View Profile: Dragonblade - Morrus' Unofficial Tabletop RPG News
  • TarionzCousin's Avatar
    Yesterday, 03:19 AM
    Start your own thread. You'll get more responses that way and not spend time hunting.
    936 replies | 166356 view(s)
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  • TarionzCousin's Avatar
    Monday, 15th July, 2019, 02:12 AM
    Too much D; not enough D.
    146 replies | 5304 view(s)
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  • TarionzCousin's Avatar
    Friday, 12th July, 2019, 11:29 PM
    There is no 5E section any more; there is only Zul/Dungeons & Dragons. B-)
    2 replies | 233 view(s)
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  • TarionzCousin's Avatar
    Friday, 12th July, 2019, 12:46 PM
    Admittedly, it hasn't worked yet, but....
    46 replies | 2411 view(s)
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  • TarionzCousin's Avatar
    Thursday, 11th July, 2019, 04:10 AM
    "Special: Heroic" or "Special: Short Bus"? They're always lurking around corners. Don't they have something else to do, someplace else to be?
    71 replies | 2038 view(s)
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  • TarionzCousin's Avatar
    Thursday, 11th July, 2019, 03:49 AM
    Ideally, it looks like this:
    30 replies | 1449 view(s)
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  • TarionzCousin's Avatar
    Thursday, 11th July, 2019, 03:38 AM
    Aha. The classic "my animal companion checks for traps" maneuver. Bonus: can be used after said companion is dead, too--provided the corpse is still somewhat intact.* Quote from a campaign I ran: "We throw the dead goat onto the suspect square (of the dungeon). Is there enough blood left in the corpse to run out (and outline that square)?" *This may not, in fact, be a Lawful Good...
    76 replies | 5558 view(s)
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  • TarionzCousin's Avatar
    Wednesday, 3rd July, 2019, 03:18 PM
    I hear you. A friend bought the Temple of Elemental Evil board game. We have played six or seven games of it; it's boring, simple, and repetitive.
    2 replies | 296 view(s)
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  • TarionzCousin's Avatar
    Tuesday, 2nd July, 2019, 04:26 AM
    Methinks thou dost require thine own thread.... B-) Seriously, I want to hear about your slowpoke group. There are some good ideas in this thread and probably would be some good ideas in yours....
    22 replies | 1087 view(s)
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  • TarionzCousin's Avatar
    Tuesday, 2nd July, 2019, 03:28 AM
    We level 2.5 times per session and finish entire campaigns in weeks! #Aaaaaaaaaagggghhh!!!
    45 replies | 1812 view(s)
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  • TarionzCousin's Avatar
    Sunday, 30th June, 2019, 04:42 PM
    This. Find out what motivates your players and use it to make the game faster/better/more fun. :cool:
    22 replies | 1087 view(s)
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  • Dragonblade's Avatar
    Thursday, 27th June, 2019, 04:09 PM
    Yes, the entire concept of martial maneuvers was brilliant and well executed in ToB. I especially liked that they were all in on explicitly supernatural maneuvers and had high level maneuvers like Perfect Strike that let martial characters actually perform on par with casters at those high levels. I ran my group through the entire Pathfinder Rise of the Runelords adventure path and allowed...
    35 replies | 1864 view(s)
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  • TarionzCousin's Avatar
    Thursday, 27th June, 2019, 11:03 AM
    We didn't have access to the Complete Psionics handbook. The other PC had full psionics, not just a wild talent. And we rolled 3d6 in order, just like vanilla D&D. But now I'm feeling a little ripped off due to that: I could have really used a 20 Dex for my (mostly) rogue--we custom built classes from the section about that in the DMG.
    196 replies | 11560 view(s)
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  • TarionzCousin's Avatar
    Thursday, 27th June, 2019, 03:54 AM
    I was a player in a two PC Dark Sun campaign with psionics. The other guy rolled 00 and got psionics. He also had an 18/99 Strength AND was wealthy. It was still fun. /tangent
    196 replies | 11560 view(s)
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  • TarionzCousin's Avatar
    Wednesday, 26th June, 2019, 02:27 AM
    Gray Mouser was a failed magician's apprentice before he turned to a life of thievery. If I recall correctly, he dabbled in a spell or two later in his story as well.
    28 replies | 1035 view(s)
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  • TarionzCousin's Avatar
    Wednesday, 26th June, 2019, 02:11 AM
    Pay no attention to the posts in this thread about gnomish paladins wielding rapiers. Unless you have been lurking on ENWorld for at least five minutes, you won't know anything of lowkey13's strange obsession with the little holy warriors. B-) Good luck! Expect that many things will go wrong in the first few sessions; that's normal. Don't worry about it. Concentrate on everyone having fun....
    11 replies | 660 view(s)
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  • TarionzCousin's Avatar
    Tuesday, 25th June, 2019, 02:50 AM
    Is it really "vanilla"? Sure, it's pseudo-medieval fantasy, but it has dragons you can ride. That was a significant difference from Greyhawk, Forgotten Realms, Tolkien, et al., to me.
    41 replies | 2238 view(s)
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  • Dragonblade's Avatar
    Monday, 24th June, 2019, 04:06 PM
    Tome of Battle was a seminal work in D&D publishing. The singularly greatest supplement published for the entirety of WotC's run on 3e D&D and Paizo's run on Pathfinder. It spectacularly resolved the LFQW issue that rendered 3e irrevocably broken and flawed, and did so in a way that revolutionized martial characters for the better. It holds on honored place on my shelf and its absence in 5e is a...
    35 replies | 1864 view(s)
    3 XP
  • TarionzCousin's Avatar
    Thursday, 20th June, 2019, 04:17 AM
    I don't know. Don't tell anyone in this thread, but I think I've read fewer than 10 Dragonlance novels--and most of those when I was younger and borrowed them from other people or libraries.
    41 replies | 2238 view(s)
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Monday, 8th May, 2017

