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  • jgsugden's Avatar
    Thursday, 18th July, 2019, 11:16 AM
    Pen and paper stat blocks that list the spells they have available to cast. Use check boxes for slots/spells per day. Use a magnet board for initiative. Put the spells on the board as their own magnets if there are events that trigger off of an initiative order event.I do this for on round duration spells, etc.... If using miniatures, put markers on the miniatures to show where someone...
    21 replies | 760 view(s)
    0 XP
  • jgsugden's Avatar
    Thursday, 18th July, 2019, 04:07 AM
    I'd say yes. Twilight and dawn are given as examples of dim light. Twightlight begins when the sun falls beneath the horizon and lasts for a little over an hour. I suggest you take some paper out and try to read it 60 minutes after the sun sets with no other light sources. You usually can.
    9 replies | 276 view(s)
    1 XP
  • jgsugden's Avatar
    Wednesday, 17th July, 2019, 11:53 PM
    jgsugden replied to Monk Tortle
    I give 'make-up' benefits pretty much whenever suggested. If it is a trivial thing that was lost, I don't bother to suggest it to the player, but I do suggest it when the absence will be felt. This game is all about having fun. Giving the player something minor that sets them apart from the stock rules is fun. Why not do it? So, if there is a Mountain Dwarf Forge Domain Cleric - Yes,...
    42 replies | 1548 view(s)
    1 XP
  • jgsugden's Avatar
    Wednesday, 17th July, 2019, 06:08 PM
    jgsugden replied to Double Dash
    A hasted monk gets double their movement on each move action and can take their normal move and dash with their bonus (using Step of the Wind), Action, and Haste Action. If it is an Aaracockra monk with a 50 base speed that has +30 movement from being a high level monk, that means they can travel ((50+30)X2)X4=640 feet in a round. That is 72 MPH, roughly. It is also not going to break anything...
    118 replies | 3149 view(s)
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  • jgsugden's Avatar
    Wednesday, 17th July, 2019, 02:05 PM
    It doesn't sound like a lot of DMs out there separate race and culture. In my games, the culture from which a character originaes has more to do with their personality than their race. Sure, there are racial impacts as well as certain 5E races have a 'high tendency' to have particular traits, but I do not play those as absolute rules, and quite often go across the norm as a role playing...
    107 replies | 3905 view(s)
    1 XP
  • jgsugden's Avatar
    Wednesday, 17th July, 2019, 06:14 AM
    jgsugden replied to Double Dash
    For a typical rogue, a double dash is 90 feet in a 6 second round. That is the distance from home base to first base in baseball. A slower baseball professional player will beat 5 seconds, a typical professional will get there in 4.2 seconds, and Micky Mantle was rumored to make the distance in just over 3 seconds. From a 'realism' perspective, a lightly encumbered PC should be able to cover...
    118 replies | 3149 view(s)
    3 XP
  • jgsugden's Avatar
    Tuesday, 16th July, 2019, 01:21 AM
    There is a lot of porn out there that can address your hypothesis.
    156 replies | 6397 view(s)
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  • jgsugden's Avatar
    Monday, 15th July, 2019, 02:37 PM
    My house rule for this - Creatures with darkvision emit a special kind of light that only they can see. It comes from their eyes and is absorbed back by the eyes. A creature with darkvision can't see the darkvision 'light' of another creature, but there are (homebrew) spells that allow a spellcaster to see the 'cones' of light emited by a creature with darkvision. As for my pedantics - none....
    156 replies | 6397 view(s)
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  • jgsugden's Avatar
    Monday, 15th July, 2019, 05:52 AM
    A setting may have "primary" races around which most of your civilizations are built, but if you have a player that wants to play a race that isn't amongst your primary races, there is usually a lot of great ways to work them into your setting in a small role, such as you did with your gnomes. To that end, I would not call it a problem... just a configuration.
    107 replies | 3905 view(s)
    1 XP
  • jgsugden's Avatar
    Friday, 12th July, 2019, 01:54 AM
    Pet peeve: Heroic and gritty are not mutually exclusive or opposites. You can tell a heroic gritty tale. For example, a hero willing to do the right thing, whatever the personal cost, that pays a huge cost for his resolve is a gritty heroic storyline.
    224 replies | 5900 view(s)
    2 XP
  • jgsugden's Avatar
    Friday, 12th July, 2019, 01:43 AM
    jgsugden replied to Monk Tortle
    All yes.... For example, I gave the Aasimar Sorcerer Divine Soul/Celestial Warlock a bonus cantrip as they were granted light twice. Well, if you're going to veer off course you can go on and on forever. There is a difference between redundancy and not making full use of something. Your half-orc example is off point. However, if a player makes a suboptimal choice for RPG reasons, I will reward...
    42 replies | 1548 view(s)
    2 XP
  • jgsugden's Avatar
    Thursday, 11th July, 2019, 11:23 PM
    jgsugden replied to Monk Tortle
    You do not have a PHB? Putting aside AC and attack elements... Deflect Missiles (damage you an reduce, ranged attack roles if you spend the Ki) Evasion is highly impacted. Certain Tradition Abilities. Also, the traditional things that are important to a melee combatant - high initiative to get into position, for example.
    42 replies | 1548 view(s)
    0 XP
  • jgsugden's Avatar
    Thursday, 11th July, 2019, 10:48 PM
    jgsugden replied to Monk Tortle
    I expect your opinion would be in the minority. If focused on utility for a character expected to be played for a prolonged time, I would rather play a cleric, barbarian, fighter, druid, or paladin as a Tortle. Further, if you built a Tortle cleric and a Wild elf cleric and compared them over time, Ithink you'd find that there is a gross advantage for the elf over time. You're not at these...
    42 replies | 1548 view(s)
    1 XP
  • jgsugden's Avatar
    Thursday, 11th July, 2019, 10:09 PM
    jgsugden replied to Monk Tortle
    Most monks start off at 16 (Wis 16/Dex 16) with point buy, a few with rolled stats will start higher, and a good number will start around 15. By level 8, almost all will be at 17 or above. It is lovely at level 1, but considering how fast you move through the low levels, it is not a significant benefit. Regardless: A lot of shield utilizing PCs will hit 18 at level 1. Heavy armor PCs will...
    42 replies | 1548 view(s)
    0 XP
  • jgsugden's Avatar
    Thursday, 11th July, 2019, 09:08 PM
    jgsugden replied to Monk Tortle
    No armor is a feature, not a limitation, of the monk. They have offsetting abilities. Regardless, you're discouraging the Tortle as a reasonable choice for race for any player that is concerned, at all, with efficiency with the RAW. When a primary benefit of the race overlaps with a primary benefit of your class, you're unlikely to take it. If you'd like people to feel like it is a...
    42 replies | 1548 view(s)
    1 XP
  • jgsugden's Avatar
    Thursday, 11th July, 2019, 06:26 PM
    jgsugden replied to Monk Tortle
    RAW, they do not stack. You get one or the other. However, I'd tell the DM that under RAW, they do not stack and you're fine with that if he wants to play it that way, but you were wondering if he'd be ok giving you a +1 to AC over the better option in recognition that you're missing out on one of the key benefits of the race/class, or if there is something else he'd like to give you to...
    42 replies | 1548 view(s)
    3 XP
  • jgsugden's Avatar
    Thursday, 11th July, 2019, 03:15 PM
    This is not consistent with my expriences. In my experience, information overload tends to draw attention away from the game, not draw people into it. Players glaze over once they hit to a certain 'capacity' of new information - nd for some players that can be just a couple sentences. Over the years, I've found the best options are to either weave the information into the game in small bits,...
    32 replies | 1483 view(s)
    2 XP
  • jgsugden's Avatar
    Thursday, 11th July, 2019, 02:55 PM
    D&D is an RPG - a role playing game. They play a role in a story. The game is at its best when you tell a good story that makes sense. If the PCs camp outside the lair of the BBEG, figure out how the world would respond. Can the BBEG (or others) detect their rest? If so, how would it respond? What resources can it call upon?
