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  • jgsugden's Avatar
    Today, 09:36 PM
    Some, but the majority are under wraps: * It uses preconstructed PCs and is intended to run in 8 full day sessions. * It uses a modified 4E rule set. Each PC has unique mechanics that sit on top of the 4E mechanics. There is also a Jenga tower for each PC (drawing upon Dread mechanics). Each PC plays very differently from a mechanical perspective (one uses a deck of cards in addiion to...
    202 replies | 4442 view(s)
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  • jgsugden's Avatar
    Today, 08:39 PM
    I have a settling that mixes early 1900s technology with fantasy. It is inspired by Cthulhu mythos, mostly, but has influences from the Wild West, Cold War, and a variety of other elements in a world of magic, science and heroics.
    202 replies | 4442 view(s)
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  • jgsugden's Avatar
    Monday, 17th June, 2019, 12:50 AM
    In a boxed set I want: 1.) A unique setting. It has to be a setting that is new to us. 2.) An adventure. You need to be able o sit down and play something that demonstrates the setting. 3.) Lore that is expressed independent of mechanics. I want to be able to branch out from that adventure with scores of adventure hooks... but I do not want to be stuck using this only for 5E. I want to...
    90 replies | 3284 view(s)
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  • jgsugden's Avatar
    Sunday, 16th June, 2019, 02:29 PM
    I have many diferent types of vision in my games: 1.) Infravision - if you're a surface dwelling hunter race, you're likely exchanging darkvision for infravision. It sees into the infrared range at any distance. 2.) Low light vison - Not a hunter, but on the surface? You get low light vision. Double the range of all lightsources, treat environmental dim light as normal light (for...
    205 replies | 7575 view(s)
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  • jgsugden's Avatar
    Saturday, 15th June, 2019, 02:33 PM
    I don't favor spell points, but had a player that did, so we made a system that addressed a few concerns. To avoid repetition problems, every power/spell had a base cost, but the cost increased by 1 for every additional use of it beyond the first between long rests. Towards the end of that PC we discussed making it be by 1 for every use beyond the second use, but did not make the switch before...
    19 replies | 591 view(s)
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  • jgsugden's Avatar
    Friday, 14th June, 2019, 11:04 PM
    OOC: How many people play a level 12 or above PC with the Healer feat and find it to be something they use a lot in combat?
    72 replies | 2520 view(s)
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  • jgsugden's Avatar
    Friday, 14th June, 2019, 07:42 PM
    While both feats are towards the ends of the power spectrum, they both exist between the boundaries of balanced. No change required.
    72 replies | 2520 view(s)
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  • jgsugden's Avatar
    Thursday, 13th June, 2019, 04:12 AM
    Looks right to me based upon the language you posted - I did not double check that it was accurate.
    10 replies | 367 view(s)
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  • jgsugden's Avatar
    Thursday, 13th June, 2019, 04:00 AM
    All I know: I played a Berserker / Champion mix for a long time, I never felt underpowered, and Ialways had a blast.
    53 replies | 1852 view(s)
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  • jgsugden's Avatar
    Wednesday, 12th June, 2019, 11:57 PM
    Inspired-ish. In my world, the Gods are out there being Gods. Whie a few were once mortals, most have always been Gods and are concerned with Godly issues. Their worshippers are their batteries. The more they are worshipped, the more powerful they are. Worship takes many forms - it can be based on appreciation, respect or fear. The Gods have power because mortals *give* that power to them...
    31 replies | 965 view(s)
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  • jgsugden's Avatar
    Wednesday, 12th June, 2019, 06:20 AM
    We had a bard and a paladin. No cleric. No greater restoration 'cheat' either. Healing was no problem for me. I was not always fully healed, but I never ran out of HPs.
    53 replies | 1852 view(s)
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  • jgsugden's Avatar
    Wednesday, 12th June, 2019, 04:28 AM
    You guys don't see the irony here, do you? The posts in this thread absolutely - and without doubt - prove that overkill is highly devastating. The lenth of posts in this thread was enough to kill any joy in topic five pages ago.
    135 replies | 4118 view(s)
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  • jgsugden's Avatar
    Wednesday, 12th June, 2019, 03:35 AM
    Something I do not get about the berserker hate and totem love: People say you only get to use frenzy once per LR (maybe twice if at the end of an adventure). However, the Totem damage resistance only matters if you'd have gone done without it ... and my frenzied barbarian (14th berserker / 4th champion at retirement) didn't have it and *never* went down. The enhanced resistance of the totem...
    53 replies | 1852 view(s)
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  • jgsugden's Avatar
    Tuesday, 11th June, 2019, 09:47 PM
    The terms I use are crunch and fluff. Crunch are the mechanics of an edition. Fluff is everything non-mechanical. Fluff sounds like I do not value it - but that is not true. These are the story elements and they're the most important part of a good campaign. I think of them as fluff because they're light content that can be lifted and replaced easily. I don't miss fluff because if I...
    77 replies | 2783 view(s)
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  • jgsugden's Avatar
    Tuesday, 11th June, 2019, 01:44 PM
    You can start a new threat or just PM me. Sounds like Great Weapon Master and Oath of Vengeance? That is generally the power combo... If around 6th level, a sweet spot for a paladin with those high saves, enough slots to smite, etc... you'd be talking about a foe like a Glabrezu, Fire Giant, Treant or Cloud Giant. I'm not putting money on your kid's PC in that fight once, much less...
    135 replies | 4118 view(s)
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  • jgsugden's Avatar
    Tuesday, 11th June, 2019, 07:25 AM
    Would you mind a specific example? What was the level of the paladin and the build? What monsters several (3? 5?) levels higher than him did he slay by himself?
    135 replies | 4118 view(s)
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  • jgsugden's Avatar
    Monday, 10th June, 2019, 11:48 PM
    There is nothing from the last year that is shockingly unbalanced. If people ranked the least balanced elements of 5E, the top winners would pretty much al come from the PHB... mostly from the feats area.
    13 replies | 633 view(s)
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  • jgsugden's Avatar
    Monday, 10th June, 2019, 10:32 PM
    Meet Bob. Bob is an optimizer. Bob plays a fighter. While most fighters of Bob's character's level deal about 15 damage a round, Bob cranks out 30. Go Bob. Meet DM. DM sees Bob's party cut through his encounters with ease. DM adjusts the encounters to make them toucher by adding more or tougher enemies. Meet Squidface. He isn't real - he is just an illithid in an encounter DM made. ...
    135 replies | 4118 view(s)
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  • jgsugden's Avatar
    Monday, 10th June, 2019, 04:13 AM
    Playing hard to get?
    32 replies | 728 view(s)
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  • jgsugden's Avatar
    Monday, 10th June, 2019, 01:18 AM
    Soooo.... how about some more examples of how DMs have actually, in the past, handled flammable / igniting objects.
    32 replies | 728 view(s)
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  • jgsugden's Avatar
    Sunday, 9th June, 2019, 03:17 PM
