View Profile: Mistwell - Morrus' Unofficial Tabletop RPG News
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  • Mistwell's Avatar
    Saturday, 15th June, 2019, 05:25 PM
    Alchemy Jug 26 Bag of Holding 27 Bag of Tricks 27 Bowl of Commanding Water Elementals 8 Brazier of Commanding Fire Elementals 12 Broom of Flying 23 Carpet of Flying 26 Censer of Controlling Air Elementals 14 Chime of Opening 2
    162 replies | 3030 view(s)
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  • Mistwell's Avatar
    Friday, 14th June, 2019, 10:48 PM
    And I think this is one of the best things about this edition, and one of the things which, over time, started to turn me off to 4e though I loved 4e. I hate using errata for balance issues. It results in pages and pages of errata, and sometimes errata on the errata. The 4e stealth rules for example did that. And polymorph. It was a horrible experience. I much, MUCH prefer the answer...
    72 replies | 2238 view(s)
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  • Mistwell's Avatar
    Wednesday, 12th June, 2019, 03:30 PM
    Alchemy Jug 26 Bag of Beans 12 Bag of Holding 23 Bag of Tricks 25 Bowl of Commanding Water Elementals 14 Brazier of Commanding Fire Elementals 16 Broom of Flying 21 Candle of Invocation 4 Carpet of Flying 24 Censer of Controlling Air Elementals 18
    162 replies | 3030 view(s)
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  • MoonSong's Avatar
    Wednesday, 12th June, 2019, 02:02 AM
    I keep them as saves, Reflex save, fortitude save, Will save. I just redefine saves as DCs for enemy attacks. The beauty of this all is that 4e has such a precise and clinical language -in order to avoid interpretation- that natural language can describe basically the same while looking wildly different.
    320 replies | 10703 view(s)
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  • Mistwell's Avatar
    Tuesday, 11th June, 2019, 01:59 AM
    They did that pretty well for this edition. Bounded accuracy, for the most part, did its job. The weaker beastmaster ranger isn't that much off from the stronger Ranged Paladin Hexblade Smiter. There is a gap there, but it's not so bad that you can't deal with both in the same game without things breaking down.
    135 replies | 3922 view(s)
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  • Mistwell's Avatar
    Monday, 10th June, 2019, 07:09 PM
    Jeff Grubb says it's both unfinished, and unedited. So...could be an issue.
    36 replies | 2409 view(s)
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  • Mistwell's Avatar
    36 replies | 2409 view(s)
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  • Mistwell's Avatar
    Monday, 10th June, 2019, 01:37 AM
    Yes, I agree.
    135 replies | 3922 view(s)
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  • Mistwell's Avatar
    Monday, 10th June, 2019, 01:31 AM
    I will stop responding to you (when you choose to that as well). But I will continue to respond to threads you happen to have made. If you don't like that, complain to the moderators. I think you will find you're incorrect. Take it up in the Meta forum if it's bothering you. Also, people who access the forum using their cell phones and the app can reply to threads started by people who have...
    135 replies | 3922 view(s)
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  • Mistwell's Avatar
    Monday, 10th June, 2019, 01:18 AM
    Actually my understanding is that's not the spirit of the block rule and Morrus has spoken about that in the past. It's a flaw, not a feature, that it has the unintended consequence of blocking entire threads when it's only supposed to block a single user. He intends to update the software soon and it will hopefully fix that flaw. If you insist that someone you block can't post in threads you...
    135 replies | 3922 view(s)
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  • Mistwell's Avatar
    Monday, 10th June, 2019, 01:14 AM
    I used units of hit points, rather than hit points, for a reason. It can encompass a range. Because of course it DOES encompass ranges and it's pretty rare you roll exactly the average damage. There will be a final hit though.
    135 replies | 3922 view(s)
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  • Mistwell's Avatar
    Sunday, 9th June, 2019, 04:35 PM
    I thought you meant for that thread? I am fine not responding to you. But again, I am going to respond to threads you're in or ones you start. Hope that's OK with you.
    135 replies | 3922 view(s)
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  • Mistwell's Avatar
    Sunday, 9th June, 2019, 04:33 PM
    Again, you started the thread with one hit kills. When I spoke to the example you set you, you then claimed one hit kills wasn't a good representative example of the game. And now when I called you on that hypocrisy, you're insulting my intelligence in a personal attack?
    135 replies | 3922 view(s)
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  • Mistwell's Avatar
    Sunday, 9th June, 2019, 04:31 PM
    It had nothing to do with "lone character". It was "lone character fighting that particular foe" and not just "lone character in the scenario". If there are 10 foes and each PC is focused on a couple, that's the same as that scenario as well. And it's not that uncommon that different PCs might fight different foes. So yeah, your still asserting plausibility on the basis of nothing tangible.
    135 replies | 3922 view(s)
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  • Mistwell's Avatar
    Sunday, 9th June, 2019, 04:32 AM
    The example you started this thread with had one hit kills. Now it's not representative of the game because I used your premise to demonstrate you might be wrong? That's cute.
    135 replies | 3922 view(s)
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  • Mistwell's Avatar
    Sunday, 9th June, 2019, 04:26 AM
    You have done nothing to demonstrate how often my scenario comes up vs the one in the OP vs the very many in between. You basically asserted mine was not plausible, with the only basis for this assertion being your instincts based on the sample games of "games Tony played". We could crunch a published adventure with a published set of pregen characters. We could poll a very large number of...
    135 replies | 3922 view(s)
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  • Mistwell's Avatar
    Sunday, 9th June, 2019, 03:16 AM
    We can't know plausibility without a lot more analysis than your instincts.
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  • Mistwell's Avatar
    Sunday, 9th June, 2019, 02:56 AM
    PC 1 does 6 units of damage with each hit, and has only one attack. PC 2 does 2 units of damage with each hit, and has two attacks. There are two foes, and each dies after taking 2 units of damage. In this scenario, PC 2 can kill both foes. PC 1 cannot. Even though PC 1 does more total damage, it's meaningless as 4 units of their damage is wasted on a hit. Meanwhile, no units of damage from PC...
    135 replies | 3922 view(s)
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  • Mistwell's Avatar
    Saturday, 8th June, 2019, 12:26 AM
    Treantmonk does a great build for a Valor Bard: Three parts: Part One: https://www.youtube.com/watch?v=w8D40i2gtto Part Two: https://www.youtube.com/watch?v=Gl2DeRgkVe0
    33 replies | 112986 view(s)
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  • Mistwell's Avatar
    Friday, 7th June, 2019, 12:57 AM
