View Profile: 76512390ag12 - Morrus' Unofficial Tabletop RPG News
  • Aldarc's Avatar
    Yesterday, 12:11 PM
    So the literary content of the written text (e.g., diction, structure, style, content) was deprecated by the tone and performance? What if the DM had not read the boxed text aloud - a rote performance - but had instead engaged in a more natural style that communicated the message of the boxed text without reading from it? What you say here suggests that something else that has not really been...
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  • JonnyP71's Avatar
    Yesterday, 10:21 AM
    That's a problem with the DM and/or the Players - not the module. My group sowed seeds of dissent among the Giants - caused infighting amongst the Hill Giants, persuaded the envoys from other clans to leave, employed hit and run tactics against those loyal to Nosnra, freed and armed the Orcs.... it was never just 'rooms of Giants to fight'. Anyone who believes the Giants series are like...
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  • Michael O'Brien's Avatar
    Yesterday, 02:05 AM
    The crowdfunding campaign for RUNEQUEST: ADVENTURES DANS GLORANTHA (RQG in French) went live earlier today, and already 189% funded! (Funded in 90 minutes) https://www.gameontabletop.com/cf186/runequest.html
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  • JonnyP71's Avatar
    Saturday, 15th June, 2019, 08:48 PM
    I'm currently running a 1E campaign and have used Village of Hommlet, Lost Caverns of Tsojcanth, and the 3 Giants modules and all have been great fun... The level of depth in the Giants modules especially is phenomenal, there's just enough there for me to work with as DM, the layouts are logical, the descriptions concise and flavourful - and all 3 modules are excellent. There's inner politics,...
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  • Aldarc's Avatar
    Thursday, 13th June, 2019, 04:06 PM
    4e had an incredibly refined sense of its own mythos, a dramatic, tension-filled Chaoskampf that permeated its cosmology and every creature, character, location, and often mechanics.
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  • Aldarc's Avatar
    Thursday, 13th June, 2019, 03:44 PM
    And my point was not about how basketball was being played in different arenas. ;)
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  • Aldarc's Avatar
    Thursday, 13th June, 2019, 03:13 PM
    Agreed. 7th Sea 2e felt kinda "meh." My gaming group in Austria loved 7th Sea 1e, but 2e left them feeling flat and uninspired to run it.
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  • Aldarc's Avatar
    Thursday, 13th June, 2019, 03:05 PM
    That's probably because the entire basketball analogy was originally framed in terms of greater importance. ;)
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  • Aldarc's Avatar
    Thursday, 13th June, 2019, 02:40 PM
    Not so much superfluous as much as less fundamental to the basics. You will naturally develop a style, but the basics of ball-handling, shooting, and play-making are important fundamentals of the game that propel it forward. Many great players of the game typically have both, but we generally expect one over the other. Those who are style without substance are typically overrated players with...
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  • Aldarc's Avatar
    Thursday, 13th June, 2019, 02:34 PM
    I know, and what I said applies to that.
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  • Aldarc's Avatar
    Thursday, 13th June, 2019, 02:28 PM
    This certainly shows you don't watch much basketball. Theatrics are definitely there. It's part of the dunks, the juking, the fade aways, the finishes, and playstyles of many players. Legendary basketball player Julius Erving (Dr. J.) even got his start in a league dedicated to the theatrics of basketball: the Harlem Globetrotters. ;)
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  • Aldarc's Avatar
    Thursday, 13th June, 2019, 02:07 PM
    My take on this thread debate using basketball: What's more important in playing basketball, being able to dribble, shoot, and set up plays or developing a theatrical style to your gameplay.
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  • Aldarc's Avatar
    Thursday, 13th June, 2019, 02:04 PM
    Pick a system used for Tekumel. Any system. Nope. If you want to navigate the byzantine culture of the Petal Throne, it seems that you must first navigate the byzantine rules that always seem matched to this setting.
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  • Aldarc's Avatar
    Thursday, 13th June, 2019, 01:10 PM
    Though I love this reference, I do have to quibble. Polyphemos did not hate "Nobody" (Οὖτις) more than Odysseus, because in his escape Odysseus reveals his actual name to Polyphemos, who then prays to Poseidon for vengeance.
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  • JonnyP71's Avatar
    Thursday, 13th June, 2019, 11:45 AM
    This shows how perception of what makes a good adventure changes over time. I recently ran a poll in the 1E AD&D facebook group to find the 1E community's favourite module, and none of the Desert of Desolation series even made it into the top 20 (in total 95 modules were included, it was a HUGE undertaking). All the modules went into qualification pools to whittle them down to 42, then to 16 -...
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  • Aldarc's Avatar
    Thursday, 13th June, 2019, 10:26 AM
    It turns out, according to Paizo, that the opinions expressed on their forums represent a vocal minority. That is one reason why the "paladin" is getting renamed to the Champion in PF2.
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  • Aldarc's Avatar
    Wednesday, 12th June, 2019, 11:59 AM
    Yeah, I have experienced playing with a number of GMs who were not good at phrasing, narration, or the performative aspects of GMing but excellent with framing scenes, stakes, and pacing.
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  • Michael O'Brien's Avatar
    Wednesday, 12th June, 2019, 05:36 AM
    Tickets are now on sale for Carcosa Con, taking place in the atmospheric Czocha Castle near the Polish-Czech border on March 27-29, 2020. "Call of Cthulhu thrives on atmosphere, isolation and shadows. CarcosaCon at Czocha Castle has all that, plus incredible hosts and wonderful fellow gamers from around the world. It is an unforgettable experience, and the best possible place to lose your...
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  • Aldarc's Avatar
    Wednesday, 12th June, 2019, 12:09 AM
    Shadow of the Demon Lord: No matter how awesome the rules may be, I can't get past its pessimistic, bleak, grimdark setting.
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  • Aldarc's Avatar
    Tuesday, 11th June, 2019, 03:33 PM
