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About Mage of Spellford

Basic Information

Age
57
About Mage of Spellford
Introduction:
Roleplayer since 1979 - Worldbuilder and voracious reader.
About Me:
Friends and I were wargamers back in the 70s, until we found a strange game called "Dungeons & Dragons". Been playing 'the game' and others such as Traveller, Powers & Perils, Vampire/Mage/Werewolf and Runequest ever since.

I am almost always the GM/DM and I generally prefer it that way. World-building is fun. Although .. I have a blast roleplaying as well.

Other hobby is reading and collecting SF, Fantasy & Horror.

In real-life a Tech who has worked on electronics & computers since they were the size of refrigerators and the Internet ran on 300 baud.

Happily married with kids.
Location:
Fredericton, NB Canada
Sex:
Male
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

State:
New Brunswick
Country:
Canada
Game Details:
When I DM'd my World was called Naerth. My campaign ran for about 10 years off-and-on from DnD 1st through 3.5 ed. The tagline for my world might be "Deeds not words make a hero".


Currently having a blast playing once a week with a small group of like-minded friends. Casual gaming rocks.
My Character:
My current character is Valan Galifrai, he's a fighter 1st ed. Could not keep a coin in his pocket to save his life -- likes wine, women, and song (especially wine & women). Respects mages although a certain wizard has pissed him off of late. Motto: Life is to be lived, I will not waste away as did my father toiling at some mindless task day after day. Variety is the spice of life -- I can't imagine what is over that next hill -- let's go see...

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Is The Expanse RPG becoming vaporware? Tuesday, 28th May, 2019 11:13 PM

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General Information
Last Activity
Tuesday, 16th July, 2019 08:32 PM
Join Date
Friday, 16th July, 2004
Product Reviews & Ratings
Reviews Written
3
My Game Details
State:
New Brunswick
Country:
Canada
Game Details:
When I DM'd my World was called Naerth. My campaign ran for about 10 years off-and-on from DnD 1st through 3.5 ed. The tagline for my world might be "Deeds not words make a hero".


Currently having a blast playing once a week with a small group of like-minded friends. Casual gaming rocks.
My Character:
My current character is Valan Galifrai, he's a fighter 1st ed. Could not keep a coin in his pocket to save his life -- likes wine, women, and song (especially wine & women). Respects mages although a certain wizard has pissed him off of late. Motto: Life is to be lived, I will not waste away as did my father toiling at some mindless task day after day. Variety is the spice of life -- I can't imagine what is over that next hill -- let's go see...
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Thursday, 31st January, 2019


Wednesday, 12th March, 2014


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Monday, 25th February, 2019

  • 06:04 PM - Mallus quoted Mage of Spellford in post Star Trek Discovery not getting any better I fear.
    IMHO that is very lazy writing, one wonders how starfleet holds together at all with the crew blithely ignoring any order because of 'feelings' or 'introspective' or 'pretty much any other excuse'. Starfleet crews also never lock the shuttle bay door & leave the keys in the shuttlecraft. This drove my wife crazy when we were watching TNG a few years back. Star Fleet is supposed to be a hierarchical organization. It's complicated.

Saturday, 23rd February, 2019

  • 10:28 PM - Morrus quoted Mage of Spellford in post Star Trek Discovery not getting any better I fear.
    Sigh. Last episode I thought they were finally getting away from the continually disobeying a 'direct order' but no this week...there it is again. IMHO that is very lazy writing, one wonders how starfleet holds together at all with the crew blithely ignoring any order because of 'feelings' or 'introspective' or 'pretty much any other excuse'. Discovery: Capt: lock on to the enemy vessel and fire phasers Crewperson1: Captain you need to provide me with a reason a context to fire upon the vessel. And what does the definition 'enemy' actually mean anyways? Is it... Crew person 2: Captain the other vessel is locking on with weapons. Crew person 1: .....maybe because they have a different perspective than us. Are we justified in using deadly force in this particular case... Crew person 2: Captain they are firing weapons... Crew person 1: ...Maybe we just need to look at it from their perspective it would be wrong for us to assume that just because we believe locking on weapons is a hostile act t...

