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  • Tony Vargas's Avatar
    Today, 04:29 AM
    Tony Vargas replied to OSR Gripes
    I was more than half expecting I'd made some dumb math or table lookup error. ::shrug:: CR: 1/2. I already mentioned that, yes. You want slower pacing, it's readily doable, no heavy rules-rewriting called for.
    197 replies | 5856 view(s)
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  • Arilyn's Avatar
    Today, 04:12 AM
    I recently made a human wizard. She has a 16 Dex and 14 Int. I focussed more on dex because I'm making a dagger wielding fighter/ wizard, without the need for multiclassing. As a variant human, she took light armour proficiency, which also let me up her dex by one point. She wields two daggers in combat and has a good AC. Because her Int. is little lower than a typical wizard, she focuses on...
    23 replies | 497 view(s)
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  • Arilyn's Avatar
    Today, 02:57 AM
    Yes, yes. I'm tired of 18 str. and 8 dex. or 18 dex. and 8 str. warriors. It makes no sense. A true fighter is going to be strong and nimble. Would you really want to enter into battle all buffed up but super clumsy, or very nimble with strength of tissue paper? I know, it's D&D, and D&D often makes little sense, but this one always bothered me.
    23 replies | 497 view(s)
    2 XP
  • Tony Vargas's Avatar
    Today, 01:37 AM
    Did you notice the remarkable visual similarity between 4e & PF1 monster stat blocks? With the shading and all? Most obvious difference was purple instead of green.
    5 replies | 268 view(s)
    2 XP
  • Tony Vargas's Avatar
    Today, 01:34 AM
    The 4e Fighter's "Combat Superiority" OA spoiled the target's movement if it hit. They're mark-punishment interrupt, OTOH, did not, but could be in response to a shift or attack that didn't normally provoke. Consensus was the features made them very 'sticky,' even by defender standards. It could be automatic when they're in the fighter's Threatened area? Haven't used feats much when...
    112 replies | 5583 view(s)
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  • Tony Vargas's Avatar
    Today, 01:20 AM
    Yes. Play a Gangrel. Take the Flaw "Twisted Upbringing."
    64 replies | 1593 view(s)
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  • Tony Vargas's Avatar
    Today, 01:17 AM
    So we shouldn't mention the Pixie/Storm-Giant?
    97 replies | 2592 view(s)
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  • Arilyn's Avatar
    Today, 01:10 AM
    I like many things from 13th Age as well, including backgrounds, one unique thing and the escalation die. From Fate, definitely aspects. The investigative system in Gumshoe games. The character system in Robin D. Laws HeroQuest. And the passions in Pendragon
    3 replies | 159 view(s)
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  • Tony Vargas's Avatar
    Today, 12:52 AM
    It's Sisyphean, but starting with the familiar concepts of D&D, and explaining the broader alternatives in those terms, would be using it as a baseline, but not assuming it as the only thing. Maybe? There's some of that in "if you'd just master this other system and accept it's paradigm, you'd understand..." Yeah, I can't see it by those mechanisms. Arbitrarily, though, sure. Your...
    634 replies | 15491 view(s)
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  • Tony Vargas's Avatar
    Today, 12:37 AM
    Tony Vargas replied to OSR Gripes
    Well, IDK, compare a simple, iconic Orc, for instance. In 1e, it hits a stereotypical 1st level front-liner in banded/splint & shield on a natural 17, for 1d8 (4.5) damage (0.9 DPR), and as a 1 HD monster has 1-8 hps, and was AC 6. In 5e, it hits a starting-package heavy armor PC in chain & shield (AC 18) on a natural 13, for 9(1d12+3) damage (3.6 DPR - 4.05 if you count the crit on a 20, which...
    197 replies | 5856 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 10:41 PM
    So, maybe piercing just needs to be a lot worse than slashing in some way? Because that seems like a difference, there, too. (Or the versatile blades need to be pierce & slashing, vs the finesse blades being piercing?) Or... …/clearly/ what's missing is ::drumroll:: 1e AD&D style Weapon vs Armor modifiers! Yep. If finesse weapons were good vs light armor and sucked vs heavy, while...
    23 replies | 497 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 10:20 PM
    Tony Vargas replied to OSR Gripes
    Well, they hit more often than 1e monsters at low levels (and, thanks to BA, keep hitting at least some), and have more hps of their own as you go up levels, so stick around longer, inflicting more damage... ...doesn't sound too implausible. Certainly, I haven't seen any 5e parties breezing through 21-encounter days.
    197 replies | 5856 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 09:55 PM
    Tony Vargas replied to OSR Gripes
    That's not a bad assumption, though character death is hardly unknown in D&D (to put it mildly), at some point, you reach some sort of, IDK, homeostasis, that results in PCs surviving & leveling rather than dying and being replaced. In 5e, scaling (and some class differentiation) was shifted from d20 modifiers (or targets in the case of the classic game) to hps & damage. Some of that shift,...
    197 replies | 5856 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 09:32 PM
    Tony Vargas replied to OSR Gripes
    To be clear, the balance of the turn being used in resting was the obscure rule, the d3 for 'binding wounds' during that rest was very much a variant - a Len Lakofka variant, I'd guess, at least, a lot of 'em that got heavily used in my area were his, straight from his Dragon articles. Per-hour doesn't ring a bell as loudly. Per turn, does, but I can't recall a specific example, either (also...
    197 replies | 5856 view(s)
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  • jmucchiello's Avatar
    Yesterday, 09:12 PM
    "It is most likely we will have to fight these yahoos," Zyzzy says flatly, though there is a trace of a smile on her lips. "Let's tie this one up and leave out of listening range. For all we know she has a listening device the aforementioned yahoos are listening in on." She turns to Tara, "The real question is if we really want to risk our lives trying to take possession of rather large objet...
    99 replies | 3723 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:18 PM
    Tony Vargas replied to OSR Gripes
    Not a lot more than merely setting short & long rests to different durations. You push out the time scale of the adventure. The bigger difference is table time devoted to bookkeeping, and that's not a /big/ difference, either. Again, folks played the game very differently from place to place & table to table back in the day. 5e shifted most scaling to hps, so, yeah, they balloon. ...
    197 replies | 5856 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:07 PM
    Crossposting. Let's take it to the Pedantic complaints thread, and get you some XP to go with that laugh. ;) Hey, and that explains why Gimli was so into her. Well, makes it at tad less creepy. …
    97 replies | 2592 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:57 PM
    Let's take it to the Pedantic complaints thread, and get you some XP to go with that laugh. ;) Hey, and that explains why Gimli was so into her. Well, makes it at tad less creepy. Edit: wrong thread... ...cross-posting...
    64 replies | 1593 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:48 PM
    Tony Vargas replied to OSR Gripes
    "Something akin to" is, I think, a pretty low bar. Admittedly, the balance of a 10 minute turn is a lot less resting than 5e's one hour. But it's still a rest, and it's still short. Some variant I vaguely recall even let that 'bind wounds' assumption heal d3 hps. Which, at 1st level, in particular, was nothing to sneeze at. Not spells in any standard class, now, but there were the occasional...
    197 replies | 5856 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 07:45 PM
    Galadriel was a gnome. :D No, really. At the risk of "well, actually'ing" you, in some of Tolkien's earlier drafts, the Noldor were referred to as gnomes. Galadriel was of the Noldor, ergo...
    64 replies | 1593 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:35 PM
    Well, in the sense that flames won't stop it from regenerating... ;P ...we'll see... That's an interesting question. 5e has more than a few little details lifted straight from 4e, and more than a few more re-named, bowdlerized, or otherwise reduced to an acceptable post-edition-war level. The result is /both/ absolutely nothing like 4e, and very similar to 4e. So that complicates the...
    5 replies | 268 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:15 PM
    Tony Vargas replied to OSR Gripes
    Not a great point, actually. Old-school did actually have something akin to a 'short rest.' Play progressed in 10-min 'turns,' and if a combat didn't take 10 rounds, the balance was assumed to be spent resting, binding wounds and repairing gear. And, recovering hp & spells 'overnight' is a mere simplification of the complicated rules for recovering spells (requiring anything from 4 to 8 hrs of...
    197 replies | 5856 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:06 PM