    On the whole, most of the lore cohesion that 4e provided and that 5e backtracked on. 1. Primal Power (4E): Druids draw their power not from divine magic of the gods or the arcane magic of the cosmos, but from the primal power of the the material world and the spirits of nature. 2. Monk powers (i.e., ki) are psionic (4E) 3. Diabolic succubi/incubi (4E) 4. Demons as corrupted...
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  • Aldarc's Avatar
    Tuesday, 11th June, 2019, 12:38 PM
    Though you may have had this game in mind for your OP, pemerton, Dungeon World is built on what you describe: GM frames the scene - turns to the PC: "What do you do?" - and then the PC narrates how their character develops or responds to the fiction. Depending upon the results triggered by the dice, the GM then may shift the fictional framing of the story and repeat the cycle.
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  • Michael O'Brien's Avatar
    Monday, 10th June, 2019, 02:41 PM
    At the Shanghai Wonder Festival this weekend Chaosium licensees Arclight announced the Chinese edition of the Call of Cthulhu tabletop roleplaying game, eliciting great interest. Arclight also announced they will be producing Japanese and Chinese versions of Chaosium's Reiner Knizia board game Miskatonic University - the Restricted Collection. Arclight had demo versions of Miskatonic...
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  • Aldarc's Avatar
    Monday, 10th June, 2019, 10:51 AM
    These paragraphs, especially the bold, lets me know that you missed out on a lot of my past discussion. If you go back to a lengthy reply I made to Sadras fairly recently, I explain that much of what is getting labeled as "literary," including foreshadowing, actually belongs to the broader category of narratology. I regard TTRPGs as narrative endeavors but not literary endeavors. I get the...
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  • Aldarc's Avatar
    Monday, 10th June, 2019, 02:00 AM
    If a gazebo was charging at my character with a knife, I would definitely have questions as a player.
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  • Aldarc's Avatar
    Monday, 10th June, 2019, 01:40 AM
    It's not necessarily the literary work that has been done, but, rather, the cognitive ques are likely already present for "zombie" as part of the player's Euro-American culture. Zombie films, IME, probably have a greater mass cultural impact than zombies in literature. You are correct that a "qallupilluit" will likely be unfamiliar to those same players. Where I think you are mistaken,...
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  • Aldarc's Avatar
    Monday, 10th June, 2019, 12:47 AM
    The thing is, Hussar, you're assuming a lot about the nature of the conversation and inserting things into my text that was not necessarily there, aren't you? In literature, we refer to that as "eisegesis," and that is fairly typically frowned upon. Nowhere did I establish, for example, that the automechanic is talking to a customer. The automechanic may be talking to a friend, a family member,...
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  • Aldarc's Avatar
    Sunday, 9th June, 2019, 05:44 PM
    Nope.
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  • Aldarc's Avatar
    Sunday, 9th June, 2019, 05:21 PM
    Except that isn't what it amounted to at all, Max. The point is that the discourse of conversations are contextualized based upon the interlocutors. So I would suggest that you learn to read and accept the fact that you goofed.
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  • Aldarc's Avatar
    Sunday, 9th June, 2019, 05:02 PM
    This is hardly a gotcha moment you imagine. And I apologize now that someone had to explain to you how the conjunction "but" can work in your own native language at this late of a stage in your life. Grammar is boring, but it's necessary. The conjunction "but" does not " what came before by carving out an exception to explain why what came before is wrong." Here's one example. In the...
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  • Aldarc's Avatar
    Sunday, 9th June, 2019, 03:50 PM
    Except I would say that they are still speaking conversational English, but the conversation will also be contextualized for the various interlocutors.
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  • JonnyP71's Avatar
    Sunday, 9th June, 2019, 02:43 PM
    Wow, the original I3 and I4 are great modules, despite the 'vast' desert being very small and the plot being a railroad...... but I5 was a serious disappointment - good ideas badly realised. And the I3-5 compilation is lazy, disjointed, poorly edited and with a lot of recycled artwork.. how is it surviving alongside these classics, and even worse, how is it winning???? Desert of Desolation -...
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  • Aldarc's Avatar
    Sunday, 9th June, 2019, 02:30 PM
    Okay. Good for you, I guess. But even if pemerton never addressed the question explicitly, it does not seem all that difficult with a modicum of effort to piece together pemerton's answers within the page frame of 1 and 119. I also feel that it's important to point out, since you had mentioned it earlier, that Karl Popper's falsification testing (1) is not necessarily applicable outside of...
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  • Aldarc's Avatar
    Sunday, 9th June, 2019, 02:29 PM
    I would also like to repudiate the fallacy of equating vocabulary size with conversational or non-literary narration because this seems to be surfacing in various forms over the past few pages. This is because we can see literary quality, attention to stylistic features of word composition, and word-sculpting within the framework of a smaller than average English vocabulary, particularly in...
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  • Aldarc's Avatar
    Sunday, 9th June, 2019, 10:35 AM
    Considering your emphasis on interactionism as an integral part of the RPG process, where an important part of the gameplay is PCs interacting with the gameworld, I have been somewhat surprised by your position in this thread. From what I can tell, pemerton, is offering an incredibly pragmatic sense for the purpose of GM narration that is focused on aiding the player agency and decision-making...
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  • Aldarc's Avatar
    Sunday, 9th June, 2019, 10:15 AM
    An automechanic will have a range of vocabulary that "falls outside of normal, everyday conversation," but I don't think that we would credibly accuse them for using the technical jargon of their field as part of their conversation as speaking with "literary language." That would be ridiculous. This is because we can recognize that they are not speaking with any sense of sculpted prose or word...
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  • Aldarc's Avatar
    Friday, 7th June, 2019, 09:00 PM
    What are you talking about? I even explained the specific context in which the goalposts were moved, Max. Did you not even bother to read it or did your eyes just glaze over?
