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    Wednesday, 10th July, 2019, 07:12 AM
    Technically, your non-proficient skills and saves do increase slightly, if you increase your ability scores as you level up. Also, just because you become more experienced doesn't mean that everything you know should increase. If there are other saves and skills that you want increased over time, then there are mechanics for doing it with feats.
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About Kor

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January 1, 1970 (49)
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An orc fort in Calgary, Canada.
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Why don't everything scale by proficiency bonus? Wednesday, 10th July, 2019 07:12 AM

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Thursday, 11th July, 2019


Wednesday, 10th July, 2019


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Tuesday, 19th March, 2019

  • 02:11 AM - pogre quoted Kor in post D&D Icons of the Realms, Dungeon of the Mad Mage miniatures
    I The downside of taking photos with a macro lense, is that it will show off every little flaw on the mini -- it is sort of like placing the mini right in front of your eyeball. For general table top use, in which you would be sitting about 2-feet away from the minis, you will not notice these flaws and imperfections. Oh, I am keenly aware of the dastardly macro lense! I always think I have painted well until I get the figures in a photo tent. For mass-manufactured minis made at a fairly reasonable price, the paint application is going to have these types of imperfections -- the main challenge for the makers of pre-painted miniatures is to ensure the level of flaws and imperfections do not detract from the overall appearance or to decrease the amount of satisfaction one feels when using the miniatures. I think WizKids has met the goal of this challenge. We call it the "two-foot good" paint job. ;) However, if anyone is comparing the minis in this set to WizKids' Pathfinder B...

Monday, 18th March, 2019

  • 02:05 AM - jgsugden quoted Kor in post Deborah Ann Woll's Relics & Rarities Ep #1 Is Now Free
    You really needed to watch more than 5 minutes... I also don't like to see DM's railroading the adventure -- and I admit when I first saw Woll taking some liberties in narrating what the players were doing I was a bit concerned. However once the adventure formally started, then the control was completely in the player's hands. Again... you really need to watch more than 5 minutes.If I find the time I'll consider it, and I know what you mean about guided intros, but there are hundreds of things out there begging for my time... Critical Role grabbed me from the start.

Friday, 28th September, 2018

  • 06:36 PM - Zhon quoted Kor in post Pathfinder: Kingmaker Is An Isometric RPG Experience
    I have really enjoyed Pathfinder's lore and have been greatly looking forward to this game. The reviews so far sounds really promising. I had assumed that it was a turn-based game though. Unfortunately, that's a deal breaker for me -- if I'm going to be controlling more than 1 character, then it needs to be turn-based. Wait, it's not turn based? I've only been loosely following the game. I figured it would be something like Front Mission-style gameplay. Something along the lines of Sword of the New World would also be pretty rad, but not sure how that would fair on a console. I imagine it's going to be a lot of auto-pilot for inactive characters? Kinda a bummer honestly.

Wednesday, 5th September, 2018

  • 08:26 PM - smbakeresq quoted Kor in post Creatures partially in an area of effect. How are they affected.
    Thank you, the Areas Effect rules on this page address this very well. I was also thinking about spells like Spirit Guardians as to how this would apply, but it appears the rules cover this off very well. Even though the range is given as: Self (15-foot radius), it essentially means 15-radius around the square that you occupy. Or as the spell states, "They flit around you to a distance of 15-feet..." (I'm still trying to get my head out of 3.5e where as far as I know, all areas of effect always originated from a grid intersection.) Remember the radius is up and down also, a 15’ radius sphere. So spirit guardians is effective against creatures who dive by attack you, or you can be 20’ in the air and fly over them, reaching 15’ down, thus affecting all creatures in the area taller then 5’ For a fireball, against tall creatures you can cast it up in the air so you don’t hit your PC attacking them from ground level.
  • 08:12 AM - Harzel quoted Kor in post Creatures partially in an area of effect. How are they affected.
    For medium sized creatures, this is wouldn't matter either way. 15-feet from the center of the square you are in, will reach squares 15' away from you and the coverage area in those squares would be 50%, so effectively the area of effect is 15.5-feet. For a large sized creature (or larger) casting this, then the area of effect would greatly diminish -- this is why I think they went with the wording "around you to a distance of 15-feet". Accordingly, I don't think you count the square you are in when determining the distance -- otherwise they would not have described it in these specific words. However, I do see your point -- and while talking about "points", I suspect the point of origin rules could likely favor your interpretation. I think all area affect spells all seem to originate from a "point" and not location -- such a creature? While I'm on the fence on the proper way to apply this, if we take this to the extreme and have a huge creature cast Spirit Guardians, the area of ...

