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  • Kurotowa's Avatar
    Monday, 24th June, 2019, 06:59 AM
    I forget which review it was, but I read that they're even more simplified and only go up to 6th Level. So very much a starter box version. If you want the more complex version, stick with the UA rules.
    7 replies | 478 view(s)
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  • Kurotowa's Avatar
    Saturday, 22nd June, 2019, 01:35 AM
    All of them? I fully expect we'll get a Xanathar's type 2020 book with a chapter of alternative class features, instead of yet more new subclasses. There aren't so many classes that they can't hit them all. It's just some will be "new variant the core book doesn't offer" and others will be more "fixes to a class the PHB didn't get quite right but it's still optional if you liked the original...
    106 replies | 3959 view(s)
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  • Kurotowa's Avatar
    Saturday, 22nd June, 2019, 01:09 AM
    I think the only anti-abuse clause I'd want to add up front is that short rests are declared for the entire party, not on a per-character basis. There's just a little too much temptation to minmax if different PCs are picking their short rests at different points.
    106 replies | 3959 view(s)
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  • Kurotowa's Avatar
    Friday, 21st June, 2019, 10:04 PM
    I'm not sure that would fly as the RAW, but as a house rule with a clear understanding by the group that it isn't to be abused... it makes a fair bit of sense. I'll pitch it at our current DM and see what he thinks about the idea. Thank you.
    106 replies | 3959 view(s)
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  • Kurotowa's Avatar
    Friday, 21st June, 2019, 05:45 PM
    You did put your finger on what I have the most reservations about. How short do you think would be the sweet spot? Going all the way down to 5m means a short rest after every fight, and that's not ideal. Even 10m probably means the same unless the party is on a ticking clock. Would 20m be enough? Half an hour?
    106 replies | 3959 view(s)
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  • Kurotowa's Avatar
    Friday, 21st June, 2019, 04:12 AM
    How so? Genuinely asking, do you have specific reasoning or are just reflexively against the idea? The action economy is still in play and the existing long rest classes certainly aren't short on resource management. It would give the short rest classes the ability to nova, which is what I feel they're lacking right now. I might be a little worried about Warlock spells, but that's why I'm asking...
    106 replies | 3959 view(s)
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  • Kurotowa's Avatar
    Friday, 21st June, 2019, 02:50 AM
    That does seem to be the more common (though not exclusive) play experience. It really makes me wonder how a house rule that all "recharge on short rest" abilities are multiplied by three and recharge on a long rest instead would work. Has anyone actually played with something like that? I'm sure it would be a bit uneven, but the disparity between long rest and short rest classes is...
    106 replies | 3959 view(s)
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  • Kurotowa's Avatar
    Friday, 21st June, 2019, 01:45 AM
    When you're picking personalities for minor NPCs, it helps to remember that cliches become cliche because they work so well. They're only tiresome when creators try to save on effort by only lightly sketching in the most surface details. Done with any amount of genuine effort they quickly remind you why they're so popular. It's like the difference between a remix of a classic song that both...
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  • Kurotowa's Avatar
    Friday, 21st June, 2019, 01:20 AM
    A couple years ago Mearls posted an Archfey Lolth Pact blurb from his home game (https://www.sageadvice.eu/2017/11/20/warlock-patron-lolth-the-spider-queen-by-mike-mearls/), which seems to have heavily inspired the Drow Arachnomancer NPC in MtoF. It'd be cool to see some alternative class features for Warlocks, but I'm not sure they'd be enough. I loved the 3e Warlock and I love the flavor of...
    106 replies | 3959 view(s)
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  • Kurotowa's Avatar
    Monday, 17th June, 2019, 07:24 AM
    Indeed. There's an important difference between "Not suited for my personal tastes" and "Objectively badly done" that I try to remain aware of, and I encourage others to do the same. This is a specialized book for a specific audience and it's okay if has limited cross-over appeal. I don't bemoan the existence of the Critical Role RPG books, even though I'll probably never use one. Why should I...
    19 replies | 1075 view(s)
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  • Kurotowa's Avatar
    Thursday, 13th June, 2019, 10:39 PM
    I land somewhere between Inspired and Channeled. My version is that gods can bestow power on mortals and find it both easiest and most effective to do so to champions who sincerely believes in the god's dogma. That belief not only forms a connection, it means the Cleric is less likely to go renegade with their granted powers. This is important because the gods are neither omniscient or...
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  • Kurotowa's Avatar
    Friday, 7th June, 2019, 09:42 PM
    Yeah, there's a lot of interacting variables. DM style, ratio of "I made my PC to fit my oddball concept, because I enjoy pushing the envelope to create new things" to "I made my PC to optimized for their chosen role, because I enjoy being good at what I do" players, even just how the party composition shakes out... I mean, my last major campaign our group comp fell out in a strong mix. We had...
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  • Kurotowa's Avatar
    Friday, 7th June, 2019, 09:05 PM
    See, that's not punching above your weight class. That's a tightly scripted encounter specifically designed to introduce a later opponent while preventing them from simply squishing the PCs in the current moment. It's almost a cutscene. I'm talking about encounters that will likely end in a PC death or two if the group doesn't throw every resource they have at it. Which, admittedly, probably...
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  • Kurotowa's Avatar
    Thursday, 6th June, 2019, 07:20 PM
    The nova issue is a tricky one. On the one hand, if you have a low encounter day with only medium difficulty challenges it lets the PCs blow through them with no challenge. On the other hand, the ability to nova is often the only way the PCs can punch above their weight class when the DM throws an extra hard story or sandbox encounter at the party. So what I'm saying is, make a careful...
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  • Kurotowa's Avatar
    Thursday, 6th June, 2019, 01:26 AM
    My current group usually runs more sandbox scenarios or story events and fewer dungeon crawls or wilderness exploration means we're usually doing 2-4 encounters with 0-1 short rests in a day. That's enough that the short rest classes like Warlock and Monk really don't shine as much as the long rest classes. I think that divide is one of the biggest failures of 5e, which I otherwise like a great...
    25 replies | 999 view(s)
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  • Kurotowa's Avatar
    Wednesday, 5th June, 2019, 11:27 PM
    Well that's a whole other kettle of fish. Warlocks work (sort of*) because they have a very limited choice and number of spells. I make no promises about what'll happen if you try to scale up the Warlock model to other classes. *I'm not entirely convinced the 5e Warlock model works very well. The Invocations are more limited because you get the two spell slots, but two spell slots isn't worth...
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  • Kurotowa's Avatar
    Wednesday, 5th June, 2019, 07:36 AM
    It wasn't a big deal at all. Firstly there's none of the high efficiency heals like Prayer of Healing, just Cure Wounds. Secondly it's only two spell slots per short rest, and those are competing with any other spell the Warlock might want to cast. Use a single utility spell like Spider Climb, or a damage spell like Hex or Shatter, and that's half those Cure Wounds gone. The vast majority of...
    25 replies | 999 view(s)
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About Kurotowa

