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Big Changes in ICv2's RPG Industry Charts, as Pathfinder Drops Off Before 2E's Release! Monday, 11th March, 2019 07:41 PM

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Friday, 17th August, 2018

  • 11:03 AM - CubicsRube mentioned TrippyHippy in post Gale Force Nine Sign Master License for Dune ‘Games’; Modiphius Designing RPG!
    The Free League people sell their stuff through Modiphius. I REALLY would prefer Dune to be released as their d6 exploration, dice-pool-based game. (Year Zero Engine). Rater than the 2d20 for eg. Also, the Free League writers are very good :) I'd love if it was in free leagues d6 system. Sadly, I expect it'll be in 2d20. I hope whatever system they incorporate social intrigue system as TrippyHippy mentioned above. Mind control, manipulation, willpower and politics is such a huge part of the setting. I'd also love to see some kind of campaign level house mecahnics qhere your actions could contribute to your houses rise or misfortune.

Wednesday, 17th January, 2018

  • 05:59 PM - Celebrim mentioned TrippyHippy in post The Best Movie About RPGs in 2018 (So Far)
    ...isting robust creative community to provide art direction, costuming, and music that had been inspired by the book and had attempted to faithfully produce the elements of the book in different media. So much of the movie looks exactly like a Howe, Lee, or Naismith painting, which in turn looks like the words of a book brought to life. 2) By his own admission, he was influenced by Christopher Lee to reshoot many scenes more faithfully to the book, abandoning some of his earlier plans for large departures from the story. 3) The best beloved scenes, the ones that people rewatch over and over, are verbatim lifts of the Lord of the Rings story. 4) His mistakes as a director tend to be glossed over by fans of the movie, which you can do because you have 9 hours of movie so there is a lot in it that is good. Even though there is like 3 hours of dross in that, poorly filmed awkward and repetitive scenes, the stuff that is faithful to the story in part or in whole makes up for that. TrippyHippy hits the nail on the head when he says that any movie has to be based on a good script and a good story. So much of what Hollywood does now is based solely on an idea for a movie, and then a demand to make a script for it. Almost every movie created that way is going to fail as a story, even if sometimes it is profitable. Any D&D movie that is initiated off of, "Gee, this intellectual property looks marketable." is going to fail. The only way for a D&D movie to succeed is if there is a script out there that is so good, anyone reading it says, "We have to make this into a movie."

Friday, 22nd December, 2017

  • 07:55 PM - LordEntrails mentioned TrippyHippy in post New D&D Movie: July 23rd 2021
    ...y making venture for them, they should and will follow a formulaic approach to the movie that they hope will yield the most profit for the D&D brand. For them to do anything less would be negligent to their shareholders. You cannot account for the tastes of audiences that watch them, however - and you cannot account for the millions/billions ? of people who openly think he is the worst moviemaker in the world today. Nice exaggeration. This will be my last attempt to add reason to your emotional rants. The vague number of people I referred to that have watched MB movies can actually be estimated reliable using hard numbers like this. You "one-upping" me by going to millions/billions is absurd. And rather than supporting your point, supports that you are spewing emotional responses that you haven't even thought through. Or do you really want us to expect that 1 in 7 people in the WORLD think MB is the worst moviemaker? If so, please provide some fact based support. Azzy & TrippyHippy, If you want a movie that conforms to your tastes, then go invest your own time in money in such. If you are right, then the critics will love it and you might even turn a profit. Or you could accept that what you want is of little important to Hasbro and your continued voicing of it and how bad MB is will have no real impact on the world. I'm done.

