View Profile: TerraDave - Morrus' Unofficial Tabletop RPG News
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February 24, 1971 (48)
About TerraDave
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Veteran group looking for a player for new 5E game
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A Nation's Capitol
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Over 40
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Details of games currently playing and games being sought.

Town:
Washington
State:
DC
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USA
Game Details:
A bunch of grognards who play D&D every month or so.

We ARE looking for a few good players interested in a new 5E game.
More information:
send me a pm

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My Game Details
Town:
Washington
State:
DC
Country:
USA
Game Details:
A bunch of grognards who play D&D every month or so.

We ARE looking for a few good players interested in a new 5E game.
More information:
send me a pm

Saturday, 13th July, 2019


Friday, 28th June, 2019


Page 2 of 2 FirstFirst 12

Tuesday, 1st July, 2014

  • 01:30 AM - Lanefan mentioned TerraDave in post My final 4E session
    In general, we get about 20-24 sessions per year. It's meant to be fortnightly, but things interfere. (Martin was badly ill for about 6 months at one point, which really delayed the completion of the campaign). Three of the players will have been there from the beginning. The other three have joined in along the way as replacements for regular attrition. (One has been there for about 20 levels, the other two for about 10 levels).Congrats! Interesting to hear that both you and TerraDave managed to eke a long campaign out of the 4e system. Did you intentionally slow down the level advance to allow this to happen? 22 (avg.) sessions a year for 6 years gives 132 sessions, so for 20 levels you've gone up about 1 level per 6.5 sessions; I think 4e expects faster advancement than this. Lan-"also running current campaign since 2008, it and this probably couldn't be more different"-efan

Friday, 6th June, 2014


Wednesday, 28th May, 2014

  • 07:59 PM - the Jester mentioned TerraDave in post Buying Adventures
    I think the point of questioning/criticizing the poll is that a spread of answers something like... 1-5 6-10 11-15 16-20 21+ ...may have given you a more interesting and informative series of answers. Not that I'm taking sides or anything, but I see TerraDave 's point; there is a lot of bunching around 11+.

Monday, 28th April, 2014

  • 05:45 PM - DMZ2112 mentioned TerraDave in post G1 Walkthought Map
    It says round 2 is coming on April 30: "Check back this Wednesday, to see how the follow-up adventuring party fares in the steading! Can the save the failed first party?" Ugh, I clearly failed my reading comprehension check. Complaint retracted, face red. Sorry, TerraDave , now I understand what you meant.

Thursday, 6th March, 2014


Thursday, 16th January, 2014


Friday, 10th January, 2014

  • 06:21 PM - Mercurius mentioned TerraDave in post Adventure Options for starting a Next Campaign
    Saltmarsh and Hommlet are good suggestions, @TerraDave - and I've never run or played either. Actually, this lets me re-frame my request/question: What are some great, even "the best," location-based low-level modules of any edition? I'm tempted to start a new thread but I'll refrain! EDIT: by "location-based" I mean along the lines of what James Maliszewski discusses here. A quote: If you're looking for a good signpost in determining where the old school ends and the new one begins, it's the shift in emphasis from locales to plots. It's not a hard and fast division; there are examples of both on either side of the line. Nevertheless, I think the expectation that a module "tell a story" rather than provide a location for a story of your own devising is a good indicator of where one's gaming sympathies lie. In that framing, I'm looking for a good "old school" adventure - one that is about a party exploring a location. I can drop my plot hooks into it as I see fit.

Friday, 3rd January, 2014

  • 01:57 AM - Mercurius mentioned TerraDave in post Why (and how) 5E can succeed
    TerraDave, nice post. It makes me wonder What If scenarios if how WotC had done things with 4E had been different. In other words, if they hadn't flummoxed the PR and other aspects around the game itself. As McLuhan said, the medium is the message. This kind of dismissive (and speculative) editorializing makes it hard to take your posts seriously. Not only is it inaccurate (Dragonborn were a 3e invention and popular there and continue to be popular in 5e according to WOTC, and Tieflings were not the product of rape, but a race of humans who, in the distant past, made a pact with Devils and were thus corrupted). There may be some truth to the notions expressed, but expressing it in this manner just makes for sour grapes edition war fodder. I reserve the right to speculate and editorialize, just as you reserve the right to make groundless accusations of dismissiveness and sour grapes. Tieflings have been part of D&D as a PC race since 2e. I know, but they weren't in the PHB--and thus core...