  • 04:02 PM - Desh-Rae-Halra mentioned Dragonblade in post Meet a Professional Game Master
    Dragonblade I feel ya.I was bringing extra delicious community snacks in hopes of the DM actually reading the module before we started... Celebrim: $80 per player per session? What exactly does the player get for that? For $80, I better get to sit in a nice new leather recliner, there better be someone working an omelette station that has plenty of bacon, and I players get a handy as a consolation if they fail a saving throw for starters... Seriously, if you are spending 60 hours to run a 4 hour session, something needs to be adjusted. What would the player get for $80 besides you knowing the rules and being prepared? Morrus I disagree. Mercer and Perkins are different in that their players are not paying them to run games, they are running games to promote their channel (Mercer) or a brand (D&D). They are getting paid by others ( to view, to increase sales, etc). I suppose we can say they are Professional Game Masters, but this doesn't seem the same as the dude who is just charging to run...

Friday, 28th February, 2014

  • 07:56 PM - Quickleaf mentioned Dragonblade in post Invading the castle:Small rooms, small fights, and 4e
    ...ox. Ok, I've got a better feel for the adventure from what you and jodyjohnson have said, and I think "castle raid" is a better description. I would not do *room-by-room* exploration, in this case, and instead think of group of rooms as *combat zones*. Some other tips: Stop thinking of the castle as a collection rooms with orcs. Start thinking of it from the Player's perspective: what interesting areas are there? Think of it from the orc's perspective: how defensible are different parts of the castle? The map says "4 orcs in room X", but those orcs might be patrolling the nearby hall or banquet room, or one might be reporting to the chief, and so on. Total the orcs forces before the PCs invade - that's what they're really up against (unless, perhaps killing the leader breaks their morale completely), and it's up to you to pace it in a way that is convincing and fun, and it's up to the players to think how they can divide and conquer. Consider either using mostly minions or as Dragonblade recommends house-ruling "mooks." Another option is what I call "Humanoids": 1/3-1/2 standard HP, old MM1 damage expression (as an average, they don't roll damage just like a minion), half XP, simple monster design with no encounter powers or reactions. Any of these options is easier to handle at the table, makes for faster combat, and lets you use lots of enemies without totally overwhelming the PCs. Remember to make frequent use of waves. After they first roll initiative, stay in initiative count while raiding the castle. It will save time and emphasize that the threat is far from over. Come up with a list of "escalate options" in advance that explain why PCs cannot normally rest in the castle. How do the orcs use their resources to repel invaders? For example: pound gong to alert other orcs, threaten the hostages, close the portcullis, position orcish archers at ramparts (if not there already), unleash a strong monster (e.g. Ogre or krenshars) in courtyard, break down a wall PCs ...

