View Profile: Beleriphon - Morrus' Unofficial Tabletop RPG News
  • Beleriphon's Avatar
    Today, 03:35 AM
    One thing I'd include beyond dice mechanics and other stuff: How long does it take to make a character once you know how? My suggestions: Extra Short: 5 minutes or less Short: 20 minutes or less Medium: 20 to 30 minutes Long: Up to 60 minutes Extra Long: Over 60 minutes
    16 replies | 640 view(s)
    0 XP
  • Beleriphon's Avatar
    Today, 03:22 AM
    I'm glad somebody mentioned this before I got to the end of the thread. Gnomes originally were D&D Jews, and not a particularly flattering depiction. I'm actually surprised there isn't a reference somewhere to gnomes making golems. As for how I use gnomes I like to play up the idea of natural inquisitiveness. They're curious to the point of nosey, over familial with everybody, constantly want...
    64 replies | 1593 view(s)
    0 XP
  • Beleriphon's Avatar
    Today, 01:56 AM
    Beleriphon replied to Monk Tortle
    Just promise me you'll yell "SKADOOSH" when you use flurry of blows, at least once.
    39 replies | 1099 view(s)
    0 XP
  • Beleriphon's Avatar
    Saturday, 13th July, 2019, 03:02 AM
    I did Captain Hook in M&M 2E at one point, so not directly relevant to D&D. That said I made liberal use of the disarm abilities, the hook for grappling and slow effects, and when relevant sword breaking.
    14 replies | 366 view(s)
    0 XP
  • Beleriphon's Avatar
    Saturday, 13th July, 2019, 02:57 AM
    Depends. Canvas will give a really, really nice Ye Olde Mappe texture. Vinyl wears much, much better. I got an FR map printed on vinyl from bannerbuzz.ca and looks great, a bit grainy on the smallest fonts, but totally readable. Canvas though is different, and it will look different, but I'd imagine you'd get large the same effect. Big difference is vinyl tends to be less expensive.
    58 replies | 9304 view(s)
    1 XP
  • Beleriphon's Avatar
    Saturday, 13th July, 2019, 02:26 AM
    Beleriphon replied to Monk Tortle
    I feel like a teenage shadow monk tortle is pretty close to a TMNT. TSMT is kind of close. So with that, next game has four NPC tortle monks lead by a wererat. They're fighting a human that wears spiked armour and leads a clan of monk mooks, and is aligned with a sapient clay golem.
    39 replies | 1099 view(s)
    0 XP
  • Beleriphon's Avatar
    Wednesday, 10th July, 2019, 04:13 AM
    Beleriphon replied to Languages
    I look at it thusly: Common is the lingua franca of the surface world, and undercommon is the lingua franca of the Underdark. They are not the same. Both however started as pidgins of languages from the surface and evolved into full languages (much like modern English). Or, you can take either as the vulgar Latin to another language where it is used as the everyday language of people, but...
    9 replies | 345 view(s)
    2 XP
  • Beleriphon's Avatar
    Saturday, 6th July, 2019, 04:22 PM
    For Sigil its big enough that I can imagine a fiend sitting a market yelling... "Jink for Holy Avengers, come get a genuine Holy Avenger, fresh of the corpse of a stupid paladin we just killed yesterday."
    960 replies | 46080 view(s)
    0 XP
  • Beleriphon's Avatar
    Friday, 28th June, 2019, 11:40 PM
    I'm a big fan of sword and planet stuff, D&D is basically already Masters of the Universe without the ray guns and weird technology. The average lich is probably modeled after Skeletor these days, right up to the fact they get beat up by the heroes week after week and their minions are useless.
    448 replies | 15066 view(s)
    1 XP
  • Beleriphon's Avatar
    Friday, 28th June, 2019, 10:02 PM
    Why use chain shot when a fireball will destroy any rigging? I assume that's what you're going for, I'm not sure a fireball would quite be enough to set a ship of the line on fire, but it should be enough to render it completely immobile. No just imagine if Edward Teach were actually a beholder or a mind flayer. Instead of Blackbeard we get Tentacle Face. He's like Pirates of the Caribbean's...
    448 replies | 15066 view(s)
    0 XP
  • Beleriphon's Avatar
    Friday, 28th June, 2019, 01:33 AM
    Interesting thought. Did you know that when new fangled steam powered ironsided ships were being built there was a thought that old methods of ship battles wouldn't work, and that they would have to resort to ramming each other like the Greek and Romans did? Turns out ironsided ships were too slow and not maneuverable enough to ram and somebody just figured out how to put bigger guns on them. ...
