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  • aco175's Avatar
    Yesterday, 06:18 PM
    aco175 replied to Double Dash
    I may be tempted to make a check after a certain number of rounds, maybe Con bonus. This way the PCs with the ability can use it for a round or two before needing to make an Athletics check. Kind of like a cheetah jumping out to attack vs a wolf tiring it to death.
    78 replies | 1795 view(s)
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  • aco175's Avatar
    Yesterday, 05:15 PM
    I do not mind the typecasting. It sets the world in terms of what each race is meant to represent. This tends to be typical from the early days and based a bit off Tolkien. You can make a world where elves are grumpy fighters and dwarves are dainty mages, but you may end up explaining it every time to your players why they go against their type. PCs are the ones that mostly go against their...
    38 replies | 1131 view(s)
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  • aco175's Avatar
    Yesterday, 04:57 PM
    aco175 replied to Double Dash
    I'm not sure I know what using the same action twice rule is. I just cannot recall it in the rules. Some of the other examples make sense about attacking and using cantrips. I know about the specific beats general rule and it seems this may fall into that rule. I kind of see it as taking your move, using your action to dash, and then using your specific power to dash again. Other PCs do...
    78 replies | 1795 view(s)
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  • aco175's Avatar
    Yesterday, 04:33 PM
    I think RAW says that it is the same as humans using regular light. Older editions was different.
    9 replies | 247 view(s)
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  • aco175's Avatar
    Tuesday, 16th July, 2019, 01:24 PM
    There was that Batman movie controversy several years ago, maybe when George Clooney played him. Another complaint is that there are so many humanoid races running around. I have a hard time grasping that all these races could develop in the same world without most becoming extinct. I can see where it is not as fun having only a couple types to play or battle, but having orcs develop...
    146 replies | 5231 view(s)
    1 XP
  • aco175's Avatar
    Tuesday, 16th July, 2019, 03:27 AM
    I use the monster stat blocks that I print out for encounters. I just place a dot next to the spell level where it tells me the number of slots they have. I also have colored rings from soda bottle tops that I place on the mini to show effects that are ongoing. This helps the players know if they are slowed for example and know that they can save again. Another point is that you do not have...
    21 replies | 712 view(s)
    2 XP
  • aco175's Avatar
    Tuesday, 16th July, 2019, 03:19 AM
    Sounds like a quest to find the McGruffin. I'd start in a great library. Your DM should get on-board if you are not pressed for time.
    7 replies | 343 view(s)
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  • aco175's Avatar
    Monday, 15th July, 2019, 10:49 PM
    What do you mean, this is not a real thing. We can not have been doing this wrong for 30 years. The delicious ones are the Keebler sub-race, the others are icky.
    146 replies | 5231 view(s)
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  • aco175's Avatar
    Friday, 12th July, 2019, 03:37 PM
    aco175 replied to Sidekick rules
    I saw in an interview that the sidekicks in the Essentials box were simplified versions of the Unearthed Arcana rules. They were made to make play easier and faster. Not sure how much they are simplified, or if they are like the PC rules where they only go a few levels.
    9 replies | 396 view(s)
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  • aco175's Avatar
    Friday, 12th July, 2019, 03:00 PM
    I always liked having each race receive bonuses and penalties. It makes more sense that a halfling. cannot be as strong as a goliath, or an orc. A goliath cannot be a dexterous as a halfling. This is just the way it is. If you want a fighter, it makes more sense to pick one race over another and a thief over another race as well. If you do away with this, you should look at the other racial...
    51 replies | 1242 view(s)
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  • aco175's Avatar
    Friday, 12th July, 2019, 03:00 AM
    Is it too soon to speculate on 7e, I mean 6e. I choose GenCon 2023
    24 replies | 823 view(s)
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  • aco175's Avatar
    Wednesday, 10th July, 2019, 04:03 AM
    aco175 replied to Languages
    I look at undercommon as the common trade tongue that all the underdark races speak. This is separate than the surface common that only the surface races speak. There could be something called seacommon where all the ocean races use to communicate.
    9 replies | 370 view(s)
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  • aco175's Avatar
    Tuesday, 9th July, 2019, 04:58 PM
    aco175 replied to Science in D&D
    A lot of things have never come up or been thought about for my games. I find that everyone believes things work the way they do on Earth unless something is spelled out. elements and special metals do not need to be spelled out until there is a reason for it such as a PC going on a quest to make some or gather some. Things like the order of the universe has never come up and most likely never...
    69 replies | 2099 view(s)
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  • aco175's Avatar
    Tuesday, 9th July, 2019, 12:22 AM
    To Serve Man. From the Twilight Zone
    38 replies | 2176 view(s)
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  • aco175's Avatar
    Tuesday, 9th July, 2019, 12:18 AM
    I tend to cheat a bit and make a few more monsters show up if the encounter is not as difficult as expected. I do this only sometimes to make the fight more fun and not be a wipe out each time things go not as expected from what was designed. I also tend to let the player have the PC with the cool trick like this. I'm not sure how to directly counter the stealth problem. You could try an...
    104 replies | 2866 view(s)
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  • aco175's Avatar
    Monday, 8th July, 2019, 11:34 PM
    Several years ago there was a few articles by Gary Gygax about types of players and why they play. It was modified by a few others, so you may find other articles as well. Some players will be first to show up and always be ready and be in-game all the time. Some players show up most of the time and play, but only because they are your friends. Once you realize some players do not care as...
    31 replies | 1313 view(s)
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  • aco175's Avatar
    Monday, 8th July, 2019, 06:35 PM
    I do not know what you are angling at here. Is there a discussion?
    29 replies | 726 view(s)
    3 XP
  • aco175's Avatar
    Monday, 8th July, 2019, 01:32 AM
    At only 80 sheets, I hope it is double sided before I spend 50$
    38 replies | 2176 view(s)
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  • aco175's Avatar
    Sunday, 7th July, 2019, 02:44 AM
    That is not to say that there are no more Jim Ward stories, but if there were they might be told. If they are not told, they could still exist, but maybe not.
    38 replies | 2176 view(s)
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  • aco175's Avatar
    Saturday, 6th July, 2019, 03:28 PM
    I saw on their site 3 adventures coming out. One for 7th, 9th, and 11th level all written by different people, but one's I have heard of. I recall something about Leilon town a short distance from Phandalin and tied together by random cults. I think one was Myrkul who died I thought. Appears like it will be great.