    Nope. The readied character would have to either move ahead of the one he was trying to move with, then ready, or take the readied action and move only 30' to the other's 60. To be fair, Delay doesn't do it, either, the other guy moves, /then/ you move right after. It's one of those things you just need to common-sense hand-wave. (sorry, I forgot the point of the thread there for a moment) ...
    97 replies | 2592 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 05:47 PM
    Back in the time of one of the TSR-edition D&D editions they came out with this in Dragon magazine. It worked well from traps and such, but it made some general environmental hazards impossibly deadly. If we're already accepted the game assumption that you can be hit several times by a battle axe, roasted by a dragon, and you're still fighting, then the realism of a 40' fall from failing a...
    97 replies | 2592 view(s)
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  • Blue's Avatar
    Yesterday, 05:43 PM
    I am as well in 5e. I was more saying that I enjoyed that there was that guidance in which way to make ruling which could have been helpful.
    65 replies | 1278 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:41 PM
    While I don't disagree that a wizard could learn magic & have his spell book while remaining ignorant of Arcane lore outside the practical necessities of his trade, I can't agree that opens up a wide variety. The wizard is a bookish, Vancian/Hermetic magic-user, no matter how you tweak or polish it. Casting arcane spells without all that training and that spellbook was broken out to the...
    56 replies | 1432 view(s)
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  • Blue's Avatar
    Yesterday, 05:39 PM
    Not unless one of the characters gives up all of their actions. Try you and a friend (or several) walking down a street while each doing something. It does not require that everybody but one give up all of their actions to walk in a line. See also: marching band. (Taking an action for CHR (Perform).)
    97 replies | 2592 view(s)
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  • Blue's Avatar
    Yesterday, 05:35 PM
    The studs make catcalls at the elves (can't tell what gender they are, so whistle all) and flex. A lot. Oh wait, wrong context.
    97 replies | 2592 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:29 PM
    Yes, there's several examples where the effect or hit line just creates an 'area' and avoids the Zone keyword.
    115 replies | 4662 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:28 PM
    Heh. Who can forget those iconic gnome characters in LotR…? What were their names again? That's probably a big part of it, yes. Any race other than human can tend to fall into racial stereotypes, the character becomes about the race (either conforming to or challenging stereotypes), rather than about the character.
    64 replies | 1593 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 05:19 PM
    Blue started a thread Finesse rebalance
    In another thread there was an aside about rapiers, with part of it being: So I started to write up a serious reply about how it's not that they were perfect, but that others were not: First thing I realized is that I was derailing a thread, so I didn't post it. The second thing is that the comment about how finesse is such a game changer compared to other keywords has a lot of...
    23 replies | 497 view(s)
    5 XP
  • Ralif Redhammer's Avatar
    Yesterday, 04:58 PM
    That’s how I took it. Will Byers went through some terrible trials those last two seasons. Also, he’s switched from being a player to being a DM. After being trapped in the Upside Down and then possessed, he’s probably in need of some sort of control in his life, someplace safe. I thought the passing of the red box to Erica was very sweet.
    48 replies | 1738 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 04:51 PM
    One concept from an earlier edition of D&D was specific overrides general. If that's the case, the specific of the spell returning at 1 HP should overcome the general rule that HPs can not exceed max HPs.
    65 replies | 1278 view(s)
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  • Blue's Avatar
    Yesterday, 04:48 PM
    The impossibility of "he and I move while staying together" in combat. Taking out the delay action just made some simple concepts impossible. How the skill system enforces certain divisions. For instance, mechanically I can't model a character who is good at interacting with high society, from gossip to blackmail to formal dancing to heraldry, but are lousy at the same times of interactions...
    97 replies | 2592 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 04:48 PM
    I like gnomes, but this is definitely a problem. There’s such a palimpsest of identities to the gnome that it can be hard to say what a gnome actually is. As to race mattering in my campaigns, I think much of that falls to the player. Is the player really into their dwarven identity or is it just a collection of bonuses and abilities to them? My players definitely impact my DMing style, and I...
    64 replies | 1593 view(s)
    2 XP
  • Blue's Avatar
    Yesterday, 04:34 PM
    WaterRabbit - I do agree with your points. I just wanted to point out that XCom is a lot like D&D 4e in having a lot of "this exact square vs. that square" in terms of positioning, cover, line of sight and effects. It needs a high level of precise, tactical control even if the system is less complex. I'm not saying this to refute your point, just mentioning that example has some differences...
    31 replies | 1221 view(s)
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  • Blue's Avatar
    Yesterday, 04:30 PM
    PoE2 changed the spell system from the original PoE to all spells refreshing after each combat, so it wasn't a problem if the AI burned through spells in an encounter. The original PoE had spells recover on a (long) rest like D&D, and there real time with AI was an issue - either you let the AI use them and would burn through them quickly, or you didn't in which case it was effectively turn...
    31 replies | 1221 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 04:28 PM
    Also when I first went off to college. I went to a place where I knew absolutely no one. Nevermind that playing D&D would probably have helped me make friends, for I was terribly shy at that point in my life. In the last two years, I started running an AD&D game back at home during the summer and had a lot of fun. A bunch of my fellow musicians all discovered that we used to play D&D and...
    19 replies | 471 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 04:25 PM
    I want to give examples from Pillars of Eternity and Pillars of Eternity II: Deadfire. While not D&D, they were of similar concept. They were real time with AI and pauses (including auto pauses). In PoE, I found that if I let the AI use limited resources like spells, they would use them up in ways I disagreed with. If I didn't let the AI use limited spells (and the like), then easy/trivial...
    31 replies | 1221 view(s)
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  • Blue's Avatar
    Yesterday, 04:06 PM
    I have brought that up as one of my possibilities, but it means the revivify would have worked. So I think we can guess your DM's interpretation already. BTW, this is a fascinating question in general where it lies between multiple rules. There have been a bunch of answers that I've gone "while that's not how I would rule it when running, I would definitely accept that as a player" - there's...
    65 replies | 1278 view(s)
    2 XP
  • Blue's Avatar
    Yesterday, 04:02 PM
    I think it's worth a quick player-to-DM discussion. "We have a player who is sitting out unable to play until this is resolved. Is there a viable solution to this what is within our character's reach? We don't want to know what it is, just that the player is sitting out forever / a long time / multiple of sessions where it's better if they just make a replacement character." Just...
    65 replies | 1278 view(s)
    2 XP
  • Blue's Avatar
    Yesterday, 03:52 PM
    These aren't apples to apples at all. If a core wizard casts all of their spells and the next day wants their same adventuring list, they spend zero time. With yours it's every day when renewing spell cast. These both do help some, thanks for pointing them out. The first because if you assume that you won't have more than 2 or so encounters before you can find 5-10 minutes safe then...
    8 replies | 308 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 03:04 PM
    No, "we" are explicitly not trying to discuss the math professor. Some posters are trying to shrink the argument to just that. What we are talking about all charactgers who take the wizard class, since that's what a change to the class would affect. The studious professor of magic (who has proficiency in Arcana) is one but also the young wizard who's self-taught and is still figuring it out...
    56 replies | 1432 view(s)
    2 XP
  • jmucchiello's Avatar
    Yesterday, 02:05 PM
    So the scary sounding drink was actually the low alcohol option. Dorana awakes in the morning and get ready to travel. She heads down to the common room looking for breakfast.