Tuesday, 4th September, 2018

  • 09:15 AM - Harzel quoted Kor in post Creatures partially in an area of effect. How are they affected.
    Thank you, the Areas Effect rules on this page address this very well. I was also thinking about spells like Spirit Guardians as to how this would apply, but it appears the rules cover this off very well. Even though the range is given as: Self (15-foot radius), it essentially means 15-radius around the square that you occupy. Or as the spell states, "They flit around you to a distance of 15-feet..." I guess you could see the spell description wording as ambiguous and treat it as you say, but I don't see how you would get that interpretation from the AoE rules in the DMG. Personally, I ignore the 'point of origin must be grid intersection' restriction in general, and in particular I treat the area of Spirit Guardians as a 15ft diameter circle centered on the (center of the) caster.

Sunday, 5th August, 2018

  • 03:37 AM - dwayne quoted Kor in post Leap into Action with the Modern AGE Basic Rulebook
    I have slowly been tinkering on just such a system. I'm currently working on another project though and it will be completed by the end of the year. I am targeting Jan 2019 to start my modern5e project - for now, all that exists is a homepage with no content -- and a crappy logo that my limited graphic design skills put together: www.modern5e.com (This will be the first project for one of my graphic designers :) ) The current class design I have brings in a good balance of unique roles yet still allows a player a fair amount of customization. However, the Modern AGE rules look interesting -- I think for storytelling purposes it looks really good. I have already started this and even posted a thread here about my progress on doing a modern fantasy setting with classes altered or completely different from those in the basic and books. as it is I have assembled around 18 classes with a minimum of 3 or 4 pathes each some have up waords of 10 paths.

Wednesday, 9th May, 2018

  • 12:10 PM - Pokelefi quoted Kor in post Pathfinder 2's Armor & A Preview of the Paladin!
    I really don't really understand who the target audience is for Pathfinder 2nd. Originally I was hoping they were just doing their Paizo-ized version of 5th Edition rules -- something which would have been great, especially given the poor WotC product support the line suffers from. Well I'm not sure I think the are trying to keep there old audience and make them transition this is there reason why they seam to focus a lot on player options the things people always point out when campaign 5e to Pathfinder 1 But more choices often means choice paralysis for new or unexpired players. this would be fine if every choice was equally more or less good to take, but this is never the case if there are many options a new play would pic but would make him much weaker then the rest of the group... (this is a problem I often here or read very time I consider trying out pathfinder this scares me of I don't want to be punished for not full knowing the ins and outs to the point of kill the fun for th...

Tuesday, 30th May, 2017

  • 03:23 PM - ad_hoc quoted Kor in post Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask For It!
    Indeed he is wrong... in fact I would greatly disagree with everything he has suggested lately. His Initiative system is a ridiculous idea -- taking us back in time where we have to pre-declare actions. 6th Edition? No... 5th is working perfectly fine thanks (with a little room for tweaking here or there). Bonus actions are also working fine. I think his new initiative system is brilliant (and I haven't even seen the full version of it). Our table loves it. While I am skeptical about how complicated it would be to overhaul Bonus Actions in 5e, I am curious to see his proposal. Maybe its time for Mike to retire because he has clearly lost touch with what makes the game great again. This is pretty quick to ask for his resignation. He hasn't even done anything yet, just put out some tweets. Also, he is the source of why the game is great. He is the lead designer of 5e.
  • 07:24 AM - Zardnaar quoted Kor in post Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask For It!
    Indeed he is wrong... in fact I would greatly disagree with everything he has suggested lately. His Initiative system is a ridiculous idea -- taking us back in time where we have to pre-declare actions. 6th Edition? No... 5th is working perfectly fine thanks (with a little room for tweaking here or there). Bonus actions are also working fine. Maybe its time for Mike to retire because he has clearly lost touch with what makes the game great again. He likes 2E and its how initiative used to work. A large part of rocket tag in modern D&D comes from the initiative system. Its one thing I noticed playing the retroclones and AD&D again. Modern D&D heavily rewards 1st strike/nova abilities.

Tuesday, 22nd December, 2015

  • 02:44 AM - leonardoraele quoted Kor in post Is there a type of riding / mount proficiency in 5e?
    I wasn't aware that you could do this with tools and I can't find the rule where this is referenced. Could you please let me know the sourcebook and page number please. Thanks. Chapter 8. Adventuring > "Between Adventures" > "Training" (page 187)
  • 02:25 AM - BoldItalic quoted Kor in post Is there a type of riding / mount proficiency in 5e?
    I wasn't aware that you could do this with tools and I can't find the rule where this is referenced. Could you please let me know the sourcebook and page number please. Thanks. PHB p.187, bottom right of the page, under Training. "You can spend time between adventures learning a new language or training with a set of tools."

Saturday, 14th November, 2015

  • 11:04 PM - aramis erak quoted Kor in post Can I attack with a two-handed weapon while wearing, but not wielding a shield?
    In past editions, a character could wear a buckler, and then choose whether they wish to attack two-handed and negate the shield bonus, or to attack one-handed and gain the shield bonus. 5th edition only has 1 classification of shields, but I was wonder if their are any rules that pertain to this. Do I have to drop my wielded shield to attack two-handed, or can I just "release" the shield, negating its +2 AC protection, and rely on a strap to hold it onto my arm? I'd allow you to sling it, but (with a few historical exceptions) shields generally require a hand on the handgrip to not get in your way. So, unless you'd specially bough one that straps only to the forearm, I'd impose a penalty on the strike, as you're banging yourself using a 2h weapon. There were belted-on bucklers - for stability, they had to extend past the elbow to be of use. I've personally used a buckler-sized targe with a dagger in the same hand while fencing in the SCA. It was impractical in SCA fence, becaus...

Thursday, 24th September, 2015


Friday, 11th September, 2015

  • 09:37 AM - thalmin quoted Kor in post Icons of the Realms Set 3: Rage of Demons
    thalmin, would it be possible for you to post the amount of each figure you received? I would like to add your case results to a thread I started at: http://plasticrypt.com/forum/viewtopic.php?f=1&t=5625&start=0&st=0&sk=t&sd=a Thanks. The original post has been updated with the requested info, also corrected to indicate 2 figures whose names and numbers I had confirmed but I did not receive.

Tuesday, 30th June, 2015

  • 12:59 AM - Grainger quoted Kor in post Congratulations to the 2015 ENnies Nominees!
    Yet, D&D gets their DM screen there? Seriously? This screen has 2.5 pages of content spread across 4 pages. Half of this content is irrelevant or seldom used content that could have been replaced with more frequently used content (i.e. Skill summaries/details, weapon tables, action summaries/details -- you know... all the stuff we are constantly looking up every play session). Wow, I have to disagree with pretty much all your points about the screen being bad. First of all, I'd be happy if it had less information, not more. The more stuff crammed on there, the less I'd actually use it. I hate the look of old-school screens that just cram on every table in the system. I just find clutter distracting, and just filter it out (i.e. don't use it). Of your suggestions for additional content, I only really need to look up action summaries, and that's not really a terribly bad omission - players and DMs know these by heart pretty quickly, except perhaps for less often used things like shove a...

Monday, 29th June, 2015


Tuesday, 17th February, 2015


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