View Profile: Knight-of-Roses - Morrus' Unofficial Tabletop RPG News
  • Blue's Avatar
    Today, 04:10 PM
    Blue replied to Double Dash
    Sure I allow double Dash in those cases. It's a heroic game of fireballs and dragons - this seems an odd hill to head towards realism on. It fits both RAW and RAF. And considering double actions already exist with things like action surge, it also seems to fit RAI. Along those lines, the rogue / fighter that wants to Action surge to get in Dash-Dash-Dash for one round can go for it.
    40 replies | 833 view(s)
    2 XP
  • Blue's Avatar
    Today, 04:00 PM
    Blue replied to Double Dash
    Irrelevant. They were specifically talking about a bonus action dash and an action dash. This is the same as a sorcerer casting a quickened cantrip and the same cantrip as their action, which is just fine.
    40 replies | 833 view(s)
    1 XP
  • Blue's Avatar
    Today, 03:48 PM
    Blue replied to Looting Monsters?
    I let them look monsters just fine. I don't play with strict encumbrance, but a common sense approach if they are trying to carry too much like several sets of armor. Using them yourself - go for it. Giving them to villagers to help protect themselves against the raiding hobgoblins - sure! Selling on the other hand isn't always as easy. In smaller settlements there is limited call for...
    20 replies | 473 view(s)
    1 XP
  • Blue's Avatar
    Today, 03:23 PM
    Actually, jaelis just won it for the "long rest at 0 won't make it come back" side. :) I had the concept of "what happens because of a long rest" and "what happens after a long rest occurs", which is supported reading the Long Rest section of the PHB and the Vampire's bite entry. But he called on me to look at other things that come back after a long rest, and the verbiage of them differed...
    123 replies | 2362 view(s)
    0 XP
  • Blue's Avatar
    Today, 03:18 PM
    Okay, you convinced me. So after the revivify it would take a Greater Restoration or similar effect to bring back their max HPs.
    123 replies | 2362 view(s)
    2 XP
  • Blue's Avatar
    Today, 03:15 PM
    I do need to throw in one exception. There are brand of new players who don't care about matching abilities scores to class at all, instead matching them to concept. For example the first character my daughter made was an elven moon druid with an 8 Wisdom because she wanted her to be impulsive and lackign common sense, and a very high Dexterity because she wanted her to be "agile like Peter...
    35 replies | 811 view(s)
    0 XP
  • Blue's Avatar
    Today, 03:02 PM
    Yeah, it's very build and table dependent what is "better", and even there "better" is usually defined within a limited number of pillars of play (such as just combat). I really do pick both myself. My last two characters that leveled up were one feat and one was +2 CHR (for a bard, looking for more Bardic Inspiration uses as well as the other benefits).
    35 replies | 811 view(s)
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  • Blue's Avatar
    Today, 02:56 PM
    Agreed, it's contrived. When I started writing it one of my goals was trying to show that people still considered a long rest to occur at 0 HPs if a detriment happened. There are still people disagreeing that the long rest happens in the first place. From there is became a great way to kill too birds with one stone by including both a benefit and a detriment. This is an strong point,...
    123 replies | 2362 view(s)
    0 XP
  • Blue's Avatar
    Today, 02:34 PM
    I'm fine with your house rule and the reasoning behind it if that works for you and your table. For me, the fact that a potion will take immediate effect implies that the "fantasy world physics" treat it as a magical effect and has nothing to do with going into the stomach and then the bloodstream. Rather that it's a vehicle for a magical effects much like a wand or other consumable, where...
    138 replies | 4410 view(s)
    1 XP
  • Blue's Avatar
    Today, 02:27 PM
    Incorrect. You die if a vampire bite reduces your max HPs to 0. There is no ongoing effect. There is nothing in the description of the vampire's bite to distinguish between someone who remained alive, and someone who was brought back. As a matter of fact, we have pretty strong circumstantial evidence that this works just fine if you are brought back. Consider the case you didn't...
