View Profile: Gadget - Morrus' Unofficial Tabletop RPG News
Tab Content
  • Gadget's Avatar
    Friday, 14th June, 2019, 10:27 PM
    I agree that the out of the box PHB blade lock is sub par, I've seen some suggest giving the opening Hexblade features to the blade'lock for a 'fix.' I've thought of doing something similar to the OP in that a blade'lock forgoes EB to form a pact weapon that they use as a melee spell attack (thus adding CHA to the attack roll). Maybe say that, no matter what form the weapon takes, it does...
    31 replies | 837 view(s)
    0 XP
  • Gadget's Avatar
    Friday, 14th June, 2019, 07:14 PM
    Well, If we are judging strictly by art, then it is the AD&D Dragon. Mechanics wise, the 4e one.
    41 replies | 1108 view(s)
    0 XP
  • Gadget's Avatar
    Thursday, 6th June, 2019, 04:19 PM
    A lot of commentary about the short rest/long rest failings in 5e, which I have seen to a greater or lesser degree. One potential 'fix' I have seen but not implemented, is to give all the classes a second-wind-like short rest, where they can spend a full round to 'refocus' and gain the benefits of a short rest. Limit them to two of these 'refocus' events per long rest, and you give your short...
    25 replies | 871 view(s)
    1 XP
  • Gadget's Avatar
    Tuesday, 4th June, 2019, 03:50 PM
    I agree with most of the above except I would counter on two points: 1) There is not near the reliance on Magic Items that most of the other, previous editions, of D&D had; and 2) There is not as much "magic" in classes as 5e has (Martial classes have martial exploits, similar to a battle master maneuvers, but is not strictly magical).
    220 replies | 8716 view(s)
    2 XP
  • Gadget's Avatar
    Tuesday, 21st May, 2019, 03:20 PM
    Daniel Horne -- 13 Keith Parkinson -- 15 Jeff Easley -- 17 Larry Elmore -- 6 Clyde Caldwell -- 17 David Trampier -- 18
    253 replies | 8011 view(s)
    0 XP
  • Gadget's Avatar
    Monday, 20th May, 2019, 06:11 PM
    Daniel Horne -- 16 Keith Parkinson -- 19 Jeff Easley -- 19 Larry Elmore -- 9 Clyde Caldwell -- 17 David Trampier -- 16
    253 replies | 8011 view(s)
    0 XP
No More Results

Statistics


Total Posts
Total Posts
960
Posts Per Day
0.18
Last Post
The Final Bladelock Friday, 14th June, 2019 10:27 PM

Currency

Gold Pieces
2
General Information
Last Activity
Yesterday 07:57 PM
Join Date
Thursday, 2nd September, 2004
Product Reviews & Ratings
Reviews Written
0

Monday, 17th June, 2019


Wednesday, 12th June, 2019


Tuesday, 11th June, 2019


Thursday, 6th June, 2019


Wednesday, 5th June, 2019


Tuesday, 4th June, 2019


Monday, 3rd June, 2019


Friday, 31st May, 2019


Friday, 24th May, 2019


Monday, 20th May, 2019


Saturday, 2nd February, 2019

  • 09:38 AM - vlysses mentioned Gadget in post Duration/Existence of Spell-like/Supernatural Abilities in 5e?
    @77IM, Thank you for the very good and exhaustive reply! Thx for clarifying some of the rules also. I think what it comes down to, and it's something @Gadget also alludes to in his point, which is well made and understood, namely that there is a fine line between DM fiat and creative application of the rules with all its exceptions by a DM. My view it that every time I see a clearly identifiable DM fiat, it breaks the purity of the game, or call it the theatre of the mind, a bit - like when the actor in a play is speaking to the audience directly. I hear and generally agree with what hs been said above from a mechanical perspective, but from a narrator perspective, I would reserve rule breaking to the mightiest of bosses, that are individual NPCs or monsters, that stand out from the rule books because they have been created individually. I find it more difficult to accept the same when it's a standard rule book monster but modified in a way that breaks "fundamental" rules of the game... Rules that usually all MM monsters or NPCs adhere to... Just my 2 cents.

