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  • TarionzCousin's Avatar
    Yesterday, 03:19 AM
    Start your own thread. You'll get more responses that way and not spend time hunting.
    936 replies | 166384 view(s)
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  • GlassJaw's Avatar
    Wednesday, 17th July, 2019, 03:02 PM
    This has not been my experience. I've seen two things: 1. New players want to make the character they want, regardless of optimization, or 2. Experienced players realize that the stat bonuses have a minor effect on overall power and make the character they want. Sure, optimization sometimes comes into play (which I'm ok with) but "fixing" it is a solution looking for problem. That said,...
    39 replies | 1252 view(s)
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  • TarionzCousin's Avatar
    Monday, 15th July, 2019, 02:12 AM
    Too much D; not enough D.
    146 replies | 5383 view(s)
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  • TarionzCousin's Avatar
    Friday, 12th July, 2019, 11:29 PM
    There is no 5E section any more; there is only Zul/Dungeons & Dragons. B-)
    2 replies | 233 view(s)
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  • TarionzCousin's Avatar
    Friday, 12th July, 2019, 12:46 PM
    Admittedly, it hasn't worked yet, but....
    46 replies | 2422 view(s)
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  • TarionzCousin's Avatar
    Thursday, 11th July, 2019, 04:10 AM
    "Special: Heroic" or "Special: Short Bus"? They're always lurking around corners. Don't they have something else to do, someplace else to be?
    71 replies | 2046 view(s)
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  • TarionzCousin's Avatar
    Thursday, 11th July, 2019, 03:49 AM
    Ideally, it looks like this:
    30 replies | 1457 view(s)
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  • TarionzCousin's Avatar
    Thursday, 11th July, 2019, 03:38 AM
    Aha. The classic "my animal companion checks for traps" maneuver. Bonus: can be used after said companion is dead, too--provided the corpse is still somewhat intact.* Quote from a campaign I ran: "We throw the dead goat onto the suspect square (of the dungeon). Is there enough blood left in the corpse to run out (and outline that square)?" *This may not, in fact, be a Lawful Good...
    76 replies | 5560 view(s)
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  • Quickleaf's Avatar
    Wednesday, 10th July, 2019, 10:56 PM
    Quickleaf replied to OSR Gripes
    Using your wits to avoid rolling dice, and solving situations through creative thinking. That's where the fun is. In OSR games, when you're confronted with a challenge, you don't look to your character sheet first; rather, you look to your own ingenuity first.
    231 replies | 8026 view(s)
    3 XP
  • TarionzCousin's Avatar
    Wednesday, 3rd July, 2019, 03:18 PM
    I hear you. A friend bought the Temple of Elemental Evil board game. We have played six or seven games of it; it's boring, simple, and repetitive.
    2 replies | 299 view(s)
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  • GlassJaw's Avatar
    Tuesday, 2nd July, 2019, 04:04 PM
    I don't remember. And it didn't matter because none of us knew what we were doing anyway.
    67 replies | 2006 view(s)
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  • TarionzCousin's Avatar
    Tuesday, 2nd July, 2019, 04:26 AM
    Methinks thou dost require thine own thread.... B-) Seriously, I want to hear about your slowpoke group. There are some good ideas in this thread and probably would be some good ideas in yours....
    22 replies | 1091 view(s)
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  • Quickleaf's Avatar
    Tuesday, 2nd July, 2019, 03:43 AM
    Hypoxic cardiovascular training at altitude with a 50 pound pack (like wildlands firefighters)? Mixed with high-intensity interval training incorporating HEMA?
    14 replies | 570 view(s)
    1 XP
  • TarionzCousin's Avatar
    Tuesday, 2nd July, 2019, 03:28 AM
    We level 2.5 times per session and finish entire campaigns in weeks! #Aaaaaaaaaagggghhh!!!
    45 replies | 1819 view(s)
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  • TarionzCousin's Avatar
    Sunday, 30th June, 2019, 04:42 PM
    This. Find out what motivates your players and use it to make the game faster/better/more fun. :cool:
    22 replies | 1091 view(s)
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  • GlassJaw's Avatar
    Sunday, 30th June, 2019, 03:33 AM
    I came into Greyhawk in the late 80s and for me, "definitive" Greyhawk was the City of Greyhawk and From the Ashes boxed sets. Man did I pour over those for countless hours when I was kid.
    21 replies | 906 view(s)
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  • Mark CMG's Avatar
    Saturday, 29th June, 2019, 05:04 PM
    Gamer and designer Lee Garvin passed away. https://www.facebook.com/lee.garvin.3 https://www.patreon.com/LeeGarvin https://www.kickstarter.com/projects/334884471/killing-lee-garvin
    203 replies | 16264 view(s)