Monday, 4th November, 2013

  • 05:24 PM - Mercurius mentioned TerraDave in post What is the Greatest Dungeon Crawl Ever Published?
    Like the one that took 234 pages to describe three dungeon levels (when a good adventure like Castle of the Mad Archmage can do 4x the content in fewer pages)? What a senseless waste of human life. See, reading through that link there makes me want to check it out again. I like the fact that its rich in backstory, even if I can see how it could get in the way of running an adventure. @TerraDave , for me Tomb of Horrors is also (still) ultimate. I think its partially because it was the most evocative adventure to me growing up - the story of Acererak, the deadliness of the tombs, and the interesting encounters. Its a gem. I also love Tsojcanth. If I had to pick two "From my dead, cold hands" adventures from the bygone years of D&D, it would be Tomb of Horrors and Lost Caverns of Tsojcanth.

Tuesday, 22nd October, 2013

  • 04:07 AM - DMMike mentioned TerraDave in post One Hit Die per Character. Ever.
    ... of good ideas guys. Frostmarrow: good point about the nature of hit points. A "hit" doesn't have to be an injury. However, having 37 hit points will make someone much more courageous in combat than having 5 hit points. (And as we've recently seen on Enworld, a "miss" can be a hit too. But I'll hold off on that for now...) Further, you're right about Martin killing off his characters. Ideally, a DM doesn't have this mission. The tough part is making PCs fear for their lives, even while they know the DM is on their side. Nagol: the table's options you listed are all very pertinent, yet something I rarely see PCs do (unless you twist their arms). Celebrim: I have yet to read about the unrealistic fighters you mention, possibly with the exceptions of Bronn and the Mountain that Rides (?). Also, one hit die doesn't have to mean one level... Curse you (and ExploderWizard) for bringing up GURPS. I looked up the "lite" rules again, and my head is still spinning. SeveredHead and TerraDave: it sounds like ASoIaF RPG isn't modeling its namesake very well. D&D could do it, but would also need some major tweaks. I think you need to keep hit points low to keep players respecting the fragility of their characters. And like in the books, players should keep negotiation, fleeing, deception, greater numbers, and magic trick options on the table. (Literally, if need be). We'd need to use both AC improvement and Damage Reduction, especially if anything bigger than a brigand is going to be attacked. Which begs the question: exactly what to AC and DR represent? Further (and mentioned above), what exactly are the (very few) hit points representing? Can you lose hit points on a miss? Is blood always drawn on a hit? And as we learned from dear little Bran, a fall from 30+ feet doesn't always mean death. Sometimes it means a coma, and dreams of a three-eyed crow. With only one hit die, everyone's going to hit zero HP sooner or later. What happens at that point? Kinak: cool...

Monday, 9th September, 2013

  • 02:33 AM - Challenger RPG mentioned TerraDave in post 11 Campaign Settings
    @TerraDave : Great suggestion! I hope you don't mind that I stole your idea (if you do, I'll remove it). It's a sweet campaign suggestion. I can't say I ever started a planar campaign at first level, but many of my existing campaigns morphed into planar games over the years. It's a unique challenge to tackle the broad scope of such settings. I've always found that combining 'the basics' with such worlds works well. A dungeon can still be a dungeon even if it's on Mecanus. @DrunkonDuty : Thanks. It's never too late to throw a new campaign at your players. ;) Sometimes I'll even just run a 'one-shot' to see if I like something enough to make it into a campaign. @DancingSatyr : Well said. One quote which sticks out in my memory is, "Cliches are cliches because they were once so popular that everyone used them." I listed the village and the dungeon first for a reason. Tried, tested, and true. No matter how many games I run, I always eventually get a hankering to play a 'classic' style game. I ...

Sunday, 21st July, 2013

  • 09:41 PM - Challenger RPG mentioned TerraDave in post Game Design 118: Comprehensiveness
    @TerraDave : Thanks! :) @ExploderWizard : Well said. I like your point about players discussing what their characters can do with new abilities as opposed to what the characters are doing in the campaign. I've seen that happen (in a bad way) all too many times. However, I'm not completely sure it's only the comprehensiveness of the rules which engender this response in the players. I think it's more the attitude of the rules themselves. I think it's possible to have a game system with super comprehensive rules but still with the 'attitude' of creativity which makes players envision their role in the world more than their bundle of nice statistics. By the same token, I think you could have a rules-light game which still makes players think about 'scores' more than 'stories'. I do agree that the more comprehensive games tend to lend themselves more to the 'rules' and 'abilities' side of things, but I think the problem of getting stuck on statistics extends farther than just bulk and thoroughnes...

