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February 24, 1971 (48)
About TerraDave
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Veteran group looking for a player for new 5E game
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A Nation's Capitol
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Over 40
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Details of games currently playing and games being sought.

Town:
Washington
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DC
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USA
Game Details:
A bunch of grognards who play D&D every month or so.

We ARE looking for a few good players interested in a new 5E game.
More information:
send me a pm

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My Game Details
Town:
Washington
State:
DC
Country:
USA
Game Details:
A bunch of grognards who play D&D every month or so.

We ARE looking for a few good players interested in a new 5E game.
More information:
send me a pm

Saturday, 13th July, 2019


Friday, 28th June, 2019


Page 2 of 2 FirstFirst 12

Tuesday, 1st July, 2014

  • 01:30 AM - Lanefan mentioned TerraDave in post My final 4E session
    In general, we get about 20-24 sessions per year. It's meant to be fortnightly, but things interfere. (Martin was badly ill for about 6 months at one point, which really delayed the completion of the campaign). Three of the players will have been there from the beginning. The other three have joined in along the way as replacements for regular attrition. (One has been there for about 20 levels, the other two for about 10 levels).Congrats! Interesting to hear that both you and TerraDave managed to eke a long campaign out of the 4e system. Did you intentionally slow down the level advance to allow this to happen? 22 (avg.) sessions a year for 6 years gives 132 sessions, so for 20 levels you've gone up about 1 level per 6.5 sessions; I think 4e expects faster advancement than this. Lan-"also running current campaign since 2008, it and this probably couldn't be more different"-efan

Friday, 6th June, 2014


Wednesday, 28th May, 2014

  • 07:59 PM - the Jester mentioned TerraDave in post Buying Adventures
    I think the point of questioning/criticizing the poll is that a spread of answers something like... 1-5 6-10 11-15 16-20 21+ ...may have given you a more interesting and informative series of answers. Not that I'm taking sides or anything, but I see TerraDave 's point; there is a lot of bunching around 11+.

Monday, 28th April, 2014

  • 05:45 PM - DMZ2112 mentioned TerraDave in post G1 Walkthought Map
    It says round 2 is coming on April 30: "Check back this Wednesday, to see how the follow-up adventuring party fares in the steading! Can the save the failed first party?" Ugh, I clearly failed my reading comprehension check. Complaint retracted, face red. Sorry, TerraDave , now I understand what you meant.

Thursday, 6th March, 2014


Thursday, 16th January, 2014


Friday, 10th January, 2014

  • 06:21 PM - Mercurius mentioned TerraDave in post Adventure Options for starting a Next Campaign
    Saltmarsh and Hommlet are good suggestions, @TerraDave - and I've never run or played either. Actually, this lets me re-frame my request/question: What are some great, even "the best," location-based low-level modules of any edition? I'm tempted to start a new thread but I'll refrain! EDIT: by "location-based" I mean along the lines of what James Maliszewski discusses here. A quote: If you're looking for a good signpost in determining where the old school ends and the new one begins, it's the shift in emphasis from locales to plots. It's not a hard and fast division; there are examples of both on either side of the line. Nevertheless, I think the expectation that a module "tell a story" rather than provide a location for a story of your own devising is a good indicator of where one's gaming sympathies lie. In that framing, I'm looking for a good "old school" adventure - one that is about a party exploring a location. I can drop my plot hooks into it as I see fit.

Friday, 3rd January, 2014

  • 01:57 AM - Mercurius mentioned TerraDave in post Why (and how) 5E can succeed
    TerraDave, nice post. It makes me wonder What If scenarios if how WotC had done things with 4E had been different. In other words, if they hadn't flummoxed the PR and other aspects around the game itself. As McLuhan said, the medium is the message. This kind of dismissive (and speculative) editorializing makes it hard to take your posts seriously. Not only is it inaccurate (Dragonborn were a 3e invention and popular there and continue to be popular in 5e according to WOTC, and Tieflings were not the product of rape, but a race of humans who, in the distant past, made a pact with Devils and were thus corrupted). There may be some truth to the notions expressed, but expressing it in this manner just makes for sour grapes edition war fodder. I reserve the right to speculate and editorialize, just as you reserve the right to make groundless accusations of dismissiveness and sour grapes. Tieflings have been part of D&D as a PC race since 2e. I know, but they weren't in the PHB--and thus core...