    6 replies | 505 view(s)
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  • aco175's Avatar
    Saturday, 6th July, 2019, 03:24 PM
    What's the first rule of Mearls' Club! Someone is in trouble.
    38 replies | 2176 view(s)
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  • aco175's Avatar
    Wednesday, 3rd July, 2019, 03:35 AM
    I do not want to sound rude, but why even change it. Especially if you do not seem to have the time and say you are too busy. You could leave it since the playtesters and designers spend time on this and came up with a good system. You can also have you players come up with this if they want to play a specialty priest. Another option is that you make only the ones your players plan to play to...
    25 replies | 1077 view(s)
    1 XP
  • aco175's Avatar
    Tuesday, 2nd July, 2019, 02:45 PM
    I usually allow the PCs to take a rest, but they need to pull back and hide someplace which is normally designed into the adventure even if they do not find it. In 4e Keep on the Shadowfell, there was a place at the end of the hall with a illusionary wall you could see through from the inside. This was a great place to rest and keep guard, but allowed the game to continue. I would roll for...
    50 replies | 1893 view(s)
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  • aco175's Avatar
    Tuesday, 2nd July, 2019, 02:10 AM
    I like the way 5e gives some wizard spells where appropriate, or we can even make up some new spells, or find 2e versions of spells not updated. What about taking the specialty priest and make that the 3rd level path. 1st and 2nd level is the same for all clerics and at 3rd level is where you can branch out. It may make more sense to pick at 1st level and have a couple splits in the faith...
    25 replies | 1077 view(s)
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  • aco175's Avatar
    Monday, 1st July, 2019, 09:06 PM
    An iron golem does not need to be shaped like a person. It can be a shark or gorilla or something more wild. A gnome encased in a t-rex that shoots firebolts from its eyes. Throw in a secret escape hatch that shoots him to a landing above the main fight level. Throw in a identical twin who is the one actually inside the t-rex while the real bad guy went invisible just before switching placed...
    8 replies | 321 view(s)
    1 XP
  • aco175's Avatar
    Monday, 1st July, 2019, 09:00 PM
    If it is Disney paying for this, I can see casting nobodies like the Star Wars movies and let them become movie stars. You book them for the trilogy and save the money. You may need a few marginal stars like in Harry Potter who are not cast as much these days and could come cheap. I would like to see a big Marvel series of several movies with character development and stories that are good,...
    56 replies | 2220 view(s)
    2 XP
  • aco175's Avatar
    Sunday, 30th June, 2019, 08:21 PM
    I brother joined the local fencing club a couple years ago. He likes it and finds it to be quite a workout.
    14 replies | 561 view(s)
    1 XP
  • aco175's Avatar
    Sunday, 30th June, 2019, 05:13 PM
    I used to write in the adventures that you fine 20cp and 15sp on the bodies, but not I have that you find 1d6cp and 1d4sp on each dead body. It mostly works out the same, but the player get to roll more and are surprised if they roll very high or low. I tend to have small creatures have just copper and silver with small gold on leaders and such. Goblins and bandits do not have much...
    18 replies | 884 view(s)
    1 XP
  • aco175's Avatar
    Saturday, 29th June, 2019, 05:38 PM
    I kind of see the skills as catch-alls where you can do lots with what you are trained at. If you have Athletics, you can do all the sports, all the climb-jump-swim, all the open doors and other physical things. Does it make great sense, no, but in game terms it allows each PC to be able to do things well if they are trained. If there are too many skills, you now need a system to give more...
    32 replies | 1051 view(s)
    0 XP
  • Mark CMG's Avatar
    Saturday, 29th June, 2019, 05:04 PM
    Gamer and designer Lee Garvin passed away. https://www.facebook.com/lee.garvin.3 https://www.patreon.com/LeeGarvin https://www.kickstarter.com/projects/334884471/killing-lee-garvin
    203 replies | 16174 view(s)
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  • aco175's Avatar
    Saturday, 29th June, 2019, 04:04 PM
    I am the same as everyone else, but I remember something about being able to drop 2 points from one thing to raise 1 in another to help get the PC you want. Back then, you rolled first and chose the class after looking at what you had. I remember mostly switching to 4d6 and arrange as you like. 3e/4e I just picked the stats I wanted. Now, I tend to like the standard array, but miss the feel...
    67 replies | 1997 view(s)
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  • aco175's Avatar
    Saturday, 29th June, 2019, 03:50 PM
    I had a few PCs in the past that had flavor like this, but now we mostly just say something like, " Magic Missiles shoot from the enemy caster to hit you." I think it can work for player characters, but the DM may need to be specific and just tell the players what is happening.
    9 replies | 478 view(s)
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  • aco175's Avatar
    Thursday, 27th June, 2019, 10:19 PM
    I tend to think dragons want something powerful enough to keep others out, but not enough to challenge themselves. Kobolds should always be present, even if they become like minions and cannon fodder at some point. The dragon can control them and they should not be swayed by the mid-tier monsters. I also like to add flavor to each lair such as having a single monster that works like the...
    16 replies | 572 view(s)
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  • aco175's Avatar
    Wednesday, 26th June, 2019, 10:28 PM
    I was reading that Icespire was more quests and not linear like Lost Mines. It seems that if you combine them you could pick some of the best quests from both, but doing everything will make the PCs higher level than you need at the end and will need to boost the BBEGs to keep up. Not a bad thing, but work on on your end to think about. I most likely will run it as a separate campaign. My...
    10 replies | 1169 view(s)
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  • aco175's Avatar
    Wednesday, 26th June, 2019, 10:17 PM
    I guess it would be like at a convention where you have random players and random experience levels showing up. You will also have some players that continue to show up and be wither helpful or not. There have been some boards here about in school where 40 kids showed up to play and they needed to break down into a couple groups. You may have to prepare to be coordinator and not DM if you have...
    11 replies | 473 view(s)
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  • aco175's Avatar
    Wednesday, 26th June, 2019, 02:05 AM
    I do not have a problem with your idea. You could telegraph that this is a scout or guard and not the chief or something. If it advances the story, then that is good. It it like having to make several sneak checks to determine things. Eventually you get caught if you need to make 10 checks instead of one and maybe a second if you decide to try and sneak into the leader tent. Taking out a...
    178 replies | 5590 view(s)
    2 XP
  • aco175's Avatar
    Tuesday, 25th June, 2019, 11:32 PM
    You could also have +damage vs. good or evil dragons over just a specific type or all dragons. I cannot picture it as much as just damaging all dragons. It does have the old school flavor, but feels wrong to me. You can also use the time you have left in the campaign to help your decision. If there is only another level or two then go for it and give a big item.
    11 replies | 368 view(s)
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  • aco175's Avatar
    Tuesday, 25th June, 2019, 12:53 AM
    I tend to have a skill in my mind when setting something up, but allow other skills in at a higher DC. I can see how this sometimes leads to wanting to Athletics with Intelligence saying the PC is using the most logical way to jump or climb. This pushes it too far like attacking in 4e. I generally let Acrobatics count for some of the Athletics skills but with a 2-4 DC higher.
    5 replies | 295 view(s)
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  • aco175's Avatar
    Tuesday, 25th June, 2019, 12:46 AM
    I would go with Survival. This is what the ranger would use, so the others should use it. The players may be able to come up with some other ideas that I may go with, but generally this is Survival with a DC around 14. This would give some basic info like how many and where they are heading. Now if the PC beat a DC of something higher like 20 I would give more info and if there was a ranger,...
    63 replies | 2057 view(s)
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  • aco175's Avatar
    Monday, 24th June, 2019, 04:24 PM
    I can see giving them half XP, but give them the players half. They will add power to the PC so why not make him pay with half of his XP. One could also argue that they add power to the group as a whole, so give them all a penalty of some XP. I mostly have given them a static boost in level every other time the PC gains a level. This leads to them falling behind the PCs and becoming less...
    30 replies | 1242 view(s)
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  • aco175's Avatar
    Monday, 24th June, 2019, 04:13 PM
    change the damage it does or give it another power. I would make it a bow so the ranger can use it and maybe tie it to the 1000 year past. You can always boost it in a few levels saying it has awoken to the PC after being separated for so long. I might just give it another power like on a crit it does +3d6 damage and give it a 1/rest power like an extra attack as a bonus action or free...
    11 replies | 368 view(s)
    1 XP
  • aco175's Avatar
    Sunday, 23rd June, 2019, 06:07 PM
    Simplifying play at the table can be broken into two parts, players and DM. For the DM, I let the players role for more things. I have the casters role the saves for the monsters like in 4e days and the players role damage upon their character from the monsters. This frees me up and speeds up combat. For players, some may be fine with options and some may not. My group tends to play without...
    20 replies | 1054 view(s)
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  • aco175's Avatar
    Sunday, 23rd June, 2019, 04:10 PM
    Another idea is to take a regular adventure that is pre-made and convert it to a viking theme by changing location and names and such. I also would take the gods from Forgotten Realms or 3e and just convert the stats and such with norse gods. You can also find some good maps online for towns and dungeons and even kingdoms to make things easier. Gather info, but plan for the players and...
    39 replies | 1411 view(s)
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  • aco175's Avatar
    Sunday, 23rd June, 2019, 03:49 PM
    I'll echo what Bedir_than said with changing the time only affects your calendar. Unless you have a time crunch adventure where there is a deadline and taking a 4hour rest means something different than taking a 1hour rest. You can always build your deadline to account for a 4hour rest and move on. How would changing the rest to the extreme change things. Like 4e, a short rest could be...
    32 replies | 1209 view(s)
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  • aco175's Avatar
    Sunday, 23rd June, 2019, 02:27 AM
    Exactly. Start small, like two towns at ends of a road and a forest between them. Make a few NPCs that the group will run into and a list of several names that you can use when needed. Make a few rumors that the PCs will hear in the bar and let them choose one. Have a roadside encounter ready to fill time. This is around 2-3 hours of work depending on if you make maps for the towns. ...
    39 replies | 1411 view(s)
    1 XP
  • aco175's Avatar
    Saturday, 22nd June, 2019, 01:55 PM
    Sunless Citadel could be the reason to go into the desert. The PCs are outside the desert and hear rumors of the citadel located near the oasis. It could be more of a secret and the PCs hear about it or one reason the oasis exists, even if few travelers go to it and more caravans use the oasis.
    7 replies | 327 view(s)
    1 XP
  • aco175's Avatar
    Friday, 21st June, 2019, 03:14 PM
    Thank you for doing something like this, have some XP. I could not get in either.
    5 replies | 257 view(s)
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  • aco175's Avatar
    Thursday, 20th June, 2019, 11:26 PM
    Nikademus the Bold Nick is a middle aged human who is rail thin with a hawkish nose and balding hair. He has lived in the city for a long time but recently took to hiding out from trouble. He is in fact a middling mage acting as a guard of sorts. He wears ill-fitted leather armor and awkwardly wears a short sword.
    14 replies | 647 view(s)
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  • aco175's Avatar
    Thursday, 20th June, 2019, 11:25 PM
    Nikademus the Bold Nick is a middle aged human who is rail thin with a hawkish nose and balding hair. He has lived in the city for a long time but recently took to hiding out from trouble. He is in face a middling mage acting as a guard of sorts. He wears ill-fitted leather armor and awkwardly wears a short sword.
    14 replies | 647 view(s)
    0 XP
  • aco175's Avatar
    Tuesday, 18th June, 2019, 09:32 PM
    aco175 replied to Human Viability
    I do not play with feats and half the players choose human each time. I'm not sure they need more
    21 replies | 1069 view(s)
    2 XP
  • aco175's Avatar
    Tuesday, 18th June, 2019, 06:23 PM
    I keep coming back to how I would run a monster with tremmorsence and let the PC do the same thing. I would allow the monster to make attacks as normal unless the PC started levitating or such. The rule seems like it was made so that monsters were not penalized to use their attacks and could walk around in the dark.
    19 replies | 985 view(s)
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  • aco175's Avatar
    Tuesday, 18th June, 2019, 06:08 PM
    Box sets are like potato chip bags- some settling may occur. I finally filled up my LMoP box with my home notes and side quests.
    92 replies | 5294 view(s)
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  • aco175's Avatar
    Tuesday, 18th June, 2019, 05:57 PM
    I'm looking forward to the new essentials boxed set coming out soon. It takers place around Phandalin again. There are also more Phandalin modules on DMsGuild that follow up LMoP.
    7 replies | 438 view(s)
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  • aco175's Avatar
    Tuesday, 18th June, 2019, 05:55 PM
    What would the math be if you allow flanking rules for the 1st level fighters?
    81 replies | 4621 view(s)
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  • aco175's Avatar
    Tuesday, 18th June, 2019, 02:50 AM
    If you want to use walls to block off parts of the city, you can have a East/West Berlin setting where two different groups control the halves and the people are in the middle. There can be a lot of politics and spying back and forth as the PCs rise in the ranks of the various guilds. I'm not sure on the rising in levels and ties to other NPCs. Sure there will be high level group and NPCs...
    37 replies | 1193 view(s)
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Sunday, 31st March, 2019

