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  • Li Shenron's Avatar
    Thursday, 13th June, 2019, 08:49 AM
    Just because violence is in the game, it doesn't mean that all possible violence has to be in the game. In all my D&D games, certain kinds of violence will never be featured (rape is one, anything specifically against children is another), and other kinds can be mentioned but are not narrated in detail (torture).
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  • Li Shenron's Avatar
    Thursday, 13th June, 2019, 08:41 AM
    Good-only Paladins, and Nymphs that can kill you just by being looked at.
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  • Li Shenron's Avatar
    Tuesday, 11th June, 2019, 10:09 AM
    I can bring my experience of teaching D&D 5e to our own kids, and also both 3e and 5e to many adult beginners/casual gamers, but I'll focus on the purpose of teaching a 10yrs (my youngest were actually younger when we started playing). You are absolutely right to avoid excessive rules explanations at all costs. In fact, I suggest you teach nothing about the rules before starting. It's not...
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  • Li Shenron's Avatar
    Tuesday, 4th June, 2019, 09:22 AM
    If you liked Volo's for the monsters, I think you will also like Mordenkainen's, even tho it doesn't have the in-depth monsters ecology chapters as Volo's, it still has plenty of monsters to use (the demon princes of nearly-unusable CRs are just a few pages). I think you can easily look at book previews just googling for them, so that you get a better idea at the page counts of different...
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  • Li Shenron's Avatar
    Tuesday, 4th June, 2019, 09:17 AM
    No, the world exists for ME, the DM!
    44 replies | 1194 view(s)
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  • Li Shenron's Avatar
    Friday, 31st May, 2019, 07:47 AM
    I largely hate the Artificer class in all its incarnations. I would have liked it only if it was done to represent a non-magic character e.g. a MacGuyver-type, but the game already has too many casters. So I am very undecided whether I should express my deep dislike to it, or if I should encourage them to go through with it as-is (or even purposefully suggest changes against my taste) so that I...
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  • Li Shenron's Avatar
    Friday, 31st May, 2019, 07:43 AM
    As much as I liked 3.0 splatbooks back then, I do not want 5e to turn into 3ed, or any other edition for what matters. So the only supplements I would like to see in coming years are extra monsters books. Alternatively, I am fine with settings-specific books.
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  • Li Shenron's Avatar
    Tuesday, 28th May, 2019, 12:42 PM
    No. It's more complicated. But in general, I expect nothing, I just play and see the results. The DM even decides whether I have to roll at all, then she decides how much I have to roll, then narrates the results... I do not even really know that I succeeded if I see the guard appear persuaded, as it could be a trick. But maybe as a DM you roll in the open, and that is certainly going to...
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  • Li Shenron's Avatar
    Tuesday, 28th May, 2019, 09:42 AM
    I definitely think Disguise Self allows to try and look like a specific individual. What are the chances of success are another matter, and it's impossible to pin them down because of too many variables, so the DM has to make some judgement. You can use the spell for a variety of purposes, in vague order of difficulty: - you can look different enough from yourself (so that someone looking...
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  • Li Shenron's Avatar
    Tuesday, 28th May, 2019, 09:30 AM
    One PC-classed person in 1000 sounds like a nice round number to me. I'd increase the rate to maybe 1% for smaller, demihuman communities, or for everyone in a more heroic-era setting.
    94 replies | 4322 view(s)
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  • Li Shenron's Avatar
    Tuesday, 28th May, 2019, 09:10 AM
    Well yes, but then I have to ask: if a monster wins a persuasion/intimidation check against a PC, do you force the PC to behave in the way the monster wants? If it's a deception check, do you force the PC to believe? I don't. I just tell the player that the monster looks very convincing, but ultimately I let the player choose how to follow that. And so I would do the same on a PvP contest.
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  • Li Shenron's Avatar
    Tuesday, 28th May, 2019, 09:01 AM
    Well for us it only happened with D&D 4e... we tried one short adventure, but the system didn't really work for us for multiple reasons: the combat phase of the game was the worst, with too much emphasis on the grid, too slow, too rigid, and with an overall wrong feeling. We forced ourselves into a second evening to see if maybe the first session was a false alarm, but at the end we just had to...
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  • Li Shenron's Avatar
    Sunday, 26th May, 2019, 07:48 PM
    We bought the OotS "board" game a many years ago and only ever played it a couple of times. Today we took it off the shelf and played it with the kids who absolutely loved it, and we'll surely play it again soon... The game itself is a good game that hasn't aged a bit, its main strengths being: - simple enough so that everyone can play, but with room for tactical depth if you want -...
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  • Li Shenron's Avatar
    Monday, 20th May, 2019, 07:07 AM
    3.0 - because it's a very comprehensive system with vast design room for homebrew material. If you want a game that has a ready-made rule for (almost) every situation and you like fiddly bits, that is. I specifically prefer 3.0 over 3.5 because it was designed "organically" and it holds together better, while the revised edition was mostly a set of disconnected patches that created new...
    288 replies | 9919 view(s)
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About delericho

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June 30, 1976 (42)
About delericho
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I'm a long-time gamer, primarily interested in 5e and Pathfinder, although I'll play (almost) anything.
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Friday, 23rd November, 2018

  • 03:51 PM - Hjorimir mentioned delericho in post "Realistic" Waterdeep adventuring with 9th-10th party
    There are multiple ways to apply pressure to a higher level group. Not all encounters need to be "deadly" to apply pressure. Put them on the clock and force them through multiple smaller encounters to drain resources. Put innocent civilians in harm's way. Make sure they have to worry about not burning the city down with their errant fireballs. Also, the flat math of 5e should work in your favor here. ACs shouldn't be too hard to hit. A couple of nice sneak attacks will keep the casters humble. Hit them from multiple directions. Sniper rogues with bows. I also 100% agree with delericho here: Embrace the PCs as heroes who get to stomp on some lower-level baddies!

Thursday, 19th July, 2018

  • 12:05 PM - Coroc mentioned delericho in post Curse of Strahd: What is Straud von Zarovich's Title? [SPOILERS ALERT]
    well here i found something Matrix Sorcica posted in a 2016 thread http://www.enworld.org/forum/showthread.php?480668-Curse-of-Strahd-Can-Borovia-be-situated-in-Forgotten-Realms/page3 "IIRC, there's advice in Expedition to Castle Ravenloft on placing it in FR. I seem to recall it's somewhere in the Galena Mountains in Damara. " So maybe not in the original module but later on. Is I6 mentioning Lathander or only morning Lord? I have got the module but at home so not accessable atm delericho

Wednesday, 18th April, 2018

  • 08:46 AM - Coroc mentioned delericho in post Polymorph and Mental Ability Scores
    delericho #3 See, to prevent such unbelievable sillyness i use the houserule that to cast any spell of a given Level the casting attribute has to be 10+spellevel. To create an int 3 wizard (or even an int 11 wizard) is powergaming it wrong imho. Thats like a barbarian with 3 STR or a rogue with 3 dex. I hate that this 3rd Edition rule did not make it into 5th Edition officially. I mean if you want to Play a Retard, i got no Problems with that, but he will not be a wizard that is for sure. Int 3 means you are eventually unable to speak sentences with more than 3 words if you are able to speak at all, and do not even think about writing skills. For those rules lawyers disagreeing with my Point of view: how would you describe a mentally challenged individual in your campaign world if you had to give stats? Is 3 to high for that? Do we only have the 0, 1 and 2 to scale mental capabilities below the threshold?

Thursday, 29th March, 2018

  • 02:49 PM - Coroc mentioned delericho in post Is Dark Sun Coming To D&D?
    delericho #64 Were they were large as Monsters in bothe the Standard 2nd ed MM and the darksun MM, and wasn't there a Differentiation in Thri kreen and Thor kreen? I am pretty sure Thri kreen PCs in 2nd ed were medium. Otherwise they would have gotten some compensation mechanic like the halfgiants double hitpoints.

Friday, 16th March, 2018

  • 12:31 PM - CubicsRube mentioned delericho in post Should fighters be skill monkeys?
    I suspect youre right delericho but the rogue still has a niche in 5d in my mind as a skirmish fighter. With bonus action movement and dashes and evasion etc plus sneak attack they have a specific combat niche different to a fighter. Most rogues though not all are likely to devle towards theives tools, sleight of hand, stealth and the like to enhance their class, but fighters dont really have that same "skill burden". You could easily have an intelligent fighter learned in history and religion, or a charismatic fighter skilled at persuading people and reading moods.

Thursday, 1st February, 2018

  • 02:39 PM - Maxperson mentioned delericho in post No Magic Shops!
    delericho Coroc Now I'm picturing Nodwick running around with a golf bag full of swords. Thanks you two!
  • 12:12 PM - Coroc mentioned delericho in post No Magic Shops!
    delericho you mean those worlds where portable holes sometimes find their way into bags of holding and the resulting interdimensional rip forces the dungeonmaster with the heavy plight to decide on which layer of the infinite abyss the party therefore ends up next? (Big evil grin) And unfortunately all the contents of the bag of holding is strewn out over the multiverse, so the Party is forced to reequip themselves with some overpriced green steel items they can barter of a yugoloth for the diamonds they brought in the case a raise dead might benecessary. I mean nothing against green steel they will hurt demons perfectly good and despite that they have that lawful evil touch from Baator on them, sounds cool if ah ... ahm your Party actually also is lawful evil...

Saturday, 27th January, 2018

  • 12:32 AM - Nevvur mentioned delericho in post No Magic Shops!
    It all boils down to a simple question: are you opposed to providing optional support for playstyles you yourself might not prefer? Sent from my C6603 using EN World mobile app Will assume that question is open to the public. Really depends on the what the optional support is offering. For instance, if a supplement were released that included a new ability score generation method for Superhero campaigns (4d6 don't drop the lowest, and you can go over 20!), that's fine. I'd never play it, but neither is it going to create a new trend in the broader D&D community. In the case of magic shops, @delericho captured my feelings in the recent Wealth by Level thread when he wrote, "it's not enough to clearly state that all of these are guidelines, because people are much more likely to see a "Wealth by Level" table and assume it is holy writ than they are to read the accompanying guidelines." My opposition arises from concern that, on some level, optional support for magic shops would become the new normal for newer DMs and players. It won't affect my games; I'm happy with 5e's default treatment of magic items, so my opposition is self serving and paternalistic. So yes, I am opposed, but not strongly because I acknowledge it's based on a highly subjective point (playstyle). My opposition amounts to quiet discontent at the prospect (e.g. me posting this), and would result in silent disappointment if it were released. For those who want it, I don't fault you. I just don't want your preferences to become the default because I like where we are now, I plan to play for years to come, and don't...

Wednesday, 24th January, 2018

  • 03:49 PM - Coroc mentioned delericho in post What Nonstandard/Untraditional Races do you wish would return?
    delericho like that. It is about context. I love warforged and mul. But never ever ever in FR or greyhawk, but in the Settings they belong to. One additional: I would never ever allow dragonborn as PC in a DL campaign. If my Players want to Play Monsters (Orcs, Drow, Draconians) i am fine with that for a Change, but then i will Play the Paladins and light clerics and the mighty city guard, and the gold dragon, and they are in for an all evil style campaign. If they insist, no Problem for me as a DM.

Sunday, 16th October, 2016

  • 05:07 PM - Jester David mentioned delericho in post I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
    I have a hard time viewing the slower approach of 5E as being the more commercially driven approach when compared to the splatbook a month of 4E. That logic just blows my mind. As delericho said, a book every two-months didn't mean lots of extra profit as each one only generated a small amount of income. They're still releasing three books per year after all, only focusing 2/3rds of their effort on DMs and producing non-crunch. The other catch is that regardless of the release rate, you can only release a finite number of desirable books. There are a few collectors that will buy everything, but many people will stop buying every release and just buy every second, or third, or one that interests them. Or just buy until they hit saturation and then stop. So if you're only ever really going to see six big hardcover books before you hit "bloat", you can either sell one every three months and complete the game after a year-and-a-half. Or you can sell one every six months and stretch things out to three years. Or you can release one a year and expand the lifespan of the books for six years. I often compare this to board game expansions, which is not an inapt comparison. D&...

Thursday, 5th May, 2016

  • 09:53 AM - Quickleaf mentioned delericho in post House Rules and You: A survey
    Xeviat By and large, I think 5e works great as intended and I agree with delericho that it's plenty complicated as is. That said, I realize I've been doing something unconsciously for a while as DM that technically is a house rule. Well, it used to be unconscious. Now it's quite intentional. I don't bother with inconsequential rolls anymore. There are no meaningless calls for "make a Wisdom (perception) check." Anytime I ask for a roll, I back it it up with some kind of consequence that has narrative impact. Additionally, most ability/skill checks have thresholds of success that roughly map to: fails by 5+, fails by 1-4, succeeds by 0-4, succeeds by 5+. And when a player fails a check, I'll sometimes give them a choice of failure options...usually before they roll the check. Why do I do this? Several reasons. First, it makes the fewer rolls I call for more suspenseful and interesting (i.e. quality not quantity). Second, the increased transparency lets the players decide more clearly what kind of risks vs. rewards they're willing to face. Third, it forces me to ...

Sunday, 3rd April, 2016

  • 07:19 PM - pming mentioned delericho in post Adjudicating "bursting in"
    Hiya! Depending on how game-mechanic'y you want to get, you could always just give a simple penalty to the 'other sides' initiative (like -1 if they are guards waiting for the next shift change...-2 if they are guards guarding in the middle of the night, -3 if those guards are extra tired, -4...etc...etc...or maybe even Disadvantage). You could also tie in the modifier to the lowest/worse Stealth check made by the PC's or something. But, as delericho said above, you're basically doing it right. You, the DM, figure out something that works for your group and your own particular DM'ing style, and go with that. Personally I just up and decide if they are or arn't 9/10 times. That other time, I drop back to my roots and roll 1d6, with 1 or 2 indicating surprise...and I make the players do the same in those situations. Whatever makes most sense for an actual 'surprise round' type of situation. ^_^ Paul L. Ming

Thursday, 24th March, 2016

  • 12:35 PM - Morrus mentioned delericho in post Adventures in other eras?
    I agree with delericho. It feels more like the American Western than Medieval Europe to me (aside from the technology level). Which isn't surprising; it was created by Americans, after all.

Monday, 14th March, 2016

  • 03:07 PM - SolitonMan mentioned delericho in post How do I search for a specific post?
    Thanks for the replies! delericho - I use Google as well at times, but usually only when the internal search isn't working for me. Morrus - that second image really helped - I was on the multiple content types tab, but i thought single was selected. I guess the color scheme wasn't registering with me. Selecting Single explicitly gave me the screen with the posts output option, which is what i was expecting.

Thursday, 4th February, 2016

  • 11:37 PM - Connorsrpg mentioned delericho in post Dwarves & Encumbrance?
    Thanks delericho. We have an easy rule for our games. But we also have a little more added to 'Dwarven Sturdiness' in our games. It is just a shame that such an insignificant rule was used to 'try' and portray a dwarf's sturdy nature. On our Race Pagehttp://connorscampaigns.wikidot.com/d-d-races, we have significantly increased this side of dwarves - though we also use flaws/drawbacks too.

Tuesday, 19th January, 2016

  • 11:28 AM - EzekielRaiden mentioned delericho in post Could Paizo go 5e?
    @Morlock it sounds to me like you are just thoroughly convinced that there is no possible downside to Paizo making a PF2 from the 5e rules. You're not interested in knowing whether it has potential problems--the only possible thing we can give you, since this is a huge hypothetical--so the thread title is a bit spurious. You're not really asking a question at all. You're presenting an argument. It's not the interrogative, "Could Paizo go 5e?" and rather a declaration, "Paizo Could go 5e." Intentionally shooting for hard compatibility with 5e, yet still meeting your points 1 and 2 there, seems pretty difficult. Unless, as @delericho put it, they "bring 5e enhancements into a new PF" rather than "build a new PF on the basis of 5e." And "they'll still have PF2(5e)" would be precisely where Paizo was back when 4e launched, which was a problem for them at the time. It WOULD be another case of "getting left behind." Their fanbase would get split, yet again. They'd be facing the same problems as D&D does, whenever a new edition is launched--they built for compatibility with a thing that isn't in vogue anymore. If the existence of 5e is a danger such that they should rework their stuff into a new PF2, then 6e should be precisely the same danger. And if 5e is having no meaningful negative effect on their sales, they have no reason to make 5e compatibility a goal with any prospective PF2--better to keep the fans you have than to risk it on fans you don't. Either way, shooting for deep/fundamental compatibility seems unwise...yet shooting for shallow compatibility, e.g. lifting all the useful ideas and trashing the rest, ...

Friday, 4th December, 2015

  • 10:32 AM - pukunui mentioned delericho in post Best 5E Adventure?
    Lost Mine isn't perfect but my group did enjoy it. I'd say the best part of it for me was how easy it was to run. As Chris Perkins said, it practically runs itself. I did very little prep for it. I disagree that HotDQ is a bad adventure, but we've been down that road a million times before. We haven't gotten to RoT yet, so I can't really comment on that one. I'm with delericho re: PotA, though. While I like parts of it and have been mining it for material for my episodic campaign, I don't think I'd like to run or play it in its entirety. I think it would just get way too repetitive. As for OotA ... I think I'd rather play it than run it, mainly because of the amount of work required to run it. So far I've just been stealing parts of it for my home campaign as well. (I ran the Neverlight Grove section as a standalone Halloween adventure, for instance.)

Wednesday, 2nd December, 2015

  • 04:46 PM - SkidAce mentioned delericho in post World-Building DMs
    Thanks delericho for the explanation, it was actually more of a rhetorical question for the "debate" as I have played a lot of Dark Sun starting around 2E. Was hoping there would be constructive discussion on the nuances of "just how far" can a character concept go before it "ruins" a setting. Or even can it? To answer my own question; My initial response when running a Dark Sun campaign would be "No, why?". After reading this thread, specifically the gnome parts where they talked about "last survivor" "delusional" etc, makes me wonder what I would do if the player had a really interesting idea for said wizard. Still, as you say, preserving/defiling is pretty integral, I would likely remain of the opinion that "No" was the proper answer.

Tuesday, 1st December, 2015

  • 03:52 PM - Hussar mentioned delericho in post Settings played in D&D: cause or effect?
    Which edition are you looking at? 3e? 3e Eberrondid very well. 4e? 4e had other problems that had a huge impact on book sales, including settings. See, here's the trick - what does "very well" actually mean? For example, without looking it up, can you name three of the Eberron novel line authors? There's a poorly received MMO, but, other than that, what "very well"? delericho mentions 14 source books. I'd point out that I've got close to that for my Scarred Lands setting. Compare to how many books you have in 3e - novels, sourcebooks, whatnot - never minding the Neverwinter Nights video game, for Forgotten Realms. Look, I love Eberron. I do. But, I think that it's a mistake to think that Eberron is even close to the same league as Forgotten Realms.

Monday, 2nd November, 2015

  • 05:25 PM - Cody C. Lewis mentioned delericho in post D&D Does Digital Part III: PDFs
    ...ed, the 4e DMG and MM aren't yet available. They've never explicitly said why this is, but speculation has it that it might be to do with giving the physical stores a "grace period" in which to sell these big hitters (bearing in mind that they've recently reprinted most of those core rulebooks, so they're all somewhat 'current'). That being the case, I wouldn't be hugely surprised to see 5e PDFs start to appear quite soon - I'm inclined to think the answer is "not yet", rather than "no". I imagine if you thought otherwise it would make a difference lol. I am speaking more to the business point of view, rather than from my personal preference. Now you did bring up the last piece of the puzzle, but I don't feel as though making product available through an app will have a major effect on their distributors more so than it would with releasing a PDF. Again, not that it would have more of an effect than releasing the content via PDF. (This last part is not directed at you in particular delericho)


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Monday, 14th January, 2019


Thursday, 10th January, 2019

  • 05:13 PM - lyle.spade quoted delericho in post RPG 2019 Resolutions: New Year, New Game, New You?
    To re-read the DMG. I recall being rather impressed with it when I first read it through, but have barely used it since (like every DMG to date, it has almost entirely been referenced for treasure tables and magic items). So I want to remind myself of what else is in there. I also would like to re-read the middle chapters of the PHB (the ones on running the game, skipping the character management stuff and spells). But that's less urgent. I'd also quite like to get some more gaming in, but that's very unlikely to happen - the combination of not having a group, not knowing any local gamers, and having no free time is pretty devastating. Those are all excellent goals. The DMG is a goldmine, and I think it's easy to gloss over the story and game management advice in it and the PHB.
  • 04:24 PM - FrogReaver quoted delericho in post How often do your players multiclass?
    I've only had one player express an interest in multiclassing, but his character turned out not to have the stats needed for the class he wanted. That's out of three campaigns and one aborted run through "Lost Mine of Phandelver", so not a huge sample set. I'm pretty glad of this - if a player really wants to use that option then I'm not going to stop them, but it would definitely be my preference to see multiclassing removed from the game. Yep. I would like to see mutliclassing removed and more classes added to help fill in the conceptual gaps. I shouldn’t have to multiclass fighter and wizard to play a strong weapon user that augments himself with arcane magic IMO.

Tuesday, 25th December, 2018


Thursday, 20th December, 2018

  • 12:34 PM - Li Shenron quoted delericho in post DMs! Have you ever had a “boss encounter” turn into a cakewalk? What happened?
    Have you ever had a “boss encounter” turn into a cakewalk? Yes. What happened? Turned out it was a decoy... ...kidding, it never happened with me as DM, but in case of a truly miserable BBEG encounter I would probably do it. (My advice, for what it's worth, is to let something like that stand. As noted, it's something they'll talk about for years, and the DM can always get another bad guy. The only slight doubt I'd have would be if that BBEG was in fact the final encounter of the entire campaign, which risks anti-climax. Not that the alternative is any better - 'cheating' the players out of a fairly-earned victory isn't a great idea either.) It's a gamble. As a player in 3e the final combat encounter in "City of the Spider Queen" turned out to be a pushover. We DID "talk" about it for years only because every now and then someone came up and say "hey, we haven't finished CoSQ yet, have we?". It was such anti-climax that some of us honestly could not remember if it happened a...

Wednesday, 19th December, 2018

  • 09:48 PM - 77IM quoted delericho in post (Yet another) D&D Movie Speculation thread.
    ...do to D&D whatever it is they do with "The Fast and the Furious". Go for unapologetically entertaining rather than 'good'. Completely disagree: the Marvel movies are successful precisely because the have put real effort into making the movies "good" and not just entertaining. I really don't think there's any more to it than that, or any deeper secret behind Marvel's success with the MCU. It's not a function of zeitgeist or star-power or nostalgia or shared continuity. They simply decided, early on, that they weren't going to exploit their fan-base by pumping out low-budget schlock with a recognizable brand-name, and instead they tried to make all their movies genuinely good. A D&D movie that is just "fantasy action CGI brain-dead fun" won't leave a mark. It needs to be on some level truly "good" in order to establish a franchise.
  • 07:40 PM - robus quoted delericho in post (Yet another) D&D Movie Speculation thread.
    To make a successful movie, I'm inclined to think their best bet is to persuade Vin Diesel and The Rock to star, and have them do to D&D whatever it is they do with "The Fast and the Furious". Go for unapologetically entertaining rather than 'good'. Apparently the Rock is not going to work with Diesel again - doesn't appreciate his lack of "work ethic" apparently. :)

Friday, 14th December, 2018

  • 05:28 PM - doctorbadwolf quoted delericho in post Why 5E may be the last edition of D&D
    I think the OP might be right. The thing is, any new edition inevitably splits the customer base, which means it doesn't make sense to do a small, incremental release - better to patch as much as you can with supplements and errata until you really can't live with the warts and then do a full revision of the whole thing. But it only makes sense to do that full revision when sales drop dramatically, and if they drop dramatically from their current great height then there's a real chance that the Powers That Be will instead shelve it for a re-release in 20 years - probably with the same rules again. 5e is doing spectacularly well because it is just the right product at just the right time. It's really hard to envisage any 6e that could do as well - by the time it was released "just the right time" will have passed. A “6e” that is just a revision of 5e to fix the warts, and thus totally backward compatible, wouldn’t split the fanbase, IMO.
  • 04:51 PM - Charlaquin quoted delericho in post Why 5E may be the last edition of D&D
    One way or another, there will be a final edition. Nothing lasts forever. Obviously, but D&D is doing to well right now for it to be reasonable to assume 5e will be the final edition in the sense of being the most current edition at the time D&D folds. Heck, even if D&D folded, someone would buy the IP, or license it, or WotC would buy it. Nothing short of the collapse of the RPG industry is going to bring about the final edition of D&D, which will happen eventually, but there’s no reason to suspect it will happen in the forseeable future.
  • 08:17 AM - Charlaquin quoted delericho in post Why 5E may be the last edition of D&D
    I think the OP might be right. The thing is, any new edition inevitably splits the customer base, which means it doesn't make sense to do a small, incremental release - better to patch as much as you can with supplements and errata until you really can't live with the warts and then do a full revision of the whole thing. But it only makes sense to do that full revision when sales drop dramatically, and if they drop dramatically from their current great height then there's a real chance that the Powers That Be will instead shelve it for a re-release in 20 years - probably with the same rules again. 5e is doing spectacularly well because it is just the right product at just the right time. It's really hard to envisage any 6e that could do as well - by the time it was released "just the right time" will have passed. Just pointing out, folks have said similar things about every edition, save 4e. Granted, the situation is different now. But the situation is always different. It's odd to me that a...

Thursday, 13th December, 2018

  • 05:09 PM - OverlordOcelot quoted delericho in post Weird weapon weights - has this been updated?
    It's tucked away in the initiative rules. Alongside the formula for KFC's spice blend, the secret incantation to summon Cthulhu, and the shooting order for the faked moon landing videos. Unfortunately, the 1st Ed initiative rules are completely incomprehensible, so we'll never really know. But it definitely is in there. :) IMO one of the hilarious things about 1e is that there really isn't even a consensus on how basic things like the initiative rules work. With 2e-5e you may have some people who refuse to agree about fiddly things, and lots of people using house rules, but there aren't any parts of the rules where people just throw up their hands and really have no idea how it works. 3e grappling just doesn't hold a candle to 1e's complexity.
  • 04:42 PM - Parmandur quoted delericho in post Which Faerun setting guide?
    Agreed on all points. The 1st Ed Grey Box would also be a good one, but only if you're able to deal with the lore being several RSE's from 'current'. I think WotC has bent over backwards to make the current material compatible with 1E-3E versions of the setting, really.
  • 03:41 PM - WaterRabbit quoted delericho in post Weird weapon weights - has this been updated?
    It's tucked away in the initiative rules. Alongside the formula for KFC's spice blend, the secret incantation to summon Cthulhu, and the shooting order for the faked moon landing videos. Unfortunately, the 1st Ed initiative rules are completely incomprehensible, so we'll never really know. But it definitely is in there. :) Yes, we used it all the time.

Wednesday, 12th December, 2018

  • 10:11 AM - ModernApathy quoted delericho in post Campaign Elevator Pitch
    That could work, especially with players new to Spelljammer. I wouldn't try it with veterans, though - one of the big problems with "ST: Enterprise" was that they were boldly going where their entire core audience had gone before. (Of course, that wasn't the only problem with Enterprise, nor the biggest!) True. I found the theme music at the start to be a bigger break in cannon than anything they did later on Discovery, but I think I'm getting a little off topic. Besides, if we're going to try something based on the works of Scott Bakula, a Quantum Leap - plane hopping campaign is probably a better way to go. :p
  • 04:39 AM - ModernApathy quoted delericho in post Campaign Elevator Pitch
    1. 2. The Spelljammer version of "Star Trek: Voyager" Voyager always had the strongest concept behind it, this would be great as a Spelljammer campaign. If someone said The Spelljammer version of "Star Trek: Enterprise", like, what would that even mean?

Tuesday, 11th December, 2018

  • 07:57 PM - Tormyr quoted delericho in post Campaign Elevator Pitch
    Very cool. Actually, I was going to leave Kyuss as a full-blown god, who survived their extinction by virtue of being imprisoned. Of course, that leaves the PCs with a dilemma - is it better to leave the world a godless wasteland, or hand it over to a god who is himself awful. However, where I was running into more trouble was the giant/dragon conflict in "Kings of the Rift", and also what to do with Dragotha. Nice idea with Kyuss. I am not as familiar with Athas, but maybe Dragotha is an ancient sorcerer king who long ago was given lichdom by Kyuss and laid waste to a land far beyond the had cliffs. The conflict with the giants happens in the jagged cliffs. Dragotha is so powerful that he conscripted other sorcerer Kings over the ages to his service. The heroes then teleport in adventure 11 to the rift which is far beyond the jagged cliffs.
  • 03:55 PM - OverlordOcelot quoted delericho in post Weird weapon weights - has this been updated?
    I don't have the books to hand, but I think it was in the 2nd Ed books that encumbrance started being listed in pounds. I also think the 2nd Ed book included a note that the values weren't just weights but included bulk, but that promptly got ignored (probably due to people skim-reading the books, at best). Yes, 2 switched to pounds, and gave us 7 pound battle axes and 10 pound morning stars. (I remember BECMI using 'coins' for encumbrance, which I remember thinking was a silly measure. But it turns out I was wrong about that - if you're going to rate bulk as well as pure weight, it's better not to use a real measure of weight for your system.) Except they went on to define a coin as 1/10 of a pound, which ties them right back to a real measure of weight. Whether this was later BECMI or AD&D that did the 10 coins = 1 pound I don't remember, but they definitely ditched the 'entirely fictional unit of bulk' rather quickly (before 1980). If they had used something that they didn't give a ...
  • 03:08 PM - Morrus quoted delericho in post Thirteenth Doctor - First Season - Thoughts? (SPOILERS WELCOME)
    Could be the Doctor herself. After all, she's wiped out the Daleks on a few occasions, so surely she's got to be in the running. Could be. But they are toning down the bombast about how epic the Doctor is. My bet is still a Dalek -- I'd bet they want to intrude Daleks in a scary way for a new generation of kids who are watching for the first time.
  • 12:46 PM - Tormyr quoted delericho in post Campaign Elevator Pitch
    1. For a long time I've wanted to run the old "Age of Worms" adventure path in "Dark Sun". But I'd need to convert everything to 5e, and adapt the path to the setting, so it's probably not happening. Well, you only need to adapt it to the setting, which, outside of a few major NPCs (Kyuss = ancient/original sorcerer king) I bet you could do on the fly. I converted the entire adventure path (aside from some skill checks in adventure 5---need to get back to that) to 5e, so most of the work is done at least. http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1254
  • 10:15 AM - Charlaquin quoted delericho in post Weird weapon weights - has this been updated?
    if you're going to rate bulk as well as pure weight, it's better not to use a real measure of weight for your system.) Pennyweight is a real unit of measure though. One pennyweight is 24 grains, and there are 20 pennyweights to a Troy ounce.


delericho's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Necromancer Games Character Sheet v1.02
The Necromancer Games Character Sheet by the Mad Irishman, v1.02. This has the ability scores in the "classic" order.
636 0 1 Tuesday, 27th May, 2014, 09:58 PM Tuesday, 27th May, 2014, 09:58 PM

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