View Profile: WaterRabbit - Morrus' Unofficial Tabletop RPG News
  • WaterRabbit's Avatar
    Friday, 19th July, 2019, 06:38 PM
    A player reading the MM would be considered bad form if they did it at the table in every group I have played with. And not because of meta-knowledge. I have played with people that literally had every monster in the manual memorized. We also considered it bad form to open the PHB during combat as well. Your character sheet was suppose to contain all of the info the player needed. The...
    34 replies | 882 view(s)
    2 XP
  • WaterRabbit's Avatar
    Thursday, 18th July, 2019, 10:41 PM
    What you are looking for it the ability to create good AI behavior. It is amazing that AI behavior is still no better than it was 20 years ago. At least in PoE they tried to make the AI more useful than 20 years ago.
    47 replies | 2051 view(s)
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  • WaterRabbit's Avatar
    Thursday, 18th July, 2019, 10:38 PM
    That is not in fact, what is frustrating about it. What is frustrating is that you cannot select the path to your chosen location, so the game wants to crash the soldier through a window instead of going around it. Both paths use more than a single move but less than a double move. The fact you cannot choose your path also makes it difficult to stay out of enemy LOS, again the total moves are...
    47 replies | 2051 view(s)
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  • WaterRabbit's Avatar
    Thursday, 18th July, 2019, 10:32 PM
    Casters have been so nerfed in this version of the game compared to previous ones, I don't see much need to further nerf them. Get rid of the twink builds based on Warlock and it all good. ;)
    123 replies | 3559 view(s)
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  • WaterRabbit's Avatar
    Thursday, 18th July, 2019, 10:28 PM
    These are modern people that sit behind desks all day and occasionally do this. The Tarahumara which train all of their lives for running can do 200 miles in 2 days, for example. The Inca moved fresh fish from the ocean to Macho Picchu in a few hours. See also Apache Spirit Runners. I never made the claim that any ole person can jog at a 10 mph for hours, but most adventurers are much much...
    123 replies | 3559 view(s)
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  • WaterRabbit's Avatar
    Wednesday, 17th July, 2019, 05:56 PM
    I think it depends on the point size of the font used. :)
    9 replies | 279 view(s)
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  • WaterRabbit's Avatar
    Wednesday, 17th July, 2019, 05:46 PM
    I think you are way too conservative on what people can do. People with long legs or a fast stride can walk at 6 mph. I walk at 5 mph and one of my buddies at 6'6" easily out paced me. People run at 10 mph jogs easily for a few hours.
    123 replies | 3559 view(s)
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  • WaterRabbit's Avatar
    Wednesday, 17th July, 2019, 05:41 PM
    So for sprinting, the world record is just under 10 seconds for the 100 meter, which is just over 22 mph or 32 fps or 192 feet per round. A rogue that moves 30, then dashes for 30, the bonus dashes for 30 is running 10 mph -- hardly Usain Bolt speeds. The 200 meter sprint record is just under twice the 100 meter record. However, by the time we get to the 400 meter, people are starting to...
    123 replies | 3559 view(s)
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  • WaterRabbit's Avatar
    Wednesday, 17th July, 2019, 03:32 PM
    I would prefer that these are under the player's control. I would also prefer to have square by square movement as well. It is one of the things that bugs me the most with X-Com and other turn-based games is they don't let you use your movement to its fullest. In fact the whole point of having a turn-based game is to allow fine control of movement and reactions. -------------------------...
    47 replies | 2051 view(s)
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  • WaterRabbit's Avatar
    Wednesday, 17th July, 2019, 03:10 PM
    Well the rule does limit you to one long rest per 24-hour period. Even if it didn't, you wouldn't be much use as a wizard if you took three 8 hour naps as you will have slept all day. So at most you could take two and still cast spells. But since you are a wizard, arcane recovery seems to be just as good. Next you will be suggesting that your coffee lock should be able to take 24 short rests...
    189 replies | 4856 view(s)
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  • WaterRabbit's Avatar
    Wednesday, 17th July, 2019, 03:07 PM
    A person can always take a long rest (1 / 24 hours). However, to gain the benefits enumerated, one must have 1 hp. There is nothing preventing taking a long rest at 0 hp. Also, you don't seem to understand how trance (i.e., elves) works in game and how unconsciousness works IRL. People don't just stop healing because they are unconscious.
    189 replies | 4856 view(s)
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  • WaterRabbit's Avatar
    Wednesday, 17th July, 2019, 02:54 PM
    To be fair, I didn't say it was a "no-brainer" I said "to me, the most obvious solution is". If someone wanted to be slightly more restrictive, the raise dead spell could restore the person with 1 hp and a maximum hp of 1. They would then have to take a long rest before healing. However, this already seems to be a lot of hoops to make players jump through to get a character raised. And...
    189 replies | 4856 view(s)
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  • WaterRabbit's Avatar
    Tuesday, 16th July, 2019, 06:48 PM
    While everyone is dancing around this, to me the most obvious solution is to have the Raise Dead spell return the character with 1 hp. The character can now be healed from that point forward. Raise Dead requires a 9th level character to perform -- it is a powerful spell and requires that both the deity granting the spell and the character receiving the spell agree. It would be pointless to...
    189 replies | 4856 view(s)
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  • WaterRabbit's Avatar
    Tuesday, 16th July, 2019, 04:42 PM
    But I bet you haven't been wearing the same armor, rings, and necklaces since level 3. Also talk about it at level 18. If you don't improve Valerie's AC continuously she get killed very quickly. At Level 3 I had her AC around 25. By level 18 it was around 40. At level 3-4 I was facing enemies with +17 to hit. So yes the game is definitely depending on gear. It is odd that you are arguing...
    47 replies | 2051 view(s)
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  • WaterRabbit's Avatar
    Tuesday, 16th July, 2019, 03:40 PM
    I don't think that is actually what anyone is saying. What they are saying is that if the game is going to be true to the 5e ruleset, then RTwP doesn't do that. First in X-Com, overwatch isn't the same as a reaction in 5e. It is also a big problem with X-Com because the player cannot determine when the overwatch shot takes place so most of the time they are suboptimal at best. One has to...
    47 replies | 2051 view(s)
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  • WaterRabbit's Avatar
    Monday, 15th July, 2019, 05:10 PM
    I haven't been able to finish SCL. I find the game to be poorly thought out in many areas, not just combat.
    47 replies | 2051 view(s)
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  • WaterRabbit's Avatar
    Monday, 15th July, 2019, 04:26 PM
    I think a simpler system would be to instead of using the ASI to improve a stat, it gave x amount of points that are used in the same way the point buy system is used. Then allow those points to be saved. For example, give 4 points at each ASI. Players could spend them on Stats, Feats, Skills, or save them up. The point buy table would have to be extended, but I believe that has already been...
    51 replies | 1276 view(s)
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  • WaterRabbit's Avatar
    Monday, 15th July, 2019, 04:14 PM
    You have never played the Hero system then, which did model this very well. Pathfinder allows racial customization that allows characters to swap race feats with replacements. It is not a minor exception as it is brought up all of the time.
    51 replies | 1276 view(s)
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  • WaterRabbit's Avatar
    Monday, 15th July, 2019, 04:11 PM
    Having just finished Pathfinder: Kingmaker, I have to say that RTwP doesn't work with D&D style combat at all. All of the nuance of the system goes away. Just like in the original Baldur's Gate series, a party of fighters armed with bows can steam-roll almost all of the opposition. Only occasionally did I feel the need to cast spells. By the time a spell caster fired off their spell the...
    47 replies | 2051 view(s)
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  • WaterRabbit's Avatar
    Friday, 12th July, 2019, 08:54 PM
    Exactly. Unless one wants to go through the effort of creating a Pathfinder like method of swapping out racials, it seems to me that players understand that no all race/class combinations are 100% efficient -- that's what makes it a role-playing game vs. a roll-playing game. There is no reason for a dm to give players freebies because they chose something inefficient. Instead, build your...
    42 replies | 1560 view(s)
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  • WaterRabbit's Avatar
    Friday, 12th July, 2019, 08:37 PM
    I think you are correct here. I find it especially laughable that people are referring to earlier editions when wizards just curb-stomped everything at high levels. This edition in particular has taken the dominance of wizards at high level while doing very little to help them at low level where they have always been weak in contrast to the rest of the classes. This whole give everyone...
    71 replies | 2078 view(s)
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  • WaterRabbit's Avatar
    Friday, 12th July, 2019, 08:16 PM
    Actually everyone should keep quoting him. That way he will block everyone and effectively silence his own voice. :)
    104 replies | 2971 view(s)
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  • WaterRabbit's Avatar
    Friday, 12th July, 2019, 04:13 PM
    I don't really care for this idea as it reduces race/class combinations. For example, I am currently playing the least common race/class combination -- Goliath/Wizard. Since we are using a point buy system, the character's stats are diverse by definition. I am also in a Pathfinder game at the moment as well. There is no way to create a Goliath/Wizard in Pathfinder and still have the character...
    51 replies | 1276 view(s)
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  • WaterRabbit's Avatar
    Friday, 12th July, 2019, 03:30 PM
    What is funny is that I had an experience where I parked my car. Came back later and the car was not where I parked it. It had been moved about 100 feet. I was totally confused as to how that happened. Then I figured out it was my parents pranking me (I was in high school at the time). It was a pretty funny joke. And yes, Schrodinger's cat.
    104 replies | 2971 view(s)
    1 XP
  • WaterRabbit's Avatar
    Friday, 12th July, 2019, 03:27 PM
    Yes, the last resort of people that cannot use logic. Just plug your ears and scream nay nay nay. You really need to change you handle then as Bad Wolf doesn't seem correct. LoL
    104 replies | 2971 view(s)
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  • WaterRabbit's Avatar
    Friday, 12th July, 2019, 03:10 PM
    The reason why you are disinterested is simply because you are wrong. Let me explain using absurdo ad reductio: Example 1: The basis of your argument is that breaking LOS is enough to allow a rogue a change to hide. So all a rogue needs to do is to carry a blanket. He holds up the blanket and boom he can make his stealth check. This might work on toddlers and stupid dogs, but not on any...
    104 replies | 2971 view(s)
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  • WaterRabbit's Avatar
    Thursday, 11th July, 2019, 03:46 PM
    You wrote something silly and contradictory. You are wrong on what the rules say about this. You could argue the DM has made a "ruling", but not that it is a "house rule". Just own it and quit trying to weasel your way out of what you wrote.
    104 replies | 2971 view(s)
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  • WaterRabbit's Avatar
    Wednesday, 10th July, 2019, 09:49 PM