  • 06:00 AM - Draegn mentioned aco175 in post When a npc changes from friend to foe or vice versa.
    77IM Dausuul aco175 Finally have all primary characters and alternate characters caught up to the same in game day. What happened? The halfling mage Pips ran to ArKay's camp crying and wailing. Arkay's men pushed and shoved her around a bit, knowing that she is the coward that always flees. Arkay comes out to see what the commotion is about. Pips throws herself at his feet and begs for him to save Jynefer. ArKay asks why? Pips exclaims that Jynefer is carrying his child and he must save her. Shes explains with the timing of the moon and the blessing of Venus that Jynefer conceived. It is a lie but a possible truth which ArKay has no way of verifying. I make a roll even odd, care or does not care. Arkay cares. Now he has a dilemma. He cannot leave his lover and unborn child to suffer, yet he also gave his word and accepted payment to serve in the mercenary army under the anti-paladin on behalf of the enemy state. His men split into three groups: save the captain's woman, how much will we be pai...

Tuesday, 5th March, 2019

  • 11:00 PM - CleverNickName mentioned aco175 in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ... closest to the final dollar amount without going over will win the prize. Just like on "The Price is Right." In the unlikely event of a tie, the person who posted the correct amount first will win. If you post more than one guess, or if you edit your post, you will be disqualified. Predictions must be made in this thread before next Monday, March 11th, 11:59 p.m. PST. Predictions made after that time will be ignored. Good luck! The Prize The winner will receive a gift certificate to HeroForge.com, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_j...
  • 08:25 AM - Li Shenron mentioned aco175 in post 5e tumbling through opponent squares?
    I'd allow it as an action (or Rogue bonus cunning action) - opposed Acrobatics vs target Athletics. If succeed can use Move to move through opponent space. Of course opponent still gets opportunity attack if you break contact, unless you also use a Disengage action, which is only going to be possible for a Rogue or action-surging Fighter. I think aco175 got it right! The DMG Tumble combat action option already allows this (except that it's Acrobatics vs Acrobatics), and it can be done as a Bonus Action, so if you take Disengage as your Action, you don't need to worry about the OA. There is no "timing" specified for Tumble, so a good tactic for tumbling past an opponent would be: 1- use part of your move to approach the opponent 2- use your bonus action to Tumble ...did you win the Acrobatics contest? YES > 3- use your action to Disengage 4- use the rest of your move to get away on the other side NO > 3- you can still use your action for something else...

Friday, 1st March, 2019

  • 04:42 PM - Oofta mentioned aco175 in post A "Convention" in my house
    A couple of things. First, you need to treat this like a convention. That means multiple tables, multiple DMs, etc. You're going to need sign-up sheets, etc. Next, like aco175 I'd run it as an epic, or what we used to call an interactive. There are a lot of different ways of doing it, but the most fun ones I've had were when the different groups were all assigned to different tasks based on their level and capability. So for example, several years ago I was at an event with a fairly low level group. The castle was being invaded by low level mooks and by big bads. Think cannon fodder giving cover for the dragon. So while the high level group was fighting the dragon (and a couple of purple worms if IIRC), we were in charge of defending the gate house. At various points the "king" would make an announcement to the whole group, rousing if slightly cheesy melodramatic stuff. After the interludes we'd go off to our different corners and do our thing. Things got interesting at a certain point when we were being over-run and looking at a TPK for our group. But just in the nick of time the high level group came over and saved our bacon. It was pretty awe...

Monday, 25th February, 2019

  • 05:50 PM - CleverNickName mentioned aco175 in post Sneak attacking undead and constructs seems wrong
    ...mage (or triple damage, on a critical hit). At every odd-numbered level thereafter, you learn one rogue trick, chosen from the list below." Then follow it up with a list of effects that the player can choose to add to that sneak attack damage. Like, maybe your target can't take reactions until their next turn. Or the target's movement rate drops to zero. Or you get to make a free Sleight of Hand check against the target to steal an object. Or the target is knocked prone. Or the target is pushed 10 feet in a direction of your choice. Or the target is stunned, poisoned, sickened, frightened, blinded... Anyway. My days of writing and playtesting house rules are behind me. I barely have time to just show up and play the game; there's no way I've got the bandwidth to write new rules at this time. :-) I'll keep my eyes peeled for something along these lines, and if it should pop up on DM's Guild or in an Unearthed Arcana article or something, I'll jump on it. EDIT: what aco175 said.