    The best way to do this is in character. Generally, the PCs do not know item rarity and may not be able to appraise the value of everything. That means it can get tricky to be fair. In the past, when PCs ran into trouble with treasure division, the best method I've encountered was to divide a small amount of the coin evenly during the adventure (for expenses), but to hold the items, jewelry,...
    14 replies | 471 view(s)
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  • jgsugden's Avatar
    Sunday, 9th June, 2019, 04:07 AM
    Eberron is underestimated. If you have not explored it, it is worth exploring just to see an exampl of how to create a world of great possibilities and story hooks.
    31 replies | 1207 view(s)
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  • jgsugden's Avatar
    Sunday, 9th June, 2019, 03:49 AM
    This is less Crisis and more Secret Wars. Really, it isn't worth the effort because few peoople care about all of these characters. I've played for decades with hundreds of players and I know (perhaps) three people that could write a meaningful paragraph about each of the characters you mention.
    31 replies | 1207 view(s)
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  • jgsugden's Avatar
    Sunday, 9th June, 2019, 01:33 AM
    I ran an Awakened Wolf that was a monk before. I think it was in 3E? It was short lived and a long time ago. It was fun and I've been looking to do it again sometime.
    9 replies | 374 view(s)
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  • jgsugden's Avatar
    Sunday, 9th June, 2019, 01:26 AM
    So you'd consider them flammable, then? Still, they will take several rounds to burn, even if they take d10 per round.
    13 replies | 431 view(s)
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  • jgsugden's Avatar
    Sunday, 9th June, 2019, 01:12 AM
    It is tough to say what would and would not catch fire - it is going to be based primarily upon your mental picture. A firebolt spell that deals 12 points of damage is still just a mote of fire - that is the decription of the spell? Does it hit and burn for a moment or disappear in an instant? I was thinking of this as a general rule: There are three classes of items in terms of...
    32 replies | 728 view(s)
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  • jgsugden's Avatar
    Saturday, 8th June, 2019, 07:49 PM
    So how have DMs ruled it is the question? What 'ruling over rules' approach did you take if you took that approach? What objects do you consider to be flammable enough that a firebolt will ignte it? Paper? A pile of cloth? Wood furniture? A dried up bush? A living tree?
    32 replies | 728 view(s)
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  • jgsugden's Avatar
    Saturday, 8th June, 2019, 06:48 PM
    Produce flame does not damage objects or ignite flamable objects on fire under the RAW. So, you're innocent.
    32 replies | 728 view(s)
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  • jgsugden's Avatar
    Saturday, 8th June, 2019, 02:40 PM
    jgsugden started a thread Igniting an object
    There are a variety of spells and items that ignite flamable objects. There is not a huge amount of guidance on what this means. How have DMs ruled it? Let's say a 1st level firebolt that deals 1 damage will not destroy a large flamable object in one shot - but it would ignite it per the description. When does it take more damage? How much? A fire elemental that ignites something...
    32 replies | 728 view(s)
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  • jgsugden's Avatar
    Saturday, 8th June, 2019, 02:16 PM
    Forest for the trees. Don't get caught up in th size of the alley, what is in the wagons, the wheel configuration of the wagons, the weather, etc... Some DMs might not let a T-Rex destroy a wagon by walking on it in the turn it was cast. In a prior game, where my wizard polymorphed into a T-rex and walked on something similar, the DM said it was difficult terrain but said the stuff was...
    13 replies | 431 view(s)
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  • jgsugden's Avatar
    Saturday, 8th June, 2019, 04:44 AM
    Again, saying, "I'd allow" isn't really the idea here. We're looking for RAW answers to the question of how to be a massive vandal. Also, saying, "You can't" is not a great answer either as there are a few ways to do massive property damage that have not been mentioned yet here, but that people have suggested to me. One easy example is a 5th level empowered shatter spell (available to a...
    13 replies | 431 view(s)
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  • jgsugden's Avatar
    Friday, 7th June, 2019, 10:12 PM
    Fireball and Lightningbolt, as I mention, do no damage to objects outside lighting them on fire if they are flamable. The spell text is explicit. The rules you mention are the mechanics I disucss in the original post. What else do people use? I thought of summoning something to damage the objects, but that is slow and requires higher levels...
    13 replies | 431 view(s)
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  • jgsugden's Avatar
    Friday, 7th June, 2019, 08:17 PM
    As a starting Caveat: This is primarily a discussion of Rules as Written, not Rules as Intended, Rules as Fun or house rules. I'm hoping to discuss what is allowed by the RAW rather than discuss why the RAW doesn't make sense. If a medium or low level spellcaster wishes to damage objects with spells, what are the best ways to go about it in 5E? Many damage spells specify that they work on...
    13 replies | 431 view(s)
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  • jgsugden's Avatar
    Thursday, 6th June, 2019, 05:47 PM
    On another note: Magic. If someone has access to magic, torture becomes irrelevant as an information device pretty quickly. First and second level spells (enchantments, illusions, divinations) can get you the information you want. I'll also note that a WotC module from the last year uses torture as a storytelling element in which an NPC attempts to gather information from another NPC, but is...
    68 replies | 2558 view(s)
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  • jgsugden's Avatar
    Thursday, 6th June, 2019, 05:02 PM
    To be fair: Torture does not work great s a tool to verify the accuracy of information. It does, however, work to obtain information that can then be verified for accuracy. Regardless of the efficacy, there are plenty of reasons why a PC or NPC might torture someone within a game. However, before that is introduced into the game, there should be some discussion between the players and DM...
    68 replies | 2558 view(s)
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  • jgsugden's Avatar
    Thursday, 6th June, 2019, 04:16 PM
    Not at all. As a side note: Threat to life is not the only way to challenge players. There is a reason why the DMG/PHB suggest including easy and medium encounters amongst hard and deadly ones. These easier encounters, while posing no real threat to the lives of the PCs (outside really bad tactics or bad luck), can stil provide opportunities for the PCs to succeed or fail. A single...
    25 replies | 911 view(s)
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  • jgsugden's Avatar
    Thursday, 6th June, 2019, 01:50 AM
    Let me put it this way: I played in a game in which any PC could completely heal during a short rest without using their hit dice to heal. It was due to the presence of a magic item, but it was there - and it did not ruin the game at all. Healing spells, in combat, are rarely worthwhile, must less overpowered. They are only really meaningful to pogo someone back up or keep them from falling...
    25 replies | 911 view(s)
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  • jgsugden's Avatar
    Wednesday, 5th June, 2019, 02:02 PM
    D&D is an RPG. A role playing characters play a role in a story. The story, and game, is at its best when the story is immersive. A world that makes sense: There should be nothing that throws PCs out of the moment because it does not make sense to the players. Monsters and NPCs need food sources, refuse options, water options, and a reason for living. They need to adapt to their...
    44 replies | 1316 view(s)
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  • jgsugden's Avatar
    Wednesday, 5th June, 2019, 04:56 AM
    It is not worth the effort. Rather than spending the time trying to fix the system, you would be well served to spend time seeking ways to use the existing ystem in a balanced way. It really does work well when used as suggested.
    70 replies | 1812 view(s)
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  • jgsugden's Avatar
    Tuesday, 4th June, 2019, 02:11 PM
    It is distinctly different from other editions of D&D. While it is a good systsem, it is so different that I really do not think of it as D&D. If someone is offering to include you in a 4E game, there is no reason to turn it down because of the system. If you're thinking of starting a D&D game, I would recommend 5E as my system of choice.
    245 replies | 10044 view(s)
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  • jgsugden's Avatar
    Sunday, 2nd June, 2019, 04:17 PM
    Considering the variation in monster abilities at each CR, the variation in DM tactics, the variation in character power based upon generation method and the variation in efficiency of characters in using their resources.... it is an irrelevant element. The attunement rules prevent PCs from getting too much magic. They work fine as long as they do not exceed those power levels.
    17 replies | 836 view(s)
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  • jgsugden's Avatar
    Sunday, 2nd June, 2019, 03:33 PM
    Or, there wasn't a reason for that PC to expect the corridor to be trapped, rather than a trap it was an ambush, etc... you're attacking the minutia, not the core issue. If you want no character "to be safe", you should have no expectation of ever playing a higher level character or completing a campaign. Does that sound fun? To run through the lower levels of PCs over and over waiting for...
    162 replies | 6637 view(s)
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  • jgsugden's Avatar
    Sunday, 2nd June, 2019, 06:13 AM
    A fun build, from a play standpoint for an archer is ranger to 5 and then (lore) bard to 15. You get a lot of options and can fill in a lot of roles in the campaign.
    17 replies | 918 view(s)
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  • jgsugden's Avatar
    Sunday, 2nd June, 2019, 06:01 AM
    Buy a pre-fab module, like Ghosts of Saltmarsh, or Princes of th Apocalypse. If you don't have ideas on how to develop a setting, it is best just to take them from something already completed for you.
    11 replies | 450 view(s)
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  • jgsugden's Avatar
    Sunday, 2nd June, 2019, 05:57 AM
    If this is for a melee spellcaster with full spell progression, Armor of Agathys (non-concentration, temp hp, deals a lot of damage without using any actions in combat) is a good choice from an efficiency standpoint. I'd be tempted to say Simulacrum as spell number 2, but Counterspell is my choice. You did not list cantrips, but if they were on the table, there are some gret cantrips to...
    20 replies | 892 view(s)
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  • jgsugden's Avatar
    Sunday, 2nd June, 2019, 04:38 AM
    True. But there is subjective and objective truth. There are also a lot of things that seem subjective, but due to the realities of how similar people actually are, are essentially objective. Regardless, I'll refrain from further posts on this topic. The amusing irony of telling people they have no choice but to consider the input of others is wearing off.
    106 replies | 3515 view(s)
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  • jgsugden's Avatar
    Saturday, 1st June, 2019, 06:54 PM
    Improv just means you're writing it on the spot - unless you script your games, you are improvising them. So, really, you're saying that acting is not a universal part of a role playing game. Let's see what the PHB has to say about it:So, roleplaying is acting, and it is part of every aspect of the game. The tenants of good improve are absolutely relevant for RPGs. Eat the Green Eggs and...
    106 replies | 3515 view(s)
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  • jgsugden's Avatar
    Saturday, 1st June, 2019, 03:24 PM
    Evolution is always required. PCs die. Players move. Sometimes storylines fizzle or veer in a direction tat is best abandoned. But, you can adjust, introduce new elements, close loops in different ways etc... Regardless, this is a problem you face whether the themes and stories in your games are ones you placed in front of the players and asked them to adopt or if they are themes you crafted...
    106 replies | 3515 view(s)
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  • jgsugden's Avatar
    Saturday, 1st June, 2019, 10:04 AM
    Option 1:Tell players the world you're willing to run for them and see if it fits for them. If it doesn't work for what they want to play, you risk losing them from the game, or force them to make a less interesting choice. Option 2: Create a world *with* them that will be good for everyone ... one they all want to be playing and capitalized upon their interests. It really is that simple.
    106 replies | 3515 view(s)
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  • jgsugden's Avatar
    Saturday, 1st June, 2019, 04:51 AM
    I have to disagree with a core of your approach. You're giving YOUR story to the players rather than building one WITH the players. In this scenario, you dictated everything. The players walked through YOUR story hooks, followed YOUR script and felt what YOU dictated. You're playing with yourself, and the PCs are essentially just watching. That is ... awkward. I've done this. I started...
    9 replies | 493 view(s)
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  • jgsugden's Avatar
    Saturday, 1st June, 2019, 04:30 AM
    Your rgument makes no sense. By crafting a world with the players, around the players desires, I'm limiting their involvement .. and your creation of a world agnostic to the characters is somehow allowing them to be involved in the world more?
    106 replies | 3515 view(s)
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  • jgsugden's Avatar
    Saturday, 1st June, 2019, 04:16 AM
    To take people to a more relatable view of this topic. DM buys a campaign setting. It is a desert wasteland like Athas/Dark Sun filled with brutal NPCs and constant danger. It has no connection to the Feywild and thus has withered. He studies it and loves it. He is an expert on every page on the setting and expands it to create his own unique touches. He is prepared with dozens of story...
    106 replies | 3515 view(s)
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  • jgsugden's Avatar
    Saturday, 1st June, 2019, 03:46 AM
    Stand where you feel you must, but you are wrong. There are a lot of examples that contradict your belief. And, btw - Critical Role was a standard D&D campaign before it was a show, and Mercer has noted that - for the most part - his deisgn philiosophy for the campaign is substantially the same. I've logged at least 10K hours playing RPGs and easily another 15K preparing for them/message...
    106 replies | 3515 view(s)
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  • jgsugden's Avatar
    Saturday, 1st June, 2019, 12:40 AM
    This is mistaken. I have run, and played within, a lot of campaigns designed to focus around the characters. Some were great... others not so much. How believable as a setting they were had a lot more to do with the quality of storytelling than anything else. If I've experienced immersive, believable worlds that were tailored to the PCs... well, a believable world CAN be built for the...
    106 replies | 3515 view(s)
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  • jgsugden's Avatar
    Friday, 31st May, 2019, 11:26 PM
    You blend it all together to tell a good story. There is no specific consistent formula.
    106 replies | 3515 view(s)
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  • jgsugden's Avatar
    Friday, 31st May, 2019, 03:19 PM
    Overcoming odds means that more often than not, you don't beat the odds... and the PC dies. You're rooting for mostly PC death. Does that feel heroic? To have the character you've brought along for 200 hours of play suddenly - go? If you're playing a video game style campaign and you just have another PC of equivalent power walk into the combat, you're not going to be too bothered. If you...
    162 replies | 6637 view(s)
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  • jgsugden's Avatar
    Friday, 31st May, 2019, 03:09 PM
    So you enjoy a story being disrupted in the middle when a PC that you've spend hundreds of hours playing steps into a hallway, sets off a trap, rolls a low number on the dice and disappears forever? No completion of the story? All those hours of character building ending in random death? We're not talking about preferences here, really. We're talking about universal human instinct. We...
    162 replies | 6637 view(s)
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  • jgsugden's Avatar
    Friday, 31st May, 2019, 02:38 PM
    Yes. A DM ran Dark Sun in 2E rules. It was horrible. The balance between the classes is ridiculously bad, a lot of spells are incredibly vague and it just generally feels clunky. The campaign ended for me when my wizard cast disintegrate at a giant skeleton. Who turned out to be a powerful spellcaster in disguise. Who had spell turning. Which turned my spell back on my wizard and...
    162 replies | 6637 view(s)
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  • jgsugden's Avatar
    Thursday, 30th May, 2019, 11:45 PM
    The story is about dragging Baldur's Gate into Avernus. While most of the adventure may take place in Hell, that does not mean that a good portion of it might not also take place in Baldur's Gate.
    99 replies | 4617 view(s)
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  • jgsugden's Avatar
    Thursday, 30th May, 2019, 06:48 PM
    D&D is an RPG. A role playing game. Characters play a role in a story. If the PCs take on the murder hobo / ruffian / bully role, what is a good story response? That depends upon the campaign, but here are a few twists: 1.) The threatened locals hire heroes to drive the PCs off. 2.) A local makes a deal with a Devil to deal with the PCs, as they are the lesser threat. 3.) A nearby...
    24 replies | 925 view(s)
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  • jgsugden's Avatar
    Wednesday, 29th May, 2019, 01:49 AM
    That is not true. See my post above. Just role play it out. Figure out as a DM what the 'other' option is, use an ability check for the seller to determine how well they can anticipate that, and then use opposed charisma checks to handle how well they negotiate with each other. It works whether you as a DM decide a +2 mace would sell for 500, 1000 or 2000 gp elsewhere. Nothing breaks.
    188 replies | 147585 view(s)
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  • jgsugden's Avatar
    Tuesday, 28th May, 2019, 03:19 PM
    Are you responding to Arial Black from 2017 or to someone I have blocked?
    178 replies | 89345 view(s)
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  • jgsugden's Avatar
    Tuesday, 28th May, 2019, 01:44 PM
    D&D is an RPG. A role playing game. Characters play a role in a story. So do NPCs. Let's say you're a rich NPC Shopkeep that wants to buy and sell magic items. A bunch of adventurers approach you and wish to sell some of the items they acquired on an adventure. Then you'll put them in your shop and sell them to other adventurers or rich folks. How do you settle on a price? They do not...
    188 replies | 147585 view(s)
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  • jgsugden's Avatar
    Monday, 27th May, 2019, 04:49 AM
    I added a mechanic to my game called "God touched". Those that are God touched have the capacity to gain levels like adventurers at a reasonable pace, to follow the death save mechanics of 5E, and to stand out in the divine order. If you're not God touched, you will not not advance in class levels quickly. A non-God touched person that studied magic their entire life might reach 5th level...
    94 replies | 4497 view(s)
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  • jgsugden's Avatar
    Friday, 24th May, 2019, 02:54 PM
    I am not a fan of the mystic. I worked on a psionics system for 5E for a bit. My core ideas: 1.) Don't use the spell mechanism. 2.) Use all 6 ability scores in the class by having 12 different disciplines, 2 for each attribute. 3.) Have most of the abilities be 'at will' - with the ability aimed at being stronger than a cantrip, but weaker than a spell that an equivalent caster could...
    92 replies | 3638 view(s)
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  • jgsugden's Avatar
    Friday, 24th May, 2019, 04:04 AM
    I'd watch a show about the adult version of those kids tht are drawn back to that world as adults in their 40s.
    96 replies | 4956 view(s)
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  • jgsugden's Avatar
    Thursday, 23rd May, 2019, 04:13 PM
    It specifies "you" which is a reference to the caster. Lose the caster, lose the chest.
    3 replies | 261 view(s)
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  • jgsugden's Avatar
    Thursday, 23rd May, 2019, 02:51 PM
    In my games, the simulacrum is: * Unable to gain any benefits (other than avoiding exhaustion) from a rest. * Is run by the DM, although it follows all the rules in the PHB for the spell. * Has no specific survival instincts - if an order would send it nto peril, it will go into peril, but if smart/wise it wll elect to take paths that are not dangerous over ones that are dangerous. * Does...
    24 replies | 1137 view(s)
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    Wednesday, 22nd May, 2019, 09:10 PM
    Anyone can review, whether they bought it on Amazon or not.
    41 replies | 2243 view(s)
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    Wednesday, 22nd May, 2019, 05:22 PM
    My oly real criticism is that Locathah are too mobile out of the water. In most prior editions, they had a speed of 10 ft outside water. which made them a 'fish out of water' race. This encouraged certain strategies for the locathah that did not involve moving once out of the water...
    41 replies | 2243 view(s)
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  • jgsugden's Avatar
    Tuesday, 21st May, 2019, 07:06 PM
    I'm not sure why you're deciding between A and B when A+B is the best course. * I want magic items to have meaning. If a PC tosses it into their inventory and doesn't think about it again, it was a bad insertion into the game. It needs to make a difference, and mechanical impacts are the best way to make an impact. * Every item can be tweaked to add flavor. My warlock just made a...
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  • jgsugden's Avatar
    Tuesday, 21st May, 2019, 06:41 PM
    D&D is an RPG - a role playing game. You're telling a story, not playing a video game. As a DM, you can craft the story to facilitate certain challenges, such as constraining when PCs have time/resources to rest, but you may wish to go light on the intentional limitations as it ruins the immersion to have artifical constraints, constantly, that don't feel like part of the natural story. To...
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  • jgsugden's Avatar
    Monday, 20th May, 2019, 11:35 PM
    My bard archer build is ranger 5 / lore bard to 15. From level 2 you have Hunter's Mark and Archery, an extra attack on an adjacent at 3rd (or increased damage) and then multi at 5. You follow that us by adding spells, getting Haste at 11 and Swift Quiver at 15. However, my favorite archer is an Eldritch Knight. They're versatile and strong with lots of RP opportunities.
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About jgsugden

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Wednesday, 19th June, 2019


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Tuesday, 11th June, 2019

  • 12:19 AM - Nevvur mentioned jgsugden in post The last year's worth of character creation options...
    Thanks guys, popping back in real quick while the thread is fresh to shift the goal posts a bit. I barely permitted anything outside the PHB for my previous campaigns, so it's germane to remark on XGTE, SCAG, etc. @Larrin I'm aware of the Spirit of Healing one, was still hanging around here a bit when that came out. My table gets the nerf-it treatment FWIW. This is precisely the thing I'm asking about, though, thanks for calling it back to attention! @jgsugden Good to hear. Though secretly I was hoping for a new peasant rail gun...

Friday, 17th May, 2019

  • 06:47 PM - Draegn mentioned jgsugden in post What is missing in 5E that you had in other editions?
    jgsugden I also liked the ad&d multiclass, however, it was very slow compared to single class characters. Dividing experience between two classes gave you versatility at low levels but at higher levels you were just weak. In my opinion this is why the classes had such a disparity in the amounts of experience that had to be earned in order to gain a level. It encouraged players to play a mentioned combination. The classes presented in The Dragon magazine were an attempt to give more options for play. Regardless of the class being published as npc, they always gave an experience level chart which said "play me". In my game your backgrounds determine which of four class experience tracks you follow, Divine, Arcane, Mundane, Nonpareil (for those that do not fit well in the first three). The difference from ad&d is for example a cleric/magician at first level you choose between having miracles (turn undead, etc...) or spell "slots", this is repeated every time you level. At second level the choi...

Wednesday, 6th March, 2019

  • 08:51 AM - CleverNickName mentioned jgsugden in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...t Monday, March 11th, 11:59 p.m. PST. Predictions made after that time will be ignored. Good luck! The Prize The winner will receive a gift certificate to HeroForge.com, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 ...

Friday, 1st March, 2019

  • 10:45 PM - CleverNickName mentioned jgsugden in post Mixing Genres: Sci-Fi Campaign using 5E Rules
    ...oxes: it's 5th Edition rules, and it's science fiction. I am going to download it as soon as I get home and start tinkering with it. And from what you said about the Mage Hand Press kickstarter, I'll definitely be checking that out as well. lowkey13: Thank you for the list of source material. I am especially, incredibly, super-stoked about the Numinera 5E resource! I would really love to run a Numinera campaign one of these days, and this just might be the way to introduce my table (and myself) to that system. And it's nice to see an old vrusk like Star Frontiers getting some 5E love...I played that game like crazy back in high school. DM Dave1, Capn Charlie: the ENWorld community is the best gaming community on the Internet, and I'll fight anyone who says otherwise. Thank you for pointing me to the Fifth Age material...I'll add it to my list of materials to check out when I get home. It's looking like a long, awesome weekend of sci-fi and dice! jgsugden, Ed Laprade: I picked up Starfinder as part of Paizo's most recent Humble Bundle (everybody else should, too.) The lore looks interesting, and probably wouldn't take a lot of work to bring it into any RPG system. But as far as the rules go, my gaming group made it very clear that we would be using 5th Edition rules only. (And given our past experience with Pathfinder's rigorous rules, I'm afraid they might revolt.)

Wednesday, 31st October, 2018

  • 05:36 PM - Sword of Spirit mentioned jgsugden in post Wizard's Spell Book Allocation
    So far, the only wizards we have encountered have been from published adventures (including previous edition adventures). If it makes sense for them to encounter a wizard in a home-brew adventure or other situation, they will.The spellbook's location is usually specified in the adventure. If not, I place it in a place that makes sense. They usually carry a copy on them so they don't risk it being stolen somewhere else. If the PC defeats the wizard, they should usually be able to get access to their spellbook. While 5e doesn't require it, found spellbooks and scrolls has traditionally been the wizards main method of acquiring spells, and should be encouraged. As jgsugden said, finding spells won't mess anything up. One thing to keep in mind is that copying spells into a spellbook a major drain on resources. And if you want to make a backup spellbook that adds even more cost (not too much though in 5e). My wizard is perpetually poor. Sometimes he has to borrow money from other party members. Usually he has spells he can't yet afford to copy sitting around in a captured spellbook. At the same time, the party members who don't spend much money are racking up a nice nest egg. As far as fleshing out the spellbook itself, here is what I do. 1) If there is a published list of spells in the book, or a list of prepared spells, I start there. 2) I figure out how many spells he should know based on the wizard class rules. 3) After they hit that number, I tend to give them a few more spells. NPC wizards expand their spellbook too! I roll a die for this based on what makes sense to me. 4) I figure out which spells they have. a) I don't worry about whi...

Thursday, 19th July, 2018

  • 09:50 PM - Staffan mentioned jgsugden in post Does immunity to Charm prevent other enchantment spells?
    jgsugden is pretty much right. Many enchantment spells use the format "must succeed on a Wisdom saving throw or be charmed for the duration. While charmed in this way, ______________". If you're immune to the charmed condition, you would not be affected by such a spell (unless it has multiple effects - for example, I could imagine a spell that charmed you and gave you some form of buff, and in such a case the buff would remain unless it was specifically tied to the charm condition).

Thursday, 21st June, 2018

  • 08:50 PM - akr71 mentioned jgsugden in post Need input on a ship based mini adventure
    Ooh, jgsugden I really like that! I had been trying to figure out who the slavers clients were. I was playing with the idea of an efreeti cuz I didn't really want to get into a whole "stop the slave trade" quest. I mean if they want to travel to the City of Brass and give it a go, I won't stop them, but orcs or goblins are as good as any other strong back to the efreeti. TheSword maybe that's where the juvenile kraken comes into the picture - it could be what the shaman summons. Kraken-Priest/Orc Shaman mashup? Don't mind if I do... Sprinkle a few swampy, sunken ruins around the island and they can explore for a good while.

