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  • TarionzCousin's Avatar
    Today, 02:27 AM
    Gray Mouser was a failed magician's apprentice before he turned to a life of thievery. If I recall correctly, he dabbled in a spell or two later in his story as well.
    28 replies | 675 view(s)
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  • TarionzCousin's Avatar
    Today, 02:11 AM
    Pay no attention to the posts in this thread about gnomish paladins wielding rapiers. Unless you have been lurking on ENWorld for at least five minutes, you won't know anything of lowkey13's strange obsession with the little holy warriors. B-) Good luck! Expect that many things will go wrong in the first few sessions; that's normal. Don't worry about it. Concentrate on everyone having fun....
    12 replies | 503 view(s)
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  • TarionzCousin's Avatar
    Yesterday, 02:50 AM
    Is it really "vanilla"? Sure, it's pseudo-medieval fantasy, but it has dragons you can ride. That was a significant difference from Greyhawk, Forgotten Realms, Tolkien, et al., to me.
    41 replies | 1610 view(s)
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  • TarionzCousin's Avatar
    Thursday, 20th June, 2019, 04:17 AM
    I don't know. Don't tell anyone in this thread, but I think I've read fewer than 10 Dragonlance novels--and most of those when I was younger and borrowed them from other people or libraries.
    41 replies | 1610 view(s)
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  • TarionzCousin's Avatar
    Tuesday, 18th June, 2019, 04:08 AM
    Before you open the spoiler block below, guess how many novels have been written in the Dragonlance setting. Maybe write down a number. This number should not include modules or other works--only book-length stories. Ready? Ok. Click on "Show" to proceed. B-) In the awesome and informative Dungeons & Dragons: Art & Arcana, it states that "To date, nearly two hundred novels have used the...
    41 replies | 1610 view(s)
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  • TarionzCousin's Avatar
    Thursday, 13th June, 2019, 01:08 AM
    Hackmaster 4E was AD&D 1E with stuff from the comic added. 5E was an entirely new system after Kenzerco lost the license to 1E. It was significantly different. /not really helpful but I felt compelled to respond. :erm:
    94 replies | 4837 view(s)
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  • TarionzCousin's Avatar
    Wednesday, 12th June, 2019, 02:25 PM
    Ouch. What game(s) are playable, in your opinion? Because I am interested in games that aren't too complex or that involve narrative control. Retro Clones?
    94 replies | 4837 view(s)
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  • TarionzCousin's Avatar
    Wednesday, 12th June, 2019, 01:02 AM
    Human Occupied Landfill, aka HoL. "Although HoL is playable, it was meant as a satire of RPGs. The pages of the books are written by hand, and the authors freely take stabs at other popular role-playing games, particularly Vampire: The Masquerade and Dungeons & Dragons, and those who play them." --Wikipedia
    94 replies | 4837 view(s)
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  • TarionzCousin's Avatar
    Tuesday, 11th June, 2019, 03:17 AM
    Congratulations. I hope the Kickstarter goes well.
    4 replies | 603 view(s)
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  • TarionzCousin's Avatar
    Saturday, 8th June, 2019, 11:03 PM
    Grazie, dottore! B-)
    42 replies | 2787 view(s)
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  • TarionzCousin's Avatar
    Saturday, 8th June, 2019, 10:56 PM
    I looked this up so I might as well link it here: http://www.enworld.org/forum/showthread.php?364670-5E-Fighter-Variant-Light-Fighter-(experiment)
    36 replies | 1360 view(s)
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  • TarionzCousin's Avatar
    Saturday, 8th June, 2019, 01:36 AM
    Subtraction is really hard because... math. Did that work? I tried. B-) -- I loved THAC0 back in 2E. It made the game a little less complex, faster, and easier to play. Those are all good things in my book.
    166 replies | 6005 view(s)
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  • TarionzCousin's Avatar
    Thursday, 6th June, 2019, 01:56 AM
    Uhh... not all of us. B-)
    109 replies | 5448 view(s)
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  • TarionzCousin's Avatar
    Wednesday, 5th June, 2019, 04:57 AM
    I've never seen players as terrified as my entire group was by a "completely innocent looking/harmless" eight year old girl loose in the lower levels of a dungeon.
    18 replies | 755 view(s)
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  • twofalls's Avatar
    Tuesday, 4th June, 2019, 05:27 PM
    I'm surprised that this thread still has any life left in it, I've long ago stopped paying attention to it, but have been getting notices. I do want to thank the contributors, I learned a lot reading this.
    231 replies | 12525 view(s)
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  • twofalls's Avatar
    Tuesday, 4th June, 2019, 11:56 AM
    twofalls started a thread 5e Slave Lords Musings
    So I see there was a thread on this before, but I do not want to be accused of Trolling by resurrecting it. I've decided that I will be running the Slave Lords campaign for my next game. This is a complete reversal of what I was planning before, which was running B2 in the Wilderlands setting. I think (at 50) I'm experiencing a mid-life crisis, but instead of getting a divorce and a sports car, I...
    1 replies | 229 view(s)
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  • twofalls's Avatar
    Sunday, 2nd June, 2019, 11:54 PM
    Done! And thanks!
    11 replies | 693 view(s)
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  • twofalls's Avatar
    Friday, 31st May, 2019, 08:35 PM
    Not having much luck finding the packet unfortunately.
    11 replies | 693 view(s)
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  • twofalls's Avatar
    Friday, 31st May, 2019, 07:54 PM
    Just found it at drive through.
    11 replies | 693 view(s)
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  • twofalls's Avatar
    Friday, 31st May, 2019, 07:53 PM
    Yeah I get that. Perusing the net I'm seeing that Against the Slave Lords has been out of print for a long while, and copies are going for $100+. That isn't going to happen for an old module. Not having luck finding a PDF either so far.
    11 replies | 693 view(s)
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  • twofalls's Avatar
    Friday, 31st May, 2019, 07:43 PM
    How did you find it with regards to scaling? 5e characters are stronger than the old AD&D and 2nd characters, was it easy to beef up on the fly, or did you find you needed to?
    11 replies | 693 view(s)
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  • twofalls's Avatar
    Friday, 31st May, 2019, 07:31 PM
    I have a game group that is composed of players that are all new enough not to have experienced the classics, such as the B series, or the Giants or Slave Lords. I own the B1-2 5e conversion that was done by Goodman Games, Into the Boarderlands, and I've been searching for a 5e version of the old A series Against the Slave Lords. There are conversion booklets availible from Drive Through RPG, is...
    11 replies | 693 view(s)
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  • TarionzCousin's Avatar
    Thursday, 30th May, 2019, 04:45 AM
    If AL officially called this faction "The Emerlads" I would be way more inclined to play characters from it. ;) Every character in that faction would be required to sing and dance optimistically through their entire adventuring days.
    8 replies | 712 view(s)
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  • TarionzCousin's Avatar
    Thursday, 30th May, 2019, 04:18 AM
    You passed the test. Keep on the Borderlands 17 Dragons of Despair 17 The Lost City - 20 Desert of Desolation - 20 Test of the Warlords - 20 Isle of Dread - 21 Castle Amber - 21 +1 = 22 Red Hand of Doom - 20
    210 replies | 9107 view(s)
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About twofalls

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January 5, 1969 (50)
About twofalls
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I'd be interested in participating in a SR 4e or 3.0/5 game no more than once a week.
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Seminarian attending Concorida Theological Seminary, Indiana. I have a family, and am very busy during the school year, but gaming is how I kick back and let off the stress from my studies.
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My first love is running rpgs, however my time being limited during the school year I have had to let that go. I'd really enjoy playing in a Shadworun 4e or a D&D 3/3.5 game that is attended by folks my age. Currently I am in a Warhammer Fantasy RPG, which will be ending in a couple of months.

I am a miniatures gamer, playing Warmachine/Hordes, 40K, WHFB, and Dystopian Wars, and I also play WoW and a little MtG.

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Unsatisfied with the D&D 5e skill system Tuesday, 4th June, 2019 05:27 PM

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My Game Details
Town:
Portland
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Indiana
Country:
Italy
Game Details:
My first love is running rpgs, however my time being limited during the school year I have had to let that go. I'd really enjoy playing in a Shadworun 4e or a D&D 3/3.5 game that is attended by folks my age. Currently I am in a Warhammer Fantasy RPG, which will be ending in a couple of months.

I am a miniatures gamer, playing Warmachine/Hordes, 40K, WHFB, and Dystopian Wars, and I also play WoW and a little MtG.

Tuesday, 4th June, 2019


Friday, 29th March, 2019

  • 11:01 AM - Harzel mentioned twofalls in post Unsatisfied with the D&D 5e skill system
    If the core issue is "players have no idea what to do with their skills if they are not specific", then I wouldn't change the rules at all and instead simply give them a handout that lists each official D&D 5e skill with a list of things you can do with that skill. This. And perhaps to do that in a way that leverages / integrates with how the OP has been thinking about the problem: go ahead and create and/or steal a more detailed list of skills. Then just figure out which 5e skill subsumes each one and use that (along with abilities/skills info from the PHB) to construct the list that @Rya.Reisender suggests. Seems like that would produce a set of ideas for the players that is as specific and suggestive as an expanded skill list would be without the trouble of having to muck about with rules changes. I have another point to make, but I want to preface it by saying I intend no disrespect to @twofalls or your players - please don't take this comment in a way that is as extreme or dismissive as it may at first sound. Anyway, here's the thing: 5e skills are not meant as buttons to be pushed. The basic outlook for the player should be that the PC "can attempt anything". In the main, ideas for PC actions should arise from their circumstances, not from a preexisting list of things they can do.* Of course, it is reasonable that that should be tempered by knowing what each PC is good at, but in 5e that description by design comprises very general categories, not specific actions. The advantage of this is adaptability to varying circumstances. (The PHB section Chapter 7 Using Ability Scores >> Skills >> Variant: Skills with Different Abilities suggests one facet of this flexibility.) Now, really, I expect that you understand this pretty well already and so it is possible that I am just a noisy intrusion. But several of your comments indicate, to me at least, that your players are lea...
  • 02:12 AM - 77IM mentioned twofalls in post Unsatisfied with the D&D 5e skill system
    Here's another way to look at this whole issue. During game play, some skills see a LOT more use than others. I rarely see Animal Handling checks in play. They happen, sure, but not that often. Ditto for Performance, Medicine, maybe Nature. Conversely, :):):):)ing PERCEPTION is rolled like every 5 minutes. Skills like Athletics and Arcana and Persuasion fall somewhere in the middle. Then there are oddballs like Stealth, which can be tremendously useful for certain characters and seldom used by others. Obviously, this varies somewhat by table and DMing style. Some DMs put a lot of effort into finding uses for all skills. But I don't think it's a stretch to say that in general the current skills are not really balanced. I'm not saying that this is a problem -- I personally find the skill list "balanced enough" that it's not worth house-ruling. But, twofalls, if you are going to expand the skill list in some way, this is something you should keep in mind. Splitting up a skill like Acrobatics into Climbing, Swimming, Running and Jumping sounds good, but now each of those skills is much less attractive than the consolidated Athletics. And even though I rag on Perception as overpowered, I agree with billd91 that you shouldn't split it up, because it becomes too confusing which one to use. (The fact that it is rolled frequently makes simplicity really important.) One potential solution here is to have skills cost different amount of "points." So maybe you have Nature proficiency cost 1 point, Climbing costs 2 points, Acrobatics costs 4 points, and Perception costs 8 points, or something like that. Give everybody 4 points per skill they used to have -- so 8 points for backgrounds, 8 points for most classes but 12 for bards/rangers and 16 for rogues, 8 bonus points for half-elves, etc. This way players who pick a really great skill like Perc...

Wednesday, 27th March, 2019

  • 08:09 PM - TaranTheWanderer mentioned twofalls in post Unsatisfied with the D&D 5e skill system
    ...appens. . It's funny because this how I play every system that has skills, 3e included. "I want to do this, do I need to roll anything?" "Yes, skill x is most appropriate." I think you are describing an rp style. Maybe 5e encourages that style more than others, I don't know. And sometimes rolling a skill is appropriate even when success is guaranteed because: a) my player has invested heavily in a skill and 'wants' to roll a dice and show off how cool his character is at doing skill (x). Who am I do deny a player a chance to throw a die if it brings them joy? Players tend to approach problems using the tools they are best at and, often, like to show those things off. b) Sometimes I use degrees of success which doesn't usually affect anything other than narrative. So it lets a player or GM narrate a cooler description or outcome if they succeed with style. Usually 'b' comes as a result of 'a'. I'm happy to narrate a cool success without the use of dice too. twofalls The skill list in 5e is good. Expand the use of Investigation a bit and make Perception less of a catch-all Use Medicine more If you were looking for a way to incorporate point-buy skills in 5e, then I'd probably have suggestions but it doesn't look that way. 5ekyu had lots of good suggestions. - As suggested, Definitely separate stats from skills. Use the skill/stat combinations that best suit the situation/action. - I've done away with 'tools as skill proficiency' and just made each tool a 'profession' skill. A lack of tools either makes it impossible to do that skill or gives you disadvantage. It hasn't changed much - it's really mostly a change in semantics (using Burglary instead of 'Thieve's Tools', for instance) but I like the change.

Monday, 8th April, 2013


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Friday, 31st May, 2019


Thursday, 30th May, 2019

  • 11:08 PM - Xaelvaen quoted twofalls in post Unsatisfied with the D&D 5e skill system
    I will be starting a new game in a few months, and find that I am very dissatisfied with the D&D 5e skill system, and would like something more comprehensive, but not terribly more complex. I could just import the system from 3.0 into 5e, however I can well imagine that this is a topic that has been addressed here before, and thought that someone might be able to point me in the direction of some good ideas or information, at least I hope as much. I did a bit of an experiment with one of our 5E games that had some pretty positive results, and I'll gladly share to see if it'd work for you. Having been fond of the skill rank system of 3/3.5, I used 5E's proficiency system as maximum skill rank potential and went from there. In example, a 1st level rogue gets 4 skills, 2 more from background, and possibly one from race - with a proficiency bonus of +2. 6x2 = 12, so that's effectively 12 skill ranks. Add two more for a racial proficiency. Then, the players can put these ranks wherever they wa...

Wednesday, 17th April, 2019


Tuesday, 16th April, 2019

  • 02:09 PM - Voadam quoted twofalls in post Please Help: I need a good sourcebook or two on fantasy dwarves Tolkien style
    Voadam, thank you for reminding me of this, I own all the Scarred Lands material. That society was Lawful Evil if I recall correctly, and very atypical of most dwarven fantasy settings. I will take a look at it again. I liked them enough as a concept to throw their fallen cross-continent empire into my Golarion/Ptolus/Other homebrew setting's history to be part of the past when dwarves and elves ruled most everything.

Saturday, 30th March, 2019

  • 12:15 AM - 5ekyu quoted twofalls in post Unsatisfied with the D&D 5e skill system
    No, you are not catching what I am trying to say, and that may be my not saying it well. Randomness in and of itself is not bad, but to my way of playing, story is everything. I'm first and foremost telling a story with my players. Story that out of necessity involves system because we are playing a game, but with regards to how I present the world I want the system to be as innocuous as possible. I want the focus to be the setting, the immediate surroundings, and the story that flows through both of those. So when my players are rooting around in the cellar of a tower and one of them pours water onto the floor (to borrow our earlier example) I don't want it in the players minds that if they score the needed 15 suddenly treasure "appears". I want them to be excited that they discovered something that might possibly have a treasure hidden in a poorly sealed floorboard with a space beneath it. I don't often use random wandering monsters. I do when having one will add to the story I'm telling, but...

Friday, 29th March, 2019

  • 11:58 PM - 5ekyu quoted twofalls in post Unsatisfied with the D&D 5e skill system
    I think you took this harder than I intended it. There wasn't any acrimony in me when I wrote it. If you felt there was I apologize.Well asking someone why anyone would even show up to their games seems a bit dismissive of their gaming style. I have z feeling had I said it folks would be lining up to tell me I am being rude. But then it's a thing rounds here anyway.
  • 10:10 PM - 5ekyu quoted twofalls in post Unsatisfied with the D&D 5e skill system
    That's creative, I've heard of systems that do similar things, typically with fate pointconcepts were the players get to influence the world during the game.So, in a recent session, characters were heading up a rise to get yo the necromancer top the hills. They knew there were undead sll over the place and scouting had spotted a couple particular badbones. On the way up, the druid use Pass without Trace twice at key points of vulnerability. In both cases, I flipped a face card club, described one of the bigger threats either heading thrir way or crossing the path behind them and just keeping going because of the PWoT. Each turn of card got an "oh crap" as they saw BIG FIGHT and then a hoot of "Hell yeah" as they saw concrete PWOT payoff. The druid was ecstatic - not just hearing "they walked by" but seeing me "burn" a card. Later on, they saw a number of the strays heading west - out of their way. They realized the dead were going after bug bears the scouts had spotted and that this reall...
  • 09:59 PM - 5ekyu quoted twofalls in post Unsatisfied with the D&D 5e skill system
    I wasn't pretending to not understand, I really don't get it. However you cannot argue with success, and if your players love your games then you are to be congratulated (really, seriously congratulated, being a good DM isn't easy). How you describe it and I understand it wouldn't ever work for me, but then I'm only hearing you describe it, and that isn't the same thing as experiencing your running it. Much is lost in that transition.Let me ask you to perhaps indulge me with a follow-up question. If the results from the character deciding to search a room led to a wandering monster encounter and on that monster they found treasure, would that also be something you dont understand? That's an unplanned monster and treasure find. If not, if that's ok and hey how things are done sometimes (like since earliest dnd) why then is the result being unplanned treasure find without the monster so beyond understanding?
  • 09:39 PM - 5ekyu quoted twofalls in post Unsatisfied with the D&D 5e skill system
    I wasn't pretending to not understand, I really don't get it. However you cannot argue with success, and if your players love your games then you are to be congratulated (really, seriously congratulated, being a good DM isn't easy). How you describe it and I understand it wouldn't ever work for me, but then I'm only hearing you describe it, and that isn't the same thing as experiencing your running it. Much is lost in that transition.Perhaps. Folks have different preferences and for some a gm changing anything is like some form of din because for thrir gameplay a gm is supposed to be a referee of sorts. Me, nah, not my style. For the players I tend to attract and who stay, the idea that things are more driven by them, their characters and their choices, actions, aptitudes than my pre-set, pre-fab, pre-run plan and numbered map spots seems to make them happy. Go figure. But again, I find that works best when it's not hidden. I tell them straight up about my dirty dozen- list of stuff to p...
  • 09:18 PM - 5ekyu quoted twofalls in post Unsatisfied with the D&D 5e skill system
    Are you saying that your players know that treasure found is generated by their search tests, that it exists or doesn't exist based on what they roll? Is this really how you play? It's one thing for this to be a true yet hidden aspect of the game, but another thing to be an open fact. I want to think I'm misunderstanding you because if this is how you run these things, then why do your players bother coming to game? If adventure treasures are simply generated by their own dice rolls, then were is the sense of a real world existing behind their adventuring? It would be like playing games of Bethesda's Daggerfalls where all dungeons and awards are randomly generated. I must be misunderstanding you. Edit: Unless, perhaps, these little rewards are so ancillary and unimportant to your players that it's just not that big a deal. That would be an unusual circumstance, but within the realm of possibility I suppose. 2nd edit: I actually found the liquid on the floor idea to be very creative, and I als...
  • 03:29 PM - iserith quoted twofalls in post Unsatisfied with the D&D 5e skill system
    I am very sandbox and don't run many dungeons/linear stories, that may also be a problem. This group may need more of that rather than less. Yeah, man, get them into a dungeon. There is no better place for players to gain confidence in decision-making. Plus, going into the underworld, facing your fears, and coming away with knowledge and gold to bring back to the community is part of the hero's journey. It will resonate and they may not even know why. Save the faction-based politicking for later, I say!
  • 02:01 PM - TaranTheWanderer quoted twofalls in post Unsatisfied with the D&D 5e skill system
    Thank you. I understood this, but it was still well worth pointing out. I was actually convinced early on by 5ekyu's short essay on the topic of skills, and have decided to do this. I am uncoupling all skills from both stats and class/backgrounds and simply allowing the PC's to gain slots which they will freely choose their skills (most characters will thus have 4). Then I will be tying in game skill use to backgrounds. If the PC can make a logical case why their background will allow them to skillfully preform an action I will allow it dependent on the circumstances. The four extra skills represent things the PC's have picked up that are atypical or complimentary of their backgrounds, thus hopefully preventing cookie cutter similarities (ie. all farmers are not the same, all nobles are not the same, etc). The problem my group is having with getting stuck on what to do has a lot to do with the makeup of the party. Everyone is bright, that isn't the problem, however they overthink absolutely ...
  • 01:52 PM - DMMike quoted twofalls in post Unsatisfied with the D&D 5e skill system
    If the PC can make a logical case why their background will allow them to skillfully preform an action I will allow it dependent on the circumstances. . . however they overthink absolutely everything to the point of paralysis. There are a great deal of politics and NP interaction in the game, and combats tend to be very dangerous most of the time. Everyone is very attached to their PCs (because I have designed things to encourage this attachment) and no one wants to die. Allow me to open up my D&D Emergency Kit...paralysis can be remedied with a few band-aids: Forget about succeed/fail. If your PCs think in these terms, they'll overthink anything (roll) that could result in a Fail. Add some gray area in between. Remove death as a possibility. Ever heard of a "fate worse than death?" This could help PCs spring into combat, if that's what you're wanting them to do. If your PCs are stuck on "I can't do it if it's not in the skill list," give them this list, and a LOT more skill prof...
  • 01:29 PM - Ovinomancer quoted twofalls in post Unsatisfied with the D&D 5e skill system
    Thank you. I understood this, but it was still well worth pointing out. I was actually convinced early on by 5ekyu's short essay on the topic of skills, and have decided to do this. I am uncoupling all skills from both stats and class/backgrounds and simply allowing the PC's to gain slots which they will freely choose their skills (most characters will thus have 4). Then I will be tying in game skill use to backgrounds. If the PC can make a logical case why their background will allow them to skillfully preform an action I will allow it dependent on the circumstances. The four extra skills represent things the PC's have picked up that are atypical or complimentary of their backgrounds, thus hopefully preventing cookie cutter similarities (ie. all farmers are not the same, all nobles are not the same, etc). The problem my group is having with getting stuck on what to do has a lot to do with the makeup of the party. Everyone is bright, that isn't the problem, however they overthink absolutely ...
  • 10:36 AM - Sadras quoted twofalls in post Unsatisfied with the D&D 5e skill system
    That said, crunch is still necessary, we are playing a game after all, and my players are all telling me what great fun they are having, but are often stuck without ideas on how to handle difficult situations (part of it is that there is no natural leader right now in the player mix). I was hoping that a more robust skill system would encourage new ideas and help guide them a bit with regards to understanding what their characters can do. I'm not convinced that expanding the skill system would help players who are often stuck without ideas. I believe writing down Balancing, Climbing, Jump, Might, Running, Swimming, Tumbling...etc on a character sheet won't fix the issue. IMO, expanding the skill system will serve to create greater character differentiation between two fighters of the same level with the same stat score proficient in say Athletics. One might be a better swimmer the other a better long distance runner. Or two clerics both proficient in Religion, one might be a better theologia...

Thursday, 28th March, 2019

  • 06:22 PM - Oofta quoted twofalls in post Unsatisfied with the D&D 5e skill system
    I'm certainly guilty of that. I'm 50, and I've run D&D games since I was 9. I have a horrible time mixing rules up between editions, and I generally think that 5e is the most elegant and well formed version of D&D ever created. I'm very story oriented and always have been, so the crunch is less important to me than the ability to spin the story and have interesting NPC interactions. That said, crunch is still necessary, we are playing a game after all, and my players are all telling me what great fun they are having, but are often stuck without ideas on how to handle difficult situations (part of it is that there is no natural leader right now in the player mix). I was hoping that a more robust skill system would encourage new ideas and help guide them a bit with regards to understanding what their characters can do. This works well in Shadowrun (my fav rpg setting), but that is a very system heavy game and the skill system doesn't translate to D&D at all. If people seem to be stuck I will on ...
  • 02:37 PM - iserith quoted twofalls in post Unsatisfied with the D&D 5e skill system
    I'm certainly guilty of that. I'm 50, and I've run D&D games since I was 9. I have a horrible time mixing rules up between editions, and I generally think that 5e is the most elegant and well formed version of D&D ever created. I'm very story oriented and always have been, so the crunch is less important to me than the ability to spin the story and have interesting NPC interactions. That said, crunch is still necessary, we are playing a game after all, and my players are all telling me what great fun they are having, but are often stuck without ideas on how to handle difficult situations (part of it is that there is no natural leader right now in the player mix). I was hoping that a more robust skill system would encourage new ideas and help guide them a bit with regards to understanding what their characters can do. This works well in Shadowrun (my fav rpg setting), but that is a very system heavy game and the skill system doesn't translate to D&D at all. Can you share any examples of the s...

Wednesday, 27th March, 2019

  • 07:02 PM - 5ekyu quoted twofalls in post Unsatisfied with the D&D 5e skill system
    First thank you for these comprehensive responses, they are so far more than I expected. I will respond first to the questions that 5ekyu posed as they are more in depth than I had even really thought of myself, and I think they cover what everyone else has asked. My general dislike for the 5e system stems from my feeling that it is too limited in scope, that the skills are so broad that I'm often being left with uncertainty about how to apply them. Also, I have found that more comprehensive systems give players ideas on how to use skills themselves they may not have thought of. Can you name two things that the 5e skills system *currently does* that you like and want to keep? I do like that the current system is simple, and it meshes well with the manner in which D&D is played in that it uses a D20 and is tied to both the proficency bonus and the attribute bonus. I like this and would like to keep it. Can you name two things that the 5e skills system *currently does* that y...
  • 05:34 PM - 5ekyu quoted twofalls in post Unsatisfied with the D&D 5e skill system
    I will be starting a new game in a few months, and find that I am very dissatisfied with the D&D 5e skill system, and would like something more comprehensive, but not terribly more complex. I could just import the system from 3.0 into 5e, however I can well imagine that this is a topic that has been addressed here before, and thought that someone might be able to point me in the direction of some good ideas or information, at least I hope as much. before i could even begin, i would need to know more about what you want and what you do not like? I mean you could be unhappy because there are too many skills or way too few. you could be unhappy with proficiency vs tools or fixed ability score to skills or not advancing skill ranks or number of skills as you level, or that they advance too much and make tasks too easy when combined with class features and options. So i would ask the following: Can you name two things that the 5e skills system *currently does* that you like and want to keep? Can ...

Tuesday, 16th April, 2013

  • 06:41 PM - Janx quoted twofalls in post In need of advice: laptop vs ipad for tabletop gaming!
    I've played with my mothers iPad and I own a large very powerful gaming laptop as well, which is just to heavy to lug about for rpg games. I decided to invest in a Nexus 10, and opted for the 16gig version simply because for a $4 app and a $3 adapter I can use any flash drive I wish as backup storage. There are tons of apps availible, and I find I am now using my tablet more than my laptop (for surfing, short email, etc). For gaming and research papers/composition I use my laptop or desktop. I would suggest the tablet myself, but not being an apple fan I'd go with a nexus. Good solution. I like my iPad, but there are plenty of other tablet products out there that solve the problem just as well. It's also worth noting, text data does not take up space in any significant way. My 16GB iPad1 is holding up just fine. You don't need more storage to run a spreadsheet app or other char sheet tool and hold some characters. Now movies, music and lots of apps will chew up your space. But 16GB is ...


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