Thursday, 31st January, 2019

  • 01:51 PM - CapnZapp quoted Mage of Spellford in post Star Trek Discovery not getting any better I fear.
    Had hopes for the new season of Discovery as I have been a major Trekker since I first watched the original series in the '60s. This is only my opinion so take it with a grain of salt but the show runners have somehow managed to make Star Trek almost unwatchable. Michael continues to add to her resume: now in addition to being the best pilot and best science officer, she also has a complete understanding of engineering systems. And the direction--just terrible, I can't remember when I last watched a show with so many people standing around doing literally nothing while the protagonist literally does everything. Standing with concerned looks on their faces, hands hanging loosely at their sides the other officer's body language was cliche and consistent with innocent bystanders waiting to be saved. Finally what is with the continued cursing by everyone and what happened to any semblance of respect for the chain of command or higher-ranked officers? Guys and Gals (writers or directors) although Star Flee...

Monday, 28th January, 2019

  • 04:56 PM - BornChaoticNeutral quoted Mage of Spellford in post Doctor Who. Ye gods! How did I miss this.
    Found the complete New Who on sale at a local used bookstore (DVD) and have been watching when I have the time. I watched the latest incarnation and found it was entertaining but somehow missing something. I used to watch the Tom Baker era Doctor on PBS every afternoon and loved it. Only watched Eggleston and now watching Tennant. Man this show was Brilliant! so much fun. MKI love Dr Who.... The ORIGINAL Dr Who. I grew up watching the Daleks exterminate stuff before all the high tech special effects that we have today. Not to take anything away from the NewWho.... I just prefer the old school Who....

Sunday, 3rd June, 2018

  • 08:11 PM - Dualazi quoted Mage of Spellford in post Wow. Just began reading Mordenkainen's Tome of Foes -- WOTC is really putting out some awesome books.
    I have to say that I wasn't totally impressed with the various Hardback Adventures that WOTC has put out for 5e, but wow the last three rules supplements they have put out (MTofF, XGtoE, and VGtoM) are excellent! I really enjoy the way these volumes are much more than just player's guides, DM's guides or Monster Manuals. Brilliant! Keep up the good work WOTC! MarkK I'd say their batting average is closer to 1/2 really. Volo's was really good, I personally found Xanathar's to be largely garbage, and so far Mordenkainen's is shaping up to be 50% amazing (new monsters) and 50% awful (needless/useless static lore). Plus, the continual habit of including reprinted content drives the value of the books down further, especially if you were one of the people who bought the other products, and only serves to make the release schedule that much more lethargic. The list of names is helpful for people who are playing rpgs for the first time and want everything in one place rather than go trawling th...
  • 01:15 AM - gyor quoted Mage of Spellford in post Wow. Just began reading Mordenkainen's Tome of Foes -- WOTC is really putting out some awesome books.
    I have to say that I wasn't totally impressed with the various Hardback Adventures that WOTC has put out for 5e, but wow the last three rules supplements they have put out (MTofF, XGtoE, and VGtoM) are excellent! I really enjoy the way these volumes are much more than just player's guides, DM's guides or Monster Manuals. Brilliant! Keep up the good work WOTC! MarkK They had excellent parts, but each had aweful parts too, like the endless list of names. All the books are horrible organized, so none of them have any real focus. But the parts that are good are really good.

Wednesday, 2nd May, 2018

  • 12:40 PM - Oofta quoted Mage of Spellford in post Invisibiliy, Grappling, Disadvantage
    I understand that according to the rules there is no disadvantage when shoving or grappling an invisible foe. If your perception is able to overcome their stealth check you know where they are and can employ these actions without penalty. This is just one of the rules that I find I have trouble picturing. I know my players get frustrated whn their opponents consistently (assuming their intelligent) use this tactic but really if those are the rules of the world and the opponents are living there wouldn't it become pretty common knowledge as an effective foil? I'm curious does anyone else find that tactics such as these would quickly become the norm against invisible opponents? If not, why not? MarkK The DM can always decide to impose advantage or disadvantage if they think it's appropriate. So if you're the DM and you think it would be appropriate to have disadvantage on the check, do so. To me it's kind of a gray area anyway. Even if a shove is an opposed check, it's still a roll of a d20...
  • 02:16 AM - Tony Vargas quoted Mage of Spellford in post Dealing with spellcasters as a martial
    I would say making up a new use of grapple out of proportion with existing abilities is DM fiat. Is it that out of proportion? Best-case, you're looking at a little better than a two-in three chance of preventing a second spell from being cast, for the price of giving up two attacks. And that's a very improbable best case, because the defender can use the better of DEX or STR - while wizards stereotypically dump STR, they often prioritize DEX, and 8's in both STR & DEX are going to be rare, indeed. Even a modest 14 DEX will shift those percentages to 74% for a given round, and 54% to successfully establish the 'choke hold' in the first place, and prevent one spell, assuming you trivially gain advantage and the target doesn't. Any less 'best case' than that - training in athletics or acrobatics, for instance, or being unable to cancel the disadvantage - and the improvisational maneuver becomes a long shot. Of course, it's a long shot to begin with, because you're just declaring an action an...