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  • TarionzCousin's Avatar
    Thursday, 27th June, 2019, 11:03 AM
    We didn't have access to the Complete Psionics handbook. The other PC had full psionics, not just a wild talent. And we rolled 3d6 in order, just like vanilla D&D. But now I'm feeling a little ripped off due to that: I could have really used a 20 Dex for my (mostly) rogue--we custom built classes from the section about that in the DMG.
    196 replies | 11593 view(s)
    1 XP
  • GlassJaw's Avatar
    Thursday, 27th June, 2019, 05:05 AM
    This is one of my big "projects" for 5E. Overall, I like the feat system. That said, I do want more character customization. Feats are too "all of nothing" in 5E. Since you only get 1 every 4 levels - and that they compete with an ASI - makes the cost very high. You simply aren't going to see many in play, especially since most campaigns end at level 10 or 12ish. And that's all without even...
    17 replies | 556 view(s)
    1 XP
  • TarionzCousin's Avatar
    Thursday, 27th June, 2019, 03:54 AM
    I was a player in a two PC Dark Sun campaign with psionics. The other guy rolled 00 and got psionics. He also had an 18/99 Strength AND was wealthy. It was still fun. /tangent
    196 replies | 11593 view(s)
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  • TarionzCousin's Avatar
    Wednesday, 26th June, 2019, 02:27 AM
    Gray Mouser was a failed magician's apprentice before he turned to a life of thievery. If I recall correctly, he dabbled in a spell or two later in his story as well.
    28 replies | 1035 view(s)
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  • TarionzCousin's Avatar
    Wednesday, 26th June, 2019, 02:11 AM
    Pay no attention to the posts in this thread about gnomish paladins wielding rapiers. Unless you have been lurking on ENWorld for at least five minutes, you won't know anything of lowkey13's strange obsession with the little holy warriors. B-) Good luck! Expect that many things will go wrong in the first few sessions; that's normal. Don't worry about it. Concentrate on everyone having fun....
    11 replies | 661 view(s)
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  • GlassJaw's Avatar
    Tuesday, 25th June, 2019, 08:15 PM
    34 replies | 1469 view(s)
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  • GlassJaw's Avatar
    Tuesday, 25th June, 2019, 04:30 PM
    My opinion on D&D? I'm for it.
    11 replies | 661 view(s)
    1 XP
  • TarionzCousin's Avatar
    Tuesday, 25th June, 2019, 02:50 AM
    Is it really "vanilla"? Sure, it's pseudo-medieval fantasy, but it has dragons you can ride. That was a significant difference from Greyhawk, Forgotten Realms, Tolkien, et al., to me.
    41 replies | 2240 view(s)
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  • GlassJaw's Avatar
    Monday, 24th June, 2019, 02:49 AM
    Exactly. It's the first thing I noticed. None of the provided hooks actually involve getting to the oasis. Hmm, true. I like Sunless Citadel but it would be commitment to run and certainly delay starting The Black Road.
    7 replies | 327 view(s)
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  • GlassJaw's Avatar
    Saturday, 22nd June, 2019, 02:14 AM
    So I've decided to run the tier 1 DDAL5 modules as a mini-campaign for a group of new players. I've been doing some prep and considering a couple of ideas: 1. The Black Road says it's optimized for 5 3rd-level characters. Since this will be an inexperienced group, I want to start them at level 1. So I've been considering a good intro adventure or 2 to get them up to level 3. This also leads...
    7 replies | 327 view(s)
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  • GlassJaw's Avatar
    Saturday, 22nd June, 2019, 01:36 AM
    But the damage is more consistent and less swingy. Also less likely to make a mess of your boss encounters. Plus it scales better from 1-20.
    50 replies | 1541 view(s)
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  • GlassJaw's Avatar
    Saturday, 22nd June, 2019, 01:21 AM
    This is my preferred solution. I'd start with -Prof/+Prof and then reevaluate if it needed a boost.
    50 replies | 1541 view(s)
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  • TarionzCousin's Avatar
    Thursday, 20th June, 2019, 04:17 AM
    I don't know. Don't tell anyone in this thread, but I think I've read fewer than 10 Dragonlance novels--and most of those when I was younger and borrowed them from other people or libraries.
    41 replies | 2240 view(s)
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  • GlassJaw's Avatar
    Wednesday, 19th June, 2019, 04:51 AM
    Awesome, thanks! I'm definitely going to check this out. That sounds good but did you read my post? I specifically don't want to run LMoP. I just finished running it for another group and want to DM something different. I've heard good things about some of the Elemental Evil/DDEX2 modules but don't know much about them. Do they form a continuing story line?
    7 replies | 441 view(s)
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About GlassJaw

