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  • aco175's Avatar
    Yesterday, 11:26 PM
    Nikademus the Bold Nick is a middle aged human who is rail thin with a hawkish nose and balding hair. He has lived in the city for a long time but recently took to hiding out from trouble. He is in fact a middling mage acting as a guard of sorts. He wears ill-fitted leather armor and awkwardly wears a short sword.
    14 replies | 387 view(s)
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  • aco175's Avatar
    Yesterday, 11:25 PM
    Nikademus the Bold Nick is a middle aged human who is rail thin with a hawkish nose and balding hair. He has lived in the city for a long time but recently took to hiding out from trouble. He is in face a middling mage acting as a guard of sorts. He wears ill-fitted leather armor and awkwardly wears a short sword.
    14 replies | 387 view(s)
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  • aco175's Avatar
    Tuesday, 18th June, 2019, 09:32 PM
    aco175 replied to Human Viability
    I do not play with feats and half the players choose human each time. I'm not sure they need more
    17 replies | 603 view(s)
    2 XP
  • aco175's Avatar
    Tuesday, 18th June, 2019, 06:23 PM
    I keep coming back to how I would run a monster with tremmorsence and let the PC do the same thing. I would allow the monster to make attacks as normal unless the PC started levitating or such. The rule seems like it was made so that monsters were not penalized to use their attacks and could walk around in the dark.
    19 replies | 615 view(s)
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  • aco175's Avatar
    Tuesday, 18th June, 2019, 06:08 PM
    Box sets are like potato chip bags- some settling may occur. I finally filled up my LMoP box with my home notes and side quests.
    90 replies | 3447 view(s)
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  • aco175's Avatar
    Tuesday, 18th June, 2019, 05:57 PM
    I'm looking forward to the new essentials boxed set coming out soon. It takers place around Phandalin again. There are also more Phandalin modules on DMsGuild that follow up LMoP.
    7 replies | 240 view(s)
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  • aco175's Avatar
    Tuesday, 18th June, 2019, 05:55 PM
    What would the math be if you allow flanking rules for the 1st level fighters?
    64 replies | 2295 view(s)
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  • aco175's Avatar
    Tuesday, 18th June, 2019, 02:50 AM
    If you want to use walls to block off parts of the city, you can have a East/West Berlin setting where two different groups control the halves and the people are in the middle. There can be a lot of politics and spying back and forth as the PCs rise in the ranks of the various guilds. I'm not sure on the rising in levels and ties to other NPCs. Sure there will be high level group and NPCs...
    37 replies | 731 view(s)
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  • aco175's Avatar
    Monday, 17th June, 2019, 11:45 PM
    Sounds like a great time. A good age to get them into the game. Last time I played with the scouts, they did not even make it out of the tavern before attacking each other.
    1 replies | 148 view(s)
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  • aco175's Avatar
    Monday, 17th June, 2019, 11:39 PM
    I liked 4e monster creation. There seemed to be a shift from making a stronger monster by giving it more HP and a magic weapon. 3e made making monsters tougher by giving class levels and 4e seemed to be easy when you could give them powers. 5e seemed to start off by not having scaling monsters, but w see some popping up in supplements. 3e I liked the d20 mechanic where it made things so...
    36 replies | 1246 view(s)
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  • aco175's Avatar
    Monday, 17th June, 2019, 03:16 AM
    I tend to favor the PCs and the players having fun. I get that you only can locate someone on the ground and maybe be able to generalize something about them. I do not have monsters that have tremorsense be at disadvantage. I also think that the PC spent a spell or was given an item that lets him have this ability, which is using some resources so I tend to give them the advantage of doubt.
    19 replies | 615 view(s)
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  • aco175's Avatar
    Monday, 17th June, 2019, 12:20 AM
    I tend to have mass combat take place off-stage. If the PCs are fighting in the middle of a swarm of bad guys and have groups of good guys around them, I may roll once for a group not affecting the PCs. If I roll high I may place a chip next to one or two good guys or bad guys showing they a 'bloodied' or half dead. It gives the players a sense of seeing how the battle is going and gives them...
    4 replies | 257 view(s)
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  • aco175's Avatar
    Monday, 17th June, 2019, 12:06 AM
    I'm curious how combat would work. I cannot see me or my players liking a diceless game, but something with maneuvers based off things in books may need some variables to see how well you pull off the maneuver. Maybe you can pick combat action stunts you know as you gain levels and could even lower the DC of success of these stunts. Typically I rule things like strapping a flaming oil cask...
    57 replies | 1538 view(s)
    1 XP
  • aco175's Avatar
    Sunday, 16th June, 2019, 11:46 PM
    I may base it on the terrain more than other things. I would allow you to know where the opponent is and be able to target him, but if you are in a wooded area where things get in the way of arrows, you would be at normal. If you were in an open area, I would let it slide for advantage. I figure the opponent still cannot see you and is at disadvantage and takes no action to block you, thus...
    19 replies | 615 view(s)
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  • aco175's Avatar
    Saturday, 15th June, 2019, 03:07 AM
    Questions seemed that they were angling for a basic set or beginner set.
    90 replies | 3447 view(s)
    3 XP
  • aco175's Avatar
    Tuesday, 11th June, 2019, 10:34 PM
    I recall reading an article talking about kobold changes for 4e. Their role in the game needed to change since goblins filled their role as well and we did not need two monsters in the same role. Kobolds changed to dragon type to fill another role and still make them fit in the game. I also think that gnomes are not needed as much in 5e since dwarves fill their role as well. In the old...
    77 replies | 2794 view(s)
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  • aco175's Avatar
    Tuesday, 11th June, 2019, 05:22 PM
