," then we mostly think of an anti-paladin as "unholy warrior with demonic power." But the adept is sort of an a-paladin: "atheist warrior with scientific power." (In 5e, magic is often treated like a science, especially the wizard's approach with textbooks and formulae. This explains why the adept is an Int-caster like the wizard, and not a Cha-caster like the sorcerer.) So unlike the paladin, who follows an external power (even if it's not a god, it's a cosmic force like Justice), or the ranger, who has all this stuff about nature and balance and harmony, the adept is internally driven and wants to impose their own will on the world around them. At a metafictional ...

Tuesday, 13th February, 2018

  • 01:48 AM - steeldragons mentioned Blue in post Sorcerer spell chains
    This may help your guys' efforts: List of Spells by Damage Type (not including Xanathar's Guide spells). Sweet! Thank you. Bouncing from the 5e SRD -scrolling from Cleric (all the way at the beginning) to Wizard (all the way at the end), with period stops at Druid and Warlock, and to the Elemental Evil pdf was getting old REAL fast! I'm not making any promises and it is entirely likely that what I'm envisioning will be too much to fully flesh out, but maybe I can get something thrown together before 8e releases. :D PS: Thanks so much Blue for the thread, placing this bee in my class-creation bonnet...I really needed to be obsessing over/spending tons of time on this. ;P

Monday, 12th February, 2018

  • 06:52 PM - steeldragons mentioned Blue in post Sorcerer spell chains
    So, here, Blue , FrogReaver , Quickleaf , et al ...this is how I'm envisioning/thinking/dreaming this up as I run through it -in play- in my head... The Sorcerer HD, Proficiencies, Equipment all that crap is all the same (for now, though I'd seriously consider adding light armors and simple weapons, but warlocks already get that, don't they? So maybe not. ANYwho, for this/now, let's say it's all the same). Proficiency Bonus is the same (as every other class). Level . . Spell Points . . . . . . Features . . . . . . . . Spells Known . MM Known . Cantrips . 1st - 2nd - 3rd - 4th - 5th - 6th -7th .8th .9th 1st . . . . . . 2 . . . . Spellcasting, Sorcerous Chain . . . 2 . . . . . . . - . . . . . . . . 3 . . . . 2 2nd . . . . . .3 . . . . . . . . . Metamagic . . . . . . . . . . . .2 . . . . . . . 1 . . . . . . . . 3 . . . . 2 3rd . . . . . . 4 . . . . . . . . Arcane Sense . . . . . . . . . . 4 . . . . . . . .1. . . . . . . . . 3 . . . . 2 -- 2 4th . . . . . . 5 . . . . . . . ASI, Metamagi...
  • 07:22 AM - Quickleaf mentioned Blue in post Sorcerer spell chains
    Blue I think the further you go down this path the more you realize that what you're really aiming for is (a) more tightly themed sorcerers, and (b) a more adaptive magic system for sorcerers. For me personally, that would looks like something quite unlike the current spell system; for example, I'd imagine sorcerers having unique "cantrips" they could perform at-will or expend a resource to "power up" in various ways (kind of reflecting your spell chain ideas, where the more you power up, say, "Illusory Guise", the more it becomes similar to a disguise self, or alter self, or seeming. The challenge of fitting existing spells to that sort of template is that you invariably end up with square pegs in round holes... Transmogrify: Disguise Self, Alter Self, Polymorph Adapt: Enlarge/Reduce, Protection from Energy, Stoneskin Enhance: Jump, Enhance Ability, Water Breathing Does water breathing belong in Adapt or Enhance? I don't know. In fact, were I a player making a choice between "A...