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Thursday, 11th July, 2019


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Wednesday, 26th June, 2019


Monday, 24th June, 2019


Saturday, 22nd June, 2019


Thursday, 10th January, 2019

  • 09:56 PM - Quickleaf mentioned GlassJaw in post yes, this again: Fighters need more non-combat options
    GlassJaw You can find my extensive work on redesigning the fighter in a grounded way to enhance its powers in terms of exploration & interaction, as well as in terms of story over here: http://www.enworld.org/forum/showthread.php?535057-The-Warrior It's quite extensive, so prepare for a "deep dive" if you read it.
  • 08:42 PM - Satyrn mentioned GlassJaw in post yes, this again: Fighters need more non-combat options
    ...lso spend an action and a use of a healer’s kit to tend to a creature and restore 1d6 + 4 hit points + hit points equal to the targets HD. They can’t regain hit points from this feat again until it finishes a short or long rest. 5) You gain +1 Intelligence, always know which way is north, the number of hours left before the next sunrise or sunset, and can accurately recall anything you have seen or heard within the past month. 6) You gain +1 Intelligence, learn three languages, and can ably create written ciphers which otthers can’t decipher unless you teach them it, or they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it. 7) You gain +1 Intelligence, and if you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips. You also have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores. GlassJaw, giving your player's fighter this feature might be what you ought to do. But instead of replacing the ASIs at 6th and 14th as Mistwell writes, just give it to him at 7th level instead of (or on top of if you'd prefer) his subclass feature. Force your player to take a non-combat feat, without taking away his combat feats (I'm assuming he's been choosing feats to optimise for combat otherwise he probably wouldn't be having this problem in the first place).
  • 08:36 AM - CleverNickName mentioned GlassJaw in post yes, this again: Fighters need more non-combat options
    ...interactions, we already had a Sneak to handle the scouting and locks, we already had a Healer and a Buffer, etc., etc. My fighter basically just sat around watching everyone do everything else except fight. Sure, once initiative had been rolled everyone shoved me to the front of the line and kept me propped up with magic and cover fire, and that could be really fun. But for the other 90% of the session, I was bored. So, If someone has difficulty understanding how to have fun with a class, sometimes the best option is to ask them if they want to play a different class.This. I talked to the DM about my options, and in the end I decided to play a Warlock (Hexblade) instead. It had just enough of the Fighter class in it to let me fill my old role in the group and keep me from becoming useless on the battlefield, but it had lots of other options in the way of spells and invocations that I just couldn't get with a Fighter...even a Fighter with the Eldritch Knight subclass. GlassJaw, I think your suggestions would make for an interesting houserule, and I'd love to hear how well they test. lowkey13's advice was what I ended up going with back in the day, and I'm 100% satisfied with the result.

Monday, 13th August, 2018

  • 07:02 PM - Oofta mentioned GlassJaw in post The perfect all Rogue party?
    I'm with GlassJaw. The biggest hole I see is healing. It could be offset by the thief having the Healer feat so they can use a kit to heal people with a bonus action with their "use an object" feature. Unfortunately that's fairly minimal healing once per short rest and (according to Sage Advice if you care) can't be used to drink or administer a potion. You also won't have much flexibility on the magic department. Arcane tricksters are fun but have limited options on spells. I don't think that's a deal breaker though. A lot of it's going to depend on the campaign though, it could be a lot of fun.

