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  • aco175's Avatar
    Yesterday, 06:30 PM
    Curious if you are changing the ability modifiers for each race as well? There seems to be some connection to abilities and having higher stats in some of them. There is another thread about doing away with racial bonuses and just giving each PC a standard +2 to something of the player's choice. Halfling- I can see moving through larger monsters spaces cooler than lucky. Dwarf-...
    24 replies | 554 view(s)
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  • aco175's Avatar
    Yesterday, 06:19 PM
    aco175 replied to Is This Odd?
    I do not usually have this problem. Mostly since we have been playing together for a long time, but I can see where it would happen. I tend to give out some monster knowledge at the start of battle based on what the PCs should know if they grew up in a world where these monsters are from. I tell the players that they know skeletons are vulnerable to bludgeoning. It is something they should...
    34 replies | 778 view(s)
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  • aco175's Avatar
    Wednesday, 17th July, 2019, 06:18 PM
    aco175 replied to Double Dash
    I may be tempted to make a check after a certain number of rounds, maybe Con bonus. This way the PCs with the ability can use it for a round or two before needing to make an Athletics check. Kind of like a cheetah jumping out to attack vs a wolf tiring it to death.
    113 replies | 2768 view(s)
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  • aco175's Avatar
    Wednesday, 17th July, 2019, 05:15 PM
    I do not mind the typecasting. It sets the world in terms of what each race is meant to represent. This tends to be typical from the early days and based a bit off Tolkien. You can make a world where elves are grumpy fighters and dwarves are dainty mages, but you may end up explaining it every time to your players why they go against their type. PCs are the ones that mostly go against their...
    39 replies | 1310 view(s)
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  • aco175's Avatar
    Wednesday, 17th July, 2019, 04:57 PM
    aco175 replied to Double Dash
    I'm not sure I know what using the same action twice rule is. I just cannot recall it in the rules. Some of the other examples make sense about attacking and using cantrips. I know about the specific beats general rule and it seems this may fall into that rule. I kind of see it as taking your move, using your action to dash, and then using your specific power to dash again. Other PCs do...
    113 replies | 2768 view(s)
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  • aco175's Avatar
    Wednesday, 17th July, 2019, 04:33 PM
    I think RAW says that it is the same as humans using regular light. Older editions was different.
    9 replies | 272 view(s)
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  • aco175's Avatar
    Tuesday, 16th July, 2019, 01:24 PM
    There was that Batman movie controversy several years ago, maybe when George Clooney played him. Another complaint is that there are so many humanoid races running around. I have a hard time grasping that all these races could develop in the same world without most becoming extinct. I can see where it is not as fun having only a couple types to play or battle, but having orcs develop...
    153 replies | 5874 view(s)
    1 XP
  • aco175's Avatar
    Tuesday, 16th July, 2019, 03:27 AM
    I use the monster stat blocks that I print out for encounters. I just place a dot next to the spell level where it tells me the number of slots they have. I also have colored rings from soda bottle tops that I place on the mini to show effects that are ongoing. This helps the players know if they are slowed for example and know that they can save again. Another point is that you do not have...
    21 replies | 754 view(s)
    2 XP
  • aco175's Avatar
    Tuesday, 16th July, 2019, 03:19 AM
    Sounds like a quest to find the McGruffin. I'd start in a great library. Your DM should get on-board if you are not pressed for time.
    7 replies | 351 view(s)
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  • aco175's Avatar
    Monday, 15th July, 2019, 10:49 PM
    What do you mean, this is not a real thing. We can not have been doing this wrong for 30 years. The delicious ones are the Keebler sub-race, the others are icky.
    153 replies | 5874 view(s)
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  • aco175's Avatar
    Friday, 12th July, 2019, 03:37 PM
    aco175 replied to Sidekick rules
    I saw in an interview that the sidekicks in the Essentials box were simplified versions of the Unearthed Arcana rules. They were made to make play easier and faster. Not sure how much they are simplified, or if they are like the PC rules where they only go a few levels.
    9 replies | 410 view(s)
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  • aco175's Avatar
    Friday, 12th July, 2019, 03:00 PM
    I always liked having each race receive bonuses and penalties. It makes more sense that a halfling. cannot be as strong as a goliath, or an orc. A goliath cannot be a dexterous as a halfling. This is just the way it is. If you want a fighter, it makes more sense to pick one race over another and a thief over another race as well. If you do away with this, you should look at the other racial...
    51 replies | 1255 view(s)
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  • aco175's Avatar
    Friday, 12th July, 2019, 03:00 AM
    Is it too soon to speculate on 7e, I mean 6e. I choose GenCon 2023
    24 replies | 841 view(s)
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  • aco175's Avatar