Saturday, 27th January, 2018

  • 02:54 AM - TheCosmicKid mentioned Blue in post Proficiency die as a class feature
    ...'t roll anything, nobody else is rolling anything against you, there is no discrete point to say "You should roll a proficiency die here". I don't think there's any real choice but to use a constant value here. I suppose it's possible to say you roll for it once per day, or whenever you finish a short rest, or whatever, but that feels forced. For that constant value, the obvious option is to go with the standard proficiency bonus for a character of your level. But, like I said, that feels kind of disappointing to me: you still have a proficiency bonus, it's just hiding. So I'm currently playing with the idea of instead using the minimum value of your proficiency die (i.e., normally, 1). This doesn't seem too punishing to me because, unless I'm forgetting about something big, these effects are really rare. And it much better sells the flavor that, as a fool, you really are just bad at things whenever chance isn't involved. As for defining when to use the proficiency die, I like @Blue's thinking a lot. I hadn't quite considered the problem in terms of actions vs. passive effects. The problem is passive ability scores. Technically they're, well, passive, in that you don't use an action to activate them, and so would use the static bonus. But conceptually, a lot of the time passive scores do seem to represent repeated or abstracted activity, as has been discussed on the numerous other threads about them. And if I go with my static-bonus-is-1 idea, then applying that to all your passive scores would be rather punishing. So my current draft looks more like a generalized version of what @Charlaquin suggested: the defining quality is whether or not somebody is rolling a die. Roll of the Dice As a fool, you live by the maxim "Better lucky than good" -- even if you don't realize it yourself. You do not have a normal proficiency bonus. Whenever you would add your proficiency bonus to a roll, instead you roll your proficiency die, a d4, and add the result. If you woul...

Friday, 26th January, 2018

  • 07:19 AM - pemerton mentioned Blue in post Should time spent on system mechanics be based in interest or importance/risk?
    I've seen games that offer two or more resolution systems for similar tasks, one for a heavy detailed resolution and others for lightweight situations. The biggest problem with them is usually making the result of the lightweight system appropriate and plausible in the more detailed system ie. given the same starting parameters, both systems should present similar expected results at similar cost.I think this is hard to do in mathematical terms! (I'm thinking your probably agree with that.) To make it work, I think there need to be other paramaters in place that "buffer" or modulate the differences in outcome. "Fail forward" would be one, but not the only one. Blue's idea is another way of handling it - granularity tracks stakes, for some pre-set ranking of stakes. Blue, you seem to be giving up on this - but how does DitV handle it?

Thursday, 25th January, 2018

  • 03:27 AM - pemerton mentioned Blue in post Should time spent on system mechanics be based in interest or importance/risk?
    Blue - are you familiar with systems like HeroWars/Quest, Burning Wheel and others (4e can be run like this for non combat resolution, but not for combat using the published rules) which distinguish between "simple" (one roll - think a D&D skill check) and "complex" (multi-roll - think a D&D combat or a 4e skill challenge) resolution, with the GM and players deciding (by consensus) which to use based on the stakes of the situation? This sort of approach is normally also used with "say 'yes' or roll the dice" - ie if there is nothing at stake, and no reason to suppose that failure would yield anything interesting, then no resolution mechanics are invoked at all. If you're not familiar with these games, you might find they have some interesting ideas for you. (If you are familiar with them, then disregard this post.)

Monday, 18th December, 2017

  • 02:52 PM - Maxperson mentioned Blue in post An additional component for Resurrection
    In other words, you seem perfectly prepared to penalize players if they are not all in agreement. Just like I've said since the beginning and now supported by your own words. And please, you can't defended this from the "impartial DM" stance when it's you wearing the hat of the "game designer" that caused this. Please stop trying to hide. You are the one creating the situation where player vs. player can come up.There are no "in other words" for his game Blue. He said that his players enjoy it, so it's simply not a problem in his game. You keep telling him to stop trying to hide, but in this case it's you who should stop trying to create a problem where one doesn't exist. If his method won't work for you and your group, don't use it. It's really that simple. I tried that method once with my group years ago and they didn't like it, so it went away.

Tuesday, 5th December, 2017

  • 01:00 PM - Coroc mentioned Blue in post Rating magic items on a 1-10 scale
    Blue You are right, if you overdo it with + on weaponry and armor, then you have to shift the bounded accuracy to make it work again, e.g. give the Mobs more hitpoints use more of them or increase their armorclass or attack bonus. Also that kind of equipment does inherently lower the caster classes damage output in relation. But to counter such a thing is still far more easy than to rewrite your complete campaign, because some gimmick teleported the party to another plane, which you have not had in mind at all to ever play some role in your campaign or even if you slightly considered it, you might not have prepared material for this scenario.