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  • Aldarc's Avatar
    Friday, 7th June, 2019, 05:40 PM
    You're correct. I read a question mark there. But the issue is not the ebb-and-flow of conversation but how the goalposts for what was being asked for was moved after an answer was supplied. That is more than simply the conversation changing.
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  • Aldarc's Avatar
    Friday, 7th June, 2019, 04:58 PM
    Why would it be? What particular post would it be moving? Bedrockgames already demonstrated quite convincingly how you were equivocating with your terms at least 50 pages back. You're just upset because you got caught doing it and others in this thread likewise haven't been fooled by the word games you like to use to win arguments. There have even been a number of people who are arguing in...
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  • Aldarc's Avatar
    Friday, 7th June, 2019, 04:44 PM
    I am not inclined to view the latter as a literary endeavor. This again delves into a conversation piece that I have repeatedly brought up in this thread between NARRATIVE and LITERATURE. Not all narratives are literature and not all literature are narratives. If we look at what you wrote starting with this second paragraph, we are talking about narrative...
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  • Aldarc's Avatar
    Friday, 7th June, 2019, 03:25 PM
    Okay. But the point has been that "evocative language" is not required to convey game information to players. Hussar's original question was how it could be done, and I provided an answer. Then it was raised that it would break immersion if it was done in this manner completely, which definitely shifts the goal posts of the conversation. I'm glad that you an admit that critics to the OP have...
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  • Aldarc's Avatar
    Friday, 7th June, 2019, 12:12 PM
    Tough call between Blades in the Dark or Invisible Sun.
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  • Aldarc's Avatar
    Friday, 7th June, 2019, 09:29 AM
    I don't think that we should equate clarity of the situation with evocative language. Sometimes evocative, literary language can also confuse the players and create different interpretations of the situation. We should probably back away from that fallacy.
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  • iserith's Avatar
    Thursday, 6th June, 2019, 05:57 PM
    Right. It works if the DM says it works. Full stop. Arguments from reality are perhaps the weakest arguments one can make about a fantasy world controlled by someone who gets to say how things operate. The more productive way to examine this situation in my view is: Why is this happening and what can I do as DM to take away the impetus to do it? Because it's almost certainly the DM's fault due...
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  • Aldarc's Avatar
    Thursday, 6th June, 2019, 03:18 PM
    Is this another new goalpost? But not necessarily the literary text of D&D. The point being is that the cognitive context for this TTRPG is informed by the entirety of a person's experiences within a culture. This does not make TTRPGs a literary endeavor simply because D&D has literature. If you want to claim that D&D's associated literature is literary because it is literature, then you have...
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  • Aldarc's Avatar
    Thursday, 6th June, 2019, 02:52 PM
    I attempted to summarize and steer the conversation back to pemerton's premise in his OP. But it seems like people are arguing not about what he said, but misconstruing what he said so they can argue imaginary point. And, yes, equivocating on the meaning of "literary" has been a part of the frustration that people like Bedrockgames and I have had with people criticizing pemerton's argument. Even...
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  • iserith's Avatar
    Thursday, 6th June, 2019, 02:39 PM
    While I agree that torture is far too common in many games, I don't agree with your reasoning on the mechanics encouraging it or your solutions for curtailing it. Your position on the mechanics seems to be one in which the players are asking for or declaring that they are making ability checks, which the rules do not allow. The DM is always the one who asks for ability checks, when the outcome...
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  • Aldarc's Avatar
    Thursday, 6th June, 2019, 02:28 PM
    This seems like some major BS that relies on a trite cliche to make a truth statement. The ontology or nature of a picture as a picture does not change into literature or evocative language just because "a picture is worth a thousand words." I would also add that the argument that pemerton put forth is that RPGs are devoid of evocative language, but (1) they are not a primary concern, and (2)...
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  • Aldarc's Avatar
    Thursday, 6th June, 2019, 02:25 PM
    I will address your earlier post, but I will shortly say here that this entire conversation has never been predicated on the presumption that constant immersion was required for TTRPGs or should be required. So it feels like you are moving the goalposts by requiring extra standards to be met.
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  • Aldarc's Avatar
    Thursday, 6th June, 2019, 01:21 PM
    That's what I am asking you.
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  • Aldarc's Avatar
    Thursday, 6th June, 2019, 01:18 PM
    And?
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  • Aldarc's Avatar
    Thursday, 6th June, 2019, 11:26 AM
    "It's a part of the universe that is about like combining outer space with heaven." "Oh, cool. Okay. Got it." Did you miss the part - which would not surprise me at all at this point - where I said that the GM and player can engage in a conversation through their questions? I'm not sure why, nor have you done a good job, in explaining how evocative language is required for communicating...
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  • Aldarc's Avatar
    Thursday, 6th June, 2019, 10:13 AM
    Or, Hussar, you can just tell players what the monster or thing is. It's not like evocative language is required for saying "Oh, Thor? You know that he is the god of storms in this land." Or "a githyanki is a race that lives in the astral sea that looks like this ." If players want more detail, they can ask and initiate a conversation. I don't know why you present this as either evocative...
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  • JonnyP71's Avatar
    Wednesday, 5th June, 2019, 08:20 PM
    Lost City - 21 Desert of Desolation - 24 (I3 and I4 were good, I5 was bad, and the Supermodule is lazy) Isle of Dread - 22 Castle Amber - 20 (classic fun)
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  • Michael O'Brien's Avatar
    Wednesday, 5th June, 2019, 03:22 PM
    CARCOSA CON is coming back again next year! An amazing Call of Cthulhu convention in an amazing location (a castle in Poland!), with the friendliest bunch of cultists. Chaosium is proud to be the Strategic Partner of Carcosa Con. https://carcosacon.com
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  • Aldarc's Avatar
    Wednesday, 5th June, 2019, 02:41 PM
    To remind you that this has probably been answered before in the thread if you bother to read the thread. I took the effort to go back to the OP and some of the early posts to read through because it was my resonsbililty to do so in order to contextualize the thread. I think that you can manage.
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  • Aldarc's Avatar
    Wednesday, 5th June, 2019, 02:37 PM
    It's not my job to do your work for you.
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  • Aldarc's Avatar
    Wednesday, 5th June, 2019, 02:03 PM
    So if you were ordering a single pizza for the entire group to share, and you knew that one of your friends had dietary restrictions that precluded those toppings, that you would still order the pizza that disregarded those dietary restrictions of your friends? I'm sorry, but how are you even a functioning human being? How is that not being selfish and callous to others? How is that person not...
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  • Aldarc's Avatar
    Wednesday, 5th June, 2019, 12:08 PM
    Yes, it is just like pemerton said in the OP: ;) But the literary quality of a description that compares a horse to a Lamborghini would be wasted on someone who lacks the appropriate cognitive context to contextualize the utterance. The literary quality of the narration is unimportant in comparison with the GM's ability to describe a situation that engages the players' ability to motivate...
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  • Aldarc's Avatar
    Wednesday, 5th June, 2019, 08:42 AM
    Please see what I wrote later:
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  • Aldarc's Avatar
    Tuesday, 4th June, 2019, 10:15 PM
    I don't think that we necessarily have to go to a high end of prose quality to say that the wordcraft quality of GM and PC narration is not of primary importance. But again, I think that pemerton wanted to emphasize what he regarded as more important for the "participation in the creation of fiction": This it say that GM narration should not treat players as passive recipients of their...
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  • Aldarc's Avatar
    Tuesday, 4th June, 2019, 09:35 PM
    I said who preferred eating pepperoni. That said, I am certain that if anyone who preferred pepperoni salami pizza genuinely believed that they were being unfairly excluded from a group ordering a cheese pizza when there are people with vegetarian, halal, or kosher diets present, then that person is probably a rude, self-centered dick who should be excluded though for reasons other than their...
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  • Aldarc's Avatar
    Tuesday, 4th June, 2019, 08:51 PM
    No. It's because I already explained how it is a false equivalence. It's not waffling to say that we should not equate "not regarding the wordcraft of GM narration as important" with "not caring about the narrative." It is insulting to claim that that these positions are equivalent. If you can't figure out how these two distinct positions are not the same or don't have the courtesy to bother,...
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  • Aldarc's Avatar
    Tuesday, 4th June, 2019, 08:36 PM
    Your false equivalence remains false. Try again next time. How is accusing the other position of a position they don't hold - i.e., not caring about the narrative - not insulting? That's :):):):):):):):), Imaro. That is utter :):):):):):):):).
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  • Aldarc's Avatar
    Tuesday, 4th June, 2019, 08:10 PM
    (1) This is something of a false equivalence though. It's about like saying that ordering a cheese pizza for those who don't like pepperoni salami or who have vegetarian, halal, or kosher diets then we are being exclusionary for those who want pepperoni salami on their pizza. Sure, they may like or prefer the taste of salami, but the ordering of one pizza over another are not equal positions. And...
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  • Aldarc's Avatar
    Tuesday, 4th June, 2019, 07:03 PM
    You are going to an opposing extreme to argue your case. Let me put it this way... (1) More Requirements for Game Expectations (with Wordcraft) > (2) Less Requirements for Game Expectations (having or not having Wordcraft doesn't matter) Not everyone will necessarily run their games with (1) so expecting or demanding (1) excludes those who run their games as (2).
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  • iserith's Avatar
    Tuesday, 4th June, 2019, 06:28 PM
    Agreed. I purposefully ran a game for a group of people who had never played D&D 4e, but had heard plenty of bad things. At the end, I asked what they thought and the consensus was "I don't understand what people hated about it - that was awesome!"
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  • Aldarc's Avatar
    Tuesday, 4th June, 2019, 06:12 PM
    If chefs were to expect that people must use high end ingredients in their cooking (or top quality kitchenware), then it tends to exclude the cooking efforts of those who can't afford, find, or even regards those high end ingredients (or kitchenware) as essential. (Not to mention potential diet restrictions.) I also don't think that these people should necessarily be aspiring to possess those...
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  • Aldarc's Avatar
    Tuesday, 4th June, 2019, 05:39 PM
    You may be seeing this differently than I am, but it seems to me at least that claiming that high quality wordcraft for GM narration is highly important for TTRPG gameplay is far more exclusionary of a statement than saying that it's not fundamentally necessary. And honestly there are many things that may break the game for people - especially recalling our past conversations on Fate points -...
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  • Aldarc's Avatar
    Tuesday, 4th June, 2019, 04:39 PM
    It can (for some people) but I don't think that the quality of narrated wordcraft is fundamentally necessary to initiate a campaign. Companies hire advertisers to get people to buy the product. If people are already sitting down to play your TTRPG campaign, then they have already "bought the product" (i.e., playing the game). Whether or not they will continue playing is something else entirely,...
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  • Aldarc's Avatar
    Tuesday, 4th June, 2019, 04:30 PM
    Is this really the only point that you want to engage? That said, I'm not sure if I agree with that either, Imaro.
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  • Aldarc's Avatar
    Tuesday, 4th June, 2019, 04:22 PM
    I do agree with your point quite readily that players have different preferences in terms of engagement. Though pemerton may indeed have the presumption in the bold, I'm not sure if his argument in this thread hinges on it. Pemerton's initial thesis in the OP, for example, is silent about whether the fiction that the players engage through play is something that they have an a priori hand in...
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  • iserith's Avatar
    Tuesday, 4th June, 2019, 04:16 PM
    If the DM knows how to create and present skill challenges (as outlined in the Rules Compendium, not the DMGs), then skills are very important. Often my players are more terrified of skill challenges than they are of combats!
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  • Aldarc's Avatar
    Tuesday, 4th June, 2019, 02:26 PM
    Is this not you equivocating again on the meaning of "literature" and "literary"? If we take "literary" to mean "wordcraft" (as per pemerton) then why are you using it to mean "written literature" here? What do you mean by your terms, Hussar? Or is defining terms only a standard you expect from others? Conversational: "Horses are expensive and one of your status symbols of wealth as a knight....
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  • iserith's Avatar
    Tuesday, 4th June, 2019, 02:20 PM
    It's a great game in my view. Just be prepared that combats will tend to run slower than D&D 5e, especially if the group is unfamiliar with the system. You or your group may or may not have access to the online character builder (I still have it). If you do not, that can make character creation and advancement a bit more time consuming if all the books are open for use.
    201 replies | 8155 view(s)
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  • Michael O'Brien's Avatar
    Tuesday, 4th June, 2019, 01:07 AM
    Mozy on over and check out SHADOWS OVER STILLWATER - it's now out in full color hardback! We have a full campaign, a standalone adventure, Stonegarden - a new locale to explore, and more adventure hooks for DOWN DARKER TRAILS, our line of Call of Cthulhu mythos adventures in the Weird West. Available now (includes PDF): https://www.chaosium.com/shadows-over-stillwater-hardcover
    0 replies | 141 view(s)
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  • Aldarc's Avatar
    Monday, 3rd June, 2019, 04:20 PM
    Except they did do magic in Eberron, which is where the hegemonic Artificer concept in D&D derives. Artificers in Eberron, however, had a different approach to their magic than other spellcasters. They were more about broader patterns of magic in the abstract rather than "arcane" or "divine" divides. Eberron did establish that they did not cast spells, as their "spells" were called "infusions,"...
    127 replies | 4391 view(s)
    3 XP
  • Aldarc's Avatar
    Monday, 3rd June, 2019, 03:51 PM
    The point is and has been that it is inaccurate to refer to 'narrative devices' as a "literary" when discussing TTRPGs as a medium/genre. If you believe and/or demonstrate that TTRPGs are literature, as Maxperson attempted to argue in this thread, then it would be applicable. Even if we summarize pemerton's meaning of "literary" to mean "wordcraft," that does not make your (mis)use of "literary"...
    1468 replies | 38605 view(s)
    2 XP
  • Aldarc's Avatar
    Monday, 3rd June, 2019, 01:55 PM
    Now it is my turn to ask how you are defining your terms, because you appear to be doing some heavy equivocation of terms here, especially around what you mean by "literary," keeping in mind how pemerton has defined his sense with how you are using it here almost interchangeably with other meanings. However, it has been my point ever since you misused your terms and repeated the categorical...
    1468 replies | 38605 view(s)
    0 XP
  • Aldarc's Avatar
    Monday, 3rd June, 2019, 01:25 PM
    Your circular reasoning remains circular.
    1468 replies | 38605 view(s)
    0 XP
  • Michael O'Brien's Avatar
    Monday, 3rd June, 2019, 12:13 PM
    Back in 1985, Mark Morrison—now renowned in RPG circles for such mythos masterpieces as Horror on the Orient Express, Terror Australis, Reign of Terror, Call of Cthulhu the Video Game, and more—wrote his second-ever scenario for Call of Cthulhu. This was for a competition in White Dwarf Magazine. To Mark's great surprise and delight, his submission was a runner-up in the contest. Although he won...
    0 replies | 138 view(s)
    1 XP
  • Aldarc's Avatar
    Monday, 3rd June, 2019, 11:53 AM
    I agree with you that "there is no outside text," or in other words, there is no text outside of context. However, I don't understand why you concede that worldbuilding is a storytelling/narrative element that is not limited to the literary and yet then refer to it as a "literary conceit" when speaking of creating narrative contexts in TTRPGs. That seems like some duplicitous double-speak,...
    1468 replies | 38605 view(s)
    0 XP
  • Aldarc's Avatar
    Sunday, 2nd June, 2019, 03:51 PM
    That's fine, but this thread is about fitting 4e on the 5e engine and not reinventing the engine entirely from the ground up. Nowhere in my post do I speak for anyone other than myself, Yaarel.
    320 replies | 10709 view(s)
    1 XP
  • Aldarc's Avatar
    Sunday, 2nd June, 2019, 02:19 PM
    You seem to have a one-track mind. I'm not interested in the 4e that you are trying to sell.
    320 replies | 10709 view(s)
    0 XP
  • Aldarc's Avatar
    Saturday, 1st June, 2019, 07:24 PM
    FYI, your suggestions do not interest me in the slightest. I would personally like to see a 4E-esque game that reduced the level spread to 10. Much in the spirit of what Zardnaar has been saying, I don't think that it's a coincidence that so many fantasy heartbreakers have designed their classes around 10 levels instead of 20. It's easier to condense the leveling experience so that you can do...
    320 replies | 10709 view(s)
    0 XP
  • Aldarc's Avatar
    Friday, 31st May, 2019, 09:55 PM
    But it's kinda meaningless. It's like every boardgame is initiated by someone indicating a desire to play it. In academia, as we often ask, "so what?" I am missing the "so what" of this statement. Sure, RPGs involve one or more people organizing the event, but that is true for nearly every group activity, including ordering a pizza. Step back from the internet web forum and look at the...
    1468 replies | 38605 view(s)
    0 XP
  • Aldarc's Avatar
    Friday, 31st May, 2019, 02:43 PM
    So you're not moving goalposts: you're just not listening then? Gotcha.
    1468 replies | 38605 view(s)
    0 XP
  • Aldarc's Avatar
    Friday, 31st May, 2019, 02:01 PM
    It still qualifies unless either Lanefan or you plans on arbitrarily moving the goalposts.
    1468 replies | 38605 view(s)
    0 XP
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Thursday, 15th June, 2017


Saturday, 15th April, 2017

  • 07:55 PM - LordEntrails mentioned 76512390ag12 in post How to keep women in the game?
    As satbunny says, look to your own behavior. It doesn't mean it is wrong, it just means that it's not the environment or the game that the women you have invited care to partake it. It's probably all about conflict (in game and out), but as said, ask the women. They can tell you better than we can.

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Friday, 28th December, 2018

  • 10:58 PM - daddystabz quoted 76512390ag12 in post Should I pick up Starfinder if I hate Pathfinder
    Don't get it. Have you played Savage Worlds? Get that and the SF Companion instead That's half as complex as PF but with lots of aliens and sci-opera I am very familiar with Savage Worlds. The big issue with doing something like that is I need a pre-made sci-fantasy or sci-fi setting to jump into with aliens, tech, etc. already built. I do not have the time to create it all.

Friday, 21st December, 2018


Thursday, 15th February, 2018

  • 02:56 PM - Reapernazara quoted 76512390ag12 in post Need some help gm'ing
    Was your wife amused or puzzled or cross? If the first, then roll with it. The second, she's paying attention and looks for cloos. Potentially great detail player. Oops, better not lose her enjoyment. Make notes, but also make light of your own mistakes, you are allowed to make errors, and so are they... Sent from my SM-G901F using Tapatalk She was puzzled. I think I may have described like the person they were following and a couple guards on the walls, so she was wondering where everyone else was. I know I'll make a lot of errors being new, but I'd like advice from long time players. I also know this is a problem not just limited to the game. I often leave out details in real life because I already have the info, usually from puzzling it out myself, so I subconsciously tend to assume everybody must do that and must know all the same info I do.

Sunday, 4th February, 2018


Tuesday, 31st October, 2017


Thursday, 7th September, 2017

  • 07:15 PM - Tony Vargas quoted 76512390ag12 in post How viable is 5E to play at high levels?
    I would like to suggest that the question isn't Science vs Art. It's Craft versus Art. Someone asserts DMing is "more Art than Science." That's an idiom with a well-known meaning. Why quibble with it's use of the word 'science.' Alright, I'm going to start small and precise (due to both time constraints and to clarify/focus conversation) and we can work our way up/out from there. I think everyone can easily distinguish the "art" component of design and GMing: - A piece of artwork or a brief narrative is meant to compel/inspire the GM to engage the PCs with the conflict that the picture/commentary captures. Kinda on the nose. - A player makes an action declaration and the GM decides whether that is genre-off or genre-on and freaking cool (therefore permissible)! - Maintaining the game's momentum requires the GM to abstract some mostly irrelevant play time that would bog things down. - Tailoring your campaign to the PCs created. Stuff like that. Yes. Art. What about thi...

Wednesday, 6th September, 2017

  • 10:58 PM - TwoSix quoted 76512390ag12 in post [5e] Book of Righteous
    I get that. Kinda. I'll need to soak in it a bit longer but right now they are all feeling a little too 'modern', what some religions regarded as good in history we'd view quite differently now, and in fantasy one can (should) go beyond that. However.. D&D had always been a modern mind set in a comfortable fantasy pseudo nostalgia place, and that's fine and has it's place at the table. What I liked is the space the book gives to add or twist it, with no need to break it.. I think there is room for a Mother of Monsters goddess, in fact that might be the Lillith goddess, just as she could also stand in for or be Lolth. Yes, I am starting to appreciate the calm normal and fun canvas they've painted and how different tables might or might not take that in different ways. I also quite liked the fact that although it doesn't have a setting, it suggests one thru the text, and later reminds you of some of the places in the mythology that you *might* want to put on the map. Well, outside of a couple of ...

Thursday, 4th May, 2017

  • 05:08 AM - doctorbadwolf quoted 76512390ag12 in post Nonstandard Races You Love And Want Back
    I'd actively remove the standard races and replace them with some of the ones here. Including humans.. But I grew up with Tunnels and Trolls *and* RuneQuest... I'd love a game with more trolls and gnomes and shadar-kai, and no or very few humans. In addition to the setting I posted about above, I'm building a whole game set in an alternate Earth where magic, and supernatural races, are real, and hidden, and there are 9 "Worlds" which all intersect via Crossroads, which are waypoints where the savvy, or unlucky, person can step from one world to another. In that world, the classic relationship of Knight, Monster, and Damsel, is upended in terms of who plays what role. The trolls, the villagers, or the wandering fighter/hunter could each be any of the other three, and sometimes there is no "monster", and the only way to resolve the situation and "save the day" is to realize that. It's a lot of fun to explore what being a hero means in a world where people have false expectations of what a hero...

Tuesday, 2nd May, 2017


Thursday, 20th April, 2017

  • 05:18 AM - PMárk quoted 76512390ag12 in post How to keep women in the game?
    Frankly, listen to what they like. It's not very PC but an average woman likes more roleplaying, intrigue, romance, and less combat. Thing is, an awful lot of men do as well, so maybe just crank that right up. But, asking is best, some women I have played with loved being buffee up battlefield tanks or deathly assassins just much. Plus, do a check on just how 'laddish' or locker room your group's language and topics are... Oh, and shower, change clothes and open a window... Sent from my SM-G901F using Tapatalk Honestly, I think that's the best advice. Obvious things aside (like not being a total filthy nerd stereotype and treating women as equals, etc.), when speaking abut just the kind of games, the above is generally true. It's not a surprise that Vampire the Masquerade brought in a lot of new women players back in the day and that even nowadays there's much more women around the narrative-focused games than D&D-like ones. It also isn't a surprise that D&D 5e is probably the most-played...

Saturday, 15th April, 2017


Wednesday, 12th April, 2017

  • 02:25 PM - Chaosmancer quoted 76512390ag12 in post Unearthed Arcana Explores Downtime Activities
    Yes, why? I can think of one obvious reason but why else? For me that's in and of itself a potentially character building moment. I'm confused how you see a character building moment here. Either A) The Wizard player just says "Yeah, sure what do I care" and nothing happens B) The DM insists on this being bad, because it is a complication, perhaps making up reasons the character doesn't want this guy (or insisting the player makes up a reason) or messing them over for letting the guy watch (hey you were nice, let's make sure you don't do that again) or C) very, very rarely, they might decide that this complication is actually a reward, which is against the nature of the event and what is expected according to the UA IF you have C, I could see character interactions come from this, but the other two aren't good character building moments to me Now i like that. A lot of potential for enjoyable roleplaying in just reaching that conclusion. Again, huh? I wasn't talking about the characte...

Wednesday, 5th April, 2017

  • 05:54 PM - doctorbadwolf quoted 76512390ag12 in post Do you use all of the P.C. races and classes from the PHB?
    I like dragonborn and I have seen some lovely tieflings. Never bought into the monk in a quasi European fantasy world but I understand that it only takes repaint of the scenery and they fit right in. I play with a group that used to have a 'no small folk' rule but that's ended. Sent from my SM-G901F using Tapatalk To be fair, the stranger in a strange land is as old a trope as the hero's journey. I voted "anything goes", but the wording almost had me not voting. It's not because "it's just a game", it's because I don't buy the mindset that more races is at all negative to good storytelling or roleplaying. But yeah, all the published races and a few homebrews.

Monday, 3rd April, 2017

  • 04:49 AM - MechaTarrasque quoted 76512390ag12 in post D&D Fluff Wars: 4e vs 5e
    Can you explain this? Sent from my SM-G901F using Tapatalk I tend to think that most NPC's (and even PC's) have a primary alignment, but adventuring (or dealing with pesky PC's) often takes people out of their comfort zones, so the dedicated servant of the law may have to use their discretion where the law hasn't been written (and it is good to know if they will be nice or merciful or indulge the odd urge to lord it over someone), the normally solo villain who circumstances have forced to join a group may have to decide to be a team player for a while or stir up trouble inside the group, etc. It is easier to have these decided beforehand (although some PC's could test the patience of a saint). It also reflects that some aspects of alignment may be more temporary than others. Now outsiders are a different story.....

Sunday, 2nd April, 2017

  • 01:22 AM - Sword of Spirit quoted 76512390ag12 in post Let's Talk About Yawning Portal
    How many *players* like instant death? I don't know. But there are apparently a lot of video game gamers out there who like to challenge themselves by cranking the difficulty settings all the way up. It baffles me, because I play video games for the aesthetic, not the challenge. But I appear to be in a majority. On the other hand, I like very challenging D&D games (maybe not for all of them, but for some of them).

Saturday, 1st April, 2017

  • 08:56 PM - The_Hanged_Man quoted 76512390ag12 in post Let's Talk About Yawning Portal
    How many *players* like instant death? Sent from my SM-G901F using Tapatalk I imagine it depends on context for most. In an ongoing campaign, I doubt many (myself included) find it very enjoyable. Not exactly very good for continuity. However, in a one-off "Deathtrap Dungeon" situation, where death is not only taken into account but expected, I think there is some enjoyment to be found.
  • 07:17 PM - jimmytheccomic quoted 76512390ag12 in post Let's Talk About Yawning Portal
    How many *players* like instant death? Sent from my SM-G901F using Tapatalk Well, that's going to vary table by table, obviously, it's a good thing to discuss in Session 0. In terms of the Tomb game- there's a reason my table is making new characters for it, instead of dropping it into our main campaign! But, based on the reputation, I think my players will be disappointed if no one dies. We're having some drinks, I'm playing the "Mario Death" sound effect whenever a PC drops, everyone is expecting some kind of funny death story. A "Tomb of Horrors" diversion is sold to the group in a different way than my main campaign was sold to them, though, it's always good to make sure player communication is happening and everyone is clear on expectations.
  • 07:08 PM - Lanefan quoted 76512390ag12 in post Let's Talk About Yawning Portal
    How many *players* like instant death? Probably not that many...but that alone doesn't justify removing it from the game. How many players like losing to a three-move mate in chess? Probably not that many...but that alone doesn't justify removing it from the game. I mean, how much more can the game be safety-netted before it doesn't reflect the game-world realities and dangers of adventuring at all? Level loss is gone, magic item breakage or loss is (mostly) gone, spellcasting has become easier and easier as the editions have gone along...and all because players found these things inconvenient. But in the game world these things also all make sense as reasonable risks undertaken by those brave enough (or foolish enough) to take on field adventuring as a career. The rewards gained in return, of course, are obvious: your character gets rich while also getting better at what it does. Lan-"reward without risk isn't much of a reward any more"-efan

Tuesday, 28th March, 2017

  • 05:36 PM - doctorbadwolf quoted 76512390ag12 in post Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
    First off the problem of min maxing came in with the point buy system, it encourages those things. We use the old method, 4d6 drop lowest. You can get some good scores and some bad ones also, but you are sort of stuck with what you get unless the rolls are so off the DM won't approve it. Point buy does nothing for the game but encourage min/max of scores line you have done. No one in my group min/maxes their scores, yet we always point buy. You are simply incorrect. Point buy allows the player to control what exact character they are playing. IME, point buy does precisely the opposite of what you propose. Rolling stats lead to a lot of "well, I have to put the 15 in Dex, cuz I'm a rogue, and it's my highest roll. Need good con, and decent wisdom for perception, bc no one else is gonna get this traps...so the 13s will have to go there. Looks like my idea of being clever and charismatic will have to wait for another character. Maybe I could switch to primarily ranged, and have a low con? No th...
  • 04:35 AM - doctorbadwolf quoted 76512390ag12 in post Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
    It has indeed, and it is pertinent here. Bear with me.. have a cup of char and relax your breeches. There are two types of players ontologically: the numbers type and the yeehah! type. The numbers type sees the way to understand the fundamental reality of being in a game through the stats and the systems, and they are the most likely to want to control and optimise, min-max and have lots of fun through the numbers. Many don't like random, at least when it comes to character gen, but not all. The yeehah! type, appreciates the experience, the holistic whole of the game as a journey from A to B, a reality that may or may not be arbitrated through numbers, dice, dialogue, social interplay or the mood of the players. This is, of course, not the only way to divide gamers or gamers, it doesn't map cleanly onto GNS or any other conceptual approach, but I suggest, when you are in a cave, lit by torches, and you see the *shadow* of a dragon thrown on the cave wall... how you react will have more than a ...


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