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  • Li Shenron's Avatar
    Tuesday, 16th July, 2019, 09:13 AM
    I have to say no in at least 80-90% of the games I've played. Most of the times IMXP a PC race has only a minor and very occasional impact on the story, such as providing some benefit in character interaction (e.g. you have an Elf in the party so you can try ask support from local elves for a shortcut through the forest) or otherwise an impediment (you can't really take a half-orc into the...
    99 replies | 3074 view(s)
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  • Li Shenron's Avatar
    Wednesday, 10th July, 2019, 07:34 AM
    And generally speaking, D&D is NOT supposed to be a model or simulation of real life. If you want a top-accurate representation of it, go fight monsters in real life. - Li "I've owned a piano for 20 years, never played it but had a very successful career in medicine, how come I am still not a good pianist" Shenron
    224 replies | 5758 view(s)
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  • Li Shenron's Avatar
    Wednesday, 10th July, 2019, 07:26 AM
    Because. It could be like you say, but it just isn't. When it was (4e), a common complaint was that the character who never ever wielded X or used Y was getting better at it just by doing nothing, and better than a fully-dedicated character just a few levels lower. It's simply a design choice, and every design choice as well as its opposite can be criticised for not making sense...
    224 replies | 5758 view(s)
    6 XP
  • Li Shenron's Avatar
    Tuesday, 9th July, 2019, 04:44 PM
    The game multiverse is not our universe, the laws of nature don't have to be the same. Normally I expect reasonable similitude with RL locally, meaning that macroscopic effects such as gravity, combustion, heat, light and sound etc. can be expected to work like IRL. On the other hand, beyond locally I encourage the pkayers not to care, and by that I mean beyond the reach of the characters...
    68 replies | 2007 view(s)
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  • Li Shenron's Avatar
    Tuesday, 9th July, 2019, 07:35 AM
    But you can. Remember the key rule of 5e that it is up to the DM to grant a check in the first place? You can decide to grant a check for a "premium" result only to a character who has expertise. The only thing the game doesn't do this is exactly to codify this for you. Partly because there are so many possibilities that it would take a whole book just for that, and partly because...
    43 replies | 1341 view(s)
    1 XP
  • Li Shenron's Avatar
    Monday, 8th July, 2019, 09:30 PM
    Before anything else, check with your distracted players whether they are seriously interested in the game. It can happen at any age, but might be highest at yours, that some people are actually just dragged a game while all they really wanna do is just hang out with friends. They will first be easily distracted and next they can become disruptive.
    31 replies | 1303 view(s)
    1 XP
  • Li Shenron's Avatar
    Monday, 8th July, 2019, 10:10 AM
    I don't support any, but if I did, it would be adventures.
    27 replies | 1012 view(s)
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  • Li Shenron's Avatar
    Monday, 8th July, 2019, 08:28 AM
    No clear winners here, but only slight advantage to Draconic (generally I have magic books and stuff written in this for tradition) and Orcish & Goblinoid because they are pretty much in all my campaigns.
    11 replies | 494 view(s)
    1 XP
  • delericho's Avatar
    Saturday, 6th July, 2019, 10:35 AM
    Assuming 4-hour weekly sessions: 1 session for 1st level, 2 sessions for 2nd level, 3-4 sessions per level thereafter. IMO, of course. (But the big advantage of 3 sessions is that it gives them one session when they're just getting used to their new powers, one session when they've individually worked them out, one session to figure out how best to use them as a team, and then move on before...
    45 replies | 1789 view(s)
    1 XP
  • delericho's Avatar
    Saturday, 6th July, 2019, 10:30 AM
    I'm currently about three-quarters of the way through "Storm King's Thunder", and for my next campaign I was probably going to run the old Pathfinder/3e path "Legacy of Fire" (converted to 5e). But before I began the task of converting the six adventures in question I thought it wise to ask: Does anyone happen to have a conversion for this path to 5e? Obviously, even partial notes would be a...
    0 replies | 182 view(s)
    0 XP
  • Li Shenron's Avatar
    Wednesday, 3rd July, 2019, 12:28 PM
    Honestly I hate the utilitarian approach. You end up again with the usual Wizard that does the same vanilla things, "efficiently" therefore boring. If I were to play a necromancer, I would just be a Wizard with the School of Necromancy, and pick ALL necromantic spells I can get, and LEARN how to make them work well. Then, whatever extra spells I still need to choose (assuming all...
    22 replies | 915 view(s)
    1 XP
  • Li Shenron's Avatar
    Sunday, 30th June, 2019, 07:21 PM
    I have never reached 10th level in 5e, but so far the advancement rate using standard XP has been quite close to 3 sessions / level. For my tastes it's too fast, since I would personally prefer a lower and also decreasing speed, but for example for my children it's just right.
    45 replies | 1789 view(s)
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  • Li Shenron's Avatar
    Sunday, 30th June, 2019, 07:15 PM
    Underpowered spells. Really, the true benefit of casting a spell as a ritual is that it doesn't cost a slot. So this should be the case for spells that make you feel expending a slot is a bit too high a price. Spells that are rarely useful would rather need something different, for example not require to be prepared (which is actually the case for wizards' rituals, but not for others)....
    108 replies | 3599 view(s)
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  • Li Shenron's Avatar
    Saturday, 29th June, 2019, 09:13 PM
    My FIRST time was BECMI in the early 90s, not sure I remember exactly but something like this : - roll 3d6 in order - can swap any 2 scores - can trade 2-for-1 point between scores, but with restrictions (no changes allowed to Con and Cha, and Dex can only increase) The last bit I'm not sure... maybe it was "no changes allowed to Con and Dex, and Cha can only increase". It didn't...
    67 replies | 1971 view(s)
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  • Li Shenron's Avatar
    Friday, 28th June, 2019, 08:04 PM
    After this thread I am still undecided whether I hate lawyers or rules lawyers more... let's just conclude the usual: kill them (both) and take their stuff.
    95 replies | 3830 view(s)
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  • Li Shenron's Avatar
    Friday, 28th June, 2019, 07:54 PM
    It's not breaking the game (balance). It's breaking the fun, which is far worse.
    132 replies | 65277 view(s)
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  • Li Shenron's Avatar
    Friday, 28th June, 2019, 12:57 PM
    Because the Guidance problem never died, as the spell is still the same.
    132 replies | 65277 view(s)
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  • Li Shenron's Avatar
    Friday, 28th June, 2019, 12:30 PM