    50 replies | 1962 view(s)
    0 XP
  • jgsugden's Avatar
    Thursday, 11th July, 2019, 01:40 PM
    Considering what I've been through, I have enough experience to be 20th level by now. I'd love to see your evidence of this.... I can stop by sometime with some explosives and some modified tesla coils. :-)
    224 replies | 5900 view(s)
    0 XP
  • jgsugden's Avatar
    Thursday, 11th July, 2019, 06:16 AM
    Bob the cleric DOES learn more about religion. He just doesn't learn more about religion trivia. He is not a religion scholar. He just worries about the stuff that is right in front of him, not the stuff that fills those countless books. For example, Bob goes on an adventure at 2nd level and encounters a strange idol. He rolls a religion check and gets a result of 8 - meaning that he does...
    224 replies | 5900 view(s)
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  • jgsugden's Avatar
    Wednesday, 10th July, 2019, 10:27 PM
    The Avalanche has already started. It is too late for the pebbles to vote.
    47 replies | 2033 view(s)
    1 XP
  • jgsugden's Avatar
    Wednesday, 10th July, 2019, 09:47 PM
    No, optimization is relevant to a specific goal. You optimize to meet that goal as best as can be achieved. If your goal is to get the highest score in a game, the optimal strategy is whatever solution is required to get that score, regardless of how long it takes, etc... If you want to set additional conditionals as part of your optimization goal you can do that, but whatever goal you set,...
    224 replies | 5900 view(s)
    3 XP
  • jgsugden's Avatar
    Wednesday, 10th July, 2019, 02:22 PM
    Optimization is inefficient. Optimization is the act of making the absolute best out of a particular thing. You're trying to perfect it. However, there is going to be a point where putting effort into improving that particular thing will have a greater incremental cost than incremental benefit. Losing that last pound that your body could lose without dying, for example, is rarely going to...
    224 replies | 5900 view(s)
    1 XP
  • jgsugden's Avatar
    Wednesday, 10th July, 2019, 06:42 AM
    You wanted to add bonuses to everything. Not the things you did for 60 years... which would be manifested by saying you were proficient in them....Because you're trying to 'fix' it. That means you perceive a problem. And if you look through your history of posts.... well, you perceive a lot of problems, right? So many things that are 'wrong'...
    224 replies | 5900 view(s)
    0 XP
  • jgsugden's Avatar
    Wednesday, 10th July, 2019, 04:35 AM
    I'm 45 years old. I am no better today than I was at 18 at many, many things. For example, I am not better at weaving, golf, archery, swimming, tumbling, playing the piano, etc... I could go on for 60 pages listing all of the things I don't do any better than I did 27 years ago. Instead of trying to 'fix' a system that is not broken (as evidenced by the countless games that use those...
    224 replies | 5900 view(s)
    15 XP
  • jgsugden's Avatar
    Wednesday, 10th July, 2019, 02:29 AM
    Folks, the math is not hard. It is basic addition an subtraction. It was obvious to the designers that there a high level rogue with expertise would have a minimum check above 25... It is an intentional design decision. It is NOT a problem. It is not something you need to battle. It is one of the things that makes rogues (and bards) shine. It is one of the things that makes them...
    104 replies | 2942 view(s)
    0 XP
  • jgsugden's Avatar
    Wednesday, 10th July, 2019, 01:24 AM
    Huh? I don't get this at all. There is no evidence that they don't want nonmagical abilitis to be amazing. They still have a fighter class, after all. I played all of those editions, sir, and there was a lot of miraculous 'mundane' abilities.Yes - but an intentional design element that gives people amazing levels of skills intentionally is designed to break that rule, just as magic is intended...
    43 replies | 1381 view(s)
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  • jgsugden's Avatar
    Wednesday, 10th July, 2019, 12:38 AM
    Why? Why can't you have a rogue that is so good at picking locks that they're the only one in the world that has a good shot to pick the Lock of X'elios without magic? That is a good story element. That makes the heroes feel like they stand out. The underlying belief when we say that Expertise/High skills ruins the game is that character success on most, if not all, skill checks of a...
    43 replies | 1381 view(s)
    0 XP
  • jgsugden's Avatar
    Tuesday, 9th July, 2019, 05:05 AM
    Once again - when a hero focuses that much on a skill, it is expected they will almost always succeed. It is superhuman. It is amazing. It is what makes them a hero. Expertise does exactly what it is supposed to do. Don't fear their excellence. Celebrate it. Make the players feel awesome for being so great at (skill). That is what they envisioned when they made the skill system work as...
    104 replies | 2942 view(s)
    0 XP
  • jgsugden's Avatar
    Tuesday, 9th July, 2019, 03:33 AM
    It can be a lot of fun. I built a Tabaxi Tomelock Celestial and playe it for 2 sessions before the near TPK and reset ... it was a lot of fun. It is all about the plethora of rituals.
    24 replies | 1115 view(s)
    0 XP
  • jgsugden's Avatar
    Tuesday, 9th July, 2019, 01:08 AM
    The underlying thought here is that the DM needs a way to counterct the incredibly high stealth. They do not. If your PCs are nigh undetectedable due to insane stealth, celebrate that awesome ability. If they enter every combat stealthed, and hide during combat often, and are rarely, if ever, found... cheer. That is your party doing what they're supposed to do. Now, that does not mean...
    104 replies | 2942 view(s)
    4 XP
  • jgsugden's Avatar
    Monday, 8th July, 2019, 10:12 PM
    Short term/Specific: * Ask players not to browse, answer emails, etc... at the table when it is avoidable and not game related. * Address PCs individually - and often - to keep them involved in the story. * Put elements in play that interact individually with a PC. Players that are 'gang tackling a solo' monster tend to drift faster than when they are dealing with their 'own threat', such...
    32 replies | 1483 view(s)
    1 XP
  • jgsugden's Avatar
    Wednesday, 3rd July, 2019, 08:33 PM
    3d6 in order a few times, IIRC, then 4d6 best 3 in any order for most of my gaming time. I now use 2d6 plus 4. You establish an order for the bility scores (usually Str, Dex, Con, Int, Wis, Chr) You roll 2d6 6 times. You add 4 to each 2d6 result. That gives you a range from 6 to 16 for each roll. If you take them in order and apply them straight down the ability score list, I give you a...
    67 replies | 2049 view(s)
    0 XP
  • jgsugden's Avatar
    Wednesday, 3rd July, 2019, 02:55 PM
    Really? My experience would be more like 150% compared to combat cantrips. And just to note it, my PC cast Prestidigitation about 3000 times last session, in theory, to use it to clean up a bar that was being messed up by a Poltergeist (I bet a lot of PCs know which stock adventure we just started recently). 5 hours, 60 minutes per hour, 10 rounds per minute, 1 casting per round during that...
    132 replies | 65470 view(s)
    0 XP
  • jgsugden's Avatar
    Tuesday, 2nd July, 2019, 08:34 PM
    Can you afford to prepare both? If not, do you want Shapechange, which gives you versatility and more power for your transformation, or True Polymorph which gets you most of the advantages you will be seeking from a new form, but can also be used on others, etc... The cost to acquire a 9th level spell is high. The 'room' to prepare more than 1 (when you only have on slot) is also a...
    11 replies | 439 view(s)
    0 XP
  • jgsugden's Avatar
    Tuesday, 2nd July, 2019, 08:07 PM
    My response was to the immediately prior comment, primarily: Of course they can cast it on themsleves, maintain concentration for an hour and make it permanent. However, they can't just dismiss it. They have to 'injure themselves out' or get it dispelled. See: https://www.sageadvice.eu/2014/09/01/true-polymorph-self/
    11 replies | 439 view(s)
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  • jgsugden's Avatar
    Tuesday, 2nd July, 2019, 07:57 PM
    It is also useful for storing captured enemies indefinnitely as objects.
    11 replies | 439 view(s)
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  • jgsugden's Avatar
    Tuesday, 2nd July, 2019, 06:25 PM
    Shapechange allows you to switch forms. True Polymorph does not. Shapechange allows you to retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus listed in its statistics is higher than yours, use the...
    11 replies | 439 view(s)
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  • jgsugden's Avatar
    Monday, 1st July, 2019, 06:53 PM
    jgsugden replied to BECMI for 5e?
    I'd rather see them give us a book that improves upon levels 15 to 20 and then gives us rules for 21 to 30. A year of full day weekend weekly games, 2 years of active weeknight games, or 3 years of weeknight games with missed sessions will take a party from 1 to 20 under the guidelines and typical game speed. I'd like to be able to spend longer with a character and there is room to add epic...
    35 replies | 1658 view(s)
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  • jgsugden's Avatar
    Monday, 1st July, 2019, 02:32 PM
    Out of curiosity: If there were a dwarven druid in your game that focused on Earth Element magics (Move Earth, Magic Stone, Earth Tremor, Spike Growth), and was Circle of the Land (Mountain): Wouldn't the no-metal restriction feel a bit odd for that PC?
    641 replies | 18259 view(s)
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  • jgsugden's Avatar
    Sunday, 30th June, 2019, 10:07 PM
    How is session a unit of measurement when people have different length sessions and move through sessions at different rates? I'm not familiar with this 2.5 sessions, anyways. If you follow the DMG recommendations for encounter building and adventuring, levels 1 and 2 are fast, 3 and 4 slow down, 5 5through 16 are slow, and 17 to 20 speed up again (if all experience comes from fights and you use...
    45 replies | 1850 view(s)
    2 XP
  • jgsugden's Avatar
    Sunday, 30th June, 2019, 01:41 AM
    This qustion is one of the reasons why I collapsed the Elemental Planes (and Paraelemental Planes) into one plane. There are huge pockets of Earth, Fire, Water, Air, etc... and paraelemental pockets at the junctures. The City of Brass is one of the three major trade cities in the planes. The City of Iron (in Dis), the City of Brass and the City of Gold (in a Heavenly place that is controlled...
    10 replies | 520 view(s)
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  • jgsugden's Avatar
    Saturday, 29th June, 2019, 02:40 PM
    Most definitions of chant allow for words to be spoken *or* shouted.Given the number of pervs masturbating on mass transit that get away with it, I think there is room for a wider range of options. As a player active since the 70s, component tracking rarely gets more than a hand wave of attention, older editions have more bonus spells for high attributes than 5E, and endless cantrips are more...
    132 replies | 65470 view(s)
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  • jgsugden's Avatar
    Friday, 28th June, 2019, 10:55 PM
    There is not a concensus that there is a problem with it as it is. I think that the questions on what needs to be done to balance it depend highly upon other house rules, optional rules, and other decisions that are campaign specific. It also depends on the yardstick by which you measure it - if there are no great weapon fighters in the group, it is probably not worth altering. If there is a...
    232 replies | 10036 view(s)
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  • jgsugden's Avatar
    Friday, 28th June, 2019, 09:09 PM
    Do we ever go wrong when we group people together, slap a label on them, and then sling hatred at them? It makes it so much easier to be rude when you can depersonalize it!
    95 replies | 3905 view(s)
    1 XP
  • jgsugden's Avatar
    Friday, 28th June, 2019, 08:57 PM
    Guidance has a greater impact on the game than a lot of cantrips. We better remove it. Oh, so does Eldritch Blast. And Spare the Dying. Light, Dancing Lights and Create Bonfire all pretty much negate the benefits of Darkvision. We can't allow that, either. Green Flame Blade and Shillelagh are way too strong on certain builds. Minor Illusion? What were they thinking! OK, Mage Hand just...
    132 replies | 65470 view(s)
    4 XP
  • jgsugden's Avatar
    Friday, 28th June, 2019, 05:24 PM
    That is a bit of a question mark, even after Xanathar's guidance. Per the PHB, the combination of sounds, specifically including pitch and resonance - but not specifically including volume - are what is necessary for a verbal component. Somatic components are forceful gestures or intricate gestures. That creates a broad spectrum of possible motions required to cast a spell. Xanathar's...
    132 replies | 65470 view(s)
    0 XP
  • jgsugden's Avatar
    Thursday, 27th June, 2019, 10:52 PM
    A prepared melee cleric that devotes his concentration to spirit guardians and also utilizes spiritual weapons (both possibly at elevated slots) can be an effective contributor to combat. In my experience, they also tend to be the PCs that get first crack at 'Strength' items like Gauntlets of Ogre Power, so the Shillelagh is not necessarily required. If you want to really pump these guys...
    101 replies | 3137 view(s)
    0 XP
  • jgsugden's Avatar
    Wednesday, 26th June, 2019, 02:45 PM
    Let players tell you what skill they wish to use (and ability score) and then set the DC based upon what they want to do. A PC wants to scale a 10 foot wall quickly. That might take a DC 15 Athletics (Strength) check, or a DC 20 Acrobatics (Dexterity) check if they wish to use Parkour style bouncing back and forth off of nearby obstacles to get up.
    34 replies | 1487 view(s)
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  • jgsugden's Avatar
    Wednesday, 26th June, 2019, 02:03 PM
    A: Give it time. B: You tend to get more responses when you take the time to put effort into grammar and spelling. I'm not saying it has to be perfect, but a little effort goes a long way. C: As a DM, it would be a bit situational. In your PC's home area, you get all the benefits, generally. If you traveled to a different world, you might - or might not - know how to carry yourself to gain...
    6 replies | 387 view(s)
    0 XP
  • jgsugden's Avatar
    Wednesday, 26th June, 2019, 06:15 AM
    Role playing game. Characters play a role in a story. The game is all about the story. Random insta-death does not make for good stories. Imagine that at the end of Infinity War Thanos snapped... and all the heroes, including ones in the Microverse, died. Good story? Imagine that Vader shoots Luke's X-wing in the Death Star battle. Good story? Imagine that Batman gets hit by a stray...
    196 replies | 11678 view(s)
    0 XP
  • jgsugden's Avatar
    Wednesday, 26th June, 2019, 02:12 AM
    Stop. Let him die. DMs should plan in advance and set up mechanisms to help someone escape if you'd like them to escape. However, the DM should be prepared should the players outsmart the DM and take out the villian. You're telling a story WITH the players, not TO the players. They get to contribute. They get to make meaningful changes to the story. If they earn it, they get it. ...
    59 replies | 2606 view(s)
    0 XP
  • jgsugden's Avatar
    Tuesday, 25th June, 2019, 08:16 PM
    I'd let the player tell me what skill they want to use and then set a DC based upon the suitability. My answer would also change based upon the skill used. Survival (Widsom): 15 - "You are able to identify the tracks as canine. There are quite a few - less than 10 animals, but more than 5. One appears to be much larger than the other. They look like they were moving swiftly." ...
    63 replies | 2109 view(s)
    0 XP
  • jgsugden's Avatar
    Sunday, 23rd June, 2019, 10:09 PM
    I played this game for 30 years before coming to the conclusion that it was a waste of time. The question is not whether the abilities are perfectly balanced, but whether they are balanced enough. And they are.
    61 replies | 2069 view(s)
    1 XP
  • jgsugden's Avatar
    Friday, 21st June, 2019, 07:21 PM
    ... and gritty does not negate what I meant by heroic. Gritty and heroic are not opposites. They're two uncorrelated concepts. Wandering randomly into PC death is not heroic. Nor is it gritty, really. That is one of the core elements of older editions that results in them being unheroic games. It also doesn't particularly contribute to a game being gritty. Gritty, by definition (unless...
    196 replies | 11678 view(s)
    1 XP
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Thursday, 11th July, 2019

  • 10:34 PM - DM Dave1 mentioned jgsugden in post Monk Tortle
    I don’t disagree with much of what you’ve laid out jgsugden. But I would say that having a higher than normal AC at levels 1-3 increases survivability of the character. Also, while your typical optimizer might avoid the combo, someone who chooses a Tortle Monk is probably looking for a fun concept and less concerned with maximizing every single mechanical aspect. In any case, it is far from a weak build. I think your “most people that look at them” statement is a bit overstated.

Tuesday, 11th June, 2019

  • 12:19 AM - Nevvur mentioned jgsugden in post The last year's worth of character creation options...
    Thanks guys, popping back in real quick while the thread is fresh to shift the goal posts a bit. I barely permitted anything outside the PHB for my previous campaigns, so it's germane to remark on XGTE, SCAG, etc. @Larrin I'm aware of the Spirit of Healing one, was still hanging around here a bit when that came out. My table gets the nerf-it treatment FWIW. This is precisely the thing I'm asking about, though, thanks for calling it back to attention! @jgsugden Good to hear. Though secretly I was hoping for a new peasant rail gun...

Friday, 17th May, 2019

  • 06:47 PM - Draegn mentioned jgsugden in post What is missing in 5E that you had in other editions?
    jgsugden I also liked the ad&d multiclass, however, it was very slow compared to single class characters. Dividing experience between two classes gave you versatility at low levels but at higher levels you were just weak. In my opinion this is why the classes had such a disparity in the amounts of experience that had to be earned in order to gain a level. It encouraged players to play a mentioned combination. The classes presented in The Dragon magazine were an attempt to give more options for play. Regardless of the class being published as npc, they always gave an experience level chart which said "play me". In my game your backgrounds determine which of four class experience tracks you follow, Divine, Arcane, Mundane, Nonpareil (for those that do not fit well in the first three). The difference from ad&d is for example a cleric/magician at first level you choose between having miracles (turn undead, etc...) or spell "slots", this is repeated every time you level. At second level the choi...

Wednesday, 6th March, 2019

  • 08:51 AM - CleverNickName mentioned jgsugden in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...t Monday, March 11th, 11:59 p.m. PST. Predictions made after that time will be ignored. Good luck! The Prize The winner will receive a gift certificate to HeroForge.com, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 ...

Friday, 1st March, 2019

  • 10:45 PM - CleverNickName mentioned jgsugden in post Mixing Genres: Sci-Fi Campaign using 5E Rules
    ...oxes: it's 5th Edition rules, and it's science fiction. I am going to download it as soon as I get home and start tinkering with it. And from what you said about the Mage Hand Press kickstarter, I'll definitely be checking that out as well. lowkey13: Thank you for the list of source material. I am especially, incredibly, super-stoked about the Numinera 5E resource! I would really love to run a Numinera campaign one of these days, and this just might be the way to introduce my table (and myself) to that system. And it's nice to see an old vrusk like Star Frontiers getting some 5E love...I played that game like crazy back in high school. DM Dave1, Capn Charlie: the ENWorld community is the best gaming community on the Internet, and I'll fight anyone who says otherwise. Thank you for pointing me to the Fifth Age material...I'll add it to my list of materials to check out when I get home. It's looking like a long, awesome weekend of sci-fi and dice! jgsugden, Ed Laprade: I picked up Starfinder as part of Paizo's most recent Humble Bundle (everybody else should, too.) The lore looks interesting, and probably wouldn't take a lot of work to bring it into any RPG system. But as far as the rules go, my gaming group made it very clear that we would be using 5th Edition rules only. (And given our past experience with Pathfinder's rigorous rules, I'm afraid they might revolt.)

Wednesday, 31st October, 2018

  • 05:36 PM - Sword of Spirit mentioned jgsugden in post Wizard's Spell Book Allocation
    So far, the only wizards we have encountered have been from published adventures (including previous edition adventures). If it makes sense for them to encounter a wizard in a home-brew adventure or other situation, they will.The spellbook's location is usually specified in the adventure. If not, I place it in a place that makes sense. They usually carry a copy on them so they don't risk it being stolen somewhere else. If the PC defeats the wizard, they should usually be able to get access to their spellbook. While 5e doesn't require it, found spellbooks and scrolls has traditionally been the wizards main method of acquiring spells, and should be encouraged. As jgsugden said, finding spells won't mess anything up. One thing to keep in mind is that copying spells into a spellbook a major drain on resources. And if you want to make a backup spellbook that adds even more cost (not too much though in 5e). My wizard is perpetually poor. Sometimes he has to borrow money from other party members. Usually he has spells he can't yet afford to copy sitting around in a captured spellbook. At the same time, the party members who don't spend much money are racking up a nice nest egg. As far as fleshing out the spellbook itself, here is what I do. 1) If there is a published list of spells in the book, or a list of prepared spells, I start there. 2) I figure out how many spells he should know based on the wizard class rules. 3) After they hit that number, I tend to give them a few more spells. NPC wizards expand their spellbook too! I roll a die for this based on what makes sense to me. 4) I figure out which spells they have. a) I don't worry about whi...

Thursday, 19th July, 2018

  • 09:50 PM - Staffan mentioned jgsugden in post Does immunity to Charm prevent other enchantment spells?
    jgsugden is pretty much right. Many enchantment spells use the format "must succeed on a Wisdom saving throw or be charmed for the duration. While charmed in this way, ______________". If you're immune to the charmed condition, you would not be affected by such a spell (unless it has multiple effects - for example, I could imagine a spell that charmed you and gave you some form of buff, and in such a case the buff would remain unless it was specifically tied to the charm condition).

Thursday, 21st June, 2018

  • 08:50 PM - akr71 mentioned jgsugden in post Need input on a ship based mini adventure
    Ooh, jgsugden I really like that! I had been trying to figure out who the slavers clients were. I was playing with the idea of an efreeti cuz I didn't really want to get into a whole "stop the slave trade" quest. I mean if they want to travel to the City of Brass and give it a go, I won't stop them, but orcs or goblins are as good as any other strong back to the efreeti. TheSword maybe that's where the juvenile kraken comes into the picture - it could be what the shaman summons. Kraken-Priest/Orc Shaman mashup? Don't mind if I do... Sprinkle a few swampy, sunken ruins around the island and they can explore for a good while.

Monday, 18th June, 2018

  • 05:34 PM - Hawk Diesel mentioned jgsugden in post Improving the armor proficiency feats
    Ah, so something like add proficiency to heavy armor master, that kind of thing? I mean that's one way to handle it. But once again I think it would be better or more interesting for players to gain active abilities rather than passive ones. jgsugden provides a rather nice example of that.

Tuesday, 22nd May, 2018

  • 11:04 PM - Yaarel mentioned jgsugden in post Core+1
    Core+1 is a ‘rule’, only in the sense of Adventure League and so on make it a rule. So, many home games wont follow it. However, Core+1 seems a ‘policy’ that WotC implements for 100% of official D&D products. The implementation seems to relate to quality control and republication of content. In this sense, every home game is affected by it, whether they subscribe to it or not. @jgsugden There might already be a drift toward what you are proposing. In addition to ‘core’, you want to see something like ‘standard’ and ‘exotic’. Apparently, certain options from noncore rulebooks are considered legal even if not using it for the plus-one. For example, someone mentioned the ‘Blessing’ elf trait to change sex per long rest, as legal, even using an other noncore, besides Mordenkains Tome. Various clarifications probably fall into this ‘standard’ category. Certain thematically-related options for race and class, should probably be ‘standard’, even if in separate books. And so on.

Monday, 14th May, 2018


Thursday, 3rd May, 2018

  • 01:20 AM - TheSword mentioned jgsugden in post High AC and encounters
    @jgsugden. You’re making a lot of assumptions about the way the game is ‘meant to be played’ but these opinions are not universally held. There is an old and established tradition of tailoring adventures to the capabilities and interests of your groups. Doing so isn’t metagaming in the common sense of the word - which is characters acting with knowledge they couldn’t have in game. The DM isn’t a character. They are the architect of the adventure. The DMG is full of advice on the subject. It’s worth a good read before stating what d&d is or isn’t. Stratagey and story are not mutually exclusive. By forcing a choice between ROLEPLAYING game and roleplaying GAME you’re making a distinction we don’t need to make. For many people it’s a Roleplaying Game. As simple as that. I can only assume you don’t realise how patronizing it is to tell someone to go and play a board game because they’re playing D&D wrong... as if D&D was ever about one thing.

Wednesday, 2nd May, 2018

  • 02:02 AM - the Jester mentioned jgsugden in post High AC and encounters
    Out of curiosity, if the DM had the monsters give up on attacking him and switch to beating up the less-armored wizard or rogue, would that qualify as "embracing it" to you? ... What if the monsters didn't attack the cleric at all? That adventurer's wearing heavy armor and is dodging. So they opt for another target. Concept realized? Or player robbed? Speaking as another DM on the same page as jgsugden, I think that's fine. However, if every monster always automatically skipped past him to attack softer targets, that would be different. Again, speaking only for myself, I try to choose targets for my monsters that they would choose. I use, or try to use, the targeting methodology that they would use. So, for instance, a kobold is probably going to target the easiest looking enemy. An orc warlord will probably engage the toughest looking warrior, but might lose interest after a couple of rounds of trading zero damage. An ooze will probably attack the closest creature; a wolf is likely to strike at an enemy with its pack mates surrounding it, and a zombie will probably try to hit whatever hit it last. Sometimes there's more to drawing fire than just standing there dodging. The cleric in the OP is more likely to draw fire if he moves into the enemies' formation, if he shows that he's a threat instead of just dodging, if he uses an action to insult his foes. There are lots of ways...
  • 01:29 AM - MechaPilot mentioned jgsugden in post High AC and encounters
    Out of curiosity, if the DM had the monsters give up on attacking him and switch to beating up the less-armored wizard or rogue, would that qualify as "embracing it" to you? I can't speak for jgsugden, and I won't try to. However, his post really sums up my opinion on the OP's question. Therefore, I feel at least partially compelled to answer your question. Perhaps my answer will be similar to that of jgsugden, since his post really resonates with my response to the OP. For me, I feel that the monsters giving up on attacking the PC they can't hit wouldn't infringe on embracing the cleric being good at what he/she's invested their resources in. Let the monsters waste a couple rounds of attacks trying to hit the cleric. These wasted attacks against the forge cleric gives the rest of the party a couple free rounds to whoop on their enemies, helping everyone contribute in their chosen manner. Then, when the monsters realize they can't hit the cleric and switch to other softer targets, the monsters challenge the cleric's ability to support his/her allies (which is a basic function of the cleric class and which the character should be good at, though perhaps not as good as other ...

Wednesday, 18th April, 2018

  • 11:07 AM - Coroc mentioned jgsugden in post I know magic items are unnecessary but
    jgsugden #11 Very good post, and good System to spend coin on, i especially like how you exponentially increase cost by scroll Level. I do it quite similar, but i did not offer other Magic items than scrolls or potions to be bought by the Players. I got some other goodies although like compass, clocks, war machines, vessels coaches etc. for my current campaign. A question: Do you always follow this rule, no matter what campaign? (Asuming you do not only run 1 style of campaign which makes this question obsolete)

Friday, 13th April, 2018

  • 10:41 PM - MechaTarrasque mentioned jgsugden in post [5E] Let's Brainstorm a Sumo Class!
    I will go from left field and say a barbarian or paladin would be better chassis than a monk or a fighter. It seems like sumo is more of a single attack nova (albeit that nova might be extra good shoving or grappling rather than damage) than multiple attacks. I think I lean towards barbarian, as everything about rage (except for the name) seems like a good fit for the sumo, although jgsugden's idea about wrestling divine spirits could fit the paladin. [I will admit that a desire for a barbarian and/or paladin subclass really good at unarmed attacks is part of my assessment--if El Santo is not a good paladin, something is wrong with paladins.]

Tuesday, 27th March, 2018

  • 04:09 PM - lowkey13 mentioned jgsugden in post What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
    You don't really need to reconcile it too much because it's not a binary answer, and because you already have the common-sense approach to it. Many things like disease, insanity, and murder are well tread elements of the genre and often have rules directly associated with them, while sexual situations do not, to the best of my knowledge. As such I don't find your viewpoint to be outside the norm for most RPG communities. Well, I wanted to check in with the community, and perhaps I didn't explain myself very well. That said, I think that the vast majority of the conversations in this thread have been amazing and respectful and have provided some great ideas! I think it was that, when I saw the comment by jgsugden (and I saw your followup in this thread, thank you!), it made me examine some of my prior conceptions about sensitive game material. Not just handling it, and disclosing it, but what the general norms are about sensitive game material, and whether those might have changed over time. One thing I am noticing is that many people refer to keeping games "PG" or "PG-13," which is something I think is a common idea (in principle). But that had me thinking that this idea of "PG-13" in America, for example, is something that is overly friendly to a lot of violence, but not so much sex. That happens to be something I kinda agree with, at least in terms of a game that involves, um, some killing, but I was trying to understand whether my beliefs are universal, whether they have changed, etc. I think I'm trying to understand whether there are certain "norms" baked into a D&D game, what those norms are, and what deviations from those norms require disclosure. Perhaps, on a more meta- level, I ...

Monday, 26th March, 2018

  • 04:17 PM - lowkey13 mentioned jgsugden in post What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
    Hola! A recent comment in a separate thread got me thinking- "Just to be on the safe side, try to make sure nobody has had any family losses associated with the disease ... It is far rarer these days, but once upon a time it was not too uncommon for a pet to be put down for fear of the disease. A parent or grandparent that lost a pet for fear of the disease may not enjoy overhearing it being used as part of entertainment." jgsugden Now, I have to admit that this thought caught me by surprise. While I am a big advocate of open communication at the table, I never would have thought that something like this would be, or should be, an issue. But is this something that is a blindspot for me? So, here are my thoughts on the issue- A. I do think that there are some issues that require prior warning to a group before the come up in play. For example, I am uncomfortable with running overly sexual situations in my 5e games (or, really, any RPGs), and while I understand that others have more comfort with that, I would expect some type of heads up before entering that type of campaign. Allowing PvP would be something else that falls into that category- to me, these are basic playstyle issues that need to be clearly communicated. B. OTOH, I also feel that life is too diverse and that we all know that we are playing a game. A game that often involves (for lack of a better term) killing. So, there are often ancillary issue...

Thursday, 22nd March, 2018

  • 01:45 PM - akr71 mentioned jgsugden in post Just Finished LMoP--What Next?
    There have been lots of great ideas already posted - I like jgsugden suggestion of a short adventure to get the party to 5th level, whether its of your own design (the found treasure map in Wave Echo Cave perhaps) or a pre-made adventure. Storm Kings Thunder starts nearby in Triboar. Princes of the Apocalypse starts not that far away too. For my LMoP campaign, Glasstaff and the Black Spider escaped and I have been using them as reoccurring villains - which the players love! They also tried to bargain with the green dragon into leaving Thundertree and lair in the ruined castle. They moved its treasure for the dragon, but then it tried to double cross them. They were prepared and had hired crossbow wielding mercenaries to offer support. Enough of them hit in the first couple rounds to make the dragon think twice and it flew off. So they'll have to deal with it at some point too.

Wednesday, 15th November, 2017

  • 11:06 PM - pukunui mentioned jgsugden in post XGTE Errata
    jgsugden: I think the main concern people have is that it stomps all over prayer of healing. EDIT: Out of combat, healing spirit can heal up to 35 (10d6) hit points per PC at its base level. Prayer of healing, however, can only heal 9-14 (2d8 + 1-5) per PC, with a limit of six PCs in total. Both are 2nd level spells.