    123 replies | 2362 view(s)
    0 XP
  • Blue's Avatar
    Today, 02:19 PM
    Here's the exact wording. Taken from the SRD, though it matches the PHB: If you note, first there is what you need to do to take a long rest. It talks about times, limits of light and strenouous activity. Second paragraph is a list of general benefits that apply to all characters. Third paragraph are exceptions that you can't benefit from more than one long rest per 24-hour period...
    123 replies | 2362 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 10:46 PM
    In all seriousness, I was just reading a story last night that refered to a female-presenting android as a gynoid. And it looks like that's a thing. https://en.wikipedia.org/wiki/Gynoid
    8 replies | 419 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 10:41 PM
    Absolutely. That is completely clear in the PHB. It's not that you can't take a long rest, it's that you don't gain those benefits from it. That a long rest can be taken even at 0 HPs isn't a question if you read the PHB.
    123 replies | 2362 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 10:39 PM
    There's benefits from a Long Rest, and then there are things that happen because a long rest was taken, of which could be a benefit. Let's try this. Akar and Brandar are cursed, they lose two point of strength after each long rest, for three long rests. Two long rests past, and at the start of the third one Brandar has been reduced to zero HPs. The long rest finishes. The curse kicks...
    123 replies | 2362 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 10:05 PM
    You are conflating the specifically laid out benefits of a long rest, with a benefit that happens because a long rest has passed. They are not the same. The benefits of a long rest are clearly laid out in the PHB on page 186. The vampire's bite is not part of that. Rather the description of the max HP reduction for the vampire has a condition for when it returns. "The reduction lasts...
    123 replies | 2362 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 09:46 PM
    Atk Bonus + d20 >= Def Bonus + d20 is the same mathematically as: Atk Bonus +d20 -d20 >= Def Bonus d20-d20 is a bell curve. So it really changes the odds and the differance that a +1 make depending on where it is in that curve. If your attack and the defense are the same, the first +/-1 will grant a 5% bonus. But if they aren;'t the same, +/-1 will offer smaller change. And asymetic...
    138 replies | 4410 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 09:23 PM
    When a mommy gnome and a paladin love each other very much, they hug and 9 months later a rapier is born.
    138 replies | 4410 view(s)
    2 XP
  • Blue's Avatar
    Yesterday, 08:40 PM
    As a side note, your players are right. It's right in the PHB under the description of Healing Potion (pg 153). "Drinking or administering a potion takes an action.". This is also echoed to be true for all potions in the DMG, page 139.
    138 replies | 4410 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 08:31 PM
    Except that regaining the maximum HPs is not a function of a benefit of a long rest (which requires 1 HP), rather it's the function of the Vampire's Bite where they come back after a long rest is taken. You can definitely take a long rest, even if you don't gain benefits due to having less than 1 HP.
    123 replies | 2362 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 08:20 PM
    Moderate agreement - you will often see races that have a modifier paired with a class that uses that ability. It doesn't have to be +2. (If it did, you wouldn't see any variant humans, and I think they are the race I see the most.) With a 15 accessible both point buy and standard array, and 16 and 17 both giving the same +3 modifier, I see a lot of 16s around. This is why I like how 13th...
    35 replies | 811 view(s)
    7 XP
  • Blue's Avatar
    Yesterday, 07:52 PM
    You definitely wouldn't want to go up to 12d12 - if you rolled max it would be gross... ...(waiting to see if anyone gets it)...
    21 replies | 613 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 07:50 PM
    I have a new RAW interpretation I believe holds up. Unfortunately it does not agree with your DM's ruling so far. 1. Just having 0 HPs means the character starts making death saves. There are a few circumstances where it could also mean death - disintegrate, took massive damage, etc. But those are exceptions - 0 HP is not death. Three failed death saves or another killing effect is death....
    123 replies | 2362 view(s)
    2 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 05:47 PM
    Back in the time of one of the TSR-edition D&D editions they came out with this in Dragon magazine. It worked well from traps and such, but it made some general environmental hazards impossibly deadly. If we're already accepted the game assumption that you can be hit several times by a battle axe, roasted by a dragon, and you're still fighting, then the realism of a 40' fall from failing a...