Monday, 18th June, 2018

  • 05:34 PM - Hawk Diesel mentioned jgsugden in post Improving the armor proficiency feats
    Ah, so something like add proficiency to heavy armor master, that kind of thing? I mean that's one way to handle it. But once again I think it would be better or more interesting for players to gain active abilities rather than passive ones. jgsugden provides a rather nice example of that.

Tuesday, 22nd May, 2018

  • 11:04 PM - Yaarel mentioned jgsugden in post Core+1
    Core+1 is a ‘rule’, only in the sense of Adventure League and so on make it a rule. So, many home games wont follow it. However, Core+1 seems a ‘policy’ that WotC implements for 100% of official D&D products. The implementation seems to relate to quality control and republication of content. In this sense, every home game is affected by it, whether they subscribe to it or not. @jgsugden There might already be a drift toward what you are proposing. In addition to ‘core’, you want to see something like ‘standard’ and ‘exotic’. Apparently, certain options from noncore rulebooks are considered legal even if not using it for the plus-one. For example, someone mentioned the ‘Blessing’ elf trait to change sex per long rest, as legal, even using an other noncore, besides Mordenkains Tome. Various clarifications probably fall into this ‘standard’ category. Certain thematically-related options for race and class, should probably be ‘standard’, even if in separate books. And so on.

Monday, 14th May, 2018


Thursday, 3rd May, 2018

  • 01:20 AM - TheSword mentioned jgsugden in post High AC and encounters
    @jgsugden. You’re making a lot of assumptions about the way the game is ‘meant to be played’ but these opinions are not universally held. There is an old and established tradition of tailoring adventures to the capabilities and interests of your groups. Doing so isn’t metagaming in the common sense of the word - which is characters acting with knowledge they couldn’t have in game. The DM isn’t a character. They are the architect of the adventure. The DMG is full of advice on the subject. It’s worth a good read before stating what d&d is or isn’t. Stratagey and story are not mutually exclusive. By forcing a choice between ROLEPLAYING game and roleplaying GAME you’re making a distinction we don’t need to make. For many people it’s a Roleplaying Game. As simple as that. I can only assume you don’t realise how patronizing it is to tell someone to go and play a board game because they’re playing D&D wrong... as if D&D was ever about one thing.

Wednesday, 2nd May, 2018

  • 02:02 AM - the Jester mentioned jgsugden in post High AC and encounters
    Out of curiosity, if the DM had the monsters give up on attacking him and switch to beating up the less-armored wizard or rogue, would that qualify as "embracing it" to you? ... What if the monsters didn't attack the cleric at all? That adventurer's wearing heavy armor and is dodging. So they opt for another target. Concept realized? Or player robbed? Speaking as another DM on the same page as jgsugden, I think that's fine. However, if every monster always automatically skipped past him to attack softer targets, that would be different. Again, speaking only for myself, I try to choose targets for my monsters that they would choose. I use, or try to use, the targeting methodology that they would use. So, for instance, a kobold is probably going to target the easiest looking enemy. An orc warlord will probably engage the toughest looking warrior, but might lose interest after a couple of rounds of trading zero damage. An ooze will probably attack the closest creature; a wolf is likely to strike at an enemy with its pack mates surrounding it, and a zombie will probably try to hit whatever hit it last. Sometimes there's more to drawing fire than just standing there dodging. The cleric in the OP is more likely to draw fire if he moves into the enemies' formation, if he shows that he's a threat instead of just dodging, if he uses an action to insult his foes. There are lots of ways...
  • 01:29 AM - MechaPilot mentioned jgsugden in post High AC and encounters
    Out of curiosity, if the DM had the monsters give up on attacking him and switch to beating up the less-armored wizard or rogue, would that qualify as "embracing it" to you? I can't speak for jgsugden, and I won't try to. However, his post really sums up my opinion on the OP's question. Therefore, I feel at least partially compelled to answer your question. Perhaps my answer will be similar to that of jgsugden, since his post really resonates with my response to the OP. For me, I feel that the monsters giving up on attacking the PC they can't hit wouldn't infringe on embracing the cleric being good at what he/she's invested their resources in. Let the monsters waste a couple rounds of attacks trying to hit the cleric. These wasted attacks against the forge cleric gives the rest of the party a couple free rounds to whoop on their enemies, helping everyone contribute in their chosen manner. Then, when the monsters realize they can't hit the cleric and switch to other softer targets, the monsters challenge the cleric's ability to support his/her allies (which is a basic function of the cleric class and which the character should be good at, though perhaps not as good as other ...

Wednesday, 18th April, 2018

  • 11:07 AM - Coroc mentioned jgsugden in post I know magic items are unnecessary but
    jgsugden #11 Very good post, and good System to spend coin on, i especially like how you exponentially increase cost by scroll Level. I do it quite similar, but i did not offer other Magic items than scrolls or potions to be bought by the Players. I got some other goodies although like compass, clocks, war machines, vessels coaches etc. for my current campaign. A question: Do you always follow this rule, no matter what campaign? (Asuming you do not only run 1 style of campaign which makes this question obsolete)

Friday, 13th April, 2018

  • 10:41 PM - MechaTarrasque mentioned jgsugden in post [5E] Let's Brainstorm a Sumo Class!
    I will go from left field and say a barbarian or paladin would be better chassis than a monk or a fighter. It seems like sumo is more of a single attack nova (albeit that nova might be extra good shoving or grappling rather than damage) than multiple attacks. I think I lean towards barbarian, as everything about rage (except for the name) seems like a good fit for the sumo, although jgsugden's idea about wrestling divine spirits could fit the paladin. [I will admit that a desire for a barbarian and/or paladin subclass really good at unarmed attacks is part of my assessment--if El Santo is not a good paladin, something is wrong with paladins.]

Tuesday, 27th March, 2018

  • 04:09 PM - lowkey13 mentioned jgsugden in post What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
    You don't really need to reconcile it too much because it's not a binary answer, and because you already have the common-sense approach to it. Many things like disease, insanity, and murder are well tread elements of the genre and often have rules directly associated with them, while sexual situations do not, to the best of my knowledge. As such I don't find your viewpoint to be outside the norm for most RPG communities. Well, I wanted to check in with the community, and perhaps I didn't explain myself very well. That said, I think that the vast majority of the conversations in this thread have been amazing and respectful and have provided some great ideas! I think it was that, when I saw the comment by jgsugden (and I saw your followup in this thread, thank you!), it made me examine some of my prior conceptions about sensitive game material. Not just handling it, and disclosing it, but what the general norms are about sensitive game material, and whether those might have changed over time. One thing I am noticing is that many people refer to keeping games "PG" or "PG-13," which is something I think is a common idea (in principle). But that had me thinking that this idea of "PG-13" in America, for example, is something that is overly friendly to a lot of violence, but not so much sex. That happens to be something I kinda agree with, at least in terms of a game that involves, um, some killing, but I was trying to understand whether my beliefs are universal, whether they have changed, etc. I think I'm trying to understand whether there are certain "norms" baked into a D&D game, what those norms are, and what deviations from those norms require disclosure. Perhaps, on a more meta- level, I ...

Monday, 26th March, 2018

  • 04:17 PM - lowkey13 mentioned jgsugden in post What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
    Hola! A recent comment in a separate thread got me thinking- "Just to be on the safe side, try to make sure nobody has had any family losses associated with the disease ... It is far rarer these days, but once upon a time it was not too uncommon for a pet to be put down for fear of the disease. A parent or grandparent that lost a pet for fear of the disease may not enjoy overhearing it being used as part of entertainment." jgsugden Now, I have to admit that this thought caught me by surprise. While I am a big advocate of open communication at the table, I never would have thought that something like this would be, or should be, an issue. But is this something that is a blindspot for me? So, here are my thoughts on the issue- A. I do think that there are some issues that require prior warning to a group before the come up in play. For example, I am uncomfortable with running overly sexual situations in my 5e games (or, really, any RPGs), and while I understand that others have more comfort with that, I would expect some type of heads up before entering that type of campaign. Allowing PvP would be something else that falls into that category- to me, these are basic playstyle issues that need to be clearly communicated. B. OTOH, I also feel that life is too diverse and that we all know that we are playing a game. A game that often involves (for lack of a better term) killing. So, there are often ancillary issue...

Thursday, 22nd March, 2018

  • 01:45 PM - akr71 mentioned jgsugden in post Just Finished LMoP--What Next?
    There have been lots of great ideas already posted - I like jgsugden suggestion of a short adventure to get the party to 5th level, whether its of your own design (the found treasure map in Wave Echo Cave perhaps) or a pre-made adventure. Storm Kings Thunder starts nearby in Triboar. Princes of the Apocalypse starts not that far away too. For my LMoP campaign, Glasstaff and the Black Spider escaped and I have been using them as reoccurring villains - which the players love! They also tried to bargain with the green dragon into leaving Thundertree and lair in the ruined castle. They moved its treasure for the dragon, but then it tried to double cross them. They were prepared and had hired crossbow wielding mercenaries to offer support. Enough of them hit in the first couple rounds to make the dragon think twice and it flew off. So they'll have to deal with it at some point too.

Wednesday, 15th November, 2017

  • 11:06 PM - pukunui mentioned jgsugden in post XGTE Errata
    jgsugden: I think the main concern people have is that it stomps all over prayer of healing. EDIT: Out of combat, healing spirit can heal up to 35 (10d6) hit points per PC at its base level. Prayer of healing, however, can only heal 9-14 (2d8 + 1-5) per PC, with a limit of six PCs in total. Both are 2nd level spells.
  • 08:17 PM - pukunui mentioned jgsugden in post XGTE Errata
    jgsugden: I'm not seeing anyone complaining about its use in combat. It's the out-of-combat use that's causing people to cry foul.


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Wednesday, 19th June, 2019


Thursday, 13th June, 2019

  • 09:26 PM - BookBarbarian quoted jgsugden in post Berserker Barbarians: Wait what?
    All I know: I played a Berserker / Champion mix for a long time, I never felt underpowered, and Ialways had a blast. I still play Berserkers and I still have a blast, but I have a blast playing Zealots too. In game the latter just seems more effective at being the all out beatstick Barbarian. Once my current campaign wraps up I would like to go back to a straight up Berserker with Tavern Brawler. Not optimized by any means, but I think it will me fun.
  • 05:51 AM - Xeviat quoted jgsugden in post Berserker Barbarians: Wait what?
    All I know: I played a Berserker / Champion mix for a long time, I never felt underpowered, and Ialways had a blast. Depending on what the rest of your party is, it's often hard to gauge one character in a campaign. In 3E, I had a ranger and a barbarian in the same group and the ranger consistently felt weak.

Wednesday, 12th June, 2019

  • 10:52 AM - Ovinomancer quoted jgsugden in post The Overkill Damage Fallacy
    You guys don't see the irony here, do you? The posts in this thread absolutely - and without doubt - prove that overkill is highly devastating. The lenth of posts in this thread was enough to kill any joy in topic five pages ago.Show your work.
  • 04:49 AM - Saelorn quoted jgsugden in post Berserker Barbarians: Wait what?
    People say you only get to use frenzy once per LR (maybe twice if at the end of an adventure). However, the Totem damage resistance only matters if you'd have gone done without it ... and my frenzied barbarian (14th berserker / 4th champion at retirement) didn't have it and *never* went down.You also have to consider the resource expenditure to bring yourself back up to full, after the fight. Totem barbarians need fewer potions and cure spells, when things get rough. Berserkers are the cleric's worst friend. Unless you have few enough fights in a day that you can keep everyone topped off without resources, of course, but that's another matter entirely.
  • 04:37 AM - Mort quoted jgsugden in post Berserker Barbarians: Wait what?
    Something I do not get about the berserker hate and totem love: People say you only get to use frenzy once per LR (maybe twice if at the end of an adventure). However, the Totem damage resistance only matters if you'd have gone done without it ... and my frenzied barbarian (14th berserker / 4th champion at retirement) didn't have it and *never* went down. The enhanced resistance of the totem is used often - but how often is it meaningful? Not in one combat per LR, certainly. People often focus on the bear totem (which grants the extra resistance), but totem barbarian can be more versatile than that. Instead of bear, take the wolf totem - Grant automatic advantage against any enemy you're within 5' of (when you're raging). In many parties that's just nasty. Or if you get to the level you got to (14+) you're character grants advantage and any enemy he's standing next to has disadvantage against anyone but him. And none of the punitive exhaustion. And it really does seem arbitrarily puniti...

Tuesday, 11th June, 2019

  • 07:30 PM - jasper quoted jgsugden in post Igniting an object
    Produce flame does not damage objects or ignite flamable objects on fire under the RAW. So, you're innocent. You know that, and I know that. But Paul should know that. Bring Paul in for more questioning. I think he may have a lead on who is shaking down the docks for protection.
  • 11:14 AM - Garthanos quoted jgsugden in post The Overkill Damage Fallacy
    Would you mind a specific example? What was the level of the paladin and the build? What monsters several (3? 5?) levels higher than him did he slay by himself? If I get reasonable details I will start a new thread - I remember there was a feat that contributed and his subclass or oath? and they were 3 levels higher.
  • 01:09 AM - Garthanos quoted jgsugden in post The Overkill Damage Fallacy
    Greetings Professor Optimization Making the game mechanics so optimization has only a limited impact seems important for the sake of fun doesnt it?

Monday, 10th June, 2019

  • 02:42 PM - Oofta quoted jgsugden in post Igniting an object
    Soooo.... how about some more examples of how DMs have actually, in the past, handled flammable / igniting objects. For visuals, I replace "match" with "cutting torch" and leave it there for couple of seconds for higher level spells. You're still not going to catch many things on fire although wood will char, cloth that is not in movement may start on fire and so on. But even with fairly high heat if the application is relatively short there will be damage but not fire. I do allow spells to start things on fire now and then. Set off a fireball in the eponymous warehouse when I just described a lot of goods as being packed in dry straw, or in a forest that's tinder dry because of drought* and there's going to be a fire. On a related note, most fires are deadly not because of the heat but because of the lack of oxygen and smoke. I use con saves or gain levels of temporary exhaustion. *Note that most forests in the US that are susceptible to forest fire have far more dry fuel then is natur...
  • 01:26 AM - Maxperson quoted jgsugden in post Igniting an object
    Soooo.... how about some more examples of how DMs have actually, in the past, handled flammable / igniting objects. When the appropriate type of spell hits a PC or NPC, I will determine a save DC for the items in question and roll to see which ones catch fire and are destroyed, and which are fine. If the item in question is a container, anything inside is safe if the container saves. The DC will depend on the power of the spell in question and/or the power of the being using it. An Efreeti for example will be more likely to ignite objects and the save DCs will be higher. While it may not say it in the MM, I treat the Hurl Flame ability like a single target fireball.

Sunday, 9th June, 2019

  • 10:02 PM - vostygg quoted jgsugden in post Treasure Division Policy - Feedback Requested
    The best way to do this is in character. Generally, the PCs do not know item rarity and may not be able to appraise the value of everything. That means it can get tricky to be fair. In the past, when PCs ran into trouble with treasure division, the best method I've encountered was to divide a small amount of the coin evenly during the adventure (for expenses), but to hold the items, jewelry, gems, art and coins to divide after an adventure. Someone might test out an item during the adventure, but it goes back in the pool at the end when it is time to divide up the treasure. Then, at the end, all of this treasure is identified (if they can), appraised (as best they can) and laid out. The coins are divided into 10 equal amounts. The small gems, jewelry and art are divided into groupings about the same value as the coin stacks where possible, but if the individual items are worth more than the coins, they go into a separate one item group. All magic items are a separate group. Obvio...
  • 04:28 AM - Greg K quoted jgsugden in post The D&D Multiverse needs a "Crisis on Infinite Oerths"
    Eberron is underestimated. If you have not explored it, it is worth exploring just to see an exampl of how to create a world of great possibilities and story hooks. Read through the core book, read several Dragon article, and looked through some supplements. Nothing about it does anything for me.
  • 01:24 AM - Maxperson quoted jgsugden in post Igniting an object
    It is tough to say what would and would not catch fire - it is going to be based primarily upon your mental picture. A firebolt spell that deals 12 points of damage is still just a mote of fire - that is the decription of the spell? Does it hit and burn for a moment or disappear in an instant? I was thinking of this as a general rule: There are three classes of items in terms of flamability: 1.) Highly flammable - Any fire damage will catch them on fire. Example - Oil. 2.) Ignitable - If it takes half of its HP in fire damage it catches fire. Examples - Paper, wood. 3.) Non-flammable - Unless it is soaked in something highly flammable, it will not catch fire. Examples - Stone, metal. That seems reasonable. For myself, I'd probably give it a chance to catch fire at 25-49% and guarantee it at 50%

Saturday, 8th June, 2019

  • 08:15 PM - Ovinomancer quoted jgsugden in post Igniting an object
    Paper? Yes. A pile of cloth? No. Wood furniture? No. A dried up bush? Maybe -- if we're talking absolutely dead and desiccated, then sure. If a bit droughty, then no. A living tree? No. Again, I use the match test (or the hobby blowtorch) touch test.
  • 08:15 PM - Dausuul quoted jgsugden in post Damaging Spells and Objects
    The goal has not moved - discuss how you'd use magic to destroy a bunch of objects, like large wagons in an alley, with a spellcaster using RAW. I would lob a fireball and watch 'em burn.
  • 07:15 PM - Maxperson quoted jgsugden in post Igniting an object
    There are a variety of spells and items that ignite flamable objects. There is not a huge amount of guidance on what this means. How have DMs ruled it? Let's say a 1st level firebolt that deals 1 damage will not destroy a large flamable object in one shot - but it would ignite it per the description. When does it take more damage? How much? A fire elemental that ignites something continues to deal 1d10 damage per round. Is that a standard that DMs use, or do DMs have different damage for different types of fire sources? Spilling oil on something deals 5 additional fire damage if they take fire damage - that is about the same.... This is one of those rulings over rules moments. You're going to have to look at the situation. Is it a large ball of thin, super dry paper? It takes a lot of damage really fast. Is it a rock covered in some dry moss? It takes only a little and then goes out. Are you in a desert? A swamp? Circumstances will change how this should play out.
  • 05:02 AM - Azzy quoted jgsugden in post Damaging Spells and Objects
    Polymorph into a T-Rex and walk on the wagons. Well, then. I don't think you'll get a better answer than that. Sure, there may be ways of inflinting more damage over an area, but they all pale in in comparision to turning into a T-rex and imitating Godzilla.

Thursday, 6th June, 2019

  • 03:48 PM - Xeviat quoted jgsugden in post Short Rest Healing Spells
    Let me put it this way: I played in a game in which any PC could completely heal during a short rest without using their hit dice to heal. It was due to the presence of a magic item, but it was there - and it did not ruin the game at all. Healing spells, in combat, are rarely worthwhile, must less overpowered. They are only really meaningful to pogo someone back up or keep them from falling down, but you need not have any fear that they will break the game. Do you feel like the DM had to push the challenge of each encounter to continue making them fun?

Wednesday, 5th June, 2019

  • 02:47 PM - robus quoted jgsugden in post Does the world exist for the NPC's?
    A world that makes sense: There should be nothing that throws PCs out of the moment because it does not make sense to the players. Monsters and NPCs need food sources, refuse options, water options, and a reason for living. They need to adapt to their circumstances. I wish WotC would take this advice!


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