View Profile: Samloyal23 - Morrus' Unofficial Tabletop RPG News
  • Samloyal23's Avatar
    Yesterday, 12:44 PM
    I have multiple pantheons ruling over different peoples. Some of the gods actually directly live on and rule territory, others just work through their clerics, some even work through warlocks. It really varies.
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  • Samloyal23's Avatar
    Yesterday, 11:58 AM
    Samloyal23 replied to Stooge-fu?
    Twelve ranks in perform seems really high. I think a 3+ skill rank prerequisites would be enough to get the feat. Are there any comparable feats? Check their prerequisites and balance against them.
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  • Samloyal23's Avatar
    Friday, 14th June, 2019, 12:11 PM
    Samloyal23 replied to Stooge-fu?
    I would say damage from soft items like pies is non-lethal. No one is going to die from being hit by a pie, but it could stun you so you lose an action...
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  • Samloyal23's Avatar
    Friday, 14th June, 2019, 10:20 AM
    Sufficiently advanced magic is indistinguishable from technology.
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  • Samloyal23's Avatar
    Friday, 14th June, 2019, 10:18 AM
    It would only make sense if they had found the tools left behind by a more advanced civilisation and just fiddled around with them until they figured out where the ON switch was...
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  • Samloyal23's Avatar
    Tuesday, 28th May, 2019, 02:58 AM
    If you want an example of a really large structure, take a look at the 2E setting Penumbra, the capital of the Illithid Empire.
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  • Samloyal23's Avatar
    Sunday, 26th May, 2019, 10:52 AM
    It is not that different from the 2E D&D rules. You change the disciplines and add psionic combat. I really enjoyed the psionic combat rules from The Will & The Way, they created a strategic game within the game.
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  • Samloyal23's Avatar
    Saturday, 25th May, 2019, 01:26 PM
    Take a look at the Star Wars d20 rules for Force users. It is just psionics with fewer schools. It is not spell-based, it is based on feats and skills, and it works pretty well. Update it and expand it with new fields like the 2E psionics disciplines, and you have psionics system that is not just re-flavoured magic.
    92 replies | 3653 view(s)
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  • Samloyal23's Avatar
    Thursday, 23rd May, 2019, 01:20 PM
    If that is all psionics is going to be, if they are not going to apply any more creativity than that, there is no point in doing it. What we need is a skill and feat based system like 2E had, so that it will simple and easy to use but distinguish itself from magic as a separate way to manipulate supernatural powers.
    92 replies | 3653 view(s)
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  • Samloyal23's Avatar
    Wednesday, 22nd May, 2019, 09:11 AM
    YUCK!!!
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About Samloyal23

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Date of Birth
January 26
About Samloyal23
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I haven't played anything in years. I'm interested in Pathfinder, Call of Cthulhu, and Mage but I'l
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I'm a writer, game designer, web maven, and tarot reader born in Texas but raised in L.A.
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Tuesday, 14th October, 2014

  • 05:12 AM - gamerprinter mentioned Samloyal23 in post Holidays and Customs
    @Samloyal23 - that holiday is Beltane, a Celtic holiday for when the cattle are sent to the hills for summer feeding, and not only do the locals jump the fire, but so do the cattle - as a cleansing ritual. Beltane is one of four major Celtic holidays, the others being Imbolc (February, when ewes begin to lactate), Lughnasadh (late summer harvest festival), and Samhain (when the cattle and sheep return from the hills for winter foddar). Naturally Celtic holidays are pastorally based.

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Friday, 14th June, 2019

  • 02:35 PM - abe ray quoted Samloyal23 in post Stooge-fu?
    I would say damage from soft items like pies is non-lethal. No one is going to die from being hit by a pie, but it could stun you so you lose an action... I edited my post

Wednesday, 5th June, 2019

  • 09:50 AM - gyor quoted Samloyal23 in post The Making and Breaking of Deities & Demigods
    So will we see another iteration of this tome for 5E? What pantheons would it have? Any fictitious ones, like the gods of Westeros? Maybe a voudou pantheon of loas? There are lots of possibilities... I wouldn't mind Ebla Pantheon (a mix of Mesopotamian, Canaanite, and native Ebla Deities among others), Hititte Pantheon. FR's full Pantheons.

Tuesday, 4th June, 2019


Monday, 3rd June, 2019

  • 04:53 PM - dave2008 quoted Samloyal23 in post The Making and Breaking of Deities & Demigods
    So will we see another iteration of this tome for 5E? What pantheons would it have? Any fictitious ones, like the gods of Westeros? Maybe a voudou pantheon of loas? There are lots of possibilities... No likely. By today's 5e standards you would have to do several books (4-8) to cover all of the content in the 1e Deities and Demigods and updated it to 5e. That is just not going to happen by WotC.

