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  • GlassJaw's Avatar
    Yesterday, 05:16 PM
    Stout halfling sword & board bear totem barbarian with the Shield Master feat.
    21 replies | 372 view(s)
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  • GlassJaw's Avatar
    Yesterday, 04:59 AM
    I haven't run Ghosts of Saltmarsh but I've done some brainstorming on a possible campaign. While I like "Sinister Secret", I don't really like "Danger" or "Final Enemy". The entire Danger module can basically be a single role-playing encounter, and The Final Enemy is a huge dungeon stocked with enemies that the players are supposed to avoid entirely. Stealth-based missions don't play very well...
    5 replies | 509 view(s)
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  • TarionzCousin's Avatar
    Thursday, 18th July, 2019, 03:19 AM
    Start your own thread. You'll get more responses that way and not spend time hunting.
    938 replies | 166713 view(s)
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  • GlassJaw's Avatar
    Wednesday, 17th July, 2019, 03:02 PM
    This has not been my experience. I've seen two things: 1. New players want to make the character they want, regardless of optimization, or 2. Experienced players realize that the stat bonuses have a minor effect on overall power and make the character they want. Sure, optimization sometimes comes into play (which I'm ok with) but "fixing" it is a solution looking for problem. That said,...
    39 replies | 1336 view(s)
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  • TarionzCousin's Avatar
    Monday, 15th July, 2019, 02:12 AM
    Too much D; not enough D.
    156 replies | 6329 view(s)
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  • TarionzCousin's Avatar
    Friday, 12th July, 2019, 11:29 PM
    There is no 5E section any more; there is only Zul/Dungeons & Dragons. B-)
    2 replies | 239 view(s)
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  • TarionzCousin's Avatar
    Friday, 12th July, 2019, 12:46 PM
    Admittedly, it hasn't worked yet, but....
    46 replies | 2462 view(s)
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  • TarionzCousin's Avatar
    Thursday, 11th July, 2019, 04:10 AM
    "Special: Heroic" or "Special: Short Bus"? They're always lurking around corners. Don't they have something else to do, someplace else to be?
    71 replies | 2065 view(s)
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  • TarionzCousin's Avatar
    Thursday, 11th July, 2019, 03:49 AM
    Ideally, it looks like this:
    30 replies | 1483 view(s)
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  • TarionzCousin's Avatar
    Thursday, 11th July, 2019, 03:38 AM
    Aha. The classic "my animal companion checks for traps" maneuver. Bonus: can be used after said companion is dead, too--provided the corpse is still somewhat intact.* Quote from a campaign I ran: "We throw the dead goat onto the suspect square (of the dungeon). Is there enough blood left in the corpse to run out (and outline that square)?" *This may not, in fact, be a Lawful Good...
    76 replies | 5578 view(s)
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  • Quickleaf's Avatar
    Wednesday, 10th July, 2019, 10:56 PM
    Quickleaf replied to OSR Gripes
    Using your wits to avoid rolling dice, and solving situations through creative thinking. That's where the fun is. In OSR games, when you're confronted with a challenge, you don't look to your character sheet first; rather, you look to your own ingenuity first.
    231 replies | 8192 view(s)
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  • TarionzCousin's Avatar
    Wednesday, 3rd July, 2019, 03:18 PM
    I hear you. A friend bought the Temple of Elemental Evil board game. We have played six or seven games of it; it's boring, simple, and repetitive.
    2 replies | 309 view(s)
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  • GlassJaw's Avatar
    Tuesday, 2nd July, 2019, 04:04 PM
    I don't remember. And it didn't matter because none of us knew what we were doing anyway.
    67 replies | 2049 view(s)
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  • TarionzCousin's Avatar
    Tuesday, 2nd July, 2019, 04:26 AM
    Methinks thou dost require thine own thread.... B-) Seriously, I want to hear about your slowpoke group. There are some good ideas in this thread and probably would be some good ideas in yours....
    22 replies | 1106 view(s)
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  • Quickleaf's Avatar
    Tuesday, 2nd July, 2019, 03:43 AM
    Hypoxic cardiovascular training at altitude with a 50 pound pack (like wildlands firefighters)? Mixed with high-intensity interval training incorporating HEMA?
    14 replies | 585 view(s)
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  • TarionzCousin's Avatar
    Tuesday, 2nd July, 2019, 03:28 AM
    We level 2.5 times per session and finish entire campaigns in weeks! #Aaaaaaaaaagggghhh!!!
    45 replies | 1847 view(s)
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  • TarionzCousin's Avatar
    Sunday, 30th June, 2019, 04:42 PM