Saturday, 2nd January, 2016

  • 09:10 AM - Bluenose mentioned TrippyHippy in post Your most anticipated games of 2016?
    Wait, what? OK, so first Mongoose makes RuneQuest II (not to be confused with Runequest 2nd ed from Way Back Then). Then they lose the license, and re-release the game, slightly altered as Legend. Then The Design Mechanism gets the RuneQuest license, and makes a few changes (on the order of D&D 3.0 to 3.5, or possibly less), and release it as RuneQuest 6. Now they've lost the license, and are ​also re-releasing their game under a different name? So there will soon be two former-RuneQuest-clones around? Chaosium had financial problems, and The Design Mechanism came in with the cash that probably stopped them folding. There's been a bit of a shuffle, so Chaosium will be publishing Runequest again with a specifically Gloranthan edition (reputedly to be based more on BRP) while TDM will carry on publishing RQ6 but with a different name and with the "Mythic" series of supplements for it. TrippyHippy Isn't Glorantha's fiftieth anniversary this year? At least for published products. White Bear and Red Moon was 1975, iirc.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned TrippyHippy in post Warlord Name Poll
    ...nium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @twigglythe Gnome ; @TwoSix ; @Uchawi ; @Ulorian ; @UnadvisedGoose445 ; @UngeheuerLich; @Us ; @Valmarius ; @Warbringer ; @was ; @wedgeski ; @Wednesday Boy ; @Wik ; @WillDoyle ; @Winterthorn ; @Wuzzard ; @Xeviat ; @Yaarel ; @Yunru ; @Zalabim ; @Zansy; @Zardnaar ; @Zeuel ; @ZickZak ; @ZombieRoboNinja ; @ZzarkLinux

Friday, 16th January, 2015

  • 09:31 AM - Jan van Leyden mentioned TrippyHippy in post Elric rpgs
    Much good information deleted ... Wow, there seems to be much more to this than I knew. :.-( Thanks for the information, TrippyHippy! Also, I dimly recall there being one or two books on the eternal hero from Chaosium during the early wave of D20 stuff back in 2000/2001.

Thursday, 9th October, 2014


Wednesday, 8th October, 2014

  • 11:38 AM - Nemio mentioned TrippyHippy in post My sister wants to be a Halfling Barbarian (Starter Set)
    I'm always disappointed when I see an update was made in my topic and it's about this subject. CapnZapp TrippyHippy Now shake hands and help me with completing the background for Anton :D Do you guys have any further ideas? The game is up in 10 days and finishing this PC seems to be one of the many things I still have to complete in time. I want to create some backup PC's in case any of them die, print out some maps, reread the rules, practice my storytelling, etc. Ugh, getting nervous :)

Monday, 6th October, 2014

  • 05:43 PM - UngeheuerLich mentioned TrippyHippy in post My sister wants to be a Halfling Barbarian (Starter Set)
    Using the default array, you could go 16 CON and 14 STR and 15 DEX easily. (Swapping CON and STR (14 and 15) Which is a very solid 15 AC without armor. And a lot of HP. Didn´t think about that switch around. But still, this is a minor optimization. 15 STR alllows for taking a feat which gives +1 Str and something extra. The game is deadly at low levels, rewarding careful playing and only going into battle with major advantages, so +1 hp and 1 AC may spell the difference between life and death, but usually it won´t. At level 2-3, it does not matter anymore, since she should be able to afford chain or better. And HP are high enough so it usually does not matter. At level 4, the ability boost will equal all out. TrippyHippy: 15 STR is not all that much. If you don´t like it, ok. But don´t tell anyone that it is badwrongfun. And forcing anyone to use their lowest stat on str seems really unfun. Creatures that are smaller are relatively stronger and more robust. They can swing a hammer quite fine. Just give a hammer to a random child and ask it to hit you on the head with it as hard as they can.
  • 02:28 PM - Nemio mentioned TrippyHippy in post My sister wants to be a Halfling Barbarian (Starter Set)
    Don't worry everyone, all advice is appreciated :) TrippyHippy I agree that if the average (Human) Commoner only has 10 on all stats then having a halfling only half their size be much stronger than them can seem a bit off. I'm trying to find a good balance between realism and fun. If my sister thinks it's fun to make a little raging guy full of muscles to be kicking the butt of things twice as big as her then I'm going to let her. But believe me, it's not what I had in mind either :D I'm just rolling with it, I've learned alot about being a new DM (from this board and others) and one of the most important things was always try to say Yes (even though it might be followed by a but ...) Like in this case I told her that she couldn't use Heavy weapons because of her size, which she didn't care that much about. UngeheuerLich Thanks, that's some good advice. I already thought that all those 15's might not be ideal but I think I'm going to leave it like that for now anyway. We went over all the attributes together and she r...