Sunday, 26th May, 2019

  • 01:13 AM - Giltonio_Santos quoted Samloyal23 in post State of the mystic
    Take a look at the Star Wars d20 rules for Force users. It is just psionics with fewer schools. It is not spell-based, it is based on feats and skills, and it works pretty well. Update it and expand it with new fields like the 2E psionics disciplines, and you have psionics system that is not just re-flavoured magic. I wish I could award you more XP for this post. A psionics system built with the rules for using the Force as presented in Star Wars Saga Edition would be great.

Thursday, 23rd May, 2019

  • 01:43 PM - CapnZapp quoted Samloyal23 in post State of the mystic
    If that is all psionics is going to be, if they are not going to apply any more creativity than that, there is no point in doing it. What we need is a skill and feat based system like 2E had, so that it will simple and easy to use but distinguish itself from magic as a separate way to manipulate supernatural powers.You are correct - I don't think we will get more than "psionic spells". I do hope we get power points instead of slots though. But the opportunity I see Psionics doing is adding a bunch of new archetypes. Yes it's a far cry from a completely new mechanism, but still something. A warrior who uses claws and regenerates as he inflicts damage on his foes is just one example of a Fighter subclass we haven't gotten. The main difference from the Eldritch Knight: a brand new spell list. As another example: I'm hoping against hope we'll finally see a melee-centric class with no reliance on Concentration spells. The big one, of course, is how the Psion nearly doubles the list of "wizard-li...

Wednesday, 22nd May, 2019


Thursday, 16th May, 2019

  • 05:24 AM - Ashrym quoted Samloyal23 in post Spells for Forensics and Investigation?
    Do you know any spells that are useful in forensics or investigation? Has someone made spells that detect blood types or identify toxins or perform other types of detection or identification useful to investigations? Literally, detect poison and disease identifies poisons. Identify will give information on spells affecting the target. Speak with animals or speak with plants give witnesses. Speak with is an obvious choice. Detect thoughts. Locate object.

Sunday, 12th May, 2019

  • 03:18 PM - gyor quoted Samloyal23 in post Kara-Tur vs Rokugan
    I had forgotten about Mahasarpa, it is a fun setting, takes full advantage of the 3E rules, and it really should be part of the Forgotten Realms. Well given Roukugen is no longer a D&D setting, putting it in FR makes the most sense, but the question then becomes where in FR do you put it, and what changes to Mahasarpa do they have have to make to have it fit 5e and the Forgotten Realms?

Thursday, 9th May, 2019

  • 02:58 PM - jayoungr quoted Samloyal23 in post Kara-Tur vs Rokugan
    Are there any good setting based on India or smaller countries like Vietnam or Laos? There's a Kickstarter running now for a perfectly gorgeous-looking 5E setting based on Korea, if you consider that a "smaller country": https://www.kickstarter.com/projects/aurelienlaine/the-koryo-hall-of-adventures-5e-compatible-campaig/description
  • 04:11 AM - Sword of Spirit quoted Samloyal23 in post Kara-Tur vs Rokugan
    Are there any good setting based on India or smaller countries like Vietnam or Laos? http://archive.wizards.com/default.asp?x=dnd/we/20011019a 3e, but still free fluff. Whether it's good or not would be a matter of preference. It's on the small size for a setting if I recall.

Wednesday, 8th May, 2019

  • 07:25 PM - Celebrim quoted Samloyal23 in post Unseen, Subtle Magic
    I am thinking if the effect is not visible, the component hand waving and chanting just looks like mumbo-jumbo to a layperson who knows nothing about magic. Also, think about a spell cast while concealed or simply far away. I think that this is about as likely as a zombie apocalypse breaking out in real life and people not immediately recognizing it as a zombie apocalypse. In a setting where magic is real - or even just believed to be real - any hand waving or chanting looks like magic to the observer, even if it is meaningless mumbo-jumbo. And perforce, anyone that goes around muttering to themselves or otherwise saying things in public people don't understand is very likely to be thought of as a hostile spell-caster, and lynched on the spot. In the real world, where hardly anyone believes in magic, when a door closes or opens with no apparent cause, the first thing we think is that we didn't close it well and "the wind must have blown it open". In a world with magic, the first thi...
  • 01:28 PM - Voadam quoted Samloyal23 in post Kara-Tur vs Rokugan
    Has anyone stuck Rokugan in Kara-tur? Are there any good setting based on India or smaller countries like Vietnam or Laos? For India there is Green Ronin's Mindshadows for 3.0. A psionics focused D&D setting, there is a print sourcebook and monster book but not pdfs for some reason. There is also Sahashra from Dog Soul Publishing a full on Mythic India for 3.5. WotC also did an India version of Kara Tur as a web supplement for 3e Oriental Adventures.

Saturday, 4th May, 2019

  • 07:42 PM - Dannyalcatraz quoted Samloyal23 in post Creative Anachronisms
    Any sufficiently advanced form of magic becomes technology. Been saying that for years, while also using the words “reliable”, “safe” and “pervasive” in that paraphrase.

Monday, 15th April, 2019

  • 03:57 PM - Celebrim quoted Samloyal23 in post Why the hate for complexity?
    This is where "streamlining" becomes "dumbing down"... I suspect that there is a certain amount of hiding the man behind the curtain as well. There are reasons to not want players to think about how it works. The streamlining of monsters to abstract combat space tends to hide the actual size of the monster. The most egregious case is something like a "large" sized snake in 3.5 or 5e D&D. The trouble is that a 12' long snake might actually only weigh 15 pounds. So is the snake large because of its ability to take up space, or medium size because of its reach, or tiny because of its weight? By not describing the actual physical dimensions of the monster, you avoid the problem of players or GMs of having a prompt to ask these questions about your system. 5e is very much designed to encourage people to be satisfied with a simplified rule set. Thinking about it is discouraged compared to having fun. It's a valid aesthetic choice, and not getting people to think hard about it is a v...

Thursday, 11th April, 2019

  • 05:15 PM - Voadam quoted Samloyal23 in post Why the hate for complexity?
    I looked through the SRD online and my copy of the 5E PH, I could not even find an exact definition of "tiny" or any other size category. That is not streamlining, that is just sloppy. 5e Monster Manual, page 6.

Wednesday, 3rd April, 2019

  • 02:02 AM - gepetto quoted Samloyal23 in post Do you design worlds according to fantastical physics?
    So what do you develop a new, magical set of physical laws for and what do you just assume is the same as the real world? How do prioritize? Magic and the spirit world, the afterlife. Pretty much everything that touches on those. I also like the idea of ley lines. So I include those in most of my worlds.

Tuesday, 2nd April, 2019

  • 08:09 PM - Saelorn quoted Samloyal23 in post Why the hate for complexity?
    A real simple example of how a lack of complexity can be annoying. I was in a discussion on Facebook about a way to use ball bearings to add damage to a spell attack in a 5E D&D game. Someone had the allegedly bright idea of animating the ball bearings and said since they would do 1d4 + 4 hp of damage because they are size Tiny. I said that is ridiculous, a ball bearing is the size of a marble, less than an inch on a side, and would not meet the minimum size for Tiny. Come to find out, the smaller sizes like Delicate and Fine had been skipped in the new rules. Why? No idea. But now a rolling marble can do up to 8 hp of damage.I'm pretty sure that's supposed to fall under DM discretion. The DM is expected to say that something much smaller than a house cat is too small to be animated with the stats of a Tiny object. Fifth Edition is intentionally written to support such rulings. Codifying stats for things that should be irrelevant is one of the areas where 3E went overboard with its complexity.

Sunday, 31st March, 2019

  • 10:05 PM - Water Bob quoted Samloyal23 in post War paint
    I like the idea. Even non-magical warpaint can be beneficial if you rule it improves Intimidation checks or improves a warrior's morale... This is what I was going to suggest. In the Conan RPG that I play, there is war paint. Cimmerians use woad. Picts will paint their faces. Sorcerery is scarce in this game world, so combat edges are found in being fearsome. The Demoralize Opponent function of the Intimidate skill can be quite useful in this game, and woad/war paint/even general garb can be used to provide a bonus on the throw to Demoralize Opponent. https://i.pinimg.com/originals/48/51/f1/4851f1ba09db2ef0a6c188b0f0c7c139.jpg

Monday, 25th March, 2019

  • 04:18 PM - Ralif Redhammer quoted Samloyal23 in post Creative Anachronisms
    Entirely plausible, depending on how the DM decides those past eras played out. Though I'd think they'd just end up getting scrapped for the metal, considering how rare it is on Athas! The previous ages, the Blue and Green Ages, are almost totally forgotten, society has broken down so much that history has disappeared. I think a printing press could be found there, maybe even a steam engine, but buried under a mound of ruins thousands of years old...


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