Thursday, 14th February, 2019

  • 09:46 PM - Satyrn mentioned aco175 in post Two Magic Items for Review
    I agree with @aco175's thoughts. Also, unless you have some specific reason for doing so, I suggest sticking to the way 5e handles charges and recharging. That is, if the item has 5 charges, it would recharge 1d4+1, and when the last charge is used roll a d20, destroying the item on a 1. But again, if you have a reason for changing that, go for it. I've got magical gun that is destroyed when that last-charge d20 roll comes up 5 or less . . . but recharges if the roll is 11+. Edit: I should add, the reason i suggest sticking to the standard is to make life a little easier for you and your players. You will be able to remember how it functions, reducing how often you need to answer the questions about how it recharges or is destroyed.
  • 09:20 PM - LordEntrails mentioned aco175 in post Two Magic Items for Review
    Thanks aco175. I can see your point about long range not being much of a UnderDark desire. But surely there are places in the UD where range is certainly a consideration, I'm thinking of all the drow "cities" as the descriptions of those are certainly large enough to be well beyond the range of even siege equipment. But, I'm trying to think of how a bowstring would prevent disadvantage against an adjacent foe. Though such would certainly be useful, I'm not sure how that would come from a string. Magic of course, but by requiring a lesser draw distance or...? I think having to use charges to make the arrows magical helps to limit the power. Remember, this can later be added to a magical bow, and then this power wouldn't be needed anymore. Which I know is a concern of yours, and one reason I see to limit the string's power to charges, all part of limiting if needed.

Monday, 14th January, 2019

  • 12:17 AM - Aebir-Toril mentioned aco175 in post Class: The Golem Master [version 0.0.1]--request help reviewing--[draft incomplete]
    I like the concept. It feels like a wizard shell with a few changes. Maybe take a few things from artificer to help out. A few first impressions- I would do away with the free 50gp at first level and just give them a starter golem. Golems made of leaves and wood should be vulnerable to fire and not cold. Most of the feel has me coming back to just animating things and not making golems. I find that the golem template makes them resistant to non-magic weapons and a first level PC should just be able to animate something rather than make a golem. I also do not know how this crosses with the ranger and animal companions. Mostly I see using them for utility roleplaying, but you need to determine combat and it that makes them unbalanced. Thank you for your comments aco175, you've helped me in my developement of the rest of 0.0.1.

Saturday, 12th January, 2019

  • 11:09 PM - Quartz mentioned aco175 in post Forced March question
    For an upcoming adventure, I need to understand how to handle a 20-hour forced march spanning around 50 miles (80 km). I urge you to read what aco175 said. Jungle is serious stuff. It's not like your managed woods. You are not going to travel 50 miles through a jungle in 20 hours. 50 miles in 20 hours is tough going even on a road. Remember that your PCs are going to be carrying stuff. And the jungle is full of things looking for a meal. And in ToA, undead. So the PCs need to bypass the jungle somehow. Perhaps they find a river they can use (beware hippos and crocodiles) or an ancient road they can follow (you can use this for foreshadowing). And don't forget that you can fudge things in the PC's favour: there may be high winds which ground or slow the gargoyles but don't affect the PCs because they're protected by the jungle trees - until the winds blow one over creating an obstacle for the PCs. So the PCs may have more time than they think.

Friday, 11th January, 2019

  • 02:23 AM - CleverNickName mentioned aco175 in post Out Of Combat Action Surge Uses
    What FrogReaver and aco175 said. I'm sure that Action Surges can be used out of combat, they just aren't. A player won't normally want to "waste" the ability trying to force a door or climb over a wall or whatever, because they will want to hang on to that surge for whatever might be lurking behind it. I'm sure our DM could engineer a very specific situation that might force a player to use an action surge out of combat, but it hasn't happened yet. (Or if it has, we have found other ways around it. We're pretty stingy with our per-rest abilities.)

Tuesday, 18th December, 2018

  • 02:53 PM - TaranTheWanderer mentioned aco175 in post Houserules for tools
    ...mmed XGtE and would probably incorporate some of the uses but, once again, I'd remove tools-as-a-skill. 5ekyu Regarding uses, I was just thinking they'd lose a 'charge' on a 1- not every roll. But I like the idea of setbacks better. As you say, less tracking of resources. I'm not specifically trying to make Players track resources...I'm just brainstorming ideas. I just like the idea of needing to occasionally resupply. (rations, ammo etc...). Generally, I don't make players keep track unless they will be away from civilization for a long time and needing to track that stuff becomes part of the challenge to survive. Instead I just tell them to spend a few gold and say they've resupplied. Blue Alternately +/-2. It preserves getting advantage/disadvantage elsewhere, but it changes the max DC that can be gotten, which I'm not as fond of. You aren't fond of a straight +2? Maybe, instead, better tools just let you do things more efficiently. Kind of in line with what aco175 is saying. Drop the amount of time it takes to craft or pick a lock or whatever. Outside of adventuring, it lets you do more things with your down time - make more money - craft more stuff. While adventuring, things like picking locks a bit quicker could have a focus if you need to get that door open before the guard comes back - but it's pretty situational. I just mentioned #3 because I like the idea of training(proficiency) giving you more than a mathematical bonus. It opens options that were not possible before. It's one of the few things I miss from 3.5. But 3.5 focused that rule on knowledge checks (DC 10 being common knowledge and anything higher than that would only be known by people who had skill in the knowledge area) I'm not sure if it's worth finding a way to implement something like that, but I wanted to mention it.

Thursday, 15th November, 2018

  • 06:55 PM - maceo mentioned aco175 in post Request: Help with a fun monster to give to a DM
    Thank you Eltab, aco175, and Quickleaf! Those are all great ideas. The disguise part, the disruption of verbal spells, the Frightful Presence...all great. It gave me the idea reading your ideas of maybe adding a table for the PC to roll on with different results. Thanks again!

Monday, 13th August, 2018

  • 06:38 PM - Satyrn mentioned aco175 in post Work shoping CR (Very low magic world)
    thanks, you are giving me a lot to think about. . . . As far as the Eldritch Blast, that doesn't really feel 'dark power deal' to me...so I will keep chill touch as his main offensive attack (especially since I like him stopping PCs for healing). You're welcome. This is the fun part of this forum for me. Eldritch blast was just the first thing that popped into my head. Since chill touch pops into yours, it's the better choice by far. I have a third option, though: You could blend chill touch with eldritch blast quite simply. Just have the eldritch blasts deal cold damage and inflict the inability to heal. This gives Randy a ranged attack and the effect you want. Oh, and if you use @aco175's suggestion that some the damage Randy takes is actually taken by his summoned minions, you can keep him sickly and weak. I like giving my boss monsters ways to regain hit points in some way other than the standard healing spells and potions. This idea is one I'm stealing for use somewhere. Probably for a demon boss (which are roughly between CR 3-6) Here's my first draft: Conjure Meatshield (Recharge 5-6). As an bonus action, The Boss Demon conjures a Medium Demon Fodder, which appears at a spot of the boss demon's choice within 30'. Whenever the Boss Demon is hit, it chooses one of its conjured demon fodders to take the damage instead. The Boss Demon can have a maximum of 3 meatshields at any one time. (Medium Demon Fodder are CR 1. Later drafts might have me going with CR 1/2 Small Fodder, but the details aren't really important, because they can be changed every time I use the feature and I get the added benefit of the demons' features being unpredictable to the players )

Thursday, 26th July, 2018

  • 10:02 PM - TheCosmicKid mentioned aco175 in post Advantage vs. bonus?
    Advantage should be situational/magical effect. Not "always on" ability. If new race is better at something than default then proficiency/expertise represents that. Flat bonuses are rare in 5e as it breaks bounded accuracy. Starting proficiency/expertise gives you bonus from start while other races have to seek special training(cost to other class features) to match the specific aptidute of your design race. Not challenging you, just exploring these ideas - "Advantage should be situational, not 'always on' ": Seems reasonable, fits my intuitions and looks to be usually the way the game works. But there are a few oddities. aco175 brought up racial advantages to saves. I think that can be explained as a result of save proficiencies being fixed by class. So if a dwarf got proficiency to Con saves, that might overlap with his fighter or barbarian proficiency. But if it's advantage, they "stack". Not a problem with skill proficiencies, because they're not fixed: an elf can get Perception from her race and just pick something else from her class. But this doesn't explain why the kalashtar in this month's Unearthed Arcana gets advantage rather than proficiency with a skill. Or why the barbarian's Danger Sense grants advantage rather than proficiency with Dexterity saves. Flat bonuses: The real outlier here is the pass without trace spell. Also a couple of feats. What's up with those?

Wednesday, 20th June, 2018

  • 04:09 PM - akr71 mentioned aco175 in post Super Simple Armor
    ^ I like this solution aco175 It offers simplicity & customization at the same time.

Tuesday, 29th May, 2018

  • 09:12 PM - Skyscraper mentioned aco175 in post Optional Facing Rule: do you use it?
    Mouseferatu Facing a single foe: I guess it depends how you reprensent the usage of a reaction: maybe you opened up for an attack. I'm not trying to defend that, just seeing what it means to use a reaction. That said, I do not entirely disagree with you and @aco175, but I guess the facing rules that limits to a single reorientation per round with a reaction, aim to represent that if an enemy is surrounded by multiple enemies, it is difficult not to grant advantage to some of them. 1v1, you can elect to keep your reaction and give no advantage to the enemy; or use it and possibly give him that advantage. Getting your back to the wall then appears like a good solution - as it should be, intuitively - to facing any number of enemies and not allowing that advantage. To me, all this does not seem ludicrous or unrealistic.
  • 08:15 PM - Mouseferatu mentioned aco175 in post Optional Facing Rule: do you use it?
    It's also, frankly, unrealistic. I mean, not if you're facing multiple foes it's not. Then it's an issue. But facing a single foe? The ability to run around behind an enemy, who can't turn to face you because they've already spent their reaction, is--even for D&D's abstract combat system--ludicrous. It makes zero sense however you slice it. (And yes, I'm speaking not just from observation but personal experience, as I've done a little bit of swordplay, back in the day.) If I were to institute a facing rule--and I honestly don't think I ever would--it would only apply when facing multiple opponents from different angles. (Edit: Or basically what aco175 said while I was typing.)

Monday, 16th April, 2018

  • 04:56 PM - akr71 mentioned aco175 in post Intro D&D Adventure for a mixed group
    As aco175 said, some definite boundaries for new players so that they are not paralyzed by too many options. LMoP is great, but 2 of your players have played it and it is definitely not 1-shot material. The old tropes work well for new players. My go to is the characters are a bunch of strangers who just happen to be at a roadside inn at the same time. Something attacks and the innkeeper calls out for help "Are there no heroes here to protect the innocent?!" Usually, its a bunch of giant rats in the cellar - the inn was built on the ruins of something far older and the rats tunneled up from there. Once the rats have been dealt with the adventurers might ponder what secrets and treasures lurk below. The innkeeper fears for what else might be under the inn and will pay for the adventurers to investigate. What pushed the rats out of their usual den? What made them grow so large? Google will easily find you maps of an inn, a cellar and a dungeon.

Monday, 26th March, 2018

  • 07:17 PM - Satyrn mentioned aco175 in post Should D&D have more spells like Chromatic Orb ?
    There was an AMA or interview or something where the DnD team said that they didn't develop spells based on the number of resistances or immunities, it is more to do with theme than anything else. Even before I heard this, I was always of the opinion that spells should be reflavoured to fit a theme, a dragon sorcerer focused on acid should be able to choose an acid version of fireball, it shouldn't cause any real problems. Aye. I never even found 3e to be usefully balanced around damage types as @aco175 talks about, and there's no way I'd ever see 5e built like that. But I'd encourage a player reflavoring fireball with acid to make at least one more change to make it feel more distinct and be a better fit for a spell that deals acid damage. Like lightning bolt is a line of electricity instead of a blast of flame, I'd think the acid version might be called acid rain. Maybe it conjures a cloud that dumps acid on everything below it. Something more interesting than "acid ball," anyway.

Friday, 23rd February, 2018

  • 12:08 AM - Hawk Diesel mentioned aco175 in post D&D Summer School Course
    aco175 I think Paul3 is talking about an actual class rather than an extracurricular or after school group. I think if that were the case it would be a lot easier to run a more complex ruleset like 5e, since you would likely not have as many kids or need as much structure. But if its an actual class, it needs to have some structure, skill building, or other academic value through engagement in playing an RPG, rather than for the enjoyment or sake of playing.


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Wednesday, 17th July, 2019

  • 06:30 PM - Esker quoted aco175 in post Double Dash
    I may be tempted to make a check after a certain number of rounds, maybe Con bonus. This way the PCs with the ability can use it for a round or two before needing to make an Athletics check. Kind of like a cheetah jumping out to attack vs a wolf tiring it to death. There is actually a rule to this effect in the DMG. In a chase context, you can dash a number of times equal to 3 + your CON modifier, and after that they need to make a CON check each additional time they try to dash. Note that it doesn't say "on a number of rounds equal to your CON modifier", so that means that while a rogue or monk can most definitely dash twice in a turn, if they have a 16 CON, say, then they burn through their free dashes in three rounds. It makes the rogue and monk like sprinters; they can turn on their speed for 18 seconds, but in doing that they wear out sooner.
  • 05:42 PM - Xeviat quoted aco175 in post Double Dash
    I'm not sure I know what using the same action twice rule is. I just cannot recall it in the rules. Some of the other examples make sense about attacking and using cantrips. I know about the specific beats general rule and it seems this may fall into that rule. I kind of see it as taking your move, using your action to dash, and then using your specific power to dash again. Other PCs do not have the cool power to let them break the rule. This may have come up in my game, but mostly the rogue uses disengage more than dash, or hide. Not an existing rule, it would be a house rule. As I said, this is mostly because I'm going to have athletics checks for increasing speed, and I need a point to build that on. Either I allow double dashing (action dash, bonus dash, move) and base "fastest human" around someone who can bonus dash who has the mobile feat ... Or I say you can't use dash twice and make those abilities about multitasking. I'm inclined to disallow double dashing becau...

Tuesday, 16th July, 2019

  • 08:40 PM - Blue quoted aco175 in post What are your Pedantic Complaints about D&D?
    Agree with potions. I also don’t think you should be able to pour one down an unconscious character’s throat. Most of my players seem to think that is a thing. What do you mean, this is not a real thing. We can not have been doing this wrong for 30 years. As a side note, your players are right. It's right in the PHB under the description of Healing Potion (pg 153). "Drinking or administering a potion takes an action.". This is also echoed to be true for all potions in the DMG, page 139.
  • 02:06 PM - Sadras quoted aco175 in post What are your Pedantic Complaints about D&D?
    There was that Batman movie controversy several years ago, maybe when George Clooney played him. This thread is about pedantic complaints. You sure like to live dangerously using that phrase so loosely. :p
  • 04:23 AM - Monayuris quoted aco175 in post What are your Pedantic Complaints about D&D?
    What do you mean, this is not a real thing. We can not have been doing this wrong for 30 years. I actually never seen an actual rule that allows this... specifically to an unconscious character. Regardless, its one of my pedantic complaints. I'm just not convinced that pouring liquid down an unconscious person's throat is going to have the effect that one expects. I'd actually expect you'd have problems with liquid filling the lungs and drowning and stuff like that.

Monday, 15th July, 2019


Friday, 12th July, 2019

  • 03:11 PM - Flamestrike quoted aco175 in post Variable stat caps. Anyone ever used?
    I always liked having each race receive bonuses and penalties. It makes more sense that a halfling. cannot be as strong as a goliath, or an orc. A goliath cannot be a dexterous as a halfling. This is just the way it is. If you want a fighter, it makes more sense to pick one race over another and a thief over another race as well. If you do away with this, you should look at the other racial adjustments as well since the balance may be affected. A race getting +2 to strength may not get other cool things over a race getting +2 to something else. I'd really like to see more support for non-standard classes to break some of the 'Elven Wizard, Halfling Rogue, Half Orc Barbarian and Dwarven Fighter or Cleric' stereotypes. Muscle wizards, or Int based fighters or charismatic Rogues. At least nobody has brought up penalizing woman characters over male characters. Or the even more cringe-worthy trend in Old School games to have different Human 'races', each with inherent Stat mods. Scie...

Monday, 8th July, 2019

  • 09:43 PM - Doug McCrae quoted aco175 in post Monsters and their relationship with nature
    I do not know what you are angling at here. Is there a discussion?I'm trying to understand the D&D monster categories mostly so that if I come up with a concept, I have a better idea where to put it. Are my categories correct? Frex do giants really represent the power of nature or do they represent only unliving natural forces? Would it be appropriate to create a plague giant or a sun giant for example? Would the notion of plague be better associated with demons, for instance, rather than giants? Do these ideas fit with those already established in D&D?