    I've always just use the "creature between you and target = half cover" rule of the PHB, but now that I checked the DMG it seems the rule with a grid (which I do not use) is different, and it can easily result in three-quarter cover... In 3e I used the "if you miss because of the cover bonus (but would have hit otherwise), then you hit the cover" rule, but I haven't used it yet in 5e.
    28 replies | 1075 view(s)
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  • Li Shenron's Avatar
    Thursday, 27th June, 2019, 09:10 AM
    I strongly agree with everything in your post, but I want to point out that the Ranger does have an archetype and that's why it can be a class. Nothing wrong with a class-less system, but the Ranger works fine in D&D. I don't blame the game if lots of people just look at the mechanics instead of looking at the bigger picture, think that the Ranger is just a bunch of lesser abilities, then...
    352 replies | 12193 view(s)
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  • Li Shenron's Avatar
    Wednesday, 26th June, 2019, 08:20 PM
    Aragorn, with a magical upgrade. The defining characteristic of Rangers for me is their mythical task of patrolling and defending the borders of the world. This eventually implies a good survival capability, feeling at ease in the wilderness, mobility, and having stray lore of weird and monstrous things. Magic is for me an essential part of the D&D Ranger, but not as a primary occupation,...
    352 replies | 12193 view(s)
    0 XP
  • Li Shenron's Avatar
    Wednesday, 26th June, 2019, 01:28 PM
    This is still the best way to keep Guidance under reasonable constraints: allow it only to tasks that require minimum an action of any type (hint: knowledge checks do not normally require actions) and maximum 1 minute.
    132 replies | 65277 view(s)
    0 XP
  • Li Shenron's Avatar
    Wednesday, 26th June, 2019, 08:02 AM
    Why does it have to be a "yes, it should be possible for everyone" VS "no, it should not be possible for anyone"? Sounds like the perfect scenario to reward a character who has chosen the Sharpshooter feat.
    178 replies | 5543 view(s)
    1 XP
  • Li Shenron's Avatar
    Tuesday, 25th June, 2019, 12:45 PM
    They are cumulative, as long as you choose a different style each time you earn one.
    35 replies | 1170 view(s)
    1 XP
  • Li Shenron's Avatar
    Tuesday, 25th June, 2019, 09:15 AM
    "When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check." "Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles." "The GM might ask you to make a Wisdom (Survival) check to follow tracks" As usual, the 5e skill system is far from being...
    63 replies | 2027 view(s)
    0 XP
  • Li Shenron's Avatar
    Monday, 24th June, 2019, 12:48 PM
    What about characters who gain no extra attacks nor cantrips? Also, if all my cantrips don't scale, do I get my sidekick for free? The main problem here is that extra attacks and cantrips are not comparable with each other, and they are not comparable with sidekicks either. In 3e there was a core feat, although in the DMG, called "Leadership", which granted you a cohort (plus various...
    30 replies | 1231 view(s)
    0 XP
  • Li Shenron's Avatar
    Monday, 24th June, 2019, 09:57 AM
    I really don't know if this is related to https, but in the last few days (not sure when it started since I'm no on ENW every week) whenever I open the forum I am apparently logged out of it... but I'm really not, because when I enter my usename without the password, it logs me in anyway. The same thing happens on my mobile phone, when I goto the main page it shows me logged out, if I e.g. click...
    92 replies | 11956 view(s)
    0 XP
  • Li Shenron's Avatar
    Monday, 24th June, 2019, 09:18 AM
    Maybe it's just me but my mind tend to "not see" those yellow thread at all, it just skips them... :erm:
    3 replies | 227 view(s)
    0 XP
  • Li Shenron's Avatar
    Sunday, 23rd June, 2019, 08:39 PM
    Simplifying character creation and simplifying in-game rules are very different things. In 5e I have often simplified character creation because I have had beginners in every group, and didn't want to cause analysis-paralysis to delay the start of the game. I have used for example the following, tho not all in the same group: - pregenerated or partially pregen. PCs - ability scores...
    20 replies | 1045 view(s)
    2 XP
  • Li Shenron's Avatar
    Sunday, 23rd June, 2019, 08:18 PM
    Mmm... I have the feeling my answer won't easily suit you. The way I create campaigns nowadays is pretty random. I start from picking the first adventure, and build from there. I have long left behind the idea of top-down world building, although I have done it in 3e and I could just resume one of those few old fantasy worlds of mine if I want. But now my favourite way of doing is...
    39 replies | 1404 view(s)
    4 XP
  • Li Shenron's Avatar
    Friday, 21st June, 2019, 08:28 PM
    20 years of ENWorld and we still haven't learned to answer the darn question... The OP asked what are the rules and clearly referred to the books. I gave the answer to the question. I should have stopped there already, my mistake to add anything else.
    32 replies | 1333 view(s)
    0 XP
  • Li Shenron's Avatar
    Friday, 21st June, 2019, 08:29 AM
    It's also an assumption, and just as flawed, that that there MUST be a penalty. And ruling NOT to add any house rule is perfectly legit. What I quoted is the RAW and that is the starting point for everyone. Just because you don't like it and don't want to play without a house rule on top of it, doesn't mean everyone should do the same.
    32 replies | 1333 view(s)
    0 XP
  • Li Shenron's Avatar
    Thursday, 20th June, 2019, 10:07 AM
    Good OP, the restriction is simply a bad design job. A Druid could go to some sort of Expedition to the Barrier Peaks adventure, find an alien futuristic high-tech armor that's made of plastic-crystal-dark-anti-nuclear-blackhole-matter that is not metal, and wear it without problems.
    641 replies | 17872 view(s)
    2 XP
  • Li Shenron's Avatar
    Wednesday, 19th June, 2019, 11:38 AM
    I think you did the right thing. Min/maxers will just try to pick the best option mechanically. Non-variant humans are not good for min/maxers, although they are perfect for many other players. But I don't see the reason to change something in the game to do a favor for min/maxers, for the simple reason that a min/maxer's game is by definition about finding one of the best combos and pick that,...
    21 replies | 1065 view(s)
    0 XP
  • Li Shenron's Avatar
    Wednesday, 19th June, 2019, 11:20 AM
    5E : the proficiency bonus ("one bonus to rule them all")
    52 replies | 2732 view(s)
    3 XP
  • Li Shenron's Avatar
    Wednesday, 19th June, 2019, 07:51 AM
    Without specific rules in 5e, spellcasting works normally underwater. There are no penalties of any kind such as disadvantage on the spellcaster's possible attack roll or advantage to the target's saving throw, and there are no concentration checks necessary. You can normally cast a spell that has verbal, somatic or material components underwater. Yes, also verbal component, because you can...
    32 replies | 1333 view(s)
    0 XP
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About delericho

