View Profile: Crothian - Morrus' Unofficial Tabletop RPG News
Tab Content
  • Queenie's Avatar
    Today, 12:29 AM
    OOC: Sorry guys, you dropped us a long time ago! In other news we do have our own real life mini Barbarian to contend with lol He keeps us on our toes most days, I need some kind of epic level spells to deal with him :) Glad you are having fun!
    1406 replies | 90479 view(s)
    0 XP
  • Mark CMG's Avatar
    Saturday, 29th June, 2019, 05:04 PM
    Gamer and designer Lee Garvin passed away. https://www.facebook.com/lee.garvin.3 https://www.patreon.com/LeeGarvin https://www.kickstarter.com/projects/334884471/killing-lee-garvin
    203 replies | 16332 view(s)
    0 XP
No More Results
About Crothian

Basic Information

About Crothian
About Me:
See hobbies
Location:
Columbus, Ohio

Statistics


Total Posts
Total Posts
44,849
Posts Per Day
7.02
Last Post
Jessica Jones [spoilers allowed] Saturday, 21st November, 2015 02:33 PM

Currency

Gold Pieces
15
General Information
Last Activity
Wednesday, 3rd July, 2019 08:51 PM
Join Date
Friday, 18th January, 2002
Product Reviews & Ratings
Reviews Written
0

11 Friends

  1. Angel Tarragon Angel Tarragon is offline

    Member

    Angel Tarragon
  2. Ashy Ashy is offline

    Member

    Ashy
  3. Darkness Darkness is offline

    Hand and Eye of Piratecat [Moderator]

    Darkness
  4. Emirikol Emirikol is offline

    Member

    Emirikol
  5. Horacio Horacio is offline

    Member

    Horacio
  6. IronWolf IronWolf is offline

    blank

    IronWolf
  7. JVisgaitis JVisgaitis is offline

    Member

    JVisgaitis
  8. Mark CMG Mark CMG is offline

    Member

    Mark CMG
  9. Psion Psion is offline

    Member

    Psion
  10. Queenie Queenie is offline

    Queen of Everything

    Queenie
  11. reveal reveal is offline

    Member

    reveal
Showing Friends 1 to 11 of 11
No results to show...

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Crothian in post Warlord Name Poll
    ...ent) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck...

Friday, 10th July, 2015


Wednesday, 27th May, 2015

  • 09:23 PM - steeldragons mentioned Crothian in post Player Flavour, Skills, & Money Sinks
    I have to concur with the majority of the thread at large and Crothian's observation specifically. 5e is highly houserule-able. It is designed to be very flexible that way and is one of, I think, its greatest strengths. But between this post an your other one about wanting to houserule darkvision (as much as I agree it is overdone) and stealth...it appears you want to rewrite rather sweeping changes to some different game you like better. That's not really houseruling. That's not tweaking mechanics or adding personal options or setting flavor. That, appears to me, the conclusion must be this system just isn't what you're looking for to provide your D&D good times [unless of course coming up with sweeping rules rewrites/changes is part of the fun for you. Which would also be completely valid...but does not mean there are "problems" with the existing system...which you seem to believe.] And that's totally ok. But I think I would be inclined to just go play a different system before I would institute or play -ostensibly- "5e D&D" with some of th...

Sunday, 8th February, 2015

  • 08:43 PM - CleverNickName mentioned Crothian in post Starting Serpent's Skull AP -- Any advice?
    Thank you for the input, Crothian. It's nice to have another DM's input on the AP and how it played. I like the idea of emphasizing the survival aspects of the first adventure, instead of just handwaving it as a minor inconvenience. There is more to surviving a shipwreck than just finding a way home, in my opinion. Stereofm, what about the end of Book Three did you have the biggest problem with? Any advice on how to avoid pitfalls and boredom? We rolled up some characters last night; it looks like the party is going to consist of: - a dwarf cleric - a half-elf barbarian (plans to multiclass with druid) - a half-elf rouge (plans to multiclass with ranger) - a human alchemist - an elf magus The barbarian/druid would like to focus on the wild shape ability, augmenting it with rage abilities. The rogue/ranger would like to be more of an outdoorsy, tracker-scout type character instead of the typical urban cutpurse. The cleric is going to be a kind of battlefield medic who uses Dodge, Mobility, sanctua...

