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  • aco175's Avatar
    Today, 01:24 PM
    There was that Batman movie controversy several years ago, maybe when George Clooney played him. Another complaint is that there are so many humanoid races running around. I have a hard time grasping that all these races could develop in the same world without most becoming extinct. I can see where it is not as fun having only a couple types to play or battle, but having orcs develop...
    112 replies | 3369 view(s)
    1 XP
  • aco175's Avatar
    Today, 03:27 AM
    I use the monster stat blocks that I print out for encounters. I just place a dot next to the spell level where it tells me the number of slots they have. I also have colored rings from soda bottle tops that I place on the mini to show effects that are ongoing. This helps the players know if they are slowed for example and know that they can save again. Another point is that you do not have...
    11 replies | 437 view(s)
    1 XP
  • aco175's Avatar
    Today, 03:19 AM
    Sounds like a quest to find the McGruffin. I'd start in a great library. Your DM should get on-board if you are not pressed for time.
    7 replies | 309 view(s)
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  • aco175's Avatar
    Yesterday, 10:49 PM
    What do you mean, this is not a real thing. We can not have been doing this wrong for 30 years. The delicious ones are the Keebler sub-race, the others are icky.
    112 replies | 3369 view(s)
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  • aco175's Avatar
    Friday, 12th July, 2019, 03:37 PM
    aco175 replied to Sidekick rules
    I saw in an interview that the sidekicks in the Essentials box were simplified versions of the Unearthed Arcana rules. They were made to make play easier and faster. Not sure how much they are simplified, or if they are like the PC rules where they only go a few levels.
    9 replies | 386 view(s)
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  • aco175's Avatar
    Friday, 12th July, 2019, 03:00 PM
    I always liked having each race receive bonuses and penalties. It makes more sense that a halfling. cannot be as strong as a goliath, or an orc. A goliath cannot be a dexterous as a halfling. This is just the way it is. If you want a fighter, it makes more sense to pick one race over another and a thief over another race as well. If you do away with this, you should look at the other racial...
    51 replies | 1204 view(s)
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  • aco175's Avatar
    Friday, 12th July, 2019, 03:00 AM
    Is it too soon to speculate on 7e, I mean 6e. I choose GenCon 2023
    24 replies | 761 view(s)
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  • aco175's Avatar
    Wednesday, 10th July, 2019, 04:03 AM
    aco175 replied to Languages
    I look at undercommon as the common trade tongue that all the underdark races speak. This is separate than the surface common that only the surface races speak. There could be something called seacommon where all the ocean races use to communicate.
    9 replies | 346 view(s)
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  • aco175's Avatar
    Tuesday, 9th July, 2019, 04:58 PM
    aco175 replied to Science in D&D
    A lot of things have never come up or been thought about for my games. I find that everyone believes things work the way they do on Earth unless something is spelled out. elements and special metals do not need to be spelled out until there is a reason for it such as a PC going on a quest to make some or gather some. Things like the order of the universe has never come up and most likely never...
    56 replies | 1731 view(s)
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  • aco175's Avatar
    Tuesday, 9th July, 2019, 12:22 AM
    To Serve Man. From the Twilight Zone
    38 replies | 2145 view(s)
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  • aco175's Avatar
    Tuesday, 9th July, 2019, 12:18 AM
    I tend to cheat a bit and make a few more monsters show up if the encounter is not as difficult as expected. I do this only sometimes to make the fight more fun and not be a wipe out each time things go not as expected from what was designed. I also tend to let the player have the PC with the cool trick like this. I'm not sure how to directly counter the stealth problem. You could try an...
    104 replies | 2821 view(s)
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  • aco175's Avatar
    Monday, 8th July, 2019, 11:34 PM
    Several years ago there was a few articles by Gary Gygax about types of players and why they play. It was modified by a few others, so you may find other articles as well. Some players will be first to show up and always be ready and be in-game all the time. Some players show up most of the time and play, but only because they are your friends. Once you realize some players do not care as...
    31 replies | 1293 view(s)
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  • aco175's Avatar
    Monday, 8th July, 2019, 06:35 PM
    I do not know what you are angling at here. Is there a discussion?
    29 replies | 711 view(s)
    3 XP
  • aco175's Avatar
    Monday, 8th July, 2019, 01:32 AM
    At only 80 sheets, I hope it is double sided before I spend 50$
    38 replies | 2145 view(s)
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  • aco175's Avatar
    Sunday, 7th July, 2019, 02:44 AM
    That is not to say that there are no more Jim Ward stories, but if there were they might be told. If they are not told, they could still exist, but maybe not.
    38 replies | 2145 view(s)
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  • aco175's Avatar
    Saturday, 6th July, 2019, 03:28 PM
    I saw on their site 3 adventures coming out. One for 7th, 9th, and 11th level all written by different people, but one's I have heard of. I recall something about Leilon town a short distance from Phandalin and tied together by random cults. I think one was Myrkul who died I thought. Appears like it will be great.
    6 replies | 493 view(s)
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  • aco175's Avatar