Saturday, 6th July, 2019

  • 06:20 PM - Parmandur quoted aco175 in post Is there a soft release of a level 1-13 adventure from WotC?
    I saw on their site 3 adventures coming out. One for 7th, 9th, and 11th level all written by different people, but one's I have heard of. I recall something about Leilon town a short distance from Phandalin and tied together by random cults. I think one was Myrkul who died I thought. Appears like it will be great. Myrkul got better, per the Sword Coast Adventurers Guide

Wednesday, 3rd July, 2019

  • 08:10 AM - R_Chance quoted aco175 in post 2E Priests Vs 5E Domains
    I do not want to sound rude, but why even change it. Especially if you do not seem to have the time and say you are too busy. You could leave it since the playtesters and designers spend time on this and came up with a good system. You can also have you players come up with this if they want to play a specialty priest. Another option is that you make only the ones your players plan to play to make it easier on yourself. Doesn't sound rude to me, it's a good question. I do like 5E. But, I've never seen a version of D&D I didn't find something to homebrew / change :) I think I will do it, over time. Not all at once. I'm not unemployed :D The first step will be spells and spheres. That will burn a lot of time. As to why, I'll enjoy it, and (eventually) get some use out of it (starting with the new / converted spells). I enjoy the process as much as anything.

Tuesday, 2nd July, 2019


Saturday, 29th June, 2019

  • 05:35 PM - Sacrosanct quoted aco175 in post What Method(s) did you use to roll ability score when you first started D&D?
    I am the same as everyone else, but I remember something about being able to drop 2 points from one thing to raise 1 in another to help get the PC you want. . Moldvay's basic had that rule. But it was a bit more complex. You could lower 2 and raise one, but had a bunch of conditions. Strength could only be lowered by magic users in order to get INT, and clerics to get WIS INT could be lowered by fighters, dwarves, halflings, thieves, and clerics to raise their prime requisite WIS could be lowered by magic users, fighters, dwarves, elves, halflings, and thieves in order to raise prime req DEX couldn't be lowered, but could be raised CON and CHA couldn't be adjusted at all And you couldn't lower beyond 9

Friday, 28th June, 2019

  • 01:37 PM - Burnside quoted aco175 in post D&D Essentials Kit Offers a New Place to Start
    Anyone know if the further adventures found on the D&Dbeyond site are only available if you buy from Target or if you buy it anywhere. I was planning to wait, but the three Leilon adventures sound like they could be fun for 7-11 level. No need to rush to buy if that's your primary interest; those adventures haven't yet been published on DNDBeyond, and no date has been given for when they will be.
  • 06:13 AM - DragonBelow quoted aco175 in post D&D Essentials Kit Offers a New Place to Start
    Anyone know if the further adventures found on the D&Dbeyond site are only available if you buy from Target or if you buy it anywhere. I was planning to wait, but the three Leilon adventures sound like they could be fun for 7-11 level. The box itself mentions there are coupons inside for additional content, and it includes a sheet with some some serial codes (like what computer games do). I seriously doubt they did a box just for target. 107298

Monday, 24th June, 2019

  • 11:34 PM - ddaley quoted aco175 in post [ToA] Heat & Heavy (armor)
    I like these ideas. I just started running ToA for my group. Luckily, no character has armor beyond light armor in this group. But, even at that, I am having them purchase "Chultian" versions of the armor... as you mentioned, armor made from fish scales (check out arapaima) or or dinosaur bones/scales or in such a way that they provide protection while still being breathable. I might expect some items to combat wearing armor. A potion applied to the armor to keep it cool or a ring of warmth changed to protect from heat. Armor with 'air conditioning' quality. Even new armor types like plant fiber armor, or shell armor that helps protect you. Depending on how many encounters there are PCs may wear the armor just before they go into a dungeon or cave instead of all day walking through the jungle. If you are expecting trouble, you suit up otherwise you leave your pro-mask at home with no NBC threat.

Wednesday, 19th June, 2019

  • 04:51 AM - GlassJaw quoted aco175 in post best DDAL storylines for a home mini-campaign?
    My experience running the tier one adventures from AL Season 5 as a home campaign, with a few other one-shots mixed in: https://www.enworld.org/forum/showthread.php?587283-AL-Season-5-without-AL Awesome, thanks! I'm definitely going to check this out. I'm looking forward to the new essentials boxed set coming out soon. It takers place around Phandalin again. There are also more Phandalin modules on DMsGuild that follow up LMoP. That sounds good but did you read my post? I specifically don't want to run LMoP. I just finished running it for another group and want to DM something different. I've heard good things about some of the Elemental Evil/DDEX2 modules but don't know much about them. Do they form a continuing story line?
  • 04:38 AM - dnd4vr quoted aco175 in post How many 1st level Fighers can an 11th Level Fighter Kill?
    What would the math be if you allow flanking rules for the 1st level fighters? Average kills with flanking (and earlier assumptions) would be about 5.19 with standard deviation of 1.99, 213 occurrences with 0 kills and max kills was 15.

Tuesday, 18th June, 2019

  • 11:40 PM - Bobble quoted aco175 in post Tremorsense and ranged attacks
    The rule seems like it was made so that monsters were not penalized to use their attacks and could walk around in the dark. "A monster with tremorsense can detect and pinpoint the origin of vibrations within a specific radius..." A wall doesn't make vibrations. Neither does a hole. So, "walking around in the dark" could be very hazardous.

Monday, 17th June, 2019

  • 12:30 AM - MarkB quoted aco175 in post Tremorsense and ranged attacks
    I figure the opponent still cannot see you and is at disadvantage and takes no action to block you, thus your PC is firing at normal or advantage. Still, you don't know what the target looks like, only its location and probably its rough mass. Line up a perfect headshot on what you assume to be an unarmoured human wizard, and it'll be a clean miss if it turns out to actually be a heavily armoured halfling cleric. I'd tend towards you still having disadvantage for not actually seeing the target, which cancels out the advantage for them not seeing you.

Saturday, 15th June, 2019

  • 04:19 AM - Parmandur quoted aco175 in post New survey from WotC about boxed sets
    Questions seemed that they were angling for a basic set or beginner set. The only element that seemed to lean that way was the question about basic rules: the adventure question specifically called out demonstration of the theme for a setting, as did the map question. If they do include adventure material in a setting box, it would be low level: that's the nature of the game.


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