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  • Blue's Avatar
    Today, 04:50 PM
    The first work around is not bashing, just a truth: pick a different system that does not strongly have attrition required as a balance point in the game. There are a lot of great games out there, and finding one that fits your table is a good thing. This really isn't a bash - I love 5e. I'm just not closed to other games to meet other needs. A work around in 5e is to use one of the D&D...
    34 replies | 791 view(s)
    1 XP
  • Blue's Avatar
    Today, 03:14 PM
    For a fantasy heartbreaker I designed I did it like this. But the goal there was fewer total ability scores, and all are important to all characters. For D&D, it could work but would requires some thought - but the first order repercussions would be: All weapon wields become a lot more MAD. A front liners would want DEX, CON, and STR plus whatever their class wants like CHR for a paladin...
    31 replies | 550 view(s)
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  • Blue's Avatar
    Today, 03:56 AM
    But by the same logic, with armor increasing AC and STR adding to bonus to hit, it's "absurd to rationalize powering through full armor on every one of them without any accuracy, and therefore it's very hard to buy that being strong will add to your attack rolls on EVERYTHING". No matter how accurate I am with a rapier that has no affect at all on my chance to attack with a longsword, and no...
    31 replies | 550 view(s)
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  • Blue's Avatar
    Today, 03:48 AM
    I think that would need to be a lot stronger, right now it's a bit of a trap option. First, who knows if it will still be alive to take advantage of it - your PC isn't the only one dishing out damage. Second, denying it actions by killing it sooner is stronger then killing it later. Third, +INT extra damage, if you hit, on two attacks, is about + 1.3 * INT expected damage with the...
    31 replies | 550 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 10:05 PM
    Every "replace attack stat" has limitations. Finesse is only on a subset of weapons, none heavy/two-handed. Shillelagh only works on clubs and quarterstaves. Warlock Hexblade only works on non-two handed weapons that you can touch at the end of a long rest which excludes all spell-created blades like Shadow Blade. This applies to all weapons, melee and ranged. It works with all spell...
    31 replies | 550 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 07:42 PM
    Blue replied to Is This Odd?
    Well put. Thanks for taking the time to answer. If I may summarize to make sure I understand: access to information isn't a problem; spoiling of fun at the table is a problem (be it by that information or otherwise). Okay, I can get behind what you are saying.
    34 replies | 836 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 05:07 PM
    Blue replied to Is This Odd?
    If you were running a published adventure, would you be fine with players reading that adventure and learning plot twists, NPC motivations, and the like? Without changing it - the question here is about player knowledge. I personally would not, and have had this come up before when I was a player years ago (AD&D 2nd era). I was very angry at another player who read the module and his...
    34 replies | 836 view(s)
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  • Blue's Avatar
    Yesterday, 04:25 PM
    I created a setting and one of the defining points was that it's planar boundaries were thin and various deities had used this land over the age to deliver their faithful from other material planes where they were going to be wiped out. Both PC races but also intelligent monster ones. And there were things like two different, geographically separated orcs who had completely different traditions...
    107 replies | 3894 view(s)
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  • Blue's Avatar
    Yesterday, 03:40 PM
    I'm very much with both parts of what Iserith says. First is that they aren't epic, but they are a resource drain and D&D is balanced around those. But more importantly, they aren't just bags of HPs to defeat. They have a reason they are there and doing things. Maybe they see the PCs and run away to get more goblins and now it's a running chase where keeping them quiet and killing them...
    28 replies | 618 view(s)
    2 XP
  • Blue's Avatar
    Yesterday, 03:29 PM
    Blue replied to Is This Odd?
    I'm going to work this from both sides. Should a player have access at the table to the PHB for information about their character? I think we can all say this is yes. Should a player have access at the table to the adventure the DM is running? I think that we'll also get the consensus the answer is no. So we have valid cases on both sides, and a lot of gray in the middle about player...
    34 replies | 836 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 02:57 PM
    Blue replied to Double Dash
    Alternate view: Rogues are designed and positioned as skirmishers* with additional movement possibilities over fighters, so should have more mobility over short periods *Citation: Class description fluff, Cunning action's disengage and dash as bonus actions, Scout's Skirmisher, Swashbuckler's Fancy Footwork, other class features in vein. When you take that, the issue isn't Rogue's being...
    116 replies | 3005 view(s)
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  • Blue's Avatar
    Thursday, 18th July, 2019, 04:20 PM
    People assign genders to all sorts of objects based on perceived qualities. I think that with a human-like robot people would do that even more-so. That human-looking androids will be culturally assigned genders by how it interacts with us (both content and how it does so - tone, body language, forcefulness, etc.) Not that the idea is bad, just probably easier to do in soemthing that looks...
    18 replies | 710 view(s)
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  • Blue's Avatar
    Thursday, 18th July, 2019, 04:04 PM
    Overpowering at what level range? What racial features make players excited at Tier 2 and Tier 3 of play?
    24 replies | 618 view(s)
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  • Blue's Avatar
    Thursday, 18th July, 2019, 03:44 PM
    Many of mine have already been said so rather then repeat I'll move on to the next tier: Marvel Heroic Roleplay (and presumably other Cortex games) of using your narrative to build your dice pool from separate sets of possibilities, and being able to target/take damage besides just physical. Another MHR that XP unlocks cool things, not makes you more powerful in your main abilities. You...
    43 replies | 1495 view(s)
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  • Blue's Avatar
    Thursday, 18th July, 2019, 03:04 PM
    Can I suggest that whatever single feature you give, it's a powerful one. As in more powerful then the existing. If all you get is one thing it should be something exciting and fun to use so that the the race has attraction. And not something that barely flavors play like a once per long rest ability. The other side of it is my pet peeve that the designers didn't leave themselves enough...
    24 replies | 618 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 18th July, 2019, 02:14 AM
    I could have written that clearer. What I meant was that getting reduced by a vampire bite to 0 max HPs kills you. But having 0 max HPs from a vampire bite at a later point does not. There is no auto-kill at the later point just because you are at 0 max HPs, even if it had at a previous point been killed by a vampire. The "kill when reducing to 0 max HPs" from a vampire's bite is an effect...
    166 replies | 3923 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 18th July, 2019, 12:37 AM
    Sorry, I'm not familiar with those two. Can you expand a bit? Thanks.
    43 replies | 1495 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 09:58 PM
    Darkvision treats darkness as dim light and shades of grey. If the contrast was such that a human could read it in dim light, then yes. Assuming it's not some weird color choices that make the shades of grey into one of those eye-doctor colorblind tests. So it comes down to the definition of dim light. The SRD (which matches the PHB) has this to say: So if it's small cramped...
    9 replies | 275 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 09:38 PM
    Oh I hear you. 80% of the weapons table never gets regularly because there are better options. Personally I'm a fan of resolving this by assigning weapon damage by class and size like 13th Age and just skin it as anything that fits your concept, but younger me would be down with the people who want to have more differentiation and a crunchy system to work out weapon damage and perks fairly. ...
    154 replies | 6132 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 08:44 PM
    Blue replied to Double Dash
    I'm a fan of D&D, double Ds, DDD, but not getting a D. :D
    116 replies | 3005 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 08:41 PM
    No, your summary is off the mark. What I had said was that the PHB points out what you need to do and not do, but that even if you do those ("finish it") you still won't get any benefit from it under certain circumstances such as doing more than one in a 24 hour period or starting it without at least 1 HP. This is a new and interesting route to explore. I am unaware of specific rules on...
    166 replies | 3923 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 07:48 PM
    Blue replied to Double Dash
    Pic isn't me, but I'm up for some D&D&D&D&D!