Tuesday, 5th June, 2018

  • 12:58 PM - pemerton mentioned Gadget in post The final word on DPR, feats and class balance
    ...rious fashion. (I feel that showing that the sorcerer has enough spell points for "only" 5 or 6 powered-up encounters is proving the OP's point rather than refuting it!) The other is to show that it shouldn't matter to the player of the knife fighter, who [i]wants to do meaningful amounts of damage[i], that his/her typical expected damage is less than that of other fairly standard builds. I don't think this second response is hopeless, but I think it needs to be tackled head-on. Simply telling that player that s/he's wrong to want to do meaningful amounts of damage doesn't count. Tony Vargas is coming closest, I think (with his empasis on "GM empowerment"). As someone who is mostly a spectator in this thread, I'm finding the failure to fully engage with the OP's claims a bit frustrating, as the second response in particular has the prospect of being quite interesting in bringing out some deep considerations in RPG play and RPG design. EDIT: I wrote the above before reading Gadget's post. I read that post as making a point at least somewhat similar to mine.

Tuesday, 22nd May, 2018

  • 03:46 AM - FrogReaver mentioned Gadget in post Magic Missile vs. Mirror Image
    I don't think that's a third option. Those on the MM can hit images side of things are just saying to treat it like an attack, since both the attack and missiles are intending to target the creature and the Mirror Image spell is trying to thwart them. The D20 roll is to see if the weapon swinger or MM caster mistakenly target an image instead. You're third option seems to be the same as one of the two sides debating here. :p Then please explain what Gadget said above: I've always viewed Magic Missile as an attack that auto-hits with no need for a roll. Not precisely the 5e wording, but that is my interpretation of the intent. Mirror Image is a spell that, unlike other defenses, does not increase the AC of the recipient (which would be a slam dunk for MM to bypass); but rather introduces the chance that the attack will target an image. MM still requires a target, even sans a roll. I don't have a problem with MM hitting images as a clever caster will target as many 'duplicates' as possible with MM and likely eliminate all of them with a possibility of striking to 'real' creature. The spell still proved useful, as it completely cancelled out a second level defensive spell. I don't by the 'can only target a creature' logic, as that would prevent the spell from being used against an illusory creature designed to fool the caster, thereby making it an automatic illusion detector. The duplicates are definitely illusory creatures. I reali...

Wednesday, 9th May, 2018

  • 05:55 AM - Yaarel mentioned Gadget in post Psion Wizard Spell List
    Gadget Regarding Create Homunculus. The reason I added this spell to the list is desperation. It is painful to see lacunae at the empty levels. The Shapeshifter needs spells at spell level 6 and 8, and more high level spells generally. But, as you point out, the spell is probably unworthy of spell level 6 anyway, being explicitly boosted two levels higher because of paranoia about it being a ‘spoiler’ spell. Also, its flavor might be a bit off for psionics, being moreso a kind of summoning spell. Some might argue for it, tho. In any case, I am removing it from the shapeshifting spell list in the original post.

Friday, 30th March, 2018

  • 01:02 AM - SkidAce mentioned Gadget in post Bashing bags of hitpoints
    Having played the previous two editions (not to mention AD&D), I'll take Bounded Accuracy any day of the week and twice on Sunday. I don't miss the ever increasing escalator of AC, Attacks, HP, & Magic that made things a veritable god to anything more than a few levels below. At least this way, it is only the HP that is expanding rapidly; even without BA, there were still complaints about "sacks of Hit points" encounters in 3e/4e. This reply is better than the one I had so here yah go, I agree with Gadget .