Wednesday, 9th May, 2018

  • 08:49 AM - TheSword mentioned GlassJaw in post Ravenloft inspiration imagery (Google Image Search)
    GlassJaw I use the adventure path subscription which works out at $6.50 a month. That gives you access to everything and you almost certainly will never use a lot of the sound sets. However you only own sets that come out while your subscription is live. If you cancel you lose all the older sets. You can download the app that plays the sound sets for free. It comes with the Witchwood free which is by far the most useful on I used - generally spooky music. My favourites are... Witchwood - spooky music and rain Brindol Town - generic settlement music Friendly Tavern - generic tavern Lycanthrope battle - for most battles Mountain pass - as it has great wind sounds, and a rushing waterfall. You’re therefore looking at about $16 for a good core. Most of the sound sets have YouTube previews which is worth looking at. If you had some time, I would suggest taking out the subscription, check out all the sound sets in detail and have a play with them, then cancel the subscription and jus...

Tuesday, 3rd April, 2018

  • 08:08 AM - Coroc mentioned GlassJaw in post Greataxe, greatsword, and a little math
    GlassJaw #95 The greatclub is perfect (e.g. for druids). What does not make sense at all is the Quarterstaff. It should do max 1d6 and require 2 handed use and not be usable with polearm master. Saw the tip of your spear thereby not reducing the damage and making the weapon usable with polearm master ? WTF this does not make sense to me. 1 handed use of a stick which is to unwieldy for one handed use because of ist length but do as much damage as a spear / shortsword etc. by what?? Poking at your enemy with the blunt end? The quarterstaff is the most ridicolous fail in the weapon table and gets fixed by houserule in my personal campaign accordingly. The Designers of the game should fix this with errata imho, because from game mechanical Point This is really unbalancing.

Saturday, 9th December, 2017

  • 02:37 AM - Quickleaf mentioned GlassJaw in post making the Sorcerer an "Elementalist" - custom spell lists
    GlassJaw Pretty much any spell list you come up with for sorcerers is going to be better than the list they provide in the PHB. For instance, it's easy to imagine sorcerers as elementalists because they get lots of "fire", "water", "thunder", "lightning", and so on themed spells. But if you look deeper, there are many of nonsensical exceptions. Why can a sorcerer invoke a wall of fire but not a fire shield? Why can a sorcerer cast storm sphere or vitrolic sphere or even a watery sphere, but not a flaming sphere, and certainly not Otiluke's freezing sphere? Why is it that a sorcerer can shape water and create a wall of water, but casting control water is beyond them? Personally, I think the UA Mystic serves as a better "sorcerer concept" than the PHB Sorcerer class; there's little raison d'etre for a sorcerer in 5e (as prepped spells are no longer bound to spell slots like in 3e and earlier). Moreover, the mechanics don't fulfill the promise of the fluff. There's a mismatch there. Fr...

Friday, 13th October, 2017

  • 12:27 AM - CapnZapp mentioned GlassJaw in post Hidden Shrine of Tamoachan in ToA
    Well, the module does have a small section adressing starting play at 1st/5th/9th lv. Have you actually read that section? It really doesn't say anything obvious or help you out in any way other than to say "it's okay to skip the first part of the adventure and jump right in". That hardly merits a mention in this context, imo. This is the entirety of the starting at 5th level "advice": STARTING AT 5TH LEVEL Characters of 5th level will still find parts of chapters 1 and 2 challenging. If an encounter becomes too much of a cakewalk, you can introduce enemy reinforcements. Hold off on XP awards and level advancement until the characters reach Omu in chapter 3. Anyway, I can't imagine any of it to help GlassJaw with his issue - I would assume he was looking for ways to start the adventure for level 1 characters but in a less world-saving way. And there the module is entirely silent. Of course, we at ENWorld should be better than that :) GlassJaw, I myself recommend holding off Syndra's quest and starting the Curse slow. Have the party do fun stuff in and around Port Nyanzaru for a few levels and trickle in rumors of the hideous withering disease. Then, if you're more comfortable with bunch of 5th-level adventurers being asked to stop a curse affecting the entire planet, enter Syndra. This might work better if you follow my other advice, summarized below, in particular the two last points. What I'm doing is: - no long rests in jungle hexes (or badland or swamp hexes for that matter either). Rivers are your friend. (Coastal hexes too, mainly because otherwise the party would just sleep in a ship). This automagically makes the game work like intended - that is, the party ...