    116 replies | 3005 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 04:10 PM
    Blue replied to Double Dash
    Sure I allow double Dash in those cases. It's a heroic game of fireballs and dragons - this seems an odd hill to head towards realism on. It fits both RAW and RAF. And considering double actions already exist with things like action surge, it also seems to fit RAI. Along those lines, the rogue / fighter that wants to Action surge to get in Dash-Dash-Dash for one round can go for it.
    116 replies | 3005 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 04:00 PM
    Blue replied to Double Dash
    Irrelevant. They were specifically talking about a bonus action dash and an action dash. This is the same as a sorcerer casting a quickened cantrip and the same cantrip as their action, which is just fine.
    116 replies | 3005 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:48 PM
    Blue replied to Looting Monsters?
    I let them look monsters just fine. I don't play with strict encumbrance, but a common sense approach if they are trying to carry too much like several sets of armor. Using them yourself - go for it. Giving them to villagers to help protect themselves against the raiding hobgoblins - sure! Selling on the other hand isn't always as easy. In smaller settlements there is limited call for...
    20 replies | 659 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:23 PM
    Actually, jaelis just won it for the "long rest at 0 won't make it come back" side. :) I had the concept of "what happens because of a long rest" and "what happens after a long rest occurs", which is supported reading the Long Rest section of the PHB and the Vampire's bite entry. But he called on me to look at other things that come back after a long rest, and the verbiage of them differed...
    166 replies | 3923 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:18 PM
    Okay, you convinced me. So after the revivify it would take a Greater Restoration or similar effect to bring back their max HPs.
    166 replies | 3923 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:15 PM
    I do need to throw in one exception. There are brand of new players who don't care about matching abilities scores to class at all, instead matching them to concept. For example the first character my daughter made was an elven moon druid with an 8 Wisdom because she wanted her to be impulsive and lackign common sense, and a very high Dexterity because she wanted her to be "agile like Peter...
    39 replies | 1327 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:02 PM
    Yeah, it's very build and table dependent what is "better", and even there "better" is usually defined within a limited number of pillars of play (such as just combat). I really do pick both myself. My last two characters that leveled up were one feat and one was +2 CHR (for a bard, looking for more Bardic Inspiration uses as well as the other benefits).
    39 replies | 1327 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 02:56 PM
    Agreed, it's contrived. When I started writing it one of my goals was trying to show that people still considered a long rest to occur at 0 HPs if a detriment happened. There are still people disagreeing that the long rest happens in the first place. From there is became a great way to kill too birds with one stone by including both a benefit and a detriment. This is an strong point,...
    166 replies | 3923 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 02:34 PM
    I'm fine with your house rule and the reasoning behind it if that works for you and your table. For me, the fact that a potion will take immediate effect implies that the "fantasy world physics" treat it as a magical effect and has nothing to do with going into the stomach and then the bloodstream. Rather that it's a vehicle for a magical effects much like a wand or other consumable, where...
    154 replies | 6132 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 02:27 PM
    Incorrect. You die if a vampire bite reduces your max HPs to 0. There is no ongoing effect. There is nothing in the description of the vampire's bite to distinguish between someone who remained alive, and someone who was brought back. As a matter of fact, we have pretty strong circumstantial evidence that this works just fine if you are brought back. Consider the case you didn't...
    166 replies | 3923 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 02:19 PM
    Here's the exact wording. Taken from the SRD, though it matches the PHB: If you note, first there is what you need to do to take a long rest. It talks about times, limits of light and strenouous activity. Second paragraph is a list of general benefits that apply to all characters. Third paragraph are exceptions that you can't benefit from more than one long rest per 24-hour period...
    166 replies | 3923 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 10:46 PM
    In all seriousness, I was just reading a story last night that refered to a female-presenting android as a gynoid. And it looks like that's a thing. https://en.wikipedia.org/wiki/Gynoid
    18 replies | 710 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 10:41 PM
    Absolutely. That is completely clear in the PHB. It's not that you can't take a long rest, it's that you don't gain those benefits from it. That a long rest can be taken even at 0 HPs isn't a question if you read the PHB.
    166 replies | 3923 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 10:39 PM
    There's benefits from a Long Rest, and then there are things that happen because a long rest was taken, of which could be a benefit. Let's try this. Akar and Brandar are cursed, they lose two point of strength after each long rest, for three long rests. Two long rests past, and at the start of the third one Brandar has been reduced to zero HPs. The long rest finishes. The curse kicks...
    166 replies | 3923 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 16th July, 2019, 10:05 PM
    You are conflating the specifically laid out benefits of a long rest, with a benefit that happens because a long rest has passed. They are not the same. The benefits of a long rest are clearly laid out in the PHB on page 186. The vampire's bite is not part of that. Rather the description of the max HP reduction for the vampire has a condition for when it returns. "The reduction lasts...
    166 replies | 3923 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 09:46 PM
    Atk Bonus + d20 >= Def Bonus + d20 is the same mathematically as: Atk Bonus +d20 -d20 >= Def Bonus d20-d20 is a bell curve. So it really changes the odds and the differance that a +1 make depending on where it is in that curve. If your attack and the defense are the same, the first +/-1 will grant a 5% bonus. But if they aren;'t the same, +/-1 will offer smaller change. And asymetic...
    154 replies | 6132 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 09:23 PM
    When a mommy gnome and a paladin love each other very much, they hug and 9 months later a rapier is born.
    154 replies | 6132 view(s)
    2 XP
  • Blue's Avatar
    Tuesday, 16th July, 2019, 08:40 PM
    As a side note, your players are right. It's right in the PHB under the description of Healing Potion (pg 153). "Drinking or administering a potion takes an action.". This is also echoed to be true for all potions in the DMG, page 139.
    154 replies | 6132 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 08:31 PM
    Except that regaining the maximum HPs is not a function of a benefit of a long rest (which requires 1 HP), rather it's the function of the Vampire's Bite where they come back after a long rest is taken. You can definitely take a long rest, even if you don't gain benefits due to having less than 1 HP.
    166 replies | 3923 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 08:20 PM
    Moderate agreement - you will often see races that have a modifier paired with a class that uses that ability. It doesn't have to be +2. (If it did, you wouldn't see any variant humans, and I think they are the race I see the most.) With a 15 accessible both point buy and standard array, and 16 and 17 both giving the same +3 modifier, I see a lot of 16s around. This is why I like how 13th...
    39 replies | 1327 view(s)
    7 XP
  • Blue's Avatar
    Tuesday, 16th July, 2019, 07:52 PM
    You definitely wouldn't want to go up to 12d12 - if you rolled max it would be gross... ...(waiting to see if anyone gets it)...
    21 replies | 667 view(s)
    1 XP
  • Blue's Avatar
    Tuesday, 16th July, 2019, 07:50 PM
    I have a new RAW interpretation I believe holds up. Unfortunately it does not agree with your DM's ruling so far. 1. Just having 0 HPs means the character starts making death saves. There are a few circumstances where it could also mean death - disintegrate, took massive damage, etc. But those are exceptions - 0 HP is not death. Three failed death saves or another killing effect is death....
    166 replies | 3923 view(s)
    3 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 05:47 PM
    Back in the time of one of the TSR-edition D&D editions they came out with this in Dragon magazine. It worked well from traps and such, but it made some general environmental hazards impossibly deadly. If we're already accepted the game assumption that you can be hit several times by a battle axe, roasted by a dragon, and you're still fighting, then the realism of a 40' fall from failing a...
    154 replies | 6132 view(s)
    1 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 05:43 PM
    I am as well in 5e. I was more saying that I enjoyed that there was that guidance in which way to make ruling which could have been helpful.