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June 30, 1976 (43)
About delericho
I'm a long-time gamer, primarily interested in 5e and Pathfinder, although I'll play (almost) anything.
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Sunday, 7th July, 2019

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Monday, 2nd November, 2015

  • 05:06 PM - Cody C. Lewis mentioned delericho in post D&D Does Digital Part III: PDFs
    Maybe I should clarify a point: I am personally in support of releasing PDFs first and foremost. I suggest an app as a compromise. We all want PDFs, but the game is coming up on a year and the only PDFs we have available are either ones that someone else has scanned and have been pirated, or ones that we have taken the time to scan ourselves. So if the options presented to me are those, nothing, or an app; I would choose the app every time. delericho See my above response. I agree with you. But we aren't getting that as it stands. So it does appear that right now, Wizards is in fact, doing nothing innovative. Koloth 1.) Absolutely right. The app would have to noninvasive. 2.) Why couldn't the app be set to download to your device like the books I read on Kindle? So what you're saying is the app would have to have few to no permissions and allow you to download the books to your device, not supported through the cloud, and you would be interested? Or is there a third objection? darjr see the above two responses. I think the app is the only clear solution to allowing us to have the information in a 'take with us anywhere' digital format. Any app done would have to be: Downloadable to the device, not based off of a cloud service Available for ipad/iphone, android & windows at launch Nonintrusive Reasonably priced (Either sub based or hard purchase) Well constructed, both in design and functionality

Wednesday, 28th October, 2015

Wednesday, 30th September, 2015

  • 03:55 AM - Quickleaf mentioned delericho in post How does an oath of the ancients paladin fall? NPC / story-building question
    Some good ideas here! Thanks :) delericho and G. Barrelhouse Esq. while I think your ideas of "tortured until he broke" are solid, it doesn't quite work for what I'm looking for, since "death is the greatest mercy" seems a nihilistic and unredeemable stance. Also it doesn't give me a credible tie-in for "why deliver slaves to the aboleths/Underdark?" But I've got your ideas on my mental back burner, since the idea of the aboleths being ultimately behind his corruption is appealing, thematically showing the power of the Old Deep Ones' mental dominion...which nicely foreshadows elements in Night Below. Any sort of corruption could work. Possibly an evil sort of dryad seduced him. Or, if the bandit thing isn't absolutely needed, you could have him simply in league with a regular neutral dryad who's home is where the keep was built, sort of hell-bent on doing everything in his power to ensure nature "reclaims her beauty" in the region (of course he's really just lost sight of right and wrong). Something like that seems prett...

Monday, 7th September, 2015

  • 11:19 PM - Richards mentioned delericho in post [Sept 2015] What Are You Reading?
    I'm halfway through Stephen King's "Bag of Bones," which isn't bad since it's over 700 pages long and I just started on Thursday. It's been very good thus far. Before that, I just finished L. E. Modesitt, Jr.s "Adiamante." It was the first book of his I'd ever read...and likely the last. There were a few good parts in it, but it just wasn't the sort of thing to hold my interest. delericho: I read "Memoirs of a Geisha" about a year or so, and enjoyed it immensely. Johnathan

Friday, 7th August, 2015

  • 02:44 AM - pemerton mentioned delericho in post A case where the 'can try everything' dogma could be a problem
    ... social contacts (having moved in many social circles - hence the label). The action declaration "I check Circles to see if someone has come to rescue me", and the resulting roll, corresponds to the PC hoping and looking for a rescuer. In other words, the point of difference is not about whether the PC sheet tells us something about the PC, nor about whether action declarations relate to events in the fiction. It is about who gets to author the fiction - both backstory and current events - and under what sorts of constraints. This also plays into related issues about framing. To focus just on the "chink in the armour" example, for instance, you take the view that only the GM can author this, and that the GM must do so (perhaps secretly) before the action declaration to look for it can be declared. (And if the GM authors it as "no chink", then that action declaration will result in failure even if the GM lets the player roll the dice.) This is why, in my reply not far above to delericho and Li Shenron, I concluded by asking some questions about what is meant by "the story being told" or "the adventure". The key issue here seems to me to be about who enjoys what sorts of privileges of authoring the fiction, and related issues like secrecy vs transparency of backstory.

Thursday, 6th August, 2015

  • 04:09 PM - pemerton mentioned delericho in post A case where the 'can try everything' dogma could be a problem
    because I want some real-time unpredictability in the game.The unpredictability issue was discussed a bit upthread. delericho said that he (? I think) likes unpredictability, and that this resides principally in the players' choices as to what to do with and about the backstory they know. I agree, but because unpredictability reside principally in the players' choices, don't feel that there is any great benefit in uncertainty as to access to backstory per se. The comparison I made upthread is to making a d20 roll to see which module you use, rather than just choosing the one you think will be most fun. But there have been instances where some elements of a PC's backstory might be randomly generated. It's not generally done, because PCs are usually placed under the player's control, including backstory, but that's not absolute. <snip> on the one hand you're talking about the PC's backstory and on the other you're talking about the setting's backstory.I don't think so. The question of what my PC learned in school is a fact about my PC, not a fact about the broader setting. If I don't have to rol...

Sunday, 2nd August, 2015

  • 06:20 PM - Jester David mentioned delericho in post What happens if other gaming companies don't have time for WoTc?
    ...d and delaying other works. And there's the loss of freedom, as you're telling someone else's story in someone else's world. After a bit you might want a break to tell your own stories in your personal sandbox. Plus, the products are a big ol' advertisement for the 3rd Party. Everyone who bough Princes of the Apocalypse got a taste of the power of a Sasquatch, and might be more willing to check out Primeval Thule and future products. The storyline books are making these companies household names, and eventually they might "outgrow" D&D or the desire to tell adventures in the Forgotten Realms. I imagine the licensed adventures sell better than anything else they release, but that doesn't mean they make that much more money, as profits are split two ways (assuming there's profit sharing at all, and the studio isn't just paid a one-time fee, which is likely). Once they reach a certain amount of fame, selling their own stuff might make them more money despite selling fewer copies. delericho gives a good breakdown: WotC find some other company. There are many who would jump at the chance to work for them, though it's a real question whether there are many who are "good enough" (as defined by WotC). This is the tricky one. There's three d20 companies we know capable of doing books of the quality WotC expects. Well, four if you add Paizo. Everyone else works with other systems or lacks the quality. Necromancer Games and Goodman Games do good stuff, but mostly work with cheaper paper and black-and-white art. I'm not sure they're up to it. I suppose they could also try Peregrine Press or Monte Cook Games. But they seem focused on their own stuff and not 3rd Party products for other systems. And I've said Margaret Weis Productions might be a decent choice as well, being a former licence partner, but they might have also left their d20 days far behind. Tapping them might mean a weaker product as you're asking someone to write for an unfamiliar ruleset. WotC offer Gree...
  • 08:46 AM - pemerton mentioned delericho in post A case where the 'can try everything' dogma could be a problem
    ...r discovering. I can think of possible differences, and Tony Vargas has pointed to some. But, as I also posted, I think there is a degree of sheer legacy: because pre-authorship was important to Gygaxian play (and especially the way it rations information as part of skilled play), it has been assumed to be important to D&D in general. Another difference may be that players are more interested in Ed Greenwood's ideas than their GMs'. if the random roll determines that the player doesn't know the significance of the item, they might want to try to find out the significance. This allows them to explore and interact with the world in a different way than if they had simply had it handed to them--which would be interacting with a DM motivation rather than with the world as a third entity.If it's good for the players to explore and interact with the world, then why give the roll at all? Just declare that the PCs don't recognise the holy symbol. This is the same question I asked delericho - if something is a good play experience, why are we making a random roll to skip over it?

Friday, 31st July, 2015

  • 07:12 PM - tyrlaan mentioned delericho in post Difficulty Playing D&D: Player Still Waiting Off Screen After 3+ Hours
    Not much to say that delericho hasn't. As a DM, I cringe at any split-the-party moments in a game because I instantly have to worry about scenarios pretty much like this one. Players that are bored or not entertained are the last thing I want as a GM, and keeping everyone engaged gets more challenging once there is guaranteed "off-camera" time for everyone. But then, I don't do the GM thing because I can just coast through it ;-) As a player, I'm cognizant of the strain this puts on the GM and that it likely means I will lose screen time. I weigh these into my decision before taking an action that will bring me off-camera. While I look to the GM to keep me involved if I do split from the party, I also don't want to "tap the hornets' nest", so to speak, unless I feel the action I want to take is worth it. This isn't to say your plan wasn't worth it (honestly it sounds very cool and worth it to me); just additional food for thought.

Friday, 10th July, 2015

  • 02:25 PM - MonkeezOnFire mentioned delericho in post Monsters for a Second Monster Book
    I'd be glad if a new MM leaves out the named characters. They're great to read through and look at but I don't think I'd ever actually use one in a homebrew setting campaign. So far they've only appeared in the adventures (Tiamat, the archomentals, and the cover of Out of the Abyss indicates we'll probably see Demogorgon) and I think that's a good place to publish them. As for what I'd actually want out of a new MM, I'm in agreement with delericho. I'm not picky as to specifics as long as it maintains the quality of the first MM.

Wednesday, 10th June, 2015

  • 07:00 PM - Scott DeWar mentioned delericho in post Xp for posts
    Morrus, Delericho has answered the question precisely. The title that is referred to is the title under where it says "the guvnor" for you, listed as greater elemental lv 23. delericho, thanks for the heads up on the battle. I am probably near to the point of the battle.

Monday, 18th May, 2015

  • 04:29 PM - Mercurius mentioned delericho in post I think WotC has it backwards (re: story arcs)
    TerraDave, I hear your anguish, but...well, delericho said it already. But here's the thing, as I said in the OP, there are new ways and angles to discuss this stuff. That's what online are for, to a large extent. Also, on every forum there are daily participants who get tired of seeing more occasional participants or newbies come in and post the same old questions. I'd call it the "Use the Search Function, Newb!" phenomena. But again, what are these forums for, anyhow? That said, I wouldn't mind a sub-forum for "meta-discussion" of D&D the brand, where it is going, that sort of thing. Take it up with Morrus.

Thursday, 14th May, 2015

  • 06:45 PM - DMMike mentioned delericho in post GRRM: Readers 1, TV watchers 0
    Did someone say "you can't enjoy both"? I don't think I did. That being said, I have enjoyed both but there's a certain amount of cognitive dissonance when two things have the same (similar) title yet are markedly different. Like anytime someone covers a Led Zeppelin song. Chaos in the brain. Side note: delericho - I think you just set up a false dichotomy about false dichotomies.

Wednesday, 6th May, 2015

  • 03:39 PM - steeldragons mentioned delericho in post [UPDATED] RAGE OF DEMONS! New D&D Storyline Features Drizzt, Underdark, & Demon Lords!
    ...iants in plot (of course, having already done drow/underdark, I'm not sure where they'll go for the "who's really behind it all" thing)...since that seems to be their pattern/inspiration here. Take the old stuff, rework the theme and details. Undead, generally speaking, aren't "big/mega/powerful" enough in/of themselves to follow the trend they seem to have set up. So I'm going to bet Giants next. I would expect, following Giants, a "Ravenloft-ish uber-vamp demi-place + wants to turn the world into an undead paradise" storyline is plausible. Maybe an "Expedition to the Barrier Peaks" rip off, to bring in some new weird monsters, try to highlight/play up 5e's modern/sci-fi munitions & vehicles stuff. And, either in that or as a separate product, something that involves/focuses around the introduction of Psionics. Psionic critters. Psionic classes/subclasses. Psionic races...maybe that could all be wrapped up in the sci-fi package of an EttBP-themed product. EDITTED after reading @delericho post: The SLAVERS story! How did I forget the Slaver series?! That'll be one for sure. Not sure who/how they use as the big bads there...just other high leveled NPCs seems something of a "downer" after dragons, elemental princes, and demon lords. ...Slavers meets Giants? The giants are looking for slaves...and cold cuts? Slavers supply giants with raw meat and promises of a giant-led world for giant's help in conquering/building the slaver's own empires?...Nevermind, WotC, I can work with this myself... OO! OO! Just had a lil' mental hiccup. What if Grazz't's presence in this one leads to a section/segment of the Lost Caverns of Tsojcanth! That'd be pretty awesome. And, if not, then Drelzna (and, by extension, Tsojcanth) and Strahd, for sure, MUST be a team up for the Ravenloft/Vampire path when they get around to it. EDIT 2 for additional mental hiccup: Strahd, Drelzna and ACERERAK! Ravenloft meets Tsojcanth meets Tomb of Horrors. THERE'S your Undead AP. Uber-Vamps and the uber-Lic...

Friday, 1st May, 2015

Thursday, 19th March, 2015

  • 08:54 PM - jmucchiello mentioned delericho in post So, 5e OGL
    Dude. Long time no see. (There are a ton of old posters crawling out the woodwork now.) I'm a little confused, though. What is an "old school compatible 5e SRD"? Is it an OGL version of 5e? A smashup of 5e and OSRIC? An OSR game with 5e rules patched in? Good to "see" you as well. I was referring to an OSRIC style reverse engineering of 5e into the OGL as delericho points out would not necessarily be a safe thing to do. Off the top of my head, you might have to create your own names for concepts like Advantage and Disadvantage. The XP chart would have to be different. The concept of backgrounds might be given a different name. The role-play elements of character creation (having personality traits, etc as a chart) might require you to import the OSRIC SRD into your OGL. But for the most part, 5e does not have a lot of mechanics that don't already exist in OGL form. The only thing really stopping is (20' reach) threat of lawsuit.