Tuesday, 26th September, 2017


Wednesday, 3rd May, 2017

  • 04:34 AM - LordEntrails mentioned GlassJaw in post Reccomendations requested
    As GlassJaw says, sounds like Spelljammer. I haven't seen a 5E conversion/update for it, though I haven't looked. But then again, grab the older version stuff and it's not usually too difficult to update.

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Monday, 18th March, 2019

  • 04:57 AM - jayoungr quoted GlassJaw in post Running DDAL04 Adventures as a Campaign
    While it's interesting to think about, it's largely a waste of time. That Ravenloft doesn't make sense is a feature, not a flaw. It further adds to the alien and unsettling nature of what's going on. It's also what led me to my "simulation" concept. Barovia is a prison for Strahd and the Dark Powers are the wardens. They keep the gears turning so to speak. It's better left unexplained. For some tables, maybe, but I know my players and I know that won't fly with them. They're the types who will ask these questions, and they won't be satisfied with "A wizard did it" for an answer. Also, like I said above, Barovia is a physical location in their homebrew world, so that cuts down further on the amount of handwavium I can use. They have decades' worth of expectations for these things to make at least a modicum of sense. That's an option but what I'm noticing is the second half of the CoS AL adventures are really convoluted. I've only gotten up to part 7 in my prep, but the basic structu...

Thursday, 14th March, 2019

  • 03:03 PM - jayoungr quoted GlassJaw in post Running DDAL04 Adventures as a Campaign
    So as I read (and reread) these adventures, I'm struggling with whether I should embrace the newly-acquired Quivering Forest or ignore it. Since I will be running CoS as written, my concern is that the creatures foreign to Barovia that come up in the later adventures (orcs, trolls, yuan-ti, etc) will be jarring and break immersion. Heck, even the appearance of the elves early on might raise some eyebrows. I'm probably going to change the orcs and yuan-ti to something else. As mentioned above, I already came up with an explanation for the elves.

Monday, 11th March, 2019

  • 08:07 PM - jayoungr quoted GlassJaw in post Dragon Heist as a prologue for Ravenloft?
    Probably but it could work with a little work. Then if you know how to make it work for your table, I don't see any reason not to do it. If the players know they can simply walk away at any time, there is no buy-in. Ravenloft exists as a physical location in the world I DM in. (This wasn't my decision; the players decided this decades ago, before I joined the group.) It creates no problems. In fact, there are entire families of vampire-hunters in the setting.
  • 10:32 AM - ccs quoted GlassJaw in post Dragon Heist as a prologue for Ravenloft?
    Having prior knowledge of Ravenloft when starting the campaign really waters down the experience. The players are meant to feel trapped and hopeless and a place where survival is hard. I have never seen this actually occur. Frustration, anger, & annoyance - yes. Trapped & hopeless? No. * I've seen plenty of players 2e+ who weren't happy because they thought they were going to get screwed over rules-wise. (even when directly told those rules weren't being used) * And I've seen plenty of Ravenloft games where players didn't know anything about the setting get screwed with ruleswise & were mad about it. * I've seen plenty of players quit Loft games to avoid rules screws or just refuse to play anything with that masthead. * I've also seen plenty of 2e/3x vets assume that the old rules dickery applies today.
  • 03:57 AM - robus quoted GlassJaw in post Dragon Heist as a prologue for Ravenloft?
    No way. The best part about Ravenloft is that the players get pulled into a dark and harsh world without their knowledge or consent. And when they arrive, they have to figure out where they are and how to escape. Having prior knowledge of Ravenloft when starting the campaign really waters down the experience. The players are meant to feel trapped and hopeless and a place where survival is hard. We’ll have to agree to disagree :)