Monday, 21st January, 2013

  • 07:31 AM - Challenger RPG mentioned TerraDave in post Article: 8 Ways to Run a Game Online
    @TerraDave : This is a fine place to post any comments, in my opinion. I agree with you on all points. I like Tabletop Forge combined with Google Hangouts for the closes to 'real life' experience I know of. @Hussar : You're probably much more accomplished in this field than I am. I'm technologically deficient, but all my experience in online gaming is presented in the article including all the systems I've been able to figure out or game with other people. I've checked out Roll20 which looks pretty awesome, and I'm vaguely familiar with OpenRPG but found them not as user friendly. I'm sad to say I don't actually have much experience with VTT and if anyone has more info on it, I don't mind them sharing it here. @Morrus : No kidding? Wow, good to know that! :D I've always liked DND online games. Used to have a great pbp community there and ran a cool game for a year or two there. @Scrivener of Doom : Sorry to disappoint. I actually have next to no experience with classic VTT programs. They...

Tuesday, 15th January, 2013

  • 08:05 PM - Quickleaf mentioned TerraDave in post best 4e adventures?
    I've never once even looked at a 4e adventure so I have little idea (Oh wait, I bought ToH for posterity) of what tripe or what gold lies within. However, I have seen Quickleaf's Dragon Mountain and I know the original material quite well. So I'm going to cast my vote with him! Haha, thanks Manbearcat! Since this *is* ENWorld and Ryan worked/is working his tail off with it, I would be remiss if I did not mention Zeitgeist as an excellent adventure path available to ENWorlders. It was designed with 4e in mind, unlike War of the Burning Sky (also excellent, albeit the conversion was a bit awkward). And then there is everything put out by Fourthcore, like Revenge of the Iron Lich, which are excellent albeit deadly old school dungeons. I've heard some good things about WotC's Slaying Stone and maybe one or two other low level printed adventures, but nothing besides that seems worthwhile. By and large WotC's printed adventures suck IMHFO. That said I agree with TerraDave that there are some diamonds in the rough of DDi, the G-Series (converted by Chris Perkins), and the Baba Yaga conversion all look good. Some of the adventures by Raven Kolja-Liquette (sp?) are also quite good. Then again, there is lots of suck to sort thru. EDIT: Oh, and the Living Forgotten Realms/Organized Play adventures may be good also, from what I've heard, though I have no experience with them. And they're all free to download...which is nice (Bill Murry voice from Caddyschack).

Monday, 14th January, 2013


Thursday, 13th December, 2012

  • 01:38 AM - Challenger RPG mentioned TerraDave in post Why D&D Sucks
    @Zelkon: Yes, I agree. I was trying to be satirical when I wrote that. ;) @scourger : Lol. :) @TerraDave : Thanks, I'll see what I can do. :P @GhostBear : Well said! I'd never really thought about that much, but it's true. @William Scott Brewer : Excellent post. Too many good points to cover them all here in the time I have. Needless to say, I agree with a lot of your keen insights. It's nice to know there's at least one group out there who still games how I tend to game over here. @Maul : Totally agree. In the opening paragraph of the article, I tried to make it clear that I still love and play all editions of D&D (I was just writing it for the heck of it). Yes, all games have their flaws. Yes, no game is perfect for everyone. Yes, I've enjoyed playing all of them at one point or another (and probably will continue to, although maybe not 'so' much 4th). I just meant the article as a spoof and a way of sounding out 'problems' other people had with various editions of D&D. There are many things I like about each edition too, but I'm not sure I'll write an article about it as it m...