    Well, that's a start. So we're definitely focused on spellcasting of some nature. This article may prove helpful.
    20 replies | 806 view(s)
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  • Mistwell's Avatar
    Friday, 7th June, 2019, 12:53 AM
    So, like this?
    20 replies | 806 view(s)
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  • Mistwell's Avatar
    Friday, 7th June, 2019, 12:18 AM
    It makes for a cool mini!
    162 replies | 3030 view(s)
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  • Mistwell's Avatar
    Friday, 7th June, 2019, 12:13 AM
    Dragon 328 has Peripheral Beliefs. Daily Prayer, Day of Rest, Dietary Restriction, and Sacred Clothing. I'd say Bard or Cleric is your best bet for classes. Bard is charisma based, and a Lore bard fits pretty well. intelligence however should be higher, as should wisdom. Feat-wise Inspiring Leader, Linguist, Prodigy, Ritual Caster, and Skilled all fit well. Cleric cantrips are pretty decent...
    20 replies | 806 view(s)
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  • Mistwell's Avatar
    Thursday, 6th June, 2019, 10:08 PM
    Okay I thought about it some more and I'm not sure my asking what the objection is really helps anyone with this thread. I guess I'll back out. I really was just curious to know what the objection is and how many people really do feel that there is some issue with skills but if that's not relevant to most people here then that's fine.
    70 replies | 1736 view(s)
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  • Mistwell's Avatar
    Thursday, 6th June, 2019, 10:04 PM
    I think it's fair to ask if this is isolated to him, and hes claiming "many" as an appeal to authority or something similar, or if it really is many. Yeah, my being here, the WOTC boards, Reddit, other boards, the FB groups, from day 1, this issue should have come up if "many" have an issue. WOTC surveying THOUSANDS of people was specifically intended to detect any issue "many" have with the...
    70 replies | 1736 view(s)
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  • Mistwell's Avatar
    Thursday, 6th June, 2019, 09:38 PM
    Oh. Uh...but you're replying to me? I'm fine not replying to you further. But I was talking to others in this thread. People don't "own" threads here as far as I know. I'll continue to do so, and I'm unaware if any rule or spirit of a rule which says or implies I shouldn't? If there is, I guess report it and a mo can clarify?
    70 replies | 1736 view(s)
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  • Mistwell's Avatar
    Thursday, 6th June, 2019, 09:26 PM
    Mistwell started a thread Board Upgrade?
    Any update on how the planned board upgrade is coming along?
    1 replies | 145 view(s)
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  • Mistwell's Avatar
    Thursday, 6th June, 2019, 09:25 PM
    How so?
    70 replies | 1736 view(s)
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  • Mistwell's Avatar
    Thursday, 6th June, 2019, 09:11 PM
    We're 5 years into this edition and there is virtually no noise about skills for this edition, and it didn't show up as an issue the surveys detected as a common problem even among a vocal minority.
    70 replies | 1736 view(s)
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  • Mistwell's Avatar
    Thursday, 6th June, 2019, 08:21 PM
    I dispute your premise. "Many" people? Show me. Name some. Or show me a poll where many people answer that way.
    70 replies | 1736 view(s)
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  • Mistwell's Avatar
    Thursday, 6th June, 2019, 07:13 PM
    I just wanted to mention these are all awesome items. Every single one is interesting in some way. Hard to choose a down-vote. Alchemy Jug 21 Apparatus of Kwalish 15 Bag of Beans 21 Bag of Devouring 16 Bag of Holding 23 Bag of Tricks 20 Bowl of Commanding Water Elementals 18 Brazier of Commanding Fire Elementals 20
    162 replies | 3030 view(s)
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  • Mistwell's Avatar
    Thursday, 6th June, 2019, 05:53 AM
    Weird thread necromancy, but welcome!
    27 replies | 23935 view(s)
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  • Mistwell's Avatar
    Thursday, 6th June, 2019, 03:17 AM
    I am curious what people thought of the interview with the GM and his explanation for what happened?
    419 replies | 16607 view(s)
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  • Mistwell's Avatar
    Wednesday, 5th June, 2019, 10:35 PM
    It was called The Mistophecy. Wherein I predicted (prior to 4e's release I think) that 4e would be a success and all the 3e players would buy it and play it. It was, perhaps, not my finest prediction ever.
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  • MoonSong's Avatar
    Wednesday, 5th June, 2019, 07:45 PM
    SO have a mental defense and a physical defense?
    320 replies | 10703 view(s)
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  • Mistwell's Avatar
    Wednesday, 5th June, 2019, 07:18 PM
    Wait, we have a momentary glitch in the Matrix I think. I think Scarab needs an additional -2 and Pearl an additional +1?
    304 replies | 6044 view(s)
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  • MoonSong's Avatar
    Wednesday, 5th June, 2019, 05:48 PM
    How about two levels of support? And doing it over the weekend?
    320 replies | 10703 view(s)
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  • MoonSong's Avatar
    Wednesday, 5th June, 2019, 05:06 PM
    At this point I believe many here believe it is doable in principle. We just disagree on how. How about we make it a challenge? NaNoWriMo Style? (Ok, not exactly that). We establish an start point and an end point (could be two weeks, could be a month). The challenge, to write a clone using OGC, four races, four classes, combat rules, skill rules, ten levels of feats and support, and a sample...
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  • MoonSong's Avatar
    Wednesday, 5th June, 2019, 03:30 PM
    It's still a patch, and not a good one like Divine Soul/Shadow Magic (it costs a feat/ASI). Ritual Caster is a good feat on itself -it obviously closes the utility gap-, but it shouldn't be taken into account when weighting class against class. I mean, give ritual caster to a Champion Fighter, that particular fighter gets utility on par with a wizard. Would you say that because of Ritual Caster...
    124 replies | 7426 view(s)
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  • Mistwell's Avatar
    Wednesday, 5th June, 2019, 02:29 AM
    Mistwell replied to Phantom Steed
    What spaces can you reach while riding it, is my question.
    5 replies | 307 view(s)
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  • Mistwell's Avatar
    Wednesday, 5th June, 2019, 02:14 AM
    Necklace of Adaptation 4 - Adapt or DIE Pearl of Power 9 - I HAVE THE POWER! Scarab of Protection 12
    304 replies | 6044 view(s)
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  • Mistwell's Avatar
    Wednesday, 5th June, 2019, 02:11 AM
    They're going to do a re-launch with a lower goal and PDF only with a print add-on instead.
    2 replies | 202 view(s)
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  • MoonSong's Avatar
    Wednesday, 5th June, 2019, 01:50 AM
    Taking the Ritual Caster feat is a capitulation, it means giving up the most essential part of what means to be a sorcerer. The in world description of a sorcerer is a magical creature in (demi)human form, there is no room for a book in there. If you take Ritual Caster you are a wizard period. Maybe some people don't care about the flavor of what it means to be a sorcerer, but a sorcerer isn't...
    124 replies | 7426 view(s)
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  • Mistwell's Avatar
    Tuesday, 4th June, 2019, 10:40 PM
    I can't believe a thread which invented the asslock is getting 1 star. What's wrong with you people? That's genius!
    42 replies | 1500 view(s)
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  • Mistwell's Avatar
    Tuesday, 4th June, 2019, 06:20 PM
    I played it for many years and had a lot of fun with it. It's not my preferred edition right now, but it has a lot of good things going for it. One underrated element of it is some of the books, and some of the adventures (particularly the later adventures) are really quite good. For example, Open Grave was my favorite book dealing with necromancy and death in D&D. Mordenkainen's Magnificent...
    201 replies | 8142 view(s)
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  • Mistwell's Avatar
    Tuesday, 4th June, 2019, 04:52 PM
    Nobody would actually try it even if it were. It's a thought experiment, not a legal question.
    320 replies | 10703 view(s)
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  • Mistwell's Avatar
    Tuesday, 4th June, 2019, 04:51 PM
    Ah right. I guess I didn't have my head wrapped around my own question. I guess the 4e Essentials books went some of the way to this. Roles started to waiver, and classes started to dip into multiple concepts at once.
    320 replies | 10703 view(s)
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  • Mistwell's Avatar
    Tuesday, 4th June, 2019, 03:10 PM
    Weird. The quote has my name. But I didn't write what you're responding to? Maybe it was TwoSix ?
    127 replies | 4390 view(s)
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  • Mistwell's Avatar
    Tuesday, 4th June, 2019, 05:59 AM
    Roles can be assigned to various subclasses. Keywords can be placed on all sorts of things. Positioning exists and the DMG has even more positioning rules available. I think all of it could be done.
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  • Mistwell's Avatar
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  • Mistwell's Avatar
    Tuesday, 4th June, 2019, 04:50 AM
    I wonder. How would you clone 5e using 4e rules?
    320 replies | 10703 view(s)
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  • MoonSong's Avatar
    Tuesday, 4th June, 2019, 03:46 AM
    This is why I propose the "innovation" of giving some stats the chance to apply to a second defense so this situation doesn't happen. If you have the STR/CON pair, then Str can apply to Ref, if you have INT/DEX, int can apply to Will, if you have Cha/Wis, Wis can apply to Fort.
    320 replies | 10703 view(s)
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  • Mistwell's Avatar
    Tuesday, 4th June, 2019, 03:01 AM
    Necklace of Adaptation 9 Necklace of Prayer Beads 8 Pearl of Power 11 Scarab of Protection 15
    304 replies | 6044 view(s)
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  • Mistwell's Avatar
    Tuesday, 4th June, 2019, 01:04 AM
    I don't really understand your objection anymore, and I don't see anyone else making the arguments you're making (here or elsewhere) so I have no idea where you're getting the word "majority" from in this objection. The class itself directly says, "To observers, you ... look as if you’re producing wonders through various items..." with an entire section which adds: Is it you want that...
    127 replies | 4390 view(s)
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  • Mistwell's Avatar
    Monday, 3rd June, 2019, 05:49 PM
    It's the express intent of the class. You agreed with that description when I posted it for you. The author of the thing is saying that's how it works. How is that not sufficient? There are no really meaningful "spell-like effects" in terms of mechanics like there were in 3e. You have an end result, you have a tool you must use, and how you describe getting to that end result with that tool is a...
    127 replies | 4390 view(s)
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  • Mistwell's Avatar
    Monday, 3rd June, 2019, 05:30 AM
    I guess you didn't read the link. In short, it does indeed do just what I said. You really should read the article.
    127 replies | 4390 view(s)
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  • Mistwell's Avatar
    Monday, 3rd June, 2019, 04:27 AM
    Then you're good. That's what this class does. I literally used the words about the class in my post, word for word. You can read more in Keith Baker's comments about it.
    127 replies | 4390 view(s)
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  • Mistwell's Avatar
    Monday, 3rd June, 2019, 02:56 AM
    Are you OK if they are using tools to produce magical effects? Ex. using a spell-storing item to create a cure wounds item, which results in using a tool to cast cure wounds.
    127 replies | 4390 view(s)
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  • Mistwell's Avatar
    Sunday, 2nd June, 2019, 11:30 PM
    Necklace of Adaptation 18 Necklace of Prayer Beads 10 Pearl of Power 10 Scarab of Protection 17
    304 replies | 6044 view(s)
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  • MoonSong's Avatar
    Sunday, 2nd June, 2019, 05:05 PM
    And the avenger (revenger?) would be int based? what about the wizards with more brains than sense?
    320 replies | 10703 view(s)
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  • MoonSong's Avatar
    Sunday, 2nd June, 2019, 04:52 PM
    I'm toying with stuff like Forte(Fort), Touch(Ref), Willpower(Will). Also to make a minor patch and allow wis to apply to fort, strength to apply to ref, and int to apply to will.
    320 replies | 10703 view(s)
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  • MoonSong's Avatar
    Sunday, 2nd June, 2019, 04:37 PM
    to be fair, 3e ardent was very different from 4e ardent. Both in roll and fiction. 3e ardent is more mystical and contemplative. 4e ardent is an empath with traces of 3e wilder. And what do you do with the cleric? Having six scores opens up the door for more meaningful differentiation. The avenger is cool because it has the wisdom equal awareness equals prescience equals ac that...
    320 replies | 10703 view(s)
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  • Warpiglet's Avatar
    Saturday, 1st June, 2019, 01:49 PM
    After reading this I looked for some of my ancient sheets! I actually also had a gray elf druid/magic-user as well. 'Gristos Achilleous' We went crazy for a while in the 90s with multiclassing combos for 1st ed AD&D! That article in dragon opened up crazy vistas. We never converted to 2nd edition at all...
    7 replies | 380 view(s)
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  • Mistwell's Avatar
    Saturday, 1st June, 2019, 06:46 AM
    Ioun Stone 7 Necklace of Adaptation 20 Necklace of Prayer Beads 12 Pearl of Power 16 Periapt of Health 9 Scarab of Protection 17
    304 replies | 6044 view(s)
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  • Warpiglet's Avatar
    Saturday, 1st June, 2019, 01:49 AM
    Actually there was some other options for 1e in dragon! We printed it and put it in our UA books. There were crazy allowable combos like cleric magic user thieves! I had an evil one--worshipped Loki. An evil gray elf named Glavis! Some 30 years ago...
    7 replies | 380 view(s)