    448 replies | 15066 view(s)
    0 XP
  • Beleriphon's Avatar
    Friday, 28th June, 2019, 01:05 AM
    Or you end up with the wizard carrier RCS (Royal Cormyr Ship) Azoun IV, with its flotilla of support vessels, launching its flying characters/creatures who engage in dogfights (some of which involve with actual flying dogs). We have armed ships now but if we're being honest about it they don't generally attack other armed ships of the same category. We don't have modern battleship standoffs...
    448 replies | 15066 view(s)
    1 XP
  • Beleriphon's Avatar
    Thursday, 27th June, 2019, 09:52 PM
    At a certain points flying wizards launching off the deck of a large vessel dedicated to caring and providing for said wizards and supported by a flotilla of smaller ships starts to make sense. Actually engaging in ship to ship combat is silly if you can just send some Fight Wizards to attack from above, plus it lets you strike in land with your FW-18 groups. This can be achieved with either...
    448 replies | 15066 view(s)
    0 XP
  • Beleriphon's Avatar
    Thursday, 27th June, 2019, 08:17 PM
    Ghosts of Saltmarsh has functional rules for ship combat: rules for attack other ships, individual ship component damage (attack the sails, helm, rudder, weapons, etc.), officer roles for the PCs, and enough ships you could bodge together a few carracks or galleons as needed. There's even an ENworld poster that has an document with some additional ship types.
    448 replies | 15066 view(s)
    1 XP
  • Beleriphon's Avatar
    Thursday, 27th June, 2019, 02:14 AM
    Babylonian - Enűma Eliš - its an original Babylonian text about their deities Sumerian - Annunaki - actual name of the deities as a group. In the end there just isn't a big difference between Sumer and Babylon, and the religion of the two is functionally identical. Its like trying to figure out the religious differences between Athens and Sparta. Nice one for the Finns.
    32 replies | 1082 view(s)
    0 XP
  • Beleriphon's Avatar
    Thursday, 27th June, 2019, 02:01 AM
    That reminds me, I need to do a session entirely in rhyming iambic pentameter. Or nothing but limericks. Or sonnets. Yeah, that's the ticket. It amuses me use prose to describe narratives when all prose means is anything but structured poetry, like a sonnet, or iambic pentameter. All that being said for me there is no difference between conversational vs narrative. Both are boxed text...
    181 replies | 5586 view(s)
    0 XP
  • Beleriphon's Avatar
    Thursday, 27th June, 2019, 12:05 AM
    The way I see I'd probably go with some combination. As for the further discussin about description. When I want a more detailed description from a player I always present as thus: "If your character were in a movie, what would they be doing to X?" I figure that gives a reasonable enough hint that I want them to tell me what they're doing, and if prompted most people can describe how...
    63 replies | 2005 view(s)
    2 XP
  • Beleriphon's Avatar
    Wednesday, 26th June, 2019, 08:16 PM
    So, its about Dexterity, since you make a Dexterity check and then add proficiency with Acrobatics, or any other skill you as DM feel applies. So you can do Dexterity (Athletics) or Dexterity (Acrobatics) or Dexterity (Investigation). Not that Investigation has much to do with jumping over things, but it is possible to use that combination.
    34 replies | 1409 view(s)
    0 XP
  • Beleriphon's Avatar
    Wednesday, 26th June, 2019, 02:10 AM
    And it works, what with time travel being a thing now in the MCU. Of course, its all part of Kangeanu's master plan.
    24 replies | 910 view(s)
    0 XP
  • Beleriphon's Avatar
    Tuesday, 25th June, 2019, 08:58 PM
    Kang. Keanu as the mutli-film bad guy.
    24 replies | 910 view(s)
    2 XP
  • Beleriphon's Avatar
    Tuesday, 25th June, 2019, 08:40 PM
    Keep in mind that 5E presents checks as ability checks, not skill checks. So what you're actually supposed to be doing is saying "What ability works here? Strength or Dexterity?" then ask "Is a character Proficient in X and would it apply?" This allows you figure out what any character can do, and the those that are proficient are better at that thing. Works for any skill.
    34 replies | 1409 view(s)
    1 XP
  • Beleriphon's Avatar
    Sunday, 23rd June, 2019, 10:46 PM
