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  • Ancalagon's Avatar
    Today, 05:49 AM
    Kalorn nodded at Lorenn as he took out pitons - miracles, someone had them, and Lorenn of all people! - and added - "Well, we did raise a bloody racket, but the dragon isn't here either so... maybe?. Let's leave this here for now, we may need to pass here quickly again later" After receiving the healing magic from Sesto, he answered, somewhat flatly, "Praise be Lathander".. With a bit more...
    636 replies | 17285 view(s)
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  • Ancalagon's Avatar
    Today, 05:43 AM
    Rodrigo heard Chrysagon rise again - he yet lived! But he did not dare take his eye of the shambling mound. He stepped to the left and stabbed low, before withdrawing again. Attack on the shambling mound round 3: 1D20+6 = +6 = 10 He was having a hard time gauging if his efforts had any effects. Did the creature feel pain at all? Rodrigo Di Castalone, Human Fighter (battlemaster,...
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  • Ancalagon's Avatar
    Monday, 15th July, 2019, 07:40 AM
    I really like the basic concept, it's a good idea. For a more "rough" version, you could take eldrich knight with the entertainer background - someone who's failed both the bladesigher *and* the bardic college :D
    2 replies | 260 view(s)
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  • Ancalagon's Avatar
    Sunday, 14th July, 2019, 11:35 PM
    This should be a simple, inexpensive alchemical item, because we can do this in the real world , no magic required. Prestidigitation could provably do it too.
    6 replies | 382 view(s)
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  • Warpiglet's Avatar
    Sunday, 14th July, 2019, 03:49 PM
    There's more mystery in an imperfect system like 1e. There is more variability in power. Rolling hit points and abilities was exciting! I had a barbarian with 6 12s for hit point rolls...lottery odds! And it became part of his character... i think as as an adult (not a kid) the danger of missed saving throws and the game's deadliness are high stakes excitement. but I must say...
    68 replies | 2295 view(s)
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  • Ancalagon's Avatar
    Sunday, 14th July, 2019, 06:54 AM
    1 question and 3 comments: Question: are we taking a short rest? Comments: 1: Those troll skeletons surely will help with the front rank tank problem for a little while! 2: Having the players do some NPCs surely can make a DM's work easier. Just keep in mind that skeletons are reasonably intelligent and zombies are *dumb*.
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  • Ancalagon's Avatar
    Sunday, 14th July, 2019, 06:51 AM
    While the others were preparing rituals, Kalorn - taking his time - hacked some steps in the ice us the slope using his hand axes. He grunted at Mord's hulking creations - a disturbing display of power, but he had to admit he wouldn't mind they taking the brunt of attacks instead of him. Would surely impress the ice toads too. His face scowled at Sesto's raising the kobold corpses though. ...
    636 replies | 17285 view(s)
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  • Ancalagon's Avatar
    Sunday, 14th July, 2019, 06:44 AM
    OOC: I'll start by doing a riposte for that missed attack, and will post more tomorrow. Rodrigo grunted as one hit landed, ducked under a clumsy swing and stabbed at the "arm pit", hoping it was a weak point. riposte vs shambling mound: 1D20+6 = +6 = 21 riposte attack vs shambling mound dmg, has superiority dice added to it: 1D8+6+1D8 = +6+ = 16
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  • Ancalagon's Avatar
    Sunday, 14th July, 2019, 06:36 AM
    That's all really good stuff if you ask me - but that's *terrestial* politics. I mean... the politics of the angels and gods! Goody Good Lawful Good God has a hierarchy and followers, on earth as in heaven. But what if some angels feel that their God is being misguided by other angels? Or feel that for the good of the church, a few rules have to be broken, and plausible deniability is...
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  • Ancalagon's Avatar
    Wednesday, 10th July, 2019, 05:08 AM
    Sounds good to me
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  • Ancalagon's Avatar
    Wednesday, 10th July, 2019, 05:07 AM
    Short rest would help with healing too. And yes, EarlyBird seems to have vanished. He was running several games too. I hope he's ok :( There was also this guy who had this very interesting goliath "paladin of the mountains/stone" concept that would really have worked well as a party tank, but he bailed out... but it's earlybird that worries me...
    895 replies | 18209 view(s)
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  • Ancalagon's Avatar
    Tuesday, 9th July, 2019, 05:46 AM
    "We now where the wizard is, my familiar spotted her." (ooc: player isn't 100% sure how we obtained the info, but we definitely did) I suppose we could send her a note? Or perhaps send a scout ahead to talk to her. Perhaps this time we can do so without waking up the entire complex...
    636 replies | 17285 view(s)
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  • Ancalagon's Avatar
    Tuesday, 9th July, 2019, 05:42 AM
    Intriguing - the celestial politics behind this ... you could build an entire campaign around it.
    24 replies | 1075 view(s)
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  • Ancalagon's Avatar
    Monday, 8th July, 2019, 05:25 AM
    OOC: The problem is that we only have one front line tank - Kalorn - and he wasn't designed as a solo front line fighter. So that means that Sesto and Lorenn have to fill in the gap :/ Damn EarlyBird leaving was a loss to the community :(
    636 replies | 17285 view(s)
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  • Ancalagon's Avatar
    Monday, 8th July, 2019, 01:01 AM
    OOC: Kalorn is above half, but still down 25 HP, not sure what that means for your spell/power...
    636 replies | 17285 view(s)
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  • Ancalagon's Avatar
    Sunday, 7th July, 2019, 12:12 AM
    I think that the paladin is probably the most powerful class in the game...
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  • Ancalagon's Avatar
    Sunday, 7th July, 2019, 12:11 AM
    What if bonus feats was the only way to get feats? TAN-tan-TAAAAAAAAnnnnnnn!
    231 replies | 9374 view(s)
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  • Ancalagon's Avatar
    Wednesday, 3rd July, 2019, 01:17 PM
    Ok, so warhammer is pretty different. First of all armor doesn't prevent hits, it prevents damage (ie it gives you a bit of DR). Same thing with "con" (toughness in warhammer terms), it doesn't give you more hp, it prevents damage. Usually the strength bonus and the toughness bonus cancel each other out, but if you are tougher than your foe is strong (and/or stronger than he is tough) you...
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  • Ancalagon's Avatar
    Tuesday, 2nd July, 2019, 02:35 PM
    Impressive ! https://www.belloflostsouls.net/2019/07/dd-for-all-library-of-congress-makes-dd-more-accessible.html
    3 replies | 427 view(s)
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  • Ancalagon's Avatar
    Monday, 1st July, 2019, 03:18 PM
    As he cleaned the Nail (it would have been nice had he been able to prepare the giant slayer!) he added "Still... 3 trolls and a hord of kobold? Well done." He added under his breath "let's hope the dragon is not about to show up"
    636 replies | 17285 view(s)
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  • Ancalagon's Avatar
    Monday, 1st July, 2019, 08:26 AM
    Kalorn spat blood on the ground, then closed his eyes, concentrating for a moment. He grimaced, but stood a bit straighter and said "well that was a mess wasn't it. Still, we're all alive. I'm nearly spent, and so are a few of you I suspect. We can either hole up in a a defensive position and regain some strength, or send a messenger to our would be contact - we know where she is. Who...
    636 replies | 17285 view(s)
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  • Ancalagon's Avatar
    Monday, 1st July, 2019, 08:04 AM
    The thing that is very nice about the group check is that they are more accomodating of varied party composition. I remember this 3.X game we had an archer (dex fighter essentially), a fighter-rogue, a ranger-rogue, a very high dex mage, a bard and... me, the clucky low dex armored cleric. So everyone BUT one character was moderately (or very) sneaky. So I would have to stay behind, or the...
    231 replies | 9374 view(s)
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  • Ancalagon's Avatar
    Monday, 1st July, 2019, 07:58 AM
    Getting back to two weapon fighting The thing that bothers me is that the D&D idea of two weapon fighting (an extra weapon = an extra attack, although perhaps at a penalty to hit, depending on the edition) is NOT how two weapon fighting works in the real world. The main goal of having two weapons was to have more options, more range (a long blade for more distant work, a shorter one for...
    231 replies | 9374 view(s)
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  • Ancalagon's Avatar
    Monday, 1st July, 2019, 07:51 AM
    D&D poison - and I remmember vaguely 2nd ed having such a dichotomy too - is strange because it either imposes a condition (usually the generic "poisoned") and/or hp damage. The antitoxin working on one but not the other is peculiar. As far as I can tell, Rodrigo didn't have a potion previously, but I seemed to have been quite negligent in using the minisheet at the start of this adventure......
    1184 replies | 29243 view(s)
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  • Ancalagon's Avatar
    Sunday, 30th June, 2019, 10:53 PM
    Thank you so much for doing a potion audit! I will modify my sheet in consequence. I will also verify if Rodrigo started with one - 3 is even better than two - later tonight.
    1184 replies | 29243 view(s)
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  • Ancalagon's Avatar