    Saturday, 6th July, 2019, 03:24 PM
    What's the first rule of Mearls' Club! Someone is in trouble.
    38 replies | 2145 view(s)
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  • aco175's Avatar
    Wednesday, 3rd July, 2019, 03:35 AM
    I do not want to sound rude, but why even change it. Especially if you do not seem to have the time and say you are too busy. You could leave it since the playtesters and designers spend time on this and came up with a good system. You can also have you players come up with this if they want to play a specialty priest. Another option is that you make only the ones your players plan to play to...
    25 replies | 1050 view(s)
    1 XP
  • aco175's Avatar
    Tuesday, 2nd July, 2019, 02:45 PM
    I usually allow the PCs to take a rest, but they need to pull back and hide someplace which is normally designed into the adventure even if they do not find it. In 4e Keep on the Shadowfell, there was a place at the end of the hall with a illusionary wall you could see through from the inside. This was a great place to rest and keep guard, but allowed the game to continue. I would roll for...
    50 replies | 1853 view(s)
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  • aco175's Avatar
    Tuesday, 2nd July, 2019, 02:10 AM
    I like the way 5e gives some wizard spells where appropriate, or we can even make up some new spells, or find 2e versions of spells not updated. What about taking the specialty priest and make that the 3rd level path. 1st and 2nd level is the same for all clerics and at 3rd level is where you can branch out. It may make more sense to pick at 1st level and have a couple splits in the faith...
    25 replies | 1050 view(s)
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  • aco175's Avatar
    Monday, 1st July, 2019, 09:06 PM
    An iron golem does not need to be shaped like a person. It can be a shark or gorilla or something more wild. A gnome encased in a t-rex that shoots firebolts from its eyes. Throw in a secret escape hatch that shoots him to a landing above the main fight level. Throw in a identical twin who is the one actually inside the t-rex while the real bad guy went invisible just before switching placed...
    8 replies | 312 view(s)
    1 XP
  • aco175's Avatar
    Monday, 1st July, 2019, 09:00 PM
    If it is Disney paying for this, I can see casting nobodies like the Star Wars movies and let them become movie stars. You book them for the trilogy and save the money. You may need a few marginal stars like in Harry Potter who are not cast as much these days and could come cheap. I would like to see a big Marvel series of several movies with character development and stories that are good,...
    56 replies | 2177 view(s)
    2 XP
  • aco175's Avatar
    Sunday, 30th June, 2019, 08:21 PM
    I brother joined the local fencing club a couple years ago. He likes it and finds it to be quite a workout.
    14 replies | 548 view(s)
    1 XP
  • aco175's Avatar
    Sunday, 30th June, 2019, 05:13 PM
    I used to write in the adventures that you fine 20cp and 15sp on the bodies, but not I have that you find 1d6cp and 1d4sp on each dead body. It mostly works out the same, but the player get to roll more and are surprised if they roll very high or low. I tend to have small creatures have just copper and silver with small gold on leaders and such. Goblins and bandits do not have much...
    18 replies | 856 view(s)
    1 XP
  • aco175's Avatar
    Saturday, 29th June, 2019, 05:38 PM
    I kind of see the skills as catch-alls where you can do lots with what you are trained at. If you have Athletics, you can do all the sports, all the climb-jump-swim, all the open doors and other physical things. Does it make great sense, no, but in game terms it allows each PC to be able to do things well if they are trained. If there are too many skills, you now need a system to give more...
    32 replies | 1018 view(s)
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  • Mark CMG's Avatar
    Saturday, 29th June, 2019, 05:04 PM
    Gamer and designer Lee Garvin passed away. https://www.facebook.com/lee.garvin.3 https://www.patreon.com/LeeGarvin https://www.kickstarter.com/projects/334884471/killing-lee-garvin
    202 replies | 15732 view(s)
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  • aco175's Avatar
    Saturday, 29th June, 2019, 04:04 PM
    I am the same as everyone else, but I remember something about being able to drop 2 points from one thing to raise 1 in another to help get the PC you want. Back then, you rolled first and chose the class after looking at what you had. I remember mostly switching to 4d6 and arrange as you like. 3e/4e I just picked the stats I wanted. Now, I tend to like the standard array, but miss the feel...
    67 replies | 1950 view(s)
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  • aco175's Avatar
    Saturday, 29th June, 2019, 03:50 PM
    I had a few PCs in the past that had flavor like this, but now we mostly just say something like, " Magic Missiles shoot from the enemy caster to hit you." I think it can work for player characters, but the DM may need to be specific and just tell the players what is happening.
    9 replies | 472 view(s)
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  • aco175's Avatar
    Thursday, 27th June, 2019, 10:19 PM
    I tend to think dragons want something powerful enough to keep others out, but not enough to challenge themselves. Kobolds should always be present, even if they become like minions and cannon fodder at some point. The dragon can control them and they should not be swayed by the mid-tier monsters. I also like to add flavor to each lair such as having a single monster that works like the...
    16 replies | 564 view(s)
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  • aco175's Avatar
    Wednesday, 26th June, 2019, 10:28 PM
    I was reading that Icespire was more quests and not linear like Lost Mines. It seems that if you combine them you could pick some of the best quests from both, but doing everything will make the PCs higher level than you need at the end and will need to boost the BBEGs to keep up. Not a bad thing, but work on on your end to think about. I most likely will run it as a separate campaign. My...