Tuesday, 25th February, 2014

  • 05:41 PM - Cadence mentioned Dragonblade in post 4e/13thA immersion question and 5e/13thA DoaM question
    Thanks for all the suggestions! @(Psi)SeveredHead for asking about the surroundings and looking for the coolest move @steenan for thinking about whether some powers focus a lot more on the system than the story @Dragonblade for suggesting to think about how each power should play out for the character @TheFindus for focussing on what the character would do in the situation @Dungeoneer for avoiding analysis paralis by trying to simplify some things in the build @Balesir for thinking about what I want to achieve and then grabbing a power that helps that, instead of the other way around Next game is tonight. One of the other players suggested printing out the various spells and powers (index card size) instead of literally having them on a big list. I'm hoping that having them sorted into thematic piles will make it easier to follow the suggestion to think about what I want to do, and then grabbing the action that enables it. (Seems obvious thinking about the power cards in 4e, but something I'd never used in the editions I've played more). Since a bunch of the domain powers are buffy/quick actions, I think I'll also try to move back into my old-fashioned comfort zone a bit by subbing out one or tw...

Friday, 13th September, 2013

  • 07:03 PM - Warbringer mentioned Dragonblade in post Your best 13th Age thing
    Dragonblade Agreed, but if some players perceive their background as an always on bonus, they do challenge the DM to say "No" if its being abused (i.e. every check). This is system manipulation and unfortunately it will happen. My own simple solution is at each time a background is used, the next use is a -1 penalty until the party reaches the heal up threshold.(Note story compelling reason not withstanding - Background: Warrior of the Snow Tiger Clan IS always on if the party is wandering through Arctic climes)** ----- ** Note, I've only run 3 games so far, 4th this weekend

Wednesday, 13th February, 2013

  • 02:22 AM - pemerton mentioned Dragonblade in post Help a party of five 20th level PCs defeat an Ancient Red Dragon
    On action denial - I like Dragonblade's ideas. I also agree about pushing the players hard in this sort of fight, and making them dig deep. Some ideas of my own - which can be combined with Dragonblade's in whole or part, or used instead, or ridiculed mercilessly, as appropriate: * I'll re-emphasise the suggestion of giving your dragon two initiative counts - this helps with action denial, and with action economy more generally. For extra viciousness, let it act on a 3rd initiative account when bloodied! (MV dragons, and Calastryx, show some ways of approaching this.) Another good feature of this approach (from my point of view, at least) is that it rewards players who think hard about the initiative sequence and make clever use of delaying to coordinate the party's actions so as to work well around the dragon's initiative count. * Give it free actions (so it can do stuff when dazed) or no action abilities - say some sort of breath or fire or aura ability (so it can do stuff when stunned). The MV beholder and pur...

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Friday, 28th June, 2019

  • 03:45 AM - Garthanos quoted Dragonblade in post Do you miss the martial adepts from "Tome of Battle: The Book of Nine Swords"?
    and ideally classes whose abilities weren't so explicitly tied into the short rest mechanic. @Zardnaar and I had some discussions of very interesting things for presenting various game world friendly methods which were more similar to 4e encounter powers. Like for instance tricks that could only be performed freely if the adversary had not seen you perform them recently (we had ideas that were multiple class flavor specific variations) I have also been thinking of giving the Battlemaster virtual at-wills and advanced maneuvers ... Ability to use a attribute/skill check (investigation / insight / deception or intimidation) and a traded out attack from your attack action to allow another attack as though you had a superiority die. Advanced maneuvers use more than one superiority die

Wednesday, 26th June, 2019

  • 05:35 PM - Garthanos quoted Dragonblade in post Do you miss the martial adepts from "Tome of Battle: The Book of Nine Swords"?
    Tome of Battle was a seminal work in D&D publishing. The singularly greatest supplement published for the entirety of WotC's run on 3e D&D and Paizo's run on Pathfinder. It spectacularly resolved the LFQW issue that rendered 3e irrevocably broken and flawed, and did so in a way that revolutionized martial characters for the better. It holds on honored place on my shelf and its absence in 5e is a glaring hole in an otherwise stellar edition. The battle master falls well short. In case, you can't tell, I'm a big fan. :) Wow tell us how you really feel ;) To be honest on topic I didnt get to play the Tome of Battle characters. I have read it and was impressed both by the presented flavor and willingness to actually try and fix issues for martial style classes and the terminology well rocked. The battlemaster falls short sure and eldritch knight does even worse.

Monday, 17th June, 2019


Sunday, 16th June, 2019

  • 09:51 AM - stadi quoted Dragonblade in post Stargate RPG Powered By 5E Announced from Wyvern Gaming
    5e is a good base if you make the proper adjustments. M&M and Spycraft 2.0 are great examples of cool games that took d20 and did some excellent things. I own the entire Spycraft d20 line, both 1.0, and 2.0 and the original Stargate d20 RPG. Savage Worlds is also a good option if you are going outside the 5e paradigm. I've heard good things also about Modiphius 2d20 system, but haven't played it. WEG d6 is ok if you stay in the sweet spot. But no FATE, please. FATE is really a terrible system and its why despite being huge Dresden Files fans, none of the gamers in my extended circle (about 20 of us) will touch the Dresden Files RPG. Same here. I was really disappointed that Dresden Files turned out to be Fate, I really wanted to play it but not with Fate. Unfortunately I had the same with Star Trek. I find 2d20 horrible, so I also did not touch Star Trek from Modiphius. What's even worse, Dune will probably be 2d20 as well. Back to 5E. I have nothing against it if done right. What I really nee...
  • 09:11 AM - Greg K quoted Dragonblade in post Stargate RPG Powered By 5E Announced from Wyvern Gaming
    WEG d6 is ok if you stay in the sweet spot. WEG d6 was, originally, going to be the system for a Stargate-SG1 rpg before something happened to the license and it went to Alderac Entertainment (AEG). The author released online what he had of the manuscript to date. There were no characters write-ups, aliens, or weaponry. If recall correctly, the only references to the show were a letter "written" by O'Neil and a few uses of the terms Stargate and Go'ald.

Sunday, 24th February, 2019

  • 07:38 AM - MonsterEnvy quoted Dragonblade in post Age of Sigmar's Cover Art Unveiled
    Ha! Yes, well played. :) That is true, but is it all doom and gloom? Every victory you manage to eke out just delays the inevitable as chaos and corruption continually grow stronger? I'm not interested in that. But I Googled some of the setting lore and while its certainly still a brutal world, Chaos is actually in retreat to some extent, and the other factions including Order, are just as powerful. That interests me much more than traditional Warhammer. It's not all Doom and Gloom. To be exact there are three ages in the setting. The Age of Myth, were the Gods united the lands and formed a great Pantheon. Mighty Kingdoms and Empires rose and fell, and while there were problems, nothing was really bad. Near the end of the this age Chaos came and started warring with the Pantheon, which started to crumble it's membership deciding to pursue their own interests over that of the collective. It came to a head at a great battle where Sigmar's last remaining Ally in the Pantheon Nagash did not ...

Saturday, 23rd February, 2019

  • 08:12 PM - Morrus quoted Dragonblade in post Age of Sigmar's Cover Art Unveiled
    I don't really know anything about the setting. So if its just Warhammer with a different coat of paint, I'll pass. But I've heard its different, so tell me what you think about it and why you like or don't like it. Well, it *is* Warhammer.

Friday, 22nd February, 2019

  • 08:56 PM - MonsterEnvy quoted Dragonblade in post Age of Sigmar's Cover Art Unveiled
    This stuff looks more like the Dungeons, the Dragoning spoof than an actual RPG. They can forcefully deliver this Fantasy Space Marine crap whence it came. Do you even know anything about the setting. This looks cool. I'm interested in checking it out. Never been a huge Warhammer guy. No matter what you do, Chaos will ultimately corrupt and kill you, so really why bother? I hate that whole nihilistic grim and gritty BS. I see it fetishized in a lot of OSR stuff too and I don't get the appeal. I love settings more where the forces of light are every bit as hardcore and badass as the darkness, and they can actually win so there is something worth fighting for. Thats not really how Age of Sigmar's setting works. It's more heroic fantasy.
  • 05:49 PM - Dosaceos1 quoted Dragonblade in post Age of Sigmar's Cover Art Unveiled
    This looks cool. I'm interested in checking it out. Never been a huge Warhammer guy. No matter what you do, Chaos will ultimately corrupt and kill you, so really why bother? I hate that whole nihilistic grim and gritty BS. I see it fetishized in a lot of OSR stuff too and I don't get the appeal. I love settings more where the forces of light are every bit as hardcore and badass as the darkness, and they can actually win so there is something worth fighting for. In the Age of Sigmar, Chaos is only 1 of many factions angling for your soul.

Sunday, 28th October, 2018

  • 12:46 AM - Hussar quoted Dragonblade in post Worlds of Design: What Makes an RPG a Tabletop Hobby RPG?
    Progressive improvement is NOT a defining characteristic of an 'RPG'. This is absolutely false. You can absolutely have an RPG that doesn't feature mechanical advancement as a thing. I've even run games like this before. I think the general problem here is is we're trying to define a genre. And you can never define a drama by its borders. There will always be bleed in and out from other genres. It's like trying to define "forest". Just how many trees does it take to make a forest? You can't really say. But, we all know what a forest looks like. It's one of those semi-vague concepts that works in the middle but gets kinda tricky at the edges. Saying that many RPG's have progressive improvement is hardly contentious. Saying that RPG's need progressive improvement to be an RPG would be false, but, as a general rule, saying that an RPG has progressive improvement generally is not a totally unfair thing to say. While there are RPG's that don't, there are many, many that do. And, certain...

Saturday, 27th October, 2018

  • 08:43 PM - Umbran quoted Dragonblade in post Worlds of Design: What Makes an RPG a Tabletop Hobby RPG?
    Progressive improvement is NOT a defining characteristic of an 'RPG'. This is absolutely false. You can absolutely have an RPG that doesn't feature mechanical advancement as a thing. I've even run games like this before. Yeah, he really hosed it on this one. Cortex+ based, Marvel Heroic Roleplaying. Doesn't have a progression mechanic, as such. It is totally a role-playing game. It lacks a progression mechanic, I think, as a business decision - they intended you to use Marvel pregenerated characters in their published adventures based on major stories in the Marvel comics universe. For that, you don't generally need a progression mechanic. It also wasn't a great business decision - while most of the mechanics are good, the lack of a good character generation system was a major flaw. Folks may sometimes want to play their characters, but really, we like making our own heroes. But that's an aside. Apparently, the author thinks he can define "RPG" for us. We'll see how that works o...

Wednesday, 24th October, 2018


Monday, 24th September, 2018

  • 05:27 AM - DNDScholar quoted Dragonblade in post Legends of Lone Wolf (Live Stream)
    Awesome! I loved Lone Wolf as a kid, and played through all the gamebooks that my local library had. I eventually purchased 1-10 with allowance money, but it was hard to find the others at the time. I still have my original copies. I also picked up the entire line of the d20 RPG, and own the new RPG from Cubicle 7. Also if you aren't aware, digital copies of ALL the original gamebooks are hosted online for free, all legally approved by Joe Dever, at Project Aon Lone Wolf heavily influenced my early D&D campaigns, and while its not as direct an influence anymore, it still factors in. :) Project Aon is incredible: I helped with the early years of developing the project, though only in a very small way! Still, I've been there since the beginning. It was my first online community.

Friday, 17th August, 2018

  • 04:39 AM - Saelorn quoted Dragonblade in post Tink-Tink-Boom vs. the Death Spiral: The Damage Mechanic in RPGs
    Even beyond attrition based HP. I'd prefer a reverse-death spiral, aka an anime model where the more wounded you are the more powerful you become, with truly earth-shaking spells or abilities and combat bonuses available that you can only use as you approach death's door. :)I've always liked the SNK approach to this. Basically, you can spend some of your super meter in order to use a super move, but if you're almost dead, then you can use super moves for free. If you're almost dead and you also spend your super meter, you can perform a super desperation move that's even more powerful. The hard part, from a design standpoint, is figuring out how to convince players that they shouldn't just stay bloodied at all times.

Sunday, 29th July, 2018

  • 01:49 PM - Lord Rasputin quoted Dragonblade in post Strange Machine Games Announce New Robotech RPG
    I'm not a Kevin Siembieda fan, but he made the smart play here by walking away.Who walked away, Harmony Gold or Palladium Books? Nobody has said; Siembieda's announcement is in the passive: Moreover, after proudly carrying the legacy of Robotech® in the role-playing games medium for 30 years, our license has expired and is not being renewed.Neither option is good for Palladium Books. If Harmony Gold chose not to renew the license, it means that it felt Palladium Books was an overall black mark on a property it's apparently going to lose itself in about three years. If Palladium Books walked away, it means it deliberately chose not to fulfill its Kickstarter, which is downright disgusting, even for Siembieda. I'm going with Harmony Gold making the choice myself. As for Strange Machine Games, I wonder if it is trying to get an inside track on Harmony Gold losing the rights to Super Dimension Fortress Macross in three years. (Does anyone know if Harmony Gold will also lose the rights to Super...
  • 05:40 AM - Jester David quoted Dragonblade in post Strange Machine Games Announce New Robotech RPG
    I'm surprised any company took the risk with them. I'm not a Kevin Siembieda fan, but he made the smart play here by walking away. I think that had more to do with the failed Kickstarter. By "losing" the licence, they wouldn't be expected to ever deliver on their promises. It was the firm break they needed to just move forward. That, or Harmony Gold pulled their licence as they didn't want to be associated with Palladium and Siembieda. Which would be far more depressing...

Saturday, 2nd June, 2018


Monday, 20th November, 2017

  • 10:36 PM - Morrus quoted Dragonblade in post Could D&D Ever Have an eSport?
    I don't think 5e works for this style of play. eSport D&D should probably be based on a revised 4e, and be sort of a tabletop version of Overwatch, that pits party against party in arena style dungeon maps with interesting terrain effects and traps, or against a DM running monsters XCrawl style. That could be quite cool. There used to be a gameshow using the Total War video games and big screens. Two teams with a army each. It was an awesome idea, but the tech wasn’t quite there to make it an immersive gameshow. I reckon they could do that better now.

Friday, 10th November, 2017

  • 03:28 AM - KentDT quoted Dragonblade in post The State of D&D: Products, Psionics, Settings, & More
    I'd also like to a deluxe core book treatment. I'd pay the premium price to get an enhanced set of core books with all errata, higher quality paper, binding, etc. and ideally a Sage Advice inspired FAQ appendix at the back of the books. Yes, this. With a leather cover and foil stamped title, etc. I have that for several kickstarted titles, definitely want it for the core books of the #1 game on my shelves.

Thursday, 9th November, 2017

  • 04:43 PM - Koren n'Rhys quoted Dragonblade in post The State of D&D: Products, Psionics, Settings, & More
    I agree that changing the PHB significantly would be bad juju now. But you can incorporate errata and a new index. That won't disrupt anyone's game. Agreed with this. If they can work errata into each updated printing of the PHB, they can certainly replace the index int eh back with something that's actually useful. I printed a copy of the one mention above that I grabbed from here and stuck it in the back if my book. Of course, it's irrelevant now, since I switched over to Beyond where it's all fully searchable on my various devices.


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