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  • Mistwell's Avatar
    Friday, 31st May, 2019, 06:27 PM
    From Rhialto the Marvellous by Jack Vance (c) 1984, Part 3, Section 9: "A quick question before you go," spoke Gilgad. "Where does one find IOUN stones?" Morreion looked at him without comprehension. At last he gave his attention to the stones, which swirled with a swifter motion. In comparison, those of the archevault Xexamedes were listless and dull. These danced and curveted, and...
    304 replies | 6044 view(s)
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  • Mistwell's Avatar
    Friday, 31st May, 2019, 02:58 AM
    Strahd is an AP. You have to proceed through a series of adventures, obtaining various things along the way as dictated through the cards, until the high level encounter at the end. It's more sandbox than many and changes every time you play it depending on the cards drawn but it still runs like an AP.
    126 replies | 12111 view(s)
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  • Mistwell's Avatar
    Friday, 31st May, 2019, 02:34 AM
    Ioun Stone 11 Necklace of Adaptation 24 Necklace of Prayer Beads 11 Pearl of Power 18 Periapt of Health 14 Scarab of Protection 18
    304 replies | 6044 view(s)
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  • Mistwell's Avatar
    Friday, 31st May, 2019, 02:00 AM
    Keep on the Borderlands 10 Dragons of Despair 0 Despair not more! The Lost City - 22 Desert of Desolation - 24 Test of the Warlords - 20 Isle of Dread - 23 Castle Amber - 22 Red Hand of Doom - 21 Lost Caverns of Tsojcanth - 17
    210 replies | 7841 view(s)
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  • Mistwell's Avatar
    Thursday, 30th May, 2019, 11:17 PM
    I appreciate that you thought this out. I find your view on this interesting, and persuasive. I mean, I still love Ioun Stones, but I can see why you appreciate the things you appreciate.
    304 replies | 6044 view(s)
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  • Mistwell's Avatar
    Thursday, 30th May, 2019, 09:15 PM
    OK fair enough. So...why don't you like Ioun Stones then? Some give you powers like "You don't need to eat or drink while this clear spindle orbits your head." and "You are fluent in one additional language while this pulsating bit of red jeweled crystal orbits your head. The DM chooses the language bestowed by the stone."
    304 replies | 6044 view(s)
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  • Mistwell's Avatar
    Thursday, 30th May, 2019, 09:00 PM
    What has happened to your Trader Joes? It's a DISCOUNT market, not a high price market! They not have the lowest prices, but they have on average lower prices than most supermarkets on most items. Are you thinking of Whole Foods?
    198 replies | 10138 view(s)
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  • Mistwell's Avatar
    Thursday, 30th May, 2019, 07:08 PM
    I hear the "it doesn't just increase numbers" thing a lot, and I have a hard time buying it. Yes, it does. It's just granting a condition immunity essentially, which TONS of things in this game do, and which is about numbers. Water breathing, immunity to poison, etc. are all doing the same kinds of things. And it's INCREDIBLY circumstantial. The example you gave is soooo circumstantial that...
    304 replies | 6044 view(s)
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  • Mistwell's Avatar
    Thursday, 30th May, 2019, 05:10 PM
    What's the big attraction of Necklace of Adaptation? "You can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors." That's...very circumstantial (but needs attunement). And it's not like the artwork for this item is amazing. It's quite...boring really, and looks uncomfortable. Why does everyone like this thing?
    304 replies | 6044 view(s)
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  • Mistwell's Avatar
    Thursday, 30th May, 2019, 01:57 AM
    Ioun Stone 19 Necklace of Adaptation 27 Necklace of Prayer Beads 14 Pearl of Power 18 Periapt of Health 17 Scarab of Protection 20
    304 replies | 6044 view(s)
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  • Mistwell's Avatar
    Thursday, 30th May, 2019, 01:47 AM
    One of my current DMs also runs a 2e game. For him, 2e remains a great game, except for the proliferation of magic items. He says the magic item Christmas tree is a real thing, and he focuses on trying to deal with that.
    162 replies | 6274 view(s)
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  • Mistwell's Avatar
    Wednesday, 29th May, 2019, 10:53 PM
    Dark Dungeons is specifically a clone of BECMI. And it's free.
    320 replies | 10703 view(s)
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  • MoonSong's Avatar
    Wednesday, 29th May, 2019, 10:20 PM
    Call big feats by the th word?
    320 replies | 10703 view(s)
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  • Mistwell's Avatar
    Wednesday, 29th May, 2019, 02:30 AM
    Ioun Stone 18 Medallion of Thoughts 4 Necklace of Adaptation 27 Necklace of Prayer Beads 19 Pearl of Power 19 Periapt of Health 17 Periapt of Proof Against Poison 2 Periapt of Wound Closure 7 Scarab of Protection 18
    304 replies | 6044 view(s)
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  • Mistwell's Avatar
    Tuesday, 28th May, 2019, 01:54 AM
    Yes, it should work on an imprisoned creature. In fact this is one primary use mentioned in Treantmonk's guide to high level wizard tactics.
    5 replies | 420 view(s)
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  • Mistwell's Avatar
    Monday, 27th May, 2019, 09:21 PM
    Oh come on. You know why the ring of invisibility is legendary:
    12 replies | 703 view(s)
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  • Mistwell's Avatar
    Monday, 27th May, 2019, 06:29 PM
    Clyde Caldwell!
    253 replies | 7999 view(s)
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  • Mistwell's Avatar
    Monday, 27th May, 2019, 06:16 PM
    Ioun Stone 22 Medallion of Thoughts 5 Necklace of Adaptation 25 Necklace of Prayer Beads 20 Pearl of Power 24 Periapt of Health 17 Periapt of Proof Against Poison 4 Periapt of Wound Closure 15 Scarab of Protection 20
    304 replies | 6044 view(s)
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  • Mistwell's Avatar
    Monday, 27th May, 2019, 04:32 AM
    exciting finish!
    253 replies | 7999 view(s)
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  • Mistwell's Avatar
    Sunday, 26th May, 2019, 11:44 PM
    Wait, no, you are correct. Stone should be +1
    304 replies | 6044 view(s)
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  • Mistwell's Avatar
    Sunday, 26th May, 2019, 11:42 PM
    Its correct. Max owed a downvote due to a prior error. Everything is good right now.
    304 replies | 6044 view(s)
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  • Mistwell's Avatar
    Sunday, 26th May, 2019, 05:19 PM
    Daniel Horne -- 5 Keith Parkinson -- 2 Jeff Easley -- 6 Clyde Caldwell - 6
    253 replies | 7999 view(s)
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  • Mistwell's Avatar
    Sunday, 26th May, 2019, 04:47 PM
    Shoot I messed up and skipped the guy behind me (OB1), which has cascaded down. Can someone fix? Also Max should get a new down-vote, since his downvote was for something already eliminated.
    304 replies | 6044 view(s)
    1 XP
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May 8, 1969 (50)
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Saturday, 15th June, 2019


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Wednesday, 12th June, 2019


Tuesday, 11th June, 2019


Monday, 10th June, 2019


Sunday, 9th June, 2019


Friday, 7th June, 2019



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Sunday, 9th June, 2019

  • 04:58 AM - FrogReaver mentioned Mistwell in post The Overkill Damage Fallacy
    Mistwell By the way why are you even here? I just told you on another thread: I have blocked you. Please abide by the spirit of the block rules (even though you are apparently immune to the condition) and refrain from posting in my threads and replying to my posts. Thanks. My opinion since then has only hardened.

Tuesday, 7th May, 2019

  • 02:58 AM - OlegRu mentioned Mistwell in post Help me with good RP/Optimization balance for Half-Elf (probably)Valor Bard (archer?)
    So from reading all of the replies, here are my follow-up ideas/questions for you guys - @Zardnaar, @TwoSix, @Mistwell, @Tony Vargas, @Treantmonklvl20 I'll format this to go by topic: Is there something you'd recommend outside an archer bard that would fit my char's style (maybe some simple-type multiclass I mentioned in the OP or something else)? Also, is a ranged bard preferable to keep him safer due to lower defense/HP and for spell concentration? Ability Scores: Cool so I'll probably take the STR10 DEX16 CON12 INT10 WIS12 CHA16 then. (I care about strength as I'd like to have decent athletics score and wisdom, again, for the skills) Although, I'm a bit worried regarding the CON - I've seen a lot of talk that it's important - for concentration I think? So in order to avoid issues casting, I should equip just a sword if I'm not using ranged at the moment, not the shield? (and keep shield around just in case, but I'm not sure when I'd use it) For armor, yeah I don't want penalties to stealth as I'd like my char to be able to sneak around in the wilderness camouflaged or hide places, so I gues...

Monday, 22nd April, 2019


Thursday, 18th April, 2019

  • 09:43 PM - CleverNickName mentioned Mistwell in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    And Tazawa takes the lead! There's only 10 hours remaining, and most online prediction tools are telling us that Mort and Zardnaar are in the best position to win. (My spreadsheet, on the other hand, is stubbornly suggesting either Mistwell or Morrus for the win.) Critters are crazy, though...we likely won't know for sure until after tonight's show.

Wednesday, 10th April, 2019

  • 04:56 PM - CleverNickName mentioned Mistwell in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    And akr71 takes the lead! ( rczarnec also guessed the same amount, but akr71 guessed it first.) There are only 8 days remaining, and my spreadsheet predicts that Mistwell will win by less than $10k. At $9,264,399 the "Legend of Vox Machina Animated Series" Kickstarter has replaced "The World's Best Travel Jacket" as the 6th highest-funded project in Kickstarter history. Because as Marisha would tell you: 105811

Thursday, 7th March, 2019

  • 05:05 AM - CleverNickName mentioned Mistwell in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Wednesday, 6th February, 2019

  • 02:27 AM - FrogReaver mentioned Mistwell in post Cantrip House Rule
    ...ve adventuring days where your casters run out of spell slots and are forced to use their now totally useless cantrips*, or you have adventuring days where they get plenty of rest and have more spells to throw around and never use cantrips at all. Neither option sounds particularly engaging. This sounds a lot like current 5e to me: "You either have adventuring days where your casters run out of spell slots and are forced to use totally useless cantrips, or you have adventuring days where they get plenty of rest and have more spells to throw around and never use cantrips at all." Given that, I'm not sure how criticizing my change with a criticism that could just as easily apply to current 5e helps support your "all 5e changes are bad position". *Yes, at 11 a cantrip that does 1d8 damage is useless, you'd be better off providing the help action to the fighter. Actually in terms of DPR helping on a fighter's attack or casting a 1d8 cantrip would come out about the same ;) BTW Mistwell answered your post much better and nicer than I did. Thank you Mistwell.

Wednesday, 16th January, 2019

  • 07:36 PM - Satyrn mentioned Mistwell in post yes, this again: Fighters need more non-combat options
    This is just not true in an ingame sense. I think a lot of this discussion forgets the Social Interaction section in the DMG pg. 244. NPCs have a starting attitude of friendly, indifferent, and hostile. That attitude isn't going to be the same for every PC in the group. In many situations, the Warlock will be looking at a hostile reaction compared to a fighter looking at a indifferent or even friendly attitude. In many cases having certain PCs present might sour the social interaction. I was skipping past the metagame discussion so I only noticed this because Mistwell quoted it later. I'm glad he did, because this is an excellent point to be reminded of as the social encounters ramp up in my megadungeon. ( I probably won't inflict that last sentence on my players, though, as I don't want too make rulings that encourage the players to split up)

Friday, 11th January, 2019

  • 12:44 PM - Quartz mentioned Mistwell in post The Fighter: tweaking Indomitable to work in all the Pillars.
    Hmm.. I've just read Mistwell 's thread on Action Surge and I wonder if Action Surge and Indomitable could be folded together? That might make a Fighter dip too powerful if both abilities were allowed straight off.
  • 08:02 AM - Hussar mentioned Mistwell in post yes, this again: Fighters need more non-combat options
    Is it? Does this sound like what you and Hussar are saying? "I know what the replies will be: use your background skills, role-play your character, you can skill use skills you aren't proficient in, etc. I get it, I really do. And I don't disagree." I think the OP's ideas are sound...and are very little like the things you guys seem to be advocating. His ideas are a fairly modest change using the existing Fighter mechanics found in some sub-classes and moving them to the core classes. The nature of his idea seems very less radical than what you guys seem to be advocating. Mistwell, you kinda chopped off the important bit of the quote though: I know what the replies will be: use your background skills, role-play your character, you can skill use skills you aren't proficient in, etc. I get it, I really do. And I don't disagree. But that hasn't been enough to fully convince me Fighters wouldn't do well with something else. Kinda left off the important bit there right? That sure, roleplay has its place, but, "Fighters wouldn't do well with something else". Now, the notion of moving those features into the base class does kinda do the trick actually. Although, to be fair, the example I gave upthread was limited to the Battlemaster since several posters insisted that they wanted a fighter for lazy players who don't want to deal with complexity. Fair enough. My idea was to allow BM's to spend their superiority dice on skill checks. Don't see where that would be hugely over powered and would nicely do the trick as well. Might want to maybe grant an extra...

Thursday, 10th January, 2019

  • 10:59 PM - doctorbadwolf mentioned Mistwell in post yes, this again: Fighters need more non-combat options
    @Mistwell dndbeyond and wotc have stated that all of their extensive data shows that most players don’t use feats, by a significant margin. I know humans were called out as a surprising non-exception, but I don’t recall if fighters were, as well. But, if most fighters, the most popular class, take feats, I doubt that the numbers would favor no-feats in general. More importantly, even if only 1/4 of players don’t use feats, that’s plenty to make the intended discussion of the OP perfectly legitimate. And no, writing out some feats as optional abilities at level 6 wouldn’t change anything.

