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  • Fanaelialae's Avatar
    Today, 12:02 PM
    Typically, in games at our table, raise dead isn't readily available unless someone within the party has the capability. As such, permanent death is more common than resurrection. This is because players without immediate access to such spells will need to find someone to cast it for them, and spellcasters of that caliber are rare. In one of my current campaigns, we've had two deaths. One was...
    28 replies | 574 view(s)
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  • Tony Vargas's Avatar
    Today, 05:57 AM
    That's something that might not be easy to see from just looking in from the outside. The classic game (and even 5e) is deadly, at first, but eventually (quickly) becomes a lot more survivable, and, even if things go south, probably recoverable. But, 3e, went from merely dangerous to rocket tag, and, there was the whole win-at-chargen thing, so what was mildly challenging to one character could...
    174 replies | 4450 view(s)
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  • Tony Vargas's Avatar
    Today, 04:21 AM
    AFAICT, 2e ditched demons & devil's &c to be less offensive, maybe they decided to cut down on the orientalism/cultural-theft for similar reasons?
    7 replies | 307 view(s)
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  • Tony Vargas's Avatar
    Today, 04:12 AM
    I mean, seriously, that makes sense and is intuitive to apply, right? Freakishly, it's not what the DMG actually says .. ...but, then, so many 1e Gygaxisns are freakish, that way... part of the charm, I guess, just downright baroque.
    174 replies | 4450 view(s)
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  • Tony Vargas's Avatar
    Today, 03:09 AM
    The 3.x/PF rules do lavishly reward that sort of meticulously-applied system mastery, yes. It's /also/ that, yes. I love doing a good build-to-concept in 3e or 4e or in other systems that are better for that approach than any edition of D&D, like, oh, Hero. ;) But 3e was probably the height of D&D for that style - it gave you so many options, so much flexibility, and gulf between an...
    164 replies | 9145 view(s)
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  • Tony Vargas's Avatar
    Today, 02:57 AM
    Not /that/ 0 hps rule. The DMG 0 hp rule says you fall unconscious if you are reduced to /exactly/ 0, then start bleeding - if you're reduced to -1 or less, either at one go, or by being hit again while unconscious, you're dead. I know you read it differently, and I guess a lotta DMs in my area did, too, because it alsways seemed to be played that 0 down to -10, regardless of how you got there,...
    174 replies | 4450 view(s)
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  • Arilyn's Avatar
    Today, 02:53 AM
    There has always been a lot of hyperbole surrounding PF. It's horribly broken, it's for power gamers, it requires great system mastery, it's full of traps for the unwary, etc., etc. The PF fans I know love the game because it gives them the freedom to create a wide variety of characters, for story reasons, not metagaming. Of course, there's going to be min/maxers. It's a F20 game, after all.😊 ...
    164 replies | 9145 view(s)
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  • Tony Vargas's Avatar
    Today, 02:52 AM
    4e minions did a decent job of cashing the check the DMG wrote, there. I mean, there may have been a hold on it while it cleared, but, ultimately, it wasn't rubber. 13A, IMHO, did even a bit better with it's mooks, which combined some of the ease of DMing and threat of swarms, with the progressive figure-removal of minions - and of old-school wargames, where you'd remove figures from the rear...
    786 replies | 22877 view(s)
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  • Tony Vargas's Avatar
    Today, 02:42 AM
    It doesn't do that. Rather, it offers an alternative mechanic for defeating those same ogres. Instead of hitting AC 16 repeatedly for a total of 40hp, the DM can require you hit AC 25, once, and not have to worry about damage. Kinda like the old called shot variants, but in the DM's bailiwick, chosen by him when building an encounter.
    786 replies | 22877 view(s)
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  • Fanaelialae's Avatar
    Today, 02:02 AM
    I run the game as a neutral arbiter as well. A character who dies is dead, unless the party can find a way to bring them back. I'm don't aggressively try to kill PCs, but I won't be merciful if the dice fall that way. In my current campaigns, I think I've killed two characters from my more experienced group in about 30 sessions. The other group is all newbies to 5e, and I attribute their lack...
    28 replies | 574 view(s)
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  • Tony Vargas's Avatar
    Today, 12:53 AM
    Not a huge difference, it was pretty hard to be a non-fighter specialist, like a Paladin or Ranger, because they were just hard to get into, anyway. Specialization, at all, OTOH, was a huge deal, it seriously powered the fighter up. I want to highlight this because it's still, by far, the strongest part of your case. All this hair-splitting and RaW invoking to paint a picture of 1e PCs maybe...
    174 replies | 4450 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:50 PM
    It seems like we sometimes grapple with a concern that the requirements of fitting magic into a game system, at least, one where all the participants won't have equal access to magic, requires compromising the vast sweep of what magic seems able to do across the various sources of inspiration. It might be more helpful to look at what magic in the source material actually allows any one given...
    23 replies | 702 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 10:09 PM
    It sounds like the main problem isn't the spell, but the kind of complicated simplification of rolling every-off-turn-everything and some on-turn stuff, all into the harried Reaction.
    51 replies | 954 view(s)
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  • Blue's Avatar
    Yesterday, 09:59 PM
    You were right the first time that you needed Dual Wielder - the whip is not a light weapon. I was just suggesting other options to work with it.
    15 replies | 374 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 09:12 PM
    It’s a little annoying, as both a player and a DM. But when you start getting into counterspelling the counterspell, then it starts getting really annoying. Do that too much to me as a DM, and spellcasting enemies will start showing up in groups and/or with greater invisibility.
    51 replies | 954 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 09:00 PM
    Silent Night Deadly Night is great and trashy Christmas viewing.
    36 replies | 607 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:14 PM
    Nod. It's not rocket science. But, it does have limits. Changing a creature from standard to solo - while, for the sake of "simulationism" (in the Forge Sense), holding its XP value constant to maintain that it is, in fact(actually, fiction), 'the same creature' - only brings it down 9 levels. So, 4th level party vs Type V Demons, for instance, not going to cut it. ...I think the...
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  • Tony Vargas's Avatar
    Yesterday, 07:38 PM
    That's an amusing way of thinking of it. ;) I like it.
    174 replies | 4450 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:18 PM
    Answering before I read the thread... I'll probably make a fool of myself... You could go with the old Item Saving Throw paradigm. The PC failed his save, so each of his items must also save! Depends on how you interpret "/body/ of a dead creature" ("remains" would have been more favorable to the possibility, IMHHO) and "restores any missing body parts." But, really, the Disintegrate...
    22 replies | 555 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 07:14 PM