    The problem with this (and RTwP in general) is that a number of combat tactics just don't work. AoOs and feats that support them for example. In fact, setting the game to pause at the end of each round (player's or otherwise) was generally the least fun option and made combat into a chore.
    47 replies | 2051 view(s)
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  • WaterRabbit's Avatar
    Wednesday, 10th July, 2019, 09:43 PM
    Yes, yes they do. Completely. See I can play this game too.
    104 replies | 2971 view(s)
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  • WaterRabbit's Avatar
    Wednesday, 10th July, 2019, 09:27 PM
    Your two sentences literally contradict each other.
    104 replies | 2971 view(s)
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  • WaterRabbit's Avatar
    Tuesday, 9th July, 2019, 03:50 PM
    While overly engineered for a 5e game, you might look at Pathfinder Ultimate Intrigue which has rules for verbal dueling and the like. You might get some inspiration from those.
    104 replies | 2971 view(s)
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  • WaterRabbit's Avatar
    Wednesday, 3rd July, 2019, 09:37 PM
    Right, but that is just an archetype of those classes -- the archetype that eschews magic. An archetype isn't limited to a single class or background. Literally an archetype is how you do the class. The only thing you are doing is giving a bonus for the oath instead of a penalty. This is how the monk is setup. You gain these powers (flurry of blows, etc.) if you don't wear armor. The...
    352 replies | 12636 view(s)
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  • WaterRabbit's Avatar
    Wednesday, 3rd July, 2019, 08:23 PM
    Sure, an oath would fall under the archetype for the character. Their have always been implied oaths in character classes: paladins, monks, druids, clerics, and now warlocks. All have implied or explicit oaths built-in.
    352 replies | 12636 view(s)
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  • WaterRabbit's Avatar
    Wednesday, 3rd July, 2019, 08:18 PM
    I get what you are saying, but increasing the duration for a number of rituals where they cannot be used frequently pushes them toward the useless category. I think Mage Armor is fine without the ritual tag, but I could also see it being a class feature where the caster renews it when they prepare their spells. I don't see ritual spam in general as a problem -- cantrip spam is much more...
    108 replies | 3814 view(s)
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  • WaterRabbit's Avatar
    Wednesday, 3rd July, 2019, 05:31 PM
    Right, but unless you are going to create ritual specific rules for each spell, it doesn't seem to make sense for just this one. What I suggest for those that want to make it a ritual is to change the target to self. For most parties this will make little difference since very few martial classes want to give up their armor anyway.
    108 replies | 3814 view(s)
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  • WaterRabbit's Avatar
    Wednesday, 3rd July, 2019, 03:23 PM
    Yes in AD&D there were 5 Methods of rolling characters: Method 0: 3d6 in order Method I: 4d6 drop the lowest, arrange how you like
    67 replies | 2072 view(s)
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  • WaterRabbit's Avatar
    Wednesday, 3rd July, 2019, 03:12 PM
    Ok, but then if you change rituals to take 2-3 hours, you make a whole bunch of them useless. Detect Magic taking 2-3 hours to cast for example would not be worth bothering with as a ritual as it only last 10 with concentration. Now if you mean to suggest that the time to cast the ritual should be proportionate to the duration of the effect then ok. But then the complexity goes beyond 5e's...
    108 replies | 3814 view(s)
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  • WaterRabbit's Avatar
    Wednesday, 3rd July, 2019, 02:54 PM
    I can definitely see that. To me mage is just the character that uses magic to solve problems, so a cleric is just a type of fighter/mage that has some restrictions martial and spell casting restrictions. It would probably be more accurate in my formula to have a % of core class so you get something like: Cleric = 30% Fighter + 70% Mage and Paladin = 70% Fighter + 30% Mage Really...
    352 replies | 12636 view(s)
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  • WaterRabbit's Avatar
    Tuesday, 2nd July, 2019, 09:35 PM
    Except there isn't any cost if it is a ritual except the time.
    108 replies | 3814 view(s)
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  • WaterRabbit's Avatar
    Tuesday, 2nd July, 2019, 09:24 PM
    No they get Pathfinder! :)
    352 replies | 12636 view(s)
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  • WaterRabbit's Avatar
    Tuesday, 2nd July, 2019, 09:14 PM
    I like everyone else that started with AD&D used Method 0. The only caveat was you had to have at least a 9 in one stat.
    67 replies | 2072 view(s)
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  • WaterRabbit's Avatar
    Tuesday, 2nd July, 2019, 09:07 PM
    I see the three core class as fighter, mage, thief. With a slight tweak to the magic system, a cleric is just a mage. But really the three core class are defined by the different pillars: combat, social, exploration. So fighter for combat, skill guy for exploration, face for social. However, in D&D the face is just a Skill Guy with a Social focus. The mage is just a class that on the fly...
    352 replies | 12636 view(s)
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  • WaterRabbit's Avatar
    Tuesday, 2nd July, 2019, 08:11 PM
    The comment before was mine and it was in the context of casting it on one's self. My question is why bother casting it on one's self instead of just using Shapechange? I don't really see what the advantage that is being sought? In AD&D, an elf would look to do something like this so they could be raised, but I don't really see the value in 5e.
    11 replies | 443 view(s)
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  • WaterRabbit's Avatar
    Tuesday, 2nd July, 2019, 08:08 PM
    The problem here is that the target is any willing creature instead of just self. If I was just self, then I could see it being a ritual. But with the duration of 8 hours, you could buff the entire party just before going into a heist or something of that nature.
    108 replies | 3814 view(s)
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  • WaterRabbit's Avatar
    Tuesday, 2nd July, 2019, 08:05 PM
    To me a Ranger = Fighter + Rogue. It is a blend of the two classes. They way it is implemented it is a Fighter + Druid with a splash of rogue. Paladin = Fighter + Cleric Ranger = Fighter + Rogue To me it is an archetype of a fighter that doesn't need to be a separate core class.
    352 replies | 12636 view(s)
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  • WaterRabbit's Avatar
    Tuesday, 2nd July, 2019, 08:01 PM
    While all true, completely irrelevant to the question about applying to ones self. Are you for example, implying a caster could use True Poly on themselves to gain a permanent change? That seems sketchy at best to me.
    11 replies | 443 view(s)
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  • WaterRabbit's Avatar
    Tuesday, 2nd July, 2019, 07:59 PM
    So after some consideration, I think the best way to handle this is to treat Druids as non-proficient in metal-based armors. It bypasses all of the other considerations and it matches the simplicity of the 5e design.
    641 replies | 18377 view(s)
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  • WaterRabbit's Avatar
    Tuesday, 2nd July, 2019, 06:14 PM
    My question is what do you get out of this that Shapechange doesn't provide? The creature changes are essentially the same. And if it is ruled that you cannot concentrate while an object, it just seems Shapechange does all of this (for yourself anyway). Also, because Shapechange does exist, it does imply that True Poly may not be able to target self.
    11 replies | 443 view(s)
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  • WaterRabbit's Avatar
    Tuesday, 2nd July, 2019, 06:00 PM
    This is kind of the problem with all at-will cantrips that have a valuable use outside of combat. If it becomes too much of a problem, have something like the cantrip can be used 3+Con Mod before having to start rolling for Exhaustion. (DC 10, just like the chase rules). This will limit spamming but still provide enough uses for a normal group and also give a mechanic for those that want to...
    132 replies | 65527 view(s)
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  • WaterRabbit's Avatar
    Friday, 28th June, 2019, 04:27 PM
    Yes the whole world revolves around you, some anonymous person on a forum. Get over yourself. I attacked your silly argument not you in particular. It was you that went ad hominem. Try a little perspective. Also you are using troll incorrectly as well. Just because someone disagrees with your position doesn't make them a troll. So again you are wrong. Perhaps you should quit while you are...
    641 replies | 18377 view(s)
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  • WaterRabbit's Avatar
    Thursday, 27th June, 2019, 02:41 PM
    Well you would be wrong -- again. This is my primary account and you can see that I post in all different topics. It is more likely to be a primary account due to its age. Just wow, you really need to learn to apply real logic instead of the pseudo logic you have been displaying.
    641 replies | 18377 view(s)
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  • WaterRabbit's Avatar
    Thursday, 27th June, 2019, 02:38 PM
    You need to look up the definition of strawman -- it is not what you think it is. What does my posting history and sock puppet have to do with each other -- clearly you have little understanding of logic and that people might have a life outside of this forum. On the other hand, your posting history is clearly nothing but the most extreme trollish behavior.
    641 replies | 18377 view(s)
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  • WaterRabbit's Avatar
    Wednesday, 26th June, 2019, 03:34 PM
    I have been playing since 1979 and I have never seen a case where a player wanted to use metal armor as a druid or was ever in a situation where they were required to. This discussion is the ultimate corner case -- it probably has come up once at one table in all of the years of people playing the game. The gaslighting going on between you and the guy that created the account just to argue...
    641 replies | 18377 view(s)
    4 XP
  • WaterRabbit's Avatar
    Wednesday, 26th June, 2019, 03:23 PM
    Actually in AD&D the character would have received an alignment warning from the DM if the paladin was straying from LG. It was more than simple adjudication but less than telling the player they could not continue.
    641 replies | 18377 view(s)
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  • WaterRabbit's Avatar
    Wednesday, 26th June, 2019, 03:19 PM
    You may not like false equivalencies but you love your strawmen.
    641 replies | 18377 view(s)
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  • WaterRabbit's Avatar
    Tuesday, 25th June, 2019, 03:36 PM
    So what you are saying is that your house rules are more important than the actual rules. Got it. But again, even the UA ranger only specifies what advantages they have when tracking. It doesn't nerf the abilities of other characters. Finally, the ranger is going to be revised yet again, so I wouldn't bother with the UA version at this point. It still has all of the issues the original...
    63 replies | 2128 view(s)
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  • WaterRabbit's Avatar
    Tuesday, 25th June, 2019, 03:31 PM
    The problem with this premise is that it is divorced from the setting. Without playing the druid into a setting, it just becomes a player choice. However, this sentence means something different in Dark Sun vs Forgotten Realms vs homebrew, etc. So this is a total tempest in a teapot.
    641 replies | 18377 view(s)
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  • WaterRabbit's Avatar
    Tuesday, 25th June, 2019, 03:20 PM
    Except that the ranger class in 5e isn't any better or worse at this than anyone else. The Natural Explorer class ability is what makes them better in their favored terrain. The Favored Enemy class ability makes them better at this against their favored enemy. Otherwise, other classes can be as good or better depending on the circumstances. You must be thinking of the ranger from previous...
    63 replies | 2128 view(s)
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Monday, 15th July, 2019