Thursday, 9th November, 2017

  • 12:52 AM - Xaelvaen mentioned Gadget in post Paladin: Why Are They Often Considered Highly Powerful?
    Fighter 7 (Eldritch Knight) / Paladin 2+ From here dipping a few levels into Warlock for guaranteed smites every short rest, and it is truly a destructive combination. Use Green Flame or Booming Blade, throw a smite on it; bonus action melee attack, throw a smite on it. From all I've found on Sage Advice, it is considered legal. Ran a party starting at level 12 very recently and this was one of the characters. (Above, +3 Warlock). I didn't find it overpowered, just obviously focused on a task (as @Gadget mentioned). I imagine if you allowed Matt Mercer's Blood Hunter class, this would become even stronger. It's honestly the charisma bonus to all saving throws (I forget what level) that I find much more broken than Divine Smite; with bounded accuracy, that becomes a bit silly.

Wednesday, 8th November, 2017

  • 09:53 AM - CapnZapp mentioned Gadget in post Re-opening discussion on multiple spell concentration.
    Gadget has it: you should definitely try your idea before you add it permanently, and few options are as permanent as a feat. A gadget (heh) with non-replenishable charges is a much better start. Thurmas has also an important point - whatever you do, keep it simple! ☺ That said, my focus is on explaining why NPC epic casters can do it. So neither an item nor a feat cuts it for me. Take Vizeran from OotA for example - had he become involved in combat, I would definitely had him break most restrictions on Wizards. But npcs generally don't take feats. I feel a feat solution isn't the true 5e way. Class features, on the other hand, are often replicated in monster stat blocks. Re: an item - It makes the Archmage much less impressive if he or she must rely on a doodad. And items can be looted. And having NPCs rely on items that then make the party even more powerful is exactly what's wrong with d20... At that point I thought "okay, so an Archmage prestige class!" But that is pretty fre...

Monday, 10th July, 2017

  • 11:23 PM - Helldritch mentioned Gadget in post Survivor Worst Spells: FIND TRAPS IS THE WORST!
    Gadget On Mordenkainen' sword. Should've thought about casting spirtual weapon at 7th level. On that I fully agree with you. On Weird, Yep that spell isn't going to win as one of the best spell ever. But remember that I am not really defending the spell. I'm just saying that it is not as bad as some others. It can be used without restriction unlike some other spells. This is a fact that should be considered. Is it worth a 9th level slot? Nope. Is it worthless? Not entirely but it would not be my prime choice for a 9th level spell.

Friday, 19th May, 2017

  • 02:31 AM - Mephista mentioned Gadget in post Spells: the Good, the Bad, and the Downright Orcish Grandmother
    Harzel Domo arigato gozaimasu. So, I can see where most of those are considered bad in that list, but what's wrong with Jump? Or Weird- too small of an area, maybe? I presume the dislike of Color Spray is because Blind is a weaker condition than Sleep? Not sure about Melf's Acid Arrow, why that's considered poor? Just not enough damage? Gadget - why do you dislike Crown of Madness. I know that I'm disappointed it doesn't scale with level (making it fall behind for a warlock), but other than that? Seems solid. And the Ray of Enfeeblement?

Tuesday, 6th December, 2016

  • 10:49 PM - Quickleaf mentioned Gadget in post What level is this spell?
    I think I figured out something that's balanced for 3rd level... mellored I took your disadvantage idea and blended it with the reaction thing – doing that allowed me to incorporate the melee element of the original AD&D spell without making it broken powerful. Jester David I totally took your page of replicating part of the effect of wind wall, and used its 3d8 damage as a guide post. Gadget I restored a lot of the original spell's flavor, while still keeping the sphere element - this helps me differentiate it from fire shield, gives the player a bit more flexibility with creative ideas, and helps me balance it for 3rd level. Fire Spiral (considering renaming to Warding Flame) 3rd-level abjuration Casting Time: 1 action Range: Self Components: V, S, M (small piece of pumice) Duration: Concentration, up to 1 minute A transparent sphere flowing with spirals of flame springs into being centered on you, moving with you. You decide the sphere’s size when you cast this spell: anywhere between a 10-foot radius and hugging your body. Any creature crossing the boundary of the sphere must make a Constitution saving throw, sustaining 4d6 fire damage on a failed save, and half that much on a successful one; a creature can sustain this damage no more than once per round. Arrows, bolts, and other ordinary projectiles launched at targets within the sphere are incinerat...