    Watched this a ton back in the day, on a VHS taped from HBO, I think. I’m almost entirely indiscriminate in my enjoyment of 80s fantasy films. Even stuff like Deathstalker II and Red Sonja. About the only one I’ve come across that I truly hated was Thor the Conqueror. So, I’ll put forward Deathstalker II. How can I not love a movie that started with the premise of “What if we replaced Conan...
    36 replies | 607 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:11 PM
    I think we can all acknowledge that D&D was played very differently by different groups back in the day - but still, if we're interested in the question - look at how the published rules, themselves, stacked up in terms of theoretical lethality. The results, if any, is going to be just that, theoretical. The reality already happened, and happened differently, for different groups in different...
    174 replies | 4450 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 06:57 PM
    This is mostly my approach to it. I’ll be generous in giving people every chance to save themselves (or someone else). The exception to this is with those big end-of-the-campaign fights. When it comes down to Strahd, Demogorgon, Tiamat, and the like, I would be doing the PCs and the campaign a disservice if I didn’t give them the business. My last session ended with the PCs fleeing a vampire...
    28 replies | 574 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:02 PM
    Time? Yes, like 2 years, and the encounter guidelines weren't even ready until /after/ we'd starting running HotDQ. Resources? Maybe not s'much: the future of D&D was uncertain during those two years, and it didn't seem like Hasbro/WotC was giving Mearls a lot of $$$ to make 5e happen. PF's future seems uncertain, but it sounds like Paizo /is/ putting some resources into it - didn't you...
    11 replies | 575 view(s)
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  • Fanaelialae's Avatar
    Yesterday, 05:47 PM
    I get that this is a public forum and that folks are free to speak their mind. I appreciate that you and others are trying to be helpful. However, as I said before I am not having a problem and I don't need help. My posts were not complaining, but rather explaining why I am running this campaign the way I am. But as I've said, my initial post was simply about the fact that I think it would be...
    75 replies | 2241 view(s)
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  • Blue's Avatar
    Yesterday, 04:57 PM
    What is Lore Bard bringing? With Valor or Sword Bard you can get an extra attack at 6th. Not super important because you can have the attack cantrips from Warlock, but not something to ignore. Dual Wielder's need for bonus actions does not play well with the Smite spells. Plus two weapon fighting requires the Attack action, which means that you can't do Booming Blade or Green-Flame Blade. ...
    15 replies | 374 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 04:50 PM
    Definitely. Also, the whole mystery of who the new Thor was at the beginning wouldn't really work in movie form, either. Not with headlines already proclaiming that "Natalie Portman is the New Thor."
    4 replies | 149 view(s)
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  • jmucchiello's Avatar
    Yesterday, 04:35 PM
    Zyzzy, pistol out, takes up the rear. In a soft tone she says, "It is unfortunate the access tube is cramped. Try to stay quiet. We don't know if they can hear us through the bulk head."
    120 replies | 4845 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 04:15 PM
    That's just D&D from time immemorial (if you can't remember 1974, anyway). 5e is nice enough to share an approximate value of X (ok, and Y, short rests) at which it's nominally intended to balance. Since Paizo is sensibly done with trying to be more D&D than D&D, PF2 needn't stay with that attrition paradigm. But, you still took them in 3.x: slept to prepare spells, took a few minutes...
    11 replies | 575 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 04:05 PM
    With you on this. Spell points would probably better model the majority of magic systems out there. Heck, so would spells just doing HP damage. But there’s something so elegant and classic about Vancian magic. That is something that I think will always be at the core of D&D. As for other "poor" mechanics, even if I don't like the current iteration, I love Warhammer Fantasy's random character...
    6 replies | 255 view(s)
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  • Blue's Avatar
    Yesterday, 03:57 PM
    Blue replied to Custom Final boss
    I like how there's other objectives besides just "hit it!' in the second phase due to the pillars. I'd actually make them rather resistant to just the "beat on them" and make them require cleverness to shut down, be it specific skills like disintegrate, religion / arcana checks to determine where to attack to have attacks worthwhile, or whatever. You're in a massive 3-part battle, you need to...
    8 replies | 183 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 03:53 PM
    Natalie Portman's return to the MCU is a surprise. But I really hope they're doing their take on the Jane Foster as Thor run from the comics. That was easily the best story arc they'd done since Kid Loki.
    4 replies | 149 view(s)
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  • Blue's Avatar
    Yesterday, 03:45 PM
    Enough gold to get any mundane equipment (plate, etc.) I don't have an exact number. In terms of magic, characters should have several common consumables, and an uncommon magic item. At this point I would not expect any rare items, but it's possible one for the whole party. Not all of the uncommon will be "targetted" - some might be "the right" weapon or armor for someone who focuses on...
    23 replies | 559 view(s)
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  • Blue's Avatar
    Yesterday, 02:58 PM
    This seems to step all over the Protection fighting style. Now anyone can do something, without the opportunity cost of taking that fighting style over another. Protection fighting style can be a bit better and a bit worse (less chance anyone is hit, but it's still the original squishy low-AC target), but it's often considered one of the weaker fighting styles already. Now, where it's on-par...
    81 replies | 1988 view(s)
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  • Blue's Avatar
    Yesterday, 02:46 PM
    I like Popcorn initiative, but not in 5e. As part of keeping things streamlined, they went for the shorthand of a lot of spells and features lasting until the start of your next action, or otherwise using your action as a shorthand for "everyone has gone once". When the initiative changes round to round, sometimes effects will end up doubling up when someone goes slow one round than fast in...
    75 replies | 2241 view(s)
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  • Blue's Avatar
    Yesterday, 02:34 PM
    As Flamestrike mentioned, D&D mechanically is about resource management. If you have players that aren't interested in resource management, and as newbies not yet invested in 5e, perhaps the right solution is to look for another game system that better supports your table's play style. I love 5e, but it's not the only good fantasy RPG out there, and there are many that have minimal resource...
    75 replies | 2241 view(s)
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  • Blue's Avatar
    Yesterday, 04:34 AM
    There is no advantage in 13th Age (it came out before 5e), so the Escalation Die feels like any other bonus, not fiddly. You caught on immediately how it prevents combats from turning into a grind. Well, the math is set up so that the PCs have a disadvantage for the first round or so. Think if it added 0 (first round) and then the +1-6 in subsequent rounds (also to save DCs in 5e, in 13th...
    54 replies | 2072 view(s)
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  • Blue's Avatar
    Yesterday, 02:12 AM
    If you're going for a defender, Ancestor from XGtE works better. And it works with whip because unlike Fighter (Cavalier) you don't need to be within 5'. You've likely got a shield, so you've got a decent AC plus standard B/P/S resistance. That's still plenty tough, even if Bear totem is the gold standard. Hmm rage will also add to whip damage, just for extra fun.