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Thursday, 18th July, 2019


Friday, 12th July, 2019

  • 01:31 PM - DM Dave1 quoted jgsugden in post Monk Tortle
    All yes.... For example, I gave the Aasimar Sorcerer Divine Soul/Celestial Warlock a bonus cantrip as they were granted light twice. Well, if you're going to veer off course you can go on and on forever. There is a difference between redundancy and not making full use of something. Your half-orc example is off point. However, if a player makes a suboptimal choice for RPG reasons, I will reward them with something fun. So, if you play an ORC wizard, with a -2 int, I'll make sure you have fun doing it by giving it some advantages... although not always mechanical. My goal is to remove the elements that discourage people from playing 'suboptimal mechanical choices that might otherwise appear to be fun to the players. Ah, while I did veer off course with the half-orc example, it was revealing as I now think I see why our observations differ. It seems you are known to your regular players as a DM who offers concessions at chargen. And perhaps, and I'm guessing here, you inform new players at...
  • 03:01 AM - Blue quoted jgsugden in post Monk Tortle
    Most monks start off at 16 (Wis 16/Dex 16) with point buy, a few with rolled stats will start higher, and a good number will start around 15. By level 8, almost all will be at 17 or above. It is lovely at level 1, but considering how fast you move through the low levels, it is not a significant benefit. Considering that most games are played in Tier 1 & 2, that means that for 80% of the character's time spent played it's greater or equal. Also, characters are their most fragile at low levels, when you have tghe greatest AC advantage. Taken together that does sounds like a significant benefit. Also, in order to do that you are locking into taking ASIs for DEX and WIS. A Tortle could take feats if they wanted to. Also, a Tortle could play a STR (& WIS) monk, which normally could not be done because of their AC. Which opens up grappling and other fun things. All Martial ares default to STR, you just may you use DEX for them. It's not as great for some things, like deflect arrow...
  • 01:56 AM - FrogReaver quoted jgsugden in post Why don't everything scale by proficiency bonus?
    Pet peeve: Heroic and gritty are not mutually exclusive or opposites. You can tell a heroic gritty tale. For example, a hero willing to do the right thing, whatever the personal cost, that pays a huge cost for his resolve is a gritty heroic storyline. Yea, not the right word choice on my part but I think most understand the concept I'm getting at.
  • 01:24 AM - DM Dave1 quoted jgsugden in post Monk Tortle
    By offering a form of offset, you encourage a wider range of people to consider the option... or, more precisely, fewer people are discouraged from playing it. Should the same offset be offered to players that want to play a Gith Arcane Trickster (Mage Hand overlap)? A Firbolg Gloom Stalker (Disguise Self overlap)? How about a Lizardfolk Monk or Barbarian (unarmored AC overlap)? How about a Half-Orc Rogue or Wizard (these classes don't need +2 STR!) We could go on and on and on... amirite? I guess the point is that there are choices to be made a chargen that might have some drawbacks. Some people might want to follow the online color-coded "best choices" guides and have fun with it. It's certainly a limitation to adhere to too much efficiency at the expense of what might be a fun character combo, IMO. The "middle ground" who likes efficiency strikes me as a crowd that won't get hung up on one overlap or minor inefficiency if they can otherwise play a very sound and fun PC. YMMV.

Thursday, 11th July, 2019

  • 11:22 PM - pogre quoted jgsugden in post Player's Attention
    I just watched a game disband - mid-session - at the FLGS when the DM came down hard on a 'jokester' in the group and the table thought the DM was out of line. Rather than cutting them off at the table, I'd suggest speaking to them when the other players are not present, expressing your concerns, and asking them privately to adjust. In this case, the DM was disruptive. However, I stand by my advice - teen DMs put up with too much garbage from too many disruptive players just trying to be cool at the expense of others. Banhammer baby! Clearly, our experiences are very different. My overall message is keep it fast and flying. I agree information should be presented in bite sized bits - and let the players act on that information!
  • 10:47 PM - jaelis quoted jgsugden in post Monk Tortle
    As there are multiple abilities of the monk that are reliant on wisdom and dexterity, I'd consider it rare that a monk would take a lot of feats, even if AC was not an issue. Which abilities depend on dexterity?
  • 10:00 PM - jaelis quoted jgsugden in post Monk Tortle
    No armor is a feature, not a limitation, of the monk. They have offsetting abilities. Regardless, you're discouraging the Tortle as a reasonable choice for race for any player that is concerned, at all, with efficiency with the RAW. When a primary benefit of the race overlaps with a primary benefit of your class, you're unlikely to take it. If you'd like people to feel like it is a reasonable choice, they need somthing to replace the 'overlapping' benefit. IMO, tortle is totally a powergaming choice for monks. It solves the hard problems of the class, that it is very MAD and lacks armor. Yes they have offseting abilities, but tortles still have those abilities, plus a better AC. Arguably, monk is the "best" class for a tortle to play. If they play a fighter, then they really are wasting their shell ability, since they could just wear armor instead. If they play a wizard, they are wasting their stat bonus. So I don't think tortle monks need any compensation for anything... they...
  • 09:55 PM - DM Dave1 quoted jgsugden in post Monk Tortle
    No armor is a feature, not a limitation, of the monk. They have offsetting abilities. Regardless, you're discouraging the Tortle as a reasonable choice for race for any player that is concerned, at all, with efficiency with the RAW. When a primary benefit of the race overlaps with a primary benefit of your class, you're unlikely to take it. If you'd like people to feel like it is a reasonable choice, they need somthing to replace the 'overlapping' benefit. As a counterpoint, I would submit that there are very few monks, let alone most classes that don’t have chain mail and shield, that start at level 1 with a 17+ armor class. They start off high and can only get higher if they choose to invest in DEX and WIS at ASI time. Otherwise, Tortle Monks gain the flexibility to choose more feats than their AC maximizing non-Tortle monk brothers and sisters.
  • 07:11 PM - jaelis quoted jgsugden in post Monk Tortle
    RAW, they do not stack. You get one or the other. However, I'd tell the DM that under RAW, they do not stack and you're fine with that if he wants to play it that way, but you were wondering if he'd be ok giving you a +1 to AC over the better option in recognition that you're missing out on one of the key benefits of the race/class, or if there is something else he'd like to give you to offset the loss. It does not hurt to ask. As a DM, when one PC ability is invalidated by something, I tend to 'compensate' for it. Just my two bits, but if I were the DM, I would say no and counter with the fact that you are bypassing one of the main limitations of the monk class, that it can't wear armor :)
  • 03:45 PM - Jer quoted jgsugden in post Player's Attention
    Again, this doesn't match my experience, either. When you single out a player and cut them off, or boot them, it tends to go poorly - especially these days. I just watched a game disband - mid-session - at the FLGS when the DM came down hard on a 'jokester' in the group and the table thought the DM was out of line. Rather than cutting them off at the table, I'd suggest speaking to them when the other players are not present, expressing your concerns, and asking them privately to adjust. I regret that I have only one XP that I can give for this post. The power dynamic of the group at the table - including the ages of everyone involved and how everyone is related - plays into how the DM can handle the situation. If you don't have a handle on that dynamic, and you just follow generic DMing advice, you are as likely to make things worse as you are to fix a problem. Over the years I have DMed in a lot of different situations - I DMed a few different friend groups in junior high and high...
  • 01:42 PM - Maxperson quoted jgsugden in post Why don't everything scale by proficiency bonus?
    Considering what I've been through, I have enough experience to be 20th level by now. Pics of monsters you've killed or it didn't happen buddy! I'd love to see your evidence of this.... I can stop by sometime with some explosives and some modified tesla coils. :-) I think I'll pass on that. I'm secure in my knowledge. :p
  • 01:11 PM - Maxperson quoted jgsugden in post Why don't everything scale by proficiency bonus?
    I'm 45 years old. I am no better today than I was at 18 at many, many things. For example, I am not better at weaving, golf, archery, swimming, tumbling, playing the piano, etc... I could go on for 60 pages listing all of the things I don't do any better than I did 27 years ago. Because you're still 1st level. ;) On on even a less serious note, I'm better today at dodging fireballs and lightning bolts than I was 27 years ago.

Wednesday, 10th July, 2019

  • 08:16 PM - Saelorn quoted jgsugden in post Why don't everything scale by proficiency bonus?
    Optimization is inefficient. Optimization is the act of making the absolute best out of a particular thing. You're trying to perfect it. However, there is going to be a point where putting effort into improving that particular thing will have a greater incremental cost than incremental benefit.That's not optimization. That's specialization. You're allowed to account for efficiency when optimizing a system. 5E is a very good system. While not perfect, it is at a point where most (if not all) of the effort I see to 'improve', 'fix', 'adjust', etc... it are inefficient uses of time.I honestly can't tell whether or not you're being serious here. But in any case, no, 5E is not a good system. It has obvious and glaring flaws that are immediately apparent to anyone who looks. Tool proficiency is one. The ambiguity between applicable saving throws is another issue. Modifiers that routinely fall out of the operable range of the d20 are another. The inconsistent mess behind HP and healing is just...
  • 05:12 PM - DMZ2112 quoted jgsugden in post A Reliable Talent for Expert Stealth
    Oh my gods, six pages. Thank you all for taking the time to respond. 75% success against a garden-variety monster, under adverse conditions, seems pretty reasonable to me. If you want to have a particularly alert guard, you can give it proficiency, or even expertise, in perception. You are not wrong, but this is not in line with your original proposal. You said that high-level rogues should have the chance to sneak when no one else could. I agree with that idea, but that is not what this is. This is a high-level rogue having a chance to be detected when anyone else would be detected as a matter of course. To actually get to the point where such a rogue feels challenged, the monster would require a truly ridiculous bonus to their roll, well in excess of +10. Seems you have a good handle on it and don't need my advice. Enjoy it! I hope I didn't shut you down, Ovinomancer; I have a tendency to speak in absolutes that is easily interpreted as a lack of interest in discussion. I'm not c...
  • 02:24 PM - FrogReaver quoted jgsugden in post Why don't everything scale by proficiency bonus?
    Optimization is inefficient. Optimization is the act of making the absolute best out of a particular thing. You're trying to perfect it. However, there is going to be a point where putting effort into improving that particular thing will have a greater incremental cost than incremental benefit. Losing that last pound that your body could lose without dying, for example, is rarely going to be worth the effort when trying to 'lose as much weight as I can'. 5E is a very good system. While not perfect, it is at a point where most (if not all) of the effort I see to 'improve', 'fix', 'adjust', etc... it are inefficient uses of time. If that time were instead spent playing the game, planning sessions, or doing something unrelated to D&D, it would likely be time that generated more benefit than arguing over whether a wizard should inherently be better at Medicine after years of adventuring. I truly believe that there are very few people out there that are actually getting anything close to '...
  • 07:55 AM - Saelorn quoted jgsugden in post Why don't everything scale by proficiency bonus?
    Instead of trying to 'fix' a system that is not broken (as evidenced by the countless games that use those rules and are incredibly fun), try experimenting with different ways to look at and utilize it to see if you can match the fun that others are having. Youll get a LOT more out of it.Some people were content with Basic. That's no reason why everyone else should be stuck with that. If you can't criticize, then you can't optimize.
  • 04:45 AM - FrogReaver quoted jgsugden in post Why don't everything scale by proficiency bonus?
    I'm 45 years old. I am no better today than I was at 18 at many, many things. For example, I am not better at weaving, golf, archery, swimming, tumbling, playing the piano, etc... I could go on for 60 pages listing all of the things I don't do any better than I did 27 years ago. We are talking about adventurers who are doing adventurer things. If you did golf things for the past 60 years you surely would be better at said golf things. Instead of trying to 'fix' a system that is not broken (as evidenced by the countless games that use those rules and are incredibly fun), try experimenting with different ways to look at and utilize it to see if you can match the fun that others are having. Youll get a LOT more out of it. Why do you assume I don't have as much fun as others are having with said system?
  • 02:15 AM - Garthanos quoted jgsugden in post Expertise is RUINING THE GAME!
    You were not supposed to fight goblins of CR 1 at level 20. No you fought swarms of them in phalanxes of armies if you fought them at all. The math in this edition does exactly what it is supposed to do. According to the press releases it means potential failure against low level challenges by high level characters ... shrug this is one of those I think it is better if the press releases are wrong.
  • 02:10 AM - Garthanos quoted jgsugden in post Expertise is RUINING THE GAME!
    Huh? I don't get this at all. There is no evidence that they don't want nonmagical abilitis to be amazing. I wonder about your ideas of amazing when the fighter in 1e gets another couple hit points and the wizard is now throwing wish spells and teleporting and turning into dragons. What evidence do you have that they do want them to be... and we arent talking about combat abilities Yes - but an intentional design element that gives people amazing levels of skills intentionally is designed to break that rule. Do the numbers back it up? Bounded accuracy is very much intended to keep them in too tight to describe the tasks as being truly incredible. Here is an example In the previous edition a task which was literally numerically impossible for your character in the early game call it level 5 in 5e... would be meat and drink even odds at what would be level 15, it varies obviously based on how much someone specialized in it But that would only make it faster and more sure if you too...


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