Friday, 27th December, 2013

  • 03:37 PM - Mercurius mentioned TrippyHippy in post PDFs vs. Books - What's your preference?
    I almost posted this in the D&D forum as I have a sneaking suspicion that more people post there, and a lot of folks that read that forum don't read this one, or at least not as frequently, but I could be wrong - and this really is a general RPG topic. I'm curious about what the general feeling is about PDFs/ebooks vs. traditional hard-copy books. This inquiry was inspired by noticing that @TrippyHippy actually prefers PDFs to books, which is an utterly alien thought to me. I personally greatly prefer books; I will only buy a PDF if A) I really want the book and B) there is no book available, or at least not for an affordable price. This preference is both because I love books - I love the feeling of them, the smell and texture of the paper, the ability to browse through pages and gaze upon maps without the eery undead light of the computer screen - but also because I actually dislike PDFs, I have a hard time reading extensively on the computer screen and I don't like the fact that you can never see the whole page in a readable manner (at least on my 14" laptop), or easily browse. Just a point of clarification: I'm talking about RPGs only. Also, if you vote "strongly prefer" it doesn't mean you're saying you don't like the other medium (although it could), it just means that you greatly prefer one over the other. Feel free to embellish your choice in the thread. So what is your p...

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Monday, 11th March, 2019

  • 04:43 PM - Kurviak quoted TrippyHippy in post Big Changes in ICv2's RPG Industry Charts, as Pathfinder Drops Off Before 2E's Release!
    No it's not. It's been explained why too. Yes - and it is not the statement I made. My own preferences about Pathfinder or not is irrelevent to the conversation - I'm not talking about me. I'm talking about how Pathfinder 2nd edition will fare. I'd be happy to see Pathfinder increase it's sales, as I regard Lisa Stevens as one of the outstanding RPG executives of the last three decades, in fact. But I am critical of the design and approach of the prospective new core rules, and think they will have real challenges in maintaining their sales status of the last decade. You cannot seem to disconnect the criticism away from tribalism, however. Again, this is disappointing because you are making an ad hominem attack rather than addressing the arguments. And you still think you know better than Lisa Stevens and Paizo's marketing team about the market share target for the 2nd edition of a game they have been successfully selling for a decade without having any of the real marketing & research dat...
  • 01:08 PM - Morrus quoted TrippyHippy in post Big Changes in ICv2's RPG Industry Charts, as Pathfinder Drops Off Before 2E's Release!
    Yes - and it is not the statement I made. I don’t understand what that means. It’s a quote. [/quote]But I am critical of the design and approach of the prospective new core rules, and think they will have real challenges in maintaining their sales status of the last decade. [/quote] But *that* is not what you said. You said 600 pages was bad design. You were talking about the format of the book. If you don’t like the actual game, that’s a different conversation. You cannot seem to disconnect the criticism away from tribalism, however. Again, this is disappointing because you are essentially making an ad hominem attack rather than addressing the arguments. Yeah, insults aren’t going to help. Don’t do that, please.
  • 11:20 AM - Morrus quoted TrippyHippy in post Big Changes in ICv2's RPG Industry Charts, as Pathfinder Drops Off Before 2E's Release!
    It's not snotty. It's criticism. It's really not, though. "600 pages is bad design practice" is virtually meaningless. I just need to state that fact and swathes of gamers I know will immediately overlook it. Just sayin'. Oh, I think it's clear you will. But that's a different statement altogether, isn't it?
  • 01:01 AM - Morrus quoted TrippyHippy in post Big Changes in ICv2's RPG Industry Charts, as Pathfinder Drops Off Before 2E's Release!
    Consider that the most common criticsm levied against Pathfinder these days is that it is a more complex version of D&D, they aren't doing anything to address that criticism. That is not a good design practice. This isn't a criticism; it's merely a description. They could make D&D, and everybody could make D&D, and there could be no games but D&D, but why would anybody buy them when they can buy the actual D&D? Some people want more complex games. I know you don't get that. But it's a thing. And Paizo are serving that market. The snotty comments about "good design practice"? Eh.
  • 12:48 AM - Staffan quoted TrippyHippy in post Big Changes in ICv2's RPG Industry Charts, as Pathfinder Drops Off Before 2E's Release!
    Beyond that, if it's chief competitor is getting it's own rules out there in substantially more concise fashion then you'd think someone in the design team would have taken this under consideration. For their sake, one can only hope that they've got a good contigency with a Starter set as, even if it is anecdotally, I know lots of gamers that would automatically be turned off by any D&Desque game merely by mentioning it is a 600 page book. Consider that the most common criticsm levied against Pathfinder these days is that it is a more complex version of D&D, they aren't doing anything to address that criticism. That is not a good design practice. Like D&D 4th, it shows that the designers are listening to the feedback of people they want to listen to, rather than the people they need to. Eh, I think there's room for a more complex game than D&D. Probably not at my table, but one of the guys I play with regularly has expressed that he feels 5e doesn't provide enough options or complexity. Yes,...