    You can take on old movie and use that for the plot. Since he is 10, he may not have seen or remember 80's movies like Indiana Jones, or Flash Gordon or even Neverending Story. A little cut and paste for introduction works well.
    19 replies | 633 view(s)
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  • aco175's Avatar
    Tuesday, 11th June, 2019, 05:16 PM
    I do not mind kobolds pushed to dragons rather than dog-like. They needed a role since we have goblin already. Sort of like how gnomes are sidelined since we have dwarves. More so now that dwarves can cast mage spells.
    77 replies | 2794 view(s)
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  • aco175's Avatar
    Tuesday, 11th June, 2019, 02:44 PM
    I could see a large fight in a temple being built. You can have ladders and ropes and elevators at various heights. Crawl spaces for heating ducts where the halflings can run through and pop up on the other side of the room. Throw in a twist like a clergy member being there who happens to control a stone golem to make things a 3-way battle. Final scene where the building falls down around the...
    13 replies | 473 view(s)
    2 XP
  • aco175's Avatar
    Monday, 10th June, 2019, 11:34 PM
    There is player vs. player dividing and PC vs. PC dividing. I have players who play fair and think about what is best for the party. They tend to give items to those that can use it best and may trade items if they think they have more power than the others. They play to have fun for everyone. PCs on the other hand have goals like gaining gold and taking power. I found the biggest problems...
    14 replies | 477 view(s)
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  • aco175's Avatar
    Monday, 10th June, 2019, 11:19 PM
    I think that exposing him to the 80's D&D cartoon may be appropriate to a 10 year old. Although he may find the graphics a bit childish. I introduced my son around 10 and he picked it up quickly. He made a fighter and I played a thief NPC to aid him and drop hints if needed. We had a simple few missions and ended up in the sewers fighting a wererat which he still talks about, mostly...
    19 replies | 633 view(s)
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  • aco175's Avatar
    Saturday, 8th June, 2019, 05:28 PM
    Isn't advantage on one attack the same as making 2 attacks.
    36 replies | 1300 view(s)
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  • aco175's Avatar
    Saturday, 8th June, 2019, 05:21 PM
    Generally I do not have things catch fire. I kind of picture magical fire going off so fast or hot and not having time to catch things on fire. I do allow things like firebolt to be modified to light a fire or torch, sort of toning down the spell. This can be prestidigitation as well making a Bic lighter. If the player wants the PC to catch something on fire I may let them, but this may...
    32 replies | 741 view(s)
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  • aco175's Avatar
    Saturday, 8th June, 2019, 05:10 PM
    Good job. Your article does lay out some of the most optimized ways of making a wizard. You provide reasoning behind your choices and give some options to back up things like feats and spells. I would like to see some more race options and maybe give options on schools and paths at 3rd level.
    4 replies | 231 view(s)
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  • aco175's Avatar
    Saturday, 8th June, 2019, 03:27 AM
    I'm sorry, but all I can picture is Rabbi Tuckman from Robin Hood- Men in Tights. I wont make the quotes.
    20 replies | 862 view(s)
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  • aco175's Avatar
    Saturday, 8th June, 2019, 03:24 AM
    I think we had a little sister play the animal, but I seem to remember that she lost interest when she needed to share the spotlight.
    9 replies | 377 view(s)
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  • aco175's Avatar
    Saturday, 8th June, 2019, 03:20 AM
    I'm setting up Princes of the Apocalypse for a summer campaign. I have the free supplement for levels 1-5 and may buy the book if they get that far and need it. I seem to be adding a few more encounters to places and most likely will design magic weapons for each PC at lower level than normal.
    10 replies | 461 view(s)
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  • aco175's Avatar
    Saturday, 8th June, 2019, 03:15 AM
    I think the power of pets is tied to the actions of the PC. If the pet needs to use the action of the PC to attack, then I see no problem. If the PC can attack and have pets that attack on their own, it seems more powerful than other PCs. I also could go with having the PC take on a follower or cohort like in older editions. I am not sure on having them wait until higher level before getting...
    5 replies | 352 view(s)
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  • aco175's Avatar
    Thursday, 6th June, 2019, 02:35 PM
    Torture does work in real life. When I served, we were told that everyone breaks and will say anything they know eventually. You only need to hold out 24 hours before the information is not a valuable. This mostly was true for troop movements and composition, of course other information is good for a longer time. In fantasy D&D now, torture can as hard or easy as you want it. It can be...
    68 replies | 2588 view(s)
    4 XP
  • aco175's Avatar
    Thursday, 6th June, 2019, 02:00 PM
    You could also just walk backwards and the globe will light ahead of you 60ft instead of behind you. ;)
    27 replies | 24089 view(s)
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  • aco175's Avatar
    Wednesday, 5th June, 2019, 04:34 PM
    The snake is long... 7 miles...
    33 replies | 1204 view(s)
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  • aco175's Avatar
    Tuesday, 4th June, 2019, 03:36 PM
    I can see having a minion like in 4e where it only has 1hp. I can see some humor in having your 'friend' move to attack each fight, only to be killed each fight. You may have a minor benefit where you have another attacker you takes one hit from you and may get a few hits in before dying. I do not see the power gained any more than a minor item or 1st level spell.
    7 replies | 343 view(s)
    2 XP
  • aco175's Avatar
    Tuesday, 4th June, 2019, 03:14 PM
    Amn would make a great place. A place where money is king would be prone to allow slavery since there is money in that trade. There is also a few slaver groups in FR that you can tie in to be the bad guys.
    1 replies | 213 view(s)
    1 XP
  • aco175's Avatar
    Monday, 3rd June, 2019, 02:34 PM
    A few good recurring NPCs and you are good. Good and bad.
    6 replies | 339 view(s)
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  • aco175's Avatar
    Monday, 3rd June, 2019, 02:31 PM