Tuesday, 14th November, 2017

  • 11:07 PM - Nevvur mentioned Blue in post Where did the 6-8 encounter standard come from?
    @Blue Citing 6-8 encounters as a class balancing act, how great do you think the actual disparity in effectiveness is between a short rester and long rester given a difference of 1 short rest? 2? I know there are many variables to consider, and whatever answer you or I can give ultimately amounts to wild conjecture, but I suspect it's not very great. Certainly not greater than class imbalance resulting from issues unrelated to recovery rates. Speaking from experience, I've never had a player complain about class imbalance caused by the frequency of rests, and this despite these facts: all my players embrace charop, every group has included a mixture of short and long resters, and I routinely run 2-4 hard/deadly encounters per adventuring day. After 3 years of DMing this way, if any of my players felt disserviced, it should have come up by now. They're vocal about other issues so it's not a matter of avoiding confrontation or whatever. This is the evidence upon which I base my aforemen...

Monday, 13th November, 2017

  • 09:21 AM - hbarsquared mentioned Blue in post Feedback on Time Travel Spell
    Thanks everyone for the comments and suggestions! I know the concept for the spell is overly complicated and convoluted, but that's part of its charm. Its effects might simply be "double actions in two locations," but I'm hoping to encapsulate the time travel aspect into the spell itself. I think there are two directions. Either the Future Self is one of many alternate possibilities, in which case paradoxes are not an issue, or the Future Self is beholden to causality, in which case the spell needs to prevent those paradoxes. The problem with the first, where the Future Self is from only a possible future, is that there is no restriction on ability or equipment usage. The ring of three wishes could be used and doubled up between both versions of the caster. I like the idea of "sharing" usage to prevent overpowered effects as well as causality. I think Blue suggestion is simple, and works. Pulling your Future Self into the present ends all conditions and spell effects. So, in effect, this spell at the very least functions as a range-sight dimension door combination multi-restoration. Perhaps pulling your Future Self also acts as being stabilized, or rolling a 20 on a death save. Like adding in an auto-revivify. So even if your Original hits 0 hp, it does not create a paradox to be pulled through. I like Quartz bringing up the epic spell Time Duplicate, that helps clarify the wording. Perhaps if we add Concentration in, so anytime the wizard fails concentration from taking damage, the Original gets pulled back, helping to preserve causality. If concentration is lost due to being unconscious or incapacitated, causality is still preserved. If the Original actually dies... that's when the temporal explosion takes place!

Monday, 6th November, 2017

  • 06:16 PM - Coroc mentioned Blue in post legal staff and shield for hexblade?
    Blue sorry that the irony in my post was not obvious enough, at no means i intended criticize the OP for the absurdities that wizards sometimes puts into their rules. I did know about the versatility of the quarterstaff and i did know that PM could be used with it. What did not occur to me until this thread, is that somehow according to RAW, you could use PM and quarterstaff in a 1 handed and shield Combo. Which means quarterstaff doing 1d6 + 1d4 would be the ultimate 1h weapon with this feat. Besides being absurd in a make believe way of things , ist an OP Combo. But it is obviously a legal loophole in the rules. I wonder, is no one at wizards noting such things? That rule shouts for a revision via sage advice or ua whatever. @ Cap'n Kobold Personally i got no prob. since as a DMi houserule quarterstaff is 1d6 2handed use only, like it should be. Use your polearm master with it if you like to but it is not the uber combo anymore. We got thousands of threads when Peopl...