Sunday, 10th March, 2019

  • 10:41 PM - Kurviak quoted TrippyHippy in post Big Changes in ICv2's RPG Industry Charts, as Pathfinder Drops Off Before 2E's Release!
    To be sure, I don't think I'm part of their audience in any case. But, from the outside, I feel that their product will take something to make a new audience for itself. I don't think having a 600 book will do this. I think the audience they are targeting based on their own words is people looking for a modern balanced complex rpg. So I think their book size is appropriate for that audience.
  • 12:02 AM - Morrus quoted TrippyHippy in post Big Changes in ICv2's RPG Industry Charts, as Pathfinder Drops Off Before 2E's Release!
    I think format is actually part of the design. A good game design should take minutes to learn and a lifetime to master. If the format essentially inhibits a new audience from learning it in minutes, then it's a design flaw in my view. If you can take another game doing exactly the same thing, but in a more accessible way, then that is a design feature. And I don't think people will find tearing the book in two a ready solution. I think they just won't buy it. I guess don’t buy Pathfinder then?

Saturday, 9th March, 2019

  • 02:08 AM - Morrus quoted TrippyHippy in post Big Changes in ICv2's RPG Industry Charts, as Pathfinder Drops Off Before 2E's Release!
    Yes, the Pathfinder core book is an attempt to combine the equivalent of the Player's Handbook and Dungeon Master's Guide, but you don't need the Dungeon Masters Guide to play D&D. Moreover, if you really want the complete set, then I'd say the Bestiary/Monster Manual is more important than the DM advice and this is still in a separate book. So rip the book in half or something. Or don't read the bit you don't need. You're equating format with game design. I mean, they could give you 600 1-page books if you like? Does that make it the best game design?
  • 12:20 AM - Morrus quoted TrippyHippy in post Big Changes in ICv2's RPG Industry Charts, as Pathfinder Drops Off Before 2E's Release!
    Anything that takes longer than it needs to, in order to provide a 'basic game' is too long. YMMV but I'd present several games that have made their core books of similar dimensions and have had consumer feedback that has made them reconsider. Champions for example, had to effectively replace their Hero 6th edition with a 250 page 'Champions Complete' book because the game had become considered too unwieldy. Beyond that, if it's chief competitor is getting it's own rules out there in substantially more concise fashion then you'd think someone in the design team would have taken this under consideration. For their sake, one can only hope that they've got a good contigency with a Starter set as, even if it is anecdotally, I know lots of gamers that would automatically be turned off by any D&Desque game merely by mentioning it is a 600 page book. Consider that the most common criticsm levied against Pathfinder these days is that it is a more complex version of D&D, they aren't doing anything to a...