    Depends on your play and how high in level the PCs get. I would get LMoP boxed set and the new boxed set coming out about icespire peak. both of these can provide a couple campaigns and a couple years worth of gaming. I'm looking at the Elemental Evil book for a new campaign instead of writing one now that there is so much supplemental guides to make it better.
    33 replies | 1217 view(s)
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  • aco175's Avatar
    Monday, 3rd June, 2019, 02:25 PM
    The NPCs are there to support the PCs. They may do things, but this is only in context to move the PCs to action, or to make them believe in your world. Without them you can play a giant dungeon crawl and still have fun, but with them you can add flavor to the story. They story still revolves around the PCs though.
    44 replies | 1342 view(s)
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  • aco175's Avatar
    Sunday, 2nd June, 2019, 06:52 PM
    The DM controls the amount of magic in play. If it becomes a problem, then the challenges need to become harder, and visa-versa. At low levels, not having a way to hit damage reduction monsters is figured into the CR, so a gargoyle at 2nd level is rather hard. If you give out magic swords at low level, the CR is lessened and you now need to 2 to make a threat.
    17 replies | 860 view(s)
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  • aco175's Avatar
    Sunday, 2nd June, 2019, 06:25 PM
    I'm planning to run the new essentials about Phandelver coming out in a few weeks. Not sure how long it will run, but I spun 3 campaigns out of the original LMoP boxed set.
    11 replies | 459 view(s)
    1 XP
  • aco175's Avatar
    Sunday, 2nd June, 2019, 03:38 PM
    I would like chromatic orb and protection from evil. One is handy like magic missile and can be used on almost anything and pro. evil is great to boost the fighter to not be hit as much.
    20 replies | 901 view(s)
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  • aco175's Avatar
    Sunday, 2nd June, 2019, 03:57 AM
    Some of this may depend on how long you are planning to play the PC. I would be tempted to stick ranger since that is what you said you wanted to play. Like what others said, stick ranger until 5th level to get the extra attack. Then feel free to branch out, but your spells will suffer.
    17 replies | 928 view(s)
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  • aco175's Avatar
    Sunday, 2nd June, 2019, 03:50 AM
    I used to have some homebrew worlds that I made or took over and modified for a new campaign. We played for several years over a few campaigns in one world and kind of expanded the settled area where each campaign took place. There were ties across the world from old games and NPCs that came back. We switched to Netir Vale for 4e and back to FR for 5e. Not because the old world was not...
    106 replies | 3585 view(s)
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  • aco175's Avatar
    Friday, 31st May, 2019, 03:05 AM
    I remember liking the Encyclopedia Magica, all 4 volumes in the fake leather binding. It would make a good magic book if they updated and got rid of the similar copies of items.
    71 replies | 2976 view(s)
    1 XP
  • Mark CMG's Avatar
    Sunday, 26th May, 2019, 05:07 PM
    Wisconsin lost a legend today . . . https://www.packers.com/news/packers-legend-bart-starr-dies-at-85
    168 replies | 10818 view(s)
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  • aco175's Avatar
    Sunday, 26th May, 2019, 02:56 PM
    I once tailored handouts to each player. They all thought they had the same handout until one of them mentioned something the others did not have on their sheet. I think it was the name of a contact in the town that would help them. I also had a map for each of them with extra information for what each PC may know. Some of the things overlapped and others never came into play, but it turned...
    14 replies | 921 view(s)
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  • aco175's Avatar
    Sunday, 26th May, 2019, 02:44 PM
    Where is The Dew Drop Inn from? A country song?
    12 replies | 626 view(s)
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  • aco175's Avatar
    Sunday, 26th May, 2019, 02:41 PM
    I do not have a problem with the DM choosing when the good or bad luck happens. I try to let the player control all of this, but flavor-wise the PC should not know when the magic thinks the best, or worst, time to activate.
    10 replies | 476 view(s)
    1 XP
  • aco175's Avatar
    Saturday, 25th May, 2019, 03:56 PM
    It seems that you want the spell to do more than intended. It is a cantrip and should not do more than other cantrips like fire bolt, which is already the offensive fire spell. If the description does not list a attack or save, then I may limit to just affecting flame in the area. I also separate magical flame from normal flame and limit the damage of normal flame from stuff like this. ...
    14 replies | 661 view(s)
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  • aco175's Avatar
    Saturday, 25th May, 2019, 03:47 PM
    I could see a cool adventure formed around this. A mage spellbook could contain a trapped demon that gives the book fire immunity and the PCs must find a way to free it. A demon could be released from the book by burning it. The demon can jump into other books to heal, forcing the PCs to burn down the library in order to save it from the demon. Is make whole a spell in 5e still. It could...
    18 replies | 817 view(s)
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  • aco175's Avatar
    Saturday, 25th May, 2019, 03:36 PM
    Exactly what 5ekyu said. It took a bit to understand that you only have one action per round. Everything listed is your action, but multiattack is most times the best use of the only action unless you have a recharge like dragon breath.
    16 replies | 705 view(s)
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  • aco175's Avatar
    Thursday, 23rd May, 2019, 10:19 PM
    I have done both and find that PCs that are local need to know more information. They should know the NPCs already and I allow them to make up stuff as they go about their day. Some players are good at things like picking flowers to bring to his aunt who raised him when traveling back from the haunted crypt or helping the 'grandmother' neighbor who needs her wagon fixed. Strangers are fine...
    18 replies | 594 view(s)
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  • Mark CMG's Avatar
    Wednesday, 22nd May, 2019, 04:42 AM
    Steven Creech has passed. https://www.hshfuneralhome.com/notices/Steven-Creech https://www.indiegogo.com/projects/help-steve-creech-author-and-game-designer#/
    168 replies | 10818 view(s)
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Sunday, 31st March, 2019

  • 06:00 AM - Draegn mentioned aco175 in post When a npc changes from friend to foe or vice versa.
    77IM Dausuul aco175 Finally have all primary characters and alternate characters caught up to the same in game day. What happened? The halfling mage Pips ran to ArKay's camp crying and wailing. Arkay's men pushed and shoved her around a bit, knowing that she is the coward that always flees. Arkay comes out to see what the commotion is about. Pips throws herself at his feet and begs for him to save Jynefer. ArKay asks why? Pips exclaims that Jynefer is carrying his child and he must save her. Shes explains with the timing of the moon and the blessing of Venus that Jynefer conceived. It is a lie but a possible truth which ArKay has no way of verifying. I make a roll even odd, care or does not care. Arkay cares. Now he has a dilemma. He cannot leave his lover and unborn child to suffer, yet he also gave his word and accepted payment to serve in the mercenary army under the anti-paladin on behalf of the enemy state. His men split into three groups: save the captain's woman, how much will we be pai...

Tuesday, 5th March, 2019

  • 11:00 PM - CleverNickName mentioned aco175 in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ... closest to the final dollar amount without going over will win the prize. Just like on "The Price is Right." In the unlikely event of a tie, the person who posted the correct amount first will win. If you post more than one guess, or if you edit your post, you will be disqualified. Predictions must be made in this thread before next Monday, March 11th, 11:59 p.m. PST. Predictions made after that time will be ignored. Good luck! The Prize The winner will receive a gift certificate to HeroForge.com, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_j...
  • 08:25 AM - Li Shenron mentioned aco175 in post 5e tumbling through opponent squares?
    I'd allow it as an action (or Rogue bonus cunning action) - opposed Acrobatics vs target Athletics. If succeed can use Move to move through opponent space. Of course opponent still gets opportunity attack if you break contact, unless you also use a Disengage action, which is only going to be possible for a Rogue or action-surging Fighter. I think aco175 got it right! The DMG Tumble combat action option already allows this (except that it's Acrobatics vs Acrobatics), and it can be done as a Bonus Action, so if you take Disengage as your Action, you don't need to worry about the OA. There is no "timing" specified for Tumble, so a good tactic for tumbling past an opponent would be: 1- use part of your move to approach the opponent 2- use your bonus action to Tumble ...did you win the Acrobatics contest? YES > 3- use your action to Disengage 4- use the rest of your move to get away on the other side NO > 3- you can still use your action for something else...

Friday, 1st March, 2019

  • 04:42 PM - Oofta mentioned aco175 in post A "Convention" in my house
    A couple of things. First, you need to treat this like a convention. That means multiple tables, multiple DMs, etc. You're going to need sign-up sheets, etc. Next, like aco175 I'd run it as an epic, or what we used to call an interactive. There are a lot of different ways of doing it, but the most fun ones I've had were when the different groups were all assigned to different tasks based on their level and capability. So for example, several years ago I was at an event with a fairly low level group. The castle was being invaded by low level mooks and by big bads. Think cannon fodder giving cover for the dragon. So while the high level group was fighting the dragon (and a couple of purple worms if IIRC), we were in charge of defending the gate house. At various points the "king" would make an announcement to the whole group, rousing if slightly cheesy melodramatic stuff. After the interludes we'd go off to our different corners and do our thing. Things got interesting at a certain point when we were being over-run and looking at a TPK for our group. But just in the nick of time the high level group came over and saved our bacon. It was pretty awe...

Monday, 25th February, 2019

  • 05:50 PM - CleverNickName mentioned aco175 in post Sneak attacking undead and constructs seems wrong
    ...mage (or triple damage, on a critical hit). At every odd-numbered level thereafter, you learn one rogue trick, chosen from the list below." Then follow it up with a list of effects that the player can choose to add to that sneak attack damage. Like, maybe your target can't take reactions until their next turn. Or the target's movement rate drops to zero. Or you get to make a free Sleight of Hand check against the target to steal an object. Or the target is knocked prone. Or the target is pushed 10 feet in a direction of your choice. Or the target is stunned, poisoned, sickened, frightened, blinded... Anyway. My days of writing and playtesting house rules are behind me. I barely have time to just show up and play the game; there's no way I've got the bandwidth to write new rules at this time. :-) I'll keep my eyes peeled for something along these lines, and if it should pop up on DM's Guild or in an Unearthed Arcana article or something, I'll jump on it. EDIT: what aco175 said.