    15 replies | 374 view(s)
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  • Blue's Avatar
    Sunday, 21st July, 2019, 11:32 PM
    Umm, yes, and ... ? Ranged is very potent in 5e, but that doesn't mean people don't want to play melee characters. The challenge is how to use a whip. You're not picking it for damage, which means you're either looking at finesse, reach or both.
    15 replies | 374 view(s)
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  • Fanaelialae's Avatar
    Sunday, 21st July, 2019, 07:52 PM
    I find the Oldskull Adventure Generator to be a very useful tool for generating ideas. Lots of extensive random tables for adventure creation. https://www.drivethrurpg.com/product/213592/CASTLE-OLDSKULL--Oldskull-Adventure-Generator The Oldskull Dungeon Tools are also very useful. It's basically a long list of different tables that can produce a variety of results. The only (potential)...
    9 replies | 338 view(s)
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  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 06:57 PM
    I recommend sblock and trigger warning. Aside from that, great post... ...y'all'll hafta just imagine a cynical quip, here. Maybe later.
    786 replies | 22877 view(s)
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  • Blue's Avatar
    Sunday, 21st July, 2019, 06:29 PM
    Both Monk (Kensei) and Rogue can use it to deliver high damage at reach. Sentinel feat can stop someone 10 feet away. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. I wish it worked well with Booming Blade, but natively that only has a reach of 5'.
    15 replies | 374 view(s)
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  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 06:28 PM
    Not that many monsters cast spells. There is a Mage Slayer Feat, though, that well, just read it... I mean, a 5e caster in a world where everything had Mage Slayer would still have it easier than an old-school magic-user.
    81 replies | 1988 view(s)
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  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 06:22 PM
    After L5R? What did L5R do?
    217 replies | 14784 view(s)
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  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 06:16 PM
    Playtest? Seriously, though, if the point was ditching the small, established, loyal market for the much, much larger potential market of /people who might like your game if it didn't suck quite as hard/, then just coasting on name recognition as your marketing strategy, so that you only reach that established base you just cut loose, just might have been at cross purposes. But, I...
    217 replies | 14784 view(s)
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  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 05:50 PM
    Weren't those committed 3.x fans the basis for even having PF, in the first place, though. Now that sounds like angling to repeat 4e marketing blunders.
    217 replies | 14784 view(s)
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  • Arilyn's Avatar
    Sunday, 21st July, 2019, 05:50 PM
    All I can say to this post is a quiet yes.
    786 replies | 22877 view(s)
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  • Blue's Avatar
    Sunday, 21st July, 2019, 05:43 PM
    I'm fond of the Ancestral Guardian Barbarian from XGtE. You need to be raging and it's only the first hit per turn, but there's no limitations that the marked must stay close to you like the Cavalier - no matter where they move they have disadvantage against everyone else, and the target has resistance against their attacks if it does hit.
    81 replies | 1988 view(s)
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  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 05:37 PM
    ...another good reason to play a game now and then. ;) The voice is less at issue than the message. And, if I seem strident about this, it's because it's not just your too-narrow, exclusionary definition and it's not just in this context. The Forgites do the same thing, multiplied by their copious lexicon, and it happens way to much in RL politics. It's fine to stipulate a definition...
    786 replies | 22877 view(s)
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  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 03:38 PM
    Controller was as much an excuse to grandfather in more of the wizard's favorite toys as a role, but, the rationale appeared to be that large-area damage would limit enemies' tactical options. Thus minion-sweeping also fell to the controller.
    100 replies | 2280 view(s)
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  • Fanaelialae's Avatar
    Sunday, 21st July, 2019, 12:56 PM
    Reread my initial post. I never critiqued resource management. Literally all I said was that it would be nice if there was an encounter calculating resource that models short days. I even acknowledged that such a thing would not be balanced with regard to short and long rest classes. As I said in a later post, I'm prioritizing fun over good habits. Good habits can be taught down the...
    75 replies | 2241 view(s)
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  • Fanaelialae's Avatar
    Sunday, 21st July, 2019, 12:34 PM
    Your response strongly suggests to me that you didn't even read my reply in it's entirety, as I addressed the very questions that you ask in my first paragraph. The point is, my table, not yours. I choose what to enforce, not you.
    75 replies | 2241 view(s)
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  • Fanaelialae's Avatar
    Sunday, 21st July, 2019, 12:19 PM
    I've been making trackers like that since I was a kid. The trick with things like that is that it doesn't help if players forget to use them. Some of them have those O's on their sheets already (I didn't even have to suggest it, it's just that obvious). Doesn't do much if the player gets so excited about resolving their ability that they forget to tick the tracker. I've never had issues with them...
    75 replies | 2241 view(s)
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  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 08:36 AM
    That point first started getting made 15+ years ago, in 3e forums. The thing that's funny is MMOs came up with "aggro," because they were trying to implement the traditional D&D Fighter role, but didn't have unwritten DMing rules that most monsters just attacked the fighter, most of the time, especially if he made any pretense towards getting in the way. I guess we could just figure 5e has a...
    81 replies | 1988 view(s)
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  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 08:21 AM
    There are no strikers in 5e. There are characters that have little to contribute /in combat/ but damage, and have more to do outside of combat, and there are tougher characters who have little, at all, to contribute besides damage. But there are no strikers. Anyway, the only ballgame in DnDtown is Fire/ball/.
    100 replies | 2280 view(s)
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  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 08:10 AM
    Its all you need, but it helps to give the impression you're following /something, an AP, even just notes you made earlier. Its ok to just make it all up, it's better not to project that you are. There is none. Wealth & mundane gear have little impact on PCs ability to meet challenges. That should be adequate to keep the wizard viable. More spells from captured spellbook is just...
    23 replies | 559 view(s)
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  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 07:42 AM