Monday, 4th April, 2016

  • 10:57 PM - Ancalagon mentioned Gadget in post Why is level 5-10 the "sweet spot" in D&D
    Gadget: but the "big boom" spells are not the problem. It's the "problem solving" spells that greatly enhances a party's capacity for transportation, information gathering, obstacle bypassing etc... I mean let's say you are in an inn of a cursed town, and with you is the body of some damned sod who will rise as a terrible vampire lord once the sun goes down. The only solution is burying him on consecrated grounds. You have to carry the body through the town which is filled with - I don't know, ghouls, goblins, foes basically; furthermore you only have a few hours before sunset. This could be a cool part of an adventure right? Not at high level though. Sorcerer: I will teleport everyone to the consecrated grounds! Wizard: Don't bother. I will open a portal to the elemental plane of fire and we'll toss the body in there. Have fun regenerating vampire lord! Cleric: guys guys come on now, let's do this right. I'll consecrate the grounds behind the inn, we'll bury him there,...

Tuesday, 29th March, 2016

  • 02:03 AM - pemerton mentioned Gadget in post Clerics and Wisdom
    I don't really understand the dichotomy you're trying to draw between "miracle workers" and "hermits". It looks like a false dichotomy to me, but that might be because I'm so familiar with the Old Testament. Like I said previously, the archetypal holy person is noted as being wise, insightful, enlightened, and imbued with the understanding of divine workings.Gygax says, in his PHB, that the cleric broadly corresponds to the crusading orders of knighthood. As an archetype, and looking at the traditional cleric spell list, in my mind I expand that to cover various of the mediaeval saints (upthread I mentioned St Bernard, who wrote the order for the templars; and St Francis), the holy Anglo-Saxon kings, Joan of Arc, etc. I don't think of these personages as having particular insight, guile or enlightenment (some may be, but that's not a general trait). But they are definitely invested with a divine charisma. Gadget mentions gurus on mountaintops: for those sorts of characters I think WIS does make sense; but in D&D I don't think that these are traditional clerics, but rather druids, monks, etc. I'm not sure it's a huge deal if others don't see these archetypes the same way - but that's why the OP resonated with me.

Friday, 18th December, 2015

  • 08:03 PM - Skyscraper mentioned Gadget in post Armor: damage reduction
    Thanks for the responses up to now. 1) I should note that my intended campaign level will be 5-10, so while comments are welcome towards this potential houserule for all levels, I'm more interested in the effect in that level range. 2) I only mention what's different from the PHB. Gadget: heavy armor already provides disadvantage on stealth checks so I didn't repeat it here. I mention it for medium armor because it's not all medium armor that provides disadvantage on stealth checks per current rules. 3) Gadget: the ability of the new Heavy Armor Master feat to negate crits from bludgeonning, slashing, piercing attacks would replace the -3 damage reduction that is exclusive to this feat under the current rules. Do you believe that it is much stronger? I was looking for something of similar scope in power and thought it might be. What are your thoughts?

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Gadget in post Warlord Name Poll
    ...; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRusti...

Monday, 28th October, 2013

  • 11:17 PM - pemerton mentioned Gadget in post Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
    I originally claimed that there are no people against associated mechanics. And this is what is false. There are some people who are against "assoicated" (process simulation) mechanics. As Gadget noted, they tend to bog the game down. (3E's grapple rules are just one well-known example of this. Encumbrance rules are another example that I don't like.)