Thursday, 23rd October, 2014


Monday, 18th August, 2014


Saturday, 9th August, 2014

  • 05:09 PM - Hand of Evil mentioned Crothian in post DMing, Sandboxes, and Boring Dungeons. HELP
    Welcome to the boards. Crothian covered it. Know your players, what they want, and work with them on the background and let them do some of the work; ask them how they came together as an adventuring group. Start small, focus on an area of you campaign setting and the move outward. Take, borrow and pillage from the news, history, books, etc. to build hooks for your games. This is the gossip NPCs will be talking about, the players hear this and it could lead to an adventure. For every action, there is a reaction. If the characters are in a fight and burn down a tavern, that tavern has to be rebuilt, the watch will be asking questions. Just ask yourself, after a session, what would happen now?
  • 04:47 PM - Mercurius mentioned Crothian in post It is hard to wait! (for my pre-ordered PHB)
    I agree with you Crothian on paper, but I can't help but feel the tingle of anticipation. That said, it would be for more than just discussion - reading (and drooling) enjoyment, as well. But like you, I'm not going to actual use it for some time. I'm going out later today and as a consolation prize, might go flip through it for a few minutes. I should probably leave my wallet in the car, though.

Tuesday, 5th August, 2014


Monday, 28th July, 2014

  • 02:18 AM - Kinak mentioned Crothian in post New GM Advice - Curse of the Crimson Throne
    Sounds like you're doing great so far! As far as rules, I tend to delay explanations for a anything that isn't immediately visible on the character sheet. When someone tries to use a combat maneuver, I tell them how it works. When someone asks about casting in melee, I explain casting defensively. I've found you can usually leave explanation of 5' steps until later as well, but that's one of the finickiest ones. We just introduced a new player a few days ago and the introduction was sort of "Here's your character sheet. Roll d20 (the round one) and add stuff. Here's where to find your skills, saves, and attribute bonuses. Here are your attacks." We felt dumb because we forgot to explain initiative until the start of combat, but that wasn't too bad. He dropped right in other than that. Crothian is absolutely right on weaving threads in early. The AP issues were released monthly, so sometimes the early parts don't link firmly with the later parts. Look for places you can sneak in extra foreshadowing. Cheers! Kinak

Monday, 23rd June, 2014

  • 07:55 AM - pemerton mentioned Crothian in post Uh... since when was this an issue.
    since Crothian seemed to say his group gave up on 4e I don't know why you would be giving such things as an argument of good things in a 5e thread. There was a lot of flack over reaping strike too. Just do a google search and you can see them. Many of the arguments about it, even from 4e fans, resembled arguments like we are having now about 5e's DoaM. Hardly a good thing either. <snip> This isn't even a "4e is bad because look its X number of years later and we have 5e." I'm just saying that while it may not have exploded the same way in the 4e days, it was still an issue with a grand number of people Crothian asked to be informed about the DoaM rules from 4e. I (and some others) informed him. He thanked me via an XP comment (I'm guessing he might have thanked some of the others too). And I still stand by my remark that I haven't encountered DoaM in 4e being abusive. I'm sure there are plenty of people who don't like it, but I don't think their objections are balance-based. Gunslin...

Tuesday, 13th May, 2014


Friday, 9th May, 2014

  • 01:59 AM - Hussar mentioned Crothian in post So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
    ...athfinder and D&D like a wargame with some roleplaying mixed in, which results in ever significant action requiring a dice roll. If you play it as a roleplaying game with some mechanics for figuring out the things that can't be handled through roleplaying alone, you get a whole different game with a lot more variety. Let's go back to the original point shall we? I'd rephrase the above in this way: Lots of players and DM's play Pathfinder and D&D with in a very freeform manner which results in a very enjoyable game for that table, capable of creating a great experience, but extremely difficult to replicate at any other table since the thing that makes this great is the synergy between those specific players and that specific DM. Change the variables, either on the player side or the DM side, and the results are very different. Which makes it a difficult thing to talk about across groups because the things that pickin_grinnin does that work at his table, or the things that Crothian did at his table, may or may not work at another table, but, since actually identifying those elements would be virtually impossible due to the idiosyncrasies of the individual tables, it's not terribly useful to the conversation. It should never, ever be a problem to play a game by the rules. If playing the game by the rules gives bad results, then those rules should be changed. I should't have to ignore the rules in order to play the game. At least, that's how I feel about having rules in the game. They are there to be used. Telling me to ignore the rules, without actually being able to tell me which rules to ignore and when, doesn't help me. How can it?

Monday, 7th October, 2013

  • 09:50 PM - Kinak mentioned Crothian in post Best favored enemy choices
    Yeah, Crothian has this one for sure. Ask the GM about it. You probably also want it to be justified, so talking to them about what you've already fought in your backstory wouldn't be bad. Humans are good for most campaigns. Evil outsiders come up a lot. You almost always fight some aberrations and undead as well. As far as levels go, the big differences are that you'll be able to fight lots of giants and you're probably past fighting goblins. It's not universal, but outsiders tend to show up more as you go up in levels. Most campaigns save that for past 8th, though. Going in blind, I'd probably fashion myself as a straight-up defender of nature (against unnatural menaces and civilization), taking aberrations or undead and humans. Cheers! Kinak

Monday, 22nd July, 2013

  • 06:27 PM - Challenger RPG mentioned Crothian in post 16 Questions about the new Flint & Steel RPG
    @Crothian : I certainly understand your point of view. I'd just like to point out that I'm in no way affiliated with Flint and Steel and that I was the sole creator of that 'pitch' line. It wasn't my intention to use it as advertising. I was merely following the new column rules and format. The creators of the game itself had nothing to do with such a blatant statement (which was all me) and in fact he's quite a modest fellow who said his game isn't 'better' but merely 'different.' I'm sorry if my opening line seemed like advertising. I was just following the new article posting guidelines. @Johnny3D3D : Thanks! I'm sure Bora would appreciate that. :) @Ahnehnois : I agree with your second statement, Ahnehnois. If anything, Mr. Mitricevic is one of the most modest game designers I've seen in a long time. Most game designers automatically tote their game as 'the best ever' right off the bat. As for the no levels and classes, I also find that interesting. It's an idea I've been tossing arou...

Saturday, 20th July, 2013

  • 07:58 PM - Super Pony mentioned Crothian in post So, how are those unique dice working out?
    If your group typically plays dice pool games where-in each person has their own stash of dice then, maybe. If, like Crothian mentioned, everyone has the dice within reach then two sets of dice for the group should work if iPads are an option at your table, get the app. I originally picked it up during the Beta since the dice were still being fabbed. They've made a couple great tweaks to the app (tallying symbols for you), and you've always got the dice you need (it even has standard dice).

Wednesday, 10th July, 2013

  • 08:02 PM - steeldragons mentioned Crothian in post How to avoid ridiculous player character builds
    ...ave never played 3-3.5e. But I have certainly read enough in these very forums to know how things worked and where the problems arose. That said, I am all for restricting your usable material. It is one of the simple joys of DMing. Granted, I am prone to consult my players and make sure that's ok with them. [I]That said, I am more than capable of saying "No" to any given desire. Somewhere along the line...and I don't know if 2e kit books or 3x multi-classing or even something in 4e is ultimately to blame (as most things it is undoubtedly somewhere in the middle), but somewhere along the line, being a DM that says "no" became a four letter word in D&D. I can not fathom how or why. But it happened. We [D&D DMs and players] need to take that word back! It's not a bad thing! No game of D&D ever died because someone didn't have access to X Prestige class. If the players know that from the beginning [from restricted books], then there's no problem there. I will also agree with what Crothian said way up front, the easiest solution is simply to not play with players who are looking to abuse the system. I certainly do not. But I understand not everyone has their proverbial "pick of the litter" for player types everywhere.

Tuesday, 9th July, 2013

  • 03:17 AM - Agatheron mentioned Crothian in post Tell me about STAR WARS: EDGE OF EMPIRE
    My understanding is that there are four options to increase one's obligation at character creation. Two cost 5 obligation, and two cost 10. You can only take each option once. If you take all of them, you could add 30 to a single character's obligation in return for what is 15xp, and 3,500 extra credits total. As ones "base" obligation is likely 10 already, it will then be 40. Is that worth the risk of more frequent strain? I can't say, but I wouldn't want to push it. @Crothian: you can choose to roll on a table or choose your obligation type, you're not tied to one or another. I chose to roll, because I wanted to see where the dice landed as a starting point. Sometimes the randomness can lend for a seed of creativity, but its not necessary if you have a clear concept on a character you want to play.

Tuesday, 18th June, 2013


No results to display...

Saturday, 11th July, 2015

  • 08:34 PM - Dannyalcatraz quoted Crothian in post Scifi/Fantasy/Horror for TV & Film
    They did a movie of it. It wasn't that good. I think Simon's Green's Nightside series would be pretty good. I would love to see Mira Grant's Newsflesh become a series for a great and different take of the world post zombies. Well, I did specify a "good" treatment! But I hadn't heard of there being anything for Odd Thomas- can you tell me more? As for the Nightside, I liked the books, but they may be a little over the top to pull off as anything but MAYBE anime.

Wednesday, 8th July, 2015

  • 08:39 PM - Janx quoted Crothian in post Real world campaigns: local, or anything but?
    I like the idea of doing it local but when the GM gets the details wrong it makes them seem lazy and bad. I was in a zombie game a few years ago at Origins. The GM set it in the convention center the convention was at and couldn't even get those details right. Once we got out into Columbus he obviously had no idea what the city was like as he wasn't even getting the big details right like knowing about the freeways that cut through the city. Isn't the problem there that the GM wasn't a local? The point of using local should be clarified to using something local to the GM's familiarity. I've been in Seattle once. I'm not going to base a game there. But I will use my old home town or the area I've lived in for the last 18 years. Player's aren't going to argue with me about the layout of my Kroger. Maybe if they travel to THEIR kroger, or their real house, but that can be defused by indicating the game universe can and will deviate from the real world as needed. Based on the real w...

Monday, 29th June, 2015

  • 08:16 PM - Hand of Evil quoted Crothian in post This Weekend @ the BoxOffice: 2015_July.29
    With all the positive press it is amazing Mad Max looks like it is going to come in under budget. have to wonder about that budget (150 mill) and how much of it was from the film falling behind schedule and the cost of flying executives to and from Africa. Total Lifetime Grosses Domestic: $147,078,000 41.3% + Foreign: $209,300,000 58.7% = Worldwide: $356,378,000

Thursday, 18th June, 2015

  • 02:37 PM - Umbran quoted Crothian in post Sports idiocy
    From the videos it looks like people are having fun doing that. The point is that, generally, rational people do not riot in the streets "for fun". We have limitations to how far we will go in pursuit of our own enjoyment. "Hey, I'm bored, let's break into Joe's apartment, drag out his couch, and burn it in the street!" "Yeah, and while we are at it, let's get a few guys together and go flipping cars!" Is not a conversation you're likely to hear, even when the speakers are under the influence. However, when you get a mob, it happens with alarming frequency. Thus, it is probably the mobness, not the "for fun" driving the behavior.

Wednesday, 17th June, 2015


Monday, 15th June, 2015

  • 10:14 PM - Ridley's Cohort quoted Crothian in post Current take on GWM/SS
    Playing 5e without feats has been a great choice for our group. It really has helped avoid these petty little problems. Right. The important question is not "How many and which bee-bobs would you like to pimp out your PC with?". The important question is "What is enough, that your PC feels like your own, and can we all go have fun together right now?"
  • 01:50 PM - DM Howard quoted Crothian in post Roleplaying X-wing
    Because even having all the different systems people like you still buy it all so it's not really costing them customers. I like it this way as a game isn't being limited of options by having to use another games dice. It really helps Armada and X-Wing to play and feel a lot more different. I agree with the principle of your point, but that's supposing that FFG couldn't make each game play distinctly within a core mechanic.

Sunday, 14th June, 2015

  • 11:23 PM - Mercule quoted Crothian in post Current take on GWM/SS
    Playing 5e without feats has been a great choice for our group. It really has helped avoid these petty little problems. I'm starting to lean this way. There are some that aren't bad and build personality. There are others that just make me scratch my head. I hated the 3E focus on feats almost above class abilities -- and I thought 3E had too many class abilities.

Tuesday, 2nd June, 2015

  • 06:06 PM - EzekielRaiden quoted Crothian in post Array v 4d6: Punishment? Or overlooked data
    Since fair has been talked about in this thread and what is and is not fair "You know, I used to think it was awful that life was so unfair. Then I thought, wouldn't it be much worse if life were fair, and all the terrible things that happen to us come because we actually deserve them? So, now I take great comfort in the general hostility and unfairness of the universe." Markus! And one good quote deserves another: Lennier: I see they trained you well back home. Marcus Cole: Well, they said I was carrying around a lot of repressed anger. Lennier: And? Marcus Cole: I'm not repressed anymore!
  • 05:31 PM - Ridley's Cohort quoted Crothian in post Array v 4d6: Punishment? Or overlooked data
    Since fair has been talked about in this thread and what is and is not fair "You know, I used to think it was awful that life was so unfair. Then I thought, wouldn't it be much worse if life were fair, and all the terrible things that happen to us come because we actually deserve them? So, now I take great comfort in the general hostility and unfairness of the universe." Markus!

Saturday, 30th May, 2015

  • 01:50 AM - FrogReaver quoted Crothian in post Array v 4d6: Punishment? Or overlooked data
    That is a cool idea. I've done the pooling attributes but we made it a draft so it was not collaborative which I think could be a real plus. I would like rolling in that method.
  • 01:08 AM - FrogReaver quoted Crothian in post Array v 4d6: Punishment? Or overlooked data
    One is heavily argued. Different people have different opinion on game balance and what destroys it. So far in my own game even though the range of ability scores would be about 12 points in the point buy system the balance between character has been just fine. The most powerful character is because the player has the most experience playing D&D type games and not because the character has the best stats, he doesn't. Point two the rerolls and such only happens if DMs let it happen. That did not happen in our game. As I said pages ago each character has a stat of 8 or lower with 5 being the lowest stat. Your last point is interesting and I guess if games focus heavily on combat then that might matter more. We've had one combat in the last three weeks. Playstyle matters. Totally agree. Play style matters. If you are running a combat lite adventure then the stat variances can be more easily forgiven. +1 to hit and +1 damage just has so much more of an effect than +1 to a few skills a...

Friday, 29th May, 2015

  • 10:25 PM - Ridley's Cohort quoted Crothian in post Array v 4d6: Punishment? Or overlooked data
    In practice it was okay; the campaign was pretty awesome though. One guy just wasn't great at describing his character like that so felt hampered by the process. Another player admitted afterwards he didn't really read the descriptions. I figured something was up with him when he assigned the described clumsy character a 17 dexterity. One of the women we game with didn't give anyone a charisma lower then 17 because she didn't want to adventure with any uglies. One player assigned some stats in the 20's because in the guidelines I wrote up I didn't limit what the attributes could be. I was kicking around an idea for a campaign, and my original thought was to include in the campaign notes "PC stat generation method: Any (players decide)". I giggle just thinking what the players will make of that. At a practical level, I think you method makes more sense.
  • 10:08 PM - GMforPowergamers quoted Crothian in post Array v 4d6: Punishment? Or overlooked data
    In practice it was okay; the campaign was pretty awesome though. One guy just wasn't great at describing his character like that so felt hampered by the process. Another player admitted afterwards he didn't really read the descriptions. I figured something was up with him when he assigned the described clumsy character a 17 dexterity. One of the women we game with didn't give anyone a charisma lower then 17 because she didn't want to adventure with any uglies. One player assigned some stats in the 20's because in the guidelines I wrote up I didn't limit what the attributes could be. ok, no matter what comes out of this thread, good or bad, that story made it worth it... I can only imagine one player saying "He said strong, I totally see that as a 25str" and another saying "I want to be surrounded by Supermodels...so cha 17 and 18 for all" (hey she was simulating a CW fantasy story...)
  • 10:07 PM - spinozajack quoted Crothian in post Array v 4d6: Punishment? Or overlooked data
    I like to roll attributes :D So do it :) I especially like the challenge of making a viable, even potent character, with some oddball stat combos. A character that had multiple 16s would end up quite different than one with a single 17 and a bunch of 12s and 13s and a couple 7-9s. It adds variety because there is a completely different subset of optimized race / class / feat / multiclass choices for each set of stats.
  • 09:58 PM - Ridley's Cohort quoted Crothian in post Array v 4d6: Punishment? Or overlooked data
    The way I really liked though was when everyone had to describe the character they wanted to play without using any game terms or mechanics and based on their descriptions everyone else assigned stats for their character. That seems better than rolling or point buy to me.
  • 09:38 PM - Ridley's Cohort quoted Crothian in post Array v 4d6: Punishment? Or overlooked data
    ...et of rules what ever they might be. My personal experience is that even basically honest and good guys may tell you things that turn out to not be true, because the unofficial rules and ritual are hard to describe. So, indeed, I once ended up playing under a different set of rules, to my great disadvantage, though I do not think anyone did that to me on purpose. Here is an example of the kind of thing I am talking about... I think my main issue with the times I have played with rolled stats (both as player and DM) has been that it was normal to reroll bad arrays, but it wasn't really clear what constituted a bad array. Did you get to reroll 14, 14, 13, 10, 9, 3 or where were the undefined line that gave you a second chance. If we had used one set of rolls, no rerolls, I could see the charm in rolling stats (especially if they had to be placed as rolled), but if it dependent on who is best to argue for a reroll, it is less fun. I am finding your point of view confusing, Crothian. If you are a roll with the punches and roll with the rolls kind of guy, is me "hang[ing] back and see[ing] what way will be the most advantageous" something worth worrying over? It seems very inconsistent, but I might be missing something. Is there some specific scenario you have in mind? Is it really a bad thing if I just wait to see and ask the DM for averageish stats, after the other data points are in? Sure, other players might want in on that action, but that does not seem like a problem to me.
  • 09:25 PM - GMforPowergamers quoted Crothian in post Array v 4d6: Punishment? Or overlooked data
    No. I would ask the players that did make their characters if they liked them and were happy with their results. I'm not going to give one person special treatment so I need to make sure everyone else is happy and gets the same offer as player A. Then I'd tell player A, and anyone else that might be interested in it, that if he wants he can have the average scores of the created characters and assign them as he wishes. so your game would run exactly like mine... what are you argueing then?
  • 08:40 PM - GMforPowergamers quoted Crothian in post Array v 4d6: Punishment? Or overlooked data
    If the players want to pick stats then let them. But if we agree to something first and then based on the results you want to change the rules that's where I have the problem. If you say "Let's roll and then if we are not happy we pick stats" I'm fine with that. Honestly, as long as the players all agree then I don't really care how they do it. I just don't like it when we all agree on one thing and then the results come in and one player now has a problem with it. If you want to put in a safety net then let's do that first not after the after the fact. They seem to since one of the arguments from the non rolling people is they don't like it when another player has better stats then they do. so again I ask you in the scerio where playe A comes to the table and b,c,d,and e already made characters, and asks "Can I just take an array that is about average of theres" instead of rolling... aka no cheating or going back on there word... is that a compromise you would be willing to hear w...
  • 07:52 PM - Ridley's Cohort quoted Crothian in post Array v 4d6: Punishment? Or overlooked data
    There is a word for that and it is called cheating. If everyone agrees to roll then you get to roll. Sure, some of those stat blocks are pretty good and others might not be so good but that's part of the game when you agree to roll up characters. If you want a fair game then everyone gets to play by the exact same rules and we don't make exceptions for people just because. Careful. He was springboarding from my response to Sacrosanct, via his own earlier post. If all these posters are so serious about being openminded and fair in their pro-rolling views, then there should be nothing wrong with the player holding back agreement to see how the chargen plays out in this group. Giving the context, why not just write down stats and ask the DM for permission? It is not cheating if I made no specific promise, and the DM agrees the results are reasonable in his/her campaign. What is the problem? Am I supposed to "earn" my stats by some unwritten definition of "fairness"? Do my stats negati...


Crothian's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites