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  • Li Shenron's Avatar
    Yesterday, 09:13 AM
    I have to say no in at least 80-90% of the games I've played. Most of the times IMXP a PC race has only a minor and very occasional impact on the story, such as providing some benefit in character interaction (e.g. you have an Elf in the party so you can try ask support from local elves for a shortcut through the forest) or otherwise an impediment (you can't really take a half-orc into the...
    99 replies | 2979 view(s)
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  • Li Shenron's Avatar
    Wednesday, 10th July, 2019, 07:34 AM
    And generally speaking, D&D is NOT supposed to be a model or simulation of real life. If you want a top-accurate representation of it, go fight monsters in real life. - Li "I've owned a piano for 20 years, never played it but had a very successful career in medicine, how come I am still not a good pianist" Shenron
    224 replies | 5730 view(s)
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  • Li Shenron's Avatar
    Wednesday, 10th July, 2019, 07:26 AM
    Because. It could be like you say, but it just isn't. When it was (4e), a common complaint was that the character who never ever wielded X or used Y was getting better at it just by doing nothing, and better than a fully-dedicated character just a few levels lower. It's simply a design choice, and every design choice as well as its opposite can be criticised for not making sense...
    224 replies | 5730 view(s)
    6 XP
  • Li Shenron's Avatar
    Tuesday, 9th July, 2019, 04:44 PM
    The game multiverse is not our universe, the laws of nature don't have to be the same. Normally I expect reasonable similitude with RL locally, meaning that macroscopic effects such as gravity, combustion, heat, light and sound etc. can be expected to work like IRL. On the other hand, beyond locally I encourage the pkayers not to care, and by that I mean beyond the reach of the characters...
    61 replies | 1840 view(s)
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  • Li Shenron's Avatar
    Tuesday, 9th July, 2019, 07:35 AM
    But you can. Remember the key rule of 5e that it is up to the DM to grant a check in the first place? You can decide to grant a check for a "premium" result only to a character who has expertise. The only thing the game doesn't do this is exactly to codify this for you. Partly because there are so many possibilities that it would take a whole book just for that, and partly because...
    43 replies | 1332 view(s)
    1 XP
  • Li Shenron's Avatar
    Monday, 8th July, 2019, 09:30 PM
    Before anything else, check with your distracted players whether they are seriously interested in the game. It can happen at any age, but might be highest at yours, that some people are actually just dragged a game while all they really wanna do is just hang out with friends. They will first be easily distracted and next they can become disruptive.
    31 replies | 1301 view(s)
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  • Li Shenron's Avatar
    Monday, 8th July, 2019, 10:10 AM
    I don't support any, but if I did, it would be adventures.
    27 replies | 1008 view(s)
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  • Li Shenron's Avatar
    Monday, 8th July, 2019, 08:28 AM
    No clear winners here, but only slight advantage to Draconic (generally I have magic books and stuff written in this for tradition) and Orcish & Goblinoid because they are pretty much in all my campaigns.
    11 replies | 494 view(s)
    1 XP
  • delericho's Avatar
    Saturday, 6th July, 2019, 10:35 AM
    Assuming 4-hour weekly sessions: 1 session for 1st level, 2 sessions for 2nd level, 3-4 sessions per level thereafter. IMO, of course. (But the big advantage of 3 sessions is that it gives them one session when they're just getting used to their new powers, one session when they've individually worked them out, one session to figure out how best to use them as a team, and then move on before...
    45 replies | 1786 view(s)
    1 XP
  • delericho's Avatar
    Saturday, 6th July, 2019, 10:30 AM
    I'm currently about three-quarters of the way through "Storm King's Thunder", and for my next campaign I was probably going to run the old Pathfinder/3e path "Legacy of Fire" (converted to 5e). But before I began the task of converting the six adventures in question I thought it wise to ask: Does anyone happen to have a conversion for this path to 5e? Obviously, even partial notes would be a...
    0 replies | 182 view(s)
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  • Li Shenron's Avatar
    Wednesday, 3rd July, 2019, 12:28 PM
    Honestly I hate the utilitarian approach. You end up again with the usual Wizard that does the same vanilla things, "efficiently" therefore boring. If I were to play a necromancer, I would just be a Wizard with the School of Necromancy, and pick ALL necromantic spells I can get, and LEARN how to make them work well. Then, whatever extra spells I still need to choose (assuming all...
    22 replies | 914 view(s)
    1 XP
  • Li Shenron's Avatar
    Sunday, 30th June, 2019, 07:21 PM
    I have never reached 10th level in 5e, but so far the advancement rate using standard XP has been quite close to 3 sessions / level. For my tastes it's too fast, since I would personally prefer a lower and also decreasing speed, but for example for my children it's just right.
    45 replies | 1786 view(s)
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  • Li Shenron's Avatar
    Sunday, 30th June, 2019, 07:15 PM
    Underpowered spells. Really, the true benefit of casting a spell as a ritual is that it doesn't cost a slot. So this should be the case for spells that make you feel expending a slot is a bit too high a price. Spells that are rarely useful would rather need something different, for example not require to be prepared (which is actually the case for wizards' rituals, but not for others)....
    108 replies | 3597 view(s)
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  • Li Shenron's Avatar
    Saturday, 29th June, 2019, 09:13 PM
    My FIRST time was BECMI in the early 90s, not sure I remember exactly but something like this : - roll 3d6 in order - can swap any 2 scores - can trade 2-for-1 point between scores, but with restrictions (no changes allowed to Con and Cha, and Dex can only increase) The last bit I'm not sure... maybe it was "no changes allowed to Con and Dex, and Cha can only increase". It didn't...
    67 replies | 1965 view(s)
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  • Li Shenron's Avatar
    Friday, 28th June, 2019, 08:04 PM
    After this thread I am still undecided whether I hate lawyers or rules lawyers more... let's just conclude the usual: kill them (both) and take their stuff.
    95 replies | 3820 view(s)
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  • Li Shenron's Avatar
    Friday, 28th June, 2019, 07:54 PM
    It's not breaking the game (balance). It's breaking the fun, which is far worse.
    132 replies | 65262 view(s)
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  • Li Shenron's Avatar
    Friday, 28th June, 2019, 12:57 PM
    Because the Guidance problem never died, as the spell is still the same.
    132 replies | 65262 view(s)
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  • Li Shenron's Avatar
    Friday, 28th June, 2019, 12:30 PM
    I've always just use the "creature between you and target = half cover" rule of the PHB, but now that I checked the DMG it seems the rule with a grid (which I do not use) is different, and it can easily result in three-quarter cover... In 3e I used the "if you miss because of the cover bonus (but would have hit otherwise), then you hit the cover" rule, but I haven't used it yet in 5e.
    28 replies | 1071 view(s)
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  • Li Shenron's Avatar
    Thursday, 27th June, 2019, 09:10 AM
    I strongly agree with everything in your post, but I want to point out that the Ranger does have an archetype and that's why it can be a class. Nothing wrong with a class-less system, but the Ranger works fine in D&D. I don't blame the game if lots of people just look at the mechanics instead of looking at the bigger picture, think that the Ranger is just a bunch of lesser abilities, then...
    352 replies | 12165 view(s)
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  • Li Shenron's Avatar
    Wednesday, 26th June, 2019, 08:20 PM
    Aragorn, with a magical upgrade. The defining characteristic of Rangers for me is their mythical task of patrolling and defending the borders of the world. This eventually implies a good survival capability, feeling at ease in the wilderness, mobility, and having stray lore of weird and monstrous things. Magic is for me an essential part of the D&D Ranger, but not as a primary occupation,...
    352 replies | 12165 view(s)
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  • Li Shenron's Avatar
    Wednesday, 26th June, 2019, 01:28 PM
    This is still the best way to keep Guidance under reasonable constraints: allow it only to tasks that require minimum an action of any type (hint: knowledge checks do not normally require actions) and maximum 1 minute.
    132 replies | 65262 view(s)
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  • Li Shenron's Avatar
    Wednesday, 26th June, 2019, 08:02 AM
    Why does it have to be a "yes, it should be possible for everyone" VS "no, it should not be possible for anyone"? Sounds like the perfect scenario to reward a character who has chosen the Sharpshooter feat.
    178 replies | 5529 view(s)
    1 XP
  • Li Shenron's Avatar
    Tuesday, 25th June, 2019, 12:45 PM
    They are cumulative, as long as you choose a different style each time you earn one.
    35 replies | 1170 view(s)
    1 XP
  • Li Shenron's Avatar
    Tuesday, 25th June, 2019, 09:15 AM
    "When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check." "Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles." "The GM might ask you to make a Wisdom (Survival) check to follow tracks" As usual, the 5e skill system is far from being...
    63 replies | 2024 view(s)
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  • Li Shenron's Avatar
    Monday, 24th June, 2019, 12:48 PM
    What about characters who gain no extra attacks nor cantrips? Also, if all my cantrips don't scale, do I get my sidekick for free? The main problem here is that extra attacks and cantrips are not comparable with each other, and they are not comparable with sidekicks either. In 3e there was a core feat, although in the DMG, called "Leadership", which granted you a cohort (plus various...
    30 replies | 1231 view(s)
    0 XP
  • Li Shenron's Avatar
    Monday, 24th June, 2019, 09:57 AM
    I really don't know if this is related to https, but in the last few days (not sure when it started since I'm no on ENW every week) whenever I open the forum I am apparently logged out of it... but I'm really not, because when I enter my usename without the password, it logs me in anyway. The same thing happens on my mobile phone, when I goto the main page it shows me logged out, if I e.g. click...
    92 replies | 11919 view(s)
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  • Li Shenron's Avatar
    Monday, 24th June, 2019, 09:18 AM
    Maybe it's just me but my mind tend to "not see" those yellow thread at all, it just skips them... :erm:
    3 replies | 227 view(s)
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  • Li Shenron's Avatar
    Sunday, 23rd June, 2019, 08:39 PM
    Simplifying character creation and simplifying in-game rules are very different things. In 5e I have often simplified character creation because I have had beginners in every group, and didn't want to cause analysis-paralysis to delay the start of the game. I have used for example the following, tho not all in the same group: - pregenerated or partially pregen. PCs - ability scores...
    20 replies | 1042 view(s)
    2 XP
  • Li Shenron's Avatar
    Sunday, 23rd June, 2019, 08:18 PM
    Mmm... I have the feeling my answer won't easily suit you. The way I create campaigns nowadays is pretty random. I start from picking the first adventure, and build from there. I have long left behind the idea of top-down world building, although I have done it in 3e and I could just resume one of those few old fantasy worlds of mine if I want. But now my favourite way of doing is...
    39 replies | 1399 view(s)
    4 XP
  • Li Shenron's Avatar
    Friday, 21st June, 2019, 08:28 PM
    20 years of ENWorld and we still haven't learned to answer the darn question... The OP asked what are the rules and clearly referred to the books. I gave the answer to the question. I should have stopped there already, my mistake to add anything else.
    32 replies | 1328 view(s)
    0 XP
  • Li Shenron's Avatar
    Friday, 21st June, 2019, 08:29 AM
    It's also an assumption, and just as flawed, that that there MUST be a penalty. And ruling NOT to add any house rule is perfectly legit. What I quoted is the RAW and that is the starting point for everyone. Just because you don't like it and don't want to play without a house rule on top of it, doesn't mean everyone should do the same.
    32 replies | 1328 view(s)
    0 XP
  • Li Shenron's Avatar
    Thursday, 20th June, 2019, 10:07 AM
    Good OP, the restriction is simply a bad design job. A Druid could go to some sort of Expedition to the Barrier Peaks adventure, find an alien futuristic high-tech armor that's made of plastic-crystal-dark-anti-nuclear-blackhole-matter that is not metal, and wear it without problems.
    641 replies | 17836 view(s)
    2 XP
  • Li Shenron's Avatar
    Wednesday, 19th June, 2019, 11:38 AM
    I think you did the right thing. Min/maxers will just try to pick the best option mechanically. Non-variant humans are not good for min/maxers, although they are perfect for many other players. But I don't see the reason to change something in the game to do a favor for min/maxers, for the simple reason that a min/maxer's game is by definition about finding one of the best combos and pick that,...
    21 replies | 1060 view(s)
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  • Li Shenron's Avatar
    Wednesday, 19th June, 2019, 11:20 AM
    5E : the proficiency bonus ("one bonus to rule them all")
    52 replies | 2724 view(s)
    3 XP
  • Li Shenron's Avatar
    Wednesday, 19th June, 2019, 07:51 AM
    Without specific rules in 5e, spellcasting works normally underwater. There are no penalties of any kind such as disadvantage on the spellcaster's possible attack roll or advantage to the target's saving throw, and there are no concentration checks necessary. You can normally cast a spell that has verbal, somatic or material components underwater. Yes, also verbal component, because you can...
    32 replies | 1328 view(s)
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About delericho