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Thursday, 13th September, 2018

  • 03:20 AM - Zardnaar quoted TerraDave in post 4 years of 5E on Amazon: same old same old
    Its hard to get good quantitative or qualitative data. Hence these threads.. So here is something on 3e>2e http://www.escapistmagazine.com/articles/view/features/9292-The-Ghosts-of-D-D-Past.2 I have seen similar statements elsewhere, but they could always be taken with a grain of salt. We do know from the amazon data we could get that 5e was way ahead of 3.5 and they had to launch 3.5 due to 3e lagging. Again that just leaves 1e. As noted above, there are statements that 5e has done better by some metrics. Does that take into account 1 million+ B and X sets sold, or a dozen other things, we can't really be sure. 3.5 did not do that well, its either the 2nd or 3rd worst selling D&D of all time (it beat OD&D maybe 4E).

Wednesday, 12th September, 2018

  • 09:52 PM - GreyLord quoted TerraDave in post 4 years of 5E on Amazon: same old same old
    The wikipedia thread has some data in it: https://en.wikipedia.org/wiki/TSR_(company) We know that the 5e PHB has now far outsold 4e and 3.5. 3e was only in print a few years and there is no way they would have dropped it if it had sustained sales in the way that 5e has. That brings us back to AD&D TSR almost went bankrupt multiple times in the 1e and 2e eras. But it was badly managed. We know that 2e PHB did not sale as well as the 1e one, nor, from what I have seen the 3e one. That would then put it below 5e. As for TSR revenue in the 2e era, thats an entirely different story. They had several releases every month for D&D, month in and month out. They also sold other games. So they had some revenue. They weren't especially profitable, did not treat their employees very well, and released a lot of material that has long been forgotten (several releases every month). They ultimately alienated a large part of their own fan base. But sure, they had some revenue. This is true. S...

Wednesday, 5th September, 2018

  • 02:12 PM - smbakeresq quoted TerraDave in post Where Are All the Dungeon Masters?
    The biggest advance I see with 5e over 3e is that it is just easier to DM (with 4e in between). 5e has a lot for players, but its very DM friendly. As for videos...I am sure they help. Playing helps. But it is a "just do it" kind of thing. What really helps is having something like the starter set and its adventure , as their B and X equivalents did back in the day. The real impact of the videos, and 5e, and hobby gaming's popularity, and ability to find games on the interwebs, is that there are now a bunch of players looking for DMs. The shortage is probably worse then its ever been. But it should work itself out. In 3e just going through spell selection for creatures took a lot of time, to the point I just stopped doing it and essentially moved to what is used in 5e now. Stat Blocks for level 10+ were always a page long, combat just bogged down. 4e I liked very much, it was much simpler to DM. However combat became too intricate in many cases, with many off turn things happening th...

Tuesday, 4th September, 2018

  • 02:32 AM - Hurin88 quoted TerraDave in post Where Are All the Dungeon Masters?
    The biggest advance I see with 5e over 3e is that it is just easier to DM (with 4e in between). 5e has a lot for players, but its very DM friendly. As for videos...I am sure they help. Playing helps. But it is a "just do it" kind of thing. What really helps is having something like the starter set and its adventure , as their B and X equivalents did back in the day. The real impact of the videos, and 5e, and hobby gaming's popularity, and ability to find games on the interwebs, is that there are now a bunch of players looking for DMs. The shortage is probably worse then its ever been. But it should work itself out. 5e is far harder to DM than 4e, IMHO. 5e marks a big step backwards as far as I am concerned. 4e modules listed the full stats for each creature, together with a battle map. 4e had different rules for monsters that meant all their powers could be represented on the stat block, without you having to consult the spell lists in the PHB. My players picked up 4e a lot quicker tha...

Thursday, 30th August, 2018

  • 04:33 PM - Henry quoted TerraDave in post What makes D&D, D&D?
    Well, true, but I'd say that the thief, or "thief concept" (not the fighter, magic user, or F/MU (aka, Cleric) is one of the four cores. :) I think you have to include Supplement I, as it had key things like differentiated damage dice (ie d8 for a longsword), the thief, and the PALADIN. Cannot be D&D without the paladin. I didn't include him for two reasons: (1) The thief wasn't as inferred in the original quote as the fighter, cleric, and wizard were (the person 'holding the line' sounded more like a fighter to me, but fair enough, it could have been a rogue) (2) Prior to the white box D&D having Supplement I come out, it was still D&D. It was, in fact the argument could be made, the MOST Dungeons and Dragons of all Dungeons and Dragons. :)
  • 04:13 PM - lowkey13 quoted TerraDave in post What makes D&D, D&D?
    Cannot be D&D without the paladin. Is that like the theory that there cannot be good without evil, cool with suck, and awesome without terrible? Are you trying to say that the Paladin is just in there to make us thankful for the rest of D&D?