    58 replies | 2335 view(s)
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  • Fanaelialae's Avatar
    Yesterday, 11:35 AM
    Arcana =/= spellcasting. Otherwise I could pick up Arcana for my fighter and cast wizard spells. It's the difference between theoretical knowledge and practical understanding. In RW terms, the difference between understanding a concept in physics and performing a rote experiment that demonstrates that concept of. There are far fewer of the former than the latter. Many wizards will be...
    56 replies | 1432 view(s)
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  • Fanaelialae's Avatar
    Yesterday, 11:00 AM
    I could see granting the skill as part of the feature that builds off it. I don't see any reason to grant it a level 1 though.
    56 replies | 1432 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:17 AM
    Sure. Anything other than human and race tended to loom large. You could always shunt elves & gnomes and the like into some fey Otherworld.... Yes, like 4e which made gnomes fey (and, briefly, monsters) and introduced the Feywild (IMHO, it replaced the classic Ethereal, or you could say the Shadowfell merged it with the plane of shadow). The game presents tons of races, but unless you...
    64 replies | 1593 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:58 AM
    They're supposed to be examples of nitpicking over small details, rather than real problems like... ... unlikely to qualify as pedantic, unless you mean it ironically... Nope, that sounds serious. Totally off topic. ...to try to get back on topic, why is it called Faerie Fire? Everywhere else the game used American spellings. Why not Fairy? Was Sustare just being pedantic?
    97 replies | 2592 view(s)
    2 XP
  • Tony Vargas's Avatar
    Yesterday, 03:26 AM
    It seems to me that, unless you want to "punish" lack of system mastery, you'd give a class with an ability that directly built on a skill that skill, up front, and if a sub-class had such an ability, make the skill in question a preq or perk of the subclass... ...But I don't feel like 5e design was nearly that exacting.
    56 replies | 1432 view(s)
    1 XP
  • Fanaelialae's Avatar
    Yesterday, 03:10 AM
    If that's how you feel you can swap Arcana for a different background skill. If I disagree I can not swap. Win win.
    56 replies | 1432 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 01:17 AM
    possibly on the theory that defense style stacks with all the others?
    106 replies | 2201 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 01:11 AM
    I'm sorry, we can't accept that answer, we were looking for silly, pedantic, complaints. Thank you for playing, and enjoy a selection of your choice from the free offerings on DMsGuild, as a parting gift. They're monotremes? Do the males have a /venomous/ calcaneus spur? Like vision, but in the dark, instead of the light.
    97 replies | 2592 view(s)
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  • Arilyn's Avatar
    Yesterday, 01:06 AM
    Dark old days of 3e seems a little extreme. Makes it sound like players were floundering around in the dark ages, until the glorious renaissance of 5e.:) 5e is fun and is way easier to GM. I appreciate that. On the other hand, it's a little to safe? Homogenous? Bland? Not sure. I miss things like mummy rot, and scary poison. Too many things were also sacrificed for simplicity. And way too many...
    112 replies | 5583 view(s)
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  • Tony Vargas's Avatar
    Sunday, 14th July, 2019, 11:37 PM
    Some players might. Others will mysteriously change characters at some point. But, more typically, campaigns will just wrap at some point after the system starts to fall apart.
    16 replies | 445 view(s)
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  • Tony Vargas's Avatar
    Sunday, 14th July, 2019, 10:40 PM
    Well, sure, balance falls appart by the time you've covered even half that. ;P And, it's not a new problem. The classic game always had a narrow sweetspot that didn't extend past name level. So, when making 3e research showed not much play beyond 10th, so why bother balancing It? 1-20. There's no good reason to present dysfunctional levels of play.
    16 replies | 445 view(s)
    1 XP
  • Tony Vargas's Avatar
    Sunday, 14th July, 2019, 10:01 PM
    The original Fantasy Hero (1985) had the "Delayed" power modifier to do exactly that. D&D went from the "memorized" rubric to "prepared" a long time ago. Since 3.0, at least, though it might've been floated long before that.
    8 replies | 308 view(s)
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  • Tony Vargas's Avatar
    Sunday, 14th July, 2019, 09:03 PM
    Brief side observation/perspective: Even just being able to model a valid genre character concept is still a challenge RPGs aren't exactly all up to, even though some have been doing it for a long time. Even if that were true (D&D class & alignment, among other things, do put constraints on PC personality), it wouldn't be comparing Exalted to D&D, but Exalted to freestyle RP.
    634 replies | 15491 view(s)
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  • Arilyn's Avatar
    Sunday, 14th July, 2019, 06:59 PM
    I'll answer. Paizo does not expect to recapture the eminence of PF1 because that was an unusual situation. Pazio knows trying to directly compete with WOTC is foolish. They have updated their game, because 1st edition is old. The panic coming from PF fans is normal. There has also been a lot of excitement. Copying 5e would be a big mistake, as there is already a hugely popular 5e out there with...
    112 replies | 5583 view(s)
    2 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 05:39 PM
    I'm not quite sure how this works in practice. Can you walk me through this. Say I'm a 6th level wizard. IF I want to cast spells quickly I need ot pre-cast them. So is this mean at some point actually picking a number of spells and taking time to cast them? Does that mean ahead of time I think of what I could want to do with my slots and pre-cast? If I may want to cast Lightning Bolt...
    8 replies | 308 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 05:15 PM
    Wow, that's an interesting place. I'm think about this both as if I was DMing this party and as RAW as I can get, which sometimes don't line up. The reduction in max HPs continues until a long rest. RAW, a dead character can't take a long rest. But then RAW there's a question if the object (body of the dead character) is a valid target anymore for the HP drain. (Note that the buried & rise...
    65 replies | 1278 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 04:37 PM
    Welcome to the forum, but that was not the most impressive first post. It ignores the bolded and large beginning of the post: This was saved when the WotC forums shut down is 2015. It has not been taken over by the owner and Mistwell isn't trying to claim RhaegarT's work as his own and update it. Tidal Wave came out in Xanathar's Guide to Everything that was published in 2017, would...
    53 replies | 1412199 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 04:16 PM
    I'd go for 1-12 and then something high, with more of a focus on levels 3-11 and something in tier 4. If you're looking for as pared down as possible, I'd look 3-5, 8, 11, 17 and 20. Levels 1-12 cover most games, but many of the games I've been in have either accelerated advancement until 3rd or 5th, or started at those levels instead of 1st. Levels 5 & 11 are power bumps for...
    16 replies | 445 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 03:59 PM
    In the context of the game we are speaking about. Proficient in a skill explicitly means getting to add your proficiency bonus to the ability check. It is not connected to being "good" at that. I can have a penalty STR modifier and be proficiency in Athletics - I'm still not good at it even with proficiency. I can not have proficiency and have a large bonus from an ability score - I'm...
    56 replies | 1432 view(s)
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  • Fanaelialae's Avatar
    Sunday, 14th July, 2019, 11:45 AM
    I strongly disagree. Dictating character identity can be okay, if that's the kind of game you're going for. For example, in Silent Titans, you roll on a chart to find out which pre-gen you'll be playing. No player choices necessary. However, 5e isn't that type of game and it offers a flexibility that games with simpler character creation/selection may lack. Who's to say that my wizard...
    56 replies | 1432 view(s)
    1 XP
  • Tony Vargas's Avatar
    Sunday, 14th July, 2019, 03:39 AM
    I've never glanced at Exalted. All I've heard about, 2nd-hand, is that it was WWGS's ST-like stab at fantasy, the PCs are demigods, and most of all, in a very derogatory way, that it's wild, over-the-top superheroics. "...then you might as well be playing Exalted!" Like it was the RPG equivalent of Godwins Law or something.
    634 replies | 15491 view(s)
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  • Tony Vargas's Avatar
    Sunday, 14th July, 2019, 03:10 AM
    Tony Vargas replied to OSR Gripes
    Nothing can stop a DM from house ruling, or, y'know, just running a different system, but a system might not present as much perceived need or opportunity to do so. And, a system can set the stage for players to enthusiastically accept or violently resist outright house-rules or even any deviation from RAW orthodoxy. Objectively, sure, but when are these things ever objective? ...
    197 replies | 5856 view(s)
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  • Fanaelialae's Avatar
    Sunday, 14th July, 2019, 03:06 AM
    I think it's fine. IME, a wizard without Arcana or a ranger/rogue without Stealth is a rarity. In these cases, simply ask the player why their character never learned this core skill. It's likely that their response will be something you can incorporate into the game down the line. As for rangers and rogues having features that interact with skills they might not have, I think that's fine...
    56 replies | 1432 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 03:03 AM
    On additional thought, I think you absolutely missing the role of backgrounds in D&D 5e. Backgrounds are what you spent your time doing, and have mandetory skills. If you were an acolyte, you learned Religion. Some have been called to their gods without having gone through a formal process with a church. They may be blessedly devout without being a student of comparative religion. A sage...
    56 replies | 1432 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:52 AM
    There is, and hard-coding skills actually make characters less on target. Having mandatory skills to flavor the character "appropriately" does the exact opposite in actual play. Right now you get your background skills and choice of other appropriate skills. However, if you have overlap, you can then pick any skill. Let me repeat that: a required skill, going with class-thematic...
    56 replies | 1432 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:47 AM
    So, you deny the possibility of a character who is naturally good at Arcana (high Intelligence) but not trained in it (unproficient)? Not a sorcerer, who casts from natural talent, but a wizard who is bright but not classically trained and is having to figure out the formal parts of it as they go along. I'm sorry to tell you that there are plenty of stories with main characters who fit this...
    56 replies | 1432 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:08 AM
    If you're a heretic you're not alone. Well, to a point. There are some skills that aren't often useful duplicated. If one player has a great survival, it's not often the second-best-by-far survival comes into play. But for other skills, I'm with you. Having a decent chance to climb, to escape from a grapple, or not get surprised is actually pretty dang useful. To talk when you party...
    56 replies | 1432 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:00 AM
    My first thought it that you can have those skills already from a background. The rule in the PHB about duplicate skills between background and class is that you can pick any skill. So a required skill in a class actually means that you can pick ANY skill instead of just skills on the class list. Meaning that required skills can actually dilute having appropriate skills by allowing off-list...
    56 replies | 1432 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 14th July, 2019, 01:05 AM
    In a fanstasy sub-genre with magic as pervasive as D&D, in which the Fighter has a spell-casting sub-class, sure it is. That's the point: to have a lead-in to EK.
    106 replies | 2201 view(s)
    3 XP
  • Tony Vargas's Avatar
    Sunday, 14th July, 2019, 01:04 AM
    He can take the post of "Sailing Master," subordinate to the captain, even a warrant officer, but with all the skills to run the ship. ("Master & Commander" like the movie is when an officer below rank of Captain acts as both highest-ranking officer and sailing-master for his ship. Maybe that's what this guy was before the PCs took over?) Lol, she can still be the Captain, make with the...
    2 replies | 163 view(s)
    1 XP
  • Tony Vargas's Avatar
    Sunday, 14th July, 2019, 12:50 AM
    Oh, religious-zealot knight-in-shinning armor w/supernatural divine powers is a narrow concept, even w/o the old LG-only*, it's just familiar and spot-on enough that it's understandable devoting a sub-class or class to it.
    352 replies | 11969 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 11:42 PM
    doctorbadwolf... thanks, I think? ;)
    106 replies | 2201 view(s)
    1 XP
  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 10:24 PM
    I couldn't quite recall if there was or whether it was "pick something else" or "just ignore it" (in essence lose a skill). But, given that there is, it doesn't mean someone didn't think "oh, if I hard-code this, there could be a collision..."
    56 replies | 1432 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 10:11 PM
    Probably to keep a hard-coded class skill from colliding with a hard-coded background skill.
    56 replies | 1432 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 09:48 PM
    Vote Lawful Evil Party for 4 more years of safety and stability.
    56 replies | 1701 view(s)
    0 XP
  • jmucchiello's Avatar
    Saturday, 13th July, 2019, 09:10 PM
    The first night, you settle off the pathway a few hundred yards at the edge of a bluff that gives you a good view of the surrounding area, which when you are lying down cannot be seen from below. The night's watches are quiet, the howl of the occasional wolf is all that disturbs your sleep. The summer air is warm and aside from a small cook fire, you spend the night in darkness. The second day...
    904 replies | 25030 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 08:59 PM
    I know 5e didn't emphasize foci much, but a Weapon & Wand or Sword & Athame* style for the proto-EK might be cool. You give up the shield, but gain a magical perk of some kind. Like most rounds you minor-action cast a lesser shield cantrip that's only about as good as a shield (it might be cute if it gave a better AC bonus vs cantrips, or negated one magic missile/rnd or reduced mm damage from...
    106 replies | 2201 view(s)
    2 XP
  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 08:50 PM
    Good point. I hate to sound like one of those old guys who bases how everything should be on how it was "back in my day" but, in the definitive (to me) version of the game, 1e AD&D, there were 5 saves, but everyone's saves got better in all categories as they leveled. Each save was a little better or worse for each class from the beginning, and they advanced at different rates - the...
    71 replies | 1942 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 08:39 PM
    You could substitute an Advantage-esque mechanic for extra attack, I suppose...
    38 replies | 1156 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 08:10 PM
    Tony Vargas replied to OSR Gripes
    "Mana Systems" seemed pervasive back in the day, at least in my area - though I heard about 'em a lot more than had to play under them. I feel like they were often regarded as broken, but, 30+ years later, that could just have been me. ;) I think part of 5e's appeal (or, at least, comparative immunity from criticism) is that it /does/ at least accommodate both sorts of DMs. (Among other...
    197 replies | 5856 view(s)
    1 XP
  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 07:02 PM
    That's a legit concern, that I wasntvatgempting to address. The idea is that RES, FTH, &POW are only for supernatural sub-systems. They don't add to skills, which are mundane, at all.
    72 replies | 2720 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 06:58 PM
    Part of my thought process was that it would accept that innate imbalance, rather than paper it over. If you try to play say, a more socially adept character than yourself (relative to your DM, mainly), you're investing chargen resources and concept in something that you likely won't get a payoff on. Ok, that sounds interesting. Could you elaborate? Because, one thing I had in mind was...
    72 replies | 2720 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 06:02 PM
    Tony Vargas replied to OSR Gripes
    I've long noted a distinction between liking something in spite of flaws, and liking it for the flaws. But, I suppose there's a further distinction between liking the flaws for their 'silver linings' vs their dismal clouds. Replicated, no, of course you can use a more technically functional game to replicate the lesser one. You can show a B&W movie on a color tv. You could put strobing...
    197 replies | 5856 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 05:20 PM
    Tony Vargas replied to OSR Gripes
    Maybe the purpose of basketball isn't all that clear, either? ;)
    197 replies | 5856 view(s)
    1 XP
  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 05:15 PM
    Tony Vargas replied to OSR Gripes
    They're archetypal, they created a legacy, defined the hobby. They were brilliant and innovative in their day. You could design a technically mechanically better system, today, but it'd be derivative rather than innovative, polished rather than brilliant. And, indeed, LOTS of such systems have been designed. Sure, and that those issues only matter as such as something to learn from. As...
    197 replies | 5856 view(s)
    0 XP
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About Blue