Tuesday, 25th July, 2017

  • 10:30 AM - Sadras quoted Mage of Spellford in post GAME OF THRONES #2 :Stormborn---Season 7 EPISODE #62
    This is really bad writing -- introducimg a new villain that we didn't even hear about for the first five seasons just so Cersei has a credible ally in the last two seasons? An introduction with no audience investment, what a waste of time. Actually he was mentioned in Season I by Tyrion, how Euron has destoyed the Lannister fleet at Lannisport during the Iron Islands Rebellion, before anyone had a chance to react. He is the most cunning captain in Westeros. He has a penchant for surprise attacks. Euron's ships must have kickass GPS's to be able to coordinate a night time attack with that kind of accuracy. Even modern ships and aircraft would have a difficult time in weather like that. Agreed. He probably rolled a 20 on his stealth and was under a bless effect by a Drowned God Priest

Friday, 16th December, 2016

  • 10:54 PM - Plaguescarred quoted Mage of Spellford in post Pushing Opponents
    Just curious if a character is blocking a doorway with an ally directly behind them -- what happens if a opponent uses the push action against the character. Does a) The opponents attempt to push automatically fail since there is no free area behind the character b) If the opponent is successful is the only option available to the opponent to force the character prone c) Is the character pushed back resulting in the ally also being pushed back 5ft? x xxxxxxxxxx Ally Character Opponent xxxxxxxxxx x Not sure if this has ever been addressed. I have been ruling that the opponent could only knock the character prone. what do you think?According to the rules for Moving Around Other Creatures and the Shove attack, the creature would not be pushed back into it's ally's space because Shoving a creature is only 5 feet, and entering another creature's space is difficult terrain, and thus require an additional 5 feet to do so If it was a greater forc...

Tuesday, 15th November, 2016

  • 10:22 PM - Ath-kethin quoted Mage of Spellford in post Over the Next Hill: City of Hidden Ways
    Cool little download. But I have to comment on the name of the town Glavas Roh. The grey mouser's hedge-wizard master was named -- Glavos Rho. Now that is a name that I've not heard in long, long time.... I am the writer from the new article, and it's true that classic Sword & Sorcery fiction is a major inspiration for me and my campaigns. Call the town name a tribute . . .

Thursday, 3rd November, 2016

  • 04:38 PM - FormerlyHemlock quoted Mage of Spellford in post polymorph downside?
    I have noticed quite a lot of threads where polymorphing a party member into a t-rex is considered a viable option. Just curious but wouldn't an obvious downside be the int=2. Your character retains their personality but you now have the reasoning ability of a very very stupid beast. No more using tactics or working in concert with the other party members except for attacks. A t-rex would probably have a limited repertoire of actions like i kill my enemies and if i get badly hurt i run away. I could see it defending its companions maybe but the player would definitely no longer contribute advice or undrrstand what its companions were doing except in the most rudimentry terms. The obvious downside to Polymorph is Intellect Devourers. :-) But I would never dictate to a player the choices they must make. I do have a way to model the impact of lower intelligence in combat (essentially, you have a longer OODA loop, so complicated tactics are harder to pull off) but beyond that I wouldn't constrain the tact...