Friday, 4th January, 2019

  • 02:58 AM - FrogReaver mentioned Mistwell in post Does Rope Trick Heal?
    @Mistwell It feels like you are trying to say I should understand what others meant by heal, when it was me that first uttered the phrase about healing that started this all. Should they not have understood what I meant by heal and thus avoided this whole episode? Why attempt to chastise me when it was their lack of understanding, or worse - extreme pedantry, that caused this?

Monday, 31st December, 2018

  • 04:01 AM - SkidAce mentioned Mistwell in post Does Rope Trick Heal?
    I understand your point, and somewhat agree. But enabling something is not the same thing as doing something. Rope Trick (IMO) does not heal. The resting/spell casting does. Its all good, its mostly semantics....I do wish I had read the thread before answering though....a couple of those middle pages....sheesh!!! (not poking at you Mistwell)

Friday, 21st December, 2018

  • 02:46 PM - lowkey13 mentioned Mistwell in post No Magic Shops!
    Not being able to see posts by people that have blocked you? Fair enough. Not being able to access entire threads just because they happened to be started by people that have blocked you? Broken as freak - I didn't know we could own threads and decide who gets to see them. (I duly note that this behavior is likely not consciously set up that way by Morrus and is probably considered a bug in the forum software. Still, it hasn't been fixed or mitigated for years, so that excuse isn't particularly persuasive anymore) Hey now! I love me a magic shop thread! ;) Anyway, cbwjm and Mistwell I think a lot of the debate over the block/ignore function tends to be one of those, "Sure, it is great in practice, but how does it work in theory," type of issues. The enworld community, in contrast to an unfortunately large part of the internet, is still a large, diverse, and active community of people engage in regular conversations without it going off the rails. Part of this is because of the excellent moderation of Morrus, Umbran, Danny, and others (including all of us regular users who flag issues). But part of this, IMO, is because of the block list. It's a great feature for several reasons. First, in use, it keeps people from further attacking each other. It's the ultimate in de-escalation. But, and this is an important point, it's also a calming/moderating influence on all posts, IMO. Because I don't know about you- but I don't want to get blocked. I like talking to people! So any time I think maybe I just need to ratchet it up a little .... I don't. I stop. I remembe...

Tuesday, 23rd October, 2018

  • 11:23 PM - FrogReaver mentioned Mistwell in post Shield Attacks and AC Bonus
    Not sure why you added my name to this list (and poorly as it didn't work but fortunately I just happened to see it) but my argument is the area of the shield you're hitting with is "similar" enough to a mace to be treated as a mace for purposes of using the maces damage die. You disagree and wouldn't play it that way in your game, which is fine. You however want me to say this is somehow a house rule and not an intepretation of the rules, and that's not fine. I've never said there is no rule...I've said the existing rules allow for my intepretation of them. I still have no idea why saying Mistwell didn't work.

Tuesday, 9th October, 2018

  • 09:28 PM - Ristamar mentioned Mistwell in post What if Expertise were a simple +2?
    I agree, but those feats were more-or-less examples. The UA feats and the Prodigy feat grant expertise plus a small package of other abilities, providing additional context for the question posed by Mistwell. We already know the Skilled feat in the PHB provides three skill proficiencies and no ability score increase. The designers have also stated that a tool proficiency is typically less valuable than skill proficiency, and languages are typically less valuable than tools. As such, expertise in one skill or tool seems to be worth about half a feat, at best.

Tuesday, 18th September, 2018

  • 09:39 PM - Parmandur mentioned Mistwell in post 4 years of 5E on Amazon: same old same old
    ...bers of D&D in reports. It may have had a mention, but it's not been like MtG which is named and in instances we see how much it actually is making for Hasbro. Anyways, I tracked down the source of the information people were thinking about, and found out what it's all about. I'm happy to let you guys go on with your party now that I know what all of it is really about. On your link thing though...I really have no idea what you are talking about or referring to. Most of the links that I see and things posted are on how the books are selling on Amazon, not the Hasbro stock reports. Right now they are up 2 from when I last mentioned them (they were at 105 around at that time, currently at this point they are 107.62 high right now). I don't think I'm going against your numbers anymore now that I know the REASON why they probably are advertising it like they are with those numbers and an actual plausible explanation of where they got those numbers in the first place. Mistwell (who, IIRC, is both a Hasbro stockholder and a lawyer) is referring to your post, #133, which quotes Jester David in post #130, wherein can be found three links providing details of the Hasbro CEO discussing D&D in a stockholder facing context: that is, not a marketing context, but an actionable stockholder communication. The local paper article is interesting because it provides a solid number, but it is in line with what Hasbro has communicated to stockholders.

Wednesday, 29th August, 2018

  • 10:12 PM - Chaosmancer mentioned Mistwell in post Revised Ranger update
    ... win? [citation needed] Actually, just because the Basic rules are free doesn't mean people even know they exist. I certainly didn't tell my new players about it, because it is a poor version of the PHB and I always allow people to peruse my Player's Handbook so there is no need to tell them about the Basic Rules online. And, I think Yunru has a fair point I had not considered. There is a taboo on the players looking through the Monster Manual, but alternatively, all of the best companion choices are not in the Player's Handbook and are intstead in the Monster Manual. Yes, a proper DM should make those stats available to the player, but it would not be something a new player would see on their own. An animal companion is meant to be used strategically and support your own abilities and powers, not provide another party tank. That is completely unreasonable. Before level 5 or level 7, how does the Companion do this. Yes, Mistwell has talked a lot about the help action, but you are four levels deep into the subclass by that point. Is getting the equivalent of the True Strike Cantrip a valuable use of your time at levels 3 and 4? Sure, you could also have it stand somewhere and threaten opportunity attacks. But, either the enemy will be engaged with another PC (in which case the animal will be ignored as it is not contributing to the fight) or the animal will be 1v1 (in which case the enemy might kill the beast, use their action to disengage and move towards the backline, or simply take the relatively weak attack of the beast). This also puts the full tactical value of your beast on the DMs whims, because the DM gets to decide what the enemy does and you just have to hope it is what you were expecting. These spells and feats aren’t taxes, they are trade offs. And if having your animal companion be a DPR boosting meat shield is what you want out of it, you should have to pay for that with other ...
  • 06:09 PM - Satyrn mentioned Mistwell in post Revised Ranger update
    I am pretty sure at least Chaosmancer addressed them...I'm not trying to criticize, they're all fine as ideas, but the fighting style comes on at a different level than when they would get the companion, and the feats and spells are "taxes" that the Beastmaster has to use to make his subclass abilities be on par with the other subclasses who can use their feats and spells for additional things. Like I asked someone else: why couldn't those ideas just be subclass features? They can be. I even talked to Mistwell about simply giving the benefits of his suggested fighting style to the beastmaster directly, and added that to my notes as my preferred fix.

Tuesday, 28th August, 2018

  • 10:53 PM - Gradine mentioned Mistwell in post Revised Ranger update
    ...p that got caught in the battle. Honestly, my first thoughts when I hear "animal companion" are Aladdin and the PS2 cult action game Mark of Kri. Also, you know, The Beastmaster, who, yes, fights alongside a tiger, but for my money gets a lot more mileage out of his eagle and ferret companions. Helpful in a pinch but not something I'd expect to fight right at my side against anything more threatening that, say, a bugbear. Also, if I'm fighting a bugbear alongside my trusty wolf, and the bugbear starts attacking my wolf because he sees it as the bigger threat, there's something that's gone horribly wrong and has little to do with the construction of the class or its features. And that's it. 1 manoeuvrability option, and a couple of support options that mostly require charging straight to the animal companion's death. I exaggerated a bit on the straight maneuverability options (though you are discounting how useful the prone condition for getting in and out of harm's way). Mistwell once again clearly demonstrates some of the other ways different animal companions can be handy in a fight, but you've helpfully ignored those (and basically everything else I said). Again, what you seem to be asking for is something at least approaches the same level of combat functionality and survivability as another PC. I posit that that is an unreasonable request.


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Saturday, 15th June, 2019

  • 06:06 AM - doctorbadwolf quoted Mistwell in post Durable Feat is weak, Healer feat is too strong
    Would you let someone get regenerate or mass heal from a feat? My point was the healer feat is, in effect, giving a spell slot, refreshing on a short or long rest, for every person in your party for the low low cost of a healer's kit. My point was the amount of healing it gets is really high. I've seen it taken twice. I've also seen Inspiring Leader taken once. And I haven't gotten to be in too many 5E games. When I do get a chance to play and not DM, the character I'm planning on making is a Bard built like a Warlord and both of those feats are on my docket to take. Healer gives an amount of power that rests between Magic Initiate and the racial magic feats. Depending on what use of Magic Initiate you compare it to, it may actually fall behind Magic Initiate. (not very many cases, but still) Requiring a specific consumable item to use it is of variable significance, but it hardly breaks the game. Few DMs will just allow infinite healer kits even without the feat, but if they do, so what? ...

Friday, 14th June, 2019

  • 11:10 PM - Tony Vargas quoted Mistwell in post Durable Feat is weak, Healer feat is too strong
    I hate using errata for balance issues. It results in pages and pages of errata, and sometimes errata on the errata. I much, MUCH prefer .. advice than hard-fixing it with errata. I think, ultimately, errata comes down to attitude. Is your product something that's supposed to work, and when it doesn't, that's a bad thing? Then you fix it, promptly, and free of charge if at all possible. Is your product not really supposed to work until the customer has kitbashed it into what he was actually looking for when he bought it? Then why worry, trying to change it is just going to screw with the kitbashing your customers have already done. Rulings not rules is, for me at least, a much more functional game.It's a motto, not a game. ;P By definition, "rulings not rules" embraces system disfunction - but also encourages a can-do attitude on the DM's part. The former is not good for a functional game, but the latter /is/.

Wednesday, 12th June, 2019

  • 08:38 PM - Superchunk77 quoted Mistwell in post Stargate RPG Powered By 5E Announced from Wyvern Gaming
    Going with any other system than D&D 5e is a MASSIVE hit to marketability. So you better have such a huge leap in mechanical fit that it just completely outweighs that marketability fit. On the other hand, if you can tweak the mechanics of 5e to fit "good enough" while retaining that big marketability fit, then you go with 5e. I understand the market share aspect of it, but a lot of people are slapping the 5e logo onto their products now and completely ignoring a lot of the fundamentals that went into developing that game. I won't name names, but there are some I've seen that simply take existing Pathfinder products, tweak a few skill names, and then market them as 5e products. That's just lazy design. This developer needs to be very careful about how they implement the 5e mechanics into this Stargate game. There's a lot of risk doing it this way. Change too much and people will be upset that it's not 5e. Change too little and people will be upset that it's not Stargate. Either way, they're...
  • 03:54 PM - Aldarc quoted Mistwell in post Stargate RPG Powered By 5E Announced from Wyvern Gaming
    There are a lot of people responding to this thread without reading the thread and seeing the designer posted a lengthy post about alterations to classes, hit points, equipment, levels, etc.. which address a lot of the complaints people are expressing. Maybe read what he said before proclaiming "5e can't work for this!!!!!" Mutants and Masterminds and Spycraft both came out of 3e and did incredible things to alter the base system to make a new kind of system. This seems to be the same thing for 5e. At least read about the outline of those major changes first?Ummm...IMHO, if you are changing 5e that much to make it work, you basically are creating a new system and a good sign that the original system is not necessarily a good fit. (FYI, I did read what the designer posted, and that only further supports my sentiment.)

Tuesday, 11th June, 2019

  • 02:51 PM - DragonWitch42 quoted Mistwell in post Hidden
  • 03:58 AM - Garthanos quoted Mistwell in post The Overkill Damage Fallacy
    They did that pretty well for this edition. Bounded accuracy, for the most part, did its job. The weaker beastmaster ranger isn't that much off from the stronger Ranged Paladin Hexblade Smiter. There is a gap there, but it's not so bad that you can't deal with both in the same game without things breaking down. My son seemed to be able to accidentally optimize a Paladin for his first character enough to defeat enemies which were designed for a full party several levels higher by himself ... which either defeats the fun of optimizing or just seems mildly like they reduced the character balance significantly from 4e. (or designed for a full party 3 levels higher doesn't mean the same thing when you can supernova trivially). I know its just an anecdote but one that makes me less than convinced I can trust this latest edition.

Monday, 10th June, 2019

  • 02:23 PM - Celebrim quoted Mistwell in post The Overkill Damage Fallacy
    PC 1 does 6 units of damage with each hit, and has only one attack. PC 2 does 2 units of damage with each hit, and has two attacks. There are two foes, and each dies after taking 2 units of damage. In this scenario, PC 2 can kill both foes. PC 1 cannot. Even though PC 1 does more total damage, it's meaningless as 4 units of their damage is wasted on a hit. Meanwhile, no units of damage from PC 2 is wasted on a hit. So, overkill damage issues require an analysis of the different types of scenarios to see if they are meaningful or not. Picking an example where it doesn't matter isn't any more or less compelling than picking an example like this one where it does matter. Bottom line, it CAN matter, depending on the scenario, and that has to be factored into broader analysis. I haven't the foggiest clue why the argument in this thread is meaningful, but you seem to be well on top of it. Conversely, we could have a single foe that dies after 5 units of damage, but reduces the damage...
  • 01:34 AM - FrogReaver quoted Mistwell in post The Overkill Damage Fallacy
    I will stop responding to you (when you choose to that as well). But I will continue to respond to threads you happen to have made. If you don't like that, complain to the moderators. I think you will find you're incorrect. Take it up in the Meta forum if it's bothering you. Also, people who access the forum using their cell phones and the app can reply to threads started by people who have blocked them. The flaw is corrected in that new system. It's just desktop stuff that hasn't been updated yet. But again, I am happy to respect your wishes to not respond to you. You first though, since you're initiating this. no means no
  • 01:26 AM - FrogReaver quoted Mistwell in post The Overkill Damage Fallacy
    Actually my understanding is that's not the spirit of the block rule and Morrus has spoken about that in the past. It's a flaw, not a feature, that it has the unintended consequence of blocking entire threads when it's only supposed to block a single user. He intends to update the software soon and it will hopefully fix that flaw. If you insist that someone you block can't post in threads you start because you think you have some ownership rights over the thread, you're in the wrong - nobody owns threads here (except the owner of this message board). Please stop harassing me about that issue. I am happy to respect your wish to not respond to you. However, you might want to stop responding to me if that's the case. Maybe start with this message. Congrats on being soo special that you get away doing things the rest of us can't. Until the forum is updated the way I'm describing the block function is how it currently works. Once they fix the issue for the rest of us schmucks then you'll ha...

Sunday, 9th June, 2019

  • 05:03 PM - FrogReaver quoted Mistwell in post The Overkill Damage Fallacy
    I thought you meant for that thread? I am fine not responding to you. But again, I am going to respond to threads you're in or ones you start. Hope that's OK with you. For everyone but you the block rules apparently prevent the blocked user from responding to a thread that the person blocking them has started. If you want to be special and refuse to abide by the apparent spirit of the block rules that's on you. I can't stop you and the mods don't appear interested in doing so either. But I will continue to call you out on it.
  • 04:57 PM - Tony Vargas quoted Mistwell in post The Overkill Damage Fallacy
    It had nothing to do with "lone character". Then there's no issue. I was pointing out that a lone PC whittling down a block of hp was implausible (mainly because of the lone PC) - Maybe I should have said an oversimplification? If there are 10 foes and each PC is focused on a couple, that's the same as that scenario as well. And it's not that uncommon that different PCs might fight different foes. Possibly, due to positioning or trying to occupy foes in melee so they don't focus on one PC - not that either is handled well by 5e in TotM mode. Focus fire is just so effective under D&D style hp rules, though... Either way a given PC dropping a given monster by inflicting exactly its remaining hp is going to be a pretty random event.
  • 10:12 AM - UngeheuerLich quoted Mistwell in post The Overkill Damage Fallacy
    PC 1 does 6 units of damage with each hit, and has only one attack. PC 2 does 2 units of damage with each hit, and has two attacks. There are two foes, and each dies after taking 2 units of damage. In this scenario, PC 2 can kill both foes. PC 1 cannot. Even though PC 1 does more total damage, it's meaningless as 4 units of their damage is wasted on a hit. Meanwhile, no units of damage from PC 2 is wasted on a hit. So, overkill damage issues require an analysis of the different types of scenarios to see if they are meaningful or not. Picking an example where it doesn't matter isn't any more or less compelling than picking an example like this one where it does matter. Bottom line, it CAN matter, depending on the scenario, and that has to be factored into broader analysis. Except for when you use the optional cleave rule. Then both can kill two adjacent enemies. I use them with 2 variations: the first creature does not need to be undamaged. The attack just has to deal the creatu...
  • 04:50 AM - FrogReaver quoted Mistwell in post The Overkill Damage Fallacy
    The example you started this thread with had one hit kills. Now it's not representative of the game because I used your premise to demonstrate you might be wrong? That's cute. My one hit kills were with the higher damage attack not the lower damage attack... I really don't expect you to understand the significance of that though
  • 04:35 AM - Tony Vargas quoted Mistwell in post The Overkill Damage Fallacy
    Sure. But are you really claiming such an encounter is anything other than an exception to the norm? Not remotely, just that 5e BA was designed in part, to enable it, so it shouldn't be discounted. You basically asserted mine was not plausible, Nope. I asserted that lone-character scenarios were less plausible. with the only basis for this assertion being. The expectation that D&D is typically played by a group. Do you wish to argue that, to the contrary, solo play is the norm?
  • 04:11 AM - FrogReaver quoted Mistwell in post The Overkill Damage Fallacy
    PC 1 does 6 units of damage with each hit, and has only one attack. PC 2 does 2 units of damage with each hit, and has two attacks. There are two foes, and each dies after taking 2 units of damage. In this scenario, PC 2 can kill both foes. PC 1 cannot. Even though PC 1 does more total damage, it's meaningless as 4 units of their damage is wasted on a hit. Meanwhile, no units of damage from PC 2 is wasted on a hit. So, overkill damage issues require an analysis of the different types of scenarios to see if they are meaningful or not. Picking an example where it doesn't matter isn't any more or less compelling than picking an example like this one where it does matter. Bottom line, it CAN matter, depending on the scenario, and that has to be factored into broader analysis. Actually, in the broader context of the game, enemies typically take multiple hits to down, especially past first tier. An example like yours only works because the lower damage character is killing full hp enem...
  • 03:23 AM - Tony Vargas quoted Mistwell in post The Overkill Damage Fallacy
    We can't know plausibility without a lot more analysis than your instincts. The plausible scenario is an ordinary game with a number of players, no?
  • 03:13 AM - Tony Vargas quoted Mistwell in post The Overkill Damage Fallacy
    Bottom line, it CAN matter, depending on the scenario, and that has to be factored into broader analysis. In more plausible situations, different PCs are going to be inflicting damage on a given enemy in different ways. It'll prettymuch be a random event if an enemy is dropped exactly, left up or overkilled. Higher DPR avoids the first, and more often experiences the last... ...but overkilled is still killed.

Friday, 7th June, 2019


Thursday, 6th June, 2019

  • 11:08 PM - 5ekyu quoted Mistwell in post skill proficiencies point buy
    We're 5 years into this edition and there is virtually no noise about skills for this edition, and it didn't show up as an issue the surveys detected as a common problem even among a vocal minority. Well, maybe thats what you have seen. I have seen a small number of folks who bring up skills often enough for me to remember. Within that small pond often its medicine, often its the knowledge and a few others. Then again, off the top of my head its not gotten more play time than the rapier and trident weapon gripers. But to me the issue is not served by addressing it at a cgar-gen cost phase at all, because **many** (threw that in just for you) non-classed systems have done skills and costs in a variety of ways including some long long lasting point-buys and they still had the same kind of complaints. Skills tend to get less focus in part (5e) because they are not powers and major p-layers in combats as much as some other big things are. So, more noise goes that other way. But the ...


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