  • 04:34 PM - Blue mentioned WaterRabbit in post Should Baldur's Gate 3 be turnbased or Real Time With Pause?
    WaterRabbit - I do agree with your points. I just wanted to point out that XCom is a lot like D&D 4e in having a lot of "this exact square vs. that square" in terms of positioning, cover, line of sight and effects. It needs a high level of precise, tactical control even if the system is less complex. I'm not saying this to refute your point, just mentioning that example has some differences between D&D 5e.

Friday, 12th April, 2019

  • 12:23 AM - Hussar mentioned WaterRabbit in post Sneak Peek At Ghosts of Saltmarsh Maps
    ...y about the same amount as, say, putting a parchment background behind text, or using flavorful typefaces. Maybe RPGs should all be published exclusively in black Times on white backgrounds so that no extra neurons will be required to utilize them. I like the sideways map. Reminds me of the Erebor map in the Hobbit. If every now and then I say, "Oh, right, that's East, not North" that ranks 3,478th on my list of problems. And a Lich ain't one. Heh, Times is an ugly font that would turn me off of any map. :D And, yeah, you want to use those fancy squirrely fonts? Make it hard to read? Next map please. The point of a map is to be used. Particularly a map for D&D. It's not an art piece only. It has to be functional. Which means anything that makes it harder to use is bad. Thus, randomly choosing a compass rose to point to the left, using hard to read fonts, using odd parchment colors that bleed into the map itself, are all examples of poor map design. WaterRabbit, I'm frankly rather surprised that you are arguing so vehemently on this to be honest. Yes, there is a top of a map. Because maps often have writing on them and the writing is oriented to the top of the paper. Which, virtually always, is north (or close enough to north anyway). Which has been done for virtually all maps for the past 500 years. Heck a quick Google search of 16th century maps proves that. Maps are a pet thing for me. I love maps. I spend far too much time perusing old map collections because it's a bit of a hobby. You know what I don't see in all those collections? Maps with north to the left of the page. :D In all the years I was in the army, never saw that either. We used grid coordinate maps, down to a 100 meter square, and yet, the maps were always oriented north to the top (or close enough). When using a paper map when orienteering, you orient your map so that the map follows the compass, not the direction of travel, which means the top of your map...

Thursday, 22nd November, 2018

  • 04:54 AM - Laurefindel mentioned WaterRabbit in post Scary situations that aren't
    Personally, I like treating hp as a resource that a character must spend to stay alive. If you receive damage, you fall unconscious and are dying. To avoid that, you must spend hp - in equal amount as damage dealt - to stay up and fighting. I leave the task of describing damage to the player; whatever they imagine that makes their character still standing (assuming the still have at least 1 hp) is fine with me. You avoided the blow in extremis? Cool Your armor took the blunt of the blow? Cool The arrow pinned your hat to the tree? Cool You took that sword in the guts and kept going? Cool You're just stupidly lucky? Cool Plot armor is just that - plot armor - ( WaterRabbit is right; plot armor is improperly used here. Still, I stand by the essence of my post) but regardless of the narrative you come up with, if you took 15 damage, you're 15 points closer to death. And perhaps poisoned. Or grappled. Or shocked out of a reaction. Until that plot armor wears too thin. The rules are easy to follow; make the story you like for your character that goes with them.

Friday, 9th November, 2018

  • 07:55 AM - ClaytonCross mentioned WaterRabbit in post Is Ranged really better than Melee?
    Oh lord is this thread really devolving into a Battle of Pedants about military history? I guess most of them do. Your not wrong, so I am bowing out and returning to the topic. I had more to say but your point is fair and it was really becoming a different conversation and I was going to recommend that WaterRabbit start another thread and we could pick up there but then I realized it is moved too far from D&D to even post here. So Elfcrusher, I am sorry for the side track and thanks for the tactful call out.

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Friday, 19th July, 2019

  • 05:46 AM - SkidAce quoted WaterRabbit in post Should Baldur's Gate 3 be turnbased or Real Time With Pause?
    What you are looking for it the ability to create good AI behavior. It is amazing that AI behavior is still no better than it was 20 years ago. At least in PoE they tried to make the AI more useful than 20 years ago. I like the Dragon Age : Origins ai/scripting, that worked well for this kind of thing.
  • 02:59 AM - Xeviat quoted WaterRabbit in post Double Dash
    Casters have been so nerfed in this version of the game compared to previous ones, I don't see much need to further nerf them. Get rid of the twink builds based on Warlock and it all good. ;) I more mean I'm expressly building these new rules to not really give them to casters, in a way. They have their toys.
  • 12:04 AM - MarkB quoted WaterRabbit in post Should Baldur's Gate 3 be turnbased or Real Time With Pause?
    That is not in fact, what is frustrating about it. What is frustrating is that you cannot select the path to your chosen location, so the game wants to crash the soldier through a window instead of going around it. Both paths use more than a single move but less than a double move. The fact you cannot choose your path also makes it difficult to stay out of enemy LOS, again the total moves are less than a single move. I don't recall if it was ever introduced in the first XCOM, but in XCOM2 you can hold down CTRL to set waypoints for your move action, allowing you to ensure that your soldier chooses to quietly leap through the open window instead of crashing through the adjacent closed one.

Thursday, 18th July, 2019

  • 02:48 PM - DM Dave1 quoted WaterRabbit in post Double Dash
    I think you are way too conservative on what people can do. People with long legs or a fast stride can walk at 6 mph. I walk at 5 mph and one of my buddies at 6'6" easily out paced me. People run at 10 mph jogs easily for a few hours. Sorry, not to nitpick... but ok I'm totally nitpicking... the bolded part above is way off. There is nothing easy about it. Here are the results of a popular 10 mile road race. Only 27 out of 946 people ran faster than 10 miles per hour. Here are the results of a 20 mile road race known as a Boston Marathon prep race. Only 6 out of 582 participants ran faster than 10 miles per hour. These people are avid, gifted runners who train a lot. No one is JOGGING at 10mph for hours. Certainly not adventurers carrying gear who don't train at distances (at least I haven't had any of my players ever say "my character goes out for a quick 10 mile run" during most every rest or downtime opportunity). Point being, short bursts of speed for under a minute are far far ...

Wednesday, 17th July, 2019

  • 08:46 PM - Hriston quoted WaterRabbit in post Death and 0 Max HP
    Well the rule does limit you to one long rest per 24-hour period. Even if it didn't, you wouldn't be much use as a wizard if you took three 8 hour naps as you will have slept all day. So at most you could take two and still cast spells. But since you are a wizard, arcane recovery seems to be just as good. Next you will be suggesting that your coffee lock should be able to take 24 short rests per day. ;) The rule you’re citing limits you to gaining the benefits of a long rest only once per day, just like the other rule that prohibits you from gaining the benefits of a long rest when you have 0 hit points. If despite that rule, you could take and finish a long rest whenever you had eight hours available, then a wizard would regain all his/her spent spell slots upon finishing that rest and could do so multiple times per day.
  • 07:52 PM - Hriston quoted WaterRabbit in post Death and 0 Max HP
    A person can always take a long rest (1 / 24 hours). However, to gain the benefits enumerated, one must have 1 hp. There is nothing preventing taking a long rest at 0 hp. I find it a little odd that you gloss “benefit from” as “take” in the case of the once per 24 hours restriction, but maintain that the 1 hit point requirement doesn’t prevent you from taking a long rest but only prevents you from benefiting from it. Do you find this as inconsistent as I do? Also, you don't seem to understand how trance (i.e., elves) works in game and how unconsciousness works IRL. People don't just stop healing because they are unconscious. I’m not sure how you think Trance is supposed to work in-game. My understanding is that an elf can enter a state of semi-consciousness for a period of four hours, thereby gaining the benefits of a long rest. If the elf is unconscious because s/he has 0 hit points, then s/he would be unable to enter such a state and could not benefit from a long rest. How do you think it...
  • 07:11 PM - MarkB quoted WaterRabbit in post Should Baldur's Gate 3 be turnbased or Real Time With Pause?
    I would prefer that these are under the player's control. I would also prefer to have square by square movement as well. It is one of the things that bugs me the most with X-Com and other turn-based games is they don't let you use your movement to its fullest. In fact the whole point of having a turn-based game is to allow fine control of movement and reactions. XCOM's movement allowance is reasonably comparable to pre-5e D&D, which required separate movement and action phases within a character's turn. In XCOM it's a deliberate tactical choice that enhances the game's tension - the fact that you can't move step-by-step means that you have to balance the benefit of maximising your movement against the risk of over-extending and leaving a soldier exposed. And the fact that most units can't move after firing enhances the use of cover - basically, you don't get to do the 5e cheese of jumping out of cover, taking a shot, and then retreating back out of sight, so you need to make best use...

Tuesday, 16th July, 2019

  • 07:15 PM - jaelis quoted WaterRabbit in post Death and 0 Max HP
    Raise Dead requires a 9th level character to perform Well to be fair, a vampire is a CR 13 monster. It's not absurd to decide that it takes more than a 5th level spell to counter a vampire's effects. Not that I object to your solution, just that I wouldn't say it was a no-brainer. Allowing wish to work is a no-brainer.
  • 03:54 PM - Ruin Explorer quoted WaterRabbit in post Should Baldur's Gate 3 be turnbased or Real Time With Pause?
    Good gear is almost always better than good tactics in most games not just DOS2. In PF:KM without good gear the party cannot compete at all. If they are not using the 5e system, then the game will fail. No one that is interested in this game wants another Sword Coast Legends. The fact that their design is having an impact on the TT Ranger seems to indicate they are going to strive to be close to the 5e ruleset. I'm sorry, comparing DOS2 and PFKF here just isn't reasonable because the mechanics are fundamentally different, and DOS2 is vastly more dependent on constant gear upgrades as a matter of simple mechanical fact. Valerie has been using the same sword from L3 to L9 in my current PFKF game, and is fine, whereas that would make her totally incapable in DOS2 because of the steep scaling. No D&D-based game scales anything like that. As for "not using the 5E rulset", again I point you to Vincke's comments. He has been quite clear it's inspired by 5E, not 5E. This isn't a PFKF situat...

Monday, 15th July, 2019


Saturday, 13th July, 2019

  • 01:46 AM - FrogReaver quoted WaterRabbit in post Variable stat caps. Anyone ever used?
    I don't really care for this idea as it reduces race/class combinations. For example, I am currently playing the least common race/class combination -- Goliath/Wizard. Since we are using a point buy system, the character's stats are diverse by definition. I am also in a Pathfinder game at the moment as well. There is no way to create a Goliath/Wizard in Pathfinder and still have the character viable (aside that Goliaths aren't a race in PF). My idea? I think it actually increases the likelihood of such characters - provided of course you do the stat capping after everything else has been determined. None of the ideas presented so far seem to me to support non-stereotypical race/class combinations. I would be more in favor of getting rid of the racial stat adjustments. I would also like to see race and culture divorced more from the races to support more interesting concepts. For example, an elf raised by orcs should not have access to elven weapon training. No system can cover every co...

Friday, 12th July, 2019

  • 03:26 PM - Flamestrike quoted WaterRabbit in post A Reliable Talent for Expert Stealth
    The basis of your argument is that breaking LOS is enough to allow a rogue a change to hide. So all a rogue needs to do is to carry a blanket. He holds up the blanket and boom he can make his stealth check. This might work on toddlers and stupid dogs, but not on any creature with an Int score of 2 or better. Interestingly toddlers (up to about 7 months of age) lack object permanence. This is why 'Peek-a-boo' works on them. From their POV, you literally vanish from existence when you cant be observed, and then pop back in when they can observe you again. Quantum theory currently asserts that this might actually be the real state of the universe, and all humans manage to do (at the age of 7 months) is fool ourselves into viewing the chaos of the universe as a consistent reality in order to interpret the chaos around us (develop memory, which may have a much more profound impact on reality than we assume) and mold that chaos into something we can comprehend. As in; I know my car is parked dow...
  • 03:19 PM - doctorbadwolf quoted WaterRabbit in post A Reliable Talent for Expert Stealth
    The reason why you are disinterested is simply because you are wrong. Let me explain using absurdo ad reductio: . LOL sure, bud. Has nothing to do with you and others method of argument or repeatedly misreading simple statements. Ill just go go ahead and block ya now, and greatly improve my online experience.

Wednesday, 10th July, 2019


Wednesday, 3rd July, 2019

  • 10:40 PM - Garthanos quoted WaterRabbit in post What is the Ranger to you?
    Right, but that is just an archetype of those classes -- the archetype that eschews magic. An archetype isn't limited to a single class or background. Literally an archetype is how you do the class. The only thing you are doing is giving a bonus for the oath instead of a penalty. This is how the monk is setup. You gain these powers (flurry of blows, etc.) if you don't wear armor. The gaining abilities as permanent powers by destroying items seems really good though -- probably too good.It's mostly as balanced as selling one magic item and buying another ...and the ability doesn't scale unless you invest more into it... so you gain a level 5 appropriate ability but you adventured and are now level 12 it isn't very shiny any more ...you also have limits just like attunement and cannot share it
  • 09:39 PM - Umbran quoted WaterRabbit in post What is the Ranger to you?
    No they get Pathfinder! :) With respect, Pathfinder is not what you get when you go after D&D with an axe. Pathfinder is what you get when you go after D&D with spackle and Bondo. The entire frame is still there - there's just some shaping that's been done.
  • 08:48 PM - Garthanos quoted WaterRabbit in post What is the Ranger to you?
    Sure, an oath would fall under the archetype for the character. Their have always been implied oaths in character classes: paladins, monks, druids, clerics, and now warlocks. All have implied or explicit oaths built-in. It could be within the archetype... it doesnt have to be that tightly bound though For instance one of the Martial Practices I made up is called Oath of Independence that is kind of "an" oath about not becoming dependent on magic items. Appropriate for some Paladins/Fighters, Monks and Barbarians and reaffirming it by destroying a magic items allows one to acquire abilities.(ok akin to the ones in magic items lol)
  • 04:00 PM - Jer quoted WaterRabbit in post What Method(s) did you use to roll ability score when you first started D&D?
    Yes in AD&D there were 5 Methods of rolling characters: Method 0: 3d6 in order I mean, "Method 0" in the sense that IIRC Gygax explicitly pleaded with the reader to NOT USE THIS METHOD to generate characters because it's just terrible for AD&D. 3d6 in order works fine for OD&D, where there were a handful of basic classes and stats mostly gave some minor bonuses (though truly awful stats in your class prime requisite would mean that you had to earn a lot more XP to advance than everyone else, and excellent stats in the same meant you were advancing much faster). Once the ideas of stat minimums to playing certain types of characters and bundling all kinds of extra goodies into the stats were introduced, 3d6 down the line became the absolute worst. Especially because so many of those gates required above average stats (it wasn't quite so bad in Basic/Expert where the Elf, Dwarf and Halfling were gated behind a stat requirement of 9+). To this day I'm not certain where the love fo...


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