    Wednesday, 10th July, 2019, 04:03 AM
    aco175 replied to Languages
    I look at undercommon as the common trade tongue that all the underdark races speak. This is separate than the surface common that only the surface races speak. There could be something called seacommon where all the ocean races use to communicate.
    9 replies | 374 view(s)
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  • aco175's Avatar
    Tuesday, 9th July, 2019, 04:58 PM
    aco175 replied to Science in D&D
    A lot of things have never come up or been thought about for my games. I find that everyone believes things work the way they do on Earth unless something is spelled out. elements and special metals do not need to be spelled out until there is a reason for it such as a PC going on a quest to make some or gather some. Things like the order of the universe has never come up and most likely never...
    69 replies | 2234 view(s)
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  • aco175's Avatar
    Tuesday, 9th July, 2019, 12:22 AM
    To Serve Man. From the Twilight Zone
    38 replies | 2209 view(s)
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  • aco175's Avatar
    Tuesday, 9th July, 2019, 12:18 AM
    I tend to cheat a bit and make a few more monsters show up if the encounter is not as difficult as expected. I do this only sometimes to make the fight more fun and not be a wipe out each time things go not as expected from what was designed. I also tend to let the player have the PC with the cool trick like this. I'm not sure how to directly counter the stealth problem. You could try an...
    104 replies | 2903 view(s)
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  • aco175's Avatar
    Monday, 8th July, 2019, 11:34 PM
    Several years ago there was a few articles by Gary Gygax about types of players and why they play. It was modified by a few others, so you may find other articles as well. Some players will be first to show up and always be ready and be in-game all the time. Some players show up most of the time and play, but only because they are your friends. Once you realize some players do not care as...
    32 replies | 1417 view(s)
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  • aco175's Avatar
    Monday, 8th July, 2019, 06:35 PM
    I do not know what you are angling at here. Is there a discussion?
    29 replies | 729 view(s)
    3 XP
  • aco175's Avatar
    Monday, 8th July, 2019, 01:32 AM
    At only 80 sheets, I hope it is double sided before I spend 50$
    38 replies | 2209 view(s)
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  • aco175's Avatar
    Sunday, 7th July, 2019, 02:44 AM
    That is not to say that there are no more Jim Ward stories, but if there were they might be told. If they are not told, they could still exist, but maybe not.
    38 replies | 2209 view(s)
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  • aco175's Avatar
    Saturday, 6th July, 2019, 03:28 PM
    I saw on their site 3 adventures coming out. One for 7th, 9th, and 11th level all written by different people, but one's I have heard of. I recall something about Leilon town a short distance from Phandalin and tied together by random cults. I think one was Myrkul who died I thought. Appears like it will be great.
    6 replies | 508 view(s)
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  • aco175's Avatar
    Saturday, 6th July, 2019, 03:24 PM
    What's the first rule of Mearls' Club! Someone is in trouble.
    38 replies | 2209 view(s)
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  • aco175's Avatar
    Wednesday, 3rd July, 2019, 03:35 AM
    I do not want to sound rude, but why even change it. Especially if you do not seem to have the time and say you are too busy. You could leave it since the playtesters and designers spend time on this and came up with a good system. You can also have you players come up with this if they want to play a specialty priest. Another option is that you make only the ones your players plan to play to...
    25 replies | 1100 view(s)
    1 XP
  • aco175's Avatar
    Tuesday, 2nd July, 2019, 02:45 PM
    I usually allow the PCs to take a rest, but they need to pull back and hide someplace which is normally designed into the adventure even if they do not find it. In 4e Keep on the Shadowfell, there was a place at the end of the hall with a illusionary wall you could see through from the inside. This was a great place to rest and keep guard, but allowed the game to continue. I would roll for...
    50 replies | 1939 view(s)
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  • aco175's Avatar
    Tuesday, 2nd July, 2019, 02:10 AM
    I like the way 5e gives some wizard spells where appropriate, or we can even make up some new spells, or find 2e versions of spells not updated. What about taking the specialty priest and make that the 3rd level path. 1st and 2nd level is the same for all clerics and at 3rd level is where you can branch out. It may make more sense to pick at 1st level and have a couple splits in the faith...
    25 replies | 1100 view(s)
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  • aco175's Avatar
    Monday, 1st July, 2019, 09:06 PM
    An iron golem does not need to be shaped like a person. It can be a shark or gorilla or something more wild. A gnome encased in a t-rex that shoots firebolts from its eyes. Throw in a secret escape hatch that shoots him to a landing above the main fight level. Throw in a identical twin who is the one actually inside the t-rex while the real bad guy went invisible just before switching placed...
    8 replies | 327 view(s)
    1 XP
  • aco175's Avatar
    Monday, 1st July, 2019, 09:00 PM
    If it is Disney paying for this, I can see casting nobodies like the Star Wars movies and let them become movie stars. You book them for the trilogy and save the money. You may need a few marginal stars like in Harry Potter who are not cast as much these days and could come cheap. I would like to see a big Marvel series of several movies with character development and stories that are good,...
    56 replies | 2233 view(s)
    2 XP
  • aco175's Avatar
    Sunday, 30th June, 2019, 08:21 PM
    I brother joined the local fencing club a couple years ago. He likes it and finds it to be quite a workout.
    14 replies | 574 view(s)
    1 XP
  • aco175's Avatar
    Sunday, 30th June, 2019, 05:13 PM
    I used to write in the adventures that you fine 20cp and 15sp on the bodies, but not I have that you find 1d6cp and 1d4sp on each dead body. It mostly works out the same, but the player get to roll more and are surprised if they roll very high or low. I tend to have small creatures have just copper and silver with small gold on leaders and such. Goblins and bandits do not have much...
    18 replies | 899 view(s)
    1 XP
  • aco175's Avatar
    Saturday, 29th June, 2019, 05:38 PM
    I kind of see the skills as catch-alls where you can do lots with what you are trained at. If you have Athletics, you can do all the sports, all the climb-jump-swim, all the open doors and other physical things. Does it make great sense, no, but in game terms it allows each PC to be able to do things well if they are trained. If there are too many skills, you now need a system to give more...
    32 replies | 1065 view(s)
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  • Mark CMG's Avatar
    Saturday, 29th June, 2019, 05:04 PM
    Gamer and designer Lee Garvin passed away. https://www.facebook.com/lee.garvin.3 https://www.patreon.com/LeeGarvin https://www.kickstarter.com/projects/334884471/killing-lee-garvin
    203 replies | 16290 view(s)
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  • aco175's Avatar
    Saturday, 29th June, 2019, 04:04 PM
    I am the same as everyone else, but I remember something about being able to drop 2 points from one thing to raise 1 in another to help get the PC you want. Back then, you rolled first and chose the class after looking at what you had. I remember mostly switching to 4d6 and arrange as you like. 3e/4e I just picked the stats I wanted. Now, I tend to like the standard array, but miss the feel...
    67 replies | 2035 view(s)
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  • aco175's Avatar
    Saturday, 29th June, 2019, 03:50 PM
    I had a few PCs in the past that had flavor like this, but now we mostly just say something like, " Magic Missiles shoot from the enemy caster to hit you." I think it can work for player characters, but the DM may need to be specific and just tell the players what is happening.
    9 replies | 483 view(s)
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  • aco175's Avatar
    Thursday, 27th June, 2019, 10:19 PM
    I tend to think dragons want something powerful enough to keep others out, but not enough to challenge themselves. Kobolds should always be present, even if they become like minions and cannon fodder at some point. The dragon can control them and they should not be swayed by the mid-tier monsters. I also like to add flavor to each lair such as having a single monster that works like the...
    16 replies | 577 view(s)
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  • aco175's Avatar
    Wednesday, 26th June, 2019, 10:28 PM
    I was reading that Icespire was more quests and not linear like Lost Mines. It seems that if you combine them you could pick some of the best quests from both, but doing everything will make the PCs higher level than you need at the end and will need to boost the BBEGs to keep up. Not a bad thing, but work on on your end to think about. I most likely will run it as a separate campaign. My...
    10 replies | 1204 view(s)
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  • aco175's Avatar
    Wednesday, 26th June, 2019, 10:17 PM
    I guess it would be like at a convention where you have random players and random experience levels showing up. You will also have some players that continue to show up and be wither helpful or not. There have been some boards here about in school where 40 kids showed up to play and they needed to break down into a couple groups. You may have to prepare to be coordinator and not DM if you have...
    11 replies | 482 view(s)
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  • aco175's Avatar
    Wednesday, 26th June, 2019, 02:05 AM
    I do not have a problem with your idea. You could telegraph that this is a scout or guard and not the chief or something. If it advances the story, then that is good. It it like having to make several sneak checks to determine things. Eventually you get caught if you need to make 10 checks instead of one and maybe a second if you decide to try and sneak into the leader tent. Taking out a...
    178 replies | 5682 view(s)
    2 XP
  • aco175's Avatar
    Tuesday, 25th June, 2019, 11:32 PM
    You could also have +damage vs. good or evil dragons over just a specific type or all dragons. I cannot picture it as much as just damaging all dragons. It does have the old school flavor, but feels wrong to me. You can also use the time you have left in the campaign to help your decision. If there is only another level or two then go for it and give a big item.
    11 replies | 368 view(s)
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  • aco175's Avatar
    Tuesday, 25th June, 2019, 12:53 AM
    I tend to have a skill in my mind when setting something up, but allow other skills in at a higher DC. I can see how this sometimes leads to wanting to Athletics with Intelligence saying the PC is using the most logical way to jump or climb. This pushes it too far like attacking in 4e. I generally let Acrobatics count for some of the Athletics skills but with a 2-4 DC higher.
    5 replies | 296 view(s)
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  • aco175's Avatar
    Tuesday, 25th June, 2019, 12:46 AM
    I would go with Survival. This is what the ranger would use, so the others should use it. The players may be able to come up with some other ideas that I may go with, but generally this is Survival with a DC around 14. This would give some basic info like how many and where they are heading. Now if the PC beat a DC of something higher like 20 I would give more info and if there was a ranger,...
    63 replies | 2086 view(s)
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  • aco175's Avatar
    Monday, 24th June, 2019, 04:24 PM
    I can see giving them half XP, but give them the players half. They will add power to the PC so why not make him pay with half of his XP. One could also argue that they add power to the group as a whole, so give them all a penalty of some XP. I mostly have given them a static boost in level every other time the PC gains a level. This leads to them falling behind the PCs and becoming less...
    30 replies | 1254 view(s)
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  • aco175's Avatar
    Monday, 24th June, 2019, 04:13 PM
    change the damage it does or give it another power. I would make it a bow so the ranger can use it and maybe tie it to the 1000 year past. You can always boost it in a few levels saying it has awoken to the PC after being separated for so long. I might just give it another power like on a crit it does +3d6 damage and give it a 1/rest power like an extra attack as a bonus action or free...
    11 replies | 368 view(s)
    1 XP
  • aco175's Avatar
    Sunday, 23rd June, 2019, 06:07 PM
    Simplifying play at the table can be broken into two parts, players and DM. For the DM, I let the players role for more things. I have the casters role the saves for the monsters like in 4e days and the players role damage upon their character from the monsters. This frees me up and speeds up combat. For players, some may be fine with options and some may not. My group tends to play without...
    20 replies | 1058 view(s)
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  • aco175's Avatar
    Sunday, 23rd June, 2019, 04:10 PM
    Another idea is to take a regular adventure that is pre-made and convert it to a viking theme by changing location and names and such. I also would take the gods from Forgotten Realms or 3e and just convert the stats and such with norse gods. You can also find some good maps online for towns and dungeons and even kingdoms to make things easier. Gather info, but plan for the players and...
    39 replies | 1428 view(s)
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  • aco175's Avatar
    Sunday, 23rd June, 2019, 03:49 PM
    I'll echo what Bedir_than said with changing the time only affects your calendar. Unless you have a time crunch adventure where there is a deadline and taking a 4hour rest means something different than taking a 1hour rest. You can always build your deadline to account for a 4hour rest and move on. How would changing the rest to the extreme change things. Like 4e, a short rest could be...
    32 replies | 1220 view(s)
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  • aco175's Avatar
    Sunday, 23rd June, 2019, 02:27 AM
    Exactly. Start small, like two towns at ends of a road and a forest between them. Make a few NPCs that the group will run into and a list of several names that you can use when needed. Make a few rumors that the PCs will hear in the bar and let them choose one. Have a roadside encounter ready to fill time. This is around 2-3 hours of work depending on if you make maps for the towns. ...
    39 replies | 1428 view(s)
    1 XP
  • aco175's Avatar
    Saturday, 22nd June, 2019, 01:55 PM
    Sunless Citadel could be the reason to go into the desert. The PCs are outside the desert and hear rumors of the citadel located near the oasis. It could be more of a secret and the PCs hear about it or one reason the oasis exists, even if few travelers go to it and more caravans use the oasis.
    7 replies | 329 view(s)
    1 XP
  • aco175's Avatar
    Friday, 21st June, 2019, 03:14 PM
    Thank you for doing something like this, have some XP. I could not get in either.
    5 replies | 258 view(s)
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  • aco175's Avatar
    Thursday, 20th June, 2019, 11:26 PM
    Nikademus the Bold Nick is a middle aged human who is rail thin with a hawkish nose and balding hair. He has lived in the city for a long time but recently took to hiding out from trouble. He is in fact a middling mage acting as a guard of sorts. He wears ill-fitted leather armor and awkwardly wears a short sword.
    14 replies | 664 view(s)
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  • aco175's Avatar
    Thursday, 20th June, 2019, 11:25 PM
    Nikademus the Bold Nick is a middle aged human who is rail thin with a hawkish nose and balding hair. He has lived in the city for a long time but recently took to hiding out from trouble. He is in face a middling mage acting as a guard of sorts. He wears ill-fitted leather armor and awkwardly wears a short sword.
    14 replies | 664 view(s)
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Wednesday, 10th January, 2018

  • 02:21 PM - UKDFink mentioned aco175 in post Noob help for a tempest cleric
    Perfect - thanks CTurbo. Dont worry aco175 - I am embracing it - its was my first choice. Just so much info that I have a severe bout of analysis paralysis.

Wednesday, 13th September, 2017

  • 08:25 PM - Coroc mentioned aco175 in post I'm working on a homebrew pantheon for my upcoming campaign, any sugestions?
    So many nice ideas here I have to give a lot of XP, only with the second paragraph in aco175 s post I got a little problem. The start out small and let the players contribute works for several aspects of a homebrew campaign but things like a pantheon should be a bit more detailed upfront. It is not like adding a new town to an uncharted area on the map but common global lore we talk about. You can easily run into consistency problems with that.

Monday, 27th February, 2017

  • 12:27 AM - Flareanthia mentioned aco175 in post Help a rogue with her special item wish list
    ...else suggested it too! It's a really great idea :D ) Oooh ring of the ram sounds like you could get really creative! XD And hmmmm, a boost to charisma item? Sorry, you've already given me such great suggestions, would it be okay though for you to give me some examples?? :3 Would the item for Dex be something like the gauntlets of ogre strength per chance?? (I only know those cause an ally of mine got them last session XD ) KahlessNestor sadly mariner's armour would not do me much good, :( Tritons get an innate swimming speed that is 30ft, same as my walking speed (But for some strange reason my awakened otter companion has 40ft swimming speed??? >XD I refuse to bring it up however since I can dash twice as a rogue lol, otherwise I might have been annoyed at being out swam by an otter!!! XD ... they don't get bonus to dash, do they? ^.^ ) Boots of elven kind sound really good for sneaking yo! : D briggart, noted ;D and Draegn hah! I like your thinking there sir ;D heheheheh! :o aco175 I am currently hopping to get a luck blade in the form of a dagger!!! XD but man a dagger with misty step doesn't sound half bad at all, fun to RP and kinda useful for a rogue? ;3 (How cool would it be if you used misty step by throwing your dagger??? Then you are basically getting the same power as the main character in ff15, lol! XD Could make your character really cool ;D ) Okay, thank you so much you guys!! These have all been some FANTASTIC suggestions and I will definitely be putting them on my wish list soon XD I hope my DM will go for some of those, because seriously they are sounding TOTALLY cool!! :cool:

Monday, 16th January, 2017

  • 06:21 PM - Blue mentioned aco175 in post Remove Curse & Lycanthropes
    According to the MM: A remove curse spell can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a wish. So if they were natural born, no, if they were afflicted, yes. aco175 mentioned a save to avoid it if they wanted - to me, many curses the affected may not want to get rid of while affected by the curse, so if that was intended the spell write up would already cover it. The flip side is that the spell specifically requires a touch, so if you are casting it while the target is trying not to be touched I'd require an attack roll just like any other touch-delivered offensive spell. But that would be because of the situation where the target is trying to avoid a touch delivered spell, not because it's part of the spell.

Thursday, 5th January, 2017


Saturday, 29th October, 2016

  • 12:53 AM - JeffB mentioned aco175 in post Why I Changed My Mind About Third Party Books
    Assault on Blacktooth Ridge is for level 1 to 3 has a mini campaign setting in it with villages. Its like L MoP in thar respect And in addition to Zardnaar's suggestion aco175 I would recommend that you or anyone else pick up the Umbrage Saga version I posted links to prior. The version of Assault in there has all the expansion material- Another dungeon complex, and some additional wilderness encounter areas..and on top of that. there are the 5 other adventure modules. For less than $10 it's a helluva lot of adventuring material. And as mentioned, very easy to convert. I am unsure if the 5E conversion of Assault has all the expansion material.


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Monday, 25th April, 2016

  • 10:40 PM - happyhermit quoted aco175 in post Low AC for Monsters
    I have run into problems with lower level monsters no longer being a threat to the party who are only level 8. I wanted to allow goblins and hobgoblins to remain a threat for longer which 5e was designed to allow, but it has become less than ideal. I created some elite and champion types to allow some more difficulty like what 4e did to each monster. I increased the numbers and added a more powerful monster to the group but it only marginally works when the party has spells and ac to be too powerful. Part of the fun in being level 8 is to be able to thump on weaker monsters, especially is they are not modified and. It appears that the original intent of monsters is like in 2e when each monster had average hp and the leader had max hp for the range it gave and no goblin ever advanced beyond the 8hp given in the stat block. I assume others have come to this problem and have suggestions on improving play while maintaining verisimilitude. Problems with them in what way, is it the to-hit ...
  • 12:51 AM - Dr. Woodenstein quoted aco175 in post Help With Spells
    For energy drain you can raise the damage to d8 or d10 but maybe make it a touch attack instead of ranged. If you are sucking life into yourself from someone it makes it more cinematic to be touching them. You can also make it more powerful be allowing the caster to regain the temp hp regardless if the save was made. This would make the caster tougher in the big fight and stay around a while longer. Soul lance can be changed like what you suggested and it would be fine. I have never used it, but the 22dice damage does look powerful to all creatures in a 60ft line. I always thought several of these type of spells should be a dex save rather than con, but can see the reasoning. If you wanted to lower the damage to 16-18 dice you can give the option of a 60ft line or a 30ft cone. See I considered the Dex save too just because the big bosses like dragons and what not have such high Constitution scores it really puts players that want to be necromancers at a disadvantage. Also out ...

Sunday, 24th April, 2016

  • 05:59 PM - Oofta quoted aco175 in post Low AC for Monsters
    I have run into problems with lower level monsters no longer being a threat to the party who are only level 8. I wanted to allow goblins and hobgoblins to remain a threat for longer which 5e was designed to allow, but it has become less than ideal. I created some elite and champion types to allow some more difficulty like what 4e did to each monster. I increased the numbers and added a more powerful monster to the group but it only marginally works when the party has spells and ac to be too powerful. Part of the fun in being level 8 is to be able to thump on weaker monsters, especially is they are not modified and. It appears that the original intent of monsters is like in 2e when each monster had average hp and the leader had max hp for the range it gave and no goblin ever advanced beyond the 8hp given in the stat block. I assume others have come to this problem and have suggestions on improving play while maintaining verisimilitude. I do this too, but I always have. With 5E I find...

Tuesday, 5th April, 2016

  • 08:12 PM - Elfcrusher quoted aco175 in post Brewing Potions
    The Philter of Love and oil of Etherealness look powerful at first glance. The cost may change this to be more balanced, but it may just become a numbers game with downtime and pooling of money. I'm not sure how strong of a sub-class this would be with only making potions as his shtick. You could make it cooler by allowing potions to be made at half price, but only work for him. You could make potions that combine 2 powers in one, or mimic other spells. Misty Step or Levitate spell can make a good potion. You could also have a cheap potion that lets you cast a cantrip for a limited time, an hour may be a bit too much but 5 minutes may work. The sub-class would have more than potions; it's just one of the themes. (It's a "Witch" sub-class of Warlock; Patron is "The Three Sisters"). Another feature, although still potion relates, is the ability to scavenge material components from dead monsters, and in some other circumstances, which reduces the cost of future brewing. I've thought ab...

Saturday, 26th March, 2016

  • 04:28 PM - Ancalagon quoted aco175 in post Fighters: a humble proposal
    We have been playing 5e without feats entirely and have not had any problems. Everyone seems to like it just fine. That is nice to hear :) Without feats the fighter still makes a good class with them being able to crit with a 19-20 at 3rd level and getting 2 attacks at 5th level. It gives them a 'thing' that the other classes do not get, but they each get something. Don't other classes get 2 attacks too, like the valor bard, barbarian etc? AFAIK, the fighter is special because they are the only one that get 3 (and 4 at level 20) attacks, but the 2 attacks is somewhat common in the martial classes.

Friday, 25th March, 2016

  • 08:30 PM - AaronOfBarbaria quoted aco175 in post Magic Item Math of 5e
    I seem to be giving out too much magic to the party.How does it seem to be too much? What complaints are your players making regarding how much magical stuff their characters have? The problem is starting to be with attuned items and only having 3.Can you elaborate on the problem? If it is that the players are feeling they have to make hard choices between attuning to this item or that, that is a large part of why the attunement rule exists in the first place - so that there is actually a choice being made, rather than every item the party finds being an automatic boost to the party's capabilities.

Monday, 21st March, 2016

  • 04:18 PM - jayoungr quoted aco175 in post Dawn Take You All
    Remember when different gods had their clerics gaining their spells at different times. The moon god at night and the sun god at noontime. No reason a given setting couldn't introduce that rule. It would be pretty cool! (Though it would mean the extra headache of tracking time of day at the table.)

Saturday, 19th March, 2016

  • 09:12 PM - AaronOfBarbaria quoted aco175 in post Chromatic Orb
    Follow up, How many DM's keep track of components, especially in low level spells. I usually ask if the healer has the component and cash for a [I]raise dead[I] spell, but never bothered with 1st level spells. 5e also seems to make the component rather simple and mundane to get away from the eschew materials feat from 3e. Am I missing something to make my game better, or worrying about these details falls in with speed factor and such?I have caster players keep track of any spells that need a specific expensive component, including how many "uses" of each that is expended in casting, but all other material components I embrace the spell component pouch or spellcasting focus rules and keep the tracking at "do you have a spell component pouch or spellcasting focus on hand? Then you are good."
  • 09:00 PM - discosoc quoted aco175 in post Chromatic Orb
    Follow up, How many DM's keep track of components, especially in low level spells. I usually ask if the healer has the component and cash for a [I]raise dead[I] spell, but never bothered with 1st level spells. 5e also seems to make the component rather simple and mundane to get away from the eschew materials feat from 3e. Am I missing something to make my game better, or worrying about these details falls in with speed factor and such? There are basically 3 types of spells, when it comes to components: 1. Spells without any materials required. These are easy and obviously don't need to be tracked. 2. Spells with components that do not specify a cost or value for the components. These do not need to be tracked, however the player does need to have a component pouch or an arcane focus to cover the cost (as well as the free hand to use either). It's worth noting that the component pouch never really needs to be "refilled" or anything, so contents of the pouch don't really matter. 3. S...
  • 07:10 PM - Caliban quoted aco175 in post Chromatic Orb
    Follow up, How many DM's keep track of components, especially in low level spells. I usually ask if the healer has the component and cash for a [I]raise dead[I] spell, but never bothered with 1st level spells. 5e also seems to make the component rather simple and mundane to get away from the eschew materials feat from 3e. Am I missing something to make my game better, or worrying about these details falls in with speed factor and such? Generally you only worry about components if there is a cost associated with them, otherwise it's assumed to be in the spell component bag, or the arcane focus makes the material component unnecessary. Even for those spells that have expensive components (and 50 GP is expensive for a 1st or 2nd level character), in most cases the component is more like a special focus for the spell, since they aren't used up unless the spell specifically says so.

Tuesday, 8th March, 2016

  • 04:42 AM - Bad Fox quoted aco175 in post DM's Guild: What Do The Customers Think?
    There is a way to sort through looking for modules. Under Product Type, click on Sourcebooks and then Adventurers. You can even further refine it by levels. Aaah... so I see! Thanks for the heads up. That's much better than I thought, although I'd still make the argument that it's not super intuitive. Hopefully the navigation and layout gets tweaked as the website moves forward.

Monday, 7th March, 2016

  • 09:04 PM - robus quoted aco175 in post looking for games to 5th edition
    There was a Dragon Magazine article from 3e days with several games in it. It was part of an article on a tavern a few miles out of Waterdeep. I cannot remember the issue number right now. This might be what you're thinking of? http://archive.wizards.com/default.asp?x=dnd/arch/dg It's not 5e - but is there a need for that? Not sure what the OP's purpose is...

Sunday, 6th March, 2016

  • 09:50 PM - Cap'n Kobold quoted aco175 in post Where are the options?
    More options are good as well. I got into the 3e days when the character was first. Pathfinder is an option, but my group will always be D&D. Some more ideas on backgrounds would help define your character along with more fluff like wizard schools and guilds. Things that allow characters to be more ingrained in the world. Thing is, that sort of thing is rather specific to the world that the characters are in. The Forgotten Realms is the default, but thankfully they aren't making much stuff that is FR-specific. Also, a lot of that fluff is already out there from previous editions in various forms. Groups are also told how they can come up with new backgrounds if the ones in the PHB don't suit a character.

Thursday, 18th February, 2016

  • 07:30 AM - FrogReaver quoted aco175 in post Expedition based adventuring
    I like the idea overall. It has a feel to it like in some movies like Indiana Jones or even older movies where they search for lost cities of gold. An expedition to a far away land removes the players from the known and places them in another land, like Egypt for example. Getting there can take several weeks of play with setting up ships and terrors at sea. Npc's that sneak aboard ships and ones with hidden agendas or ties to another evil group wanting the treasure, or prevent someone from getting it (the movie The Mummy). Treks across the desert or jungle have natural hazards and monsters unique to that environment. Local savages may help the characters in their quest. The extra npc's that come along all can have more role to play than mundane. A dead character can be replaced from this pool rather easy. A bad guy can emerge who tries to con locals into hurting the characters. These npcs also have skills like smithing and arrow making that the party may need. One can be a s...

Wednesday, 17th February, 2016

  • 09:09 PM - Quajek quoted aco175 in post What can my character lie about?
    The other thing I thought of was the old Saturday Night Live character played by John Lieborwitz/Lubowitz +/-. Whenever he was telling a story he needed to bring more fantastic elements into it to make himself more important. "Remember when me and ... Morgan Fairchild, yeah, that's the ticket...". His name is Jon Lovitz.

Thursday, 11th February, 2016

  • 10:00 PM - TheLoneRanger1979 quoted aco175 in post Proposal for my DM
    I smell a quest to go and find enough mithral to have the smith craft you some. It is a win/win. You get the armor and your dm has a quest for the party. This could even be a 2nd quest for finding the super smith who can forge this or the super forge location that can make it in one day if you can reach it. Oh that would definitely be the most fun solution if you ask me! If your DM doesn't place an item or have it offered up for sale, chances are he's thought better of letting you have it. If you want to wear chain and not take a stealth penalty, you can wear a chain shirt. You could even kit yourself out in full chain or just the shirt depending on what sort of challenges you anticipate for the coming adventure. Shirt for stealthy raids and exploration, full mail for pitched battles. That's the kind of practical equipment choices you can make when you're not boxed into always wearing the best magical armor that's dropped so far just to keep up with level-appropriate AC. This is h...

Wednesday, 13th January, 2016


Saturday, 7th November, 2015

  • 09:51 AM - fjw70 quoted aco175 in post Starting the realms
    I always like the Under Illifarn module for low- level play. It starts in a small town Daggerford that is south of Waterdeep. The module has several smaller quests before the larger one at the end of the module. I think some of the area was done over with the 5e pre release Dragonspear Castle something. Interesting, the first adventure written specifically for the realms. http://www.dndclassics.com/product/16801/N5-Under-Illefarn-1e?it=1&filters=0_44710_0&site=&manufacturers_id=44


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