    As noted its a formula that is AC = 13 + Dex mod. That's it. There are something sort of like them Xanathar's Guide to Everything. As a quick note on a previous question. There aren't skill checks per se. There are attribute checks, which if you are proficient in a skill the DM feels is appropriate (with some solid examples provided) you get to add the proficiency bonus. For example...
    11 replies | 813 view(s)
    1 XP
  • Beleriphon's Avatar
    Sunday, 23rd June, 2019, 08:00 PM
    This is what I did. Built the city I want to start in, brief over view of the surrounding area, and some local threats and what not.
    39 replies | 1365 view(s)
    0 XP
  • Beleriphon's Avatar
    Sunday, 23rd June, 2019, 04:26 PM
    It helps that Superhero genre conventions include stuff like Doctor Doom actually being a Doombot - Damn you Richards!
    59 replies | 2510 view(s)
    0 XP
  • Beleriphon's Avatar
    Saturday, 22nd June, 2019, 04:17 PM
    Only other one kind of like this is the mind flayer in Dragon Heist, during the sewer run before the plot really gets going. I think it probably better the mind flayer leaves, since that part of the adventure is gearing to first or second level characters. Mind you, in that instance the creature isn't escaping, so much as leaving as soon as the players show up. And the area is setup so that...
    59 replies | 2510 view(s)
    0 XP
  • Beleriphon's Avatar
    Friday, 21st June, 2019, 09:30 PM
    D&D monster type. Borrows the name from Hindu texts.
    13 replies | 919 view(s)
    0 XP
  • Beleriphon's Avatar
    Friday, 21st June, 2019, 09:16 PM
    I think it depends on the effect you want to create. If I provide this description to the players: "You enter the opulent throne room of Emperor Theodius lead by his minister of state. The room is huge, nearly 100 feet east to west, and 150 feet north to south. The long walk to the gilded throne is over a plush purple carpet, the rest of the room's floor is composed of impeccably laid marble...
    181 replies | 5586 view(s)
    0 XP
  • Beleriphon's Avatar
    Wednesday, 19th June, 2019, 12:20 AM
    Depends on your version of celebrity and power. Celebrity is still about famous people being famous, and wealth buy you a lot. Maybe not a noble title, but if can sure buy your kids a ticket to a bunch of none noble titles and positions. The Knights Templar had plenty of status, no small part of it was because of money, and the fact that were a darned effective fighting force. I'm fairly...
    37 replies | 1150 view(s)
    0 XP
  • Beleriphon's Avatar
    Tuesday, 18th June, 2019, 11:20 PM
    Welcome to the Internet Tony, where we argue about whether Dungeons and Dragons can be used to play Cowhands and Indigenous Peoples of North America. As complete aside, I get why some folks might not like to use D&D for a Western game. I just got Red Dead Redemption 2 and I was surprised that I could kill most targets with at most two shots. Range made a difference with the rifle but that was...
    448 replies | 15066 view(s)
    0 XP
  • Beleriphon's Avatar
    Tuesday, 18th June, 2019, 11:16 PM
    I get not liking FATE, its not for everybody, but it does a good job of explaining why you want to setup your social encounter and lay out what the moving parts are in advance. As you noted of course. FATE can be played off the cuff, for a physical fight, but it works best with at least a bit of setup. This can be with or without player input. A social encounter needs the same kind of work,...
    350 replies | 13133 view(s)
    0 XP
  • Beleriphon's Avatar
    Tuesday, 18th June, 2019, 12:48 AM
    Most westerns usually went with hero goes out at High Noon, and gets ambushed by the bad guy's gang who are hiding on roofs. Hero High Tails it to a handy barrel, and they proceed to have a ranged version of D&D Combat.
    448 replies | 15066 view(s)
    6 XP
  • Beleriphon's Avatar
    Tuesday, 18th June, 2019, 12:21 AM
    I think it depends on defining what you want the end goal to be in a social encounter, in fact it has to be really. If the end goal is the Duke lends you some of his household guard to trounce that lizardfolk resolution mechanics need to tell us when the Duke acquiesces, does what we want but with a condition, or flat out refuses. But it also needs to let us use the character abilities, and use...
    350 replies | 13133 view(s)
    1 XP
No More Results
About Beleriphon