Sunday, 10th March, 2019

  • 10:40 PM - jayoungr quoted GlassJaw in post Running DDAL04 Adventures as a Campaign
    Best of luck! I've run through the entire series twice, and it needs some work to make it all hang together. Any tips that aren't covered in your blog? Also, just so you know, your review of DDAL04-04, "The Marionette," doesn't have the "Curse of Strahd" tag, so it doesn't show up on the link above. (I left a comment there too.) That said, I'm really unsure how to make the leap to The Executioner, especially the elapsed time that's assumed to have passed. Orasnou is right next to Vallaki; maybe have them do stuff in Vallaki after "The Beast" and then come back for "The Executioner" a bit later? To ensure that my players will come back to Orasnou, I had Gregori promise them that the burgomaster would pay them for finding Alina and Laszlo, but the burgomaster was out of town. They'll go back to get their payment. Might work for your group too. ETA: Oh, also, if your party is level 1, I'd suggest making one of the encounters before the werewolf's den a non-combat one. I used two combat...

Friday, 8th March, 2019


Thursday, 7th March, 2019

  • 05:22 AM - jayoungr quoted GlassJaw in post Running DDAL04 Adventures as a Campaign
    The Donjon and The Raven. As I understand, they were sort of an "interlude" to the main storyline. Yeah, those are going to be at minimum heavily edited and rearranged for me too. Or I might outright cut them. She shows up in The Ghost as well. But yes, I definitely would introduce her earlier. Ideally, I would want the players to build an uneasy relationship with her. Certainly not one they feel good about one out of necessity. I'm tempted to go the opposite route and just not bring her into the story at all until she actually plays a part. I'm not running an AL game, so spellcasting services aren't important in the same way. It would mean running "The Ghost" without the ghost, which is a shame because that's a pretty cool encounter, but there's no real payoff for it. The PCs have nothing they want from her at this stage in the story and no reason to consult her. Maybe I could put it in at the end (suitably ramped up) as something she wants them to do before she'll consent to hel...
  • 01:14 AM - Eltab quoted GlassJaw in post Kenku - Poorly thought out race no matter how cool
    Balance aside, I don't have too many mechanical issues with races. What would you change to fix or improve them? I don't have a copy of Xanathar nearby, but the mechanical problem that stuck out to me was the -2 attribute (STR?) penalty on Kobolds. If you want to indicate that the average Kobold is physically weaker than the average -anything else-, cap their STR: the best you can create at chargen, which is lower than 20. This way a player is not sabotaged if they decide that their Kobold is that rare fellow who DID spend all his spare time working out at the gym.

Wednesday, 6th March, 2019

  • 06:22 PM - jayoungr quoted GlassJaw in post Running DDAL04 Adventures as a Campaign
    After all the edits and cuts, I'm not sure how much content will actually remain. For starters, a couple of the adventures aren't in the same timeline so I'll definitely be cutting those. Which ones are you thinking of? There is also a lot of repetition in the battles and monsters, many of which feel like filler because of the AL format. I also won't need Suits of the Mists because the players will already be in Ravenloft (although some is probably worth salvaging). At minimum, I'm going to use the Mist Zombies from that adventure whenever zombies turn up. They're a different flavor from regular zombies, which my players have already fought before. Plus, Jenny Greenteeth is an awesome NPC. She is, but as I read through the adventures, am I right in thinking that she only shows up at the very beginning and the very end? Seems like the main purpose of including her earlier on is to make her available for spellcasting services.
  • 02:18 AM - pukunui quoted GlassJaw in post Kenku - Poorly thought out race no matter how cool
    They definitely needed some fine-tuning before release. There is definitely some cool stuff in there though and a few tweaks here and there go a long way.Which is why it’s so disappointing and frustrating that, despite having asked for feedback from the playtest crew, the devs deemed them all good enough to publish as-is. Slapping a “these races may not be balanced; ask your DM for permission” tag on them was such a cop-out.

Tuesday, 5th March, 2019

  • 03:50 AM - ccs quoted GlassJaw in post WotC campaign maps are too small
    Heh, I think the actual maps in the books are also too small! Definitely. AND they're positioned in really inconvenient places. Sure, I get it. They're generally in the chapters that they apply to. But it'd be a lot more convenient to make them each full pages in the back of the module. And ideally as pull out sections.

Monday, 4th March, 2019

  • 08:17 PM - jayoungr quoted GlassJaw in post Running DDAL04 Adventures as a Campaign
    I'm definitely interested in your experience. I'm thinking about running CoS for my group and have looked at other sources to add to the campaign. I don't play in AL but and I've looked closely at the adventures and have read many posts on how others have ran them. If you have any links to posts or blogs about other people's experiences, especially external links, please share them! I'd love to read them. The general consensus is that the overall story is good but some of the adventures are absolutely awful and require a lot of editing (and cutting) to make them work. Oh yes. I'm grateful that my players are taking a detour to the Quivering Forest because it gives me time to figure out how to handle the notorious DDAL04-03, "The Executioner." If you haven't seen it yet, I highly recommend Merric's blog: https://merricb.com/category/curse-of-strahd/ Yes, I have been checking it! Very useful.

Sunday, 3rd March, 2019

  • 01:44 AM - Zardnaar quoted GlassJaw in post The New Class Tiers
    Good post Z. I pretty much agree. I don't pay much heed to crazy min/max level 20 theorycrafting builds in general, mainly because they just aren't practical in 99% of normal play. Like you said a Paladin/Sorc/Warlock However, I do a lot of analysis of the classes as a basis for make my own homebrew tweaks and creations (like variant classes, new subclasses, etc.) and I find the inconsistency of the subclasses/paths particularly frustrating. The paths vary greatly in both "power" and when the abilities come online. For example, Rogues get archetype features at levels 3, 9, 13, 17. The jump from level 3 to 9 is big; they go 6 levels in the "sweet spot" of 5E without a new Archetype feature. And the feature at 9 across all the Rogue Archetypes is fairly lackluster. Compare that to the Barbarian and Fighter (3, 6, 10, 14) or Druid and Wizard (2, 6, 10). The cleric is the clear winner in the Archetype battle, getting its features at levels 1, 2, 6, 8, and 17. Within the sweet spot (levels...

Monday, 18th February, 2019

  • 08:23 AM - Li Shenron quoted GlassJaw in post managing the bard's Concentration spells
    I'm almost always the DM but a player in my group wanted to try his hand at DMing so we started a side game and we just hit 3rd level. I'm currently playing a bard because I've wanted to try the class for a long time. I'm going College of Lore and focusing on buffs and crowd control. 3rd level is a big deal because it grants 2nd-level spells but I'm really struggling with the spell choice, specifically how to manage all the Concentration spells. I currently have Bane (conc), Dissonant Whispers, Faerie Fire (conc), Healing Word, and Sleep. I'm considering Crown of Madness (conc), Silence (conc), Suggestion (conc), and maybe swapping something out for Heroism (conc) or Tasha's Hideous Laughter (conc). It's an insane about Concentration spells. I'm also considering saying screw it and just taking Shatter instead. I'm concerned that I'll have to choose 1 spell each combat and then end up spamming Vicious Mockery after that. On top of that, with so many Concentration spells, will most simpl...

Sunday, 10th February, 2019


Wednesday, 6th February, 2019

  • 02:02 PM - Cap'n Kobold quoted GlassJaw in post Theorycrafting Versatile
    Well it's just that - it gives you another option. It's useful when you are fighting weak opponents and aren't concerned with the extra AC or you are fighting an enemy with a high attack bonus and you'll probably get hit regardless if you use a shield so every extra bit of damage helps. Also useful if you are getting extra attacks, such as the round you use Action Surge. A one-handed longsword wielder with the appropriate fighting style does more damage than the equivalent fighter who uses the longsword in two hands. That's the problem even before you consider that the one-handed fighter has a better AC as well. A "Versatile weapon" fighting style needs to compete with duellist style + Shield advantages. A longsword is a two-handed weapon. It's just about wieldable in one hand. Have you actually ever held one? Both of you are missing the fundamental shift: a versatile weapon in current 5E is a one-handed weapon and can be used as a two-handed weapon for increased damage. This t...

Monday, 4th February, 2019

  • 07:27 PM - Snoring Rock quoted GlassJaw in post Pesky Players
    Take that player and talk to him. There is a disconnect between your goals and the player's. Everyone at the table needs to be on the same page about the style of play. I am giving this some thought. Without any intention here, this player kind of naturally leads the group. They look up to him. So far no one ever questions his take on things.

Sunday, 3rd February, 2019



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