Thursday, 19th October, 2017

  • 08:09 PM - iserith mentioned Blue in post House rule idea for healing to avoid "whack-a-mole"
    I imagine it will work fine, but keep Blue's caveats in mind. I don't see whackamole very much in my games. Maybe not ever since I can't recall a single instance of it. (I'm getting old though.) To make sure you're not just applying a kludge to fix some other underlying issue, I would recommend taking a look at the kinds of time pressure you are putting into your games and make sure that is working as intended. I'm a big fan of time pressure myself, but it's possible it's not calibrated quite how it should be. As well, I also feel like this is not a game system problem that demands a house rule and probably more of a player tactics thing. Maybe they should brainstorm on different ways of dealing with challenges and working together. Perhaps the party composition or builds could use a tweak. I say this having no idea how your players play though, so maybe there's no issue here. I'd take a hard look at it first before applying house rules though.
  • 03:11 PM - ro mentioned Blue in post Feats: Toughness, Inspiring Leader, Healer, and Magic Initiate
    As @Blue mentioned, I have some revisions of these and many other feats at my thread Feats - Improved!. I'd be glad for all of your input on all of them! @Xeviat, I like the idea of Magic Initiate scaling. One version in Feats - Improved! gives spells like so: -- At 4th level, one 1st-level spell. -- At 8th level, one 2nd-level spell. -- At 14th level, one 3rd-level spell. -- At 19th level, one 4th-level spell. with a single spell slot that matches the level of the highest level spell, which recharges after a long rest. @Mistwell, you mention Healer not being much use in combat. My proposition is to add a benefit to encourage its use, such as extending the range of healing spells when you run toward your allies to help them. @Satyrn brings observation about how much Healer is actually used in play. Some balancing needs to be done, but it would be better if we could make it more interesting to use in combat. I think @vonklaude proposes a good solution of merging Tough and Durable, althoug...
  • 02:46 PM - ro mentioned Blue in post Feats - Improved!
    Blue, et al. I'm unsure exactly when to give the new spells for Magic Initiate. Here are three options: 1) Scaling with levels you can gain feats: -- At 4th level, one 1st-level spell. -- At 8th level, one 2nd-level spell. -- At 16th level, one 3rd-level spell. -- At 19th level, one 4th-level spell. 2) Scaling with levels cantrips improve: -- At 5th level, one 1st-level spell. -- At 11th level, one 2nd-level spell. -- At 17th level, one 3rd-level spell. -- At 19th level, one 4th-level spell. 3) Scaling with 1/3 casters: -- At 3rd level, one 1st-level spell. -- At 7th level, one 2nd-level spell. -- At 13th level, one 3rd-level spell. -- At 19th level, one 4th-level spell. 4) Scaling just after 1/3 casters: -- At 4th level, one 1st-level spell. -- At 8th level, one 2nd-level spell. -- At 14th level, one 3rd-level spell. -- At 19th level, one 4th-level spell. 5) Scaling with levels you can gain feats: -- At 4th level, one 1st-level spell. -- At 8th level,...

Tuesday, 17th October, 2017

  • 06:00 PM - Yaarel mentioned Blue in post Ability Score Point Cost − what does a 16 cost?
    @Blue Your reasoning seems inconsistent. The impression is, first it argues that high scores are crazy powerful, afterwards it recommends making high scores crazy easy to acquire. The recommendation seems obviously unbalanced?

Monday, 16th October, 2017

  • 05:15 PM - ro mentioned Blue in post Feats - Improved!
    ...ke this feat, you may choose to learn the Message and Friends cantrips." Then a non-magical person can opt out. 2) Armor Master: Looks solid. I think it may also help a bit with the fact that heavy armor mastery loses a lot of its luster at high levels, when attacks are often magical and do a lot more damage anyway. So for some players, they can "shift into" medium armor if they wish to. Agreed! 3) I like the things Athlete is doing now, I just think this can be streamlined some how. I will say I don't think automatic advantage on athletics/acrobatics is necessary...that is actually pretty powerful combined with grappling, trips and the like....and the feat already has plenty of other things going for it. I think this is good advice, so I am removing the advantage. Streamlining the tesxt would be good, too. 4) Brawler: For the pin, did you intend that to be an action or just give up an attack? Normally grapples just use an attack. It was an action in the original. Blue pointed out that Brawler could be very strong combining two feats in one, and I think keeping the pin as a full action rather than just an attack retains balance. 5) Defensive Duelist: This feat is actually quite strong now. It really helps close the gap between TWF vs Sword/Board at higher levels. I'm glad you like it! 6) Dungeon Delver: I would actually drop the "can recall everything you have seen and heard over the last month". Honesty I love that ability's flavor, I just think it does not fit with the rest of this feat as outlined. Everything else fits the dungeon delver motif...but this one is just a weird "you are a super genius with memory" and has nothing to do with delving. I was picturing an explorer who can remember every nook and cranny, twist and turn, and dripping of water throughout the dungeon he is exploring. We could reword it to make it fit the fluff better. 7) Great Weapon Master: I feel like everyone has an opinion about this feat. What if it was...

Saturday, 23rd September, 2017

  • 03:30 PM - Helldritch mentioned Blue in post Death Saves and Resting - A rules tweak to slay elephants and increase difficulty through all levels
    Blue Point 1) Yep it makes up for a small death spiral if the players are not careful. On the other hand it might forces players to change tactics and you might see some of them appear in your games. The famous dodge action is already pretty much in use in my games whenever a convenient choke point can be used and that is with normal rules and even with clerics in the party. It could be a nice artificial way to introduce a difficulty between the famous "gritty realism" and the standard rule. The work on that approach isn't completed yet, so take everything you see in here with a grain of salt. But your concerns are welcome. Point 2) Yep it might come to that. But fortunately, with better tactics the "healer" will not be that much boxed in the role of healer. Now most healer type can do more than healing and the impact of non healing spells is much greater than before. In addition, why not make potions of healing a bit more affordable? Some ointment like Keogtom's but on a lesser degree,...


Page 4 of 7 FirstFirst 1234567 LastLast
No results to display...

Monday, 15th July, 2019

  • 05:41 PM - Tony Vargas quoted Blue in post Required Class Skills
    Please, stop trying to pretend that there is only one type of wizard. There are a wide variety of concepts that can take the wizard class.While I don't disagree that a wizard could learn magic & have his spell book while remaining ignorant of Arcane lore outside the practical necessities of his trade, I can't agree that opens up a wide variety. The wizard is a bookish, Vancian/Hermetic magic-user, no matter how you tweak or polish it. Casting arcane spells without all that training and that spellbook was broken out to the innate-magic Sorcerer and the pact-fueled Warlock (and, without the spellbook - ie oral tradition, I guess, to the Bard). D&D has gone from one Magic-User class, to 4 fully-supported full classes - plus two new sub-classes in two formerly all-martial-all-the-time classes. They were bound to get a little narrow. I could see granting the skill as part of the feature that builds off it. As long as there's language that gives you back the choice if you /did/ alrea...
  • 05:10 PM - jaelis quoted Blue in post Death and 0 Max HP
    One concept from an earlier edition of D&D was specific overrides general. If that's the case, the specific of the spell returning at 1 HP should overcome the general rule that HPs can not exceed max HPs. I think that's a sound argument, but debatable because it is a bit of a tangle of specific and general rules. (For instance, cure wounds can't heal you above your hp max, but that is due to the general rule.) But for the purpose of this argument, I'm willing to assume that the hp max reduction takes precedence over the spell.
  • 04:53 PM - Charlaquin quoted Blue in post What are your Pedantic Complaints about D&D?
    The impossibility of "he and I move while staying together" in combat. Taking out the delay action just made some simple concepts impossible. This is entirely possible with the Ready action.
  • 12:13 PM - KentDT quoted Blue in post Vancian to Zelaznian magic
    I'm not quite sure how this works in practice. Can you walk me through this. Say I'm a 6th level wizard. IF I want to cast spells quickly I need ot pre-cast them. So is this mean at some point actually picking a number of spells and taking time to cast them? Does that mean ahead of time I think of what I could want to do with my slots and pre-cast? If I may want to cast Lightning Bolt once or twice, Haste once or twice, Counterspell but likely once max, and Scortching Ray uplifted to 3rd once (for more precise targeting) or False like upast to 3rd level once that I then spend the time to pre-cast all of them at ritual speeds? (Plus all of how I want to do my lower level spells.) And it still locks me out of doing something like casting Copunterspell twice with my two 3rd level slots? It seems like the time spent pre-casting is dependant on spells in your spellbook (expanding ever level if not more from found/bought spells) times spell slots and how you might want to use them, with ...

Sunday, 14th July, 2019

  • 09:41 PM - Introbulus quoted Blue in post [GUIDE] Power Overwhelming: A Sorcerer Guide
    Welcome to the forum, but that was not the most impressive first post. It ignores the bolded and large beginning of the post: This was saved when the WotC forums shut down is 2015. It has not been taken over by the owner and Mistwell isn't trying to claim RhaegarT's work as his own and update it. Tidal Wave came out in Xanathar's Guide to Everything that was published in 2017, would most definitely not be there. Nor would any of the other XGtE spells that Sorcerers get, a fairly large list which you missed in your criticism. Alternately, if you looked at the Google Docs version, which is getting maintained, you will notice that Tidal Wave is listed: Regardless of the history, a more positive introduction to the community would be "Hey, I noticed this spell isn't there so here's a write-up and a rating so we can improve this". Community feedback is common, take a look at the various guides here. As it is, it comes across as bragging that the only reason you bothered to create ...
  • 05:10 PM - BlivetWidget quoted Blue in post Required Class Skills
    In the context of the game we are speaking about. Proficient in a skill explicitly means getting to add your proficiency bonus to the ability check. As hard as you're trying to be "right on the internet", nobody in this thread is confused about the DnD mechanical implementation of proficiency. We're trying to discuss what it would even mean for someone to devote their life to being a math professor, being good at it, and somehow never becoming skilled at math. As others have rightly pointed out, it's a bit nonsensical. That's the premise of this entire thread, in fact, so I can't discern what sets you off against my comments in particular. If you don't like the idea of inherent class features, you may as well get angry that wizards have predefined numbers of spell slots and complain that it holds you back from playing a very specific, suboptimal, theorycrafted wizard you dreamed up that you feel has more flavor than the wizard-as-described in DnD lore.
  • 04:17 AM - 77IM quoted Blue in post Required Class Skills
    Let me repeat that: a required skill, going with class-thematic background that already grants it, means that instead of picking from the class list of appropriate skills, the player can instead pick from any skill, which includes a lot that are less appropriate. You can already run into this in 5E, since officially you pick class skills first, and then if you pick a class-thematic background, it's very easy to double up on skills and wind up picking from the full list. Plus you can customize backgrounds to include whatever skills you want (you have to justify it somehow as part of your "background," but it's usually not too hard). So the reality is that characters pick 2-4 class skills plus 2 skills from the whole list, and I don't see how things are really any different if you also give some classes a free skill or two. It would be similar to playing a race that grants that skill.
  • 03:48 AM - BlivetWidget quoted Blue in post Required Class Skills
    So, you deny the possibility of a character who is naturally good at Arcana (high Intelligence) but not trained in it (unproficient)? Not a sorcerer, who casts from natural talent, but a wizard who is bright but not classically trained and is having to figure out the formal parts of it as they go along. I'm sorry to tell you that there are plenty of stories with main characters who fit this archetype. I am not sorry to tell you that this narrow and restrictive viewpoint of what makes a valid concept for my character is not supported by the rules. I'm sorry to tell you your interpretation of proficiency is flawed ;). You don't have to be classically trained to be proficient, you just have to be good at something. Check your dictionary.