Monday, 4th November, 2013

  • 05:24 PM - Mercurius mentioned TerraDave in post What is the Greatest Dungeon Crawl Ever Published?
    Like the one that took 234 pages to describe three dungeon levels (when a good adventure like Castle of the Mad Archmage can do 4x the content in fewer pages)? What a senseless waste of human life. See, reading through that link there makes me want to check it out again. I like the fact that its rich in backstory, even if I can see how it could get in the way of running an adventure. @TerraDave , for me Tomb of Horrors is also (still) ultimate. I think its partially because it was the most evocative adventure to me growing up - the story of Acererak, the deadliness of the tombs, and the interesting encounters. Its a gem. I also love Tsojcanth. If I had to pick two "From my dead, cold hands" adventures from the bygone years of D&D, it would be Tomb of Horrors and Lost Caverns of Tsojcanth.

Tuesday, 22nd October, 2013

  • 04:07 AM - DMMike mentioned TerraDave in post One Hit Die per Character. Ever.
    ... of good ideas guys. Frostmarrow: good point about the nature of hit points. A "hit" doesn't have to be an injury. However, having 37 hit points will make someone much more courageous in combat than having 5 hit points. (And as we've recently seen on Enworld, a "miss" can be a hit too. But I'll hold off on that for now...) Further, you're right about Martin killing off his characters. Ideally, a DM doesn't have this mission. The tough part is making PCs fear for their lives, even while they know the DM is on their side. Nagol: the table's options you listed are all very pertinent, yet something I rarely see PCs do (unless you twist their arms). Celebrim: I have yet to read about the unrealistic fighters you mention, possibly with the exceptions of Bronn and the Mountain that Rides (?). Also, one hit die doesn't have to mean one level... Curse you (and ExploderWizard) for bringing up GURPS. I looked up the "lite" rules again, and my head is still spinning. SeveredHead and TerraDave: it sounds like ASoIaF RPG isn't modeling its namesake very well. D&D could do it, but would also need some major tweaks. I think you need to keep hit points low to keep players respecting the fragility of their characters. And like in the books, players should keep negotiation, fleeing, deception, greater numbers, and magic trick options on the table. (Literally, if need be). We'd need to use both AC improvement and Damage Reduction, especially if anything bigger than a brigand is going to be attacked. Which begs the question: exactly what to AC and DR represent? Further (and mentioned above), what exactly are the (very few) hit points representing? Can you lose hit points on a miss? Is blood always drawn on a hit? And as we learned from dear little Bran, a fall from 30+ feet doesn't always mean death. Sometimes it means a coma, and dreams of a three-eyed crow. With only one hit die, everyone's going to hit zero HP sooner or later. What happens at that point? Kinak: cool...

Monday, 9th September, 2013

  • 02:33 AM - Challenger RPG mentioned TerraDave in post 11 Campaign Settings
    @TerraDave : Great suggestion! I hope you don't mind that I stole your idea (if you do, I'll remove it). It's a sweet campaign suggestion. I can't say I ever started a planar campaign at first level, but many of my existing campaigns morphed into planar games over the years. It's a unique challenge to tackle the broad scope of such settings. I've always found that combining 'the basics' with such worlds works well. A dungeon can still be a dungeon even if it's on Mecanus. @DrunkonDuty : Thanks. It's never too late to throw a new campaign at your players. ;) Sometimes I'll even just run a 'one-shot' to see if I like something enough to make it into a campaign. @DancingSatyr : Well said. One quote which sticks out in my memory is, "Cliches are cliches because they were once so popular that everyone used them." I listed the village and the dungeon first for a reason. Tried, tested, and true. No matter how many games I run, I always eventually get a hankering to play a 'classic' style game. I ...

Sunday, 21st July, 2013

  • 09:41 PM - Challenger RPG mentioned TerraDave in post Game Design 118: Comprehensiveness
    @TerraDave : Thanks! :) @ExploderWizard : Well said. I like your point about players discussing what their characters can do with new abilities as opposed to what the characters are doing in the campaign. I've seen that happen (in a bad way) all too many times. However, I'm not completely sure it's only the comprehensiveness of the rules which engender this response in the players. I think it's more the attitude of the rules themselves. I think it's possible to have a game system with super comprehensive rules but still with the 'attitude' of creativity which makes players envision their role in the world more than their bundle of nice statistics. By the same token, I think you could have a rules-light game which still makes players think about 'scores' more than 'stories'. I do agree that the more comprehensive games tend to lend themselves more to the 'rules' and 'abilities' side of things, but I think the problem of getting stuck on statistics extends farther than just bulk and thoroughnes...

Monday, 21st January, 2013

  • 07:31 AM - Challenger RPG mentioned TerraDave in post Article: 8 Ways to Run a Game Online
    @TerraDave : This is a fine place to post any comments, in my opinion. I agree with you on all points. I like Tabletop Forge combined with Google Hangouts for the closes to 'real life' experience I know of. @Hussar : You're probably much more accomplished in this field than I am. I'm technologically deficient, but all my experience in online gaming is presented in the article including all the systems I've been able to figure out or game with other people. I've checked out Roll20 which looks pretty awesome, and I'm vaguely familiar with OpenRPG but found them not as user friendly. I'm sad to say I don't actually have much experience with VTT and if anyone has more info on it, I don't mind them sharing it here. @Morrus : No kidding? Wow, good to know that! :D I've always liked DND online games. Used to have a great pbp community there and ran a cool game for a year or two there. @Scrivener of Doom : Sorry to disappoint. I actually have next to no experience with classic VTT programs. They...

Tuesday, 15th January, 2013

  • 08:05 PM - Quickleaf mentioned TerraDave in post best 4e adventures?
    I've never once even looked at a 4e adventure so I have little idea (Oh wait, I bought ToH for posterity) of what tripe or what gold lies within. However, I have seen Quickleaf's Dragon Mountain and I know the original material quite well. So I'm going to cast my vote with him! Haha, thanks Manbearcat! Since this *is* ENWorld and Ryan worked/is working his tail off with it, I would be remiss if I did not mention Zeitgeist as an excellent adventure path available to ENWorlders. It was designed with 4e in mind, unlike War of the Burning Sky (also excellent, albeit the conversion was a bit awkward). And then there is everything put out by Fourthcore, like Revenge of the Iron Lich, which are excellent albeit deadly old school dungeons. I've heard some good things about WotC's Slaying Stone and maybe one or two other low level printed adventures, but nothing besides that seems worthwhile. By and large WotC's printed adventures suck IMHFO. That said I agree with TerraDave that there are some diamonds in the rough of DDi, the G-Series (converted by Chris Perkins), and the Baba Yaga conversion all look good. Some of the adventures by Raven Kolja-Liquette (sp?) are also quite good. Then again, there is lots of suck to sort thru. EDIT: Oh, and the Living Forgotten Realms/Organized Play adventures may be good also, from what I've heard, though I have no experience with them. And they're all free to download...which is nice (Bill Murry voice from Caddyschack).

Monday, 14th January, 2013


Thursday, 13th December, 2012

  • 01:38 AM - Challenger RPG mentioned TerraDave in post Why D&D Sucks
    @Zelkon: Yes, I agree. I was trying to be satirical when I wrote that. ;) @scourger : Lol. :) @TerraDave : Thanks, I'll see what I can do. :P @GhostBear : Well said! I'd never really thought about that much, but it's true. @William Scott Brewer : Excellent post. Too many good points to cover them all here in the time I have. Needless to say, I agree with a lot of your keen insights. It's nice to know there's at least one group out there who still games how I tend to game over here. @Maul : Totally agree. In the opening paragraph of the article, I tried to make it clear that I still love and play all editions of D&D (I was just writing it for the heck of it). Yes, all games have their flaws. Yes, no game is perfect for everyone. Yes, I've enjoyed playing all of them at one point or another (and probably will continue to, although maybe not 'so' much 4th). I just meant the article as a spoof and a way of sounding out 'problems' other people had with various editions of D&D. There are many things I like about each edition too, but I'm not sure I'll write an article about it as it m...


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Friday, 12th January, 2018

  • 04:00 PM - Parmandur quoted TerraDave in post Amazon: D&D at the start of 2018
    Two products in the top 100 and two in the top 200 PHB: 41 XGtE: 69 DMG: 197 MM: 175Thia whole run of successes is unprecedented in WotC D&D history: no firings, no change of strategy in nearly four years, with continuously strong sales. Sent from my [device_name] using EN World mobile app

Tuesday, 9th January, 2018

  • 07:05 PM - 5ekyu quoted TerraDave in post What would you change?
    Fix the monster math. Suddenly i have Boris Karloff singing "Monster Math" in my head and really unhealthy visuals.

Thursday, 14th December, 2017

  • 12:24 AM - pemerton quoted TerraDave in post Designing RPG Adventures With the Players And Not the GM In Mind, Part One
    modules exist to make the DMs life easier. Thats the only reason. There is no other reason. I don't really agree with this. I don't find refereeing particularly hard - I don't normally have trouble making rules calls, deciding what my NPCs and monsters do, adjudicating action resolution, etc. What I want from a module is interesting story elements - NPCs, backstory, possible situations, etc - plus maps (I don't really enjoy doing maps). The point of those elements isn't to make my life easier (except maybe the maps). It's to make the game better. And that's about the players as much as the rGM.

Tuesday, 5th December, 2017

  • 08:57 AM - AngusA quoted TerraDave in post New Hobby Releases In Stores & PDF Spotlight: 4th December 2017
    Hence PDF spotlight. Which was really loaded this week. Way way to much possible gaming. I assume some of that (probably not classic Star Frontiers, sadly) will also come out in print at some point or already has. Yeah, I added a few more than usual as there weren't very many RPGs hitting retail distribution this week. Plus there was a load of great titles and I was having an issue trying to decide what I could drop!

Monday, 4th December, 2017


Thursday, 2nd November, 2017

  • 06:58 PM - robus quoted TerraDave in post Running NPC allies
    In an extreme case, just calculate average damages (taking into account AC) and briefly narrate their action each turn. You can even roll some die or invoke some power they have but again you just use the pre calculated damage. Thanks for the feedback - good stuff. And yes while I've been rolling attacks I've been going with average damage to keep things moving. It's helped a lot!
  • 04:11 AM - Mistwell quoted TerraDave in post 3 Years Later: D&D's total Domination on Amazon (and Earth in General)
    I know that quote. I will try to track down the source, but what he said was that a mild update was planned, new art, that kind of thing, which had happened with 1E and 2E. Not a 3.5, I am pretty sure he was on record that no 3.5 was planned. And not that it matters, companies make plans and change them all the time. If 3E was still selling well after 2-3 years, there is no way they would have done a 3.5. Or if they did, then WotC really is badly managed. There are some who believe the purpose of 3.5 was to take the wind out of the sails of the 3rd party companies using the SRD and d20 license to publish their own 3e stuff which was starting to compete with 3e. I don't know if that's really the intent, but it sure did take the wind out of the sails of many of those companies. A lot of 3rd party companies went belly up with 3.5e, as people no longer bought their back-catalogs due to minor but meaningful incompatibility issues with them (or at least the perception of incompatibility).
  • 01:43 AM - Hussar quoted TerraDave in post 3 Years Later: D&D's total Domination on Amazon (and Earth in General)
    Thanks to the magic of ENWorld, you can see it here: http://www.enworld.org/forum/showthread.php?56333-Monte-Cook-reviews-3-5&p=997160&viewfull=1#post997160 It can actually be interpreted in different ways. Worth taking a look at for those interested in origins of 3.5. Interesting read. Funny what was an issue back then.

Wednesday, 1st November, 2017

  • 09:46 PM - Morrus quoted TerraDave in post Dare to enter a gritty universe of sci-fi survival horror! The XENOMORPHS Kickstarter Has Launched!
    Ok, question: this seems like one of those games where PCs are likely to die. We know that sometimes those games can work, but still, what is the hook into this bleak future? The sample adventure is like that. But not every adventure has to be! We wanted the example adventure to really be survival horror, but there are plot hook ideas in the setting book for other adventure types too. It’ll never be high fantasy, but you don’t have to be eaten by xenomorphs in every adventure!
  • 06:32 PM - Ath-kethin quoted TerraDave in post 3 Years Later: D&D's total Domination on Amazon (and Earth in General)
    Thanks for asking and its great he confirmed that. But the very existence of 3.5 strongly implied that 3E did not do as well as 5E. Monte Cook is on record saying that 3.5 was planned long before the release of 3e. Sales had nothing to do with it (except indirectly); according to Cook, 3.5 was planned due to an anticipated slump in sales about 3 years into the edition. From what he describes, that slump common in RPG (or at least d&D) releases. EDIT: turning typos into some semblance of English.
  • 09:29 AM - pemerton quoted TerraDave in post Which parts of D&D came from Tolkien?
    Gary Gygax himself, on this forum no less stated he never read Hobbit or Lord of the Rings, that he hated the writing style and could not make it through the books. He also said/implied that he pulled things out of various mythologies and adapted them and that is where many of his monsters came from in oD&D. Is that believable? That Gary went read old Germanic folklore and just happened to create Treants that looked just like Ents and had a name that is 99% similar? Not sure anyone can say. Gygax said he didnt steal ideas. Im not sure anyone here has the proof to say otherwise. Now did he personally dislike them? I think so. But he did read them. He said "In general the "Ring Trilogy" is not fast paced, and outside the framework of the tale many of Tolkien's creatures are not very exciting or different." He can't know the pacing if he never read them. He also said, "These considerations, as well as a comparison of the creatures of Tolkien's writings with the models they were drawn from ...
  • 05:43 AM - Zardnaar quoted TerraDave in post 3 Years Later: D&D's total Domination on Amazon (and Earth in General)
    Thanks for asking and its great he confirmed that. But the very existence of 3.5 strongly implied that 3E did not do as well as 5E. For me, the only doubt is really regards to 1e. With the whole big 80s panic/fad and the fact that it was kept in print for 10 years. 3.5 was rushed out to get that rush from the 3.0 PHB doing so well. 3.5 did not do so well apparently (sold half of 3.0 apparently), so they rushed out 4E.

Tuesday, 31st October, 2017

  • 09:11 PM - Parmandur quoted TerraDave in post 3 Years Later: D&D's total Domination on Amazon (and Earth in General)
    Thanks for asking and its great he confirmed that. But the very existence of 3.5 strongly implied that 3E did not do as well as 5E. For me, the only doubt is really regards to 1e. With the whole big 80s panic/fad and the fact that it was kept in print for 10 years. Basic D&D, between B/X and BECMI, sold exceedingly well, also. If they end up passing BECMI numbers, that would be impressive.

Sunday, 29th October, 2017

  • 12:48 PM - Elfcrusher quoted TerraDave in post Which parts of D&D came from Tolkien?
    All this together makes D&D its own thing. It doesn't really feel like LotR unless you work really hard to make it feel like that. But why would you do that? As another poster said, Adventures in Middle Earth from C7 does exactly this and it's well done, although I personally prefer their original, non-5e "The One Ring" game.

Saturday, 28th October, 2017

  • 11:16 PM - Enevhar Aldarion quoted TerraDave in post Which parts of D&D came from Tolkien?
    All this together makes D&D its own thing. It doesn't really feel like LotR unless you work really hard to make it feel like that. But why would you do that? Adventures in Middle-Earth from Cubicle 7 says hi! Awesome adaptation of the setting that combines well with the 5E rules. And with this series of books, Tolkien is now back in D&D in a legitimate way.
  • 04:34 AM - robus quoted TerraDave in post Which adventure are you currently running?
    This may include people who are using AL, DMs guild, one of the many 3rd party adventures, conversion of older modules, or actual home brew. So it actually seems kinda low. Well it is quite unscientific... :)

Friday, 27th October, 2017

  • 06:30 PM - Jay Verkuilen quoted TerraDave in post The Original End Goal of Dungeons & Dragons
    And I think this was exactly the idea: to have that living world. The closest I ever got was in our long running 2E game...but it took a lot of time and was very hard to sustain. I have been in or run a few long running games. There are different ways of having a more "living world" feel than just assuming you need to build castles or have mass battles. That's one possibility, but far from the only possibility. It doesn't really fit for all characters to think that they want to do those things. One game I played in lasted a long time. It was centered in the Free City of Greyhawk. We had an "ensemble cast" campaign structure with multiple PCs. (I think that's actually how the original Lake Geneva guys did it, actually.) Some characters would take time off to do things, e.g., spell research, and be unavailable for adventuring. Alternatively there might be something that was just inappropriate for a particular character. Again the ensemble cast method made this work nicely. I'm still running...

Thursday, 26th October, 2017

  • 06:08 PM - Legatus_Legionis quoted TerraDave in post The Original End Goal of Dungeons & Dragons
    ... While AD&D did have followers and overly elaborate rules for building castles, support for domain management only really came through D&D companion set. Not sure how many people actually used those. But then again, I am not sure how many people needed them. My group sure did. During our high school hay-days, we had three COMPLETE castles made, complete with how much gold and work hours we required to build them. A fourth was in the planning stages but it never got to the stage of calculating how much gold/work hours. We had a town turn into a city once we created out castle there. We had a fishing village turn into our Empire's Capital City once we decide to build there. We had a Grand Temple of Knowledge (library) created by one of our clerics in our Capital City. So between clearing out all monsters, hoards and raiding their lairs to get additional gold to build theses things, tons of new stories and adventures follow. And, with later groups, incorporating these ...

Saturday, 21st October, 2017

  • 12:37 AM - gyor quoted TerraDave in post The Actual Table of Contents for Xanathar's Guide to Everything
    A lot of good stuff there. Of course, on the DM side, a lot of stuff is not there, but I like what I see. Actually, one of the most useful things will be the appendix of sample names. You can look up names from real cultures online for free, so I can see sample names from none humans being useful, but the names from real world culture feels like filler and I don't like that, I would preferred that space going to maybe more none racial feats.

Wednesday, 20th September, 2017

  • 10:47 PM - Jester David quoted TerraDave in post 3 Years Later: D&D's total Domination on Amazon (and Earth in General)
    Actually it might be that Starfinder has dropped in rank due to supply constraints as they try and fix the binding issues. On Starfinder: Paizo has a direct sales/subscription model, of which I have been reminded many times in these threads. So potential customers, seeing the initial success of the game, could be utilizing that instead. But yes, many complaints about binding, which is sad. Its a big beautiful book, and that should be a selling point. It's very likely all the people initially curious about Starfinder bought and ore-ordered the book and sustained sales are just lower. With over a year of warning, people had lots of time to decide if they wanted or not, and were ready to buy. The current sales are the fewer people on the fence who held off until reviews or delayed for financial reasons. While Paizo sells directly, unless you're subscribing (which is likely few people for the rulebooks) the books are pricier than Amazon, shipping is far more *and* slower. If they had bund...


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