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Date of Birth
September 7
About Blue
Introduction:
I like heavy RP, shades of gray campaigns, both to run and play in.
About Me:
I was an orphan that was raised by wolves in the sentient forest primeval. Later I found out that my father was a god. I only roll 20s. Fnord. I write award winning arias to be sung in languages I have designed. I DO NOT sparkle in the sunlight. I have climbed K2. Uphills, both ways, in the snow. I don't always drink beer, but when I do, it's --- URK.

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Details of games currently playing and games being sought.

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Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.

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Country:
USA
Game Details:
Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.
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Friday, 15th September, 2017


Thursday, 7th September, 2017

  • 03:51 AM - Fanaelialae mentioned Blue in post House Rule for Subdual, is it fair?
    ...h flak from the group for playing a character who refuses to kill. On the other hand, the 5e RAW allows him to be just as effective as any other member of the party. As for narrative control? There's a mile of difference between deciding that you have an accident, and actually having something occur outside of your control. After all, we don't scrap attack/damage rolls under the same logic. I've actually had a player who narrated their character as attacking with everything they had, but declaring that the character automatically missed because he didn't want to steal another player's kill. There's a mile of difference between narrating that something unfortunate happens to you character and throwing out randomness altogether. This particular house rule is excellent: if you try to take a prisoner, you only risk failing if you weren't satisfied with your damage roll. It's a conscious gamble between your own safety and the safety of your prospective prisoner. Actually, as Blue pointed out, this rule is quite flawed. You can game it to actually boost your damage (because forgoing the lower damage roll is the same as rolling the damage with advantage). Why would attempting a subdual attack and then deciding at the last second to deal lethal damage lead to more damage than a normal attack? My point of view is that the benefit of these actions far outweighs the penalty proposed here. Most of the time, subduing an enemy is a serious inconvenience. Granted, if you happen to fight someone that you need to interrogate that's one thing, but how often does that happen? Killing the enemy is typically much more convenient because you don't have to worry about what to do with them afterwards. It's one thing to kill someone in the heat of battle while they're trying to kill you, but most people would say that it is a very different thing altogether to kill that same guy once you have him helpless and at your mercy. Subduing the enemy leads to something I very m...

Monday, 21st August, 2017

  • 02:35 AM - guachi mentioned Blue in post How to War Cleric
    You'll fall farther and farther behind other martial characters. However, like Blue said you'll be roughly equal to the others at levels 1-4. You'll have the ability to equal others for 3-5 attacks or so per day. It looks like a fun character as you'll slowly transition from martial to spellcaster and you won't even have to change your class! Moderate competence in combat means you can save a spell here or there. Higher AC means good use of spiritual guardians. Cast spell, enter melee, use dodge action.

Thursday, 3rd August, 2017

  • 08:48 AM - Qumatah mentioned Blue in post [Late Legends] New RPG system here for feedback
    Blue Thank you very much for you in-depth feedback. I will take all your impressions into consideration and I'am very motivated to provide more clarity on those topics in the near future. Thanks so much. I'll let you know if I have an Update on all of this.

Wednesday, 26th July, 2017

  • 08:53 PM - Lanefan mentioned Blue in post status of 5e poison in summer 2017
    Is poison use still considered an Evil act in 5e? If it is, that right there will in theory deter a great number of heroic goodly types from using it... Other than that, Blue is right in that if the benefits of poison use don't come with some sort of drawback (beyond just fumbling into yourself now and then) there's no logical reason why all characters won't just do it. And consider this: if you allow for poison use in combat as the OP seems to want to do then you're by default declaring that all h.p. are at least partly "meat", to allow for the scratch or nick or other physical wound through which the poison enters. Lan-"and of course what benefits the PCs would logically equally benefit their enemies"-efan

Tuesday, 18th July, 2017

  • 06:21 PM - drnate29 mentioned Blue in post Dealing with a non-disruptive problem player
    Loving the flow chart Blue put up........ To home in on the "have an adult conversation" starting point on said chart, I'd recommend, with permission from the others in the group, to spend a bit of session time when starting a new campaign to directly ask the player to create a new PC concept. Be direct, but still nice. Make it clear you are looking for something brand new because his efforts affect everyone else. If he still won't change, and gives no truly defendable reason not to, I'd agree with others here that would encourage him to be part of other activities but not the gaming table.

Sunday, 2nd July, 2017

  • 07:15 PM - Oofta mentioned Blue in post Intelligence Ratings
    Since PCs will regularly get a 20 Intelligence, I'd hesitate to call them "godlike". Wizards are already too hoity toity. B-) So I agree more with Blue on this, that a 19-20 is "genius". Of course trying to equate IQ to Int is always going to be limited - after all Wisdom is probably also considered a type of intelligence for a lot of people. Skills (such as History) on the other hand reflect book learning. How to describe intelligence at the low end? Personally I look at what the designers thought. Orcs have a 6 intelligence. They're usually represented as slow learners, but not necessarily imbeciles (reflected by their 11 wisdom). Not exactly book smart, more driven by instinct. Ogres have a 5 intelligence and have a hard time counting to 11 without getting arrested for indecent exposure. Their use of language is limited and generally only use simple weapons. A baboon is a 4 intelligence, and most animals are a 2-3.

Wednesday, 28th June, 2017

  • 11:45 AM - Corran21 mentioned Blue in post Wizarding against giants with a party full of martials
    ...dKnight: Yes, I am also thinking that this s the approach I should take (ie not to focus on blasting). That said, I am thinking of including both fireball and lightning bolt (lightning bolt because it would find easier use against the giants, cause they take up a 3x3 space, and they are tall too, so from the right place, I will probably be able to target lots of them, especially forst and cloud giants; and fireball, for fights against mooks, since I think the party is missing some good area damage; but frankly, because it's fireball). But that's about it. No other damaging spells (I get 9 extra spells to start with, so getting these two wont hurt me that much, I think). Also, yeah, treantmonk's guide is great. I've been reading it these last few days (along with BigHouse's and Avalongod's ones). Especially when trying to decide about spells, I've been skipping from one guide to the other, to compare how they rate them and to get more opinions. All 3 of them are excellent guides IMO. @Blue: I'll be going with several debuffs, that's for sure. But I dont want to overdo it with concentration spells. Inevitably I will end up with several concentration combat spells, since I would like to cover attacking all different saves (save con and str) if possible, and probably also trying to cover for both area and single target debuffing if possible too. Hmmm, I was thinking of slow instead of hypnotic pattern (because slow has a better-bigger, so good against giants- area of effect, and it would help substancially my martials (lowering the giants AC, and taking away one of their attacks), but I am not sure. Do you think I should take hypnotic pattern instead (would prefer to pick just one of them). I see that every and each benefit from the slow spell, is awesome against fire giants (especially if they are in force), so that makes me wanna take slow. But generally, I am nt impressed much with this spell. It finds good application against multiple giants, and hypnotic pattern is a l...

Tuesday, 27th June, 2017

  • 11:54 PM - Fanaelialae mentioned Blue in post Sidelining Players- the Good, the Bad, the Ugly, and the Poll
    I agree with everything you wrote, and yet I had to vote C. Can you envision an ambiguous poll? I agree with Blue as well, but I chose D since none of the options really reflect my views well. I don't think the poll is phrased very well. As I said in the other thread, saying that you must sideline players for extended periods of time in order for consequences to exist in your game is drawing a false dichotomy. Furthermore, there is a distinction between sidelining a character and sidelining a player, as you can do the former without doing the latter (many examples of which have already been provided in this thread). That isn't to say that the spotlight is constantly on every player all the time and therefore all scenes must involve every player (I can't imagine how that would be feasible, nor have I seen anyone in either thread suggest it). I've used plenty of SoS effects as a DM, just never thoughtlessly. When I use them, it is only after consideration of what kind of an effect they may have on the campaign (obviously, I'm referring to serious effects like petrification, not a one round stun). ...

Monday, 19th June, 2017

  • 02:11 PM - Charles Rampant mentioned Blue in post Help with 19th level boss fight
    ...hange spell existed. It seems like a somewhat better version of True Polymorph, but without the permanent duration. I might use it instead - the Concentration is the thing that'll limit it, not the actual spell duration itself, I would imagine. The Fright effect from the Unhallow is one that I explicitly mentioned to the party on their arrival, so I'm looking forward to reminding them if the Paladin goes down or they get separated (e.g. if he gets Mazed). It's a fun idea! Meanwhile, the Horn of Valhalla I believe they've kept in reserve, so they should have it available. It'll be interesting to see if they decide to change plan and go for that instead, which would make the combat even grindier than it already will be, but also lets them control the situation with a mass of bodies. (I've already found that combats at this level are slow, simply because you have to use so many Gith Warriors to make it a challenge - so I expect this combat to be a whole session affair anyway.) I like Blue's suggestion of using Counterspell only on the Clerical version of Antimagic Field. That seems appropriate - and also preserves the level 9 slot for my own use, while I sacrifice the level 8 slot to guarantee the counter. Plus the players will probably try and force them both through at the same time, since Vlaakith only has the one reaction, while the Kr'y'izoths are unable to guarantee the level 9 Counterspell. Summation: I think that my plan remains mostly the same - cast Shapechange with Vlaakith, toss spells with Kr'y'izoths, let the Dragons go wild - but the responses here have made it clear that holding back with counterspells and the like wouldn't feel right. The players did, after all, have the free opportunity to walk away from here with a victory in their wider goals, so I should give them both barrels in response to their gamble. I think that what'll actually matter the most is the first initiative roll, and what the first actors do - if Vlaakith wins, then it might be all...

Tuesday, 13th June, 2017

  • 06:07 AM - Sword of Spirit mentioned Blue in post I gave up--Here's a Warrior-Mage base class
    Hi all! I took some time to think through the class more. I'd like to provide a simplified comparison for ease of analysis. I'd be particularly interested in commentary from those who have looked at the original proposal, including FrogReaver, Hemlock, Zardnaar, cbwjm, Blue, as well as anyone else who likes to look at these sorts of things. I'm going to take as a baseline for balance the wizard's Bladesong Tradition, since the designers felt it was more or less balanced. My class needs to be comparable in overall balance to Bladesinger. My table will present a simple comparison of essential features level by level, for a skeletal baseline, that should be no more powerful than Bladesinger. Then I'll provide a list of features that can be added, and it would help me greatly if I could get people to basically "say when" when the class hits the point where it is overpowered compared to Bladesinger. Except for what is spelled out on this table and intro, assume that this class's features and stats are identical to a Bladesinger. Ie, you are taking away the stuff in the Bladesinger columns, and adding in the stuff in the Warrior Mage columns. I made an exception by noting where they both gained Extra Attack. You can more or less forget the first post ...

Thursday, 1st June, 2017

  • 02:04 PM - Yunru mentioned Blue in post Repeatable DPR Kings
    Since the previous thread seems to have disappeared, at least to my search-fu, here's its replacement. We're going to be a bit more technical with this than before though. It will measure both average damage per round, assuming hits, and a cross chart of actual damage (average damage * accuracy) against a range of ACs (from 1 to 30). I'm also adding the "repeatable" tag to it. If you can nova all your resources and do a septillion damage and then nothing, that's certainly impressive, but not really practical. From below this line, anyone can edit to add submissions. Blue: All books and UA are allowed, also the AL's +1 source rule is not in force. ------------------------------------------------------------------------------------------------------------------------------------------------------------- Half-Elf Barbarian 2/Champion Fighter 5/Swashbuckler Rogue 13 by @Yunru The core of this build is to get in, recklessly attack three times, and fish for criticals. It combines Elven Accuracy, Reckless Attack, and Improved Critical for maximum critical hit chance, which has a convenient side effect of being hyper-accurate even when it doesn't score a critical. It also serves of a perfect example of why the cross chart is helpful. It deals moderate damage, but with a precision that makes it stronger than at first glance. Starting stats are: 16 Strength 14 Dexterity 16 Constitution 8 Intelligence 10 Wisdom 10 Charisma Equipment consists of dual-wielding Scimitars from the get go. At level 6, you pick up Elven Accuracy. At level 11, we +2 Strength. At l...

Saturday, 27th May, 2017


Saturday, 13th May, 2017

  • 11:09 PM - CapnZapp mentioned Blue in post Feats Redux
    Blue I'm dismayed you seem to seriously question the viability of the archer. First I need to ask you to stop assuming someone will use my feats Redux and... then not use feats! Why would anyone do that?! Then: why shouldn't I say "used to" in my reply? It's certainly not the case an archer needs all the freebies 5th ed gives them to be viable. Of course "if it was good enough for 3rd ed, it's good enough for me" is a perfectly reasonable stance to take. And please now remember that my Redux certainly does not come even close to reverting archers back to the "bad" old days of 3e... ☺ Sent from my C6603 using EN World mobile app

Thursday, 11th May, 2017

  • 06:59 AM - ClaytonCross mentioned Blue in post Pacifist priest Spell : Placation Hammer
    @Blue You make some very good points and I do think your version is better and addresses some over sites on my initial build. A few points I would like to work on though: -- I really think its important that it differentiates itself from sleep -- Unconscious for an hour instead of a sleep so they don't wake up -- Hit rolls on attacks make it feel more like combat -- It needs to scale well enough to be useful -- I think it should be a single target attack ---- -- It is too much to track temporary hit points -- I did not consider multiple attacks -- I had not considered using it on enemies weapons -- The high "damage" roles were to make it useful on high hit point creatures later but I realize the ability to use it multiple times does allow it to be over powered. Here is an adjusted version combining yours and mine. Placation Hammer 1st level Enchantment Spell Range: Touch Cast time: Bonus Action Duration: 1 hour Verbal Cast on a Bludgeoning Weapon you are holding. When you make a succes...
  • 05:35 AM - Satyrn mentioned Blue in post Pacifist priest Spell : Placation Hammer
    Aye. I'm gonna vote for Blue's revision of your neat idea.

Tuesday, 25th April, 2017

  • 03:50 PM - Hand of Evil mentioned Blue in post Ideas for Player Plot Envelopes
    I with Blue, work with the players and let them do some homework. You as the GM do not have to do everything, get the players to invest in their characters and they will get invested into the game. One of the best ways to do this is during character creation and asking them a number of questions and follow-up questions and then doing a what-if on the answers and then build a plot from them.

Thursday, 20th April, 2017

  • 11:20 PM - transtemporal mentioned Blue in post Precise Strike [Feat]
    Elf bladesinger 2(or 6 for extra attack)/rogue x with the melee version of the feat would be pretty sweet. I have a feeling Blue is right though. Multiplicative feats or abilities are potentially unbalancing because they can stack with other existing multiplicative and flat bonuses. In addition, it can stack with all future multiplicative and flat bonuses! Imagine an official feat that gives you more damage on a crit, say Savage Critical. Perfectly balanced (or even underpowered) with a normal crit range but interacts with this feat in unforeseen, powergamery ways. :)

Friday, 17th March, 2017

  • 09:03 AM - pming mentioned Blue in post Making Intelligence less of a dump stat
    Hiya! I'm not going to presume what both @Wulffolk and @Blue would say on this reply, but for me... @pming – adjudication is largely irrelevant in analyzing “dump-stats”. It’s akin to having a class that underperforms in most identifiable metrics, but the DM just so happens to create situations that only that class can succeed in. It doesn’t mean the hypothetical class is good, just that they can be babied like anything else. Your anecdote is amusing, sure, and I can’t speak to your group in particular, but in mine that type of thing would happen once and only once. The players would simply opt to write down pertinent information and we’re right back to square 1. But what about "square 2"? When the players forgot to write down the colour of the flower that some little girl that delivered a message to the PC's as they walked down the street a few days ago, and some other detail? If I, as DM (obviously) describe the girl as "A cute little human girl, maybe 10 years of age with long, blond, braided hair with a yellow flower in it. She wears a p...

Saturday, 11th March, 2017

  • 12:36 AM - EvanNave55 mentioned Blue in post Initiative house rule.
    Thanks for the replies everyone​- especially Blue for bringing up all the various things that might interact with this, some of which I hadn't considered. I don't know if I'll be using it or not yet. I'll have to think about it some more and possibly make some adjustments (and obviously discuss it with my players). Sent from my XT1080 using EN World mobile app Edit: phantomK9 that sounds interesting. I might try to somehow incorporate something like that in instead.


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Sunday, 9th June, 2019

  • 06:07 PM - Tony Vargas quoted Blue in post The Overkill Damage Fallacy
    with the two attacks if the first one kills the opponent, the second one can start on the next opponent which leads to quicker killing, while the wasted damage from a single large attack can't. That does seem like the crux of it. The argument I am making is that there are also mechanisms in place that allow for the single attack character to kill an enemy a round faster and apply his next rounds damage to a new enemy while the two attack character is still killing the first enemy. I think I finally get it... Actually I've just realized the way to account for it. He requires 2 hits to kill a 5 hp enemy. That means he needs 10 attacks to hit in total. I can easily calculate that for him. The single attack PC needs 5 attacks to hit in total. Any objections to this method? Just an observation: what you're measuring, there is chance to drop an enemy in the minimum time possible. Of course, the mechanic that calls for fewer checks will do that more often. But, it will also tak...
  • 05:00 PM - FrogReaver quoted Blue in post The Overkill Damage Fallacy
    By definition you aren't measuring how overkill slows down your kill rate if you only have a single opponent. Because it ignore that with the two attacks if the first one kills the opponent, the second one can start on the next opponent which leads to quicker killing, while the wasted damage from a single large attack can't. If you want to look at overkill, you need to go to 3+ opponents so you can see the effect. Right, the argument wasn't that overkill damage doesn't exist and can't allow a multi attack character to sometimes kill an enemy faster than a single attack character of equivalent DPR. The argument I am making is that there are also mechanisms in place that allow for the single attack character to kill an enemy a round faster and apply his next rounds damage to a new enemy while the two attack character is still killing the first enemy. At this point in time no one can say with any evidence that what they refer to as overkill is more important than the factor I've bro...
  • 02:31 AM - Krachek quoted Blue in post d8 Sneak Attack: Hear me out
    Compared to other ASI/feats this doesn't cover the opportunity cost of not taking one of them. Looking primary in the tier 1 & 2 where most games are played - at quite high levels with more SA and less things to spend it on it could work. This feat will help a underdog dpr class to be a better underdog dpr. In a game without or nerfed SS and GWM it could be enough. Otherwise if you want rogue to be equals in dpr you will have to redesign the entire class. Exchanging social and exploration capacities to do more dpr.
  • 12:59 AM - Tony Vargas quoted Blue in post Fighter subclasses for every ability score
    I hesitate to even mention "warlord" in conjunction for the second part because I know a subclass won't satisfy the long-suffering true believers, but instead saying that we can take some inspiration from the warlord for features for this subclass. Heh. Fighter archetypes base on physical stats & warlord on mental would make sense... ...but, really, "true believer" aside, 5e could have given the Fighter every toy it ever got, in every edition, plus every toy the theif/rogue ever got in every edition, plus all the warlords goodies, and not cracked Tier 2. There'd be nothing wrong with folding the Warlord into a Fighter, just, not the hardwired for Tanky, multi-attacking DPR, 5e fighter - It's just not upgradeable, no expansion slots, y'know. One of the differences between fighter subclasses and subclasses for other classes is that fighter subclasses tend more to favor mechanical rather then thematic interpretations. I'm not saying this to judge, Maybe not, but it's the oppos...
  • 12:49 AM - FrogReaver quoted Blue in post The Overkill Damage Fallacy
    FrogReaver, Serious reply, not an "instant naysayer". I'm commenting to improve your calculations so we can get a clear view. I see two things I don't think were taken into consideration and I would be interested in how much or how little they impact the end results. Thanks. First issue is that overkill is about damage wasted. The calculations shown do not differentiate for the twice-attacker between if the kill is done by the first attack or the second attack. Because if done with the first attack, then there is an additional attack that can be used to start damaging the next. If that's ignored, that's being treated as "overkill" (wasted") damage just like any extra done by the killing blow, but it actual play that is the opposite of overkill, that's damage that can be redirected to another target. The calculation I did wasn't calculating overkill damage. It was calculating the rounds to kill an enemy. The point I'm making is that if you kill an enemy faster then any extra...

Saturday, 8th June, 2019

  • 11:10 PM - dnd4vr quoted Blue in post skill proficiencies point buy
    I understand your concept, I just disagree that the idea that a character is not observing their environment exists. Now, an alert character, acting on player instructions, might do things which give bonuses or even remove the need for a roll to observe. But absent that the character is still observing what they can of the world. The DM has a set of tools to determine what the character experiences, such as vision modes (for seeing in darkness), languages known (for understanding written words), and perception for awareness. The DM uses these tool as the filter to know what to describe of the world. A character, living in the world and experiencing it, can notice things the player does not think to ask about - just like in real life you may notice something walking down the street that was not a conscious decision to observe. A simple example is a strong smell. Players may not think to ask if they smell something odd, but the DM should determine if the characters do and if so...
  • 01:41 PM - dnd4vr quoted Blue in post skill proficiencies point buy
    Except that you're actively messing up the math in exchange for the DM not doing their job. The characters live in the world. You need to know what the characters see so you can convey it to the player. Let me repeat that - you need to have already figured out what the character sees so you can tell the player. Not the other way around in terms of general awareness. Sure, the players can also inspect, look for or whatever. That's *in addition* to whatever they just pick u by existing.Passive checks are just a way to cut down on rolls. If you want to do it as rolls, go ahead. But doing passive as a threshold just to be able to make the rolls messes up the math horribly.Image if a combat was like "well, you need an 11 to hit, so you can't even roll". Yes, that's how bad you are messing up the math. Just because no one complained doesn't mean that you aren't mangling the probabilities. It just means you are doing so in a way that either your table is okay with.Maybe you aren't gettin...
  • 04:08 AM - dnd4vr quoted Blue in post skill proficiencies point buy
    The question isn't if you see a big difference between Athletics and Acrobatics. The question is if MECHANICALLY you see a big difference between Athletics and Acrobatics that aren't covered by the differences in ability scores? Many of the checks needed (escaping grapples, spells, etc.) right now can use either. And a bunch should. For example, right now someone with expertise in acrobatics with a 20 DEX has no indication that they can climb. That's STR (Athletics). I've literally had two different players curse that their uber-agile elves most likely would fail at climbing a tree or wall.This is double jeopardy. Just shy of half the people who could detect something will never get a roll, and of those that get a role many will still fail. Use one or the other, otherwise you are drastically changing the success/fail percentages in a way that messes up the math of the system.While a few people already responded, I have to say there is a big difference in every respect. Doing a wal...