Tuesday, 28th August, 2018

  • 04:56 PM - Kobold Boots quoted TerraDave in post biggest issue with PF2 playtest
    There will be PF1 holdouts, there have to be! The calculation for Paizo is that a lot of those people have a lifetime of material won't be buying much more in any case. PF2 caters to those who do want change plus new gamers coming in through 5e looking for a more advanced d&d. Now, is PF2 currently that game, that is another question. I think that the "advanced 5e" crowd are much better off just homebrewing their way to that outcome. The lesson learned from multiple editions that came before is that the further you get from core the lower the profits and the more dissatisfied the customers get. Better to allow folks the ability to come up with their own stuff or support the process to do so (DMGuild?)

Monday, 27th August, 2018

  • 02:39 AM - Celebrim quoted TerraDave in post Coolest Monsters Introduced After the 1e Era
    Not sure how "cool" these are: Twig blight incubus (its a variant of a long standing one, but its cool that its explicit) Nothic Gray rendar Shadar-kai Arch-fey/Fey deities And thats about it! Yeah, add unlike 'tiefling' you are going to have a hard time convincing me that those have been particularly influential. Cool or not, how much published material do they actually show up in? I know they pushed shadar-kai pretty hard there for a while, but was anyone actually buying? I think for my entry I'd vote Eberron's 'Living Spell' as one of the coolest post 1e concepts, and while it might not be widely influential, I think it's probably been one of the most influential on me. In fact, come to think of it, I suspect after Planescape, that Eberron has been one of the most influential post 1e IPs.

Saturday, 25th August, 2018

  • 09:17 PM - Dausuul quoted TerraDave in post Party flight at 5th? Druid summoned giant vultures
    "Choose one of the following options". It certainly does not say they can choose the particular animal. The text is ambiguous. Both "player chooses the creatures" and "player chooses the CR, DM chooses the creatures" are consistent with the spell as written. However, normally the caster makes all choices about a spell... and the DM has enough to do without combing the Monster Manual for suitable critters mid-combat. So, I favor the "player chooses" reading.
  • 12:55 PM - CapnZapp quoted TerraDave in post [News] Pathfinder Playtest Materials Without Your Name On It
    It is handy, just click and you download it all, no registration or anything.Shucks! It appears I've missed it.

Monday, 13th August, 2018

  • 07:35 PM - Lanefan quoted TerraDave in post Gail Gygax Sued By Movie Producer
    I can't evaluate her statement, but I know she got Gygax magazine shut down Which is too bad, as that thing had some serious promise. raised money for a statue that may never be built Having donated to that project I'm a bit curious whatever became of it. is involved in a video game project that probably isn't going to go anywhere and seems to have alienated everyone she has or potentially could work with. Except maybe, going by the tone of her post, Peter Adkison and GenCon. Thus far.

Tuesday, 31st July, 2018

  • 10:05 PM - LordEntrails quoted TerraDave in post NA Hobby Games Market Increases To $1.55B; D&D Remains On Top
    ... Obviously a lot of that growth is 5e. But I do wonder how much is trickling down to other games? Morrus noted that this does not included kickstarter, it also doesn't include the specialized online sellers like Noble Knight. At the very least some people brought in through 5e should start to try other games. I don't think there is much trickle down. If you look at the numbers for Fantasy Grounds, 5E had a 50% growth, while all the other systems mostly held steady. http://www.fantasygrounds.com/forums/entry.php?334-Fantasy-Grounds-Game-Stats-for-2018-Q2&bt=1014
  • 05:48 PM - Morrus quoted TerraDave in post 4 years of 5E on Amazon: same old same old
    So why isn't it on your list?? http://www.enworld.org/forum/content.php?3292-7th-Sea-Hits-ONE-MILLION-DOLLARS-(AKA-The-Top-50-RPG-Kickstarters-Ever!)#.VuQYjsec9Bw That is your bad. 100% percent on you. Yeah, I should update that. It’s a bit old.
  • 05:36 PM - Morrus quoted TerraDave in post 4 years of 5E on Amazon: same old same old
    Kickstarter may account for a few million each year, though that seems to have been the case for a while now, some of the biggest RPG kickstarters were back in 2015 and 2016. The biggest one ever was this year. Matt Colville with $2M.
  • 03:21 PM - ad_hoc quoted TerraDave in post 4 years of 5E on Amazon: same old same old
    RPGS: 2013 - $15 million 2014 - $25 million (release of 5e mid 2014) 2015 - $35 million 2016 - $45 million 2017 - $55 million 2018 will be even higher. Starfinder, the 2nd best selling RPG got as high as 89 on Amazon and is currently sitting around 6000. Huge growth in retail sales, and most of that has to be 5E. And of course that entirely separate from whatever they are making in online sales. Are you sure it isn't both?
  • 02:23 PM - Morrus quoted TerraDave in post NA Hobby Games Market Increases To $1.55B; D&D Remains On Top
    From $15 million in 2013 to $55 million in 2018. Of all the stats thrown around here by some people (like me) that is the most amazing. I Obviously a lot of that growth is 5e. But I do wonder how much is trickling down to other games? Morrus noted that this does not included kickstarter, it also doesn't include the specialized online sellers like Noble Knight. At the very least some people brought in through 5e should start to try other games. No, I noted it *does* include Kickstarter. Kickstarter is massive. Bear in mind there are plenty of half-million-dollar RPG Kickstarters, and even a couple of $1-2M RPG Kickstarters. It’s a substantial part of that $55M. Bizarrely, Kickstarter might be one of the largest RPG companies in the world!

Friday, 27th July, 2018

  • 04:14 PM - Abstruse quoted TerraDave in post News Digest: New D&D Books Leaked, Pathfinder Video Game Pre-Orders Open, Spiel des Jahres Winners, and more!
    I would not be worried about D&D esports. You can just watch the full interview. Its not there. D&D as an immersive face to face experience is there. BUT I would be worried about a private equity firm owning huge part of the hobby game industry. That seems just ominous. Asmodee is already owned by a large private equity firm, though. That's what Eurazeo is. They're just selling to another private equity firm (at about ten times what they paid for Asmodee, so it worked out well for them). The concern is Asmodee's been gobbling up companies left and right so that they own all but I believe one or two of the top twenty bestselling hobbyist boardgames on the market. And, so far, the market is still growing for hobbyist tabletop games. That's not going to last forever, though, and investment firms only care about one thing: Growth. Eventually, you reach the point where everyone who might even potentially enjoy playing board games has copies of Catan, Pandemic, Ticket to Ride, and Carcassonne and t...

Thursday, 26th July, 2018

  • 04:07 PM - ad_hoc quoted TerraDave in post 4 years of 5E on Amazon: same old same old
    For me, that is still more like a rumor. Its felt like 10% for a long time. Lots of women are into hobby gaming, and lots are into fantasy (and always have been), so you would expect some overlap. Hopefully its true. I think it is more that 5e has bridged the gap beyond hobby gaming. Just like how hobby board games did it with the rise in popularity of Settlers of Catan. D&D is now being played by the sorts of young people who frequent board game cafes and the like. Anecdotally I've seen it too. People I meet either have played or have friends who have played and none of them identify as hobby gamers.

Wednesday, 18th July, 2018

  • 11:58 AM - Zardnaar quoted TerraDave in post 4 years of 5E on Amazon: same old same old
    In honor of the anniversary and all, I thought I would bring back some comparative numbers. From here: http://www.enworld.org/forum/showthread.php?403211-DMG-PHB-and-MM-still-in-the-Amazon-top-100-sellers/page4&p=6526238&viewfull=1#post6526238 I use to use the wayback machine to get numbers like this, but then amazon put bots on it to stop that. Oh well. Here is what I got: 4E PHB Started at 33 Fell to 54 After six months its at 2,390 After one year: 6,435 That’s a big drop off. One issue could be other ways of getting it—there was a three book box set, a deluxe version, the pdf, and of course the character builder—but still, that’s a big drop. We can also look at 3.5 PHB After about 1 month its at 122 After 6 months 274 At the one year point it has dropped to 4844 But then rebounds, hanging around 1000, and reaching 969 two years after launch 5E is looking good compared to these, at least so far. 3.5 did not do that well as far as D&D editions went. Every edition of D&D has ...

Tuesday, 17th July, 2018



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