    This. Find out what motivates your players and use it to make the game faster/better/more fun. :cool:
    22 replies | 1106 view(s)
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  • GlassJaw's Avatar
    Sunday, 30th June, 2019, 03:33 AM
    I came into Greyhawk in the late 80s and for me, "definitive" Greyhawk was the City of Greyhawk and From the Ashes boxed sets. Man did I pour over those for countless hours when I was kid.
    21 replies | 924 view(s)
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  • Mark CMG's Avatar
    Saturday, 29th June, 2019, 05:04 PM
    Gamer and designer Lee Garvin passed away. https://www.facebook.com/lee.garvin.3 https://www.patreon.com/LeeGarvin https://www.kickstarter.com/projects/334884471/killing-lee-garvin
    203 replies | 16322 view(s)
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  • TarionzCousin's Avatar
    Thursday, 27th June, 2019, 11:03 AM
    We didn't have access to the Complete Psionics handbook. The other PC had full psionics, not just a wild talent. And we rolled 3d6 in order, just like vanilla D&D. But now I'm feeling a little ripped off due to that: I could have really used a 20 Dex for my (mostly) rogue--we custom built classes from the section about that in the DMG.
    196 replies | 11675 view(s)
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  • GlassJaw's Avatar
    Thursday, 27th June, 2019, 05:05 AM
    This is one of my big "projects" for 5E. Overall, I like the feat system. That said, I do want more character customization. Feats are too "all of nothing" in 5E. Since you only get 1 every 4 levels - and that they compete with an ASI - makes the cost very high. You simply aren't going to see many in play, especially since most campaigns end at level 10 or 12ish. And that's all without even...
    17 replies | 558 view(s)
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  • TarionzCousin's Avatar
    Thursday, 27th June, 2019, 03:54 AM
    I was a player in a two PC Dark Sun campaign with psionics. The other guy rolled 00 and got psionics. He also had an 18/99 Strength AND was wealthy. It was still fun. /tangent
    196 replies | 11675 view(s)
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  • TarionzCousin's Avatar
    Wednesday, 26th June, 2019, 02:27 AM
    Gray Mouser was a failed magician's apprentice before he turned to a life of thievery. If I recall correctly, he dabbled in a spell or two later in his story as well.
    28 replies | 1062 view(s)
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  • TarionzCousin's Avatar
    Wednesday, 26th June, 2019, 02:11 AM
    Pay no attention to the posts in this thread about gnomish paladins wielding rapiers. Unless you have been lurking on ENWorld for at least five minutes, you won't know anything of lowkey13's strange obsession with the little holy warriors. B-) Good luck! Expect that many things will go wrong in the first few sessions; that's normal. Don't worry about it. Concentrate on everyone having fun....
    11 replies | 665 view(s)
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  • GlassJaw's Avatar
    Tuesday, 25th June, 2019, 08:15 PM
    34 replies | 1485 view(s)
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  • GlassJaw's Avatar
    Tuesday, 25th June, 2019, 04:30 PM
    My opinion on D&D? I'm for it.
    11 replies | 665 view(s)
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  • TarionzCousin's Avatar
    Tuesday, 25th June, 2019, 02:50 AM
    Is it really "vanilla"? Sure, it's pseudo-medieval fantasy, but it has dragons you can ride. That was a significant difference from Greyhawk, Forgotten Realms, Tolkien, et al., to me.
    41 replies | 2270 view(s)
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  • GlassJaw's Avatar
    Monday, 24th June, 2019, 02:49 AM
    Exactly. It's the first thing I noticed. None of the provided hooks actually involve getting to the oasis. Hmm, true. I like Sunless Citadel but it would be commitment to run and certainly delay starting The Black Road.
    7 replies | 331 view(s)
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  • GlassJaw's Avatar
    Saturday, 22nd June, 2019, 02:14 AM
    So I've decided to run the tier 1 DDAL5 modules as a mini-campaign for a group of new players. I've been doing some prep and considering a couple of ideas: 1. The Black Road says it's optimized for 5 3rd-level characters. Since this will be an inexperienced group, I want to start them at level 1. So I've been considering a good intro adventure or 2 to get them up to level 3. This also leads...
    7 replies | 331 view(s)
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  • GlassJaw's Avatar
    Saturday, 22nd June, 2019, 01:36 AM
    But the damage is more consistent and less swingy. Also less likely to make a mess of your boss encounters. Plus it scales better from 1-20.
    50 replies | 1569 view(s)
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  • GlassJaw's Avatar
    Saturday, 22nd June, 2019, 01:21 AM
    This is my preferred solution. I'd start with -Prof/+Prof and then reevaluate if it needed a boost.
    50 replies | 1569 view(s)
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About GlassJaw

