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  • Li Shenron's Avatar
    Yesterday, 09:13 AM
    I have to say no in at least 80-90% of the games I've played. Most of the times IMXP a PC race has only a minor and very occasional impact on the story, such as providing some benefit in character interaction (e.g. you have an Elf in the party so you can try ask support from local elves for a shortcut through the forest) or otherwise an impediment (you can't really take a half-orc into the...
    99 replies | 3051 view(s)
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  • Li Shenron's Avatar
    Wednesday, 10th July, 2019, 07:34 AM
    And generally speaking, D&D is NOT supposed to be a model or simulation of real life. If you want a top-accurate representation of it, go fight monsters in real life. - Li "I've owned a piano for 20 years, never played it but had a very successful career in medicine, how come I am still not a good pianist" Shenron
    224 replies | 5758 view(s)
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  • Li Shenron's Avatar
    Wednesday, 10th July, 2019, 07:26 AM
    Because. It could be like you say, but it just isn't. When it was (4e), a common complaint was that the character who never ever wielded X or used Y was getting better at it just by doing nothing, and better than a fully-dedicated character just a few levels lower. It's simply a design choice, and every design choice as well as its opposite can be criticised for not making sense...
    224 replies | 5758 view(s)
    6 XP
  • Li Shenron's Avatar
    Tuesday, 9th July, 2019, 04:44 PM
    The game multiverse is not our universe, the laws of nature don't have to be the same. Normally I expect reasonable similitude with RL locally, meaning that macroscopic effects such as gravity, combustion, heat, light and sound etc. can be expected to work like IRL. On the other hand, beyond locally I encourage the pkayers not to care, and by that I mean beyond the reach of the characters...
    67 replies | 1940 view(s)
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  • Li Shenron's Avatar
    Tuesday, 9th July, 2019, 07:35 AM
    But you can. Remember the key rule of 5e that it is up to the DM to grant a check in the first place? You can decide to grant a check for a "premium" result only to a character who has expertise. The only thing the game doesn't do this is exactly to codify this for you. Partly because there are so many possibilities that it would take a whole book just for that, and partly because...
    43 replies | 1338 view(s)
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  • Li Shenron's Avatar
    Monday, 8th July, 2019, 09:30 PM
    Before anything else, check with your distracted players whether they are seriously interested in the game. It can happen at any age, but might be highest at yours, that some people are actually just dragged a game while all they really wanna do is just hang out with friends. They will first be easily distracted and next they can become disruptive.
    31 replies | 1302 view(s)
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  • Li Shenron's Avatar
    Monday, 8th July, 2019, 10:10 AM
    I don't support any, but if I did, it would be adventures.
    27 replies | 1012 view(s)
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  • Li Shenron's Avatar
    Monday, 8th July, 2019, 08:28 AM
    No clear winners here, but only slight advantage to Draconic (generally I have magic books and stuff written in this for tradition) and Orcish & Goblinoid because they are pretty much in all my campaigns.
    11 replies | 494 view(s)
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  • delericho's Avatar
    Saturday, 6th July, 2019, 10:35 AM
    Assuming 4-hour weekly sessions: 1 session for 1st level, 2 sessions for 2nd level, 3-4 sessions per level thereafter. IMO, of course. (But the big advantage of 3 sessions is that it gives them one session when they're just getting used to their new powers, one session when they've individually worked them out, one session to figure out how best to use them as a team, and then move on before...
    45 replies | 1788 view(s)
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  • delericho's Avatar
    Saturday, 6th July, 2019, 10:30 AM
    I'm currently about three-quarters of the way through "Storm King's Thunder", and for my next campaign I was probably going to run the old Pathfinder/3e path "Legacy of Fire" (converted to 5e). But before I began the task of converting the six adventures in question I thought it wise to ask: Does anyone happen to have a conversion for this path to 5e? Obviously, even partial notes would be a...
    0 replies | 182 view(s)
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  • Li Shenron's Avatar
    Wednesday, 3rd July, 2019, 12:28 PM
    Honestly I hate the utilitarian approach. You end up again with the usual Wizard that does the same vanilla things, "efficiently" therefore boring. If I were to play a necromancer, I would just be a Wizard with the School of Necromancy, and pick ALL necromantic spells I can get, and LEARN how to make them work well. Then, whatever extra spells I still need to choose (assuming all...
    22 replies | 915 view(s)
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  • Li Shenron's Avatar
    Sunday, 30th June, 2019, 07:21 PM
    I have never reached 10th level in 5e, but so far the advancement rate using standard XP has been quite close to 3 sessions / level. For my tastes it's too fast, since I would personally prefer a lower and also decreasing speed, but for example for my children it's just right.
    45 replies | 1788 view(s)
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  • Li Shenron's Avatar
    Sunday, 30th June, 2019, 07:15 PM
    Underpowered spells. Really, the true benefit of casting a spell as a ritual is that it doesn't cost a slot. So this should be the case for spells that make you feel expending a slot is a bit too high a price. Spells that are rarely useful would rather need something different, for example not require to be prepared (which is actually the case for wizards' rituals, but not for others)....
    108 replies | 3598 view(s)
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  • Li Shenron's Avatar
    Saturday, 29th June, 2019, 09:13 PM
    My FIRST time was BECMI in the early 90s, not sure I remember exactly but something like this : - roll 3d6 in order - can swap any 2 scores - can trade 2-for-1 point between scores, but with restrictions (no changes allowed to Con and Cha, and Dex can only increase) The last bit I'm not sure... maybe it was "no changes allowed to Con and Dex, and Cha can only increase". It didn't...
    67 replies | 1968 view(s)
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  • Li Shenron's Avatar
    Friday, 28th June, 2019, 08:04 PM
    After this thread I am still undecided whether I hate lawyers or rules lawyers more... let's just conclude the usual: kill them (both) and take their stuff.
    95 replies | 3823 view(s)
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  • Li Shenron's Avatar
    Friday, 28th June, 2019, 07:54 PM
    It's not breaking the game (balance). It's breaking the fun, which is far worse.
    132 replies | 65270 view(s)
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  • Li Shenron's Avatar
    Friday, 28th June, 2019, 12:57 PM
    Because the Guidance problem never died, as the spell is still the same.
    132 replies | 65270 view(s)
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  • Li Shenron's Avatar
    Friday, 28th June, 2019, 12:30 PM
    I've always just use the "creature between you and target = half cover" rule of the PHB, but now that I checked the DMG it seems the rule with a grid (which I do not use) is different, and it can easily result in three-quarter cover... In 3e I used the "if you miss because of the cover bonus (but would have hit otherwise), then you hit the cover" rule, but I haven't used it yet in 5e.
    28 replies | 1072 view(s)
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  • Li Shenron's Avatar
    Thursday, 27th June, 2019, 09:10 AM
    I strongly agree with everything in your post, but I want to point out that the Ranger does have an archetype and that's why it can be a class. Nothing wrong with a class-less system, but the Ranger works fine in D&D. I don't blame the game if lots of people just look at the mechanics instead of looking at the bigger picture, think that the Ranger is just a bunch of lesser abilities, then...
    352 replies | 12181 view(s)
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  • Li Shenron's Avatar
    Wednesday, 26th June, 2019, 08:20 PM
    Aragorn, with a magical upgrade. The defining characteristic of Rangers for me is their mythical task of patrolling and defending the borders of the world. This eventually implies a good survival capability, feeling at ease in the wilderness, mobility, and having stray lore of weird and monstrous things. Magic is for me an essential part of the D&D Ranger, but not as a primary occupation,...
    352 replies | 12181 view(s)
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  • Li Shenron's Avatar
    Wednesday, 26th June, 2019, 01:28 PM
    This is still the best way to keep Guidance under reasonable constraints: allow it only to tasks that require minimum an action of any type (hint: knowledge checks do not normally require actions) and maximum 1 minute.
    132 replies | 65270 view(s)
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  • Li Shenron's Avatar
    Wednesday, 26th June, 2019, 08:02 AM
    Why does it have to be a "yes, it should be possible for everyone" VS "no, it should not be possible for anyone"? Sounds like the perfect scenario to reward a character who has chosen the Sharpshooter feat.
    178 replies | 5539 view(s)
    1 XP
  • Li Shenron's Avatar
    Tuesday, 25th June, 2019, 12:45 PM
    They are cumulative, as long as you choose a different style each time you earn one.
    35 replies | 1170 view(s)
    1 XP
  • Li Shenron's Avatar
    Tuesday, 25th June, 2019, 09:15 AM
    "When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check." "Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles." "The GM might ask you to make a Wisdom (Survival) check to follow tracks" As usual, the 5e skill system is far from being...
    63 replies | 2026 view(s)
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  • Li Shenron's Avatar
    Monday, 24th June, 2019, 12:48 PM
    What about characters who gain no extra attacks nor cantrips? Also, if all my cantrips don't scale, do I get my sidekick for free? The main problem here is that extra attacks and cantrips are not comparable with each other, and they are not comparable with sidekicks either. In 3e there was a core feat, although in the DMG, called "Leadership", which granted you a cohort (plus various...
    30 replies | 1231 view(s)
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  • Li Shenron's Avatar
    Monday, 24th June, 2019, 09:57 AM
    I really don't know if this is related to https, but in the last few days (not sure when it started since I'm no on ENW every week) whenever I open the forum I am apparently logged out of it... but I'm really not, because when I enter my usename without the password, it logs me in anyway. The same thing happens on my mobile phone, when I goto the main page it shows me logged out, if I e.g. click...
    92 replies | 11923 view(s)
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  • Li Shenron's Avatar
    Monday, 24th June, 2019, 09:18 AM
    Maybe it's just me but my mind tend to "not see" those yellow thread at all, it just skips them... :erm:
    3 replies | 227 view(s)
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  • Li Shenron's Avatar
    Sunday, 23rd June, 2019, 08:39 PM
    Simplifying character creation and simplifying in-game rules are very different things. In 5e I have often simplified character creation because I have had beginners in every group, and didn't want to cause analysis-paralysis to delay the start of the game. I have used for example the following, tho not all in the same group: - pregenerated or partially pregen. PCs - ability scores...
    20 replies | 1044 view(s)
    2 XP
  • Li Shenron's Avatar
    Sunday, 23rd June, 2019, 08:18 PM
    Mmm... I have the feeling my answer won't easily suit you. The way I create campaigns nowadays is pretty random. I start from picking the first adventure, and build from there. I have long left behind the idea of top-down world building, although I have done it in 3e and I could just resume one of those few old fantasy worlds of mine if I want. But now my favourite way of doing is...
    39 replies | 1399 view(s)
    4 XP
  • Li Shenron's Avatar
    Friday, 21st June, 2019, 08:28 PM
    20 years of ENWorld and we still haven't learned to answer the darn question... The OP asked what are the rules and clearly referred to the books. I gave the answer to the question. I should have stopped there already, my mistake to add anything else.
    32 replies | 1329 view(s)
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  • Li Shenron's Avatar
    Friday, 21st June, 2019, 08:29 AM
    It's also an assumption, and just as flawed, that that there MUST be a penalty. And ruling NOT to add any house rule is perfectly legit. What I quoted is the RAW and that is the starting point for everyone. Just because you don't like it and don't want to play without a house rule on top of it, doesn't mean everyone should do the same.
    32 replies | 1329 view(s)
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  • Li Shenron's Avatar
    Thursday, 20th June, 2019, 10:07 AM
    Good OP, the restriction is simply a bad design job. A Druid could go to some sort of Expedition to the Barrier Peaks adventure, find an alien futuristic high-tech armor that's made of plastic-crystal-dark-anti-nuclear-blackhole-matter that is not metal, and wear it without problems.
    641 replies | 17855 view(s)
    2 XP
  • Li Shenron's Avatar
    Wednesday, 19th June, 2019, 11:38 AM
    I think you did the right thing. Min/maxers will just try to pick the best option mechanically. Non-variant humans are not good for min/maxers, although they are perfect for many other players. But I don't see the reason to change something in the game to do a favor for min/maxers, for the simple reason that a min/maxer's game is by definition about finding one of the best combos and pick that,...
    21 replies | 1063 view(s)
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  • Li Shenron's Avatar
    Wednesday, 19th June, 2019, 11:20 AM
    5E : the proficiency bonus ("one bonus to rule them all")
    52 replies | 2728 view(s)
    3 XP
  • Li Shenron's Avatar
    Wednesday, 19th June, 2019, 07:51 AM
    Without specific rules in 5e, spellcasting works normally underwater. There are no penalties of any kind such as disadvantage on the spellcaster's possible attack roll or advantage to the target's saving throw, and there are no concentration checks necessary. You can normally cast a spell that has verbal, somatic or material components underwater. Yes, also verbal component, because you can...
    32 replies | 1329 view(s)
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About delericho

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Date of Birth
June 30, 1976 (43)
About delericho
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I'm a long-time gamer, primarily interested in 5e and Pathfinder, although I'll play (almost) anything.
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Livingston, Scotland
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We play a variety of games, in various systems, with various GMs. Please check out our site at http://falkirkrpg.org.uk/ for more information.
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We play a variety of games, in various systems, with various GMs. Please check out our site at http://falkirkrpg.org.uk/ for more information.
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Sunday, 7th July, 2019


Page 5 of 5 FirstFirst 12345

Friday, 10th May, 2013

  • 08:51 PM - Traveon Wyvernspur mentioned delericho in post Paladin Alignments - More than just LG?
    delericho - I agree, I like partaking in the occasional paladin alignment thread as well. It's always interesting to see other people's opinions and in the case of the one guy on the other forum it sometimes boggles my mind how people think. I just have to remember that morals/ethics/laws in different parts of the world vary as they did back in the medieval age and how they do in a fantasy setting such as Golarion. The reason I like Faiths of Purity so much is because it gives specific Codes/Tenets for each of the major good deities and expands upon what their paladins would/should do. It more information for interpretation vs the small code that is given in the core rulebook. Such as how a paladin of Torag would react differently to an evil person/monster compared to say a paladin of Sarenrae. I guess I should stop now before I invite people in to debate the LG paladin alignment and completely derail my own thread :)
  • 04:21 PM - Traveon Wyvernspur mentioned delericho in post Paladin Alignments - More than just LG?
    @delericho - I guess the way that I meant by not actively doing good was the same in my mind as always doing evil. I looked at the Anti-Paladin code again last night and it says they will work with good aligned characters and so some good as long as it furthers their evil ways. So as long as they have a plan in place in order to screw over good, they can do it to get to the end product. I'm thinking la double-agent type of situation would be a perfect example where they pretend to be good to get in with someone and then once inside they initiate their evil plan. I also agree that a system of marks against paladins should be a part of the process for how they far and how long it takes them. Good point on the atonement, I'll make sure to put that into my rules for them. That's too bad that no one in your group is interested at this time, perhaps someone will do it later on. @N'raac - Totally agree with you. When I GM I don't like to present too many of those moral dilemmas where there isn't ...

Sunday, 5th May, 2013

  • 02:21 AM - pemerton mentioned delericho in post Is This How it is Supposed to Be?
    I agree with S'mon that 4e does not easily support dungeon-crawl style combats. To be worth running, a combat has to be meaningful in and of itself. And (picking up on something delericho said) the combat has to somehow relate to, or permit the players to express and engage in, the "story" being told. The WotC 4e modules don't do especially well on either of these criteria, in my experience at least.

Monday, 18th March, 2013

  • 01:27 PM - Kavon mentioned delericho in post Cosmetic Changes You'd Like to See
    delericho: I actually thought it was an interesting idea to give dinosaurs such names (maybe not call each and every one of them "something" behemoth, but still). I'd say it's much more likely that people would call it a "Macetail Behemoth" rather than "Ankylosaurus". I'd agree that both names should be given in the entry, though.

Friday, 15th March, 2013

  • 03:04 PM - Ratskinner mentioned delericho in post D&DN going down the wrong path for everyone.
    At length, my preference of the two would be to have slightly more rounds and slightly shorter rounds (things like 3e's dispel magic are pretty awful). But that pales into irrelevance when compared with a need to get through a meaningful combat quickly. Against level-appropriate foes, and excluding end-boss type fights, no combat should run more than 20 mins (unless the group consciously choose otherwise). I agree with most of your post, delericho, and your experiences match fairly well with mine. For some reason, this last paragraph caught my eye. It made me think of MHRP's mechanics. The GM or Players can "buy" the end of a scene, and negotiate the terms that it ended on. Of course, its optional, specifically for the purpose of ending an exchange that is dragging on and re-framing to a more interesting scene. Currently, this only happens in D&D when the DM basically handwaves the end of the fight. I wonder if D&D would benefit from a standardized method of doing so.

Friday, 8th February, 2013

  • 03:23 AM - I'm A Banana mentioned delericho in post A Loser Is Yuo
    ...gh, say that those people who liked the tension that arose from risking actual loss in earlier editions might not like 4e as much, at least in part, because loss is rarer there. And then because I like to figure things out, I look at the reasons why that might be -- why people might want that sense of loss, why 4e (and other games with similar rules) might not deliver it as well to them, what sort of changes may have happened in the rules to change that relationship. You may be mistaking commentary for criticism. I'd like to hear how you feel about experiencing actual loss yourself, as a player, though. What, if anything, would you like the DM to be able to strip from you against your will as a player? Or would your loss aversion simply turn the experience, like with Scott2987 's group, into something decidedly un-fun right there? Do you maybe agree with Shayuri that part of the escapist fun of heroic fantasy is not having to really experience that loss, or are you maybe more like delericho, where the loss aversion is part of the fun, and where you can perhaps tweak the emotions you experience in loss to maybe make them not so severe?

Monday, 4th February, 2013

  • 08:42 PM - Tovec mentioned delericho in post Minimum damage rule
    ...- 1 for STR = 0, bumps to 1, + Bard bonus = 2, or 1 + 1 Bard bonus = 2 - 1 STR = 1 There are, to my knowledge, no rules for ordering these bonuses and penalties. That suggests they are all summed together to compute damage. The "minimum of 1" applies after that computation, so if bonuses and penalties net out to 0 or more, the minimum rule is never invoked. Actually there IS a rule for that. (Check the SRD via the link provided above.) It is known as "apply all penalties" and if the result is 0 bump it up to 1. Your way requires doing two different steps for something that doesn't need it. Why are you doing 1 - 1 = 0 (bumped to 1) plus 1? Why not .. 1 - 1(for str penalty) + 1(for bard) = 1 ..which is the SAME as.. 1 + 1(for bard) - 1(for str) = 1 As long as you do ALL the calculations together, one after another, and then apply the minimum 0 thing LAST it doesn't matter which way it is written. 1+1-1=1-1+1 but not 1-1 = 1(bumped) +1 (= 2) You are applying the bump too early. @delericho Right but DR works the same way that this min 0 thing works - in that you apply is versus the TOTAL. That is part of the reason for doing a crit in that way, so you do EXTRA damage instead of doing damage AGAIN. I think that it should be (1-1+1)+(1-1+1)=2. I don't see how you get around that. As I pointed out the first time having that +1 from the bard makes no difference here. You would have an argument, as far as I see it, if the damage was (1-1)+(1-1)=0 but bumped up to 1. But it doesn't apply in this case because it comes out to 2 because the bonuses and penalties are applied twice. Heck, a lenient DM may allow the halfling to roll the damage on the crit - since it is technically supposed to be rolled twice anyway. In either case, in this situation with a 1-1+1 the result is 1, not 0, not 2. And when the x2 crit is applied it is bumped to 2 (without a re-roll, but with a confirmation).

Friday, 25th January, 2013

  • 03:54 PM - Ahnehnois mentioned delericho in post What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
    delericho I think sensible limitations could be constructed using Knowledge checks as suggested elsewhere, and incorporating Knowledge DCs into creature stat bocks (not unlike what the late 3.5 books did) as well as by putting sensible modifiers in the knowledge skills themselves. Essentially a rarity system for monsters. In this respect, the ever-expanding suite of monsters is no bigger a problem with regards to polymorph/summoning than any new expansion is to the game as a whole. Do we simply assume that every monster in the original manual lives in the same area and is common and well-known? Do we assume that when a new monster book comes out, the monsters were always there and are suddenly being encountered now? Answering those questions sensibly can help us deal with the polymotph cherry-picking, among many other things.

Wednesday, 23rd January, 2013

  • 07:51 PM - Challenger RPG mentioned delericho in post Article: Ten Ways to 'not' Kill off your Campaign
    delericho: Thanks so much! I hope I can keep up the good work. *** P.S. If anyone's looking for the 'back issues' lost when the server was hacked, I've been posting them all up on my website when the rights revert to me from En World. You can also get them on your mobile device in an RSS reader (on the site) or Google Currents here: http://www.google.com/producer/editions/CAow-vmzAg/challenger_rpg_a_free_roleplaying_game *** Anyone have ideas for articles they'd like to see in the future? I've been doing a lot lately and I've run through most of my favorite topics pretty quickly. No guarantees, but I do try to read everything everyone writes even if I don't always have time off work to reply in-depth. Thanks! --David

Tuesday, 15th January, 2013

  • 05:40 PM - Jacob Marley mentioned delericho in post Character Problem
    I agree with delericho in post #11 (not post #12 :p). The peculiarities of your group require this be a group discussion. Personally, I think I'd look to reflavoring Vow of Poverty. Perhaps his character made a deal with a kami that offered him this power in return for other, more fitting restrictions on his character? Neat character concept? More like ripped off character concept (Hellsing? Was that the one?)... Can any character concept be considered unique anymore?

Friday, 4th January, 2013

  • 12:37 PM - Neonchameleon mentioned delericho in post Proof D&D is in serious decline
    Random thought delericho, if your 20 year pattern is right then Vampire the Masquerade should be able to make far more waves in the next few years than just a 20th anniversary book.
  • 11:47 AM - Neonchameleon mentioned delericho in post Proof D&D is in serious decline
    It's clearly not fair to include the first year of DDN playtesting as part of the 4e era, Neonchameleon. Nice try though. I'm taking the 4e end date as Dec 2011. Let's look at Jan 2004-Dec 2006 vs. Jan 2009-Dec 2011. January 2004: D&D: 100, Dungeons and Dragons: 60. December 2006: D&D: 60, Dungeons and Dragons: 37. (60+37)/(100+60)= 61% remaining. I think you've been rounding your numbers? The numbers I see when I look are: Jan 2004 - 100, 62. December 2006 = 58, 35. I make that 57% January 2009: D&D: 46, Dungeons and Dragons: 20. December 2011: D&D: 32, Dungeons and Dragons: 17. (32+17)/(46+20)= 74% remaining. I think you've made a typo there too. December 2011 would appear to be 37 and 17. Or 82% remaining. Little bit less, but still a substantial decline. Where "Little bit less" = less than half the rate of decline. And delericho may very well be right. But even that says a lot about the success or failure of 4e. My big worry is that D&D Next will be released to a resounding "Meh" (as it appears to have at the moment) and will end up being D&D Last.

Monday, 17th December, 2012

  • 03:22 AM - Challenger RPG mentioned delericho in post Dealing with High Level PCs
    @Janx : Excellent advice. Thanks! @delericho : That's understandable. Thanks for the kind words. Also, all the info is awesome! Even if the article was trash, I'm glad it sparked such an insightful discussion of high level play and challenging such characters. @Shayuri : No problem. I guess I should be flattered. :) @Zhaleskra : I have a really good excuse for that one. I'm contractually obligated to use that font. If I don't use Verdana size 3 I don't get paid. You can contact the site administrator if you don't believe me. I have no excuse for the poor advice. :P Have a great Christmas and 2013 everyone! --David


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Wednesday, 25th November, 2015

  • 10:31 PM - Tony Vargas quoted delericho in post I don't think Wizards is looking at the whole picture.
    Certainly, I was one of those who signed up, downloaded a few of the packets, but never actually managed even one session of the game and never filled in a survey. As for the question of "sticking out the whole playtest", it's actually the opposite - WotC have indicated that the number of playtesters (which probably actually mean downloads) went up with time. So it's not a question of them staying with it so much as more people joining.I'd missed that factoid entirely. It'd've been much more encouraging that the impression I got from my personal experience, which was people dropping out of the playtest early. Wish I'd heard it much sooner.
  • 05:22 PM - Tonguez quoted delericho in post Captain America: Civil War
    I hope not. It's far more interesting if it really is the good guys doing it. so is the passing of the Registration Act due to Bucky? I like that, it gives a good rationale for Cap going rogue vis-a-vis Tony. The good guys fighting each other is gonna make it hard to get a satisfying ending without really rocking the Marvelverse though. How exactly do you end this without killing off major characters or having them make peace to face a common enemy Also Black Panther fights Bucky!! is he on Ironmans side or neutral? looking forward to it.
  • 05:19 PM - AbdulAlhazred quoted delericho in post Is there any 4e Retro Clones out there?
    People can and do use the OGL for 4e material. Though doing an out-and-out clone would be very difficult, and potentially risky - WotC's willingness to let a clone of a long out-of-print edition slide may well be different from an edition they've just moved on from. So it might be possible, but you should be very careful. Right, 4e is still D&D, and MANY of the terms and concepts entered a permanently licensed state when the OGL came into existence. That makes it hard to say exactly what they might be able to try to ding you for. This is added to limits on what different forms of IP can cover to start with. Its grey enough that businesses stay out of it. So we have games like Strike! that clearly mirror a lot of the aesthetics and design choices of 4e, but in terms of detailed mechanics and content bear little relation to it, and we have games that are clearly d20-derived that perhaps overlap with 4e in some of the same ways, like 13a, but owe most of their actual mechanics to 3e/d20 or just ...
  • 03:41 PM - Corpsetaker quoted delericho in post Settings played in D&D: cause or effect?
    Do we have any actual data to suggest they're wrong? You aren't asking a legitimate question. Do you have evidence of their information gathering techniques?
  • 03:36 PM - Corpsetaker quoted delericho in post Settings played in D&D: cause or effect?
    Only if the numbers are wrong. Do we have any actual data to suggest that? It seems you get a spike in sales for a few months, and then they go back to what they know. At least, that's what happened when they released Spelljammer, Ravenloft, Birthright, Dark Sun, Planescape, and Eberron. You don't need data to know that. Did everyone who plays D&D do the survey? No they didn't. It's the same as an election. If only 25% of the population of the country actually vote then 75% of the 25% vote for A while 25% vote for B then you can only go by who actually vote but you can't sit there and claim that it's clear who the country wants. No it's clear of those who actually voted who they want. There is a big difference.
  • 12:47 PM - Corpsetaker quoted delericho in post Settings played in D&D: cause or effect?
    Because, as Chris Perkins notes, about half of the people who homebrew harvest material from the pre-gen settings. That means that the market for FR specific stuff is the 35% who play in that setting plus about half of the 55% who homebrew - and at 62.5% (35 + 27.5) that's over half of the market. (Of course, it also means that the market for Greyhawk stuff is more than just the 5% who play that setting, but 32.5% is still less than 62.5%. :) ) But he is using a percentage of a percentage which isn't good. Also what happens when you expose all these new people to something different than the Forgotten Realms? They want to keep new people in these Realms because it can seem to them like there is no alternative which then makes it easier for them to buy into the video games, movies, and other merchandise.
  • 02:36 AM - Random Bystander quoted delericho in post Question about a feat
    That's not entirely true - I was able to ascertain that the feat in question was in their homebrew section by following the "3.5e homebrew" link, then "Character Options", "Feats", and "General Feats". Weapon Manipulation is listed in there - it's a homebrew feat. It is entirely true. Last time I had checked there was no such distinction. The fact that the last time I checked was some years ago, does not change the truthfulness of my statement. :p :) (My bad)

Tuesday, 24th November, 2015

  • 11:48 PM - Morrus quoted delericho in post [UPDATED] Gary Gygax's Widow & TSR Settle Trademark Dispute
    Except that she apparently applied for the Trademark in March 2013 and Gygax Magazine #1 was released in Feb of that year. It's lucky the settlement suits everyone, because otherwise it might have gotten... interesting. If I had to guess, it's that it took her by surprise. When it appeared suddenly with the TSR and Gygax names etc, folks were very "WTH?!" We didn't even know Luke and Ernie were involved at first. I uncovered Jayson Elliot's connection by checking domain names. I tried to contact him at the time, but got no reply. It doesn't seem like there's much goodwill anywhere in this whole situation.
  • 06:06 PM - hawkeyefan quoted delericho in post Settings played in D&D: cause or effect?
    I think FR probably gained an unassailable position because of three key advantages it had in the mid/late-eighties: - It was given a big push by TSR as their 'main' setting because at about the same time they were looking to de-emphasise Greyhawk (because Gary had left, but retained at least some IP rights in the setting). At that time, the choice was between FR and Dragonlance, but DL always had that one big story overshadowing everything else, while FR was more open - and so a better candidate for the main setting going forward. - FR also benefited from Ed's absurdly-prolific imagination - any time TSR wanted to publish something, Ed could just open his files and there it was. By contrast, another setting needed material generated for it, which meant that FR felt more organic rather than manufactured. - And then FR had the massive breakout hit "The Crystal Shard", and the Legacy of Drizzt that that spawned. (And Drizzt became even bigger in the nineties.) Having attained that domi...
  • 05:41 PM - DEFCON 1 quoted delericho in post What settings would you like to see full support for?
    Have WotC authorised ENWorld to host conversions of their setting IP? I doubt it... but if you aren't trying to sell it will they care? We already have multiple attempts here at the Warlord, the Artificer... if someone made their own rules for Defiling or Dragonmarks (or any other setting-specific character option) and shared them to the Downloads page would WotC bother saying anything? I don't think so.
  • 03:27 PM - Blue quoted delericho in post Settings played in D&D: cause or effect?
    I doubt there's anyone, Ed Greenwood aside, who runs FR exactly as-is. So where is the boundary between "FR with some changes" and "homebrew that borrows liberally from FR"? :) These were the quotes in the message you replied to. See if you can identify where it goes from running FR to running a homebrew borrowing from FR. I know I'm running "Forgotten Realms" because I'm 41 with an adult job and don't have the time or inclination to homebrew a good campaign anymore. I use quotes because besides the map, pretty much anything lore-wise is a grab bag. I mean they already came across Threshold and met a noble from the Grand Duchy of Karameikos, so... I run the FR now precisely since my players (my kids) don't know anything about it. To me FR is a map with place names and as much detail as I choose to use, and NPCs with backgrounds that I can either use or ignore.
  • 03:17 PM - Parmandur quoted delericho in post WotC's Chris Perkins Talks About... Everything! Upcoming Storylines, Products, Staffing, Other Worlds, & More!
    No. What's more, there are indications that these won't be happening any time soon - WotC have indicated that pretty much all support will be tied to some storyline or other, which seems to preclude the possibility of a more general book like this. Though they might make an exception for something like MM2. Perhaps. They not only haven't ruled out a MM2, they have specifically stated that they had enough cut from the MM to make another. I wouldn't be surprised to see one.
  • 12:22 AM - Staffan quoted delericho in post The official 2015 Doctor Who (with spoilers for aired episodes only) thread
    Surely the writers can't be foolish enough to bring her back to life just to get the happy ending? Can they? As you said in the OP, we've reached a point now where deaths just have no impact, and that's largely because they'll just be handwaved away (perhaps even without explanation). The only chance of reversing that is to have some deaths that stick, and given that JLC is leaving anyway this is an ideal time to do that. Bringing Clara back to life only to wave her off into the sunset may be the worst possible thing they could do right now. Could be a ghost-type situation, where her mind is kept in the "quantum shadow" or something, and gets released to do some final deed before passing on for realsies. I think they're overdoing it a little with the tragic fates of the companions by now: trapped in a parallel world (albeit with a human clone of the Doctor), mindwiped, stuck in the past, and now killed by her own overconfidence. The only companion that actually had a happy ending so far...

Monday, 23rd November, 2015

  • 09:55 AM - Shasarak quoted delericho in post Greg Leeds talks about D&D
    Doubtful. She was unemployed at the time. And Lee Childs famously made redundant before launching his Jack Reacher Novels. Maybe "Dont quit your day job" meme is just flat out wrong.

Sunday, 22nd November, 2015


Saturday, 21st November, 2015

  • 11:00 PM - S'mon quoted delericho in post Do Classes Have Concrete Meaning In Your Game?
    It may be wrong about Gen 27:27, but it's not wrong about Numbers 27:23. Which still predated Charlemagne by quite a bit. http://biblehub.com/numbers/27-23.htm "Then he laid his hands on him and commissioned him, as the LORD instructed through Moses." No indication of any healing there.
  • 07:54 PM - El Mahdi quoted delericho in post Greg Leeds talks about D&D
    It's not that they don't sell as well, it's that the very best of them sell only a fraction as well. Which means it's entirely possible (indeed, quite easy) for 5e to outsell the whole of 4e on the back of just the core rulebooks alone. Indeed, game stores have reported that 5e is indeed selling as well with 9 products as Pathfinder is with 279. Which, yes, is only one data point, so I'm entirely ready to stand corrected when you provide some contrary data of your own. That's a good point about supplements, but I think it's worth mentioning that Pathfinder's approach isn't necessarily wrong - or at least not wrong for them. No industry works with a one-size-fits-all, cookie-cutter approach. It may be that making a lot of supplements is what Pathfinder needs to do to stay relevant - to keep their customers devoted. That may not be necessary for D&D, because...well, they're D&D. Ask non-RPG fans if they've heard of D&D, and the answer is likely Yes. Ask those same people if they've hear...
  • 03:52 PM - S'mon quoted delericho in post Do Classes Have Concrete Meaning In Your Game?
    Doesn't matter. That's where it comes from. http://biblehub.com/genesis/27-27.htm Not one "laying on of hands" in any translation. Could wikipedia be wrong?! *eek*
  • 12:33 PM - aramis erak quoted delericho in post Future format of books that mimic SCAG: Will you buy them?
    I'd very much prefer something else. $40 for 160 pages is a tough sell. But... if that's the format they eventually put the finalised Eberron material in, then yes I'd buy it. (But I won't be buying the "Dalelands AG" or the "Birthright AG", or whatever - only the book that hits my specific interest.) DING! I can't justify the asking price for that page count. 160 page hardcovers... Well, let's see. FFG sells 96 page HC for $29.95. Their 160pp books tend to be in the $40 range. Their 300 page ones run $60+ Looking at their price list, Strongholds is 144pp, and $39.95. Stay on Target is 96pp and $29.95 Almost certainly, with a couple of caveats: - Quality is always a factor. If the maps suck, the writing sucks, etc. forget it. My affirmative assumes competence. - No more Realms. I haven't bought SCAG because it covers the Realms. I really wish the Realms would just find a corner and die, but that's not happening. Eberron, Greyhawk, Ravenloft, and Dark Sun are all gimme...
  • 11:49 AM - Corpsetaker quoted delericho in post Greg Leeds talks about D&D
    Getting solid numbers is hard, but the few we have indicate that the "Psionics Handbook" from 3e (one of the very best selling supplements of that edition) sold about one tenth as many copies as the PHB. (The details are in this post, which itself links to the sources of that data.) Edit: also, here's sales figures for the 1st through 3e PHBs. Supplements never ever sell as well as the intro product and if their goal is to do that then it will never happen.


delericho's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Necromancer Games Character Sheet v1.02
The Necromancer Games Character Sheet by the Mad Irishman, v1.02. This has the ability scores in the "classic" order.
645 0 1 Tuesday, 27th May, 2014, 09:58 PM Tuesday, 27th May, 2014, 09:58 PM

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