Thursday, 14th February, 2019

  • 09:46 PM - Satyrn mentioned aco175 in post Two Magic Items for Review
    I agree with @aco175's thoughts. Also, unless you have some specific reason for doing so, I suggest sticking to the way 5e handles charges and recharging. That is, if the item has 5 charges, it would recharge 1d4+1, and when the last charge is used roll a d20, destroying the item on a 1. But again, if you have a reason for changing that, go for it. I've got magical gun that is destroyed when that last-charge d20 roll comes up 5 or less . . . but recharges if the roll is 11+. Edit: I should add, the reason i suggest sticking to the standard is to make life a little easier for you and your players. You will be able to remember how it functions, reducing how often you need to answer the questions about how it recharges or is destroyed.
  • 09:20 PM - LordEntrails mentioned aco175 in post Two Magic Items for Review
    Thanks aco175. I can see your point about long range not being much of a UnderDark desire. But surely there are places in the UD where range is certainly a consideration, I'm thinking of all the drow "cities" as the descriptions of those are certainly large enough to be well beyond the range of even siege equipment. But, I'm trying to think of how a bowstring would prevent disadvantage against an adjacent foe. Though such would certainly be useful, I'm not sure how that would come from a string. Magic of course, but by requiring a lesser draw distance or...? I think having to use charges to make the arrows magical helps to limit the power. Remember, this can later be added to a magical bow, and then this power wouldn't be needed anymore. Which I know is a concern of yours, and one reason I see to limit the string's power to charges, all part of limiting if needed.

Monday, 14th January, 2019

  • 12:17 AM - Aebir-Toril mentioned aco175 in post Class: The Golem Master [version 0.0.1]--request help reviewing--[draft incomplete]
    I like the concept. It feels like a wizard shell with a few changes. Maybe take a few things from artificer to help out. A few first impressions- I would do away with the free 50gp at first level and just give them a starter golem. Golems made of leaves and wood should be vulnerable to fire and not cold. Most of the feel has me coming back to just animating things and not making golems. I find that the golem template makes them resistant to non-magic weapons and a first level PC should just be able to animate something rather than make a golem. I also do not know how this crosses with the ranger and animal companions. Mostly I see using them for utility roleplaying, but you need to determine combat and it that makes them unbalanced. Thank you for your comments aco175, you've helped me in my developement of the rest of 0.0.1.

Saturday, 12th January, 2019

  • 11:09 PM - Quartz mentioned aco175 in post Forced March question
    For an upcoming adventure, I need to understand how to handle a 20-hour forced march spanning around 50 miles (80 km). I urge you to read what aco175 said. Jungle is serious stuff. It's not like your managed woods. You are not going to travel 50 miles through a jungle in 20 hours. 50 miles in 20 hours is tough going even on a road. Remember that your PCs are going to be carrying stuff. And the jungle is full of things looking for a meal. And in ToA, undead. So the PCs need to bypass the jungle somehow. Perhaps they find a river they can use (beware hippos and crocodiles) or an ancient road they can follow (you can use this for foreshadowing). And don't forget that you can fudge things in the PC's favour: there may be high winds which ground or slow the gargoyles but don't affect the PCs because they're protected by the jungle trees - until the winds blow one over creating an obstacle for the PCs. So the PCs may have more time than they think.

Friday, 11th January, 2019

  • 02:23 AM - CleverNickName mentioned aco175 in post Out Of Combat Action Surge Uses
    What FrogReaver and aco175 said. I'm sure that Action Surges can be used out of combat, they just aren't. A player won't normally want to "waste" the ability trying to force a door or climb over a wall or whatever, because they will want to hang on to that surge for whatever might be lurking behind it. I'm sure our DM could engineer a very specific situation that might force a player to use an action surge out of combat, but it hasn't happened yet. (Or if it has, we have found other ways around it. We're pretty stingy with our per-rest abilities.)

Tuesday, 18th December, 2018

  • 02:53 PM - TaranTheWanderer mentioned aco175 in post Houserules for tools
    ...mmed XGtE and would probably incorporate some of the uses but, once again, I'd remove tools-as-a-skill. 5ekyu Regarding uses, I was just thinking they'd lose a 'charge' on a 1- not every roll. But I like the idea of setbacks better. As you say, less tracking of resources. I'm not specifically trying to make Players track resources...I'm just brainstorming ideas. I just like the idea of needing to occasionally resupply. (rations, ammo etc...). Generally, I don't make players keep track unless they will be away from civilization for a long time and needing to track that stuff becomes part of the challenge to survive. Instead I just tell them to spend a few gold and say they've resupplied. Blue Alternately +/-2. It preserves getting advantage/disadvantage elsewhere, but it changes the max DC that can be gotten, which I'm not as fond of. You aren't fond of a straight +2? Maybe, instead, better tools just let you do things more efficiently. Kind of in line with what aco175 is saying. Drop the amount of time it takes to craft or pick a lock or whatever. Outside of adventuring, it lets you do more things with your down time - make more money - craft more stuff. While adventuring, things like picking locks a bit quicker could have a focus if you need to get that door open before the guard comes back - but it's pretty situational. I just mentioned #3 because I like the idea of training(proficiency) giving you more than a mathematical bonus. It opens options that were not possible before. It's one of the few things I miss from 3.5. But 3.5 focused that rule on knowledge checks (DC 10 being common knowledge and anything higher than that would only be known by people who had skill in the knowledge area) I'm not sure if it's worth finding a way to implement something like that, but I wanted to mention it.

Thursday, 15th November, 2018

  • 06:55 PM - maceo mentioned aco175 in post Request: Help with a fun monster to give to a DM
    Thank you Eltab, aco175, and Quickleaf! Those are all great ideas. The disguise part, the disruption of verbal spells, the Frightful Presence...all great. It gave me the idea reading your ideas of maybe adding a table for the PC to roll on with different results. Thanks again!