Thursday, 11th June, 2015

  • 11:48 PM - Coredump quoted Mage of Spellford in post Conditions vs Arcane Ward
    For example the aforementioned wizard has 20hp left to his arcane ward, he is struck by a Paladin using blinding smite. He takes 15hp damage from the attack (which the ward absorbs) does he or doesn't he have to make a saving throw or be blinded? Or better still he is invisible and is struck by the same paladin using branding smite and takes only 10 hp damage which the ward absorbs is he now visible or not? You need to check the wording of the spells. BOth Blinding and Branding trigger from *hitting* the target. You hit the wizard, the damage was just applied elsewhere. So the conditions still trigger. If a spell has a condition that triggers off of 'damaging' a target, then it would not trigger.
  • 10:29 PM - FormerlyHemlock quoted Mage of Spellford in post Conditions vs Arcane Ward
    Ah, but is it actually poison that the ghoul uses to paralyze? Or is it ghoul sweat or just a supernatural ability? The MM doesn't say, so I have to make a call. In my games it's an injected poison on ghoul claws. In a game where it is ghoul sweat I would expect the opposite ruling.
  • 07:02 PM - FormerlyHemlock quoted Mage of Spellford in post Conditions vs Arcane Ward
    Hey all, Ran into this at the game tonite: Wizard (Abjurer) with Arcane Ward is struck by a creature that can paralyze (like a ghoul). The damage from the attack is absorbed by the ward. Does the wizard still have to make the saving throw or be affected. Curious as to whether this is somewhere in the rules and what everyone's thoughts are. MK For a number of reasons, my ruling w/rt ghoul poison and other injected poisons is that it has to make contact with the blood stream in order to affect you. So Arcane Ward would prevent it, and so would Heavy Armor Mastery that reduced damage to zero. This wouldn't apply to contact poisons though.

Wednesday, 3rd June, 2015

  • 03:45 AM - Psikerlord# quoted Mage of Spellford in post 5th Edition has broken Bounded Accuracy
    Our campaign is still relatively low level so I can't really contribute except speculatively, but I'm wondering if they should have set 18 as the maximum. I know that back when I DM'd 1st & 2nd Ed one of our houserules was that magic weapons had a maximum +1 to hit but the damage could still be higher. Example: A powerful sword might be +1 to hit/+3 on damage. This idea might work for 5e being as how hit points are the balancing factor. MK These are excellent houserules if you want to keep AC relevant at higher levels. Me like.

Saturday, 30th May, 2015

  • 10:28 PM - Ed_Laprade quoted Mage of Spellford in post Longshot: Looking for an old Analog/Fantasy & Science Fiction
    This is a longshot but years ago I had an issue of Amazing Stories/Fantasy & ScienceFiction/or Analog (I can't remember which one. It had a picture of an f-15 Eagle and a fire breathing dragon on the cover (no it's similar but not the Dragon Magazine issue). It had an awesome story where this Pilot ends up in a dogfight with the dragon he defeats it by going full thrust straight up until the air gets thin and the dragon goes unconscious. I can't remember which magazine it was or which issue. Any one see this and know? That sounds familiar, but I wasn't into pulps (unfortunately), so don't remember when it was. But it pretty much had to be Analog if it had an F-15 on the cover.

Monday, 30th March, 2015

  • 03:47 PM - SkidAce quoted Mage of Spellford in post Tell me about your Homebrew 5E campaign setting
    I'm just trotting out my old campaign for another day in the sun. My modus operandi has been the same for about 30 years -- since '84. Every time that I start a new group I just time-leap my campaign 7 years into the future... Moving a lot every year or two in the military, I did the same thing. Its very helpful, as I have a framework of deities, NPCs countries, and "other incidents" i.e. adventurers actions that I can reference to make the world seem living, with depth. Alas, although I was playing in 84, this world didn't start until 86 in Texas and Korea, so you are ahead of me by 2 years.

Tuesday, 26th August, 2014

  • 09:12 PM - BrokenEggGames quoted Mage of Spellford in post Missile weapons atk and dmg.
    Been busy but I finally had a chance to peruse the rules for 5e. One thing that jumped out at me was that melee weapons use the str or dex bonus for atk and damage and missile weapons now use the dex bonus for BOTH atk and damage. I like this although I can definitely see that it boosts the rogue's/elf damage potential. MK Is it boosting it to a level you feel is too high? Is it exploitative? Or are you just pointing out something that caught your eye?
  • 06:41 PM - Derren quoted Mage of Spellford in post Missile weapons atk and dmg.
    Been busy but I finally had a chance to peruse the rules for 5e. One thing that jumped out at me was that melee weapons use the str or dex bonus for atk and damage and missile weapons now use the dex bonus for BOTH atk and damage. I like this although I can definitely see that it boosts the rogue's/elf damage potential. MK In my eyes a completely unnecessary change which goes completely against how things work in real life (pre-firearm).


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