    166 replies | 3923 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:39 PM
    Not unless one of the characters gives up all of their actions. Try you and a friend (or several) walking down a street while each doing something. It does not require that everybody but one give up all of their actions to walk in a line. See also: marching band. (Taking an action for CHR (Perform).)
    154 replies | 6132 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:35 PM
    The studs make catcalls at the elves (can't tell what gender they are, so whistle all) and flex. A lot. Oh wait, wrong context.
    154 replies | 6132 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:19 PM
    Blue started a thread Finesse rebalance
    In another thread there was an aside about rapiers, with part of it being: So I started to write up a serious reply about how it's not that they were perfect, but that others were not: First thing I realized is that I was derailing a thread, so I didn't post it. The second thing is that the comment about how finesse is such a game changer compared to other keywords has a lot of...
    87 replies | 2828 view(s)
    5 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 04:51 PM
    One concept from an earlier edition of D&D was specific overrides general. If that's the case, the specific of the spell returning at 1 HP should overcome the general rule that HPs can not exceed max HPs.
    166 replies | 3923 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:48 PM
    The impossibility of "he and I move while staying together" in combat. Taking out the delay action just made some simple concepts impossible. How the skill system enforces certain divisions. For instance, mechanically I can't model a character who is good at interacting with high society, from gossip to blackmail to formal dancing to heraldry, but are lousy at the same times of interactions...
    154 replies | 6132 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:34 PM
    WaterRabbit - I do agree with your points. I just wanted to point out that XCom is a lot like D&D 4e in having a lot of "this exact square vs. that square" in terms of positioning, cover, line of sight and effects. It needs a high level of precise, tactical control even if the system is less complex. I'm not saying this to refute your point, just mentioning that example has some differences...
    47 replies | 2029 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:30 PM
    PoE2 changed the spell system from the original PoE to all spells refreshing after each combat, so it wasn't a problem if the AI burned through spells in an encounter. The original PoE had spells recover on a (long) rest like D&D, and there real time with AI was an issue - either you let the AI use them and would burn through them quickly, or you didn't in which case it was effectively turn...
    47 replies | 2029 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:25 PM
    I want to give examples from Pillars of Eternity and Pillars of Eternity II: Deadfire. While not D&D, they were of similar concept. They were real time with AI and pauses (including auto pauses). In PoE, I found that if I let the AI use limited resources like spells, they would use them up in ways I disagreed with. If I didn't let the AI use limited spells (and the like), then easy/trivial...
    47 replies | 2029 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:06 PM
    I have brought that up as one of my possibilities, but it means the revivify would have worked. So I think we can guess your DM's interpretation already. BTW, this is a fascinating question in general where it lies between multiple rules. There have been a bunch of answers that I've gone "while that's not how I would rule it when running, I would definitely accept that as a player" - there's...
    166 replies | 3923 view(s)
    2 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 04:02 PM
    I think it's worth a quick player-to-DM discussion. "We have a player who is sitting out unable to play until this is resolved. Is there a viable solution to this what is within our character's reach? We don't want to know what it is, just that the player is sitting out forever / a long time / multiple of sessions where it's better if they just make a replacement character." Just...
    166 replies | 3923 view(s)
    2 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 03:52 PM
    These aren't apples to apples at all. If a core wizard casts all of their spells and the next day wants their same adventuring list, they spend zero time. With yours it's every day when renewing spell cast. These both do help some, thanks for pointing them out. The first because if you assume that you won't have more than 2 or so encounters before you can find 5-10 minutes safe then...
    25 replies | 843 view(s)
    1 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 03:04 PM
    No, "we" are explicitly not trying to discuss the math professor. Some posters are trying to shrink the argument to just that. What we are talking about all charactgers who take the wizard class, since that's what a change to the class would affect. The studious professor of magic (who has proficiency in Arcana) is one but also the young wizard who's self-taught and is still figuring it out...
    65 replies | 1895 view(s)
    2 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 05:39 PM
    I'm not quite sure how this works in practice. Can you walk me through this. Say I'm a 6th level wizard. IF I want to cast spells quickly I need ot pre-cast them. So is this mean at some point actually picking a number of spells and taking time to cast them? Does that mean ahead of time I think of what I could want to do with my slots and pre-cast? If I may want to cast Lightning Bolt...
    25 replies | 843 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 05:15 PM
    Wow, that's an interesting place. I'm think about this both as if I was DMing this party and as RAW as I can get, which sometimes don't line up. The reduction in max HPs continues until a long rest. RAW, a dead character can't take a long rest. But then RAW there's a question if the object (body of the dead character) is a valid target anymore for the HP drain. (Note that the buried & rise...
    166 replies | 3923 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 04:37 PM
    Welcome to the forum, but that was not the most impressive first post. It ignores the bolded and large beginning of the post: This was saved when the WotC forums shut down is 2015. It has not been taken over by the owner and Mistwell isn't trying to claim RhaegarT's work as his own and update it. Tidal Wave came out in Xanathar's Guide to Everything that was published in 2017, would...
    53 replies | 1416784 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 04:16 PM
    I'd go for 1-12 and then something high, with more of a focus on levels 3-11 and something in tier 4. If you're looking for as pared down as possible, I'd look 3-5, 8, 11, 17 and 20. Levels 1-12 cover most games, but many of the games I've been in have either accelerated advancement until 3rd or 5th, or started at those levels instead of 1st. Levels 5 & 11 are power bumps for...
    16 replies | 578 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 03:59 PM
    In the context of the game we are speaking about. Proficient in a skill explicitly means getting to add your proficiency bonus to the ability check. It is not connected to being "good" at that. I can have a penalty STR modifier and be proficiency in Athletics - I'm still not good at it even with proficiency. I can not have proficiency and have a large bonus from an ability score - I'm...
    65 replies | 1895 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 03:03 AM
    On additional thought, I think you absolutely missing the role of backgrounds in D&D 5e. Backgrounds are what you spent your time doing, and have mandetory skills. If you were an acolyte, you learned Religion. Some have been called to their gods without having gone through a formal process with a church. They may be blessedly devout without being a student of comparative religion. A sage...
    65 replies | 1895 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:52 AM
    There is, and hard-coding skills actually make characters less on target. Having mandatory skills to flavor the character "appropriately" does the exact opposite in actual play. Right now you get your background skills and choice of other appropriate skills. However, if you have overlap, you can then pick any skill. Let me repeat that: a required skill, going with class-thematic...
    65 replies | 1895 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 02:47 AM
    So, you deny the possibility of a character who is naturally good at Arcana (high Intelligence) but not trained in it (unproficient)? Not a sorcerer, who casts from natural talent, but a wizard who is bright but not classically trained and is having to figure out the formal parts of it as they go along. I'm sorry to tell you that there are plenty of stories with main characters who fit this...
    65 replies | 1895 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 02:08 AM
    If you're a heretic you're not alone. Well, to a point. There are some skills that aren't often useful duplicated. If one player has a great survival, it's not often the second-best-by-far survival comes into play. But for other skills, I'm with you. Having a decent chance to climb, to escape from a grapple, or not get surprised is actually pretty dang useful. To talk when you party...
    65 replies | 1895 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 02:00 AM
    My first thought it that you can have those skills already from a background. The rule in the PHB about duplicate skills between background and class is that you can pick any skill. So a required skill in a class actually means that you can pick ANY skill instead of just skills on the class list. Meaning that required skills can actually dilute having appropriate skills by allowing off-list...
    65 replies | 1895 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 13th July, 2019, 03:21 PM
    Oooh, good catch. Thanks for pointing out my mistake. I'll correct my original.
    37 replies | 931 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 13th July, 2019, 03:20 PM
    Blue replied to Monk Tortle
    So, for example, every elf in a martial class (and some others) deserves a freebie because their elven weapon training overlaps? If I multiclass into a class that grants armor/weapon proficiencies (all but sorcerer & wizard), should I be expecting a "make-up" bennie for already having them? It's a conscious choice just like my race/class combo.
    42 replies | 1545 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 13th July, 2019, 03:14 PM
    People are talking about starting at lower levels? How about: Elven Hexblade 5 using Devil's Sight + Darkness (advantage to hit, disadvantage to be hit), Shadow Blade (advantage in dim or darkness), Elven Accuracy (reroll one die when rolling with advantage) on a Cursed target. Effectively 4d20 to hit, with 3d8 base weapon damage all multiplied on a crit, and crits on a 19-20 which leads...
    37 replies | 931 view(s)
    0 XP
  • Blue's Avatar
    Friday, 12th July, 2019, 09:13 PM
    I remember all of those. Wizardry where the copy protection was you needed to be able to type in the nonsense words of the spell. Not something that would stop people with the internet. Bards Tale I-III have been rereleased on Steam as backer rewards with the Bard's Tale IV kickstarter that fulfilled a year or two ago. I loved the Bard's Tale series on my C=64, was really ready for some old...
    8 replies | 300 view(s)
    0 XP
  • Blue's Avatar
    Friday, 12th July, 2019, 08:57 PM
    Currently, D&D 5e is the game played by the most gamers I want to hang out with. Considering player availability and scheduling (we're well into adulthood, lots with families and kids), finding critical mass of people who are all into the same non-D&D game is hard. We set up a group playing D&D. But now that the first campaign is over and we're still together as a group, we tried Dungeon...
    19 replies | 701 view(s)
    0 XP
  • Blue's Avatar
    Friday, 12th July, 2019, 03:01 AM
    Blue replied to Monk Tortle
    Considering that most games are played in Tier 1 & 2, that means that for 80% of the character's time spent played it's greater or equal. Also, characters are their most fragile at low levels, when you have tghe greatest AC advantage. Taken together that does sounds like a significant benefit. Also, in order to do that you are locking into taking ASIs for DEX and WIS. A Tortle could take...
    42 replies | 1545 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 11th July, 2019, 08:22 PM
    Blue replied to Monk Tortle
    Agreed. Especially if you are using the Tortle +2 STR and going STR Monk - something you can do just fine if you don't need DEX for armor.
    42 replies | 1545 view(s)
    2 XP
  • Blue's Avatar
    Thursday, 11th July, 2019, 05:48 PM
    I think that both in general it will be fine, and that those looking to abuse it will find a way. If your table is full of reasonable people, I see no problem. And each die is less effective in the boolean success/failure then than the one before it. Though still increasing odds (and crits). If you have a table with people who are really going to look for the loophole or maximum use of...
    37 replies | 931 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 11th July, 2019, 01:27 PM
    Why do I play games other than D&D? Okay... I play 13th Age because I feel it gives me the best "D&D experience" of any game. I play 5e - my favorite D&D version ever - more because it's easier to find players. This is no knock on D&D 5e - it's a fantastic game. I play other games for either genre or feel. Or both. For example I know there are plenty of superhero games out there, but...
    88 replies | 3147 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 11th July, 2019, 12:50 PM
    Sure, especially with different groups of players. But even with the same group and same campaign I see things change. For example, a starting campaign they want a lot of RP opportunities to develop and showcase their characters, and things like negotiating selling off mundane treasure is a novelty and something that could have a big impact - gaining 20% of their first big haul is about 20%...
    2 replies | 150 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 08:01 PM
    13th Age and 5e D&D share a lot of DNA and design philosophy. Let em tell you how they did it, with some context, so we can work how it could be implemented in 5e. 13th Age had no general extra attack. There was a few class talent that let you sometimes get a second attack, but they were the exception. Instead weapon damage increase by level and tier. 13th Age is a 10 level game with 3...
    48 replies | 1760 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 07:25 PM
    Now that's a great solution. I wonder, are people ready for a game where rolling resolution is purely by a free app, that can be of arbitrary complexity like video games because people don't have to do it? (As long as the input and output are straightforward.)
    21 replies | 667 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 05:29 PM
    Blue replied to OSR Gripes
    I would think that if the context is that the character is uninteresting to play, all 9 to 12s without even a penalty score to have a fun flaw, leveling up is not the goal. They will remain uninteresting.
    231 replies | 8182 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 03:06 PM
    I strongly disagree with "for different level foes it’s a big deal". There are four level points over all 20 levels where IF you are crossing that gap, there's a +/-1 to the die. In order to have a +/-2 a 5-8 level difference, which comes up exceedingly rarely. So much of the time there's no mod since they are within the same 4-level grouping as you. Occasionally there's a +/-1. ...
    224 replies | 5893 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 02:57 PM
    Because the majority of the time, the rolls you make will be against foes. Count the rolls in any D&D session. Rolls in a single combat will vastly outnumber the number of rolls against static DCs.
    224 replies | 5893 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 02:03 PM
    If everything scales, nothing scales. If both you chance to succeed and your target both go up by the same number, there's no relative change. It's like as if there's no scaling. So if everything scaled, you wouldn't get better at anything when you go up in level. Adding +6 to attack and +6 to AC would just wash. Adding +6 to your save DC and +6 to all saves would be a wash. Adding...
    224 replies | 5893 view(s)
    3 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 01:53 PM
    Cool. Non sarcastically, I'm sure that was agreat boon for you becaue otherwise 40 dice is a pain to calculate. However, my statement stands that some people may not want to deface 40 dice. What was linked are blank dice with no numbers, so they would only be good for this game or others with the exact same success mechanic. They aren't Prime eligible so with shipping it's about $8...
    21 replies | 667 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 02:46 AM
    Some people may not want to deface forty ten-siders.
    21 replies | 667 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 9th July, 2019, 09:58 PM
    Man, I thought 12d6 EBs in Champions were a drag. Champions (well, Hero System now) you needed to count them two ways. Total them up, and also "count body", which was 0 on a single pip, 1 on two-five pips, and 2 on six pips. But you got to be quick. Group up in factors of 10 then add the remainder to sum quickly. And start with Body equal to the number of dice, and just +/-1 for 1s and...
    21 replies | 667 view(s)
    0 XP
  • Blue's Avatar
    Monday, 8th July, 2019, 10:57 PM
    Hmm, let's see. A hero of our story has spent class features and a feat on becoming the absolute best at stealth that they can be. They now can do legendary feats of stealth that mundane creatures just won't notice and only the best prepared or most lucky will catch. Woo, sounds good!
    104 replies | 2936 view(s)
    1 XP
  • Blue's Avatar
    Monday, 8th July, 2019, 04:09 AM
    Amusingly, I was about to say the exact opposite. No player is going to give up their action to interrupt an attack when they could be contributing focus fire to kill the attacker and stop them permanently. The only time they would is when it's automatically part of inflicting damage, like attempting to interrupt Concentration for a multi-turn cast, or part of the win conditions of an...
    25 replies | 769 view(s)
    1 XP
  • Blue's Avatar
    Monday, 8th July, 2019, 03:59 AM
    Some you could just add - have the dragon inhale after it finishes it's actions on the turn before it breaths. Makes avoiding the breath a little easier. Others the rules have options for - but little to take advantage of them. For example that casting a spell - there are rules for spells that take more than one action to cast, but very few spells in the book that take combat time but longer...
    25 replies | 769 view(s)
    1 XP
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Sunday, 1st January, 2017

  • 12:43 AM - C4 mentioned tyrlaan in post Three Years in the Making...
    After three years of work, my Points of Light game is...still not done. But! There's enough to start playtesting and to finally start experiencing this thing I've been creating. PoL is my love letter to 4e D&D -- a sort of "What might 4e look like, if taken to its ultimate conclusion?" I think it's closer to 4e than other games commonly cited as 4e-successors -- notably 13th Age and Strike! -- but it's still very much its own game. Link to the PoL foreword. (google docs) Those interested are invited to PM or email me (Complete4th@gmail.com) for links to the PDFs! I call upon those who may be interested in taking a peek... @AbdulAlhazred, @Manbearcat, @Cyvris, @Igwilly, @Tony Vargas, @doctorbadwolf, @Tequila Sunrise, @Kelvor Ravenstar, @pemerton, @Myrhdraak, @shidaku, @tyrlaan, @MoutonRustique, @Balesir And finally, happy New Year!

Wednesday, 15th July, 2015

  • 05:00 PM - Imaro mentioned tyrlaan in post So what's exactly wrong with the fighter?
    I can't stand the movie Gladiator, yet it was a massive hit and loved by the vast majority. This doesn't invalidate my criticisms of the flick; it just means the issues I have with it are either not seen by the majority or not a concern of the majority. It does mean if the studio's purpose was to please the majority of fans and make money, as opposed to personally please tyrlaan, then as I said in the quoted post... they probably made the right choice where you're criticisms and their vision diverged.

Tuesday, 7th July, 2015

  • 03:13 AM - pemerton mentioned tyrlaan in post Why does 5E SUCK?
    ...C-build or via action resolution) and that you use a relatively high degree of GM control over the general direction of the game (eg in general my sense is that it is you, not the players, who decides who the "BBEG" will be - and this is fairly closely linked to the issue of content-introduction). I also think that you use a fair bit of GM control over action resolution, especially outside combat, in order to keep the game moving. I would summarise the above as the sort of play emphasised and encouraged by the 2nd ed AD&D core rulebooks. It is completely undisputed that 4e is not a system aimed at that sort of play - it encourages greater player authority over both content-introduction, over PC goals and (via transparent mecanics) over the outcome of action resolution. It favours scene-framing over "plot arcs". It works best when the fiction with which the players are not directly engaged, via their PCs, is treated in a rather loose way without being mechanically pinned down (as tyrlaan described not far upthread). In some posts from early 2011 I described this a "just in time" GMing. (You were quoted in these posts, so may have read them already.) Not pinning down the mechanics of the fiction until the players engage with it via their PCs has nothing in common with your posited "the DC changes to level with no corresponding change in fiction, however. What it does mean is a departure from a certain sort of approach to world-building that you would probably not enjoy making.

Tuesday, 30th June, 2015

  • 03:40 AM - Erechel mentioned tyrlaan in post Why does 5E SUCK?
    ...ers in a way that no other game has? Oddly enough, my argument is that, despite folks claiming it does deliver dangers in a new way (or "new retro" or just "not 4e", pick your phraseology), it most assuredly does not. Figuring out how to deliver danger is always in the hands of the GM and 5e does not change this. Now, people are arguing they have issue with adjudicating DCs in 5e, but that's a very, very different claim than it delivers dangers in a different way Assuming the problem is one of understanding when the thread has been going strong for 75+ pages with very long and detailed replies is probably a bad assumption to hold. Instead perhaps assume that people know what they are talking about and just see things differently than you Why the 4e/5e commentary again? I don't see how it's relevant to make a point other than to discredit the person you disagree with... which isn't making a point I'll keep this brief because I think you're being pretty inflammatory here. @tyrlaan, first of all, I apologize to you if you find what I said aggresive. I can see why you consider me to be rude. For one part, I should give you an explanation: my English is horrible. I'm from Argentina, and while I can communicate and try to be as grammaticaly correct as possible, there are several things (specially politeness) that escape me -. "Gross" may be one -it's not as politically incorrect in Spanish, and I may have mistaken the word. Even we, Argentinians, are considered rude among our own linguistic community. If I offend you, it wasn't my intention at all. Maybe I can say "oversimplification": and there is such thing here. Two, I explicitly claim that several, not all criticisms were oversimplifications and biased. You, @pemerton, @DaveDash and @TonyVargas are not, at least as I see. But even the name of the thread, as I stated before, is flame war (and I'm not the only one who see it that way). As false I see things like the comment about the more "narrative" approach of...

Tuesday, 16th June, 2015

  • 05:46 AM - EzekielRaiden mentioned tyrlaan in post Why does 5E SUCK?
    @tyrlaan has the right of it, as far as I see things. The (Totem) Barbarian and Elemental/Shadow Monk strike me as good (sub)classes designed with "everyone participates in all the pillars." They still feel a little too low, but I am more than willing to accept that my standards might be too high (especially given the "increased floor" type benefit from skills). Certainly I feel like, even with the rituals granted to the Barb, it's pretty damn slim pickings for the "socialization" pillar--it's long been a beef of mine that Barbarians (and Fighters) are at extreme risk of being the Big Dumb Oaf whenever socialization is the name of the game. To bring the Barb up to the level where I'd be happy, you'd only need to add one or MAYBE two small things. Frex, benefits to intimidation (you're a scary outsider), insight (your connection to the spirits, or your instinctive appraisal of others, makes it hard to pull a fast one on you), or maybe even diplomacy (as an outsider, other outsiders understand ...

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Tuesday, 25th December, 2018


Tuesday, 26th January, 2016

  • 09:04 PM - Starfox quoted tyrlaan in post How many people do you know who haven't switched to 5e, and why haven't they?
    Incidentally, I find it an interesting testament to the variance in taste from one gamer to another that I would argue there isn't enough 4e in 5e, yet @Emerikol's dislike of 5e stems from having too much 4e in it. Win-Win! To each their own. But the idea of "one game to rule them all" has all but died. At a game con in the '80s, you won the con if you won the DnD tournament. That hasn't been true here in Sweden for over 30 years now. It had a certain charm, but I find the current rich choices much more satisfying overall.

Wednesday, 2nd September, 2015

  • 05:07 AM - fjw70 quoted tyrlaan in post Who's still playing 4E
    Okay, full on gripe/commiserating this time. I took the plunge and registered on Pen & Paper Games to try to find a face-to-face game. I've yet to post anything, so I'm just lurking so far. I've gotten 6 PMs in 5 days. Sounds great, right? Yeah, well, 5 out of the 6 are asking me if I want to play Pathfinder. -_- (the 6th is Marvel or Shadowrun AND further than I'm willing to drive) Seriously, do I live in a Pathfinder nexus or something?? I feel your pain. Pathfinder/3.x is a very popular version of the D&D. It's not my cup of tea wither and I really don't understand it but it is what it is. I ended my last 4e game about 16-17 months ago and started playing 5e. I like 5e. It's a nice game but I am starting to get the 4e itch again and I am afraid I won't be able to find any players for it. I will try however.

Monday, 17th August, 2015

  • 05:12 PM - EzekielRaiden quoted tyrlaan in post Who's still playing 4E
    Go Fourth My Child! Fixed that for you :P Seriously, do I live in a Pathfinder nexus or something?? I feel you, man. Tequila Sunrise has given me my first chance to play a 4e game in 3, maybe 4 years--and the two campaigns before that didn't make it beyond (I think) five sesions total (four in a neat Dark Sun campaign, one at the start of WotBS).
  • 05:04 PM - MoutonRustique quoted tyrlaan in post Who's still playing 4E
    Okay, full on gripe/commiserating this time. I took the plunge and registered on Pen & Paper Games to try to find a face-to-face game. I've yet to post anything, so I'm just lurking so far. I've gotten 6 PMs in 5 days. Sounds great, right? Yeah, well, 5 out of the 6 are asking me if I want to play Pathfinder. -_- (the 6th is Marvel or Shadowrun AND further than I'm willing to drive) Seriously, do I live in a Pathfinder nexus or something??Go Forth My Child! It Is Of You To Speak Of The 4th Truth And Make The Ranks Grow And Swell! Allélouya!* *to be read in your best "preacher" voice with lots of melodramatic pauses and volume modulation. Also ;)

Wednesday, 5th August, 2015

  • 03:58 PM - AbdulAlhazred quoted tyrlaan in post Who's still playing 4E
    I completely understand all of your distastes for the system. What doesn't work for you seems to work for me (at least so far, I've yet to play the game), but I can very much respect why these aspects stick in your craw. Aye, and I can see why people like the game. In fact there's plenty to like in terms of the tone and genre. I thought the icons, though maybe hard to adapt to other settings, were a pretty decent idea. The general background concept is solid, even if I would have liked to see something more like the 4e short skill list to go with it. Its a solid game. Just not quite what I would like to carry on the 4e torch.

Tuesday, 4th August, 2015

  • 12:57 PM - dream66_ quoted tyrlaan in post Who's still playing 4E
    I'm actually finding 13thAge to be a good system to turn to for building out my stuff, especially since it's OGL plus Archmage Engine License. Which incidentally leaves me curious to hear why some of the folks in this thread don't care for the system. For my part, the biggest best assets of 4e are Tactical Mini's combat, the AEDU system, and non-magical healing. 13th Age talks about how it's built off of 4e, and seems to hate all of those.
  • 08:52 AM - Scrivener of Doom quoted tyrlaan in post Who's still playing 4E
    The thing about 4e I've found that makes it seem (be it true or not, is rather hard to say - which is actually the point) very small and isolated is that there isn't a large group to be found somewhere. It looks like there are a bunch scattered here, there and everywhere. (snip) That's a better way of saying what I said up-thread. (snip) I've found you guys over here on ENworld, a few active people on the GitPG forums and 4enclave (that name though, if anything could make it feel like 4e was dying and under assault, that name would be it!). Admittedly, I'm not that much of a forum enthusiast and I've not gone to rpg.net and have stayed away from WotC* but I can't imagine there being that many active people there - but I could be wrong. *I left the WotC forums after the aggravation of the h4ters became to much to bear with regards to the enjoyment I was deriving from visiting the forums - that I needed to use an alter browser was the coffin nail. I think the WotC forums - along with the ...

Monday, 3rd August, 2015

  • 10:00 PM - GobiWon quoted tyrlaan in post Who Makes WotC's Adventures?
    However, I don't care if they do or don't outsource. I agree. I'm reassured that WotC was intricately involved with the company they hired to complete this project. I wish Crawford didn't feel the need to spin WotC's involvement. It doesn't really concern me who makes the product as long as it is quality, and I'm sure WotC's involvement and attention to detail will result in a much better product. It seems like there is no longer a need to produce something every month just to meet an arbitrary production schedule, and that is a good thing. I'm cautious, but excited to get a new glimpse at the evolving Realms. I just wish we saw more designers traditionally associated with the Realms attached to this project.

Sunday, 19th July, 2015

  • 04:32 PM - I'm A Banana quoted tyrlaan in post Why does 5E SUCK?
    Why don't you have to establish why a deliberately non-balanced system is needed? Why is balance not good? How is it not open for debate? This sounds a lot like OneTrueWayism more than anything else, but I offer you the opportunity to convince me otherwise. If I'm not mistaken, pemerton is saying that for his group, there is One True Way, and that way involves characters having an equal opportunity to "impact the fiction." In the games he wants to play, this is a prerequisite. I don't know that he's saying that everyone's table must follow that way, just that his does.
  • 03:55 PM - Bacon Bits quoted tyrlaan in post Why does 5E SUCK?
    Why don't you have to establish why a deliberately non-balanced system is needed? Why is balance not good? How is it not open for debate? This sounds a lot like OneTrueWayism more than anything else, but I offer you the opportunity to convince me otherwise. I don't think so. Games that heavily favor balance -- or, more precisely, heavily limit imbalance -- are universally games of competition. In those types of games, the rules exist to establish a fair contest. Sometimes they go so far to be a pure competition of only player skill that the only imbalance is who goes first (Chess, Go). They're also often zero-sum, adversarial games: you win at the cost of others losing. Even in games where co-operation is favored and balance is considered a requirement -- MMO raiding springs to mind, obviously MMO PvP is adversarial -- you're competing with other players for the same role. It's a market competition for a position in a raid rather than a direct competition. With D&D, however, t...
  • 12:28 PM - pemerton quoted tyrlaan in post Who's still playing 4E
    Solos mostly feel like bag of hit point opponents to meI can't give advice on quick combats - we're at the upper end of epic tier, with most combats at level+4 to level+8, and they can take a long time to resolve! But for solos, my advice is - be judicious. I've run quite a few recent combats with solos: a white dragon, Lolth and Orcus. They were all pretty dramatic. Of course, Orcus had friends: three elite demons (balor, marilith, and one I adapted from the blackroot treant); an elite lich and a standard lich; and a standard high priest with a sphere of annihilation. The throne room was 24 x 34 squares, adapted from E3 and the old H4 Bloodstone module. That was a long combat to resolve, but had plenty of interest, and a big space to move around in.
  • 07:09 AM - Celtavian quoted tyrlaan in post How would you ensure longevity and sustainability for 5th Edition?
    We're just going to disagree on that. I think Star Wars with it's myriad of planets can easily give D&D a run for it's money as far as amount of content. Star Wars does not have a natural kill and accumulate paradigm. I completely avoided the game because I have no interest in playing a Jedi that kills and accumulates gear. Or a Rebel soldier. Or even a Sith. I do not feel Star Wars appeal fits the MMORPG paradigm. But more on point, you do realize there are two actively running D&D MMOs, right? Each achieving at least marginal success since they are still available to play. I'm asking because your comments suggest you might not be aware. I have tried them both. Cheaply done games aimed at making money off dark elf lovers and the D&D brand. When I play those games, I think how much more they could do.

Saturday, 18th July, 2015

  • 10:37 AM - Celtavian quoted tyrlaan in post How would you ensure longevity and sustainability for 5th Edition?
    Maybe you could do this, but I'm unclear what makes you so confident. D&D's content is what makes me so confident. I see underutilization of world content. I used to see people oohing and aahing for WoW raid zones or the Plane of Sky in Everquest. I kept thinking how much I would like to see The Abyss brought to life as a raid zone or Myth Drannor or see an entire raid zone and quest line built around Against The Giants or the City of Sigil. What is in your noggin that was missing from the teams of people that have been working in the gaming industry for years that will make you succeed where they failed? Lack of access to a pool of content as deep as D&D's pool. It's sitting there...a huge pile of gold...no one has spent the money or time to turn into the most amazing fantasy virtual world ever seen. Surely you can name many cool fantastical places from D&D lore, but how are any of them fundamentally better than Minas Tirith or Tattooine, and so on; places that come with over...
  • 07:53 AM - Scrivener of Doom quoted tyrlaan in post Who's still playing 4E
    Okay, now I want to figure out what on earth we were doing wrong, because a 60 minute or less combat was the rare exception. Though in the 3e games I played in back in the day, combats would often take the full session as well... The problem is almost always the players. Give them cheat sheets with their triggered powers clearly spelt out for them in TRIGGER/EFFECT format. If you have time, putting their character sheets in monster stat block format can really help teach them to use their characters effectively. Train them with that for a couple of levels and then hopefully they will be able to manage their character sheets without the overt hand-holding thereafter. And be careful about using solos and even elites. Use lots of minions and standards and give the minions a power (or the leaders) that lets them save against dying at least once.
  • 07:42 AM - Scrivener of Doom quoted tyrlaan in post Who's still playing 4E
    So how long do your combats run? I mentioned earlier that our sessions were about 3 hours, and it was commonplace for the entire session to be a single combat. Bigger fights could stretch across 2 sessions. 45 minutes is about right for us, with major encounters taking 60-90 minutes. (My longest single D&D battle remains the 15-round , 4-hour spectacular in 3.5E at level 15... where not a single player lost interest!) We normally do two small encounters and one major encounter per session. The rest of the time is taken up with "story" (including skill challenges). (snip) Masterplan is excellent, don't get me wrong on that - but you missed out on the pre-C&D phase where you could import everything you needed with a single click, share everything you created easily, share your "templated"/"campaigned" settings and content in a single click (ok, two or three, but still!) A whole market/community could have been born from this! I understand why all this had to be killed. But man... It wa...
  • 07:12 AM - Jessica quoted tyrlaan in post How would you ensure longevity and sustainability for 5th Edition?
    Fair points. Ultimately they're still top dog and probably not too relevant to the original topic anyway :) I mean both WoW and D&D are top dogs in industries that seem to be undergoing some drastic changes and are both doing worse than they were previously.
  • 12:11 AM - EzekielRaiden quoted tyrlaan in post Who's still playing 4E
    Okay, now I want to figure out what on earth we were doing wrong, because a 60 minute or less combat was the rare exception. Though in the 3e games I played in back in the day, combats would often take the full session as well... It's hard to give specifics, but there are some general patterns that I think really help: 1) Having, as others have said, a "crib notes" version of your character sheet, specifically geared for combat use. When I temporarily took over the Wizard, I jotted down the powers he had, defenses, etc. It helped that he mostly tried to stay out of sight and such. I'm strongly considering making a simplified "list of powers + basic tactics" file to work from during play. 2) "Lumping" similar enemies together. Got five of the same thing on the board? Give them one initiative count and roll all same/similar attacks before rolling any damage. This will mostly apply to DMs, of course. 3) Use something to represent enemy morale. A simple system checks for loss of gro...

Friday, 17th July, 2015

  • 11:36 PM - Mistwell quoted tyrlaan in post How would you ensure longevity and sustainability for 5th Edition?
    MistwellI'd say until another MMO is reporting earnings that exceed WoW's, it's still winning. Is AOL winning on the dial-up service industry? Would ANYONE describe AOL as a winner right now, even though nobody comes close to them in that industry and there used to be lots of competition in that industry? I don't think "beating everyone else in an industry in serious decline" is necessarily winning. I am not saying WOWs industry is in serious decline - I am saying I am not sure they are winning right now even though they have the most revenue in their industry at the moment. Making the most revenue in your industry might not be the only criteria for "winning".
  • 10:31 PM - Corpsetaker quoted tyrlaan in post So what's exactly wrong with the fighter?
    Then maybe you shouldn't have started this thread? I mean, after all, the complaint that the fighter is lacking distinct non-combat options was the argument back in the "why does 5e suck" thread, so it should come as little surprise that the same complaint has appeared in this thread. Frankly, this thread has opened up a whole barrel of monkeys of fighter-related complaints. There were less before this thread it seems. Has anyone raising this complaint said they won't play 5e because of it, such that it warrants your response to suggest that people with this complaint should play a different game? Is it safe to assume at this point, since you're counterpoint is "so", that you see the point but just do not find it to be an issue for you? And ultimately, why does this bother you so much? My point is very valid because what you are looking for is not part of the design of 5th edition. If we go your route then basically the Warlock, Wizard, Cleric or Bard, and Rogue need not exist becau...


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