No results to display...
Page 1 of 24 1234567891011 ... LastLast

Friday, 14th June, 2019

  • 10:35 PM - Xeviat quoted Gadget in post The Final Bladelock
    I agree that the out of the box PHB blade lock is sub par, I've seen some suggest giving the opening Hexblade features to the blade'lock for a 'fix.' I've thought of doing something similar to the OP in that a blade'lock forgoes EB to form a pact weapon that they use as a melee spell attack (thus adding CHA to the attack roll). Maybe say that, no matter what form the weapon takes, it does 1d8 or 1d10 damage. Invocations that modify EB affect the pact weapon, so you get Agonizing Blast on your weapon, the knockback effect, and the one that increases your range maybe gives you 10' reach with the pact weapon. You could then ditch thirsting blade and lifedrinker with an invocation to give armor and shield proficiency. But that would probably need some balance tweaks. This was where I started. But when shillelagh and booming blade were pointed out to me, I wondered what was the bladelock paying for if they weren't really getting anything. It's nice that some bladelocks are close t...
  • 08:51 PM - MechaTarrasque quoted Gadget in post Favorite version: White Dragon [poll]
    Well, If we are judging strictly by art, then it is the AD&D Dragon. Mechanics wise, the 4e one. I really liked that each major kind of chromatic (and metallic) dragon had a different role in 4e.

Thursday, 11th April, 2019

  • 10:01 PM - MiraMels quoted Gadget in post True Strike: Yes, lets beat the dead horse
    No, its really not. This so far beyond situational that it is laughable. Let's say you have this cool 'spell slot' spell you really need to get off, and many of the other ways to get advantage are not available to you (a big if, that). You are going to spend a round's actions to set up you spell for next round. But wait, your target needs to be chosen ahead of time, and within 30ft of you and, you need to maintain your concentration on the spell until you cast your 'big spell' next round. And that 'big spell' better not be a concentration spell either, because that won't work. Mage Hand, on the other hand, is very much not situational, or it is situational in that it is useful in a large number of situations, unlike this Cantrip. Granted, I could easily also gain advantage by asking an ally within 5 feet of the target to take the Help action, but that would mean the fighter is giving up an entire round of attacks. Why couldn't true strike be used with a concentration spell? I...

Tuesday, 9th April, 2019

  • 08:26 PM - 5ekyu quoted Gadget in post My "Insane" house Rule on healing
    That does not sound "crazy" to me, but, as previously stated, remarkably similar to 4e's healing surges. I fact, isn't there a alternate healing surge rule in the DMG? I would imagine that this would make higher level healing spells/abilities somewhat less valuable, until Hit Dice got low/ran out. Or a condition needed to be removed. Whether or not the higher levels are more or less useful is shown in the play. if the game shows that you run low on HD often enough to make it worrisome, bigger heal spells make sense. If you see a lot of "shorter work days" not so much except of course that scenarios are balanced to suit the world - so a extra deadly" encounter that is scaled to draw most resources included HD in that mix. What it tends to do is this... the first resource to be expended on recovery are up to half your HD. those will come back at long rest. Those can only (mostly) be used to regain HP. So, thats pretty much what gets burned first (with low level heal spells or elixirs.)...

Thursday, 4th April, 2019

  • 05:26 PM - Nutation quoted Gadget in post Counter spell and calling out spell levels
    This. So much this. Counterspell is amazingly powerful RAW; no need to give the players free information to make it even more of a sure thing. As is, bards (with magical secrets), and abjurers don't really have to worry about upcasting it much at all due to the bonus they get on the check anyway. The spell is meant to have some level of risk associated with it, no need to eliminate that entirely. A very good point. I have been declaring spell slot level (this is in Adventurer's League). But, AL tables can have as many as 4 casters with Counterspell vs. one poor enemy caster. I should pull back on the info and make it more uncertain.

