View Profile: Arnwolf666 - Morrus' Unofficial Tabletop RPG News
  • Arnwolf666's Avatar
    Today, 03:29 AM
    I do a modern setting where only humans are allowed. But my elves are more like something out of the chronicles of amber so they are really an npc race or monster.
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  • Arnwolf666's Avatar
    Today, 03:27 AM
    I hate boxed sets with a passion. I love Hardback books. Just my taste.
    37 replies | 1174 view(s)
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  • Arnwolf666's Avatar
    Thursday, 13th June, 2019, 10:21 PM
    Because we are not little crybaby snowflakes and killing is fun. But seriously I hope u r killing the bad guys in self defense or tracking down murderers that are dangerous and have caused harm.
    149 replies | 4007 view(s)
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  • Arnwolf666's Avatar
    Thursday, 13th June, 2019, 03:08 PM
    I respectfully disagree with everything you said lol. Different strokes for different folks. I would reverse almost everything you said. I would return to race classes with archetypes.
    77 replies | 2675 view(s)
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  • Arnwolf666's Avatar
    Thursday, 13th June, 2019, 03:03 PM
    What a great class. And it should be restricted to a certified role player that can act and is not a power gamer. I jest about that last sentence. But that is a class that screams being able to switch personalities and act.
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  • Arnwolf666's Avatar
    Thursday, 13th June, 2019, 01:39 AM
    I actually prefer kobolds to be more like in fairy tales. So I like neither the dog faced or draconic kobolds. Il
    77 replies | 2675 view(s)
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  • Arnwolf666's Avatar
    Thursday, 13th June, 2019, 01:35 AM
    I personally do not like gods powered by belief. Gods created or at least existed long before the mortals and created the mortal races and all that is. So gods powered by belief has never worked for me. I much preferred The pantheons of Oerth for this reason.
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  • Arnwolf666's Avatar
    Thursday, 13th June, 2019, 12:06 AM
    Would it be better if it were a once per day only ability.
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  • Arnwolf666's Avatar
    Wednesday, 12th June, 2019, 09:28 PM
    Or more specifically they just donít have the biology to wield magic.
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  • Arnwolf666's Avatar
    Wednesday, 12th June, 2019, 09:26 PM
    Not all classes and archetypes need to have the same mechanic or resource management. Some prefer it that way. My opinion only.
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  • Arnwolf666's Avatar
    Wednesday, 12th June, 2019, 07:14 PM
    I 100% agree. And dwarves should be biologically incapable of being wizards and sorcerers.
    77 replies | 2675 view(s)
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  • Arnwolf666's Avatar
    Wednesday, 12th June, 2019, 07:12 PM
    I do not like the lore behind 5E beholders. Much prefer them as described in 2E
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  • Arnwolf666's Avatar
    Wednesday, 12th June, 2019, 07:09 PM
    Would it be better if they had written the ability as once per day and not even give you the option to try to use it more often with consequences
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  • Arnwolf666's Avatar
    Tuesday, 11th June, 2019, 12:50 AM
    Iím not a 4E fan at all. But Iíll play any system my friends want to play and have a good time. But Iím getting old. Lol I care more about a good story and time with friends than mechanics or combat anymore.
    201 replies | 7977 view(s)
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  • Arnwolf666's Avatar
    Sunday, 9th June, 2019, 05:49 PM
    Iíve actually done this with the anti-monitor and monitor. And a merger of dc and marvel cosmology. That is I also used eternity, living tribunal, as well as the new gods and source wall, and endless. My purpose was not to merge the worlds, but to stop the anti-monitor. Green lanterns are warlocks in my world that require thei ring to use any warlock abilities. Their patron is the...
    31 replies | 1145 view(s)
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  • Arnwolf666's Avatar
    Saturday, 8th June, 2019, 01:26 AM
    Great thread. I will second the testament from the 3rd edition era. Great source.
    20 replies | 772 view(s)
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  • Arnwolf666's Avatar
    Wednesday, 5th June, 2019, 07:15 PM
    All of them. Buy them all.
    33 replies | 1117 view(s)
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  • Arnwolf666's Avatar
    Wednesday, 5th June, 2019, 04:22 AM
    I loved the oddball books. I loved the jakandor series. There will probaly be nothing like that again. The crusaders handbook and the Viking handbook were phenomenal. I can go on. There was a good book on seven sisters and another on elves of evermeet. And u could very easily adapt things from becmi. I loved the creatures crucible series too. And still play with those wonderful rule and setting...
    162 replies | 6202 view(s)
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  • Arnwolf666's Avatar
    Tuesday, 4th June, 2019, 06:27 PM
    Yes. 2E was an edition where it was the DMís job to bring balance to the game. Some optional rules changes the balance. 2E may not be for some people. I have no problem balancing a 2E game on the fly. But Iíve been doing it for over 30 years. This was just kind of expected by my generation imho. You were supposed to customize for the type of setting or game you wanted to play.
    162 replies | 6202 view(s)
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  • Arnwolf666's Avatar
    Tuesday, 4th June, 2019, 12:57 AM
    I love the way that Dave ďzebĒ cook wrote PHB 2E. Almost everything was listed as an optional rule. You will not find an official rule for initiative. Just several different optional rules.
    162 replies | 6202 view(s)
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  • Arnwolf666's Avatar
    Sunday, 2nd June, 2019, 08:16 PM
    Trivia is definitely intelligence
    9 replies | 456 view(s)
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  • Arnwolf666's Avatar
    Sunday, 2nd June, 2019, 07:16 PM
    I will add to this post that what I like about 5E is what they did for the rogue, bard, and cleric class. As far as I am concerned if I were to modifying 2E it would be for the thief and bard and not the other classes.
    162 replies | 6202 view(s)
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  • Arnwolf666's Avatar
    Sunday, 2nd June, 2019, 06:20 PM
    Implement the toughness save from true20 and mutants and masterminds and see if that works for you
    94 replies | 4229 view(s)
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  • Arnwolf666's Avatar
    Sunday, 2nd June, 2019, 04:30 PM
    I always found the LFQW argument a joke with respect to the games I played in 2E. At high levels the fighters Has multiple attacks combined with Weapon specialization. The wizard spells did a lot of damage. But the had to get through high saves and magic resistance. So I never really encountered that problem. Plus by high level the fighter had a few magic items of his own (although nothing like...
    162 replies | 6202 view(s)
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  • Arnwolf666's Avatar
    Sunday, 2nd June, 2019, 04:06 PM
    Poor wizards almanac and tall tales of the wee folk
    71 replies | 2764 view(s)
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Thursday, 13th June, 2019

  • 04:33 PM - TwoSix quoted Arnwolf666 in post What lore from previous editions do you wish stayed?
    What a great class. And it should be restricted to a certified role player that can act and is not a power gamer. I jest about that last sentence. But that is a class that screams being able to switch personalities and act. One of my players is playing one now, and he does a great job playing up the different aspects and signs. It's kind of at the point where I hope he makes a poor pact because he does such a good job making the character super creepy when he's semi-possessed.
  • 12:14 AM - BookBarbarian quoted Arnwolf666 in post Berserker Barbarians: Wait what?
    Would it be better if it were a once per day only ability. Meh. It's still worse than a Zealot's Divine Fury then.

Wednesday, 12th June, 2019

  • 09:57 PM - BookBarbarian quoted Arnwolf666 in post Berserker Barbarians: Wait what?
    I could also see Frenzy a using a different fatigue like mechanic that is not as punishing as Exhaustion. Spending Hit dice to activate Frenzy for example is an easy if uninspiring way to do it. Not all classes and archetypes need to have the same mechanic or resource management. Some prefer it that way. My opinion only. Indeed, but the trouble is that only one sublcass out of all of them has mechanic that is so punishing.
  • 09:36 PM - Hawk Diesel quoted Arnwolf666 in post Berserker Barbarians: Wait what?
    Not all classes and archetypes need to have the same mechanic or resource management. Some prefer it that way. My opinion only. No, they don't. And I think 5e generally does a nice job with innovative and interesting mechanics all around. But 5e also has certain themes and philosophies built in to the system. There is a reason that races don't have stat penalties anymore. There's a reason for the action economy to exist. There are reasons that powers are divided basically into at will, x per short rest, and x per long rest. But no ability in the game punishes you for using it. Magic items, sure. But no class ability, feat, or spell punishes you. The only exceptions being haste (but that penalty is limited and only lasts a round) and Wish. And not even every wish! Only those wishes that do something other than replicate a lower level spell! So are you honestly telling me that getting to swing a weapon one additional time earlier than other classes is on par with warping the very fabric of reali...
  • 07:50 PM - Psyzhran2357 quoted Arnwolf666 in post What lore from previous editions do you wish stayed?
    I 100% agree. And dwarves should be biologically incapable of being wizards and sorcerers. See, I'm a young whippersnapper, and I don't understand the love for racial class restrictions. Class roleplaying guidelines I'm more behind; I don't like the idea of "you lose your powers if you don't kowtow to the sun 50 times a morning while singing the song of strawberry waffles" but I do think that your god/patron/other superior taking you to task on your behaviour if you're being a wangrod is perfectly cromulent. Why race-class restrictions though. It seems there's a mentality behind limiting options and codifying behaviour prevalent in older RPGs and their communities that I'm failing to grasp as to why they're good things.
  • 07:31 PM - jaelis quoted Arnwolf666 in post Berserker Barbarians: Wait what?
    Would it be better if they had written the ability as once per day and not even give you the option to try to use it more often with consequences My house rule is 1/day, 2/day starting at level 11. No complaints, but then, no barbarians in the party either ;)

Tuesday, 11th June, 2019

  • 02:30 AM - Azzy quoted Arnwolf666 in post Should I play 4e?
    Iím not a 4E fan at all. But Iíll play any system my friends want to play and have a good time. But Iím getting old. Lol I care more about a good story and time with friends than mechanics or combat anymore. Same here. I'd even play Rifts with the right people.... Not that I'm comparing 4e to Riftsóthat'd be insulting to 4e.

Thursday, 6th June, 2019

  • 12:40 AM - billd91 quoted Arnwolf666 in post Jonathan Tweet: Prologue to Third Edition
    I never noticed this problem with 2E because I was writing my own adventures with the 1E mindset. It was never problem with me. A TanaríRi was just a type of demon. I actually though 2E monsters were an improvement on 1E. The reason for reskinning the lower plane denizens was stupid, but I can't really complain with the results. They came up with pretty good names as replacement for devils, demons, and daemons and up-gunned a significant number of them.

Wednesday, 5th June, 2019

  • 11:49 PM - digitalelf quoted Arnwolf666 in post Yoga & trivia profs?
    Trivia is definitely intelligence Yeah, I would use INT as the relevant ability for Trivia. I just copy/pasted those two proficiencies as I they were... Personally, I don't think I would use Trivia as a proficiency, but I can see it being used by a player that wanted a certain type of character.
  • 09:06 PM - Whizbang Dustyboots quoted Arnwolf666 in post Jonathan Tweet: Prologue to Third Edition
    I never noticed this problem with 2E because I was writing my own adventures with the 1E mindset. It was never problem with me. A TanaríRi was just a type of demon That wasn't true initially, hence the negative reaction.

Tuesday, 4th June, 2019

  • 11:25 PM - Orius quoted Arnwolf666 in post Returning to 2nd Edition
    There may be a lot of different directions TSR material was going in the 2e era, but I think its core is a lot less of a hodgepodge of semi-disconnected ideas than 1e was. Core yes. But I'm talking core, and splats, and PO, and that's not even getting into supplements. Yes. 2E was an edition where it was the DMís job to bring balance to the game. Some optional rules changes the balance. 2E may not be for some people. I have no problem balancing a 2E game on the fly. But Iíve been doing it for over 30 years. This was just kind of expected by my generation imho. You were supposed to customize for the type of setting or game you wanted to play. That was a problem for me BitD when I didn't have enough experience to balance and customize things properly. These days, I can handle that better, but much of what I want to do 3e does already.
  • 09:01 PM - Fenris-77 quoted Arnwolf666 in post Returning to 2nd Edition
    Yes. 2E was an edition where it was the DMís job to bring balance to the game. Some optional rules changes the balance. 2E may not be for some people. I have no problem balancing a 2E game on the fly. But Iíve been doing it for over 30 years. This was just kind of expected by my generation imho. You were supposed to customize for the type of setting or game you wanted to play.I feel ya. There's a pretty significant understanding gap between the people with long term actual 2E experience like you and I, and people who only understand it as an artifact. Thats not a value judgement either, before anyone gets up in arms. A huge part of that is that at the time each group was figuring it out for themselves as there was no site like this one. Just a different experience.

Thursday, 11th April, 2019

  • 12:28 PM - MarkB quoted Arnwolf666 in post It's Not A Cartoon, But What Is It?
    Maybe it's a D&D themed fairground ride. Iíd like to see a world where Tiamat, venger, and Lolth are physically present. How about a world where the Dungeon Master is physically present? :)

Tuesday, 9th April, 2019

  • 12:13 AM - Whizbang Dustyboots quoted Arnwolf666 in post It's Not A Cartoon, But What Is It?
    But the concept of playing people from the real earth I donít like. But thatís just me. Given how popular of a trope it is, it's really weird that it's never been fully supported in D&D, though. (For one thing, in 2E and later, non-weapon profiencies/skills would have to be addressed, since very few of us could make our way in a fantasy setting right out of the gate, while it's possible that we would have useful knowledge in that setting, in the vein of A Connecticut Yankee in King Arthur's Court.)

Tuesday, 26th February, 2019


Thursday, 7th February, 2019

  • 08:30 PM - TwoSix quoted Arnwolf666 in post 90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
    This is my problem with the game. I donít even want to play under 10th level anymore. I want to play the levels 10-20. I just want to puke at playing another character that isnít at least 5th or 6th. And the wizard doesnít even come in to his own until around 10th level for my taste. Disclaimer: there is absolutely nothing wrong with people that like the first 10 levels. I am only expressing my own aesthetical tastes towards playing. If anything, we really should see more play at Tier 3 and 4, not less. 5e isn't really much more complex in the teen levels, and the numbers don't grow out of control. A 5e game at level 15 isn't really much different than a 3e game at level 8 or 9.
  • 06:43 PM - Sacrosanct quoted Arnwolf666 in post 90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
    This is my problem with the game. I donít even want to play under 10th level anymore. I want to play the levels 10-20. I just want to puke at playing another character that isnít at least 5th or 6th. And the wizard doesnít even come in to his own until around 10th level for my taste. Disclaimer: there is absolutely nothing wrong with people that like the first 10 levels. I am only expressing my own aesthetical tastes towards playing. Absolutely. Just like there's nothing wrong with people who like to start at higher levels ;) I've often mentioned in conversations around people who demand higher level support that the reality is that the business model doesn't really support that any more than an homage or a nod. That doesn't mean I don't have sympathy for folks like yourself, who prefer a certain range and don't see much official support for it. Thank goodness for DMs Guild. I know it's not what you want, but at least it's something to help.

Saturday, 5th January, 2019

  • 04:17 AM - gyor quoted Arnwolf666 in post Spring's D&D Release Will Be Ship-Themed
    This is what interested me. I donít care what setting or culture. I just want something besides medieval Europe. Stone Age, Bronze Age, Persian, Mesopotamia, India, Southeast Asia, urban arcana, old West, Victorian, anything but medieval Europe. There is a third party setting called Hellenika that is coming that would likely fill much of those needs. The Hellenized world included areas in Europe, Africa, and Asia, it's was one of the most philophical and spiritual eras of history, the exchange of ideas and resources between so many cultures, the art, and so on is made it one of the most important eras in human history and inspired others, it was fresh exposure to knowledge from the Hellenistic era that had been lost to Western Europe that inspired the Renaissance. It really doesn't get the respect it deserves.

Friday, 4th January, 2019

  • 09:40 PM - Bitbrain quoted Arnwolf666 in post Spring's D&D Release Will Be Ship-Themed
    This is what interested me. I donít care what setting or culture. I just want something besides medieval Europe . . . India, Southeast Asia. ^You're looking for Yoon-Suin: the Purple Land, at least for these two.
  • 09:37 PM - Smolders quoted Arnwolf666 in post YEY!
    Hope the trend continues I agree, I have been a TTRPG-er since the early 80's (BLUSH*) and I dont recall TTRPG ever being so popular as it is now! Some of this I think is from the genisis of the WWW, but also the demise of the stereo type that TTRPG players are mum and dad basement dwelling nerds has alot to do with it as well. Celebrity players I thin is also a contributor as well.


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