Monday, 13th August, 2018

  • 06:38 PM - Satyrn mentioned aco175 in post Work shoping CR (Very low magic world)
    thanks, you are giving me a lot to think about. . . . As far as the Eldritch Blast, that doesn't really feel 'dark power deal' to me...so I will keep chill touch as his main offensive attack (especially since I like him stopping PCs for healing). You're welcome. This is the fun part of this forum for me. Eldritch blast was just the first thing that popped into my head. Since chill touch pops into yours, it's the better choice by far. I have a third option, though: You could blend chill touch with eldritch blast quite simply. Just have the eldritch blasts deal cold damage and inflict the inability to heal. This gives Randy a ranged attack and the effect you want. Oh, and if you use @aco175's suggestion that some the damage Randy takes is actually taken by his summoned minions, you can keep him sickly and weak. I like giving my boss monsters ways to regain hit points in some way other than the standard healing spells and potions. This idea is one I'm stealing for use somewhere. Probably for a demon boss (which are roughly between CR 3-6) Here's my first draft: Conjure Meatshield (Recharge 5-6). As an bonus action, The Boss Demon conjures a Medium Demon Fodder, which appears at a spot of the boss demon's choice within 30'. Whenever the Boss Demon is hit, it chooses one of its conjured demon fodders to take the damage instead. The Boss Demon can have a maximum of 3 meatshields at any one time. (Medium Demon Fodder are CR 1. Later drafts might have me going with CR 1/2 Small Fodder, but the details aren't really important, because they can be changed every time I use the feature and I get the added benefit of the demons' features being unpredictable to the players )

Thursday, 26th July, 2018

  • 10:02 PM - TheCosmicKid mentioned aco175 in post Advantage vs. bonus?
    Advantage should be situational/magical effect. Not "always on" ability. If new race is better at something than default then proficiency/expertise represents that. Flat bonuses are rare in 5e as it breaks bounded accuracy. Starting proficiency/expertise gives you bonus from start while other races have to seek special training(cost to other class features) to match the specific aptidute of your design race. Not challenging you, just exploring these ideas - "Advantage should be situational, not 'always on' ": Seems reasonable, fits my intuitions and looks to be usually the way the game works. But there are a few oddities. aco175 brought up racial advantages to saves. I think that can be explained as a result of save proficiencies being fixed by class. So if a dwarf got proficiency to Con saves, that might overlap with his fighter or barbarian proficiency. But if it's advantage, they "stack". Not a problem with skill proficiencies, because they're not fixed: an elf can get Perception from her race and just pick something else from her class. But this doesn't explain why the kalashtar in this month's Unearthed Arcana gets advantage rather than proficiency with a skill. Or why the barbarian's Danger Sense grants advantage rather than proficiency with Dexterity saves. Flat bonuses: The real outlier here is the pass without trace spell. Also a couple of feats. What's up with those?

Wednesday, 20th June, 2018

  • 04:09 PM - akr71 mentioned aco175 in post Super Simple Armor
    ^ I like this solution aco175 It offers simplicity & customization at the same time.

Tuesday, 29th May, 2018

  • 09:12 PM - Skyscraper mentioned aco175 in post Optional Facing Rule: do you use it?
    Mouseferatu Facing a single foe: I guess it depends how you reprensent the usage of a reaction: maybe you opened up for an attack. I'm not trying to defend that, just seeing what it means to use a reaction. That said, I do not entirely disagree with you and @aco175, but I guess the facing rules that limits to a single reorientation per round with a reaction, aim to represent that if an enemy is surrounded by multiple enemies, it is difficult not to grant advantage to some of them. 1v1, you can elect to keep your reaction and give no advantage to the enemy; or use it and possibly give him that advantage. Getting your back to the wall then appears like a good solution - as it should be, intuitively - to facing any number of enemies and not allowing that advantage. To me, all this does not seem ludicrous or unrealistic.
  • 08:15 PM - Mouseferatu mentioned aco175 in post Optional Facing Rule: do you use it?
    It's also, frankly, unrealistic. I mean, not if you're facing multiple foes it's not. Then it's an issue. But facing a single foe? The ability to run around behind an enemy, who can't turn to face you because they've already spent their reaction, is--even for D&D's abstract combat system--ludicrous. It makes zero sense however you slice it. (And yes, I'm speaking not just from observation but personal experience, as I've done a little bit of swordplay, back in the day.) If I were to institute a facing rule--and I honestly don't think I ever would--it would only apply when facing multiple opponents from different angles. (Edit: Or basically what aco175 said while I was typing.)

Monday, 16th April, 2018

  • 04:56 PM - akr71 mentioned aco175 in post Intro D&D Adventure for a mixed group
    As aco175 said, some definite boundaries for new players so that they are not paralyzed by too many options. LMoP is great, but 2 of your players have played it and it is definitely not 1-shot material. The old tropes work well for new players. My go to is the characters are a bunch of strangers who just happen to be at a roadside inn at the same time. Something attacks and the innkeeper calls out for help "Are there no heroes here to protect the innocent?!" Usually, its a bunch of giant rats in the cellar - the inn was built on the ruins of something far older and the rats tunneled up from there. Once the rats have been dealt with the adventurers might ponder what secrets and treasures lurk below. The innkeeper fears for what else might be under the inn and will pay for the adventurers to investigate. What pushed the rats out of their usual den? What made them grow so large? Google will easily find you maps of an inn, a cellar and a dungeon.

Monday, 26th March, 2018

  • 07:17 PM - Satyrn mentioned aco175 in post Should D&D have more spells like Chromatic Orb ?
    There was an AMA or interview or something where the DnD team said that they didn't develop spells based on the number of resistances or immunities, it is more to do with theme than anything else. Even before I heard this, I was always of the opinion that spells should be reflavoured to fit a theme, a dragon sorcerer focused on acid should be able to choose an acid version of fireball, it shouldn't cause any real problems. Aye. I never even found 3e to be usefully balanced around damage types as @aco175 talks about, and there's no way I'd ever see 5e built like that. But I'd encourage a player reflavoring fireball with acid to make at least one more change to make it feel more distinct and be a better fit for a spell that deals acid damage. Like lightning bolt is a line of electricity instead of a blast of flame, I'd think the acid version might be called acid rain. Maybe it conjures a cloud that dumps acid on everything below it. Something more interesting than "acid ball," anyway.

Friday, 23rd February, 2018

  • 12:08 AM - Hawk Diesel mentioned aco175 in post D&D Summer School Course
    aco175 I think Paul3 is talking about an actual class rather than an extracurricular or after school group. I think if that were the case it would be a lot easier to run a more complex ruleset like 5e, since you would likely not have as many kids or need as much structure. But if its an actual class, it needs to have some structure, skill building, or other academic value through engagement in playing an RPG, rather than for the enjoyment or sake of playing.


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Wednesday, 19th June, 2019

  • 04:51 AM - GlassJaw quoted aco175 in post best DDAL storylines for a home mini-campaign?
    My experience running the tier one adventures from AL Season 5 as a home campaign, with a few other one-shots mixed in: https://www.enworld.org/forum/showthread.php?587283-AL-Season-5-without-AL Awesome, thanks! I'm definitely going to check this out. I'm looking forward to the new essentials boxed set coming out soon. It takers place around Phandalin again. There are also more Phandalin modules on DMsGuild that follow up LMoP. That sounds good but did you read my post? I specifically don't want to run LMoP. I just finished running it for another group and want to DM something different. I've heard good things about some of the Elemental Evil/DDEX2 modules but don't know much about them. Do they form a continuing story line?
  • 04:38 AM - dnd4vr quoted aco175 in post How many 1st level Fighers can an 11th Level Fighter Kill?
    What would the math be if you allow flanking rules for the 1st level fighters? Average kills with flanking (and earlier assumptions) would be about 5.19 with standard deviation of 1.99, 213 occurrences with 0 kills and max kills was 15.

Tuesday, 18th June, 2019

  • 11:40 PM - Bobble quoted aco175 in post Tremorsense and ranged attacks
    The rule seems like it was made so that monsters were not penalized to use their attacks and could walk around in the dark. "A monster with tremorsense can detect and pinpoint the origin of vibrations within a specific radius..." A wall doesn't make vibrations. Neither does a hole. So, "walking around in the dark" could be very hazardous.

Monday, 17th June, 2019

  • 12:30 AM - MarkB quoted aco175 in post Tremorsense and ranged attacks
    I figure the opponent still cannot see you and is at disadvantage and takes no action to block you, thus your PC is firing at normal or advantage. Still, you don't know what the target looks like, only its location and probably its rough mass. Line up a perfect headshot on what you assume to be an unarmoured human wizard, and it'll be a clean miss if it turns out to actually be a heavily armoured halfling cleric. I'd tend towards you still having disadvantage for not actually seeing the target, which cancels out the advantage for them not seeing you.

Saturday, 15th June, 2019

  • 04:19 AM - Parmandur quoted aco175 in post New survey from WotC about boxed sets
    Questions seemed that they were angling for a basic set or beginner set. The only element that seemed to lean that way was the question about basic rules: the adventure question specifically called out demonstration of the theme for a setting, as did the map question. If they do include adventure material in a setting box, it would be low level: that's the nature of the game.

Thursday, 13th June, 2019

  • 12:21 AM - doctorbadwolf quoted aco175 in post What lore from previous editions do you wish stayed?
    I recall reading an article talking about kobold changes for 4e. Their role in the game needed to change since goblins filled their role as well and we did not need two monsters in the same role. Kobolds changed to dragon type to fill another role and still make them fit in the game. I also think that gnomes are not needed as much in 5e since dwarves fill their role as well. In the old editions gnomes could cast spells and that was different than dwarves, but now everyone can be every class and the gnome is kind of left out and could just be a sub-race of dwarf. I’d sooner ditch Dwarves, but there’s no reason to ditch either. Gnomes are only dwarf like at the most shallow possible level.

Tuesday, 11th June, 2019

  • 05:22 PM - Sacrosanct quoted aco175 in post What lore from previous editions do you wish stayed?
    I do not mind kobolds pushed to dragons rather than dog-like. They needed a role since we have goblin already. Sort of like how gnomes are sidelined since we have dwarves. More so now that dwarves can cast mage spells. I don't think I'm following. Are you saying you don't mind kobolds going draconic since goblins existed already? But goblins aren't dog like. If anything, draconic kobolds are more like goblins now than before. I don't think there are any more monsters that are small dog like creatures yapping like kobolds were described in 1e.

Sunday, 9th June, 2019

  • 04:49 PM - SomthinClever quoted aco175 in post Dungeons and Dragons (5th Edition): How to Build a Wizard – A Combat Guide
    Good job. Your article does lay out some of the most optimized ways of making a wizard. You provide reasoning behind your choices and give some options to back up things like feats and spells. I would like to see some more race options and maybe give options on schools and paths at 3rd level. Hey, aco. Thanks for the comment! I see your point. That 3rd path decision is a big moment, so I should probably flesh out the pros and cons of the player's options a little more. Makes sense.

Saturday, 8th June, 2019

  • 08:09 PM - Xeviat quoted aco175 in post d8 Sneak Attack: Hear me out
    Isn't advantage on one attack the same as making 2 attacks. For a rogue, it might be. Higher single hit damage might balance against the lower chance of landing two hits. That might work out better than upping their per hit damage.
  • 06:26 PM - Cap'n Kobold quoted aco175 in post d8 Sneak Attack: Hear me out
    Isn't advantage on one attack the same as making 2 attacks.Not quite. Two attacks have the potential to both hit, both dealing damage.In the case of a Rogue, Advantage allows Sneak Attack, whereas simply making two attacks might not.

Wednesday, 5th June, 2019


Monday, 20th May, 2019

  • 08:00 PM - iserith quoted aco175 in post Unsatisfied with the D&D 5e skill system
    I tend to use the old methods I have seen where if you fail by 5 or more you have a problem, like falling. If you fail by less than 5 you make no progress or suffer a problem making other checks more difficult. For climbing I may have a DC of 15 and if someone fails by rolling a 8 they may fall, but I allow a Dex or Str check to grab something on the way down and only take 1d6 damage. If you fail a lot of checks you may have problems, but generally you get a couple checks to not fail completely. I may even have some monsters come if you keep not making progress. I had skeletons climbing behind the PCs once and they needed to assist the others. I think the thief was using his bonus action to grant advantage to the mages climb check by setting pins in the wall. This also made the skeletons have advantage until the thief went to take them out. This is supported by the "Degrees of Failure" rules in the DMG, page 242. What is old is new again!

Sunday, 19th May, 2019

  • 06:36 PM - sevenbastard quoted aco175 in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    I'm more interested in the new starter set than going to Hell. I think I can use that more and in more ways to extend campaigns. I like the way they are expanding on Phandalin. I would be cool, but I do not expect, that the town will be updated to reflect any changes from the original. And, it looks like this adventure has a dragon to combat. Maybe you can run both the starter adventures concurrently. That would be a dream. A larger sand box.

Thursday, 16th May, 2019

  • 10:03 PM - Blue quoted aco175 in post The Most Popular D&D Character Name Is "Bob"
    I recall several 2e Dragon articles, or maybe the DMG, where it talks about naming PCs and talks about Bob, the fighter who dies and the next fighter with the same stats being Bob 2. The articles talks about putting a bit more thought into it than this though. Not sure if this old article carries through time and people put Bob into the creator until something better comes up. Little do we know, but 98.4% of all the "Bob"s are from one guy who's playing with a killer DM. He's up to Bob MMCIX. "I'm here to avenge my grandfather's cousin's ex-husband's nephew's ex-wife's brother's friend-with-benefits' third cousin once remove on their mother's side."

Monday, 13th May, 2019


Friday, 10th May, 2019

  • 01:25 AM - SomthinClever quoted aco175 in post How to Play Dungeons and Dragons (5th Edition)
    I thought it was a great intro with just some bits of each subject and personal thoughts on experience. Best part was the link on Reddit to find local players. Hey, aco. Thank you so much for your support and your feedback. Have a great one!

Thursday, 9th May, 2019

  • 02:00 PM - akr71 quoted aco175 in post One-shot solo session ideas...
    I would be tempted to send a NPC with the paladin to help out. I like the crypt idea with some minor undead. Maybe a NPC thief to open locks and such. He adds minor combat assistance, but mostly knows about the location and can give hints since there is only one player thinking about all the outcomes. Giving a magic item for a solo quest may open up other problems with the other players. A good idea may be to discover something larger in the crypts and have the rest of the PCs need to come and help clean out. I like this idea. You could even have it that the paladin finds the thief trying to break into the crypt trying to loot it. A well placed trap might convince that the ruffian could be useful in the mission.

Wednesday, 8th May, 2019

  • 01:45 AM - cbwjm quoted aco175 in post How rare is this weapon in our campaign?
    Heck, I would give this out to a 3-5th level PC. I tend to not give out basic +1 weapons and tend to give +0 weapon with some of these things.I like simple weapons like a magic longsword that can light up on demand. Still counts as a magic weapon to overcome resistance but otherwise has no other bonuses. Great weapon for low level adventurers.

Monday, 6th May, 2019

  • 07:39 PM - John Out West quoted aco175 in post [5e] Printable Adventure: Krillo's Tomb
    If knocking out is going to feature (still haven’t thoroughly read it :) ) then I offer my alternate rules. We have to remember that HP measures in part a creatures ability to fight back. So if the PCs have successfully stealthed up to a guard then I would let them make a simple strength + bonus for the club (perhaps that doubles their strength bonus?) vs the guards constitution. If it matches or beats it the guard is knocked out. (if the guard has a helmet then the check is made at disadvantage). I'll definitely figure out a system for later levels. It would depend on what state their in, how much total health they have, if they are a human/beast/monster. Lots of factors to consider... I did not really read it through all the way, but when skimming it I noticed a few minor grammar or logic errors. Thanks for the help Aco. I was meaning to switch the word "Player" since the beginning, so that's a good catch. I'm going to change it to "Adventurer" when speaking about the ch...

Sunday, 5th May, 2019

  • 10:08 PM - ZenBear quoted aco175 in post Homebrew Spells
    Overall, I like the idea of cantrips that scale and these are fine examples. None have material components which not sure how many use all the time and I feel are fine. Healing spells may stay with healers like clerics and bards, or only certain casters may have these spells like clerics of Lathander. I do not understand the distance on the Blink spell. It says 5ft and then at 1st level you seem to add the character speed to the distance and something about doubling thereafter. It makes me think that casting it at first level is 35ft, if you have 30ft speed, which is a 1st level spell that is better than Misty Step. I'm not sure if you were thinking that first level is 10ft and 20ft at 2nd level. This makes it slightly worse than Misty Step as a 2nd level spell, but continues to scale. Blink would be 30 ft. at 1st level for most characters, 35 for wood elves, 25 for dwarves, etc. As I said it's a first draft, and I figured just using your movement range would be simplest. Perhap...


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