Friday, 7th June, 2019

  • 05:15 PM - 5ekyu quoted Blue in post skill proficiencies point buy
    The question isn't if you see a big difference between Athletics and Acrobatics. The question is if MECHANICALLY you see a big difference between Athletics and Acrobatics that aren't covered by the differences in ability scores? Many of the checks needed (escaping grapples, spells, etc.) right now can use either. And a bunch should. For example, right now someone with expertise in acrobatics with a 20 DEX has no indication that they can climb. That's STR (Athletics). I've literally had two different players curse that their uber-agile elves most likely would fail at climbing a tree or wall. This is double jeopardy. Just shy of half the people who could detect something will never get a roll, and of those that get a role many will still fail. Use one or the other, otherwise you are drastically changing the success/fail percentages in a way that messes up the math of the system."I've literally had two different players curse that their uber-agile elves most likely would fail at...
  • 04:33 AM - dnd4vr quoted Blue in post skill proficiencies point buy
    The bigger idea was not just to pair skills and ability scores as needed, a variant rule that I have to say I'm the only one I see doing around here, but to trim down the skill list so everything on it was meaningful. Combining similar choices like Athletics & Acrobatics, and leaving them differentiated by the ability score. And folding little used ones like Medicine into other skills, again differentiated by ability score. Athletics and acrobatics aren’t he same thing, though. Just because you’re strong and athletic doesn’t mean you’ll be able to do things an acrobat can do, and visa versa. They are both related to physical ability, but are very much different skills.I agree, I see a very large difference between Athletics and Acrobatics. The only issue there is it adds rolling of dice where previously there was none. Personally, as a DM, I prefer looking at the PC's Passive Perception, and whoever has it at or higher than, for instance, the bad guy's Stealth roll total - or 10+Stealth ...

Thursday, 6th June, 2019

  • 08:22 PM - lowkey13 quoted Blue in post Let's Talk About THAC0
    Mathematically, people do addition faster than subtraction. d20+bonus >= target is super quick at the table. The addition is quick, the comparison to target is quick. Subtraction or table lookup is slower. Also, d20+bonus >= target is quite intuitively obvious. Especially among new players the chance of success (knowing bonus and target) is clearer without working it out. THACO doesn't seem to bring any advantages to offset either of these, much less both. Let's see- Scenario A: So, um, let's look at the d20+Bonus >= target AC. You know, the, um, DuhtwentyBuhTAC! So, what's your DuhtwentyBuhTAC* look like? Scenario B: THAC0, baby, YEAH! Game. Set. Match. THAC0. *In fairness, I might start saying this. DutwentybuhTAC has a nice ring to it, even if it's no THAC0. I mean .... I can just see my new, elite, super-bowl winning character. You know, Joe Thac0.
  • 07:47 PM - Abstruse quoted Blue in post Baldur's Gate III Announced; Powered by D&D 5E
    Seeing Multiplayer and Local Multiplayer I'm worried that unlike a true decedent of Balder's Gate that this game does not support a single player controlling a diverse party. I haven't played Divinity: Original Sin, anyone who has want to comment on the type of game it was in regards to number of characters controlled? That part's been confirmed, you'll be controlling a party in single player. It's what the multiplayer means exactly that's the question - will each player get their own party, or will they split control of the party - I get my PC and Branwen you get your PC and Minsc. And yes, the Divnity games play very similarly to the original Baldur's Gate and the other isometric D&D games. You start with one PC and slowly build a party that you control as the game progresses (getting a fully party pretty much by the end of the tutorial and getting more options as you go).
  • 07:41 PM - MarkB quoted Blue in post Baldur's Gate III Announced; Powered by D&D 5E
    Seeing Multiplayer and Local Multiplayer I'm worried that unlike a true decedent of Balder's Gate that this game does not support a single player controlling a diverse party. I haven't played Divinity: Original Sin, anyone who has want to comment on the type of game it was in regards to number of characters controlled? Divinity Original Sin 2 allows you to control up to four characters as I recall. If you're playing co-op, you can choose who gets to control which characters other than each person's main character. The game's multiplayer support is very robust, but it's equally playable as a single player game.
  • 07:26 PM - Sacrosanct quoted Blue in post Let's Talk About THAC0
    I hope another dozen people explain to me that addition is easier than subtraction! :) . Literally the very next post: Mathematically, people do addition faster than subtraction. . good lord...
  • 04:19 PM - Joshua Randall quoted Blue in post RPGA, Pathfinder Society and Adventurer's League - why are they all so terrible?
    I think the common point of your expereiences is the venue - a convention. [..] But I think there's a world of difference between regular DMs with a sort-of-stable regular crew playing at a FLGS vs. whatever DMs they could get at the convention who have never met the players who likely haven't met each other in a tightly controlled and timed environment.I think you're right. All of my "horrible DM, F----, would like him to die in a fire" experiences have been at conventions. On the other hand I've had some amazing experiences in organized play at conventions. I've had some "meh" DMs at the FLGS, but none that were really terrible. Moral of the story: if you're going to do Organized Play, do it at an FLGS... unless you're willing to risk convention lows and highs.
  • 04:00 PM - Xeviat quoted Blue in post skill proficiencies point buy
    The bigger idea was not just to pair skills and ability scores as needed, a variant rule that I have to say I'm the only one I see doing around here, but to trim down the skill list so everything on it was meaningful. Combining similar choices like Athletics & Acrobatics, and leaving them differentiated by the ability score. And folding little used ones like Medicine into other skills, again differentiated by ability score. I've thought of the opposite. Break the big skills up again and give out more skill points. My ability to lie doesn't help my lack of ability to pick pockets.
  • 03:49 PM - 77IM quoted Blue in post skill proficiencies point buy
    The bigger idea was not just to pair skills and ability scores as needed, a variant rule that I have to say I'm the only one I see doing around here, but to trim down the skill list so everything on it was meaningful. Combining similar choices like Athletics & Acrobatics, and leaving them differentiated by the ability score. And folding little used ones like Medicine into other skills, again differentiated by ability score. I worked this up once, inspired by MicroLite20, which does something similar: https://homebrewery.naturalcrit.com/share/ryshugSRr4
  • 04:07 AM - dnd4vr quoted Blue in post skill proficiencies point buy
    THIS. This is a beautiful idea that I wish I had thought of first. Consolidate the skill list so that all of the choices are meaningful, while keeping the variety by emphasizing the parts that the characters are naturally good at (via ability scores). I've been doing part of that with the official variant of using different ability scores - for example using DEX (Performance) for dancing at a masked ball or a street contortionist using CHR (Acrobatics) to see how much money they took in when focusing on patter and working the audience. Um... isn't this sort of thing what you're supposed to be doing in 5E? I know it is a variant option, but seems more like what most people do anyway. On the new character sheet I made, I removed the link between ability scores and skills so players don't get trapped into thinking you have to use them linked only one way.

Wednesday, 5th June, 2019

  • 08:23 AM - hbarsquared quoted Blue in post Revised Artificer Survey now available
    Are you saying that: 1. No one who wants to play an artificer would want a pet. 2. D&D 5e can't handle pets (in a game with summons and animates and the like) and shouldn't even try to rectify this classic archetype? 3. You have a personal preference you wish to enforce on everyone else? 4. Something else? If so, please describe. (4), with a little bit of (3) mixed in. It's not that "No one who wants to play an artificer would want a pet." It's that "There are those who want to play an artificer without a pet." Since the pet is baked in, I cannot play an artificer without a pet. I'm in the camp that fell in love with the artificer from Eberron 3.5. I'm happy with a modern artificer with expanded/different capabilities, and even flavor, but only as long as I can still play an artificer that feels Original Eberron, to me. Spellcasting, Infusions, Tinkering, Tool proficiency, Spell-storing, and even the ideas behind the Specialists all work for me, in concept. However, I...

Monday, 3rd June, 2019



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