Basic Information

Date of Birth
June 4
About Beleriphon
Location:
Ontario, Canada
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

State:
Ontario
Country:
Canada

Statistics


Total Posts
Total Posts
500
Posts Per Day
0.09
Last Post
qualitative comparison of RPG systems Today 03:35 AM

Currency

Gold Pieces
2
General Information
Last Activity
Today 03:35 AM
Join Date
Wednesday, 19th January, 2005
Product Reviews & Ratings
Reviews Written
0
My Game Details
State:
Ontario
Country:
Canada
Page 1 of 3 123 LastLast

Tuesday, 16th July, 2019


Saturday, 13th July, 2019


Wednesday, 10th July, 2019



Page 1 of 3 123 LastLast

Sunday, 30th June, 2019

  • 02:40 AM - Lanefan mentioned Beleriphon in post The Plane of Fire and the City of Brass - how have you handled them?
    What Beleriphon said. Plane of Fire (also Plane of Water and Plane of Earth) = almost certainly lethal - and quickly - to those not native there and-or not innately conditioned to the environment; though there might be pockets where non-natives could survive for a while if they had to. City of Brass: I don't really see this as being in the Plane of Fire (if for no other reason than it's more fun to have people actually able to exist there!), but certainly somewhere hot. Beleriphon nails this one too.

No results to display...
Page 1 of 10 12345678910 LastLast

Saturday, 13th July, 2019

  • 12:33 PM - nobody69.420 quoted Beleriphon in post Monk Tortle
    I feel like a teenage shadow monk tortle is pretty close to a TMNT. I didn't think about shadow monk tortles, but yeah that does sound like TMNT.