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June 30, 1976 (43)
About delericho
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I'm a long-time gamer, primarily interested in 5e and Pathfinder, although I'll play (almost) anything.
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Livingston, Scotland
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We play a variety of games, in various systems, with various GMs. Please check out our site at http://falkirkrpg.org.uk/ for more information.
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Sunday, 7th July, 2019


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Friday, 23rd November, 2018

  • 03:51 PM - Hjorimir mentioned delericho in post "Realistic" Waterdeep adventuring with 9th-10th party
    There are multiple ways to apply pressure to a higher level group. Not all encounters need to be "deadly" to apply pressure. Put them on the clock and force them through multiple smaller encounters to drain resources. Put innocent civilians in harm's way. Make sure they have to worry about not burning the city down with their errant fireballs. Also, the flat math of 5e should work in your favor here. ACs shouldn't be too hard to hit. A couple of nice sneak attacks will keep the casters humble. Hit them from multiple directions. Sniper rogues with bows. I also 100% agree with delericho here: Embrace the PCs as heroes who get to stomp on some lower-level baddies!

Thursday, 19th July, 2018

  • 12:05 PM - Coroc mentioned delericho in post Curse of Strahd: What is Straud von Zarovich's Title? [SPOILERS ALERT]
    well here i found something Matrix Sorcica posted in a 2016 thread http://www.enworld.org/forum/showthread.php?480668-Curse-of-Strahd-Can-Borovia-be-situated-in-Forgotten-Realms/page3 "IIRC, there's advice in Expedition to Castle Ravenloft on placing it in FR. I seem to recall it's somewhere in the Galena Mountains in Damara. " So maybe not in the original module but later on. Is I6 mentioning Lathander or only morning Lord? I have got the module but at home so not accessable atm delericho

Wednesday, 18th April, 2018

  • 08:46 AM - Coroc mentioned delericho in post Polymorph and Mental Ability Scores
    delericho #3 See, to prevent such unbelievable sillyness i use the houserule that to cast any spell of a given Level the casting attribute has to be 10+spellevel. To create an int 3 wizard (or even an int 11 wizard) is powergaming it wrong imho. Thats like a barbarian with 3 STR or a rogue with 3 dex. I hate that this 3rd Edition rule did not make it into 5th Edition officially. I mean if you want to Play a Retard, i got no Problems with that, but he will not be a wizard that is for sure. Int 3 means you are eventually unable to speak sentences with more than 3 words if you are able to speak at all, and do not even think about writing skills. For those rules lawyers disagreeing with my Point of view: how would you describe a mentally challenged individual in your campaign world if you had to give stats? Is 3 to high for that? Do we only have the 0, 1 and 2 to scale mental capabilities below the threshold?

Thursday, 29th March, 2018

  • 02:49 PM - Coroc mentioned delericho in post Is Dark Sun Coming To D&D?
    delericho #64 Were they were large as Monsters in bothe the Standard 2nd ed MM and the darksun MM, and wasn't there a Differentiation in Thri kreen and Thor kreen? I am pretty sure Thri kreen PCs in 2nd ed were medium. Otherwise they would have gotten some compensation mechanic like the halfgiants double hitpoints.

Friday, 16th March, 2018

  • 12:31 PM - CubicsRube mentioned delericho in post Should fighters be skill monkeys?
    I suspect youre right delericho but the rogue still has a niche in 5d in my mind as a skirmish fighter. With bonus action movement and dashes and evasion etc plus sneak attack they have a specific combat niche different to a fighter. Most rogues though not all are likely to devle towards theives tools, sleight of hand, stealth and the like to enhance their class, but fighters dont really have that same "skill burden". You could easily have an intelligent fighter learned in history and religion, or a charismatic fighter skilled at persuading people and reading moods.

Thursday, 1st February, 2018

  • 02:39 PM - Maxperson mentioned delericho in post No Magic Shops!
    delericho Coroc Now I'm picturing Nodwick running around with a golf bag full of swords. Thanks you two!
  • 12:12 PM - Coroc mentioned delericho in post No Magic Shops!
    delericho you mean those worlds where portable holes sometimes find their way into bags of holding and the resulting interdimensional rip forces the dungeonmaster with the heavy plight to decide on which layer of the infinite abyss the party therefore ends up next? (Big evil grin) And unfortunately all the contents of the bag of holding is strewn out over the multiverse, so the Party is forced to reequip themselves with some overpriced green steel items they can barter of a yugoloth for the diamonds they brought in the case a raise dead might benecessary. I mean nothing against green steel they will hurt demons perfectly good and despite that they have that lawful evil touch from Baator on them, sounds cool if ah ... ahm your Party actually also is lawful evil...

Saturday, 27th January, 2018

  • 12:32 AM - Nevvur mentioned delericho in post No Magic Shops!
    It all boils down to a simple question: are you opposed to providing optional support for playstyles you yourself might not prefer? Sent from my C6603 using EN World mobile app Will assume that question is open to the public. Really depends on the what the optional support is offering. For instance, if a supplement were released that included a new ability score generation method for Superhero campaigns (4d6 don't drop the lowest, and you can go over 20!), that's fine. I'd never play it, but neither is it going to create a new trend in the broader D&D community. In the case of magic shops, @delericho captured my feelings in the recent Wealth by Level thread when he wrote, "it's not enough to clearly state that all of these are guidelines, because people are much more likely to see a "Wealth by Level" table and assume it is holy writ than they are to read the accompanying guidelines." My opposition arises from concern that, on some level, optional support for magic shops would become the new normal for newer DMs and players. It won't affect my games; I'm happy with 5e's default treatment of magic items, so my opposition is self serving and paternalistic. So yes, I am opposed, but not strongly because I acknowledge it's based on a highly subjective point (playstyle). My opposition amounts to quiet discontent at the prospect (e.g. me posting this), and would result in silent disappointment if it were released. For those who want it, I don't fault you. I just don't want your preferences to become the default because I like where we are now, I plan to play for years to come, and don't...

Wednesday, 24th January, 2018

  • 03:49 PM - Coroc mentioned delericho in post What Nonstandard/Untraditional Races do you wish would return?
    delericho like that. It is about context. I love warforged and mul. But never ever ever in FR or greyhawk, but in the Settings they belong to. One additional: I would never ever allow dragonborn as PC in a DL campaign. If my Players want to Play Monsters (Orcs, Drow, Draconians) i am fine with that for a Change, but then i will Play the Paladins and light clerics and the mighty city guard, and the gold dragon, and they are in for an all evil style campaign. If they insist, no Problem for me as a DM.

Sunday, 16th October, 2016

  • 05:07 PM - Jester David mentioned delericho in post I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
    I have a hard time viewing the slower approach of 5E as being the more commercially driven approach when compared to the splatbook a month of 4E. That logic just blows my mind. As delericho said, a book every two-months didn't mean lots of extra profit as each one only generated a small amount of income. They're still releasing three books per year after all, only focusing 2/3rds of their effort on DMs and producing non-crunch. The other catch is that regardless of the release rate, you can only release a finite number of desirable books. There are a few collectors that will buy everything, but many people will stop buying every release and just buy every second, or third, or one that interests them. Or just buy until they hit saturation and then stop. So if you're only ever really going to see six big hardcover books before you hit "bloat", you can either sell one every three months and complete the game after a year-and-a-half. Or you can sell one every six months and stretch things out to three years. Or you can release one a year and expand the lifespan of the books for six years. I often compare this to board game expansions, which is not an inapt comparison. D&...

Thursday, 5th May, 2016

  • 09:53 AM - Quickleaf mentioned delericho in post House Rules and You: A survey
    Xeviat By and large, I think 5e works great as intended and I agree with delericho that it's plenty complicated as is. That said, I realize I've been doing something unconsciously for a while as DM that technically is a house rule. Well, it used to be unconscious. Now it's quite intentional. I don't bother with inconsequential rolls anymore. There are no meaningless calls for "make a Wisdom (perception) check." Anytime I ask for a roll, I back it it up with some kind of consequence that has narrative impact. Additionally, most ability/skill checks have thresholds of success that roughly map to: fails by 5+, fails by 1-4, succeeds by 0-4, succeeds by 5+. And when a player fails a check, I'll sometimes give them a choice of failure options...usually before they roll the check. Why do I do this? Several reasons. First, it makes the fewer rolls I call for more suspenseful and interesting (i.e. quality not quantity). Second, the increased transparency lets the players decide more clearly what kind of risks vs. rewards they're willing to face. Third, it forces me to ...

Sunday, 3rd April, 2016

  • 07:19 PM - pming mentioned delericho in post Adjudicating "bursting in"
    Hiya! Depending on how game-mechanic'y you want to get, you could always just give a simple penalty to the 'other sides' initiative (like -1 if they are guards waiting for the next shift change...-2 if they are guards guarding in the middle of the night, -3 if those guards are extra tired, -4...etc...etc...or maybe even Disadvantage). You could also tie in the modifier to the lowest/worse Stealth check made by the PC's or something. But, as delericho said above, you're basically doing it right. You, the DM, figure out something that works for your group and your own particular DM'ing style, and go with that. Personally I just up and decide if they are or arn't 9/10 times. That other time, I drop back to my roots and roll 1d6, with 1 or 2 indicating surprise...and I make the players do the same in those situations. Whatever makes most sense for an actual 'surprise round' type of situation. ^_^ Paul L. Ming

Thursday, 24th March, 2016

  • 12:35 PM - Morrus mentioned delericho in post Adventures in other eras?
    I agree with delericho. It feels more like the American Western than Medieval Europe to me (aside from the technology level). Which isn't surprising; it was created by Americans, after all.

Monday, 14th March, 2016

  • 03:07 PM - SolitonMan mentioned delericho in post How do I search for a specific post?
    Thanks for the replies! delericho - I use Google as well at times, but usually only when the internal search isn't working for me. Morrus - that second image really helped - I was on the multiple content types tab, but i thought single was selected. I guess the color scheme wasn't registering with me. Selecting Single explicitly gave me the screen with the posts output option, which is what i was expecting.

Thursday, 4th February, 2016

  • 11:37 PM - Connorsrpg mentioned delericho in post Dwarves & Encumbrance?
    Thanks delericho. We have an easy rule for our games. But we also have a little more added to 'Dwarven Sturdiness' in our games. It is just a shame that such an insignificant rule was used to 'try' and portray a dwarf's sturdy nature. On our Race Pagehttp://connorscampaigns.wikidot.com/d-d-races, we have significantly increased this side of dwarves - though we also use flaws/drawbacks too.

Tuesday, 19th January, 2016

  • 11:28 AM - EzekielRaiden mentioned delericho in post Could Paizo go 5e?
    @Morlock it sounds to me like you are just thoroughly convinced that there is no possible downside to Paizo making a PF2 from the 5e rules. You're not interested in knowing whether it has potential problems--the only possible thing we can give you, since this is a huge hypothetical--so the thread title is a bit spurious. You're not really asking a question at all. You're presenting an argument. It's not the interrogative, "Could Paizo go 5e?" and rather a declaration, "Paizo Could go 5e." Intentionally shooting for hard compatibility with 5e, yet still meeting your points 1 and 2 there, seems pretty difficult. Unless, as @delericho put it, they "bring 5e enhancements into a new PF" rather than "build a new PF on the basis of 5e." And "they'll still have PF2(5e)" would be precisely where Paizo was back when 4e launched, which was a problem for them at the time. It WOULD be another case of "getting left behind." Their fanbase would get split, yet again. They'd be facing the same problems as D&D does, whenever a new edition is launched--they built for compatibility with a thing that isn't in vogue anymore. If the existence of 5e is a danger such that they should rework their stuff into a new PF2, then 6e should be precisely the same danger. And if 5e is having no meaningful negative effect on their sales, they have no reason to make 5e compatibility a goal with any prospective PF2--better to keep the fans you have than to risk it on fans you don't. Either way, shooting for deep/fundamental compatibility seems unwise...yet shooting for shallow compatibility, e.g. lifting all the useful ideas and trashing the rest, ...

Friday, 4th December, 2015

  • 10:32 AM - pukunui mentioned delericho in post Best 5E Adventure?
    Lost Mine isn't perfect but my group did enjoy it. I'd say the best part of it for me was how easy it was to run. As Chris Perkins said, it practically runs itself. I did very little prep for it. I disagree that HotDQ is a bad adventure, but we've been down that road a million times before. We haven't gotten to RoT yet, so I can't really comment on that one. I'm with delericho re: PotA, though. While I like parts of it and have been mining it for material for my episodic campaign, I don't think I'd like to run or play it in its entirety. I think it would just get way too repetitive. As for OotA ... I think I'd rather play it than run it, mainly because of the amount of work required to run it. So far I've just been stealing parts of it for my home campaign as well. (I ran the Neverlight Grove section as a standalone Halloween adventure, for instance.)

Wednesday, 2nd December, 2015

  • 04:46 PM - SkidAce mentioned delericho in post World-Building DMs
    Thanks delericho for the explanation, it was actually more of a rhetorical question for the "debate" as I have played a lot of Dark Sun starting around 2E. Was hoping there would be constructive discussion on the nuances of "just how far" can a character concept go before it "ruins" a setting. Or even can it? To answer my own question; My initial response when running a Dark Sun campaign would be "No, why?". After reading this thread, specifically the gnome parts where they talked about "last survivor" "delusional" etc, makes me wonder what I would do if the player had a really interesting idea for said wizard. Still, as you say, preserving/defiling is pretty integral, I would likely remain of the opinion that "No" was the proper answer.

Tuesday, 1st December, 2015

  • 03:52 PM - Hussar mentioned delericho in post Settings played in D&D: cause or effect?
    Which edition are you looking at? 3e? 3e Eberrondid very well. 4e? 4e had other problems that had a huge impact on book sales, including settings. See, here's the trick - what does "very well" actually mean? For example, without looking it up, can you name three of the Eberron novel line authors? There's a poorly received MMO, but, other than that, what "very well"? delericho mentions 14 source books. I'd point out that I've got close to that for my Scarred Lands setting. Compare to how many books you have in 3e - novels, sourcebooks, whatnot - never minding the Neverwinter Nights video game, for Forgotten Realms. Look, I love Eberron. I do. But, I think that it's a mistake to think that Eberron is even close to the same league as Forgotten Realms.

Monday, 2nd November, 2015

  • 05:25 PM - Cody C. Lewis mentioned delericho in post D&D Does Digital Part III: PDFs
    ...ed, the 4e DMG and MM aren't yet available. They've never explicitly said why this is, but speculation has it that it might be to do with giving the physical stores a "grace period" in which to sell these big hitters (bearing in mind that they've recently reprinted most of those core rulebooks, so they're all somewhat 'current'). That being the case, I wouldn't be hugely surprised to see 5e PDFs start to appear quite soon - I'm inclined to think the answer is "not yet", rather than "no". I imagine if you thought otherwise it would make a difference lol. I am speaking more to the business point of view, rather than from my personal preference. Now you did bring up the last piece of the puzzle, but I don't feel as though making product available through an app will have a major effect on their distributors more so than it would with releasing a PDF. Again, not that it would have more of an effect than releasing the content via PDF. (This last part is not directed at you in particular delericho)


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Monday, 14th January, 2019


Thursday, 10th January, 2019

  • 05:13 PM - lyle.spade quoted delericho in post RPG 2019 Resolutions: New Year, New Game, New You?
    To re-read the DMG. I recall being rather impressed with it when I first read it through, but have barely used it since (like every DMG to date, it has almost entirely been referenced for treasure tables and magic items). So I want to remind myself of what else is in there. I also would like to re-read the middle chapters of the PHB (the ones on running the game, skipping the character management stuff and spells). But that's less urgent. I'd also quite like to get some more gaming in, but that's very unlikely to happen - the combination of not having a group, not knowing any local gamers, and having no free time is pretty devastating. Those are all excellent goals. The DMG is a goldmine, and I think it's easy to gloss over the story and game management advice in it and the PHB.
  • 04:24 PM - FrogReaver quoted delericho in post How often do your players multiclass?
    I've only had one player express an interest in multiclassing, but his character turned out not to have the stats needed for the class he wanted. That's out of three campaigns and one aborted run through "Lost Mine of Phandelver", so not a huge sample set. I'm pretty glad of this - if a player really wants to use that option then I'm not going to stop them, but it would definitely be my preference to see multiclassing removed from the game. Yep. I would like to see mutliclassing removed and more classes added to help fill in the conceptual gaps. I shouldn’t have to multiclass fighter and wizard to play a strong weapon user that augments himself with arcane magic IMO.

Tuesday, 25th December, 2018


Thursday, 20th December, 2018

  • 12:34 PM - Li Shenron quoted delericho in post DMs! Have you ever had a “boss encounter” turn into a cakewalk? What happened?
    Have you ever had a “boss encounter” turn into a cakewalk? Yes. What happened? Turned out it was a decoy... ...kidding, it never happened with me as DM, but in case of a truly miserable BBEG encounter I would probably do it. (My advice, for what it's worth, is to let something like that stand. As noted, it's something they'll talk about for years, and the DM can always get another bad guy. The only slight doubt I'd have would be if that BBEG was in fact the final encounter of the entire campaign, which risks anti-climax. Not that the alternative is any better - 'cheating' the players out of a fairly-earned victory isn't a great idea either.) It's a gamble. As a player in 3e the final combat encounter in "City of the Spider Queen" turned out to be a pushover. We DID "talk" about it for years only because every now and then someone came up and say "hey, we haven't finished CoSQ yet, have we?". It was such anti-climax that some of us honestly could not remember if it happened a...

Wednesday, 19th December, 2018

  • 09:48 PM - 77IM quoted delericho in post (Yet another) D&D Movie Speculation thread.
    ...do to D&D whatever it is they do with "The Fast and the Furious". Go for unapologetically entertaining rather than 'good'. Completely disagree: the Marvel movies are successful precisely because the have put real effort into making the movies "good" and not just entertaining. I really don't think there's any more to it than that, or any deeper secret behind Marvel's success with the MCU. It's not a function of zeitgeist or star-power or nostalgia or shared continuity. They simply decided, early on, that they weren't going to exploit their fan-base by pumping out low-budget schlock with a recognizable brand-name, and instead they tried to make all their movies genuinely good. A D&D movie that is just "fantasy action CGI brain-dead fun" won't leave a mark. It needs to be on some level truly "good" in order to establish a franchise.
  • 07:40 PM - robus quoted delericho in post (Yet another) D&D Movie Speculation thread.
    To make a successful movie, I'm inclined to think their best bet is to persuade Vin Diesel and The Rock to star, and have them do to D&D whatever it is they do with "The Fast and the Furious". Go for unapologetically entertaining rather than 'good'. Apparently the Rock is not going to work with Diesel again - doesn't appreciate his lack of "work ethic" apparently. :)

Friday, 14th December, 2018

  • 05:28 PM - doctorbadwolf quoted delericho in post Why 5E may be the last edition of D&D
    I think the OP might be right. The thing is, any new edition inevitably splits the customer base, which means it doesn't make sense to do a small, incremental release - better to patch as much as you can with supplements and errata until you really can't live with the warts and then do a full revision of the whole thing. But it only makes sense to do that full revision when sales drop dramatically, and if they drop dramatically from their current great height then there's a real chance that the Powers That Be will instead shelve it for a re-release in 20 years - probably with the same rules again. 5e is doing spectacularly well because it is just the right product at just the right time. It's really hard to envisage any 6e that could do as well - by the time it was released "just the right time" will have passed. A “6e” that is just a revision of 5e to fix the warts, and thus totally backward compatible, wouldn’t split the fanbase, IMO.
  • 04:51 PM - Charlaquin quoted delericho in post Why 5E may be the last edition of D&D
    One way or another, there will be a final edition. Nothing lasts forever. Obviously, but D&D is doing to well right now for it to be reasonable to assume 5e will be the final edition in the sense of being the most current edition at the time D&D folds. Heck, even if D&D folded, someone would buy the IP, or license it, or WotC would buy it. Nothing short of the collapse of the RPG industry is going to bring about the final edition of D&D, which will happen eventually, but there’s no reason to suspect it will happen in the forseeable future.
  • 08:17 AM - Charlaquin quoted delericho in post Why 5E may be the last edition of D&D
    I think the OP might be right. The thing is, any new edition inevitably splits the customer base, which means it doesn't make sense to do a small, incremental release - better to patch as much as you can with supplements and errata until you really can't live with the warts and then do a full revision of the whole thing. But it only makes sense to do that full revision when sales drop dramatically, and if they drop dramatically from their current great height then there's a real chance that the Powers That Be will instead shelve it for a re-release in 20 years - probably with the same rules again. 5e is doing spectacularly well because it is just the right product at just the right time. It's really hard to envisage any 6e that could do as well - by the time it was released "just the right time" will have passed. Just pointing out, folks have said similar things about every edition, save 4e. Granted, the situation is different now. But the situation is always different. It's odd to me that a...

Thursday, 13th December, 2018

  • 05:09 PM - OverlordOcelot quoted delericho in post Weird weapon weights - has this been updated?
    It's tucked away in the initiative rules. Alongside the formula for KFC's spice blend, the secret incantation to summon Cthulhu, and the shooting order for the faked moon landing videos. Unfortunately, the 1st Ed initiative rules are completely incomprehensible, so we'll never really know. But it definitely is in there. :) IMO one of the hilarious things about 1e is that there really isn't even a consensus on how basic things like the initiative rules work. With 2e-5e you may have some people who refuse to agree about fiddly things, and lots of people using house rules, but there aren't any parts of the rules where people just throw up their hands and really have no idea how it works. 3e grappling just doesn't hold a candle to 1e's complexity.
  • 04:42 PM - Parmandur quoted delericho in post Which Faerun setting guide?
    Agreed on all points. The 1st Ed Grey Box would also be a good one, but only if you're able to deal with the lore being several RSE's from 'current'. I think WotC has bent over backwards to make the current material compatible with 1E-3E versions of the setting, really.
  • 03:41 PM - WaterRabbit quoted delericho in post Weird weapon weights - has this been updated?
    It's tucked away in the initiative rules. Alongside the formula for KFC's spice blend, the secret incantation to summon Cthulhu, and the shooting order for the faked moon landing videos. Unfortunately, the 1st Ed initiative rules are completely incomprehensible, so we'll never really know. But it definitely is in there. :) Yes, we used it all the time.

Wednesday, 12th December, 2018

  • 10:11 AM - ModernApathy quoted delericho in post Campaign Elevator Pitch
    That could work, especially with players new to Spelljammer. I wouldn't try it with veterans, though - one of the big problems with "ST: Enterprise" was that they were boldly going where their entire core audience had gone before. (Of course, that wasn't the only problem with Enterprise, nor the biggest!) True. I found the theme music at the start to be a bigger break in cannon than anything they did later on Discovery, but I think I'm getting a little off topic. Besides, if we're going to try something based on the works of Scott Bakula, a Quantum Leap - plane hopping campaign is probably a better way to go. :p
  • 04:39 AM - ModernApathy quoted delericho in post Campaign Elevator Pitch
    1. 2. The Spelljammer version of "Star Trek: Voyager" Voyager always had the strongest concept behind it, this would be great as a Spelljammer campaign. If someone said The Spelljammer version of "Star Trek: Enterprise", like, what would that even mean?

Tuesday, 11th December, 2018

  • 07:57 PM - Tormyr quoted delericho in post Campaign Elevator Pitch
    Very cool. Actually, I was going to leave Kyuss as a full-blown god, who survived their extinction by virtue of being imprisoned. Of course, that leaves the PCs with a dilemma - is it better to leave the world a godless wasteland, or hand it over to a god who is himself awful. However, where I was running into more trouble was the giant/dragon conflict in "Kings of the Rift", and also what to do with Dragotha. Nice idea with Kyuss. I am not as familiar with Athas, but maybe Dragotha is an ancient sorcerer king who long ago was given lichdom by Kyuss and laid waste to a land far beyond the had cliffs. The conflict with the giants happens in the jagged cliffs. Dragotha is so powerful that he conscripted other sorcerer Kings over the ages to his service. The heroes then teleport in adventure 11 to the rift which is far beyond the jagged cliffs.
  • 03:55 PM - OverlordOcelot quoted delericho in post Weird weapon weights - has this been updated?
    I don't have the books to hand, but I think it was in the 2nd Ed books that encumbrance started being listed in pounds. I also think the 2nd Ed book included a note that the values weren't just weights but included bulk, but that promptly got ignored (probably due to people skim-reading the books, at best). Yes, 2 switched to pounds, and gave us 7 pound battle axes and 10 pound morning stars. (I remember BECMI using 'coins' for encumbrance, which I remember thinking was a silly measure. But it turns out I was wrong about that - if you're going to rate bulk as well as pure weight, it's better not to use a real measure of weight for your system.) Except they went on to define a coin as 1/10 of a pound, which ties them right back to a real measure of weight. Whether this was later BECMI or AD&D that did the 10 coins = 1 pound I don't remember, but they definitely ditched the 'entirely fictional unit of bulk' rather quickly (before 1980). If they had used something that they didn't give a ...
  • 03:08 PM - Morrus quoted delericho in post Thirteenth Doctor - First Season - Thoughts? (SPOILERS WELCOME)
    Could be the Doctor herself. After all, she's wiped out the Daleks on a few occasions, so surely she's got to be in the running. Could be. But they are toning down the bombast about how epic the Doctor is. My bet is still a Dalek -- I'd bet they want to intrude Daleks in a scary way for a new generation of kids who are watching for the first time.
  • 12:46 PM - Tormyr quoted delericho in post Campaign Elevator Pitch
    1. For a long time I've wanted to run the old "Age of Worms" adventure path in "Dark Sun". But I'd need to convert everything to 5e, and adapt the path to the setting, so it's probably not happening. Well, you only need to adapt it to the setting, which, outside of a few major NPCs (Kyuss = ancient/original sorcerer king) I bet you could do on the fly. I converted the entire adventure path (aside from some skill checks in adventure 5---need to get back to that) to 5e, so most of the work is done at least. http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1254
  • 10:15 AM - Charlaquin quoted delericho in post Weird weapon weights - has this been updated?
    if you're going to rate bulk as well as pure weight, it's better not to use a real measure of weight for your system.) Pennyweight is a real unit of measure though. One pennyweight is 24 grains, and there are 20 pennyweights to a Troy ounce.


delericho's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Necromancer Games Character Sheet v1.02
The Necromancer Games Character Sheet by the Mad Irishman, v1.02. This has the ability scores in the "classic" order.
645 0 1 Tuesday, 27th May, 2014, 09:58 PM Tuesday, 27th May, 2014, 09:58 PM

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