    Sunday, 30th June, 2019, 03:59 PM
    If you want to house rule that way this is fine, but the group check is more generous than that - everyone checks using their own check, and if half the party succeeds, the party succeeds.
    231 replies | 9374 view(s)
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  • Ancalagon's Avatar
    Sunday, 30th June, 2019, 03:55 PM
    Use group checks, it's a great feature of 5e. Making everyone make a stealth check individually is almost always guaranteeing failure.
    231 replies | 9374 view(s)
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  • Ancalagon's Avatar
    Sunday, 30th June, 2019, 08:04 AM
    acrobatics check: 1D20+4 = +4 = 15 Rodrigo gritted his teeth and kept his cool, keeping his footing under the treacherous conditions. "A little help?" he shouted, but a glance showed him things were dire on the other side - again. He hoped they would pull through - and that he would hold out long enough. His eyes darted for a weak point, a vital spot... there! He feinted an overhead...
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  • Ancalagon's Avatar
    Sunday, 30th June, 2019, 07:27 AM
    There seems to be a consensus that this post is funny :)
    231 replies | 9374 view(s)
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  • Ancalagon's Avatar
    Friday, 28th June, 2019, 01:51 AM
    That is unfortunate. I prefer d&d, and 5e the most, but I think that it is very important that we try other systems, because the system impacts how we play. Variety is good, and for some campaigns d&d is not the best system.
    196 replies | 11456 view(s)
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  • Ancalagon's Avatar
    Thursday, 27th June, 2019, 08:19 PM
    I didn't spell it out, but this is what I was getting at. There are many ways of playing. It's ok to prefer one over the other, but it's not cool to insist that an RPG *must* have a certain feature that only fits one style of play.
    196 replies | 11456 view(s)
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  • Ancalagon's Avatar
    Thursday, 27th June, 2019, 08:13 PM
    I hope you manage to find a group. I have to say though, the city overall is great, I really enjoyed my time here. First time in California too.
    196 replies | 11456 view(s)
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  • Ancalagon's Avatar
    Thursday, 27th June, 2019, 04:37 PM
    Damn I was in San Diego for a week! Leaving today though, no time :(
    196 replies | 11456 view(s)
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  • Ancalagon's Avatar
    Wednesday, 26th June, 2019, 06:28 AM
    That's called a TPK. They are very rare, but they *do* happen, and they are an important part of the game. They create tension, danger. The players want to be *challenged*. They want risk, danger. Some games increase this danger further. The players have to be smart, cunning. Like REAL PEOPLE, their PCs know that to enter battle is to risk death. Like most people, the PCs avoid combat...
    196 replies | 11456 view(s)
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  • Ancalagon's Avatar
    Wednesday, 26th June, 2019, 05:23 AM
    Yeah, but you said "D&D is an RPG, you want something that support heroics". This imply that the lack of plot armor, that insta-death, is *not* a proper RPG. There are plenty of RPG with those features that are proper RPGs.
    196 replies | 11456 view(s)
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  • Ancalagon's Avatar
    Friday, 21st June, 2019, 02:56 PM
    Replying to your last paragraph: that is a very, very narrow view of role playing games. Some can be very gritty, but still are valid modes of play.
    196 replies | 11456 view(s)
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  • Ancalagon's Avatar
    Friday, 21st June, 2019, 02:11 PM
    The quadratic wizard absolutely was a thing BUT there were a lot limits to the wizard's power that arent' there in 5e: Super low HP - 1d4, harder to get a con bonus Casting time and interuption. When we played, the 2 fighters kept daggers with them to gang up on a wizard and interupt their spells. Due to casting time modifier to initiative, they usually interupted Monsters with spell...
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  • Ancalagon's Avatar
    Friday, 21st June, 2019, 01:14 PM
    You need to try the GLOG. I recommend the rat on a stick edition.
    196 replies | 11456 view(s)
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  • Ancalagon's Avatar
    Friday, 21st June, 2019, 01:08 PM
    They were a huge pain on our table...
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  • Ancalagon's Avatar
    Friday, 21st June, 2019, 01:07 PM
    The 2e monster manual is a treasure, it's a good resource for any edition.
    196 replies | 11456 view(s)
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  • Ancalagon's Avatar
    Friday, 21st June, 2019, 10:39 AM
    So, speaking of the horde of mooks... I very recently ran a game where the party was attacked in a "cathedral" by a large group of 25 cultists (plus a few head cultists, 2 martial artists and one bone devil). The PCs were 2 monks (level 7), 1 warlock5/fighter3, 1 warlock 8 and 1 cleric 8 (knowledge). The fighter/warlock used armor of agathy and parry to great effect, killing a lot of...
    81 replies | 4592 view(s)
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  • Ancalagon's Avatar
    Friday, 21st June, 2019, 10:29 AM
    It's arguably the best style, especially in a feat-less game. Feats are required to make 2 handed weapons shine.
    81 replies | 4592 view(s)
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  • Ancalagon's Avatar
    Friday, 21st June, 2019, 02:20 AM
    Cursing bitterly, Kalorn got up, spat blood, and stumbled towards the troll, blade high Attack 1 with advantage on prone, I hope, troll 3, using greater weapon mastery: 1D20+3 = +3 = 4 1D20+3 = +3 = 8 His first swing hit the wall. Kalorn paused, then swung down. "Die, beast!" Attack 2 with advantage on prone, I hope, troll 3, using greater weapon mastery: 1D20+3 = +3 = 9 1D20+3 =...
    636 replies | 17285 view(s)
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  • Ancalagon's Avatar
    Thursday, 20th June, 2019, 07:49 PM
    In other news, I bet Mord is happy Kalorn made that concentration check... In other other news, I'm on the road again for another week, will do my best to post.
    895 replies | 18209 view(s)
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  • Ancalagon's Avatar
    Thursday, 20th June, 2019, 07:45 PM
    On the phone I sometimes have a hard time telling exactly what square a PC is in... as far as distinguishing PCs , I have a hard time with harb and Chrysagon, both are cowled figures and I can't remember which is which.
    895 replies | 18209 view(s)
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  • Ancalagon's Avatar
    Thursday, 20th June, 2019, 07:42 PM
    Oh thank you so much!!!
    24 replies | 1227 view(s)
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  • Ancalagon's Avatar
    Thursday, 20th June, 2019, 07:40 PM
    Ooc: Oh! Well that is fair then, and it makes sort of sense for a creature that regenerates... and he caused lots of damage. Question is, who gets up first? Makes a big difference for advantage to hit...
    636 replies | 17285 view(s)
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  • Ancalagon's Avatar
    Thursday, 20th June, 2019, 04:21 PM
    (Busy day but here is a partial post) "Damn your elven hide, we are here to find someone, not fight and we already located her, and you brought down the entire complex on our head!" Kalorn leapt aside to try to dodge the troll (doesn't the troll take damage from this too?) Roll dex save Roll concentration check
    636 replies | 17285 view(s)
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  • Ancalagon's Avatar
    Thursday, 20th June, 2019, 12:36 PM
    Personally, I would rather have intelligence give a bit of something to everyone instead of adding another int dependent class. If int saves were common, it might have helped... The "ideal" solution would be skill point bonuses (as per 3.x) but this wouldn't work well in 5e...
    115 replies | 4818 view(s)
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  • Ancalagon's Avatar
    Wednesday, 19th June, 2019, 03:22 PM
    Jebus. I would have guessed 40-60. 200?!
    41 replies | 2201 view(s)
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  • Ancalagon's Avatar
    Tuesday, 18th June, 2019, 12:44 PM
    About your last paragraph, I disagree. Handguns in particular are inaccurate and under powered. There is also the situation of the shooter having "the bead" on you, which is not a given.
    448 replies | 15256 view(s)
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  • Ancalagon's Avatar
    Tuesday, 18th June, 2019, 12:24 PM
    Which edition are you talking about? In 5e range is superior to melee. Most of us are pretending it isn't but...
    448 replies | 15256 view(s)
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  • Ancalagon's Avatar
    Tuesday, 18th June, 2019, 12:19 PM
    I disagree with your implied definition of genre, which seems muddled with setting. The wild west is not a genre! It's a setting. But I haven't read the entire thread yet, so maybe I am not fully understanding your position.
    448 replies | 15256 view(s)
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  • Ancalagon's Avatar
    Monday, 17th June, 2019, 05:27 AM
    I would run it with another system, perhaps a slight tweak of warhammer. I've actually run a pirate campaign with that, worked well.
    448 replies | 15256 view(s)
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  • Ancalagon's Avatar
    Monday, 17th June, 2019, 05:24 AM
    *blink* What edition of D&D are you talking about? Because in 5e, you can do TONs of damage with ranged. Archery style, Sharpshooter, crossbow expert, good dex, you are looking at 3d6+45 damage per round, assuming level 5-10 range. If the foes have 60 hp and light armor, this will be over in a round or two!
    448 replies | 15256 view(s)
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Wednesday, 27th June, 2018

  • 06:23 PM - Satyrn mentioned Ancalagon in post "Run away! Run away!" ... what if they don't?
    What started me down this avenue of the comversation is that so many were advising @Ancalagon in response to his OP to go with a TPK. To me, that seems a bit extreme. Especially since he ends his post asking for ways to avoid drastic measures to save the party. I think we were advising him not to hold back on a TPK if that's where the dice actually lead. I was anyway. The scenario he provided in the OP read to me to be of the sort where (by player and DM decisions, good and bad) all previous decisions have led up to the moment where the dragon's breath weapon is charged and the players are huddled together, clutching their last hp, and Ancalagon's asking "should the dragon breathe on them?" "It probably should - unless it's a forgiving dragon" is what I'm saying. At this point, a TPK is a reasonable ending, and pulling the trigger is a fine choice. Indeed, not pulling it might prove quite unsatisfying for the players, especially if it comes across as the DM saving the party.
  • 12:55 AM - hawkeyefan mentioned Ancalagon in post "Run away! Run away!" ... what if they don't?
    ...tually pretty hard to come by, if one happens it's really just not a big deal. The backup characters come in, very little effort is lost, and we're back at it within minutes. Yeah, my views are geared toward my style of play, or at least a game similar in style. We play a very story heavy game. To clarify, the story is based on ideas the players have brought to the game in addition to some Ive brought as DM. The story does emerge through play, but theres a good deal of effort put in by all. So the idea of a TPK seems totally negative. I think it would have to somehow add more to the campaign than it takes away in order to be worth it. And I have a hard time seeing how that could be. Now that doesnt mean that this is true of all games and all players or DMs. Ive played in games that were very differemt in style, and where the lethality of the game is ramped up. That can be fun, of course. What started me down this avenue of the comversation is that so many were advising Ancalagon in response to his OP to go with a TPK. To me, that seems a bit extreme. Especially since he ends his post asking for ways to avoid drastic measures to save the party.

Tuesday, 26th June, 2018

  • 05:07 PM - hawkeyefan mentioned Ancalagon in post "Run away! Run away!" ... what if they don't?
    ...mon' in as much as any of them can be. As a DM, my hands are virtually tied. And, IMNSHO, any DM that 'downgrades' or 'upgrades' creatures in some area/adventure to be compatible (re: "balanced") to the players PC's is doing a serious disservice to both his players and himself. But then again...I'm old and crotchety like that! ;) ^_^ Paul L. Ming No where did I say that the characters should never run into anything beyond them from a combat perspective. In fact, I am all for that idea. However, if they choose to engage such a creature, I think that a TPK is probably too harsh of a punishment. Especially since the DM has directly contributed to what happened. And for what its worth, I think that a TPK is just as much a punishment for the DM as the players in a lot of ways. Im not advocating going easy on the PCs or always keeping encounters as level appropriate. I think Ive been clear on that. I just think people are being a bit overzealous with offering a TPK as a solution to Ancalagons problem. The DM can have the PCs face repurcussions of their bad decisions without the need to resort to a TPK. Especially when the DM contibuted to the situation. Denying the DMs responsibility because his habds are tied is a bit silly. No, theyre really not. The DM can establish if and when and why and how an encounter happens. And with whom. Again, if the players make foolish decisions like attacking creatures that are too dangerous for them, yes I think they should face the consequences. I just dont think the consequence needs to be a TPK. There are other less harsh and wasteful ways to handle it.

Monday, 25th June, 2018

  • 01:58 AM - Charlaquin mentioned Ancalagon in post What was the big difference between 4e and "essentials"?
    ... beginning of the end, or maybe the "hail mary" pass at the end. Essentials may have been a mistake, but it definitely wasn't back peddling from the original design goals of 4e. As Jester David pointed out, it was actually closer to the original design goals of 4e. It's just that by the time it came out, most of the 4e fandom was already invested in the pre-Essentials design. That said, I would definitely use Essentials exclusively as a "Basic" version of the game today for friends and family who are more casual players, and reserve 4e Core for the more hardcore table. Either way, still my edition of choice. But like the peas and gravy on my plate, I like to keep them separate. While I agree that pre-essentials 4e and post-essentials 4e are both great and best kept separate, I wouldn't necessarily label Essentials as the "basic" version of the more "hardcore" 4e. It was marketed that way, but that was one of the many mistakes that were made with Essentials. To answer your question, Ancalagon, Essentials was basically 4.5e, branded as 4e lite, and touted as back-compatible with 4.0e. As much as I love it, it was a complete and utter marketing debacle.

Thursday, 14th June, 2018


Sunday, 10th June, 2018

  • 06:58 PM - Lanefan mentioned Ancalagon in post Post your oldest PC!
    Ancalagon - around when was Ajax Vornfell in play? I ask because you've got the stats in S-D-C-I-W-Ch order which I somehow remember as being more a 3e thing, yet that looks like a 1e or early 2e-era sheet. Lanefan

Sunday, 27th May, 2018

  • 05:10 PM - FitzTheRuke mentioned Ancalagon in post (OOC) Rise of the Dracolich (Full)
    (RG) Rise of the Dracolich: Imani's Tower (IC) Rise of the Dracolich I may be a sucker for punishment, but I'm gonna do it. This is a thread to discuss the possibilities of a sequel to my Vault of the Dracolich game. It's probably full, as I will give dibs to the players of that game, but if enough of them are tapped for games I will open up a spot or two. (Let me know if you're new to it and want dibs on any spot that opens up.) This will be a mashup of stuff pulled mostly from Rise of Tiamat, mixed with some other stuff. @Ancalagon @EarlyBird @Fradak @gargoyleking @Prickly Pear @tglassy You are all, of course, invited to play, but you are under no obligation to. If you've got enough on your plate already, and (like me) were looking forward to the break when Vault ended, feel free to drop out. We can always work you in again at another time, too, if you like. We will be starting at level 8. In most cases, I assume that will mean levelling up your current Vault character, but feel free to make a new character. 500gp budget and 1 uncommon item. Array stats, but feel free to move a point or two here and there with point-buy. I will make a new RG, but for now, let's just talk about who's in, and who you want to play. (I would like a bit of a break, so I don't think we will actually start until August, but you never know. I'm obviously already thinking about it more than I should.)

Saturday, 26th May, 2018


Wednesday, 9th May, 2018

  • 02:16 AM - Quickleaf mentioned Ancalagon in post [5e] QL's Al-Qadim Game
    Thateous Shayuri VLAD the Destroyer Ancalagon tglassy Matthan So sorry about the delay on my end! This time of year I normally go through a crunch with architecture school, but it was compounded by starting a new internship. I'll be getting back to posting again soon, figuring out what rate I can manage with my new schedule. Looking forward to resuming our Al-Qadim game :) Since the old thread subscription notification system we used to have on ENWorld seems indefinitely down, I'm going to get in the habit of tagging you in posts. Feel free to tag me too. If, for any reason, you wish to drop the game or not to be tagged just let me know. ART! I'd need to confer with other players first. We do have a pretty solid group of 6 great players, but I've run for 7 before. We're kinda just getting back into the swing of things. Mea culpa. And thank you Shayuri for reaching out to me!

Tuesday, 8th May, 2018

  • 07:38 AM - Coroc mentioned Ancalagon in post Help Me balance a fight vs BBEG
    Ancalagon hm the warlocks fear could work, the other things are just nice Gimmicks except the wand of negation. But do take into account that your Players might estimate the Situation wrong and not apply the perfect tactic obvious to you, because you have more insight as being the creator of that Encounter. If this is the final fight of the final session of a campaign then the Setup is ok, even with the gate Thing. If not then it is to hard.

Thursday, 3rd May, 2018

  • 07:17 AM - FitzTheRuke mentioned Ancalagon in post (OOC) Vault of the Dracolich 5E (Full)
    The Spiritual Weapon stayed up above. I'm afraid it would take forever to call it down at 20' per bonus action. Sesto's mace is in the Dracolich's bones. Might be tricky to get it... Preserve life will heal her, yes. She needs to get out of the toxic mud, or she just keeps getting knocked out again. Ancalagon is right about Udit's Haste move, though. His Speed is doubled, making it 60 feet. He moves 60 feet, then spends his action to Dash 60 feet, then his cunning bonus action to Dash 60 feet, THEN his Haste Action to Dash 60 feet. 240 feet. Crazy, I know.
  • 06:57 AM - Prickly Pear mentioned Ancalagon in post (OOC) Vault of the Dracolich 5E (Full)
    Ancalagon, Haste is good but not that good. It doubles your speed (2x30') and grants you a second action (plus some AC...). So if you use your action to dash then you can dash twice (2x30') and then use your cunning action to dash again as a bonus action (1x30'). That will give you a total of 150' of distance that you can move. Still impressive but not quite the 240' per round. Sorry, it will take you two rounds to get down... Do you have spider climb slippers or gloves? FitzTheRuke, what happened to Sesto's spiritual weapon when he dimension door'ed with Mord? Is it still up on top or did it follow through the dimension door? I guess that Sesto could have used his bonus action to move it through the dimension door... but maybe the distance was too far to move it (only 20'). Sesto could always pick up his mace that he dropped earlier. SnorLoska jumped... can he still use an action to attack in this round? How about Sesto? I think Sesto has one more Channel Divinity left... How does Cha...

Friday, 27th April, 2018

  • 03:23 AM - FitzTheRuke mentioned Ancalagon in post (IC) Vault of the Dracolich (Infiltrators)
    Pyrus & Torbin Pyrus concentrated and the Dracolich Simulacrum burst into flames. It spun about, trying to put itself out to no avail. Torbin fired his bow as it revealed its underside (which was not on fire) and the arrows stuck into the softer rib-bones as it flailed about. It was not finished, but the battle was clearly on the side of Imani's fortunate volunteers. I had to resolve the round before taking Udit's action into account. What @Ancalagon posted will be up soon, though. Damage Taken:(BGs) Simulacrum1 31 & On Fire! & 9 & 9 (Arrows) Simulacrum Con Save vs Pyrus (Whoops!) Save: 2D20.HIGH(1)+7 = [1, 2]+7 = 9

Friday, 13th April, 2018

  • 06:29 PM - Oofta mentioned Ancalagon in post Dwarf height in D&D
    All I can say is that I would not allow it, there has never been a dwarf that tall barring an enlargement spell for the reasons Ancalagon and others have mentioned. But coming to a message board like this for answers of this type doesn't really buy much. The DM makes the final call and therefore opinions on this site are worth what you pay for them ... nothing. Maybe it's because one of the worst PCs I ever allowed when I was young and foolish was a 7 foot tall albino elf. Who had no weapons, powers, spells or any way to contribute to combat in any way shape or form. When I told him after the session he had to come up with a better PC he wanted to play a half dragon half vampire. Fortunately I never saw him after that. Which is my way of saying: not all concepts work for all games.

Sunday, 8th April, 2018

  • 06:28 PM - Satyrn mentioned Ancalagon in post Wand of Lightning Bolt - how good is it really?
    It's very strong, but it's just damage. Compensating for a party being able to deal more damage than "normal" is the easiest thing to compensate for as a DM. This is what I mean when I say I'm leery of using it. If my DM compensates for its damage, I'm just gonna wind up feeling like I have to use it because all my other options have been effectively weakened. Ancalagon, If you're inclined to do this, don't hand out this wand as written. Change it into a cantrip effect, or lower the damage of the wand so that it doesn't overshadow your players' other options.

Friday, 23rd March, 2018

  • 02:27 PM - Coroc mentioned Ancalagon in post The best solution for longswords
    Ancalagon #150 .... except it is not. Still most people think of it as a rapier blade with a Knight sword hilt of a 1.5 hander / Bastard sword or as an arming sword. A Long sword historically is a designated 2 handed weapon of approx 1m20 (4ft) bladelength with a hilt to accomodate 2 Hands. It has good slashing and in most cases sufficient piercing cpabilities. It is used in 1 Hand only in emergency situations or Special applications, as e.g. getting injured on 1 arm grappling prolonging the reach for a lunging strike having to grab for a shield because of incoming arrows/spears / bolts riding down fleeing enemies (needing 1 Hand on the reigns)

Wednesday, 21st March, 2018

  • 01:50 PM - akr71 mentioned Ancalagon in post Like I said before
    Ancalagon, I wouldn't worry too much. There has been a rash of 15 year old thread necro today by LaKruz

Sunday, 11th March, 2018

  • 10:25 AM - MechaPilot mentioned Ancalagon in post So...am I evil??
    ... much of a good thing...can't recall...but in this instance too much of 4e was driving me insane!). So, yeah...hope that this makes it so he runs something different for once. Even better, if he goes along with it he may become the group DM again rather than me doing it by substitution (just to keep the group together) currently. I agree that it wasn't a practical joke. You mention what you did being an act of desperation. Desperation implies that rational and measured means have been previously attempted to no avail. However, your OP makes it sound like you never even spoke to him about changing editions, or even about him trying 5e (as a player or a DM). If you can't talk to your kid about something as trivial as a game (I love it too, but D&D is still just a game), I'm loathe to consider how you've handled more serious parenting issues where communicating with your child is vital. If this acting on your own selfishness (and you admit that it was selfish in your reply to Ancalagon) is indicative of how you parent, then I'd suggest seriously re-evaluating whether either of your children will be inclined to support you when you're too old to move around (as you suggested to Ancalagon that your son or daughter might do). Last year, my father became so ill that he stopped eating and taking care of himself. I did what I could to help him, but he just refused to eat and dwindled away. I had to pump formula through his feeding tube, change his diapers, clean him up, and leave my job to care for him 24/7. He passed in late October of last year, with me at his bedside holding his hand while he passed. The whole experience was incredibly stressful and emotionally wracking, especially as his mental faculties left him, and he became irrational and abusive. It's only the strong bond I had with my father, and his example of giving of himself to do for others, that kept me from throwing up my hands and crying "no more, I'm done." I can't imagine I'd have been as incli...

Wednesday, 28th February, 2018


Monday, 19th February, 2018

  • 06:58 AM - FitzTheRuke mentioned Ancalagon in post (OOC) Vault of the Dracolich 5E (Full)
    So, I've been getting the final battle(s) maps ready, and I'm wondering... do we even have everyone? I mean, I've heard from Ancalagon, Prickly Pear, EarlyBird, gargoyleking and tglassy, but it's been awhile since Fradak and @eares33 have posted, and River Song appears to be gone. If we're missing more than just Kurzon, I might just narrate that group for the story's sake and remove some aspect of the fight. Is everyone leveled up and ready to go?


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Sunday, 16th June, 2019

  • 10:58 PM - CapnZapp quoted Ancalagon in post If you could put D&D into any other non middle ages genre, what would it be?
    I think people need to be clear if they mean a genre or a setting. "Middle age" is a setting, not a genre. Absolutely. You quoted the wrong poster though.
  • 11:13 AM - CapnZapp quoted Ancalagon in post If you could put D&D into any other non middle ages genre, what would it be?
    I'm not sure why you think a hit from a longsword swung in anger is less lethal than, oh a 9mm parabellum? That can easily hack off a limb or pierce an organ. Why are you discussing real life here? The entire point of D&D (=hit points and levels) is to ensure that longswords don't hack off limbs (off of heroes). If you play a game where a rifle can kill you from 250 yards, yes, feel free to also allow a sword to cut your head off. But comparing the D&D Longsword to the Old West Colt Peacemaker is a mistake, since now you're comparing apples (a genre that borders on superheroics) to oranges (a genre that's quasi-gritty). They're the same genre just like Conan and the Three Musketeers are the same genre, that is to say not at all. (Discussing genre as in rpg implementations now, not genre as in literary works) If you want quasi-gritty swordplay you don't pick D&D (unless you're barred from leveling up :) ). If you want legendary gunplay, D&D works alright I guess, but that is no...
  • 11:05 AM - CapnZapp quoted Ancalagon in post If you could put D&D into any other non middle ages genre, what would it be?
    Warhammer 2nd ed did it well with exploding dice - any attack could kill you. Even a stray dart from a goblin could be fatal. Even more importantly, WFRP had Fate Points, which is something you need to separate the heroes from the mooks when you don't have Conan's 145 hit points. So, yes, WFRP is a better framework to base a Old West game with gunplay on, than D&D. Not because D&D is bad, or because it's worse than WFRP. It's not. But because they support different genres. D&D is built from the ground up to support fantastical heroes. Conan is one example, but really, he's at the lower end of the power spectrum. At higher levels, Vishnu the Avenger (medieval gore warning!) is a better example. But very few Old West stories are about that, or even anything close to it. Even the most mythical of Clint Eastwood spaghetti Westerns don't have him kill more than a few dozen enemies, and he is seldom invincible to their attacks. Conclusion: The Wild West is not the same genre and...

Thursday, 13th June, 2019

  • 07:17 AM - Garthanos quoted Ancalagon in post The Intelligent Fighter , Thibault's Circle.
    My fighter is the smartest party member so... And he uses it in combat for? I mean in 4e the answer would be quick thinking predictive defenses that avoid attacks including a significant 1/3 of saving throws (core combat elements) And this thread has been largely pointing out ways to give even more.
  • 03:45 AM - Garthanos quoted Ancalagon in post The Intelligent Fighter , Thibault's Circle.
    To wrap back to the original post, I *am* roleplaying a fighter who uses the Spanish style... and it's a dex-based melee fighter that uses a rapier and buckler and the battle-master subclass. It works very well with riposte and parry as his main maneuvres. He also took trip attack, and precise attack will be his next maneuvre. I definitely like that 5e made a dex based fighter a standard thing although in 4e I would use a Rogue (lots of dangerous ripostes etc) or Ranger class for that. Still bet your fighter has Int as a justified dump stat.
  • 03:41 AM - Garthanos quoted Ancalagon in post The Intelligent Fighter , Thibault's Circle.
    One of the artificer subclass is a bit like the hexblade, but with Int... (edit, I should mention that's in 5e) Not sure how that relates to an Int encouraged fighter? Unless you think it could be readily reflavored in some fashion? I am actually thinking justifying a decent secondary Intelligence is the target . And having it feel like the highly defended analytical kind of scary Thibault fencer. Where analysis of battlefield pattern and steadfast discipline is seen as key perhaps more than nimble movement.

Wednesday, 12th June, 2019

  • 06:06 PM - Parmandur quoted Ancalagon in post Artificer Update: results of the survey and more
    https://www.youtube.com/watch?v=PxQxu_sbSlM Some highlights: - The alchemist homonculus will become optional - Overall satisfaction with the class is very high, some subclasses are less popular than others (best to worse: Battle smith, artillerist, archivist and alchemist) - A number of mentions about Eberon. The Class seems just about ready to go. The changes and tuning he mentions are good, but I'm overall extremely happy with the Class.

Saturday, 8th June, 2019


Sunday, 2nd June, 2019

  • 07:35 AM - mrm1138 quoted Ancalagon in post Players 'distressed' by gang-rape role-playing game
    ... I really didn't know what was appropriate for the title, so I just used the article's. I'm appalled that even in 2019 this is still happening. Who on earth thinks this is ok?!? Unfortunately, there seem to be plenty of people who think it's okay. I just made the mistake of reading a Reddit thread in which it appeared the majority of posters were of the opinion that what the GM did was perfectly fine and that the players were just being too sensitive.

Saturday, 1st June, 2019

  • 11:52 PM - Dannyalcatraz quoted Ancalagon in post Players 'distressed' by gang-rape role-playing game
    https://www.bbc.co.uk/news/amp/uk-england-coventry-warwickshire-48483746?fbclid=IwAR3IB1rMM-QSaO3g4q91-6v2nxO0JhS9A5lM5CGLG-Do5cweTDQaQHg2vQs ... I really didn't know what was appropriate for the title, so I just used the article's. I'm appalled that even in 2019 this is still happening. Who on earth thinks this is ok?!? Someone who probably needs to be watched very closely.

Friday, 31st May, 2019

  • 02:22 PM - billd91 quoted Ancalagon in post Returning to 2nd Edition
    Even in 2e there was the "dead at -10" rules. That's what a lot of people assume, but it's not actually true. The "Hovering at Death's Door" rule was explicitly an optional rule presented in the DMG. The PH says the character dies at 0 hit points. Most people may have used it, but it's not in the core assumption and I find it interesting that the game stepped toward more lethal territory in 2e than 1e in this respect.

Tuesday, 21st May, 2019


Monday, 20th May, 2019

  • 09:54 PM - OlegRu quoted Ancalagon in post Help me with good RP/Optimization balance for Half-Elf (probably)Valor Bard (archer?)
    Btw, if you got anything from my answer, I hope it was to look at the backgrounds section. It is very important, easy to overlook, and may be one of the best features of 5e. Yes - I wrote my own custom background :) Background: Assimilated Outlander You spent an early part of your life growing up in a rugged land, with wilderness all around, where survival depends on a balance of courage, being able to rely on your fellow man/tribe, and familiarity with the ways of the wild. However, you later migrated to a safer, more stable region, where you assimilated to civilization and an easier life, causing you to become somewhat complacent and stuck in a comfort zone. Your past and present life cause contradicting instincts in you: the first makes you thirst for adventure and to develop yourself, while the second makes you gravitate to safer, more comfortable conditions and be wary of the unknown. The outlander in you pushes you to act naturally and put importance in ties with close people and th...

Sunday, 19th May, 2019


Saturday, 18th May, 2019

  • 11:06 PM - FitzTheRuke quoted Ancalagon in post (OOC) Rise of the Dracolich (Full)
    Because of the greater weapon fighting style. I get to reroll any 1 or 2s. For example, if I were to toll 3d6 and get a total of 9, maybe I rolled 3, 3, and 3 (no rerolls) or I rolled 6, 2, 1 (2 rerolls). Ah yes. Some character abilities work better in PBP than others.
  • 08:28 PM - gyor quoted Ancalagon in post Are you satisfied enough with the Artificer to publish it?
    The spell storing was done differently in the first version of the class and came online a *lot* sooner. It really allowed the class to do support. I think that of all of the subclasses, the alchemist is the easiest one to put in other campaigns. It really fits well in Yoon Suin for example, which is vastly different from Eberron. The battle Smith could work with some effort , the archivist I have to think about. The battlesmith would fit in Zakhara, Lantan, and a few other places. The Artellerist would fit into Imaskar, the Archivist in Mulhorand.
  • 04:55 PM - FitzTheRuke quoted Ancalagon in post (OOC) Fitz's Folly (Full)
    I think what happened is that the "it's visible" got more attention than the distances (due to the curvature of the earth, you can't see that far, but hey, in Faerun it could be different. same way yaks can carry a ton and a half in Golarion). And yes, maps always help. You were two thousand feet up a cliff, on top of whatever elevation the middle of the peninsula is. Seeing far was the whole point of the last arc of the adventure!

Thursday, 16th May, 2019

  • 06:24 PM - FitzTheRuke quoted Ancalagon in post (OOC) Fitz's Folly (Full)
    Thank you. And where are Omu, the ship and the heart on this map? Oh, right! I guess that's important Here's your View South from Mbala. This corresponds to the Map that Tarri made. If you take the sea route, Qawasha suggests that you travel toward Omu through the Valley of Lost Honour from Shilku Bay (which is why I left it on the map - the bay being the body of water at the bottom - the Kobold Mountains form a point to the south). I cut off "Ubtao" a little for the Heart, but you'll see it on the right side of the map. 106474
  • 12:43 PM - Al2O3 quoted Ancalagon in post New Unearthed Arcana: Revised Artificer
    Using a heavy crossbow and the arcane weapon spell should result in a petty decent ranged damage for the artificer... ... and this is where I "worry" a bit for the alchemist, because their improved cantrips sort of don't mesh with that, it competes.I was going to argue that improved cantrips might remove some of the value of using the crossbow. However, the improvements to the alchemist don't really make it worth it for offensive cantrips compared to a magic crossbow. So I now share your concern. In terms of power I would consider alchemist the one I like the least. I'm terms of theme, I think artillerist is the one in most need of improvement.

Wednesday, 15th May, 2019

  • 06:24 AM - Kurotowa quoted Ancalagon in post New Unearthed Arcana: Revised Artificer
    This question was asked here about the homunculus, and there was agreement that the int bonus applies per level. It needs to be clarified. I definitely agree that clarification and better wording are desired. But the level argument is a red herring. Right now it's a choice between "(PC level x 5) + (PC Int Mod) + (Iron Defender Con Mod)" vs "(PC level x 5) + (PC Int Mod x 5) + (Iron Defender Con Mod x 5)". In neither case is either the Int Mod or Con Mod scaling with the PC's level.


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