Friday, 28th June, 2019

  • 10:25 PM - Tony Vargas quoted Beleriphon in post If you could put D&D into any other non middle ages genre, what would it be?
    [QUOTE=Beleriphon;7627590]Why use chain shot when a fireball will destroy any rigging? I assume that's what you're going for, I'm not sure a fireball would quite be enough to set a ship of the line on fire, but it should be enough to render it completely immobile.[quote] Yep, I was thinking of the effect on rigging. Just, a 20' diameter ball of fire that burns /everything/ it touches. A bomb is not so thorough.
  • 06:37 AM - Lanefan quoted Beleriphon in post If you could put D&D into any other non middle ages genre, what would it be?
    At a certain points flying wizards launching off the deck of a large vessel dedicated to caring and providing for said wizards and supported by a flotilla of smaller ships starts to make sense. Actually engaging in ship to ship combat is silly if you can just send some Fight Wizards to attack from above, plus it lets you strike in land with your FW-18 groups. This can be achieved with either wizards able to cast the Fly spell, or by providing your attackers flying magic items. I can see a large flying carpet and a bag of holding full of alchemists fire being a problem/solution.That's not Age of Sail, that's Age of Aircraft Carriers. :)
  • 02:38 AM - Dannyalcatraz quoted Beleriphon in post If you could put D&D into any other non middle ages genre, what would it be?
    Interesting thought. Did you know that when new fangled steam powered ironsided ships were being built there was a thought that old methods of ship battles wouldn't work, and that they would have to resort to ramming each other like the Greek and Romans did? Turns out ironsided ships were too slow and not maneuverable enough to ram and somebody just figured out how to put bigger guns on them. Yes. I knew that. But so far, we’re still mostly discussing wooden sailing ships, not Ironsides ones. That said, there’s plenty of spells in D&D that would make battle on an even an ironsided ship more difficult than in our world. The aforementioned Warp wood is one. Heat metal is another. Shrink Item is probably a must-have for an arcane saboteur. The way around attacking easily from a distance is to figure out how hurt your enemy from farther away than he can hurt you. This is why we have aircraft carriers now, along with intercontinental ballistic missiles. The Romans didn't have effectiv...
  • 02:28 AM - Oofta quoted Beleriphon in post If you could put D&D into any other non middle ages genre, what would it be?
    At a certain points flying wizards launching off the deck of a large vessel dedicated to caring and providing for said wizards and supported by a flotilla of smaller ships starts to make sense. Actually engaging in ship to ship combat is silly if you can just send some Fight Wizards to attack from above, plus it lets you strike in land with your FW-18 groups. This can be achieved with either wizards able to cast the Fly spell, or by providing your attackers flying magic items. I can see a large flying carpet and a bag of holding full of alchemists fire being a problem/solution. In my home campaign at higher levels flying in to battle seems to be pretty standard. The only requirement I have is that somebody start humming "Flight of the Valkarie" the first time it happens. :D As far as magic and sail, a lot of it depends how many high level wizards there are in the world. Is it 10% of the population, 1% or .01%? How many of those wizards going to be living/working on a sailing ship? What co...

Thursday, 27th June, 2019

  • 10:01 AM - gyor quoted Beleriphon in post Help me name the fantasy-historical pantheons
    Babylonian - Enűma Eliš - its an original Babylonian text about their deities Sumerian - Annunaki - actual name of the deities as a group. In the end there just isn't a big difference between Sumer and Babylon, and the religion of the two is functionally identical. Its like trying to figure out the religious differences between Athens and Sparta. Nice one for the Finns. There are some religious differences between Sparta and Athens. Spartan Rites tended to be darker for example, like whipping a man on Artemis' Altar till he bled.
  • 12:02 AM - doctorbadwolf quoted Beleriphon in post 5E, Acrobatics, and Parkour
    So, its about Dexterity, since you make a Dexterity check and then add proficiency with Acrobatics, or any other skill you as DM feel applies. So you can do Dexterity (Athletics) or Dexterity (Acrobatics) or Dexterity (Investigation). Not that Investigation has much to do with jumping over things, but it is possible to use that combination. I usually go the other way, where a check of various kinds might apply the Acrobatics proficiency, but sometimes I might instead allow something like Investigation to apply to a specific Dexterity check.

Tuesday, 25th June, 2019

  • 09:40 PM - Charlaquin quoted Beleriphon in post 5E, Acrobatics, and Parkour
    Keep in mind that 5E presents checks as ability checks, not skill checks. So what you're actually supposed to be doing is saying "What ability works here? Strength or Dexterity?" then ask "Is a character Proficient in X and would it apply?" This allows you figure out what any character can do, and the those that are proficient are better at that thing. Works for any skill. Very much this. When in doubt, look at what the PHB says under “using each ability.” On the subject of Strength, it says: Strength measures bodily power, athletic Training, and the extent to which you can exert raw physical force (...) A Strength check can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation. And on the subject of Dexterity, it says: Dexterity measures agility, reflexes, and balance. (...) A Dexterity check can model any attempt to move nimbly, quickly, or quietly, or to keep from Falling on tricky footing. It’s also w...
  • 09:05 PM - lowkey13 quoted Beleriphon in post Keanu in the MCU
    Kang. Keanu as the mutli-film bad guy. ONE FILM IS NOT ENOUGH FOR KEANU!

Sunday, 23rd June, 2019

  • 01:27 AM - Eltab quoted Beleriphon in post Villains that are supposed to escape
    Mind you, in that instance the creature isn't escaping, so much as leaving as soon as the players show up. And the area is setup so that there is no way for the characters to reach the mind flayer before it leaves. If they manage it some how, it just mind blasts them until it can leave. Edit to that thought: in my group, I got into a position where, by coincidence, I could opportunity-attack the mind flayer as it left. (I was trying to lurk next to a pillar, did not know that it was a magical 'escape hatch'.) The mind flayer did get away drat it.

Friday, 21st June, 2019

  • 10:12 PM - lkj quoted Beleriphon in post Dragon + Issue 26 is out
    D&D monster type. Borrows the name from Hindu texts. Thank you. Wow, I had missed that entirely in my many, many years of playing D&D. But I suppose if D&D took devas, it was only natural they'd use asuras as well. AD

Wednesday, 19th June, 2019

  • 12:52 AM - Yaarel quoted Beleriphon in post [5E] Urban Intrigue Campaign - Gating the Sandbox
    Depends on your version of celebrity and power. Celebrity In premodern cultures, it is more important to be *related* to a noble and have a title, than to actually have money. The Knights Templar had plenty of status, no small part of it was because of money, and the fact that were a darned effective fighting force. I'm fairly certain that if the Grand Master of the Knights Templar rolled on up to your castle and asked for an audience with the local lord, he probably go it. In much the same way if Geoffrey Chaucer was about, you probably invited the guy to your parties. Keeping in mind that Chaucer wasn't a nobleman by birth or grant, however he was from a wealth family that allowed him to enter into a number of positions within in the English royal courts at the time. So a famous poet has a status that some nobles would envy, its not everybody that is granted a gallon of wine per day for life. The Knights Templar are an imperial religious order − and very much about certain ruling fami...
  • 12:38 AM - Tony Vargas quoted Beleriphon in post If you could put D&D into any other non middle ages genre, what would it be?
    Welcome to the Internet Tony, where we argue about whether Dungeons and Dragons can be used to play Cowhands and Indigenous Peoples of North America. Oh, the arguing, I get. I'm down for a nice argument. ;) As complete aside, I get why some folks might not like to use D&D for a Western game. As a genre spaghetti westerns tend towards gritty "realism", where the Man with No Name is genuinely threatened by a single gunshot and is actively sneaky about not getting shot. At the same time though we have stuff like Bonanza, which is a very different style of Western when compared to A Fist Full of Dollars, or 3:10 to Yuma.There is a range, yes. How you model a character 'avoiding' the deadly bullets, though, can vary quite a bit. In 5e, the DM could choose to narrate hp loss more as near-misses, dropping prone to avoid being hit, ducking fully concealed behind cover, and the like - increasing desperation & disadvantage (not the mechanic) rather than accumulating injuries.

Tuesday, 18th June, 2019

  • 02:28 PM - Celebrim quoted Beleriphon in post Why are we okay with violence in RPGs?
    I think it depends on defining what you want the end goal to be in a social encounter, in fact it has to be really. Doing this in a concrete way requires a bit of preparation of the sort people generally don't do. You have to define the Duke as a social character. The 'Seven Sentence NPC' article in Dragon #184 is still in my opinion the definitive starting place for this. You then need to define the basics of the social challenge, essentially setting the Difficulty, the various obvious modifiers that might result from doing or saying things the Duke likes or dislikes, and defining before hand what partial success or success with complications looks like and under what circumstances such outcomes apply. These sort of challenges if well constructed have the sort of details we might otherwise lavish on traps or monsters. Social focused challenges can be really cool, if you have the right group of players, but they do take a bit of work and/or some experience to run them well. You don...

Wednesday, 12th June, 2019

  • 01:11 AM - Umbran quoted Beleriphon in post What would be some good metics to evaluate RPG rules/systems?
    I think there are a few good metrics for rules that are universal. Well, there may be some thigns that nearly everyone cares about - some specific questions everyone wants to know the answer to. That's okay. But you should approach it *from the question* rather than from the answer. Organization, clarity of writing, really anything one would use to evaluate whether any reference book is good at doing what it is supposed to do. Well, where I come from, the defining characteristic of a thing we call a "metric" is that it is *measurable*, preferably in as objective a manner as possible. I don't know how to measure clarity of writing. You can get user ratings on just about anything you want, but darn does that have pitfalls.

Tuesday, 11th June, 2019

  • 09:34 PM - Elfcrusher quoted Beleriphon in post What would be some good metics to evaluate RPG rules/systems?
    I think there are a few good metrics for rules that are universal. Organization, clarity of writing, really anything one would use to evaluate whether any reference book is good at doing what it is supposed to do. Mmm, I don't really care about...or at least I wasn't referring to...organization, clarity of writing, index. I've backed games on Kickstarter because the description was awesome, or the genre is something that appeals to me, or maybe just because the artwork was great. Then I get the game and I think, "Ugh...this reminds me of (insert game I hate)." And it's not about production quality, it's about the underlying system. And on the flip side, I wonder what games I would love but I'm missing out on because something...the artwork?...didn't appeal to me.

Monday, 10th June, 2019

  • 09:31 AM - Lanefan quoted Beleriphon in post Let's Talk About THAC0
    As for the math, its very clearly: (Die roll + Modifiers) - THAC0 score = AC Hit Thus, a roll of (13 + 2 for a magic weapon) - THAC0 18 = 3, so we hit AC of 3. Even that's counterintuitive, as 15 - 18 = -3, not +3. You skipped mentioning the step that says 'reverse the +/- on the answer given by the formula to get the AC you'll hit'. Either that, or you got it backwards and it should be [THAC0 - net roll result = AC hit].
  • 03:23 AM - billd91 quoted Beleriphon in post Let's Talk About THAC0
    Star Wars SAGA Edition did this. Everything is an attack, it just depends on what number as the attacker you need to use to be successful. So a grenade is an area attack against the defenders relevant defense scores. Yeah, but it kept the PCs from using their Force points to defend themselves because they could no longer use one to gain a bonus on their saves. In the end, it felt like a net loss for the system, particularly with respect to the setting and the heroic/Jedi ethos of using the Force for defense in preference to attack.

Saturday, 8th June, 2019

  • 08:51 PM - Fanaelialae quoted Beleriphon in post How do you handle the "economy killing spells" in your game?
    So, what if we got a big ritual used hundred or thousands of participants to resurrect the assassinated and beloved king? We're sending what, half of a thousandth of total life per participant? In most cases a few hours? That's a neat idea. Thanks. Yeah, that could totally work. However, at least for my version, the key is that the participants must be willing. That implies a certain level of trust which might discourage larger rites. After all, if someone says they are willing but isn't, or changes their mind during the last moments of the spell, the rest of the willing participants end up holding the bag. So it becomes a question of whether you can trust the other participants, or you end up sacrificing a larger amount of your lifespan than anticipated because the others weren't being genuine. I could imagine a situation where the king's best friend (genuine), his priest (genuine), and 98 "loyal" courtiers (wish the king would remain dead so they can make a bid for the throne) participate...

Thursday, 30th May, 2019

  • 09:19 PM - Oofta quoted Beleriphon in post How do you handle the "economy killing spells" in your game?
    I'm not suggesting that gold be world what it is in reality, for comparative purposes. I supposed I'm more poorly point out that gold pieces aren't a good starting point for most stuff, in a cheeky way that didn't quite come across. Even realistically using a silver standing shouldn't matter, since we'd be better served by figuring out what the relative cost of items are like food, and comparing roughly to modern values of similar items. Most common stuff every day stuff is priced in silver. If we look a the cost of a meal at an inn and the cost of a meal at a fast food restaurant, we're getting a reasonable comparison of purchasing power. Gold pieces can be extrapolated from there, and so can copper pieces. On that note, I actually don't think its unreasonable to assume a PC could buy a suit of plate mail for their 1500 gp, or a small farm. Still, what about wizards turning raw ore into high quality homogenous alloys in usable billets? Well, having 1 price list for all items across all ...


Page 1 of 10 12345678910 LastLast

Beleriphon's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites