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July 13, 1966 (53)
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Sunday, 2nd April, 2017

  • 01:49 AM - Sword of Spirit quoted egomann in post Meaningful Consequences of Failure for Picking Locks
    This is the rule I use for retries: 82950 Note that the times I gave were just examples. I'd use whichever times (and how many chances you got) made sense. And the following rule takes care of the problem of everyone in the party just trying it. 82951 When I say "assign results", I'm meaning randomly distribute them amongst the party. Also, this rule isn't meant to replace the standard group success or failure rules--it is meant to apply in situations that the standard one doesn't make sense in (which in my opinion, is more often than not). OK, so where in the rules does it specifically lay out how many times something can be attempted, or is it up to the DM? The DMG says you can normally accomplish any task that isn't impossible by taking 20 times as long. Presumably they mean a task is impossible for you if a roll of 20 still wouldn't give you a high enough number (this is then essentially the "take 20" roll from earlier editions). It also provides some guidance to the DM on when he...

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