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Monday, 24th June, 2019

  • 07:03 AM - Charlaquin quoted Kurotowa in post I got an early copy of the Essentials Kit
    I forget which review it was, but I read that they're even more simplified and only go up to 6th Level. So very much a starter box version. If you want the more complex version, stick with the UA rules. I think more complex is the opposite of what most people who are interested in sidekick rules want for sidekicks. Bummer they only go up to 6th, I’d love a set of simpler sidekick rules all the way up to 20th.

Saturday, 22nd June, 2019

  • 12:54 AM - doctorbadwolf quoted Kurotowa in post Is it possible that the Revised Ranger is not dead?
    I'm not sure that would fly as the RAW, but as a house rule with a clear understanding by the group that it isn't to be abused... it makes a fair bit of sense. I'll pitch it at our current DM and see what he thinks about the idea. Thank you. Yeah, for the RAW I think you have to give a specific time slot. But for a given table, it’s whatever works.

Friday, 21st June, 2019

  • 09:38 PM - doctorbadwolf quoted Kurotowa in post Is it possible that the Revised Ranger is not dead?
    You did put your finger on what I have the most reservations about. How short do you think would be the sweet spot? Going all the way down to 5m means a short rest after every fight, and that's not ideal. Even 10m probably means the same unless the party is on a ticking clock. Would 20m be enough? Half an hour? Depends on the group, but I don’t quantify it down to an exact number of minutes, and instead just allow a max of 3 per day, and ask my group to not try to abuse my lenience on when they can take a short rest.
  • 06:24 PM - Kobold Avenger quoted Kurotowa in post Is it possible that the Revised Ranger is not dead?
    You did put your finger on what I have the most reservations about. How short do you think would be the sweet spot? Going all the way down to 5m means a short rest after every fight, and that's not ideal. Even 10m probably means the same unless the party is on a ticking clock. Would 20m be enough? Half an hour? 1d6x10 Minutes, something I thought about even though it could be wildly inconsistent.
  • 03:36 PM - doctorbadwolf quoted Kurotowa in post Is it possible that the Revised Ranger is not dead?
    That does seem to be the more common (though not exclusive) play experience. It really makes me wonder how a house rule that all "recharge on short rest" abilities are multiplied by three and recharge on a long rest instead would work. Has anyone actually played with something like that? I'm sure it would be a bit uneven, but the disparity between long rest and short rest classes is probably my biggest complaint about 5e at this point. I think making Short Rests shorter, or simply being freer with them, is a better solution. If Warlocks at 5th level have 6 3rd level slots, and more At-Will abilities than most, they’ll just past the normal power level, and be able to do stuff like use all their slots for the day in one fight, and still be pretty effective in the other fights of the day. We're already got summoners. We already have polymorph. We've already got people who can cast wish. If that power isn't enough to cover a decent 2nd melee combatant then I can't conceive of the power leve...
  • 04:52 AM - Parmandur quoted Kurotowa in post Is it possible that the Revised Ranger is not dead?
    How so? Genuinely asking, do you have specific reasoning or are just reflexively against the idea? The action economy is still in play and the existing long rest classes certainly aren't short on resource management. It would give the short rest classes the ability to nova, which is what I feel they're lacking right now. I might be a little worried about Warlock spells, but that's why I'm asking if anyone's tried anything like this under actual play. The idea is to have different strategies for rest, to mean that the whole party has to plan resources and rests together. Going Nova is distinctly undesirable, and a bad idea over the course of a full day.
  • 02:57 AM - Parmandur quoted Kurotowa in post Is it possible that the Revised Ranger is not dead?
    That does seem to be the more common (though not exclusive) play experience. It really makes me wonder how a house rule that all "recharge on short rest" abilities are multiplied by three and recharge on a long rest instead would work. Has anyone actually played with something like that? I'm sure it would be a bit uneven, but the disparity between long rest and short rest classes is probably my biggest complaint about 5e at this point. It would create some silly Nova potential, and takes the resource management out of the equation, which is the game.
  • 01:46 AM - Staffan quoted Kurotowa in post Is it possible that the Revised Ranger is not dead?
    Your at-wills aren't strong enough or varied enough to carry the class and the measly two spell slots can't make up the difference. I often get the feeling that the designers thought short rests were fairly easy to get, so they overvalued abilities you recover on a short rest. Had a short rest been like in 4e, about 5 minutes long, the warlock recovering their spells on a short rest would have been amazing. But instead, at least in the game I'm running (Princes of the Apocalypse, so fairly dungeon-heavy) it seems like the number of situations where the PCs could take a short rest but not a long rest is fairly small.

Tuesday, 18th June, 2019

  • 08:50 PM - SkidAce quoted Kurotowa in post Acquisitions, Inc.: First Impressions
    Forgotten Realms aside, there's a video up talking about the Roles the book offers and I can't help but think this material would be just as good a fit for Eberron. The Dragonmarked Houses are halfway corporate already, and the pervasive use of low level magic seems to match. You could dial it in as a workplace black comedy with a bunch of PTSD Last War vets trying to navigate the jump from military service to post-war private enterprise, build a party that's a mix of old comrades and former foes, and you've got the seed of a campaign that's topical and narratively juicy. https://www.youtube.com/watch?v=t53xthMdvFc Or you could call your corporation the Crimson Permanent Assurance.....plenty of D&D shenanigans available... https://vimeo.com/111458975

Monday, 17th June, 2019

  • 05:21 PM - Mournblade94 quoted Kurotowa in post Acquisitions Inc Book Art From Aviv Or
    That's a business choice, not a resource lack. When WotC was putting out monthly source books they were full of poorly designed crap and flooded the market leading to poor overall sales. Better three books a year when they're well done and I have use for all of them than monthly releases of over specialized environment books like Sandstorm and "Who asked for this?" books like Magic of Incarnum. Thats faire Enough. But up until now, we didn't get quite as niche a book as Acquisitions. The whole corporate thing just seems like it is unasked for as a niche environment or a new magic system like incarnum. At least in the past there would usually be something useful. This book is for a definite niche. If you don't want to be corporations into your medieval fantasy there probably isn't much there for you.
  • 10:55 AM - gyor quoted Kurotowa in post I review the Acquisitions Incorporated book on twitter
    Indeed. There's an important difference between "Not suited for my personal tastes" and "Objectively badly done" that I try to remain aware of, and I encourage others to do the same. This is a specialized book for a specific audience and it's okay if has limited cross-over appeal. I don't bemoan the existence of the Critical Role RPG books, even though I'll probably never use one. Why should I feel differently about an Acquisitions Incorporated book just because they worked out some sort of joint publishing deal with WotC? It's not like it stole the slot of a "real" D&D book that would hypothetically have content more to my liking. I'll probably never own the book or play in a campaign using its material. That doesn't mean I should begrudge its existence or the happiness it brings to people who are interested in what it offers. Nothing was lost and I suffered no injury. I'm fine with something merely being not to my taste, but I stand by my statement that is book appears so far to be...

Friday, 7th June, 2019

  • 09:10 PM - Tony Vargas quoted Kurotowa in post Short Rest Healing Spells
    I'm talking about encounters that will likely end in a PC death or two if the group doesn't throw every resource they have at it.Ah, so not specifically over-level opponents, but overwhelming threat. Could be higher level, could be badly outnumbered. Yeah, that's legit. It also has to be custom-tailored to party composition, as it stands, because if you've got the wrong mix of classes, 'every resource they have' might not amount to a whole lot - or might, like in Xaviat's 3e example, be enough to just erase it in a blaze of anticlimax.
  • 08:39 PM - Tony Vargas quoted Kurotowa in post Short Rest Healing Spells
    the ability to nova is often the only way the PCs can punch above their weight class when the DM throws an extra hard story or sandbox encounter at the party. .. BA is already meant to allow a party to punch above their weight class. HotDQ, FREX, had an encounter with a Blue dragon far beyond the party's level. It was contrived, wandered off after taking trivial damage, and mostly vented it's fury on the fortifications & hapless NPCs, but PCs could hit it. I'd say this very thing is what allows PCs to take out a big setpiece encounter in a single round. I had a 3E group kill a red dragon at their CR in one round and I had to come back with some ridiculous encounter the next week to make the story feel right. 5e should not have it /quite/ that bad.

Thursday, 6th June, 2019

  • 08:50 PM - Saelorn quoted Kurotowa in post Short Rest Healing Spells
    On the other hand, the ability to nova is often the only way the PCs can punch above their weight class when the DM throws an extra hard story or sandbox encounter at the party.What's the point of even having a weight class, if it's trivial to punch above that whenever you need to? I don't see any real benefit to a level 9 party being able to take out a level 19 enemy, just by spending their daily resources.
  • 03:47 PM - Xeviat quoted Kurotowa in post Short Rest Healing Spells
    Which is exactly what I'm trying to warn Xeviat about. If your campaign day falls on the lower end of the encounter spectrum with less freedom to take multiple short rests, having short rest based healing isn't going to impact things. If your campaign days fall on the longer and more packed end, losing the slow attrition of HP and available healing will have a major impact. This is actually a large chunk of the reason I want to go back to everyone being on more or less the same daily timer. Sandboxy games really do work better with 1 or 2 hard fights in a day and maybe a few easy skuffles. The big caster classes outshine the fighter, monk, and warlock in these situations. I have some plans to put everyone onto a short rest mechanic (the big casters have a few long rest spells still) that will even that out a bit.

Wednesday, 5th June, 2019

  • 11:37 PM - Tony Vargas quoted Kurotowa in post Short Rest Healing Spells
    isn't worth much unless you're running the style of campaign where you actually get multiple shorts rests in an adventuring day. To date I've played in a campaign like that exactly never, and my experience doesn't seem uncommon.Interesting. Do you get /any/ short rests? vs how many encounters in a day? The standard is supposed to be something like 6-8 encounter with 2-3 short rests. If you're getting only one short rest, but only 3-4 encounters, it's not that far off. If you're getting a full day of encounters and 0-1 short rests, that's going to distort things.

Sunday, 26th May, 2019


Thursday, 23rd May, 2019

  • 02:48 AM - Mercurius quoted Kurotowa in post 2019 WotC D&D Releases
    There's been a few art previews released. I'd say they look more cartoonish than a mainline D&D book but not nearly as exaggeratedly stylized as Penny Arcade is these days. Have a look yourself to judge. OK, thanks. Not quite my cuppa but could be worse.

Monday, 20th May, 2019

  • 04:06 AM - Parmandur quoted Kurotowa in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    If I had to lay a bet, I'd say different but not All New, All Different. It'll have new material and expanded material but won't throw out anything. The rules bits like races and magic items and Dragonmarks as substitute subraces will carry over. The setting bits will be expanded from the rather brief current entries. Add in the Artificer once it's done, add some new art and maps, add a Monsters and NPCs section. Bam, that's probably 90% of your hardcover right there. Mearls laid out what they would do early on: reuse the crunch, all different fluff, so it is not a repeat purchase.

Wednesday, 15th May, 2019

  • 11:55 PM - MarkB quoted Kurotowa in post New Unearthed Arcana: Revised Artificer
    1 is a concession to how much the Artificer's Bonus Action is already in demand. 2 is just the usual "counts as magic weapon" clause which is mostly there to trigger Arcane Armament. I don't think either is a particularly big deal. 3 is true, for as valuable as a d6 or two of vulnerable damage is worth. But Hex inflicts disadvantage to a save type and Hunter's Mark improves your ability to tract the target, so they each have their own strong points. Hex imposes disadvantage on ability checks, not saving throws. Its combat utility is mostly in impeding Dexterity (Stealth) checks for sneaky opponents, or Strength (Athletics) checks for grabby opponents.


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