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Thursday, 11th July, 2019


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Wednesday, 26th June, 2019


Monday, 24th June, 2019


Saturday, 22nd June, 2019


Thursday, 10th January, 2019

  • 09:56 PM - Quickleaf mentioned GlassJaw in post yes, this again: Fighters need more non-combat options
    GlassJaw You can find my extensive work on redesigning the fighter in a grounded way to enhance its powers in terms of exploration & interaction, as well as in terms of story over here: http://www.enworld.org/forum/showthread.php?535057-The-Warrior It's quite extensive, so prepare for a "deep dive" if you read it.
  • 08:42 PM - Satyrn mentioned GlassJaw in post yes, this again: Fighters need more non-combat options
    ...lso spend an action and a use of a healer’s kit to tend to a creature and restore 1d6 + 4 hit points + hit points equal to the targets HD. They can’t regain hit points from this feat again until it finishes a short or long rest. 5) You gain +1 Intelligence, always know which way is north, the number of hours left before the next sunrise or sunset, and can accurately recall anything you have seen or heard within the past month. 6) You gain +1 Intelligence, learn three languages, and can ably create written ciphers which otthers can’t decipher unless you teach them it, or they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it. 7) You gain +1 Intelligence, and if you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips. You also have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores. GlassJaw, giving your player's fighter this feature might be what you ought to do. But instead of replacing the ASIs at 6th and 14th as Mistwell writes, just give it to him at 7th level instead of (or on top of if you'd prefer) his subclass feature. Force your player to take a non-combat feat, without taking away his combat feats (I'm assuming he's been choosing feats to optimise for combat otherwise he probably wouldn't be having this problem in the first place).
  • 08:36 AM - CleverNickName mentioned GlassJaw in post yes, this again: Fighters need more non-combat options
    ...interactions, we already had a Sneak to handle the scouting and locks, we already had a Healer and a Buffer, etc., etc. My fighter basically just sat around watching everyone do everything else except fight. Sure, once initiative had been rolled everyone shoved me to the front of the line and kept me propped up with magic and cover fire, and that could be really fun. But for the other 90% of the session, I was bored. So, If someone has difficulty understanding how to have fun with a class, sometimes the best option is to ask them if they want to play a different class.This. I talked to the DM about my options, and in the end I decided to play a Warlock (Hexblade) instead. It had just enough of the Fighter class in it to let me fill my old role in the group and keep me from becoming useless on the battlefield, but it had lots of other options in the way of spells and invocations that I just couldn't get with a Fighter...even a Fighter with the Eldritch Knight subclass. GlassJaw, I think your suggestions would make for an interesting houserule, and I'd love to hear how well they test. lowkey13's advice was what I ended up going with back in the day, and I'm 100% satisfied with the result.

Monday, 13th August, 2018

  • 07:02 PM - Oofta mentioned GlassJaw in post The perfect all Rogue party?
    I'm with GlassJaw. The biggest hole I see is healing. It could be offset by the thief having the Healer feat so they can use a kit to heal people with a bonus action with their "use an object" feature. Unfortunately that's fairly minimal healing once per short rest and (according to Sage Advice if you care) can't be used to drink or administer a potion. You also won't have much flexibility on the magic department. Arcane tricksters are fun but have limited options on spells. I don't think that's a deal breaker though. A lot of it's going to depend on the campaign though, it could be a lot of fun.