Friday, 8th March, 2019


Wednesday, 6th March, 2019

  • 07:55 PM - mserabian quoted TrippyHippy in post Big Changes in ICv2's RPG Industry Charts, as Pathfinder Drops Off Before 2E's Release!
    All three of the original trilogy of movies (1977, 1980, 1983) had come out and were maintaining popularity through VHS and TV presentations. Star Wars was the most successful movie franchise ever, and had a massive stockpile of figures, toys, books and everything else booming in sales at the time the RPG came out in 1987. Actually 1987 was a low point in the Star Wars franchise. Return of the Jedi was in theaters in 1983. Star Wars was rereleased on VHS in 1985. Star Wars would not be in the theaters again until 1997 with the Special Editions. The Marvel Star Wars comic was canceled in 1986 due to low sales. There were no new comics until Dark Horse Comics started publishing them until 1991. The last Star Was novel was 1983's, Lando Calrissian and the Starcave of ThonBoka. The Star Wars novels from Bantam which created the expanded universe did not begin publishing until 1991. Toys manufacturing had been stopped as well. Quote from wikipedia: "By mid-1985, the demand for Star Wars merchand...
  • 09:13 AM - trancejeremy quoted TrippyHippy in post Big Changes in ICv2's RPG Industry Charts, as Pathfinder Drops Off Before 2E's Release!
    Prior to 1987, people wanting to play a Star Wars RPGs tended to play Traveller. . I dunno. Traveller was always vastly unsuited for Star Wars. In one of their early supplements, they published the stats for Luke Skywalker (as "Young Farmboy" and it basically was "Pilot — 2) Traveller crashed in 1987 because it got killed off and replaced with "MegaTraveller" which wasn't very good (and not even done by Marc Miller) and not much like Classic Traveller in terms of rules or setting (they blew up the setting). Each later version of Traveller got worse and worse until Mongoose made their version, which was very much like Classic Traveller, and that turned out to be fairly popular.

Tuesday, 5th March, 2019

  • 03:29 PM - Lord_Blacksteel quoted TrippyHippy in post Big Changes in ICv2's RPG Industry Charts, as Pathfinder Drops Off Before 2E's Release!
    It would be ok but i have seen this from back at the start of D&D add more and revise oh wait lets re release all the books again and make it annoying to convert so everyone would buy the new ones. D&D started this back with 2nd edition, then 3, 3.5 then crashed it with 4th now with 5th which is so watered down its pathetic from what it was. So the standard is change some core mechanics and re release it as a new updated version resale all to the same people and after a few years or less in some cases do it all over again. Sorry this boy bought into the 2nd and have vast amounts of it, did again for 3rd and stopped at 3.5, I got the basic books for 5th but that's where i draw the line. But go ahead and dish out the money for a product that will be up dated in a few more years, they live off your money. Really all you need is the basic alterations to convert the old stuff or a good imagination and a feel for the rules which is what i use, pathfinder is not my thing but good luckj to all who dumped ...

Monday, 25th February, 2019

  • 03:16 PM - Jay Verkuilen quoted TrippyHippy in post Odyssey of the Dragonlords Player's Guide is Free!
    Along with StephenFry's excellently accessible Mythos book (which details all the Greek myths in a very friendly and easy to read way). There's a Greek restaurant in Queens named Mythos. It specializes in seafood and is next door to an aquarium store... um. I went there and, of course, ordered squid and octopus. I mean, well, duh.

Saturday, 23rd February, 2019

  • 09:05 AM - HorusZA quoted TrippyHippy in post Odyssey of the Dragonlords Player's Guide is Free!
    Along with StephenFry's excellently accessible Mythos book (which details all the Greek myths in a very friendly and easy to read way), it's a pretty good option for those wanting to shift a bit from the pseudo-medieval standard of most fantasy games. Very rich opportunities for adventure. Loved "Mythos" as well (got the audiobook read by Fry himself). His follow-up book "Heroes" is also enjoyable but didn't grab me quite as much. Seems like there is a third book in the works covering the Trojan Wars, etc.

Wednesday, 9th January, 2019

  • 10:14 PM - Charles Dunwoody quoted TrippyHippy in post Fight the Apocalypse; Wield the Delta Green Agent’s Handbook
    This is my favourite set of Cthulhu horror rules - very straightforward and concisely written, but with an element of thought in every element that develops a real gritty feel as a whole. The general writing is also top notch, and its very well supported with a good variety of scenarios available already. I agree. The loss of sanity seemed high in the games I've run, but maybe that is an intentional part of the game. Agents were really mentally scarred after a couple of missions.
  • 08:14 PM - doctorbadwolf quoted TrippyHippy in post Low Level Wizards Really Do Suck in 5E
    Yes and no. For some new players, it's this type of strategy and learned complexity that draws them in. That's me, in any game. I almost never choose the simple "new player" option, in any game.

Monday, 7th January, 2019



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