    10 replies | 1096 view(s)
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  • aco175's Avatar
    Wednesday, 26th June, 2019, 10:17 PM
    I guess it would be like at a convention where you have random players and random experience levels showing up. You will also have some players that continue to show up and be wither helpful or not. There have been some boards here about in school where 40 kids showed up to play and they needed to break down into a couple groups. You may have to prepare to be coordinator and not DM if you have...
    11 replies | 454 view(s)
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  • aco175's Avatar
    Wednesday, 26th June, 2019, 02:05 AM
    I do not have a problem with your idea. You could telegraph that this is a scout or guard and not the chief or something. If it advances the story, then that is good. It it like having to make several sneak checks to determine things. Eventually you get caught if you need to make 10 checks instead of one and maybe a second if you decide to try and sneak into the leader tent. Taking out a...
    178 replies | 5483 view(s)
    2 XP
  • aco175's Avatar
    Tuesday, 25th June, 2019, 11:32 PM
    You could also have +damage vs. good or evil dragons over just a specific type or all dragons. I cannot picture it as much as just damaging all dragons. It does have the old school flavor, but feels wrong to me. You can also use the time you have left in the campaign to help your decision. If there is only another level or two then go for it and give a big item.
    11 replies | 365 view(s)
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  • aco175's Avatar
    Tuesday, 25th June, 2019, 12:53 AM
    I tend to have a skill in my mind when setting something up, but allow other skills in at a higher DC. I can see how this sometimes leads to wanting to Athletics with Intelligence saying the PC is using the most logical way to jump or climb. This pushes it too far like attacking in 4e. I generally let Acrobatics count for some of the Athletics skills but with a 2-4 DC higher.
    5 replies | 293 view(s)
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  • aco175's Avatar
    Tuesday, 25th June, 2019, 12:46 AM
    I would go with Survival. This is what the ranger would use, so the others should use it. The players may be able to come up with some other ideas that I may go with, but generally this is Survival with a DC around 14. This would give some basic info like how many and where they are heading. Now if the PC beat a DC of something higher like 20 I would give more info and if there was a ranger,...
    63 replies | 2017 view(s)
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  • aco175's Avatar
    Monday, 24th June, 2019, 04:24 PM
    I can see giving them half XP, but give them the players half. They will add power to the PC so why not make him pay with half of his XP. One could also argue that they add power to the group as a whole, so give them all a penalty of some XP. I mostly have given them a static boost in level every other time the PC gains a level. This leads to them falling behind the PCs and becoming less...
    30 replies | 1222 view(s)
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  • aco175's Avatar
    Monday, 24th June, 2019, 04:13 PM
    change the damage it does or give it another power. I would make it a bow so the ranger can use it and maybe tie it to the 1000 year past. You can always boost it in a few levels saying it has awoken to the PC after being separated for so long. I might just give it another power like on a crit it does +3d6 damage and give it a 1/rest power like an extra attack as a bonus action or free...
    11 replies | 365 view(s)
    1 XP
  • aco175's Avatar
    Sunday, 23rd June, 2019, 06:07 PM
    Simplifying play at the table can be broken into two parts, players and DM. For the DM, I let the players role for more things. I have the casters role the saves for the monsters like in 4e days and the players role damage upon their character from the monsters. This frees me up and speeds up combat. For players, some may be fine with options and some may not. My group tends to play without...
    20 replies | 1030 view(s)
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  • aco175's Avatar
    Sunday, 23rd June, 2019, 04:10 PM
    Another idea is to take a regular adventure that is pre-made and convert it to a viking theme by changing location and names and such. I also would take the gods from Forgotten Realms or 3e and just convert the stats and such with norse gods. You can also find some good maps online for towns and dungeons and even kingdoms to make things easier. Gather info, but plan for the players and...
    39 replies | 1386 view(s)
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  • aco175's Avatar
    Sunday, 23rd June, 2019, 03:49 PM
    I'll echo what Bedir_than said with changing the time only affects your calendar. Unless you have a time crunch adventure where there is a deadline and taking a 4hour rest means something different than taking a 1hour rest. You can always build your deadline to account for a 4hour rest and move on. How would changing the rest to the extreme change things. Like 4e, a short rest could be...
    32 replies | 1196 view(s)
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  • aco175's Avatar
    Sunday, 23rd June, 2019, 02:27 AM
    Exactly. Start small, like two towns at ends of a road and a forest between them. Make a few NPCs that the group will run into and a list of several names that you can use when needed. Make a few rumors that the PCs will hear in the bar and let them choose one. Have a roadside encounter ready to fill time. This is around 2-3 hours of work depending on if you make maps for the towns. ...
    39 replies | 1386 view(s)
    1 XP
  • aco175's Avatar
    Saturday, 22nd June, 2019, 01:55 PM
    Sunless Citadel could be the reason to go into the desert. The PCs are outside the desert and hear rumors of the citadel located near the oasis. It could be more of a secret and the PCs hear about it or one reason the oasis exists, even if few travelers go to it and more caravans use the oasis.
    7 replies | 321 view(s)
    1 XP
  • aco175's Avatar
    Friday, 21st June, 2019, 03:14 PM
    Thank you for doing something like this, have some XP. I could not get in either.
    5 replies | 255 view(s)
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  • aco175's Avatar
    Thursday, 20th June, 2019, 11:26 PM
    Nikademus the Bold Nick is a middle aged human who is rail thin with a hawkish nose and balding hair. He has lived in the city for a long time but recently took to hiding out from trouble. He is in fact a middling mage acting as a guard of sorts. He wears ill-fitted leather armor and awkwardly wears a short sword.
    14 replies | 628 view(s)
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  • aco175's Avatar
    Thursday, 20th June, 2019, 11:25 PM
    Nikademus the Bold Nick is a middle aged human who is rail thin with a hawkish nose and balding hair. He has lived in the city for a long time but recently took to hiding out from trouble. He is in face a middling mage acting as a guard of sorts. He wears ill-fitted leather armor and awkwardly wears a short sword.
    14 replies | 628 view(s)
    0 XP
  • aco175's Avatar
    Tuesday, 18th June, 2019, 09:32 PM
    aco175 replied to Human Viability
    I do not play with feats and half the players choose human each time. I'm not sure they need more
    21 replies | 1051 view(s)
    2 XP
  • aco175's Avatar
    Tuesday, 18th June, 2019, 06:23 PM
    I keep coming back to how I would run a monster with tremmorsence and let the PC do the same thing. I would allow the monster to make attacks as normal unless the PC started levitating or such. The rule seems like it was made so that monsters were not penalized to use their attacks and could walk around in the dark.
    19 replies | 974 view(s)
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  • aco175's Avatar
    Tuesday, 18th June, 2019, 06:08 PM
    Box sets are like potato chip bags- some settling may occur. I finally filled up my LMoP box with my home notes and side quests.
    92 replies | 5158 view(s)
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  • aco175's Avatar
    Tuesday, 18th June, 2019, 05:57 PM
    I'm looking forward to the new essentials boxed set coming out soon. It takers place around Phandalin again. There are also more Phandalin modules on DMsGuild that follow up LMoP.
    7 replies | 433 view(s)
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  • aco175's Avatar
    Tuesday, 18th June, 2019, 05:55 PM
    What would the math be if you allow flanking rules for the 1st level fighters?
    81 replies | 4564 view(s)
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  • aco175's Avatar
    Tuesday, 18th June, 2019, 02:50 AM
    If you want to use walls to block off parts of the city, you can have a East/West Berlin setting where two different groups control the halves and the people are in the middle. There can be a lot of politics and spying back and forth as the PCs rise in the ranks of the various guilds. I'm not sure on the rising in levels and ties to other NPCs. Sure there will be high level group and NPCs...
    37 replies | 1158 view(s)
    0 XP
  • aco175's Avatar
    Monday, 17th June, 2019, 11:45 PM
    Sounds like a great time. A good age to get them into the game. Last time I played with the scouts, they did not even make it out of the tavern before attacking each other.
    1 replies | 195 view(s)
    0 XP
  • aco175's Avatar
    Monday, 17th June, 2019, 11:39 PM
    I liked 4e monster creation. There seemed to be a shift from making a stronger monster by giving it more HP and a magic weapon. 3e made making monsters tougher by giving class levels and 4e seemed to be easy when you could give them powers. 5e seemed to start off by not having scaling monsters, but w see some popping up in supplements. 3e I liked the d20 mechanic where it made things so...
    52 replies | 2696 view(s)
    0 XP
  • aco175's Avatar
    Monday, 17th June, 2019, 03:16 AM
    I tend to favor the PCs and the players having fun. I get that you only can locate someone on the ground and maybe be able to generalize something about them. I do not have monsters that have tremorsense be at disadvantage. I also think that the PC spent a spell or was given an item that lets him have this ability, which is using some resources so I tend to give them the advantage of doubt.
    19 replies | 974 view(s)
    0 XP
  • aco175's Avatar
    Monday, 17th June, 2019, 12:20 AM
    I tend to have mass combat take place off-stage. If the PCs are fighting in the middle of a swarm of bad guys and have groups of good guys around them, I may roll once for a group not affecting the PCs. If I roll high I may place a chip next to one or two good guys or bad guys showing they a 'bloodied' or half dead. It gives the players a sense of seeing how the battle is going and gives them...
    4 replies | 322 view(s)
    0 XP
  • aco175's Avatar
    Monday, 17th June, 2019, 12:06 AM
    I'm curious how combat would work. I cannot see me or my players liking a diceless game, but something with maneuvers based off things in books may need some variables to see how well you pull off the maneuver. Maybe you can pick combat action stunts you know as you gain levels and could even lower the DC of success of these stunts. Typically I rule things like strapping a flaming oil cask...
    57 replies | 2270 view(s)
    1 XP
  • aco175's Avatar
    Sunday, 16th June, 2019, 11:46 PM
    I may base it on the terrain more than other things. I would allow you to know where the opponent is and be able to target him, but if you are in a wooded area where things get in the way of arrows, you would be at normal. If you were in an open area, I would let it slide for advantage. I figure the opponent still cannot see you and is at disadvantage and takes no action to block you, thus...
    19 replies | 974 view(s)
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Wednesday, 10th January, 2018

  • 02:21 PM - UKDFink mentioned aco175 in post Noob help for a tempest cleric
    Perfect - thanks CTurbo. Dont worry aco175 - I am embracing it - its was my first choice. Just so much info that I have a severe bout of analysis paralysis.

Wednesday, 13th September, 2017

  • 08:25 PM - Coroc mentioned aco175 in post I'm working on a homebrew pantheon for my upcoming campaign, any sugestions?
    So many nice ideas here I have to give a lot of XP, only with the second paragraph in aco175 s post I got a little problem. The start out small and let the players contribute works for several aspects of a homebrew campaign but things like a pantheon should be a bit more detailed upfront. It is not like adding a new town to an uncharted area on the map but common global lore we talk about. You can easily run into consistency problems with that.

Monday, 27th February, 2017

  • 12:27 AM - Flareanthia mentioned aco175 in post Help a rogue with her special item wish list
    ...else suggested it too! It's a really great idea :D ) Oooh ring of the ram sounds like you could get really creative! XD And hmmmm, a boost to charisma item? Sorry, you've already given me such great suggestions, would it be okay though for you to give me some examples?? :3 Would the item for Dex be something like the gauntlets of ogre strength per chance?? (I only know those cause an ally of mine got them last session XD ) KahlessNestor sadly mariner's armour would not do me much good, :( Tritons get an innate swimming speed that is 30ft, same as my walking speed (But for some strange reason my awakened otter companion has 40ft swimming speed??? >XD I refuse to bring it up however since I can dash twice as a rogue lol, otherwise I might have been annoyed at being out swam by an otter!!! XD ... they don't get bonus to dash, do they? ^.^ ) Boots of elven kind sound really good for sneaking yo! : D briggart, noted ;D and Draegn hah! I like your thinking there sir ;D heheheheh! :o aco175 I am currently hopping to get a luck blade in the form of a dagger!!! XD but man a dagger with misty step doesn't sound half bad at all, fun to RP and kinda useful for a rogue? ;3 (How cool would it be if you used misty step by throwing your dagger??? Then you are basically getting the same power as the main character in ff15, lol! XD Could make your character really cool ;D ) Okay, thank you so much you guys!! These have all been some FANTASTIC suggestions and I will definitely be putting them on my wish list soon XD I hope my DM will go for some of those, because seriously they are sounding TOTALLY cool!! :cool:

Monday, 16th January, 2017

  • 06:21 PM - Blue mentioned aco175 in post Remove Curse & Lycanthropes
    According to the MM: A remove curse spell can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a wish. So if they were natural born, no, if they were afflicted, yes. aco175 mentioned a save to avoid it if they wanted - to me, many curses the affected may not want to get rid of while affected by the curse, so if that was intended the spell write up would already cover it. The flip side is that the spell specifically requires a touch, so if you are casting it while the target is trying not to be touched I'd require an attack roll just like any other touch-delivered offensive spell. But that would be because of the situation where the target is trying to avoid a touch delivered spell, not because it's part of the spell.

Thursday, 5th January, 2017


Saturday, 29th October, 2016

  • 12:53 AM - JeffB mentioned aco175 in post Why I Changed My Mind About Third Party Books
    Assault on Blacktooth Ridge is for level 1 to 3 has a mini campaign setting in it with villages. Its like L MoP in thar respect And in addition to Zardnaar's suggestion aco175 I would recommend that you or anyone else pick up the Umbrage Saga version I posted links to prior. The version of Assault in there has all the expansion material- Another dungeon complex, and some additional wilderness encounter areas..and on top of that. there are the 5 other adventure modules. For less than $10 it's a helluva lot of adventuring material. And as mentioned, very easy to convert. I am unsure if the 5E conversion of Assault has all the expansion material.


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Saturday, 17th March, 2018

  • 05:10 PM - TwoSix quoted aco175 in post Your ideal class orgainization
    I always liked 3e multiclassing and would like to see something as good as it was. The 4 base classes can advance in similar power and have option for powers on par with multiclassing. I think it can be easy to learn for new players and passing players not interested in options and good for others who want to specialize. The problem is not making the options better than staying base classed. I'm OK with advanced classes being better at their specialty, and base classes are broadly versatile. A mage gets more spells and spell slots, but only an evoker can cast meteor swarm.

Wednesday, 14th March, 2018

  • 11:30 PM - Mike Myler quoted aco175 in post Mythological Figures: Achilles (5E)
    Drizzt :D Surely we can #DoBetterThanDrow! Also Drizzt isn't a mythological figure I don't think, he's a literary figure (which is to say he's a creation still owned by an entity). If the character isn't in the public domain, chances are good they are not mythological. Beowulf and Grendel? Different story. :) I feel like what would work best for Achillies is that he can't take any damage. Unless it's a disadvantaged crit. Which kills him on the spot hitting his heel. I guess it depends how you want to interpret the legend. IIRC doesnt hesuffer minor injuries in the Iliad, so heís not actually completely invulnerable? But that would be a totally valid version. Would increase the CR a bit. And in that version, itís not that his heel is super sensitive or anything. Iím trying to remember, but he doesnít just drop dead when Paris shoots him, does he? Itís just that his heel isnít invulnerable. Itís the same as the whole of everybody else. So basically what happens if you say "double crit o...

Saturday, 10th March, 2018

  • 11:20 AM - CapnZapp quoted aco175 in post Disintegrate Vs. Druid
    Oh. No. Not this thread again. :) jaelis has already, and correctly, noted that this was addressed in Sage Advice, so there's that. The more interesting question is WHAT POWERS OF NECROMANCY DOES IT TAKE TO BRING BACK THE DUSTED DRUID AFTER TWO YEARS??!!??!! Great for the users first post to bring this one back. I should go and give him XP. Wow. I'm impressed. Few necromancers have the epic ability to not only raise a thread from the dead, but also to instantly set it on fire. This is especially impressive given the fact the issue is long resolved. :heh: And to do it as your first post too! Kudos to the threadsurrector! :devil:

Sunday, 4th March, 2018

  • 10:20 PM - FrogReaver quoted aco175 in post The Monetization of D&D Play
    My home group thought about collecting a buck or two each week to pay for new games, but it never took off. The idea was to take some of the cost off the DM who tends to buy more of the material over the players who tend to stop after the PHB and some dice. Sharing the cost of group resources is a great example of something that can be and maybe should be done more often but isn't. That said, custody battles if the group ever splits up can be a bit difficult. But I wouldn't consider collecting money to purchase group resources a form of "pay".

Thursday, 22nd February, 2018

  • 07:05 PM - doctorbadwolf quoted aco175 in post D&D Beyond: Raven Queen
    He says that she slew Nerull in FR and took over the portfolio of death, but not in Greyhawk. I did not think that she was even in FR and thought that she was just in 4e and never carried over. I always liked the 4e version of her and she fits in 5e for how I play. In my games the PCs will most likely never encounter her, or any gods for that matter. I would like to see how she fits in FR among the other gods. Also how the shadowfell fits. He said she slew Nerull in the world of Nentir Vale, not in FR. Iíll definately use a combination of the 4e stuff and my own take of her and her two sisters as Archfey who rule over The Court of Night in my homebrew that has the Feywild and Shadowfel as one plane.

Thursday, 15th February, 2018

  • 11:20 PM - CubicsRube quoted aco175 in post Name level heroes for 5e
    I like the idea of gaining followers and even maxing HP for level PCs. I have been in several games where the followers and henchmen become a new set of characters when the PCs become high enough level for the players to start getting bored. 5e has tried to stretch out the 'sweet spot' through several levels, but my last campaign went to level 10. My new one will most likely be the same. A problem I see is if some PCs do not want followers. Say the thief does not trust anyone and wants to live in seclusion. Maybe the monk has taken a vow and lives alone. The DM can have people show up and just do things to help in hopes that the PC will take them on or have an animal come to be a follower. Another thing to think about is if some players start to get several 1st level NPC while another player has only one 5th level NPC. This part is not much of a big deal unless they are going on adventurers with the original group. I can see eventually a follower becoming a hero of his own. Y...

Wednesday, 14th February, 2018

  • 01:41 AM - mrpopstar quoted aco175 in post Homebrew cantrips
    Black Cat Illusion cantrip Casting Time: 1 action Range: 30 feet Components: V, S, M (a glass prism) Duration: 1 round You create a glimpse of shadow next to the target that momentarily causes him to become distracted. The next attack on the target gains advantage. An Intelligence save negates this.I have a home-brewed spell of the same name that has much the same effect! :)

Monday, 12th February, 2018

  • 02:06 PM - jasper quoted aco175 in post What do I need to know for my first AL game?
    It looks like there are a few 2-hour games to intro the Chult series for tier1 that I have signed up for. The afternoon slots are full for tier1 and only a few tier2 slots are open for anything 5e related. I would not mind playing something at a higher level. I did see some pregens leveled 1-10 on the Wizards site and may just print a few and bring them. I guess I could try and just make some characters and bring them with no tracking sheet just so we can play a game, but do not know how the DM may be with this. I'm surprised there is no plan for this. Those high level pregens are substitute characters. If your tier 2 gets kilt, you play a sub until the curse is lifted. Now if you do play in Tier 2 illegally, you will have do free lawn work for the grumpy old lady down the block as punishment.

Thursday, 8th February, 2018

  • 04:29 PM - iserith quoted aco175 in post Moving Stealthily While Traveling
    My question would be what is meant be slow movement? is it 1/2 speed or something slower like 1/4 speed? Typically I allow rogues to move at 1/2 speed and still be hidden, although I think that is a power they get at some point. I would allow other PCs to move at 1/4 unless they are trained in Stealth. Slow pace is 200 feet per minute, 2 miles per hour, 18 miles per day.

Friday, 2nd February, 2018

  • 07:01 PM - ad_hoc quoted aco175 in post A single +1 armor for a level 10 party
    It was the party decision, I thought as the DM that they would give it to one with a lower AC. That taught me about not giving out magic armor. The 22AC was ok and it worked fine, but I was not giving him magic plate. He had the other +1 AC from the fighter style. I think it really depends on the dynamics. At my table I would bet it would go to the character with the lowest AC. The fighter has a very low chance of being knocked out of a fight, while a character with a low AC can go down very quickly. This can create a death spiral.
  • 01:39 PM - CTurbo quoted aco175 in post A single +1 armor for a level 10 party
    I do give out more items than the books would suggest. My group's campaigns tend to end around level 10-11. Last group tended to have 4-5 items each with all but one of them having +1 items. I think the fighter got +2 weapon on the last adventure. I also give out a few minor items like a mug that fills with beer a few times a day or a bedroll that floats off the ground a few inches. These do not count towards the limit the PCs had. I did give out a suit of +1 chain armor that the cleric took, but the fighter at the time already had basic plats and shield for an AC20. When I gave out a ring of protection I thought the mage may get it, but the fighter got it and made him even tougher to hit. So that guy with the already highest AC took the Ring of Protection??? There is a word for that kind of player....

Wednesday, 31st January, 2018

  • 07:38 PM - JonnyP71 quoted aco175 in post Old School Initiative
    I thought 1e had each side taking initiative and weapon speed and Dex adjusting it. Once it is set it remained the same. If the PCs roll a 7 on a d10 and the monsters a 5, the PCs go first. However, my fighter with low Dex wants to swing his greatsword which has a speed of 7 and now he goes on a 0. The monsters may be using daggers with a speed of 2 and have a +1 Dex modifier from having a 17 Dex, so they go on a 4. It generally flows once you figure it out. Make sure you check Dex bonus out since older editions did not give bonuses the same way. D10 modified by dex bonus and weapon speed was 2nd edition. 1st edition was based around a d6, essentially whoever went 1st was whoever rolled highest, but other things muddied the water somewhat - spell casting times, charging, magic item usage, and combatants with multiple attack routines... It was muddled, was explained badly, and very few DMs ever run/ran it totally by the book - because it was impossible to as there were so many int...

Tuesday, 30th January, 2018

  • 02:59 AM - Parmandur quoted aco175 in post What is the next adventure book and when is it coming?
    No wild speculation on this thread- what happened to everyone. [emoji14] Next weeks announcement comes now that spin has slowed on Tomb of Annihilation. Do people think that the product will come out at GenCon? Do people think the product will be non-FR and if so Greyhawk or Planescape?No to GenCon, which WotC doesn't attend: a May release, and a September release. We know that there will still be a FR connection, but FR is connected to Planescape, and all signs are pointing to Planar.

Sunday, 28th January, 2018

  • 06:59 PM - Gafgarionn quoted aco175 in post My Homebrew Pantheon of Gods and Goddessess...
    There are several good threads on here before on this you can look up for ideas. I always liked having only several gods to round out the alignments and core beliefs. Each god has several areas or domains which can overlap but I do not think it is needed. The gods can have different names based on location and race. There can be factions in each god's portfolio that do not get along or even believe they worship the same god. All of this cuts down on the number of gods, but adds more regional and opportunities for variation. An example is a sun god. Farmers may worship him and call him one name as the bringer of bounty. A desert tribe may fear his wrath and call him the uncaring. As the god of fire, dwarves also worship him, but see him as a dwarf and do not believe the farmers who tried to convince them that he is the same god. There can also be several knight orders and groups associated with the many aspects of this one god. Some or all of the friction by doing this may go aw...

Friday, 26th January, 2018

  • 06:33 PM - jaelis quoted aco175 in post Passive vs Active Perception...
    Also, is there a distance penalty to perception? If the goblin is hiding 60ft away and is going to shoot a bow, would the passive score help, or is there a +1 to the DC for each 10ft or 20ft. There is no set penalty. If you think the goblin is far enough away to make it hard to spot, you can assign disadvantage to the perception checks. Like iserith said ;)
  • 06:25 PM - iserith quoted aco175 in post Passive vs Active Perception...
    Also, is there a distance penalty to perception? If the goblin is hiding 60ft away and is going to shoot a bow, would the passive score help, or is there a +1 to the DC for each 10ft or 20ft. No, but the DM can apply advantage or disadvantage if the circumstances warrant it.

Wednesday, 24th January, 2018

  • 11:56 PM - Slit518 quoted aco175 in post Concepts for an arcane half-caster/gish
    The concept I'm looking to build on for a future homebrew class is called The Argonaut, which would represent individuals trained by professional venturing companies to mix martial training with arcane magical training to be as versatile and self-reliant as possible in their pursuit of bounty or completion of a personal quest, with their subclasses being tied to different Venturing Companies. What ideas do you have? But the name Argonaut doesn't scream any of that for me. It's simply a word defining those who go on a quest, or a member of a band of people on a quest. To me, that doesn't scream Fighter/Mage. Maybe we can get away with Arcane Warrior? Or is that too generic? Honestly, back in the day, before 3rd edition, it used to be - Bard - Arcane Paladin - Divine Ranger - Nature But now a days the Bard does Charm/Enchantment/Ilussionary magics. Let's come up with some different names? Battle-caster Arcane Warrior Duskblade Witcher [insert extra name ideas here] I like the idea, ...

Monday, 22nd January, 2018

  • 05:55 PM - Gradine quoted aco175 in post Let's help discover who shares this hobby with us! (anonymous poll)
    I'm curious who voted "other". I see white male, non-white male, or female. I can guess on what 'other' may mean, but I think everyone should identify with one of the other 3 groups. I mean, there are more than just those two genders. Like some people in this thread I decided to vote before reading the OP and therefore voted based on the poll title, in which I clicked "Female". I am myself a white male who DMs but my group contains two women and two people of color. My group also includes two people who would identify as queer. I have, in the past, DMed for at least one person who would probably identify, begrudgingly, as "Other" (YMMV on how inclusive this designation technically is).

Friday, 19th January, 2018

  • 10:06 PM - Zardnaar quoted aco175 in post So What Should I Play?
    I like the dwarf sorcerer with green flame ax build. Looks like it would be fun to make a history and give him some flavor. I was a bit confused by the listing of classes based on how well you rolled. You were sounding like having 4 stats above 14 or 16 would make a good character. To me that makes a character quite powerful and you should be able to play anything at that point. I kind of base rolling for stats and look at the default array to see if the bonuses are in line. While it is great having all 18s I think it is not how the system is designed and quickly fades to me. Do you need the +8 to hit at 1st level when the rest of the party is +4. I have also seen the threads saying my PC only does 100 points of damage per round and I cannot keep up. Never seen a fighter do that, but if you like that style, great. Some classes are a bit MAD with the default array and if you play an odd race you may not be able to hit a 16 in your prime score. If you roll a 16 you are alre...

Thursday, 18th January, 2018

  • 08:08 PM - neogod22 quoted aco175 in post 2 PC Wizards Copying Each others spell books
    I forget where I seen adding flavor to your spells, most likely an old Dragon article. It talked about changing your spells in flavor, but not in mechanics. Say you cast Magic Missile, it still does the damage and acts like everyone's MM rules wise, but yours might shoot black darts, or ones that look like screaming tadpoles. Maybe more similar to Spiritual Weapon, where it is not Spiritual Hammer anymore in that the caster chooses the type of weapon to give the spell more flavor. Anyways, the point is that spells in one caster's book can be slightly different that in another's book in these flavor ways. This could, or could not, change when copied into another book. Maybe the new person reading your code copies it slightly different or while copying it adds some of his own flavor. Maybe not in that the original flavor is kept and that the mage that shoots marshmallow looking missiles wants to be the only one doing it and will not allow copying.I think changing the way the spell looks ...


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