Thursday, 31st January, 2019

  • 08:57 PM - WolfhillRPG quoted Gadget in post Archetypes
    I really fail to see how 5e does not provide a way to achieve this result any more than 2e does. The complaint seems to be more along the lines of: "5e is different from 2e and I have to learn new mechanics!" I think you are taking my confusion as complaining. Like the title of the thread says, I am referring to the 3rd level archetypes provided to the class. Thief/assassin/arcanetrickster. Skills such as second-story work go against the character iam trying to build. Do I just ignore that part of the archetype? The character is supposed to be a geeky lockpicker who really enjoys the problem solving of traps, not a wall scaling, pocket picking thief who just happens to be good at locks/traps. A lot of great insight here.

Thursday, 24th January, 2019

  • 08:50 AM - Paul Farquhar quoted Gadget in post Old Vexed Question: All too Important Dexterity Stat and Finesse Weapons, namely the Rapier
    No doubt that the the rapier is the "best" choice for a single, dex based melee weapon in 5e. I find that slightly problematic, but more so in that I favor a slightly more medieval style game. Then don't have rapiers in the game at all - it requires a higher technological level of metallurgical knowledge to manufacture a blade that thin that won't snap the instant it is used, so they don't really belong in a true pseudo-medieval setting. It doesn't matter if you think they are overpowered, underpowered, or whatever. It's no different to gunpowder weapons - if you don't think it fits with your setting don't allow it.

Tuesday, 15th January, 2019

  • 03:54 AM - Stalker0 quoted Gadget in post Low Level Wizards Really Do Suck in 5E
    while you just blew you're one 5th level spell slot on immolation or Negative Energy Flood, to less than stellar results. Whoa there....that's an issue with those spells being utterly garbage, not the class! :) Even a fireball in a 5th level slot will do more bang for the buck.

Monday, 14th January, 2019

  • 04:39 PM - FrogReaver quoted Gadget in post Would you be okay with class abilities that explicitly addressed multi-classing?
    Somebody seems to have hit a nerve. Personally, I'm not a huge fan of a la carte multi classing, but then again, I don't think most classes offer any features beyond level 10 or so that could not offered earlier or condensed down to lower level (beyond the higher level spells for spell casting and generic increase in hitpoints, proficiency, saves, etc.). I agree though it does help tell one story that I believe is applicable and that would be impossible to tell without it. The story of a character that drastically begins a change in path. For example a fighter that finds god and becomes so devoted that he becomes a cleric. That story is impossible to tell without multiclassing IMO.

Monday, 7th January, 2019

  • 06:36 PM - Yunru quoted Gadget in post Better Spell Damage Progression (+Martial fixes to keep things balanced)
    What is the purpose behind these proposed house rules? Are you trying to solve the problem of insufficient damage by characters all around? For spell damage, are you purposing single target damage spells do the equivalent of 3d10 damage? What about mitigating factors such as Ray of Sickness's poisoned condition, Magic Missile's auto hit, and Thunderwave's push back effect, and Witch Bolt's continuous damage? Should these have less damage due to other benefits? What about scaling when cast in higher level slots? I ask these questions not to be argumentative (I too think some of the spells and weapons are out of whack), but because I want to understand the reasoning behind the changes to better critique the system and apply it. It's simple: Spell damage doesn't match the benefits of non-damage spells of the same level. This intends to fix that. Unfortunately, if you want to match the power of 6th level and above, you start out-damaging Martial characters by a lot, so also had to...

Wednesday, 19th December, 2018


Tuesday, 20th November, 2018


Saturday, 17th November, 2018

  • 05:03 PM - Quartz quoted Gadget in post Changing the Shield spell
    As others have pointed out, the Shield being a specific foil for MM is more of a tradition than anything. If memory serves, in 1E days there were originally only two force effect attack spells, Magic Missile and Mordenkainen's Sword, and there was no Force 'element', so specifically calling out Magic Missile made sense at the time. With so many more force effect spells nowadays, changing Shield makes sense.

Saturday, 3rd November, 2018

  • 07:07 PM - Maxperson quoted Gadget in post What's the point of gold?
    The point of gold is, obviously, to take the 'Hobo' out of 'Murder Hobo.' No one accuses my finely attired and meticulously manicured party of being mere 'murder hobos.' We always travel with porters, horse handlers, camp followers, shield bearers and the like, with style. As I once said, my players tend to go from town to town looking for short term jobs. They play murder transients.

Wednesday, 17th October, 2018

  • 04:13 PM - Sacrosanct quoted Gadget in post Barkskin *Might* Be the Worst Spell Description I've Ever Read
    I'm seeing some revisionist history here. When 5e first came out, almost no one was interpreting it the way it is now, This isn't true. I remember those conversations well, and it was pretty split. Lots of people interpreted it as it is now, because that's what the words mean in how they are presented. In fact, when I had chimed in on the topic back when, I used an "if ... than" BASIC coding analogy to help explain it.

Saturday, 8th September, 2018

  • 12:05 AM - Zardnaar quoted Gadget in post New Class Brainstorming. Magekinght.
    There is some good advice here. I would just like to add one little mechanical facet to the whole affair. The spell list makes a difference. The more successful gish classes have seem to have their own spell lists (Paladin, maybe Ranger though I'm not sure how successful that class is, yet it has its own spell list that gives it flavor). If you are just going to go with the wizard spell list, the class abilities and mechanics need to give it some pizzazz to set it apart from the multi-class. On of the problems with the Eldritch Knight is being pseudo-limited to Evocation and Abjuration spells. While the limitation itself is not really a problem, it is more that Evocation spells in this edition really need to be cast at about character level to really be generally useful. With the EK's delayed access, you can end up bringing a knife to a gun fight in many instances. Besides which, hit point attrition (the main effect of Evocation) is generally better accomplished by using the EK fi...

Wednesday, 5th September, 2018

  • 09:43 PM - Ancalagon quoted Gadget in post Treantmonk's Guide to Wizards 5e
    Yes, but assuming your cleric is going to be a light cleric seems kind of odd for a semi-generic build guide. Not that it's not nice to see another selection at third level, but I don't follow the logic. Edit: Corrected quote. I was merely noting that a core book domain did so. The wording "special domain" threw me off. You are correct that one shouldn't assume that the cleric will pick that domain, or heck, that there will be a cleric in the party.

Tuesday, 4th September, 2018

  • 11:25 PM - Mistwell quoted Gadget in post Treantmonk's Guide to Wizards 5e
    Yes, but assuming your cleric is going to be a light cleric seems kind of odd for a semi-generic build guide. Not that it's not nice to see another selection at third level, but I don't follow the logic. I'm...thinking this is not intended as in reply to my post?
  • 10:44 PM - Ancalagon quoted Gadget in post Treantmonk's Guide to Wizards 5e
    I'm a little confused by the 5th level explanation: Ahh..barring a special domain, I don't think clerics get fireball.The light domain grants access to fireball I think.

Tuesday, 14th August, 2018

  • 04:29 PM - Blue quoted Gadget in post Barbed metal arrows
    Put me in the "If you want more damage, pick a different spell" group. D&D combat is fairly abstract, and I've heard a lot of "player creativity" over the years that was just gaming the system. I remember the arguments in the AD&D days: "Of course a wall of force is and invisible, infinitely sharp edge when approached from the side"; or "yes, I cast create water in his lungs, what's the problem." There's player creativity and then there's just arguing fantasy physics and process sim. It can be a fine line. Targeting lungs with Create or Destroy Water is explicitly disallowed. The spell requires an open container (per the spell) and line of sight (general spells). Player creativity is like casting Create or Destroy Water in and open barrel partially full of wine to water it down so they can alter convince others at the ball that the host is not a good one. DM should always prevent absurdities like an "infinitely sharp edge on a wall of force". Sounds like your table hews very ...


Page 1 of 24 1234567891011 ... LastLast

Gadget's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites