View Profile: (un)reason - Morrus' Unofficial Tabletop RPG News
  • jonesy's Avatar
    Friday, 19th July, 2019, 01:53 AM
    Well, ignoring the question of when is a comma or semicolon missing or not (since that can be a story telling style decision): - line 9: missing word "as" after word "smiled" - line 17: personally I'd place a second "that" after the single one - line 17: replace "mentaly" with "mentally" - line 18: replace "need" with "needed" as otherwise the sentence has a time frame mixup - third to last...
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  • jonesy's Avatar
    Thursday, 18th July, 2019, 07:26 AM
    "Shoot Seth." sounds weird to me, even in the context it's said. Aside from random spelling mistakes, it reads like one of those this-really-happened-to-me diary-style novels. Which isn't a bad thing if that's what you're going for.
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  • jonesy's Avatar
    Thursday, 18th July, 2019, 07:11 AM
    The phrase "subvert the expectations" has been thrown about a lot lately for a particular reason. I don't think I was ever quite sure what it meant, especially since my background is in information technologies where subversion refers to a very specific thing (by now 20 year old brand of version control software). Imagine my surprise when I finally realized that subversion means the same thing as...
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  • jonesy's Avatar
    Thursday, 11th July, 2019, 04:48 AM
    < I came across this old Playstation 1 game that I had never heard of so I checked it out on Youtube. The game hasn't aged well, but man is the sound design amazing. Even has pretty good voice acting. Anyways, I was listening to this particular track and for the longest time couldn't figure out what it reminded me of, but then it hit me. It's this old thing:
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  • jonesy's Avatar
    Tuesday, 9th July, 2019, 07:15 AM
    There's an app? Sheesh. That's the problem. :D Goes to show how little I've done anything online with a phone. I've just used it for calls and texts.
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  • jonesy's Avatar
    Tuesday, 9th July, 2019, 12:25 AM
    Those of you viewing Enworld on mobile, are you able to see posts that have received experience? Because I can't see the experience system on my phone at all.
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  • jonesy's Avatar
    Monday, 8th July, 2019, 06:26 PM
    I did check the official source first to see if they were selling them, but when I go to the HBO store I get this message: "HBO has decided to cease operation of the HBO UK, FR, DE, & EU Shops." :hmm:
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  • jonesy's Avatar
    Monday, 8th July, 2019, 02:41 PM
    Getting close to the anniversary with my lady and I thought one of the presents could be Sansa's necklace. You know the one, from the wedding with the dry pie. So I'm looking at all the sites selling them, and none of them get the details right. Like, are they actively trying to avoid a copyright lawsuit, or something? I'm also noticing the same thing is true with Melisandre's necklaces. None of...
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  • jonesy's Avatar
    Monday, 8th July, 2019, 02:31 PM
    You know what that trainyard reminds me of? The aftermath of this scene:
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  • jonesy's Avatar
    Thursday, 4th July, 2019, 09:21 AM
    I watched it. I liked it. But there really was no substance. It was the prime definition of style over everything else. Banshee is kinda like a telenovela, with more punching. So much punching.
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  • jonesy's Avatar
    Tuesday, 2nd July, 2019, 04:29 AM
    I give the premiere nine and a half existential crises out of one yellow bus. Can I please have another, sir? There's only so much a Switch can do in two hours. On/off. On/off. Dun dun dun! Bedtime is here.
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  • Mark CMG's Avatar
    Saturday, 29th June, 2019, 05:04 PM
    Gamer and designer Lee Garvin passed away. https://www.facebook.com/lee.garvin.3 https://www.patreon.com/LeeGarvin https://www.kickstarter.com/projects/334884471/killing-lee-garvin
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  • jonesy's Avatar
    Friday, 28th June, 2019, 08:36 PM
    Wow, nostalgia trip. Years ago as me and dad were driving somewhere this song came on the radio. Dad: "Who is that girl singing? Sounds familiar." Me: "Kylie Minogue." Dad: "No, seriously. I know I know her from something. Really famous singer." Me: "It's Kylie Minogue." Dad: "No, she used to be on television when she was younger. Several shows." Me: "Yes, we are still talking about the...
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  • jonesy's Avatar
    Friday, 21st June, 2019, 08:53 PM
    I think this video fits quite snuggly into this thread. :D
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  • jonesy's Avatar
    Friday, 21st June, 2019, 05:00 PM
    Alright, I finished my inventory and here are the results. Books still missing from my photo: Hammer and the Axe The Covenant of the Forge Destiny Alliances Prisoner of Haven The Players of Gilean Renegade Wizards The Gargoyle King
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  • jonesy's Avatar
    Friday, 21st June, 2019, 03:03 PM
    It's been so long since I've opened the boxes that I decided to check what I have here. That's about 100 unique books, so a lot less than I thought. But that's not all of them. For example, I know I have Hammer and the Axe, and The Covenant of the Forge, but can't find them. I have a box or two in storage with more books (most of those are different versions, but the missing novels have to...
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Monday, 20th August, 2018

  • 03:48 AM - Connorsrpg mentioned (un)reason in post Let's read the entire run
    Dragon Issue 323: September 2004 part 7/8 Player Tips: With Dungeoncraft moved out, they replace it's space with something very similar but smaller, aimed at PC's. A bit of fluff about how the culture your character comes from will affect their stats and personality? This is almost the same stuff as the NPC designing ones the last three months, only from a slightly different angle. With the really small size, it's hard for them to say something that hasn't been said before, so this is another one for the new players with the short attention spans. If they think bite sized chunks will sell better, I guess I'm going to have to live with it. Hey, this was my article. I agree totally with (un)reason here. Initially this was a full feature article. I believe I wrote ~3,000 words. I was then told to cut that article down to the tiny final that you read and see in #323. I was excited to be in Dragon, but at the same time quite upset that the article had to be squished into their new format. It really lacked the ideas and especially, examples, from the larger piece. (But that is a pretty normal story for publishing I am sure... I also had Barbarian and Monk article accepted for these small 3E articles, but they never saw the light of day due to shift to 4E :P)
  • 03:37 AM - Connorsrpg mentioned (un)reason in post Let's read the entire run
    Hmmm. Just found this thread thanks to link from MT's recent articles. Now I just HAVE to go back through these and read them all, especially the later ones and those that hit some of my favourite issues. What an amazing amount of work (un)reason.

Friday, 10th July, 2015

  • 06:33 AM - Hussar mentioned (un)reason in post Why does 5E SUCK?
    ...ves or Dragon magazine articles represent what went on in the player community. I know exactly what was going on - I was there for it. It was well understood in any context of the time that the DM was responsible for balance in his campaign. You might want to be careful with assumptions. We're of an age and probably have similar experiences. And I can tell you for a fact that balance issues were a hotly discussed topic in various gaming groups and at at least one hobby shop in London, Ontario. :D Then again, it was typically a comparison discussion, like comparing balance in one system with another. But, balance was very much a discussion topic back in the day too. Heck, it's even discussed at some length in the 1e DMG. If you have the entire line of Dragon Magazine at your fingertips, might I suggest hitting up the archives? There are certainly all sorts of balance discussions going on back then as well in the Forum letters and whatnot. For S&G's I went and surfed (un)reason's excellent Let's Read the Entire Run thread and just skimmed a few of the reviews from the mid-90's. Saw one that mentioned balance and looked it up. This quote is from a letter in Dragon 214 February 1995: I think that if you play a multi-classed character for an extended period, you’ll find that they are balanced. It’s unfair to place 10% ability failure checks on a character who trains for twice as long as a single class to get to a certain level. I think it’s a good idea to have high-level, expensive tutors for a character, and I think it’s a good idea to have enemy NPC multi- classed characters (my campaign nemesis is a drow 12th-level mage/llth-level fighter). If I sound a bit harsh in what I say, then I apologize, but in my opinion, a lot of people play RPGs to do something that they can’t do in real life. If they wish to play multi-classed characters, let them. In the long term, if you stick to the proper rules, you’ll find that they’re a properly balanced character clas...

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Saturday, 18th May, 2019

  • 03:22 PM - DMZ2112 quoted (un)reason in post The Great Wheel: Positioning Gehenna and Tarterus/Carceri
    Gyor necro'd this thread after four years, so I feel justified in re-necroing it after only six months. :) It is apparently still serving its purpose. Yeah, this is actually the canon answer. ... The plane was then repurposed as one of imprisonment as well by the greek gods because the constant betrayal makes it near impossible to get people to work together and accomplish any long-term goal there, which definitely makes escape much harder. I feel like, by Planescape's own rules, if the Greek gods did this and were successful, Carceri and Gehenna would flip, or at least Carceri would move to the opposite side of the Grey Wastes. We see this phenomenon initated by mortals -- in Mechanus' Arcadian domains, transplanted accidentally by the Harmonium, and in the succession of Plague-Morts (Plagues-Mort?) on the first level of the Abyss. Surely a concerted effort like this on the part of the Olympians could shift a whole plane in the wheel? This is the sort of neat stuff that I'm nerv...

Monday, 20th August, 2018

  • 03:48 AM - Connorsrpg quoted (un)reason in post Let's read the entire run
    Dragon Issue 323: September 2004 part 7/8 Player Tips: With Dungeoncraft moved out, they replace it's space with something very similar but smaller, aimed at PC's. A bit of fluff about how the culture your character comes from will affect their stats and personality? This is almost the same stuff as the NPC designing ones the last three months, only from a slightly different angle. With the really small size, it's hard for them to say something that hasn't been said before, so this is another one for the new players with the short attention spans. If they think bite sized chunks will sell better, I guess I'm going to have to live with it. Hey, this was my article. I agree totally with (un)reason here. Initially this was a full feature article. I believe I wrote ~3,000 words. I was then told to cut that article down to the tiny final that you read and see in #323. I was excited to be in Dragon, but at the same time quite upset that the article had to be squished into their new format. It really lacked the ideas and especially, examples, from the larger piece. (But that is a pretty normal story for publishing I am sure... I also had Barbarian and Monk article accepted for these small 3E articles, but they never saw the light of day due to shift to 4E :P)
  • 03:30 AM - Connorsrpg quoted (un)reason in post Dragon Reflections #8 – A Whole New Multiverse
    Yup. It took me six years, but I eventually finished the entire print run. http://www.enworld.org/forum/showthread.php?239789-Let-s-read-the-entire-run Oh wow. I did not realise they were here too. I might have to read along to these alongside MT's. Luckily people have taken different approaches and looked at different things when doing these. :) Makes for good reading. Thanks for sharing. (I was actually searching for an article I contributed to Dragon mag when I came across your thoughts ;) I agreed totally. Posted your snippet to Twitter :P).

Sunday, 5th August, 2018

  • 02:01 PM - Morrus quoted (un)reason in post Views?
    Another bump to this from someone who's only just noticed they're missing, and would like to see them return. Admitting it took you 7 months to notice may have the opposite effect to your intended one! :D

Sunday, 18th December, 2016

  • 01:43 AM - Pjcircle quoted (un)reason in post How to follow up running Die Vecna Die
    A Paladin in hell. Labyrinth of Madness. The Apocalypse Stone. That sequence should take them neatly to 20th level as long as you do the statistical conversions right, and lets you end the campaign in style. I'll definitely check these out! I heard about the apocalypse stone but not the other 2. Thanks!!

Saturday, 29th March, 2014

  • 04:46 PM - delericho quoted (un)reason in post Let's read the entire run
    So it looks like I can end this on a positive note, even if I would have made different choices of exactly which articles to reprint, and praise Paizo for their hard work in the last few years of the magazine's life. Now, will I ever get to see what WotC did once they took it back? The answer is in your hands. For now, farewell. I can't XP you again, as I did so when you finished #359, but congratulations on completing your series (again). My advice for what to do next: take a well-earned break! :)

Wednesday, 12th March, 2014

  • 01:30 AM - Jacob quoted (un)reason in post Immortal
    Godhood was how I accomplished the immortality of one of my NPCs, via a specific deific role giving them Divine Rank 0. Not a god, but has plenty of perks such as high Spell Resistance, maximized HP, and...immortality. On how not to get these Divine Ranks without DM fashioned scenarios, there's always the option of becoming a Proxy. ;) Become an Elan. (from the Expanded Psionics handbook) The only drawback is that you get reset to 1st level, essentially turning you into a new character, but hey, you now have eternity to build up experience again. While it would involve plenty of trickery (the Elan are likely protective of how it is they transform others into another being), there's always the option of storing all of your memories/experiences into some item in order to be found later. I'm certain any powerful psionic (the ruleset Elan is made for) could accomplish this. Immortality through one's continually stored memories...hmmm... ;)

Friday, 28th February, 2014

  • 01:39 PM - delericho quoted (un)reason in post Let's read the entire run
    This reminds me that the reason AD&D got far more modules and other supplements than D&D up to the mid 80's was due to politics, not because it sold more, with the Moldvay & Mentzer basic sets both selling more than anything else they ever did. And it makes me wonder if D&D would have sold even more if it weren't for them muddying up their own brand in the name of power struggles between the creators. Yep, almost certainly.

Thursday, 27th February, 2014

  • 02:22 PM - Alzrius quoted (un)reason in post Let's read the entire run
    People claiming a supernatural being or magic system isn't "realistic" are kinda missing the point, since it's supposed to be unrealistic, and working too hard to make a game realistic sucks out the fun anyway. People who complain about a fantastic element not having "realism" are, the vast majority of the time, not missing the point; rather, the people listening to them are misunderstanding what the point is. I'm paraphrasing Wolfgang Baur here, but "realism" is typically used as a shorthand for "functions according to internal logic and consistency," not for "functions according to real world physics." I don't know if that's what Gary's talking about in his column there, but this is a frustrating point. I've seen over and over someone bringing up an issue about how some element doesn't fit, or otherwise causes problems, within the established context of a given continuity - they'll happen to use the word "realism" in doing so, and inevitably someone snarks back "you want realism in a game...

Monday, 24th February, 2014

  • 03:11 PM - Alzrius quoted (un)reason in post Let's read the entire run
    D&D is only as good as the DM: In which Gary reminds us that we shouldn't give out xp and magical items too generously, and let players progress beyond the levels the game is designed to handle. As with the Tolkien in D&D article, there's a definite feel that Gary had a personal vision of what D&D should be, and was a little pissed off that other people wound up playing it in such a different way, and tried to add rules to make the game work better for those playstyles. Sometimes you've got to set your baby free to let it reach it's full potential. This does leave me wondering what 2e would have been like if he'd remained at the helm. Obviously the classes from Unearthed Arcana would have stayed in, but would we have missed out on the huge variety of settings and sourcebooks for things like historical time periods in return. It seems quite probable, since even in 1985 he was calling for a return to the roots of gaming, rather than all this froofy obsession with character detail. Definitely stuff ...

Thursday, 20th February, 2014

  • 01:45 AM - Richards quoted (un)reason in post Let's read the entire run
    The ecology of the Tarrasque: ...Ed Greenwood shows up again to do the main part, with a cameo by Johnathan M Richard's association of monster hunters...They even have a footnote, although it's a bit half-hearted.Hey, I was allocated 550 words. I did what I could. :) Seriously, though, thanks for 6 years of solid entertainment. It's been a blast reading along with your reviews. Johnathan

Thursday, 13th February, 2014

  • 02:32 PM - LordVyreth quoted (un)reason in post Let's read the entire run
    Editorial: Even the editorial is extra large, with contributions from all four editors, (although obviously Erik gets the biggest word count.) as they try to sum up their feelings on their time here. They're all grateful for the chance to contribute to the game they loved in an official capacity, even if it was damn hard work at times. They're also careful to thank everyone else who's worked on the magazine in recent years, and most of the big names of D&D in general. After all, it's always been very much a group effort, even if much of that group only communicate through mail or computer. Each of them holds their share of the responsibility for making the magazine as good as it is. (or as bad as it is, in the case of the fiction department these days :mad: ) So here's to editing. I could certainly have done with an editor over the years, and for all the flak they get, it's important to remember that they are essentially a positive force on most creative endeavours. Aww, it was nice and stran...

Friday, 7th February, 2014

  • 02:09 PM - delericho quoted (un)reason in post Let's read the entire run
    First watch is a full 8 pages long this time. Half of this is a special feature devoted to the cartoon adaption of the first book in the Dragonlance Chronicles. Which sounded quite cool at first glance... Big names, CGI monsters, fairly faithful to the original plot. All good... Unfortunately, it then emerged that they were doing some sort of wierd thing where the 'PCs' were in glorious 3D while the monsters were in 2D. Which is the sort of absurd decision that meant that... And it still wound up a flop. Oh well. I'm sure whichever of the two projects currently in development wins the court case will entirely turn around that record. :(

Monday, 27th January, 2014

  • 01:56 PM - LordVyreth quoted (un)reason in post Let's read the entire run
    Chromium Dragons are still way too similar to silver dragons in appearance, while being very different indeed in personality, sadistic in a predatory, feline way. They retain their ability to reshape ice, ensuring they have swankier lairs than the average dragon. Looks like these will be retaining most of their signature traits from the past. Ha! After watching Frozen, I have this image of a giant dragon roaring "Let it Go" in my head.

Friday, 24th January, 2014

  • 02:43 PM - Alzrius quoted (un)reason in post Let's read the entire run
    Class acts: Adventurers get Strangulation. Third only to poison and flaming oil as a deadly and unfair method of fighting, if you try it in D&D, you'll frequently find it useless, and have to switch to another weapon. But here's a little stuff to make it a bit less useless. Hopefully it'll get some love in some campaigns. I certainly hope so. This was my first, last, and only publication in Dragon, and while getting something in the print magazine was a "check this off the bucket list" moment for me, it'd be great if this saw play in someone's campaign.
  • 11:34 AM - delericho quoted (un)reason in post Let's read the entire run
    When do you lose your shield bonus (Climbing and flanking and flat-footedness and touch attacks. Lots of nassty ways.) Wait, what? You lose your shield bonus when being flanked and when flat-footed? That surely can't be right? Edit: no, it's not. The answer touches on the four things listed, but you only lose the shield bonus with two: touch attacks and climbing. For the other two (flanking and flat-footed), he says you don't automatically lose the bonus.

Thursday, 23rd January, 2014

  • 12:22 AM - Ed_Laprade quoted (un)reason in post Let's read the entire run
    Dragon Issue 355: May 2007 Springheels are obviously a riff on jack the ripper. As befits their name, they like urban environments, and leaping out, using spring attack, then running away giggling annoyingly. What video game boss am I thinking of as well when I say that? If I can't place it, can't be too overdone. So it proves another useful little updating where most of the tweaks are for the better in my opinion. Well, you're half right. Springheel Jack was around at about the same time as the Ripper, but was quiet different. Leaping over 8 ft. walls, paralyzing young women, etc.

Thursday, 16th January, 2014

  • 07:33 PM - Erik Mona quoted (un)reason in post Let's read the entire run
    Dragon Issue 354: April 2007 Paizo also go back to a rather annoying idea. A critical hit deck, where you pick a card and enjoy the various gruesome effects that they inflict on your character. Let. It. Die. We do not need to know exactly how they've been chopped up as well. Amusingly, this has been our best-selling card deck (out of about 60) that we've released to date. It's been through about five print runs, and has sold several tens of thousands of copies. So there's a pretty good reason this sort of idea keeps coming back. ;) --Erik
  • 07:31 PM - Erik Mona quoted (un)reason in post Let's read the entire run
    Dragon Issue 354: April 2007 Scale Mail continues to suck, with the letters just another round of the competing opinions bogaloo. One long letter pissed off at issue 352, and two short ones supporting it. Some people don't want joined-up thinking in their magazine, because it wastes a whole issue if the topic isn't to their taste. This is no fun at all. Did you not get a single silly letter to print this issue? Bring back decent letters and decent fiction, then the magazine would be even better. :sigh: As you've no doubt guessed by now, internet forums basically destroyed Dragon's Forum section, and email really put the screws to the letters section, as well. The reason I renamed Dungeon's letters-to-the-editor column "Prison Mail" around issue #114 is that 95% of all physical letters sent to the magazine at this point were from incarcerated readers (whom you'll learn a bit more about in an upcoming "please don't murder me, I didn't cancel the magazine" editorial in an upcoming issue of D...

Tuesday, 14th January, 2014

  • 11:07 AM - delericho quoted (un)reason in post Let's read the entire run
    Paizo also go back to a rather annoying idea. A critical hit deck, where you pick a card and enjoy the various gruesome effects that they inflict on your character. Let. It. Die. We do not need to know exactly how they've been chopped up as well. Ironically, the Critical Hit Deck is actually quite good fun. I think the key is that you're drawing a card from the deck, rather than fiddling around with lots of table lookups.


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