    138 replies | 4410 view(s)
    1 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 05:43 PM
    I am as well in 5e. I was more saying that I enjoyed that there was that guidance in which way to make ruling which could have been helpful.
    123 replies | 2362 view(s)
    0 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 05:39 PM
    Not unless one of the characters gives up all of their actions. Try you and a friend (or several) walking down a street while each doing something. It does not require that everybody but one give up all of their actions to walk in a line. See also: marching band. (Taking an action for CHR (Perform).)
    138 replies | 4410 view(s)
    0 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 05:35 PM
    The studs make catcalls at the elves (can't tell what gender they are, so whistle all) and flex. A lot. Oh wait, wrong context.
    138 replies | 4410 view(s)
    0 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 05:19 PM
    Blue started a thread Finesse rebalance
    In another thread there was an aside about rapiers, with part of it being: So I started to write up a serious reply about how it's not that they were perfect, but that others were not: First thing I realized is that I was derailing a thread, so I didn't post it. The second thing is that the comment about how finesse is such a game changer compared to other keywords has a lot of...
    67 replies | 1822 view(s)
    5 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 04:51 PM
    One concept from an earlier edition of D&D was specific overrides general. If that's the case, the specific of the spell returning at 1 HP should overcome the general rule that HPs can not exceed max HPs.
    123 replies | 2362 view(s)
    0 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 04:48 PM
    The impossibility of "he and I move while staying together" in combat. Taking out the delay action just made some simple concepts impossible. How the skill system enforces certain divisions. For instance, mechanically I can't model a character who is good at interacting with high society, from gossip to blackmail to formal dancing to heraldry, but are lousy at the same times of interactions...
    138 replies | 4410 view(s)
    0 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 04:34 PM
    WaterRabbit - I do agree with your points. I just wanted to point out that XCom is a lot like D&D 4e in having a lot of "this exact square vs. that square" in terms of positioning, cover, line of sight and effects. It needs a high level of precise, tactical control even if the system is less complex. I'm not saying this to refute your point, just mentioning that example has some differences...
    42 replies | 1575 view(s)
    0 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 04:30 PM
    PoE2 changed the spell system from the original PoE to all spells refreshing after each combat, so it wasn't a problem if the AI burned through spells in an encounter. The original PoE had spells recover on a (long) rest like D&D, and there real time with AI was an issue - either you let the AI use them and would burn through them quickly, or you didn't in which case it was effectively turn...
    42 replies | 1575 view(s)
    0 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 04:25 PM
    I want to give examples from Pillars of Eternity and Pillars of Eternity II: Deadfire. While not D&D, they were of similar concept. They were real time with AI and pauses (including auto pauses). In PoE, I found that if I let the AI use limited resources like spells, they would use them up in ways I disagreed with. If I didn't let the AI use limited spells (and the like), then easy/trivial...
    42 replies | 1575 view(s)
    0 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 04:06 PM
    I have brought that up as one of my possibilities, but it means the revivify would have worked. So I think we can guess your DM's interpretation already. BTW, this is a fascinating question in general where it lies between multiple rules. There have been a bunch of answers that I've gone "while that's not how I would rule it when running, I would definitely accept that as a player" - there's...
    123 replies | 2362 view(s)
    2 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 04:02 PM
    I think it's worth a quick player-to-DM discussion. "We have a player who is sitting out unable to play until this is resolved. Is there a viable solution to this what is within our character's reach? We don't want to know what it is, just that the player is sitting out forever / a long time / multiple of sessions where it's better if they just make a replacement character." Just...
    123 replies | 2362 view(s)
    2 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 03:52 PM
    These aren't apples to apples at all. If a core wizard casts all of their spells and the next day wants their same adventuring list, they spend zero time. With yours it's every day when renewing spell cast. These both do help some, thanks for pointing them out. The first because if you assume that you won't have more than 2 or so encounters before you can find 5-10 minutes safe then...
    16 replies | 544 view(s)
    1 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 03:04 PM
    No, "we" are explicitly not trying to discuss the math professor. Some posters are trying to shrink the argument to just that. What we are talking about all charactgers who take the wizard class, since that's what a change to the class would affect. The studious professor of magic (who has proficiency in Arcana) is one but also the young wizard who's self-taught and is still figuring it out...
    65 replies | 1793 view(s)
    2 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 05:39 PM
    I'm not quite sure how this works in practice. Can you walk me through this. Say I'm a 6th level wizard. IF I want to cast spells quickly I need ot pre-cast them. So is this mean at some point actually picking a number of spells and taking time to cast them? Does that mean ahead of time I think of what I could want to do with my slots and pre-cast? If I may want to cast Lightning Bolt...
    16 replies | 544 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 05:15 PM
    Wow, that's an interesting place. I'm think about this both as if I was DMing this party and as RAW as I can get, which sometimes don't line up. The reduction in max HPs continues until a long rest. RAW, a dead character can't take a long rest. But then RAW there's a question if the object (body of the dead character) is a valid target anymore for the HP drain. (Note that the buried & rise...
    123 replies | 2362 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 04:37 PM
    Welcome to the forum, but that was not the most impressive first post. It ignores the bolded and large beginning of the post: This was saved when the WotC forums shut down is 2015. It has not been taken over by the owner and Mistwell isn't trying to claim RhaegarT's work as his own and update it. Tidal Wave came out in Xanathar's Guide to Everything that was published in 2017, would...
    53 replies | 1413759 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 04:16 PM
    I'd go for 1-12 and then something high, with more of a focus on levels 3-11 and something in tier 4. If you're looking for as pared down as possible, I'd look 3-5, 8, 11, 17 and 20. Levels 1-12 cover most games, but many of the games I've been in have either accelerated advancement until 3rd or 5th, or started at those levels instead of 1st. Levels 5 & 11 are power bumps for...
    16 replies | 548 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 03:59 PM
    In the context of the game we are speaking about. Proficient in a skill explicitly means getting to add your proficiency bonus to the ability check. It is not connected to being "good" at that. I can have a penalty STR modifier and be proficiency in Athletics - I'm still not good at it even with proficiency. I can not have proficiency and have a large bonus from an ability score - I'm...
    65 replies | 1793 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 03:03 AM
    On additional thought, I think you absolutely missing the role of backgrounds in D&D 5e. Backgrounds are what you spent your time doing, and have mandetory skills. If you were an acolyte, you learned Religion. Some have been called to their gods without having gone through a formal process with a church. They may be blessedly devout without being a student of comparative religion. A sage...
    65 replies | 1793 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:52 AM
    There is, and hard-coding skills actually make characters less on target. Having mandatory skills to flavor the character "appropriately" does the exact opposite in actual play. Right now you get your background skills and choice of other appropriate skills. However, if you have overlap, you can then pick any skill. Let me repeat that: a required skill, going with class-thematic...
    65 replies | 1793 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:47 AM
    So, you deny the possibility of a character who is naturally good at Arcana (high Intelligence) but not trained in it (unproficient)? Not a sorcerer, who casts from natural talent, but a wizard who is bright but not classically trained and is having to figure out the formal parts of it as they go along. I'm sorry to tell you that there are plenty of stories with main characters who fit this...
    65 replies | 1793 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:08 AM
    If you're a heretic you're not alone. Well, to a point. There are some skills that aren't often useful duplicated. If one player has a great survival, it's not often the second-best-by-far survival comes into play. But for other skills, I'm with you. Having a decent chance to climb, to escape from a grapple, or not get surprised is actually pretty dang useful. To talk when you party...
    65 replies | 1793 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:00 AM
    My first thought it that you can have those skills already from a background. The rule in the PHB about duplicate skills between background and class is that you can pick any skill. So a required skill in a class actually means that you can pick ANY skill instead of just skills on the class list. Meaning that required skills can actually dilute having appropriate skills by allowing off-list...
    65 replies | 1793 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 13th July, 2019, 03:21 PM
    Oooh, good catch. Thanks for pointing out my mistake. I'll correct my original.
    37 replies | 910 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 13th July, 2019, 03:20 PM
    Blue replied to Monk Tortle
    So, for example, every elf in a martial class (and some others) deserves a freebie because their elven weapon training overlaps? If I multiclass into a class that grants armor/weapon proficiencies (all but sorcerer & wizard), should I be expecting a "make-up" bennie for already having them? It's a conscious choice just like my race/class combo.
    40 replies | 1329 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 13th July, 2019, 03:14 PM
    People are talking about starting at lower levels? How about: Elven Hexblade 5 using Devil's Sight + Darkness (advantage to hit, disadvantage to be hit), Shadow Blade (advantage in dim or darkness), Elven Accuracy (reroll one die when rolling with advantage) on a Cursed target. Effectively 4d20 to hit, with 3d8 base weapon damage all multiplied on a crit, and crits on a 19-20 which leads...
    37 replies | 910 view(s)
    0 XP
  • Blue's Avatar
    Friday, 12th July, 2019, 09:13 PM
    I remember all of those. Wizardry where the copy protection was you needed to be able to type in the nonsense words of the spell. Not something that would stop people with the internet. Bards Tale I-III have been rereleased on Steam as backer rewards with the Bard's Tale IV kickstarter that fulfilled a year or two ago. I loved the Bard's Tale series on my C=64, was really ready for some old...
    8 replies | 274 view(s)
    0 XP
  • Blue's Avatar
    Friday, 12th July, 2019, 08:57 PM
    Currently, D&D 5e is the game played by the most gamers I want to hang out with. Considering player availability and scheduling (we're well into adulthood, lots with families and kids), finding critical mass of people who are all into the same non-D&D game is hard. We set up a group playing D&D. But now that the first campaign is over and we're still together as a group, we tried Dungeon...
    19 replies | 655 view(s)
    0 XP
  • Blue's Avatar
    Friday, 12th July, 2019, 03:01 AM
    Blue replied to Monk Tortle
    Considering that most games are played in Tier 1 & 2, that means that for 80% of the character's time spent played it's greater or equal. Also, characters are their most fragile at low levels, when you have tghe greatest AC advantage. Taken together that does sounds like a significant benefit. Also, in order to do that you are locking into taking ASIs for DEX and WIS. A Tortle could take...
    40 replies | 1329 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 11th July, 2019, 08:22 PM
    Blue replied to Monk Tortle
    Agreed. Especially if you are using the Tortle +2 STR and going STR Monk - something you can do just fine if you don't need DEX for armor.
    40 replies | 1329 view(s)
    2 XP
  • Blue's Avatar
    Thursday, 11th July, 2019, 05:48 PM
    I think that both in general it will be fine, and that those looking to abuse it will find a way. If your table is full of reasonable people, I see no problem. And each die is less effective in the boolean success/failure then than the one before it. Though still increasing odds (and crits). If you have a table with people who are really going to look for the loophole or maximum use of...
    37 replies | 910 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 11th July, 2019, 01:27 PM
    Why do I play games other than D&D? Okay... I play 13th Age because I feel it gives me the best "D&D experience" of any game. I play 5e - my favorite D&D version ever - more because it's easier to find players. This is no knock on D&D 5e - it's a fantastic game. I play other games for either genre or feel. Or both. For example I know there are plenty of superhero games out there, but...
    86 replies | 2797 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 11th July, 2019, 12:50 PM
    Sure, especially with different groups of players. But even with the same group and same campaign I see things change. For example, a starting campaign they want a lot of RP opportunities to develop and showcase their characters, and things like negotiating selling off mundane treasure is a novelty and something that could have a big impact - gaining 20% of their first big haul is about 20%...
    2 replies | 143 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 08:01 PM
    13th Age and 5e D&D share a lot of DNA and design philosophy. Let em tell you how they did it, with some context, so we can work how it could be implemented in 5e. 13th Age had no general extra attack. There was a few class talent that let you sometimes get a second attack, but they were the exception. Instead weapon damage increase by level and tier. 13th Age is a 10 level game with 3...
    44 replies | 1444 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 07:25 PM
    Now that's a great solution. I wonder, are people ready for a game where rolling resolution is purely by a free app, that can be of arbitrary complexity like video games because people don't have to do it? (As long as the input and output are straightforward.)
    21 replies | 613 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 05:29 PM
    Blue replied to OSR Gripes
    I would think that if the context is that the character is uninteresting to play, all 9 to 12s without even a penalty score to have a fun flaw, leveling up is not the goal. They will remain uninteresting.
    229 replies | 7466 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 03:06 PM
    I strongly disagree with "for different level foes it’s a big deal". There are four level points over all 20 levels where IF you are crossing that gap, there's a +/-1 to the die. In order to have a +/-2 a 5-8 level difference, which comes up exceedingly rarely. So much of the time there's no mod since they are within the same 4-level grouping as you. Occasionally there's a +/-1. ...
    224 replies | 5730 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 02:57 PM
    Because the majority of the time, the rolls you make will be against foes. Count the rolls in any D&D session. Rolls in a single combat will vastly outnumber the number of rolls against static DCs.
    224 replies | 5730 view(s)
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  • Blue's Avatar
    Wednesday, 10th July, 2019, 02:03 PM
    If everything scales, nothing scales. If both you chance to succeed and your target both go up by the same number, there's no relative change. It's like as if there's no scaling. So if everything scaled, you wouldn't get better at anything when you go up in level. Adding +6 to attack and +6 to AC would just wash. Adding +6 to your save DC and +6 to all saves would be a wash. Adding...
    224 replies | 5730 view(s)
    3 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 01:53 PM
    Cool. Non sarcastically, I'm sure that was agreat boon for you becaue otherwise 40 dice is a pain to calculate. However, my statement stands that some people may not want to deface 40 dice. What was linked are blank dice with no numbers, so they would only be good for this game or others with the exact same success mechanic. They aren't Prime eligible so with shipping it's about $8...
    21 replies | 613 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 02:46 AM
    Some people may not want to deface forty ten-siders.
    21 replies | 613 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 9th July, 2019, 09:58 PM
    Man, I thought 12d6 EBs in Champions were a drag. Champions (well, Hero System now) you needed to count them two ways. Total them up, and also "count body", which was 0 on a single pip, 1 on two-five pips, and 2 on six pips. But you got to be quick. Group up in factors of 10 then add the remainder to sum quickly. And start with Body equal to the number of dice, and just +/-1 for 1s and...
    21 replies | 613 view(s)
    0 XP
  • Blue's Avatar
    Monday, 8th July, 2019, 10:57 PM
    Hmm, let's see. A hero of our story has spent class features and a feat on becoming the absolute best at stealth that they can be. They now can do legendary feats of stealth that mundane creatures just won't notice and only the best prepared or most lucky will catch. Woo, sounds good!
    104 replies | 2842 view(s)
    1 XP
  • Blue's Avatar
    Monday, 8th July, 2019, 04:09 AM
    Amusingly, I was about to say the exact opposite. No player is going to give up their action to interrupt an attack when they could be contributing focus fire to kill the attacker and stop them permanently. The only time they would is when it's automatically part of inflicting damage, like attempting to interrupt Concentration for a multi-turn cast, or part of the win conditions of an...
    25 replies | 752 view(s)
    1 XP
  • Blue's Avatar
    Monday, 8th July, 2019, 03:59 AM
    Some you could just add - have the dragon inhale after it finishes it's actions on the turn before it breaths. Makes avoiding the breath a little easier. Others the rules have options for - but little to take advantage of them. For example that casting a spell - there are rules for spells that take more than one action to cast, but very few spells in the book that take combat time but longer...
    25 replies | 752 view(s)
    1 XP
  • Blue's Avatar
    Monday, 8th July, 2019, 02:05 AM
    Blue replied to Tortles
    I answered this same question you asked on the Paladin Guide thread, but since I gave a long list on non-paladin uses as well I'll quote that answer here. The fluff about them works fine for a paladin, which is backed up by the Alignment section. +2 STR +1 WIS is a pretty good fit though not perfect. Claws and hold breath are more of ribbon abilities - nice in the rare cases they come up....
    5 replies | 274 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 7th July, 2019, 10:52 PM
    The fluff about them works fine for a paladin, which is backed up by the Alignment section. +2 STR +1 WIS is a pretty good fit though not perfect. Claws and hold breath are more of ribbon abilities - nice in the rare cases they come up. Natural armor is a benefit for first and second level paladins as it gets you to AC 17 sooner, but a detriment to higher level paladin, say 5th or higher,...
    397 replies | 331723 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 7th July, 2019, 09:18 PM
    ENworld has a whole download section for character sheets, including ratings by those who tried them. If you're looking for one that calculates and self-fills for you, the the MPMB (More Purple More Better) plus fan made content fills is probably it, but you'll have to look for the second part around.
    4 replies | 249 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 6th July, 2019, 08:10 PM
    I am placing no trust in the either dentist. Trying to claim otherwise is trying to rationalize away my point because it doesn't match what you want to be true. There, you have proof that part of what the first dentist told you is a lie. That's fantastic. I had missed that they said insurance wouldn't pay, not just that this is what they thought you medically required and they'd be doing...
    43 replies | 1743 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 6th July, 2019, 04:35 PM
    You have not been vindicated. Yet. Because what the new dentist told you agrees with what you were already wanted to believe, it may seen like this is correct. That's called confirmation bias and happens with literally everyone. Traditionally, going against any innate bias is hard, you want to ignore or discredit conflicting points of view. But what you have is two different...
    43 replies | 1743 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 6th July, 2019, 04:24 PM
    This is great inspiration for your system. Okay, if pushing yourself too far that you lose yourself, then capitalize on it. Right now you have your abilities powered by PP. Keep that, since everyone can do some things, but allow that once your PP for a category is used up, you can keep going spending your actual ability scores. And they come back much slower. I'd suggest reducing the PP...
    8 replies | 594 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 6th July, 2019, 04:10 PM
    I am all for this as both player and DM. I often ask for descriptions, especially the first time something comes up like a new spell, or when something awesome happens. Note that I do this for martial characters as well, given them a chance to pose and give a description of their chain of moves. Recently had my halfling bard hit 7th and get polymorph. He was legitimately the worst in the...
    30 replies | 1387 view(s)
    2 XP
  • Blue's Avatar
    Saturday, 6th July, 2019, 03:59 PM
    Garthanos, can you make sure to use the edition prefixes when creating a new post so the target audience for the thread is clear from the forum screen? Thanks. EDIT: Me be idiot and missed it. Sorry!
    24 replies | 903 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 4th July, 2019, 03:21 PM
    This is a wonderful question for your setting, since it has likely already come up. It also affects inheritance, passing of titles, and the like. "Hey, I'm back after being dead 24 years. Now give me back all my money and magic items. And what do you mean you're now Baron? That's me!" So, the cop-out answer is to ask your DM - if you are doing a political marriage that means that there...
    7 replies | 360 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 4th July, 2019, 03:04 PM
    I was drawn to this by the headline of new mechanics. In many ways though it's the same mechanic that D&D 3.0 brought: d20 + bonuses >= target. I have to admit I was hoping for something like a non-dice randomization method, or some interesting spin on dice pools or other unusual resolution method. You have an interesting way to add bonuses, more in-depth then hero points which would just...
    8 replies | 594 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 4th July, 2019, 03:57 AM
    I did 3 martial - none of them the (boring) fighter. Each has it's own niche and specialty. And then others. I think that the fighter should be the default, and that one martial enough variation to balance multiple casters types, are both traps.
    60 replies | 1891 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 3rd July, 2019, 01:47 PM
    Option 4: Have a DM who doesn't assume that only PCs can open doors, and that creatures never leave the same four walls, can't hear fighting elsewhere, can't investigate when a regular guest doesn't show for chess or tea because the PCs have already killed him, and otherwise make it a living, breathing space. I have never come across this problem. Sleeping in a tomb of skeletons and traps -...
    50 replies | 1879 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 3rd July, 2019, 01:42 PM
    I agree. I think a lot of the people are just looking at the "specialized two weapon fighter" case and ignoring the other cases. Like adding the damage together - means that any simple weapon wielder wanting to use both hands an Attack action goes from d8 (greatclub or versatile staff) to 2d6 (two of many d6 weapons) - now equal to the very best two handed martial damage. Everyone, please...
    231 replies | 9428 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 3rd July, 2019, 01:10 AM
    Absolutely with iserith on this one. Get buy-in from your whole table, describing it in the worst possible way so you don't minimize the impact. If they *are* good with it, one bit of advice someone else had for summons that I loved was to put them on cards and let the other players in your party run them if they would like. So they have things to do and not as long between getting to roll...
    22 replies | 914 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 3rd July, 2019, 01:05 AM
    I always thought five was the prototypical party size. Four and six are both pretty close to that, making a difference but not a huge one. Three is a bigger difference, seven and eight are even bigger, then two. One and nine+ are so individualistic I won't try to rate them against each other.
    21 replies | 822 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 3rd July, 2019, 01:00 AM
    And I started with Red Box basic. I was introduced to the game by people at day camp who played. They played AD&D, but suggested I start with Basic to learn it.
    67 replies | 1965 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 2nd July, 2019, 10:42 PM
    I started playing in the 80s. That was before the advancement of different methods to generate ability scores. We did 3d6 in order. Then 3d6, arrange. Then graduated onto 4d6 drop the lowest, arrange. In AD&D 2ed a long-time DM had an alternate metghod, which was roll three sets of 4d6 drop the lowest in order. Then pick which set. So you didn't have "perfect" stats, but you usually had...
    67 replies | 1965 view(s)
    0 XP
  • Blue's Avatar
    Monday, 1st July, 2019, 09:36 PM
    Gee, my exact example I was attempting to find out if you meant several posts ago that you wouldn't clear up. Thank you for eventually answering the question.
    108 replies | 3597 view(s)
    0 XP
  • Blue's Avatar
    Monday, 1st July, 2019, 05:34 PM
    I enjoyed Marion Harmon's Wearing the Cape superhero series. I'm not into vampires, so I skipped the side-book Bite Me: The Big Easy. But I was looking for something ebook so I grabbed it on Kindle lending library. So far it has a lot of the "oh, supernaturals in New Orleans" and less of the deconstructing the tropes that the main series has. But I'm still early.
    10 replies | 422 view(s)
    0 XP
  • Blue's Avatar
    Monday, 1st July, 2019, 05:24 PM
    I know the poster of this already replied, but I want to reply how this means to me. Amount of uncertainty that can be dictated is the limit of player narrative control. "I wink at the maiden" has a very low uncertainty. Unless you've been paralyzed without knowledge, this is very likely true. "I wink at the maiden attempting to melt her heart is the same" - low uncertainty, just...
    655 replies | 17063 view(s)
    1 XP
  • Blue's Avatar
    Monday, 1st July, 2019, 05:10 PM
    Technically any spell could be cast in combat, so you said nothing. Sorry, I thought you were adding something to the conversation and was tring to understand. Instead you were suggesting the null set in an obscure way just to waste people's time. Unless you were suggesting something, in which case it's clear I didn't understand what "Spells you can't cast in combat" entails, so your...
    108 replies | 3597 view(s)
    0 XP
  • Blue's Avatar
    Monday, 1st July, 2019, 05:03 PM
    Blue replied to Expertise Feat
    ... Sorry, the last campaign I was in I was playing a bard. Expertise in persuasion, was the party face. New player came in months later, played a multiclassed rogue (Arcane Trickster) / Fighter / Cleric (Forge) with a high CHR and expertise in persuasion. Same modifier as my existing character. (Side note: I tried to talk to them, that it was my thing already in the party but I wasn't...
    13 replies | 535 view(s)
    0 XP
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