Monday, 16th March, 2015

  • 06:15 PM - steeldragons mentioned delericho in post Aversion to Creativity?
    ...u are correct. Yes, I've been noticing it too. This certainly appears to be what's happening...with a healthy smattering of the "I don't have the time anymore. I'm all growed up n' lifes is hard." plus the whiny "They didn't do it for me" and the "I don't know what to do/they'll do it better" bunches. But there does seem a distinct lowering or lack of personal imagination...and perhaps creative capability, in a broader/more general cultural scheme. Tthat'd be a whoooole larger/different/encompassing can of purple worms. I would wager it's a result of the "computers are supposed to tell us what to do" of the current age. "If I can't just google it up/find it on a website/my smart phone somewhere, how am I supposed to know/do this"? There is also, naturally, the variable of what each person enjoys about the hobby. For people like myself, and if I may so bold as to include you pming , for whom the imagining stuff up and world-building is the thing. For others, including delericho , that effort is preferred to be spent on the adventure/plot side of things. Others, don't want to "mess up" the mechanical balance of the game [Ancient D&D Secret: if you "mess it up" you can change it again/back/after/for future use. Nobody's gonna come take you away your dice in the middle of the night. ;) ]. I am also given to believe, somehow, somewhere, there may be people that are exclusively players:erm: who simply don't want to do any of it/anything except come up with the character race/class combo they want [right now!] and play it...with all the bells and whistles they feel they should have (in print, obviously, so there's no questions or interpretations or imagination needed)...They show up to roll the dice, kick some bad guy-ass, and nothing else. So there's all of that to consider/factor in, as well. A variety of causes and factors, I think. But the result is the same. Namely, a slew of folks that are not [and do not want to] "coming up with it on our own." ...
  • 04:41 PM - Kramodlog mentioned delericho in post 7 Years of D&D Stories? And a "Big Reveal" Coming?
    Well, we know how many PHBs sold during 3.0 and 3.5e. And we know that 4e somehow outsold 3e on its launch. And we know how many Pathfinder Core Rulebooks have sold and that every year Paizo sold more Pathfinder CRBs than the year before. The number of CRB was around half the number of 3.0 PHBs. So the number Paizo sold several years earlier - when they started beating 4e - would be much lower. So the number of people who stopped buying 4e was greater than the number of people who bought Pathfinder. So the total number of people buying RPG books either shrank or became much, much more spread out. Likely a bit of both.At launch, 4e out sold the number of PHB 3.x sold during its entire 8 years of existence? According to a post delericho, 3e or 3.x sold 700k copies, if I remember correctly. Now if I remember correctly, someone paraphrasing WotC said that 5e's launch out sold 4e's. According to the novelrank numbers you commented on, about 90k PHB might have been sold during 5e's first six months of existence. Even if we say that the numbers are higher, that those, say double or triple, we are not above 700,000. Are you sure it is not "4e's launch sells out sold 3e's launch sells"? What are Paizo numbers for their corebook? Does it count their PDFs? Seems to me all we have is a lot of conjecture.

Sunday, 15th March, 2015

  • 12:29 AM - pemerton mentioned delericho in post So what exactly is Wizards working on?
    That's pretty drastic. If that was true, then why would they bother spending a couple of years designing a new edition before nailing down a movie deal? But if the success of the RPG makes no difference to these other things, then why do 5E? delericho has reiterated a reason already stated upthread and in other threads: making money from the sale of a new round of core books - especially in an environment where there was known demand, due to the dissatisfaction with 4e among some likely D&D customers. Trickster Spirit has given another reason that seems reasonable: "Having the game remain in print is first of all a signal to potential partners that this D&D thing actually does still have people out there willing to spend a lot of money on it." I think a third reason, which Tony Vargas has mentioned more than once in this or another one of these threads, is re-unification. A few years ago, practically any internet item about D&D had edition wars - ie, attacks on the D&D products that WotC was publishing - breaking out in its comments section. I think getting rid of that hostility is part of a brand strategy. Given that people know that D&D is a game, it also makes sense to have a game in print that they can go and get involv...

Saturday, 7th March, 2015

  • 01:13 PM - Dioltach mentioned delericho in post Arthur, King of the Scots
    My thought has always been that "Arthur" is related to the Irish title "Ard Rhi", or High King. delericho: interesting theory. There's probably at least some connection there, with the Anglo-Saxon population using older legends to draw parallels with their own struggle against the Danes.

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Saturday, 8th December, 2018

  • 10:25 PM - Umbran quoted delericho in post X-Men to MCU Merger - wild speculations
    (Endgame will probably have some sort of time-travel related solution, which will give them scope to make whatever changes they feel they need.) Given the reports of seeing actors in older versions of costumes on set at various times during filming of this movie, it seems probable. Not my favorite, but fine, if you need time travel to write your way out of the corner, so be it. It strikes me that there's been a really long game being played. Check this out - all the characters have had costume variations across the movies, right? You'd chalk this up to artistic style differences, right? But for one - Black Widow. She's in form-fitting black *all the time*. Very, very difficult to see differences unless you have long shots showing details, which doesn't happen in action scenes. But note this - her *hair* has been radically different in each movie. It is *easy* to peg which movie you are in, based on Black Widow's hair. You wanna tell me that's just artistic differences, and not a...

Friday, 7th December, 2018

  • 11:49 PM - clearstream quoted delericho in post Campaign Settings and DM Strictures, the POLL
    My position would be #4 - pretty much any restrictions are fair game, but they really should be clearly stated ahead of time. Agreed. Ideally restrictions are tied to the campaign and made ahead of time. Well sure, if you push me on it, there could be reasons for other restrictions outside of that. You know what, I'll just do whatever I think makes the game good. . . . Hence, 5, but that should be rarer than 3 and 4.
  • 03:28 PM - OverlordOcelot quoted delericho in post Do We Really Need Half-Elves and Half-Orcs?
    I know this is intended as a joke, but... no, even humans aren't strictly needed. Granted, the vast majority of settings (and RPGs) will allow for human PCs, but there's no particular reason why they must be present. You don't even need the setting actually - you could run a campaign where the world is typical D&D, but players are all members of one of the 'monster' races and see humans only as obstacles. Playing a bunch of kobolds making their way against softskins is certainly a reasonable setup for a campaign.
  • 03:18 PM - Umbran quoted delericho in post Do We Really Need Half-Elves and Half-Orcs?
    (Consider, if you will, a Cybertron-based Transformers game, or one based on the old cartoon "Reboot". Or "My Little Pony"... not that anyone would be crazy enough to write such a thing. *cough*MyLittlePony:TalesOfEquestria*cough*
  • 03:14 PM - CapnZapp quoted delericho in post Ridding Elves and Half-Elves of Darkvision
    Nitpick: it's not "never before 5e". Back in 1st and 2nd ed, elves had exactly the same infravision as dwarves. What 5e is doing is not new; it's a reversion back to the way Gygax wrote it. Except, of course - and by nitpicking you already knew this was coming - infravision and darkvision are far from the same thing, so, no, it really is "never before 5E" :) Thankfully, nobody is (hopefully) seriously arguing we should go back to 1E vision :) Anyway, what 5E did was to "simplify" vision. Both compared to 3E and 1E. Unfortunately, they threw out the baby with the bathwater and I recommend everyone to revert to, not the 1E but the 3E vision :)
  • 11:19 AM - Zardnaar quoted delericho in post Rate the Star Wars Movies
    Surely Poe's one true love is BB-8? I had a thing for BB-8 in TFA but they ruined him in TLJ. Driod in rebels is also funny along with HK-47 in KoToR. Driod acting school must be good.

Thursday, 6th December, 2018

  • 09:57 AM - Zardnaar quoted delericho in post The Problem Of Disney Star Wars
    I've mostly ignored the new EU (except for "Rebels", as mentioned). When they killed off the old version, they also killed any interest I had in reading their new take. Agreed. See they added Thrawn to Rebels. He is alive in the new EU it seems as of the end of Rebels. They're plugging a lot of the old EU back into the new one. Darth Zannah (fan made). Apparently the new Vader comics are really good, the old EU was kinda going downhill at the end (Fate of the Jedi series), although I liked the Legacy comics.
  • 09:45 AM - Zardnaar quoted delericho in post The Problem Of Disney Star Wars
    IMO, the problem with the Disney Star Wars is that, simply put, most of it just isn't very good. There are some gems ("Rogue One", "Rebels", and the Lego), but the movies haven't impressed. Hopefully that will change. (Of course, it's also worth considering that much of the pre-Disney stuff also wasn't very good. One of the benefits of time is that it tends to preserve the good stuff and let the bad fall away.) The new EU as I understand it is slightly better overall than the old one but lacks the best of it and big Star Wars moments. There is worse than Attack of the Clones in the old EU, I even own some of it.

Wednesday, 5th December, 2018

  • 02:13 PM - Aldarc quoted delericho in post Do We Really Need Half-Elves and Half-Orcs?
    For me it's gnomes who are, essentially, goblins.I can most definitely see that. I have grown a fondness for Golarion's fey-based gnomes so I would be more inclined to adopt that approach. And another part of me would have them return to being more akin to mythical earth spirits My halflings as goblinoids idea originally came about from musing whether there was any connection between the goblins and halflings native of Khorvaire in Eberron.
  • 10:20 AM - Zardnaar quoted delericho in post Rate the Star Wars Movies
    Agreed. In this regard the "Clone Wars" cartoon series is a vast improvement over the actual films. Indeed, it's almost worth suffering the prequels as a price for getting that series. Clone Wars cartoon + RoTS makes a better "trilogy" IMHO.

Monday, 3rd December, 2018

  • 03:07 PM - Zardnaar quoted delericho in post Rate the Star Wars Movies
    I actually thought that was one of the better moves in tLJ - it was something I really didn't expect, and so thought was pretty cool. However, this: Is a major problem. Writing the middle chapter of a trilogy without knowing where the story is going is a boneheaded move. In fairness, Carrie's death wasn't something they could really have planned for. Also, just because Luke is dead doesn't mean we've seen the last of him. (Actually, the same is true of Snoke, too. Just because we haven't seen any evil Force ghosts yet doesn't mean they can't happen.) Not much character development though. Hell there was arguably more in Rogue One than TFA+ TLJ. Look at the OT, Luke was a scrub level 1 or 2, got trained leveled up, went to Death star, leveled up and then fought the Battle of Yavin, leveled up (lvl 4 or 5), roll credits. Got a bit cocky in ESB and had his ass handed to him. Rey untrained, flies the Falcon like a boss, defeats a trained dark Jedi (trained by Luke and Sn...

Sunday, 2nd December, 2018

Thursday, 29th November, 2018

  • 12:23 PM - clearstream quoted delericho in post 4.33 Years in: What Now for 5E? (and have we reached "Peak Edition?")
    It was a bit of a surprise to me, but apparently the 3/3.5 approach didn't work well - the 3.5e books apparently sold about half as well as their 3e predecessors. And although the game did go on for another 5 years, it was 5 years of long, slow decline. Basically, if they did a new version that was effectively a 5.5e (that is, the same foundation with a lot of changes in the periphery), they'd be better off calling it 6e than anything else. The name isn't so important, for me. The important part is keeping what is hale, and renovating only what is rotten. I suppose we also don't know the counterfactual. Would 3e with no update have continued to do even half the numbers? Could 4e even have been designed prior to Book of Nine Swords... in 2006?! The community seems strongest when it coheres around a universally accepted D&D rule set.