Wednesday, 9th May, 2018

  • 08:49 AM - TheSword mentioned GlassJaw in post Ravenloft inspiration imagery (Google Image Search)
    GlassJaw I use the adventure path subscription which works out at $6.50 a month. That gives you access to everything and you almost certainly will never use a lot of the sound sets. However you only own sets that come out while your subscription is live. If you cancel you lose all the older sets. You can download the app that plays the sound sets for free. It comes with the Witchwood free which is by far the most useful on I used - generally spooky music. My favourites are... Witchwood - spooky music and rain Brindol Town - generic settlement music Friendly Tavern - generic tavern Lycanthrope battle - for most battles Mountain pass - as it has great wind sounds, and a rushing waterfall. You’re therefore looking at about $16 for a good core. Most of the sound sets have YouTube previews which is worth looking at. If you had some time, I would suggest taking out the subscription, check out all the sound sets in detail and have a play with them, then cancel the subscription and jus...

Tuesday, 3rd April, 2018

  • 08:08 AM - Coroc mentioned GlassJaw in post Greataxe, greatsword, and a little math
    GlassJaw #95 The greatclub is perfect (e.g. for druids). What does not make sense at all is the Quarterstaff. It should do max 1d6 and require 2 handed use and not be usable with polearm master. Saw the tip of your spear thereby not reducing the damage and making the weapon usable with polearm master ? WTF this does not make sense to me. 1 handed use of a stick which is to unwieldy for one handed use because of ist length but do as much damage as a spear / shortsword etc. by what?? Poking at your enemy with the blunt end? The quarterstaff is the most ridicolous fail in the weapon table and gets fixed by houserule in my personal campaign accordingly. The Designers of the game should fix this with errata imho, because from game mechanical Point This is really unbalancing.

Saturday, 9th December, 2017

  • 02:37 AM - Quickleaf mentioned GlassJaw in post making the Sorcerer an "Elementalist" - custom spell lists
    GlassJaw Pretty much any spell list you come up with for sorcerers is going to be better than the list they provide in the PHB. For instance, it's easy to imagine sorcerers as elementalists because they get lots of "fire", "water", "thunder", "lightning", and so on themed spells. But if you look deeper, there are many of nonsensical exceptions. Why can a sorcerer invoke a wall of fire but not a fire shield? Why can a sorcerer cast storm sphere or vitrolic sphere or even a watery sphere, but not a flaming sphere, and certainly not Otiluke's freezing sphere? Why is it that a sorcerer can shape water and create a wall of water, but casting control water is beyond them? Personally, I think the UA Mystic serves as a better "sorcerer concept" than the PHB Sorcerer class; there's little raison d'etre for a sorcerer in 5e (as prepped spells are no longer bound to spell slots like in 3e and earlier). Moreover, the mechanics don't fulfill the promise of the fluff. There's a mismatch there. Fr...

Friday, 13th October, 2017

  • 12:27 AM - CapnZapp mentioned GlassJaw in post Hidden Shrine of Tamoachan in ToA
    Well, the module does have a small section adressing starting play at 1st/5th/9th lv. Have you actually read that section? It really doesn't say anything obvious or help you out in any way other than to say "it's okay to skip the first part of the adventure and jump right in". That hardly merits a mention in this context, imo. This is the entirety of the starting at 5th level "advice": STARTING AT 5TH LEVEL Characters of 5th level will still find parts of chapters 1 and 2 challenging. If an encounter becomes too much of a cakewalk, you can introduce enemy reinforcements. Hold off on XP awards and level advancement until the characters reach Omu in chapter 3. Anyway, I can't imagine any of it to help GlassJaw with his issue - I would assume he was looking for ways to start the adventure for level 1 characters but in a less world-saving way. And there the module is entirely silent. Of course, we at ENWorld should be better than that :) GlassJaw, I myself recommend holding off Syndra's quest and starting the Curse slow. Have the party do fun stuff in and around Port Nyanzaru for a few levels and trickle in rumors of the hideous withering disease. Then, if you're more comfortable with bunch of 5th-level adventurers being asked to stop a curse affecting the entire planet, enter Syndra. This might work better if you follow my other advice, summarized below, in particular the two last points. What I'm doing is: - no long rests in jungle hexes (or badland or swamp hexes for that matter either). Rivers are your friend. (Coastal hexes too, mainly because otherwise the party would just sleep in a ship). This automagically makes the game work like intended - that is, the party ...

Tuesday, 26th September, 2017


Wednesday, 3rd May, 2017

  • 04:34 AM - LordEntrails mentioned GlassJaw in post Reccomendations requested
    As GlassJaw says, sounds like Spelljammer. I haven't seen a 5E conversion/update for it, though I haven't looked. But then again, grab the older version stuff and it's not usually too difficult to update.

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Wednesday, 9th January, 2019

  • 07:33 PM - doctorbadwolf quoted GlassJaw in post yes, this again: Fighters need more non-combat options
    I am taking full responsibility that I am beating a dead horse. :p I am in the camp that Fighters could use something else in the social or exploration category. I won't die on a hill for it but I see the need. Anyway, I'm bringing this up because during our last session, of the players said he felt like he didn't have much to do out of combat. While my bard and the warlock were sneaking and scouting, listening at doors, searching bookshelves, and translating tomes, he was looking for options to contribute. In another group we play in, this player is a wizard and feels like he has more versatility in and out of combat. I know what the replies will be: use your background skills, role-play your character, you can skill use skills you aren't proficient in, etc. I get it, I really do. And I don't disagree. But that hasn't been enough to fully convince me Fighters wouldn't do well with something else. So while I was looking at the PHB this morning, I had a thought: what if the Champion'...
  • 07:00 PM - Sacrosanct quoted GlassJaw in post yes, this again: Fighters need more non-combat options
    Anyway, I'm bringing this up because during our last session, of the players said he felt like he didn't have much to do out of combat. While my bard and the warlock were sneaking and scouting, listening at doors, searching bookshelves, and translating tomes, he was looking for options to contribute. In another group we play in, this player is a wizard and feels like he has more versatility in and out of combat. One of my favorite PCs is a halfling fighter with the criminal background and skulker feats. He is one of the best contributors out of combat, because he acts as the scout/thief. Which makes sense, because he's the 5e version of my 1e character who was a F/T multiclassed halfling there. I play him literally the same way. So basically, do what lowkey13 said.
  • 06:57 PM - lowkey13 quoted GlassJaw in post yes, this again: Fighters need more non-combat options
    I am taking full responsibility that I am beating a dead horse. :p I am in the camp that Fighters could use something else in the social or exploration category. I won't die on a hill for it but I see the need. You have interesting ideas- you should try them in your home campaign. That said, you are going to get the usual responses (they can take additional feats, the game doesn't constrain how you play them, etc). But the most salient point is this- There are twelve (12!) base classes. Before getting to all the subclasses (archetypes). If someone has difficulty understanding how to have fun with a class, sometimes the best option is to ask them if they want to play a different class. Ask the player if he like to play something else.

Friday, 4th January, 2019

  • 12:32 PM - CapnZapp quoted GlassJaw in post Feat Points
    What was your end result? Why did you abandon this system? Well, I didn't as much abandon this system as simply ending up using another approach: rewriting/banning individual feats. PS. This process was covered by a series of threads which I imagine are best found through searching for threads started by me with the word "feat" in the thread title. (Sometimes using google with site:enworld.org is better than site-specific search) I can't vouch for taking every single step public, but if you find an appropriate thread and ask there, I'll post (repost?) my current section on feats (from my house rule document). DS

Monday, 31st December, 2018

  • 08:35 AM - Saelorn quoted GlassJaw in post Point-based Feat System
    Well it is a new way to think about feats, I get that. I actually take the fact that it's difficult to nail down the values as a good thing. Debate is an indication that the system has flexibility instead of shooting down the system as a whole.I think the fundamental weirdness is just a side-effect of odd stats being worthless in the game. A bonus of +3 to Con isn't actually worth more than +2 to Con, unless it's already at an odd number. Your system would make it easier to even out the random odd stat, and while that's definitely a boon to the players, I'm not sure whether it's an un-necessary buff, or whether the original system was un-reasonable to begin with. Was it supposed to be a balance measure, that increasing your Strength from 17 to 18 meant you also had to accept something less-valuable as the other half of the ASI? Or was it just an artifact of how ability scores work, that should be excised now that it's no longer necessary? One benefit of the old system is that you can incr...

Saturday, 29th December, 2018

  • 02:19 AM - Draegn quoted GlassJaw in post Point-based Feat System
    Interesting system, although I wanted to keep the cost scale similar to what already exists and not introduce something new. That said, I am interested in how you costed the feats. We set up a chart and separated role playing effects from mechanical effects, and then split those into how often they come into play. Many work in conjunction with the attributes.
  • 01:20 AM - Saelorn quoted GlassJaw in post Point-based Feat System
    In other words, no feat gives an ASI. Ability Score Increase is its own feat, and it grants a +1 to one ability score of your choice. So Resilient now only grants proficiency in the saving throw you choose; it doesn't also grant a +1 to the corresponding ability.No, I got that. Even without the +1 to a stat, though, Resilient is still roughly worth +2 to Con. It's one of the few feats that was really worthwhile, before, since it was the only real way to improve one of your saves. (I like to use +2 to Con as the balance point for a feat, because it's a given that everyone will max out their attack stat, and Con is the default alternative if you aren't using feats.) Tough is another one that is definitely worth +2 to Con. I'm not happy with the values listed, when ASI+1 costs two points, but I can't really explain it. Maybe it's an aesthetic thing? GWM or Sharpshooter are definitely worth more than +2 to Con, but you currently have them budgeted at +3 to Con, which is a difficult value for me ...

Wednesday, 19th December, 2018

  • 02:30 PM - FrogReaver quoted GlassJaw in post How to add more sorcery points?
    In general, I like this approach, although my implementation would be different. With spell points, I would do away with sorcery points. You can spend spell points to modify spells with Metamagic. This also eliminates the need for creating spell slots (good riddance); every is from the same pool. Without playtesting, my gut says there would need to be a way to limit the number of higher level spells cast. I like you idea of Lower and Higher tier spells. However, modifying spell costs on the fly requires too much bookkeeping. Could simply be that a sorcerer can cast higher "tier" spells a number of times per long rest. Higher-level spells is certainly the trickiest problem to solve when converting to spell points. But again, I wish the sorcerer had spell points instead of slots to begin with. That would have done wonders to differentiate from the wizard. I'd also like to see more thematic Origins and spell lists. I don’t believe a spell point like system can be balanced.

Monday, 17th December, 2018


Sunday, 16th December, 2018

  • 08:56 PM - Blue quoted GlassJaw in post Most frustrating quirk of 5E?
    There isn't enough to differentiate between the weapons. The choice is almost completely removed and meaningless. There absolutely needs to be something else to make it a more meaningful choice, like a weapon system halfway between 3E and 5E. Wow, I have the exact opposite complaint with the same result. There are a few weapons that edge out all of the others so no one plays with the suboptimal weapons. So the choice is completely removed unless you want to intentionally gimp yourself.

Thursday, 29th November, 2018

  • 08:07 AM - clearstream quoted GlassJaw in post Brainstorming on a Duo group campaign (DM + 2 players)
    My current gaming group is currently fractured and on hold due to real-life stuff and scheduling conflicts. Just general life getting in the way of gaming. Bleh. Anyway, 3 of us (myself included) still want to play so I've been doing some early brainstorming on running a campaign for 2 players. I'm well-versed in Lankhmar/Fafhrd and the Gray Mouser, which would be one of the primary inspirations for the campaign (among others). Here's are the basics of what I'd like to do so far: Magic is Rare Spellcasters and magic items would be much less common than the implied 5E "setting". I don't think I would change the spellcasting mechanics or spell acquisiton but it is an option (having to find or be taught new spells would be interesting). Generally, people know magic exists but most have never seen it and are fearful of the unknown. If the players start using flashy magic in public areas, word will get out. Gritty, Urban Setting Life is hard, the streets are dirty, alleys are dark, the gods don't...

Wednesday, 28th November, 2018

  • 06:19 AM - FrogReaver quoted GlassJaw in post Brainstorming on a Duo group campaign (DM + 2 players)
    My current gaming group is currently fractured and on hold due to real-life stuff and scheduling conflicts. Just general life getting in the way of gaming. Bleh. Anyway, 3 of us (myself included) still want to play so I've been doing some early brainstorming on running a campaign for 2 players. I'm well-versed in Lankhmar/Fafhrd and the Gray Mouser, which would be one of the primary inspirations for the campaign (among others). Here's are the basics of what I'd like to do so far: Magic is Rare Spellcasters and magic items would be much less common than the implied 5E "setting". I don't think I would change the spellcasting mechanics or spell acquisiton but it is an option (having to find or be taught new spells would be interesting). Generally, people know magic exists but most have never seen it and are fearful of the unknown. If the players start using flashy magic in public areas, word will get out. Gritty, Urban Setting Life is hard, the streets are dirty, alleys are dark, the gods don't...

Saturday, 17th November, 2018


Wednesday, 17th October, 2018

  • 03:44 PM - pemerton quoted GlassJaw in post I was right about Shield Master
    I interpreted the only timing requirement of the Shield Master bonus action as the declaration of the Attack action. The only word that details timing in the feat description is "If". That means that as long as you take the Attack action, you can use the bonus action to shove. Now this is different than wording such as "When you make an attack roll against a creature" or "when you hit a creature with a weapon attack", both of which are used fairly frequently throughout the book. Because of this, it implies that the designers intended for the timing to be different because of the "If you take the Attack action" phrase. They could have easily made the wording the same or something like "After you make an attack roll against a creature..." It's also interesting because even the Battlemaster Commander's Strike ability uses slightly different language: "When you take the Attack action..." (as opposed to "If").It's very common to see "if" and "when" used interchangeably in these sorts of contex...

Tuesday, 25th September, 2018

  • 02:51 AM - TarionzCousin quoted GlassJaw in post How good are the AL adventures?
    I haven't played or run in AL so I can't speak to organized play. However, I've been prepping to run CoS and have been looking at a variety of material to add, including the AL CoS adventures. Have you seen this? http://thecampaign20xx.blogspot.com/2016/03/dungeons-dragons-guide-to-curse-of.html /tangent

Thursday, 20th September, 2018

  • 12:21 AM - Laurefindel quoted GlassJaw in post Table Rules
    When opening a beer that everyone wants to try, don't over-pour your own glass. Also known as "the Scott pour" (for my cousin Scott). A good example of applied "don't be a jerk" rule.

Tuesday, 18th September, 2018

  • 02:38 PM - Umbran quoted GlassJaw in post Running an actual heist?
    Take a look at Shadowrun adventures. Every adventure in Shadowrun is basically a heist or variation of. The thievery portion of most Shadowrun scenarios is usually of the, "bust in, shoot people, grab McGuffin, get out," variety. Heist scenarios, by contrast, usually try to operate so that nobody gets killed.

Friday, 14th September, 2018

  • 05:22 AM - UngeheuerLich quoted GlassJaw in post Too Angry to Die: Building a Tanky Barbarian
    So glad someone mentioned this! One of the most fun characters I've played - 5E or otherwise - was a halfling barbarian. His personality was over the top but in addition, he fulfilled the role exactly what I intended: to always be the last one standing, or better yet, give his companions the opportunity to survive. Breaking down the build a bit more: Bear Totem: No brainer. S/B/P alone is nice but resistance to things like poison and fire are really helpful because they come up fairly frequently. Unarmored Defense: Not a requirement but nice to have to if your Dex and Con are both decent (14+). With 14s in both and a shield, you start at AC 16. As a halfling, you can start with a 16 Dex which bumps your AC up to 17. My character didn't wear much of anything actually. Higher Dex is also nice because you'll already have advantage on a lot of Dex saves. Danger Sense: Advantage on ALL Dex saves against spells and traps. This is huge, especially when combined with Shield Master (see bel...

Wednesday, 15th August, 2018

  • 04:58 PM - Oofta quoted GlassJaw in post Anyone else finding character advancement pretty dull?
    What part of my post was complaining? I was stating that I don't agree people shouldn't continue to speak up about things they want to see in the game. That's it. I love 5E. I will continue to play 5E. I will continue to spend money on 5E. I also want more crunch in 5E. Those things are mutually exclusive. My "complaint" is when people in the forum tell others their feedback isn't valid or they shouldn't speak up because WotC has it all figured out or their style of play is badwrongfun. Those things aren't ok, and it has been happening more frequently in here. JC's recent Twitter post about the revised ranger got dangerously close to that as well, and again, that response is in direct opposition to everything WotC has tried to do with 5E up to this point. Feel free to post. Just like I'll feel free to point out that its' pointless and that I agree with the 80% plus that thinks things are okay. I don't have a problem with the ranger. The beastmaster is kind of weak but that can be ea...
  • 04:47 PM - Sacrosanct quoted GlassJaw in post Anyone else finding character advancement pretty dull?
    My "complaint" is when people in the forum tell others their feedback isn't valid or they shouldn't speak up because WotC has it all figured out or their style of play is badwrongfun. Those things aren't ok, and it has been happening more frequently in here. . Great news! No one has actually said another person's playstyle is badwrong. People have said that a person's playstyle is an outlier or in the minority. I'm sure you can see who those things are completely different, especially in the context of how a company should approach their product line when sales and profit figures are important.


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