    Your definition of role-playing is simply too narrow. Especially given the need to go all caps and bold like some sort of outraged Darth Vader voice. There's at least a 3-way distinction. There are games that aren't role-playing, there are instances of playing a role that are in no way games... ...and there are role-playing games, that integrate (not merely juxtapose) the two. In an RPG...
    786 replies | 22877 view(s)
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  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 06:59 AM
    Sorry, but this is hilarious on several levels. One is just who you're talking too, I mean, you are barking up a tree he ain't never climbed. You're also confusing your post-TSR trends, a little. 3.x had the RaW-uber-allies zeitgiest going. But, it's the OP, Sacrosanct, a dyed in the sandtable old school headmaster, who has insisted on confining this debate to the actual, verifiable,...
    174 replies | 4450 view(s)
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  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 06:43 AM
    True, if youre playing poker or polo or pachinko, your play experience is not a roleplay experience. And, if you're playing Hamlet or Naughty Schoolgirl or Devil's Advocate, your roleplay experience is not a game-play experience. But if you're playing an RPG, it really /should/ be both. Is that undesirable? Because, if it is, freestyle RP is totally a thing, and you won't need to deal...
    786 replies | 22877 view(s)
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  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 06:30 AM
    Its an RPG, the whole thing is about roleplaying. Relative to the other WotC eds the biggest 'pro' in 5e is the DM - DM Empowerment. But, the real "pro" of 5e is... Move product in volumes not seen since the 80s.
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  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 03:20 AM
    Yeah, the actual play experience will be subjective, so looking for the difference there will, at most, uncover some dusty system artifacts that might reveal which system was used, but nothing much more. Now, whether via system procedures, or via some naďve-RP/freestyle/make-believe consensus, the same persons could have established the same elements of the fiction in the same order. ...
    786 replies | 22877 view(s)
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  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 03:03 AM
    IDK. Would the existing PF fanbase be offended if their system were positioned as Advanced D&D (w/1e UA & 2e Complete & Option books), to 5e's Basic D&D?
    217 replies | 14784 view(s)
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  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 03:00 AM
    That's fair. I mean, 5e /has the bloodied condition/, without having the "Bloodied" /Condition/. So any rule you could write in 4e like "when the <insert creature> is not bloodied and attacks a bloodied enemy <bad things happen>" you could as easily write, in 5e "when the <insert creature>'s current hit points, not including temporary hit points are greater than half its maximum hit points...
    100 replies | 2280 view(s)
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  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 02:51 AM
    I was searching for some way of making a statement general enough to avoid implying any specific system or set of assumptions. But, y'know, RPGing is something we all do. Any time we do that, is an 'instance,' right? So, in any given instance, we might decide to go beyond the scope of the system we're using, or even merely the scope of what it does well. And, /if/ we're a group with a good...
    786 replies | 22877 view(s)
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  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 02:25 AM
    It's not the most clearly-stated rule ever (even by 1e standards), but, yeah, that's the only way to parse the rule that allows the optional -3 'single blow' phrasing to make any sense. TBH, it /doesn't/ make a lot of sense, no matter how you try to parse it. Every group I ever saw use the -10 rule, allowed that you dropped unconscious if reduced to anything from 0 to -9, then bled at...
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  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 01:31 AM
    The whole DMG is essentially optional rules. (really, the whole game is, but don't admit it to the players) nb: that's to /exactly/ 0 hit point. If you drop to -1 or fewer you die. That's what happens while you're unconscious, after having been reduced to exactly 0. You lose 1 hp per round, going from 0, to -1, etc, down through -9, then die when you reach -10. If you don't take any...
    174 replies | 4450 view(s)
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  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 12:07 AM
    No problem. I'd've not replies if I'd noticed you taking down the post I was responding too...
    100 replies | 2280 view(s)
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  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 12:05 AM
    ..it'd be an issue, because there are INT based casters & 1/3rd casters who already need a lot of INT, which otherwise does nothing for combat - suddenly they could leverage it. And, those 1/3rd casters (EK & AT) are otherwise weapon-users... ...oh, and Bladesingers...
    49 replies | 1033 view(s)
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  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 11:40 PM
    I've heard about it but never checked it out. What did they do, just dial up encounters?
    174 replies | 4450 view(s)
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  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 11:38 PM
    That's the thing, you don't need to talk about 20-level builds to new players. They can play a 'starting package' or pregen. Really, in any edition, pregens are a good idea, that's why modules had 'em back in the 0e days (In Search of the Unknown, which came with the c1977 basic set had pregens in the back), and 5e has 'em in the Basic PDF. Encounters pregens came on laminated half-sheets. ...
    100 replies | 2280 view(s)
    1 XP
  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 10:47 PM
    Oh, yeah. Especially some messed up monsters early on, and the off-kilter encounters in KotS and the like, could be deadlier than EL would indicate, and, until the MM3, if you weren't playing like 8-enounter days, EL=Level could seem a little too easy. It'd've made more sense, as a practical matter of how it seemed 4e got played 'in the wild' to peg monster math/EL to a 3-5 encounter day, and...
    174 replies | 4450 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 10:41 PM
    But, you haven't gotten to the pedantic part, yet!? Asked and answered: they only feel heavy after you take them out of the water.
    163 replies | 7184 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 10:31 PM
    Realism? In a discussion of hit points? Nope, we don't. A very slight trauma involving relatively little injury can kill instantly, profound trauma over much of the body can be survived. The human body is freak'n weird. People fall in the shower and die. People fall out of airplanes without parachutes and live. It's not because some people rolled 1 on their HD. It's not because falls do...
    786 replies | 22877 view(s)
    2 XP
  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 10:13 PM
    I ran 4e, for the run of Encounters (and beyond, but with an established group), so that's a /lot/ of introducing the game to brand-new players. Something I'd done back in the day, and done, since, as Encounters opened up to the Next playtest, then 5e. 4e is /easily/ the most accessible of the WotC editions, to brand-new players. Now, sure, you /could/ do 30-level builds if you were so...
    100 replies | 2280 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 09:59 PM
    Not much variance, on that count, I'd think. The EL guidelines of 4e were quite straightforward, relatively dependable, and an exact-at-level encounter was a resource-ablating 'speed bump' (same intent as a single CR=Level encounter in 3e), that'd break deadly only towards the end of an unusually long day (8+ encounters in all likelihood). Lower ELs below level -1 or 2 rapidly became trivial,...
    174 replies | 4450 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 09:37 PM
    The campaign I'm running meets weekly, so not an issue; the one I play in has the same frequency as yours, but is 4e, so, again, not an issue - even if we have 'long rests' or just hard-resets because we missed a session or two, and have freshly-printed character sheets, between sessions, and thus 1-encounter days, it just means a harder encounter, we don't have any e-Classes, so everyone gets to...
    75 replies | 2241 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 09:30 PM
    The answer to the question of ignorance or expediency or malice is really kinda moot. (But my guess is expediency.) 3e fans have PF. When PF rolls rev, anyone else can publish a 3.875 under the OGL and the party keeps rolling. The things built into 5e to appeal to them seem more like olive branches - they're there to keep those fans from warring against 5e by validating their preferences,...
    100 replies | 2280 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 09:21 PM
    A few possibilities have been floated using Bonus Actions or Reactions, to represent tactical planning or springing a tactic. There's already a lot of uses for those kinds of actions, especially reactions, in combat. How about representing keeping a 'Tactical' overview of the battle by requiring /Concentration/? Hey, no battle-plan survives first contact with the enemy('s weapon, unless you...
    49 replies | 1033 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 08:56 PM
    To be fair, 4e was very much designed based on criticisms of 3e (and earlier) - 'static combat,' LFQW, 5WMD, CoDzilla, Sorcerers inferior to Wizards (heck, everyone but CoDzilla being inferior to Wizards), broken combos/exploits, broken spells, 'Rocket Tag,' /needing/ 20-level builds, whacked Epic-levels, lack of functionality outside the 'sweet spot,' burden of prep & difficulty of running for...
    100 replies | 2280 view(s)
    2 XP
  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 08:38 PM
    It's in the DMG, it emphasizes the grid, including flanking, adds /facing/ of all things, and lets anyone mark (or maybe that's a separate variant?). Anyway, it credibly delivers the "grid dependence/tactical-boardgame" people who didn't like 4e complained about. They did seem to be working primarily from criticisms of 4e. 2 & 3 prettymuch go together. There also really was this...
    100 replies | 2280 view(s)
    2 XP
  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 08:21 PM
    5e does add back Marking in the tactical variant, but it's a case of turn it on and anyone can mark. So not too helpful. Standard Rules, Protection Style > Battlemaster, which has a maneuver or two that might help, you could also pick up the prime warlord-like maneuvers, too, while having the fighter's extra attacks and action surge. You'd be a primary-Striker, tertiary-Leader/Defender. ...
    81 replies | 1988 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 20th July, 2019, 06:38 PM
    I meant it as non-specific and all-inclusive. I would absolutely include things like those things, in 'things.' The example was illustrative, not exhaustive. Now, if you want to get down to the level of experiencing system artifacts, sure, even freestyle, with no system to speak of could be said to have those, and they'd be different from an actual system. But, my point was not that...
    786 replies | 22877 view(s)
    1 XP
  • Fanaelialae's Avatar
    Saturday, 20th July, 2019, 05:57 PM
    I realize that. But the group in question is composed of six newbies. They still don't always successfully track their resources within a session; I have no faith that they'll track them beyond the session. Think me lazy if you wish, but I have no interest in doing all the work of tracking from week to week. Hence, the default for that campaign is that a week passes between sessions. They'll...
    75 replies | 2241 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 20th July, 2019, 04:50 PM
    The first work around is not bashing, just a truth: pick a different system that does not strongly have attrition required as a balance point in the game. There are a lot of great games out there, and finding one that fits your table is a good thing. This really isn't a bash - I love 5e. I'm just not closed to other games to meet other needs. A work around in 5e is to use one of the D&D...
    75 replies | 2241 view(s)
    1 XP
  • Arilyn's Avatar
    Saturday, 20th July, 2019, 04:32 PM
    I am going to interject with some personal experiences. I have been involved in this hobby for decades and have played a variety of games. I love role playing, and lean more heavily on the narrative end of things. I tend to role play my characters honestly, and will do things which hurt my chances of success because that's what my character would do. I understand the posters on this thread who...
    786 replies | 22877 view(s)
    7 XP
  • jmucchiello's Avatar
    Saturday, 20th July, 2019, 04:03 PM
    You follow the lizardman group for about 10 minutes. They are definitely hunting as they stop occasionally and then fire shortbows at game. They kill some small game (rabbits, etc) in the time you are following them. Perin notices that one of them occasionally looks in the general direction of the lead party group but it doesn't seem like he's raised any alarm yet. Maybe he's just overly...
    920 replies | 26710 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 20th July, 2019, 03:14 PM
    For a fantasy heartbreaker I designed I did it like this. But the goal there was fewer total ability scores, and all are important to all characters. For D&D, it could work but would requires some thought - but the first order repercussions would be: All weapon wields become a lot more MAD. A front liners would want DEX, CON, and STR plus whatever their class wants like CHR for a paladin...
    49 replies | 1033 view(s)
    1 XP
  • Fanaelialae's Avatar
    Saturday, 20th July, 2019, 11:37 AM
    While I don't think it isn't exactly what you're looking for, Spiral Isles is a very interesting point crawl adventure. It's set in the afterlife, with players as shades of their former characters (presumably) seeking to return to the world of the living. The rules support both Swords & Wizardry, as well as 5e. However, since they are merely shades of their living selves, they don't have access...
    5 replies | 278 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 20th July, 2019, 03:56 AM
    But by the same logic, with armor increasing AC and STR adding to bonus to hit, it's "absurd to rationalize powering through full armor on every one of them without any accuracy, and therefore it's very hard to buy that being strong will add to your attack rolls on EVERYTHING". No matter how accurate I am with a rapier that has no affect at all on my chance to attack with a longsword, and no...
    49 replies | 1033 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 20th July, 2019, 03:48 AM
    I think that would need to be a lot stronger, right now it's a bit of a trap option. First, who knows if it will still be alive to take advantage of it - your PC isn't the only one dishing out damage. Second, denying it actions by killing it sooner is stronger then killing it later. Third, +INT extra damage, if you hit, on two attacks, is about + 1.3 * INT expected damage with the...
    49 replies | 1033 view(s)
    1 XP
  • Fanaelialae's Avatar
    Saturday, 20th July, 2019, 02:51 AM
    I've definitely had game sessions where, between RP and debating plans, there really wasn't time for more than one encounter. It would be nice if there was a resource to estimate encounter difficulty for a 1-2 encounter day, in addition to the 6-8 model. It wouldn't be as balanced between the short and long rest classes, but it would be nice to have for those days.
    75 replies | 2241 view(s)
    0 XP
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About Blue

Basic Information

Date of Birth
September 7
About Blue
Introduction:
I like heavy RP, shades of gray campaigns, both to run and play in.
About Me:
I was an orphan that was raised by wolves in the sentient forest primeval. Later I found out that my father was a god. I only roll 20s. Fnord. I write award winning arias to be sung in languages I have designed. I DO NOT sparkle in the sunlight. I have climbed K2. Uphills, both ways, in the snow. I don't always drink beer, but when I do, it's --- URK.

Hey, stop hitting me. Why are you hitting me?
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My Game Details

Details of games currently playing and games being sought.

State:
New Jersey
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USA
Game Details:
Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.

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My Game Details
State:
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Country:
USA
Game Details:
Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.
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Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Blue in post Warlord Name Poll
    ...) Headman/Hauptman (root of Captain and too authoritative) Proconsul (the Pro- makes it too authoritative) Shepherd (too religious, too bucolic, too Firefly) Synergist (too boring, and sounds like some kind of psychic) Armiger (exclusively military and noble) Sherriff (too noble, too law enforcement) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; ...

Saturday, 20th June, 2015

  • 04:05 PM - Fanaelialae mentioned Blue in post barbarian damage reduction and combat healing economy
    Do note that this thread isn't about the barbarian. It's about damage resistance, and specifically how it effectively doubles the power of healing. The barbarian is just a poster boy for resistance to damage. The question is 1) does resistance to damage make in-combat healing too good? and, if so, 2) how can you change resistance to damage in such a way the resistance itself isn't made worse, only healing it is? I have no intention to nerf the barbarian. I'm asking if there's a way to give the barbarian his staying power through a mechanism that does not make it better/cheaper to heal him than the other party members? That's the things though. As Blue demonstrated, assuming reckless, a barbarian is only better to heal on paper. While DR makes it so that he's effectively healed for double, reckless makes it so that he's hit about twice as often, making it a wash. It's only an issue if he doesn't choose to go reckless. However, he loses out on a serious amount of offense in that instance, making it a trade off. The only time it's an issue is if he can gain advantage without using reckless. While there are various ways to do that, they all also have their drawbacks. For example, you could cast Foresight on the barbarian, but that's that caster's only 9th level spell for the day. So, again, a trade off. IME (and admittedly, the highest level I've seen a barbarian played is 7th level) barbarian DR does not make combat healing too good. Although I'm of the opinion that prior to 11th level (and Heal), with the exception to healing at zero and corner cases, combat healing simply isn't worth it to begin with.

Thursday, 9th April, 2015

  • 08:57 PM - GSHamster mentioned Blue in post We're Gonna Need a Montage!
    I like Blue's plan, especially because it is primarily player-player interaction, and forms a nice chain. That's better than strict DM-player interaction for this type of stuff. But because it is player-player interaction, I wouldn't bother with resources or rolling. That might encourage players to game the system. I also wouldn't give out any specific rewards, as well.
  • 06:15 PM - iserith mentioned Blue in post We're Gonna Need a Montage!
    Blue - That's basically what I'm going to do already. I just wondered if I couldn't work in some kind of resource/die mechanic that would be fun to play at the table. I don't really want to base it off of PC stats either (like group skill checks or the like) because the players will have the ability to establish facts about anyone and anything - the world, other PCs, NPCs, etc. It won't just be from their own perspectives.

Thursday, 22nd January, 2015

  • 12:48 AM - Neonchameleon mentioned Blue in post What are the Roles now?
    Sacrosanct, I said Tomato tomato meaning that they are two different words for the same thing. Which they are. Neither is your actual occupation - as I said, that would be adventurer. Both are what you bring to the adventuring party - your skills and function within that party. And for what you claim to be a strawman, you are contrasting this against 4e. 4e characters can more flexibly fill each others' roles than 2e characters (indeed the only one that's any good in other peoples' roles in 2e is the Cleric - or the wizard into rogue). I have demonstrated how this is the case. Either your statements about 2e have nothing at all to do with 4e or I am not producing a strawman. As for your claim that the monk was a good class, apparently only intent means anything - execution is meaningless. Blue, 2e has a vastly more limited range of classes than 4e. Occupation is both your role and how you fill it. Yes, clerics can drift. But the fighter occupation says you are good at killing things with weapons and can take a lot of damage. The occupation role says you are good at sneaking and with skills. The cleric occupation is a jack of all trades with healing. And the wizard occupation gives you almost no hit points, no armour proficiency, no ability to take a hit, but a whole lot of arcane magic. Of course later 2e loosened the shackles especially for the cleric (specialty clerics were ... interesting). BryonD, I think we're roughly on the same page. Our tastes differ, but our analysis doesn't. And for the record I'm a big fan of RC D&D (or BECMI) as well as 4e. Very different games however.

Tuesday, 24th September, 2013

  • 10:31 PM - Mallus mentioned Blue in post Your best 13th Age thing
    Blue - yeah, those are great. re: Backgrounds - these are the 3 I'm thinking of for an elven ranger/eco-terrorist, Lady Edelwehrr. Reluctant princess - "I'm not wearing those shoes! Where are my boots? And swords?" Involuntary temple acolyte - "My Dad couldn't marry me off, so he sold me to the church." Elven jihadi - "We're fighting to save the Old Forests by ANY MEANS NECESSARY." Her OUT would be: I am the last Einhornreiter (because I rode off with the last Einhorn while fleeing the Elf Temple).


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Wednesday, 8th May, 2019

  • 05:46 PM - Umbran quoted Blue in post Avengers: Endgame SPOILER THREAD
    Though as a bit of a continuity bobble - why didn't she lose to Thanos as well? Where was she? End of Ragnarok she was on that singular ship with Thor, Heimdeil, Loki and the rest. Which is destroyed in Infinity War. But here's Valkyrie as well as Korg and Miek. I vaguely recall they mention in that scene - as usual, Thanos killed *half* the people on board. We don't see the other half - I imagine Thanos shoved them into escape pods or something. Of course, this shows Thano's logic issue - the Asgardians had just lost a small horde of people to Hel. The entire race fits on one ship now - not exactly a major resource-sink any more. They probably don't need their population cut in half at that point.
  • 01:50 AM - ccs quoted Blue in post Avengers: Endgame SPOILER THREAD
    Though as a bit of a continuity bobble - why didn't she lose to Thanos as well? Where was she? Off recovering from the beating she & everyone else - who wasn't already dead - on the Asgard ship took at the beginning of IW I'd imagine. There's not a lot of time passing from start to finish of IW.... So if you're not Thor or the Hulk, guess what? You don't get to heal up enough to play a part.

Tuesday, 7th May, 2019

  • 10:04 PM - Sword of Spirit quoted Blue in post Recovering Unused Held Spells
    If you can hold it, does this mean you can pre-cast out-of-combat and hold it until a combat starts? This gets you things like if you are expecting a combat casting a spell with the trigger "if I see a foe", and getting a reaction at the very top of initiative when they burst open a door (or whatever). It could also lead to things like pre-casting a longer-than-one-round spell that you wouldn't be able to cast in combat and carrying it readied until a combat starts. That is something to think about, but it isn't much more of an issue than trying to do the same thing with other actions--something that isn't allowed, but often you have to come up with some way to handle it when people want to do it in the fiction. I'd probably just make them roll initiative normally and not be able to release the spell until their turn comes up. If they were expecting a battle, I might give them advantage (as well as to anyone in that boat). The goal isn't to provide a way to cheat the system be...
  • 09:05 PM - Umbran quoted Blue in post Avengers: Endgame SPOILER THREAD
    I'm with you on this - I don't like all the backsliding of his character growth. He's doing what he always did, which would have been in character if he hadn't grown. I think the character growth is still in place - growth does not mean, "consistent movement towards a management position". Sometimes growth isn't about changing what you do, but why you do it, for example. Consider, Iron Man. He keeps on promising Pepper, "No more surprises." Does he stop with the surprises? He does what he always does. Heck, even after outright refusing to do what he always does (like, figure out time travel), he goes and does it anyway, and then he talks with Pepper and they both admit that even having done it, he can't throw it away - he *has* to go back and do what he always does.... There is a fine line between being in the groove, and being in a rut - and sometimes growth is about moving from the latter into the former. (Ant-Man is the other, btu that's not as natural a pairing) ...
  • 03:26 PM - lowkey13 quoted Blue in post Avengers: Endgame SPOILER THREAD
    Thor has been the butt of jokes in his own shows, often because of his brother Loki, who hate gnomish paladins with rapiers .. wait, wrong Loki. *ahem* Fun fact- Loki's last words, when Thanos was snuffing out his life, were, "Avenge me not on Thanos, but on paladins." Bonus fun fact- Tom Hiddleston's amazing series, the Night Manager, largely consisted of his efforts to rid hotels around the world of gnomes. (Note- all fun facts guaranteed to consist of truth-like substance)
  • 01:17 AM - LordEntrails quoted Blue in post Magic Ranged Weapons and Magic Ammunition
    The stacking rules are in the DMG errata. Basically, unless they have the exact same name they stack. So +2 arrows and a +1 bow will give you +3 to attack and damage. They stack. This isn't spelled out anywhere, though. There just isn't an exception that prevents it. Another example of a rule you can't find because it is a negation that just isn't there. Thanks you two. That's what I was leaning towards, but was just wanting to make sure I wasn't missing something that couldn't really be found :)

Monday, 6th May, 2019

  • 11:45 PM - Nellisir quoted Blue in post Avengers: Endgame SPOILER THREAD
    There was a five year gap. We got to see several characters how they grew during those five years. Cap leading small counseling sessions because he cares about actual people. Tony and Pepper starting a family. Nat burning herself out trying to hold her chosen family together. And Banner/Hulk resolving the issues from the end of Infinity War, finding his center and coming to peace with himself (himselves?). While it wasn't the only way to have that work out, it would have been jarring and bad writing if that hadn't been resolved in some way during that time. It was jarring and bad writing the way they did resolve it. You're exactly right. We did see Cap and how his sessions. Natasha trying to save the world. Clint likewise, in his own way. Tony moving on. We didn't SEE Banner/Hulk resolve anything. We were told it. "Show, don't tell" is bog standard story advice in any medium. And, why didn't Hulk come out in Avengers: Infinity War? There's no answer in the movie; no resolution. ...
  • 09:12 PM - Yaarel quoted Blue in post Houserule: The "World" Takes 10
    I go with the simpler: if the results of success or failure aren't interesting, no check. So no one makes a check to climb a normal ladder under unchallenging circumstances.' This is sort of RAW, in the sense, DM always adjudicates outcome by means of narrative. Only if the narrative outcome is itself uncertain (and relevant), do dice even happen.
  • 07:00 PM - GrahamWills quoted Blue in post Vampire's new "three-round combat" rule
    We played 4e on a weeknight, and when we got to mid paragon the average combat was lasting more than a full session. Hey, we play 4e on a weeknight, and we're at mid-paragon too! Yeah, some groups / people get hung up when you have a ton of options and so games that give them a huge number of options are not a good fit. I've played and run 4E up to level 30 and it is not a game designed for people who want to read facebook when it's not their turn and start their turn with "OK, so what's the situation?" -- that works fine in simple games, but not so well in 4E. As a GM , if I run into players who seem to take a while to decide stuff, I tell them that I'll give them time to think what they want to do, and they can jump in anytime they are ready, then put them in delay and go to the next person. If something that might be important comes up while they are in thought mode, I might pause and ask them gain if they are ready, because the goal is not to screw them over, but to keep the ga...

Sunday, 5th May, 2019

  • 09:40 PM - John Out West quoted Blue in post [5e] Printable Adventure: Krillo's Tomb
    Okay, thoughts as I read through, then I'll pull them together at the end. Excellent feedback, thank you. Added in the page numbers, plus added references to the rules sections & Handouts. I was going for kind of a spooky 50's movie look with the "It came from the Shadow Realm" font, but maybe that didn't come across. Changed it to a solid black. The current rules for stealth in 5e are essentially non-existent. Stealth could be an entire pillar of gameplay alongside exploration, combat, and social, which was my aspirations while writing them. Its mentioned in "Roleplaying Krillo" that the leaders of the excavation wont listen to him, as they are intelligent, but not worldly. I added a bit of extra info to pad that area and make it more clear that the leaders won't listen to reason and don't want to endanger anyone else. With the multiple ways to get past the guards, this goes back to Robus' "You should say what difficulty of an encounter this should be." Since this is desi...
  • 08:00 PM - Umbran quoted Blue in post Avengers: Endgame SPOILER THREAD
    If what the characters in the film described was the complete truth, then I disagree to a point. I have only seen it the once, and I was a bit busy experiencing to remember all the statements in their entirety. But, I'm still of the opinion that my interpretation is consistent with what is seen. Of course, it's time travel so there's probably no objective truth. It is a *movie*, so there's probably no clear truth. The fact that time travel is involved isn't the determiner, but how much the storytellers stick to their logic. There's a second question as to whether there's sufficient information in the movie to determine what that truth is, without having to assume some things on our part. What I got was that there was one timeline and every time time travel caused a change then it caused a split and there was the original timeline and the new timeline. Who know how many times this has already happened in the past, from never any time travel (unlikely with the Time Stone...
  • 06:58 PM - Saelorn quoted Blue in post Recovering Unused Held Spells
    Are you are also doing away with the fact that it takes Concentration, since that's part of the holding spells? If you are going to make a major change like that, don't hide it. If you aren't going to make a change like that, then the spell obviously was cast and the rationale for the proposal doesn't hold up.Sure, why not? From a narrative standpoint, it makes sense that you didn't actually cast a spell yet, so there's nothing for you to be concentrating on. I'd also be down for expanding the concentration system to cover any activity that requires your focused attention, so you couldn't concentrate on a spell while picking a lock (for example), and I'd also be fine with expanding that definition out to include readying actions in general. The game isn't so finely balanced that this change would ruin anything, regardless of how you rule it.
  • 06:15 PM - Jay Verkuilen quoted Blue in post Shields, Leather, Daggers, & Healing Potions: Most Popular D&D Items
    I'm glad for this one. Because it clearly shows the bias of their collecting method which can shed light on the utility of the other releases. Look, if purchasing light armor, you're not going to go for leather unless you're a very low level and the money is tight. So the fact that it's the "most popular" is bunk. It's the "most common" possibly, but that's just because it's given out with several classes. Yeah, this is a good point. The notion that "is chosen" = "is popular" is not good reasoning from the data. Especially for lower level characters, what gets chosen is essentially what they're given.

Saturday, 4th May, 2019

  • 05:15 PM - NADRIGOL quoted Blue in post [GUIDE] NADRIGOL's Melee Bladesinger Guide
    Just to let you knwo, the public copy shows a dialog that "File is in the owner's trash You will soon loose permanent access to this file. For continued access please make a copy" (And, of course, it's not editable.) Thanks for the heads up. I've double checked the file. It's definitely not in my trash. Nor is anything related in my trash. I've double checked the share permissions, and updated the link in the first post with a new share link from the document (didn't check if it was a different URL...). Let me know if anyone else has similar issues.
  • 04:56 PM - DMMike quoted Blue in post Vampire's new "three-round combat" rule
    We played 4e on a weeknight, and when we got to mid paragon the average combat was lasting more than a full session. . . We had a typical group of gamers, not a tactical live-for-combat wargamers. One players needed to reevaluate all of their available options every round, another recalculated the math every attack (okay, I get +4 to hit from my strength, and +2 from my weapons, and ...), and with 30-45 minutes between actions everyone would space out during it and then end up with frequent recaps of "which one is hurt" and "what conditions do they have on them". The re-evaluating player might be unavoidable. Actually, there's one solution. Give that player a character that gets only one option in combat. Even if the player quits, problem solved! :devil: This touches on one of the design goals I had for Modos RPG, actually: how to help paralysis-prone players move forward. I ended up reducing damage down to a single die, no bonuses. Roll a greater die to do more damage. PCs c...

Friday, 3rd May, 2019

  • 03:03 PM - CapnZapp quoted Blue in post "straight" rolls in D&D
    Permanent character retirement is even more harsh then save-or-die. The 5e way of handling those seems to be to put in place multiple rolls. How about this: Requires attunement. Can not be re-attuned while the being it it attuned to lives. On use, make a death save. On failure, gain 1 permanent Evil Inclinations mark. When you gain the third, you turn LE and your character is retired. Optional: Gaining a level and the Wish spell each will remove 1 Evil Inclinations mark - once each. (So not each level gained, just the first after gaining the first EI.) This gives a mounting sense of tension, but also gives a few "safe" uses which they will likely horde. The chance of happening in exactly 3 uses is a bit less than 15%, but a greater chance over a large number of uses. You could also grant a -2 to saves vs. charm and fear for each EI mark, or some other occasionally-in-play reminder of the dangers of playing with Evil.I like your gamist thinking. Do be aware that death saves are s...

Wednesday, 1st May, 2019

  • 11:57 PM - Oofta quoted Blue in post A Few Balance Changes I'm Considering
    Okay, if it's going to be used this way, then I'm against it. It totally negates someone using a resource if will always come back with "Reply hazy, ask again later". That's not fair to the players. Better not to have the spell at all so they don't spend the slot. And when you're casting a 5th level spell to directly talk to your deity or their divine proxy, and they leave you hanging because some other caster talked to some other god they oppose - that makes no in game sense either. When intentionally used like this it feels like saying to the players: "if you spend a resource, you're going to get screwed, but you enemies can spend a resource and find out all about you because they have more casters. Oh, and it makes in narrative sense, it's just a mechanics element to screw you". What if it didn't use the spell slot? Back in the old days when we had to pay long distance for phone calls, you didn't pay if you didn't connect .. so if you get the deity equivalent of a busy si...
  • 10:02 PM - Stalker0 quoted Blue in post A Few Balance Changes I'm Considering
    Does this mean that organizations with access to several casters (or just one high level one) can intentionally keep everything hazy for anyone else by just casting this about things they don't want others to know about? Yep, and this was a very intentional consequence.

Monday, 29th April, 2019

  • 01:41 PM - Jraynack quoted Blue in post Worlds of Design: Why Would Anyone Write a RPG?
    I'm cheering you on. Thanks, that is most welcomed, and, well, I must admit, it’s been a long journey since my Kickstarter for the project failed almost 8 years ago. It was a difficult task to create a true RPG (rather than a board game variant) into a deckbuilder, but a good one. Aside from my own gaming experience for the past 30+ years, I’ve read hundreds of RPG systems and combed thousand of posts, learning what players saw as strengths and weaknesses in RPGs in general. I absorbed all that to offer a different role play experience, all the while creating a game to allow the stories I want to tell, and I believe I’ve done both. My goal was to focus on role play, but still kept a solid system in place to determine success and failure. For one, I eliminated target numbers (the game does have a difficulty system), so instead of counting modifiers and adding numbers together, players role play their characters as they play action cards. Each action card is tied to an abi...

Sunday, 28th April, 2019

  • 08:18 PM - uzirath quoted Blue in post Good, Evil, Nature, and Druids
    Back in AD&D 2nd I had a cleric who was convinced that there was an absolute morality because no matter the position of the deity, spells like Know Alignment and Detect Evil would always return the same. Back in the day, I remember bashing my head against the alignment system on so many occasions, both as player and DM. We used to rename Detect Evil "Permission to Murder." Moral ambiguity is at the heart of so much drama. It was a radical day when we realized at some point in high school that we could dump the whole thing without breaking the game. You keep asking bout Nature like it has its own sentience..rather than being the conglomeration of the energies and materials of the physical setting: life, death, the elements, the sun/moon/stars, the trees/stone/streams, animals, plants, weather. Well, yes, that's one way of imagining nature. I didn't want to preclude the possibility of a personified nature, which is relatively common in mythology, folklore, and RPG settings (the Gree...


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