Wednesday, 28th November, 2018

  • 04:58 PM - Parmandur quoted delericho in post Has WotC saturated the published adventure market or are the two latest adventures not very popular?
    If they really have hit their stated target of 100k units per book, then all the 5e books are amongst the best-selling D&D products of all time. Prior to 5e there were only a very few non-core rulebook products to reach that threshold (something like half a dozen of the 1st Ed, BECMI, or older adventures). Of course, it depends how long you make your list of best-selling products - top-10, top-25, top-100? :) The big announcement I keep waiting for is that the 5e PHB has become the best selling PHB of any edition. Granted, estimates for the number sold by 1st Ed vary, but they're probably around 1.5M copies. So if the 5e PHB were to hit a sufficiently high number (2M?) I would expect they'd feel confident to declare a winner - and I'd expect them to shout that one loudly. Actually, they might not trumpet that specifically, they play their hand close to their chest these days: it may already have done so, even.
  • 04:20 PM - robus quoted delericho in post Has WotC saturated the published adventure market or are the two latest adventures not very popular?
    Sure. I was agreeing that it would be nice, not necessarily that it's likely to happen. :) What blows my mind is that they didn't produce a starter set for the M:tG Ravnica folks. You want to invite in a new group of players and you just provide a big-ass book (that also requires purchasing 3 other books) in order to get your game on? (Yes there are the free basic rules if you're savvy enough to find them) So it looks like 4 books in total for people wanting to try out this game... But a starter set with a Ravnica specific adventure (and a cool set of dice [with 2 d20s! ;) ] seems like a no brainer to me. Have James Wyatt produce it in his copious spare time :P
  • 03:57 PM - Jester David quoted delericho in post Has WotC saturated the published adventure market or are the two latest adventures not very popular?
    I will be stunned if WotC ever again do a book that is not a full-colour hardback or costs less than $50. (Note: I do mean specifically a book, not a boxed set, PDF, or whatever else. :) ) Agreed. I think the best approach would be to revise the Starter Set - release LMoP onto DM's Guild and do a new boxed set with the new adventure. Again, I can't see them releasing such an adventure as a standalone (since it would be softcover, and less than $50). Alternately, I could see them doing another book like "Tales of the Yawning Portal" - perhaps filled with new, rather than converted, adventures. Meanwhile, I'd be stunned if they redid the Starter Set. It's still selling well. Better than Tome of Foes or Dragon Heist right now. It only needs to be replaced if it stops selling. Because it's a small, cheap product where they make almost no money with each sale. Selling volume is the only way they recoup the cost.
  • 02:09 AM - ccs quoted delericho in post 4.33 Years in: What Now for 5E? (and have we reached "Peak Edition?")
    I find the release of the new Gift Set to be highly symbolic. Each previous edition has had some sort of new set of core rulebooks - be it just new cover art (1st ed), an entirely new layout (2nd), or a rules revision (3.5e, Essentials). And in every case it has seemed that the edition has then been marching towards its end - there have still been some significant books to come, but the new edition has been just over the horizon. In which case, the new edition might be 2022, or thereabouts. That's when behind the scenes tinkering will begin in earnest. 2023 6e will be announced. Probably with some kind of play test as that's good PR. 2024 6e will launch with great hoopla to celebrate D&Ds 50th anniversary. Changes will be akin to 1e --> 2e. Not enough to invalidate peoples 5e stuff, but enough to encourage picking up the new edition.

Tuesday, 27th November, 2018

  • 04:17 PM - robus quoted delericho in post Has WotC saturated the published adventure market or are the two latest adventures not very popular?
    Adventure writing is very hard. Writing an adventure that is also of sufficient mass appeal to sell 100,000 units and both reads well and plays well and does so in the format of a 256-page book is much harder still. Also, writing a set of adventure design guidelines is a different challenge again... I guess so, and I guess I need to stop buying them and being disappointed each time. So I think I'm done with Dragon Heist; as others have mentioned I have more adventures in queue than I can probably ever run...

Monday, 26th November, 2018

  • 05:06 PM - Aldarc quoted delericho in post Ridding Elves and Half-Elves of Darkvision
    Personally, I would give Dwarves, Half-orcs, and Tieflings low-light vision, give Elves advantage on Perception checks, and eliminate darkvision entirely. But that's just me. :)I appreciate more elegant solutions like this.

Friday, 23rd November, 2018

  • 11:34 PM - Umbran quoted delericho in post Do you believe we are alone in the universe?
    the vast majority of the intelligent life that's out there will be completely incomprehensible to us; People say that, but I'm not sure it has a good basis. If it has a physical form, and can master technology of the form that can cross interstellar distances, that implies a vast array of experiences similar to our own. Shared experiences are the basis for communication. Our fiction is loaded with cases where communication is difficult or impossible, and if we manage to communicate, that's distinctly not the interesting part of the story, so it gets glossed over. But, these are fictions, which by nature focuses challenges, because challenges are interesting, and create drama, which sells books.

delericho's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Necromancer Games Character Sheet v1.02
The Necromancer Games Character Sheet by the Mad Irishman, v1.02. This has the ability scores in the "classic" order.
645 0 1 Tuesday, 27th May, 2014, 09:58 PM Tuesday, 27th May, 2014, 09:58 PM

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