Saturday, 13th July, 2019

  • 10:06 PM - nobody69.420 quoted Blue in post Monk Tortle
    So, for example, every elf in a martial class (and some others) deserves a freebie because their elven weapon training overlaps? If I multiclass into a class that grants armor/weapon proficiencies (all but sorcerer & wizard), should I be expecting a "make-up" bennie for already having them? It's a conscious choice just like my race/class combo. I see your point, but there is a large difference between armor and weapons. While you can only have proficiency in three different types of armor, you can have proficiency in any weapon. Also, none of my players expect a "make-up" for wasted features, but since they only decide class and race (they're new to D&D), I feel obligated as DM, and as the creator of their characters, to make their characters as good as they can be.
  • 03:16 PM - FrogReaver quoted Blue in post Break this House Rule: Advantage(s) can stack
    People are talking abotu starting at lower levels? How about: Elven Hexblade 5 using Devil's Sight + Darkness (advantage to hit, disadvantage to be hit), Shadow Blade (advantage in dim or darkness), Elven Accuracy (reroll one die when rolling with advantage) on a Cursed target. Effectively 4d20 to hit, with 3d8 base weapon damage all multiplied on a crit, and crits on a 19-20 which leads to over 1/3 chance to crit. Note: Hexblade was for curse, not CHR as attack stat since Shadowblade doesn't qualify for it (holding at end of long rest). That's why Elf for +2 DEX instead of Half Elf. Can be any other type of warlock. I like the idea but darkness and Shadowblade are both concentration

Friday, 12th July, 2019

  • 01:31 PM - DM Dave1 quoted Blue in post Monk Tortle
    All yes.... For example, I gave the Aasimar Sorcerer Divine Soul/Celestial Warlock a bonus cantrip as they were granted light twice. Well, if you're going to veer off course you can go on and on forever. There is a difference between redundancy and not making full use of something. Your half-orc example is off point. However, if a player makes a suboptimal choice for RPG reasons, I will reward them with something fun. So, if you play an ORC wizard, with a -2 int, I'll make sure you have fun doing it by giving it some advantages... although not always mechanical. My goal is to remove the elements that discourage people from playing 'suboptimal mechanical choices that might otherwise appear to be fun to the players. Ah, while I did veer off course with the half-orc example, it was revealing as I now think I see why our observations differ. It seems you are known to your regular players as a DM who offers concessions at chargen. And perhaps, and I'm guessing here, you inform new player...

Thursday, 11th July, 2019

  • 09:34 PM - Rory Fansler quoted Blue in post Why do you play games other than D&D?
    Why do I play games other than D&D? Okay... I play other games for either genre or feel. Or both. For example I know there are plenty of superhero games out there, but having played a bunch of them I always return to Champions (well, to Hero System, but to misquote Billy Joel, "It'll always be Champions to me".) On the other hand, I've tried Fantasy Hero and there are a lot better systems for a fantasy game. Though I do want to get into a Marvel Heroic Roleplay game to give it a try. There are a lot of systems that I haven't tried and I want to, always for the feel but also for how that feel is supported by the mechanics. Blades in the Dark, Dogs in the Vineyard, Apocalypse World (not Dungeon World!), etc. Over my long years in the hobby, I find myself more attracted to rules that don't just allow a setting, but actively support it. Vs. generic rulesets. I know that seems a bit odd when I mention Champions as a favorite, but it was made first and foremost as a supers system and ...

Wednesday, 10th July, 2019

  • 08:33 PM - Saelorn quoted Blue in post Why don't everything scale by proficiency bonus?
    If everything scales, nothing scales. If both you chance to succeed and your target both go up by the same number, there's no relative change. It's like as if there's no scaling.True, but only if everything scales, which I don't think anyone was actually proposing. The suggestion is that all of your numbers go up with level (whether you're a PC, NPC, or monster). The rest of the world would stay the same around you. Should the situation arise, a level 15 wizard would still be as badly off swinging their sword against a level 15 monster as they ever were, but they'd be much better off when trying to swing that sword against some level 3 monsters. A level 15 wizard would be better at noticing a poorly-hidden pit trap, or resisting the gaze of a basilisk, than they were at level 3. Universal scaling is primarily a tool to represent how characters exist in a wide world that isn't specifically tailored to them. It lets them make more sense as people, rather than as narrative constructs.
  • 06:57 PM - Derren quoted Blue in post Help Reading Dice Pools
    Some people may not want to deface forty ten-siders. You can also programm an app for your phone which detects dice and counts how many were successes.
  • 06:02 PM - Celebrim quoted Blue in post OSR Gripes
    I would think that if the context is that the character is uninteresting to play, all 9 to 12s without even a penalty score to have a fun flaw, leveling up is not the goal. They will remain uninteresting. Even more so because the nature of OSR rules if they are anything like 1E AD&D is that ability scores are generally more important than level. Without ability scores you can neither achieve the level nor the class you may want to play. And the effectiveness of a character with higher ability scores increases exponentially. A character with 1 18 is generally about twice as effective as a character without an ability modifier. We eventually learned that a character was only going to be playable in the long run if: 1) They had at least a 16 in either INT or WIS (and obviously no 5 or less that interfered with class selection), and so could be at least a reasonably effective M-U or Cleric. Even so an 18 was hugely important even in this case for the M-U because without it you ...
  • 02:24 PM - dnd4vr quoted Blue in post Why don't everything scale by proficiency bonus?
    If everything scales, nothing scales. If both you chance to succeed and your target both go up by the same number, there's no relative change. It's like as if there's no scaling. So if everything scaled, you wouldn't get better at anything when you go up in level. Adding +6 to attack and +6 to AC would just wash. Adding +6 to your save DC and +6 to all saves would be a wash. Adding proficiency to targets has the practical effect of doing the opposite of the goal of getting better. Giving two saves out of six gives some differentiation between classes and puts more tactics into spell selection. As for things like non-proficient skills and non-proficient weapons, that's how they kept it meaningful to be proficient or not. You only add your Proficiency bonus to things you are Proficient in. Differentiation where people get to stay good at what they train in. There would effectively be no skill system if your non-proficient skill got your proficiency bonus because your choices would ...
  • 02:19 PM - FrogReaver quoted Blue in post Why don't everything scale by proficiency bonus?
    If everything scales, nothing scales. If both you chance to succeed and your target both go up by the same number, there's no relative change. It's like as if there's no scaling. So if everything scaled, you wouldn't get better at anything when you go up in level. Adding +6 to attack and +6 to AC would just wash. Adding +6 to your save DC and +6 to all saves would be a wash. Adding proficiency to targets has the practical effect of doing the opposite of the goal of getting better. Giving two saves out of six gives some differentiation between classes and puts more tactics into spell selection. As for things like non-proficient skills and non-proficient weapons, that's how they kept it meaningful to be proficient or not. You only add your Proficiency bonus to things you are Proficient in. Differentiation where people get to stay good at what they train in. There would effectively be no skill system if your non-proficient skill got your proficiency bonus because your choices would ...
  • 02:12 PM - Garthanos quoted Blue in post Why don't everything scale by proficiency bonus?
    If everything scales, nothing scales. If both you chance to succeed and your target both go up by the same number, there's no relative change. It's like as if there's no scaling. Why ever would you imagine that? If I am up against the mayor's cellar door it is somehow scaled number? No that isn't how it works The things you are overcoming need to be more awesome too not just bigger numbers ... so why arent my skills allowed to do the same thing after all in combat I am taking down a swarm of Orcs (a squadron) at high level Or in humongous Dragon with attacks.
  • 12:39 PM - Fauchard1520 quoted Blue in post Help Reading Dice Pools
    Some people may not want to deface forty ten-siders. I bought 'em for that express purpose: https://www.amazon.com/Opaque-Polyhedral-White-Chessex-Dice/dp/B0011WJBEW

Saturday, 6th July, 2019

  • 06:09 PM - Larrin quoted Blue in post Ranger: Beastmaster New Powers
    @Garthanos, can you make sure to use the edition prefixes when creating a new post so the target audience for the thread is clear from the forum screen? Thanks. It definitely has the [4e] tag for me in the main forum list. The tag doesn't show up everywhere once you're in the thread. (it's in some places but not others)


Blue's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites