View Profile: smbakeresq - Morrus' Unofficial Tabletop RPG News
  • MNblockhead's Avatar
    Friday, 19th July, 2019, 04:40 AM
    I'm not sure. I'm a 40-something, white American who has lived and worked in a number of countries, mostly India, China, and Taiwan. Violence as entertainment is not an American or European anomaly. I've yet to encounter a culture where violence was not regularly depicted in their TV shows, movies, and books. American TV, movies, and many books do pretty darn well overseas as well. ...
    57 replies | 1655 view(s)
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  • MNblockhead's Avatar
    Friday, 19th July, 2019, 04:16 AM
    Okay, you've convinced me.
    57 replies | 1655 view(s)
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  • MNblockhead's Avatar
    Thursday, 18th July, 2019, 07:12 AM
    Stewart's quote seems a tad disingenuous and a bit disrespectful to their business partners. They are licensing content to D&D Beyond, Roll20, Fantasy Grounds, etc. So they are allowing for digital options. They don't like PDFs because it makes piracy easier. Also, yes, PDFs are not a great experience IMHO, but DriveThru RPG and the many publishers who offer PDF versions of their print products...
    57 replies | 1655 view(s)
    2 XP
  • MNblockhead's Avatar
    Thursday, 18th July, 2019, 06:52 AM
    Fair enough. I'm a fan of one-shots, but get it that character growth and getting to dive deep into storylines is the secret sauce for many and that such folks would find one-shots lacking.
    27 replies | 963 view(s)
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  • MNblockhead's Avatar
    Thursday, 18th July, 2019, 06:47 AM
    Sorry for my ignorance, but was that not the case in other editions of D&D? I played 1e in the 80s and I don't have the 1e DMG anymore, so I'm not sure if it was a rule that the DM called for rolls, but I recall playing that way. Or maybe my memory is being shaped by my recent experiences with 5e. I never played 2nd though 4th edition.
    44 replies | 1543 view(s)
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  • MNblockhead's Avatar
    Wednesday, 17th July, 2019, 07:00 PM
    I allow it, but: 1. I enforce encumbrance rules 2. It is not "treasure": You don't get XP for the GP value of the sold items For those scratching their heads or taking umbrage at these two points: For point one: we use D&D Beyond, so tracking encumbrance is pretty easy. But it is enough of a hassle that they generally do not want to bother. That said, they've recently been building up...
    20 replies | 663 view(s)
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  • MNblockhead's Avatar
    Wednesday, 17th July, 2019, 06:45 PM
    I'll echo "stunt points" mentioned above from the AGE system. I was introduced to the mechanic with The Expanse. I also like "fortune" in The Expanse. I think this also comes from the AGE system. Basically, you have an amount of fortune points that refresh after an "interlude" (kinda a mix of an extended long rest and downtime) and you get more as you level up. You can spend fortune points to...
    44 replies | 1543 view(s)
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  • MNblockhead's Avatar
    Wednesday, 17th July, 2019, 06:10 PM
    I've found that feeling you have to put together a campaign can be a block to enjoying the hobby. One shots are a great way to get people together without worrying about whether that same group will be available next week/month. Also, it makes it easier for players to say yes as they don't feel pressured into a long-term time commitment. Also, you can play more characters and try different...
    27 replies | 963 view(s)
    3 XP
  • MNblockhead's Avatar
    Wednesday, 17th July, 2019, 06:00 PM
    . . . Okay, I'll ask: How does the Linguistics skill work in Pathfinder?
    156 replies | 6294 view(s)
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  • MNblockhead's Avatar
    Monday, 15th July, 2019, 08:31 PM
    You could. Or you could assume that there are different distinct sentient, humanoid races, that can or can't interbreed and enjoy worldbuilding and roleplaying around what that might look like. I've been thinking of creating a campaign based on real-world archaeology. Set 50,000 to 80,000 years ago when homo sapiens was spreading out an encountering the neandrathals (homo neanderthalensis),...
    107 replies | 3903 view(s)
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  • MNblockhead's Avatar
    Monday, 15th July, 2019, 07:53 PM
    Yeah, non-elves either want to eat them or breed with them. Exception being Dwarves, the bitter jealous brothers of the elder races. Yet, it is humans who actually breed most indiscriminately. Why do all half-breeds tend to be half-human? Looking at the flavor text for Orcs in the MM, I would think that half-orc/half-elf should be as common, if not more so, then half human.
    156 replies | 6294 view(s)
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  • MNblockhead's Avatar
    Monday, 15th July, 2019, 07:11 AM
    Other than D&D I run one-shots. I'm on my third campaign since 5e came out. First campaign. Homebrew setting. Twenty eight-hour sessions, one level per session. Second campaign, Curse of Strahd, using a form of party-milestone leveling bases on locations explored, antagonists defeated, macguffins found, and quests accomplished. Were 9th level when they defeated Strahd. Ten 8-hour...
    53 replies | 2403 view(s)
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  • MNblockhead's Avatar
    Monday, 15th July, 2019, 06:39 AM
    As a DM, create the world you want to run and find players who want to play in it. If you are not stuck running games for organized play, there is no right or wrong decision here as a long as everyone is having fun. I've run games where races were limited, because of the history and worldbuilding for that campaign. In my home-brew campaign, you can only select from human, dwarf, halfling, or...
    107 replies | 3903 view(s)
    4 XP
  • MNblockhead's Avatar
    Monday, 15th July, 2019, 06:20 AM
    Interesting that most of the pet peeves shared here don't bother me much. For example, I agree that 6-seconds is an eternity in combat and you can do A LOT in six seconds when it comes to punches, movement, and sword play. BUT I would like to see many more spells taking longer than an action. And I think it is silly to be able to take something out of your bag as a free action. But I'm happy...
    156 replies | 6294 view(s)
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  • MNblockhead's Avatar
    Monday, 15th July, 2019, 05:41 AM
    This post BEGS for a follow-up. Sorry that you've had a fall out with a group you've been playing with for 20 years. Sounds like it is more than just leaving the group, if you've not even seen any of them outside of gaming for over half a year. Have your tried organized play, meetup.com, or Roll20 for one shots? Good way to try different games, meet new players, and if things don't gel, well,...
    27 replies | 963 view(s)
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  • MNblockhead's Avatar
    Sunday, 14th July, 2019, 08:02 AM
    The longer and more accurate question is: If you ever quit or stopped playing tabletop RPGs for an extended period of time, at what time in your life did that occur and why? And why did you pick them up again (which I'm assuming you did, if you are hanging out in these forums)? This thread is inspired by the conversation in the thread about D&D's portrayal in Stranger Things, Season 3. ...
    27 replies | 963 view(s)
    4 XP
  • MNblockhead's Avatar
    Friday, 12th July, 2019, 10:21 AM
    The sidekicks rules in the Essentials Kit is a simplified version of those released in Unearthed Arcana, which you can read for free: https://dnd.wizards.com/articles/unearthed-arcana/sidekicks
    9 replies | 413 view(s)
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  • MNblockhead's Avatar
    Friday, 12th July, 2019, 09:34 AM
    Yes, though such people can grow out of that, I did. I don't have any experience with the level or horror that, say, someone who has been in a war may have. But I remember getting critical and trying for verisimilitude when it came to wilderness travel and survival after a couple summers with the Student Conservation Association. Also, having some experience with firearms, I have to try hard not...
    49 replies | 2102 view(s)
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  • MNblockhead's Avatar
    Friday, 12th July, 2019, 09:30 AM
    It depends upon the person. Different people react to things differently. Given the number of people from the military, who have seen real action, that I've played both D&D and also TTRPGs set in more modern settings with, I would say that there are plenty of people that would still enjoy--and may even find it therapeutic--to role play things that they have some real-world experience with. Others...
    49 replies | 2102 view(s)
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  • MNblockhead's Avatar
    Friday, 12th July, 2019, 09:07 AM
    Just a shout out to everyone who enjoys funny, campy, fantasy spoofs with lots of gamer inside jokes. The Kickstarter for season 4 of Journey Quest is on its last day and hasn't reached its goal yet. Please consider backing this. If you are a TTRPG gamer, I think you'll love the series. You can see seasons 1 through 3 for free on You Tube here:...
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  • MNblockhead's Avatar
    Thursday, 11th July, 2019, 01:53 PM
    In the 80s, when I spent A LOT of time gaming, my friends and I just tired of it and we play many different systems, including those we made up ourselves. Now, 5e is my main game and I just don't have much time to game. I do still play other systems, but generally as one shots. At conventions, I like to try games I've never played, just for the novelty and variety. I run the Expanse...
    88 replies | 3149 view(s)
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  • MNblockhead's Avatar
    Thursday, 11th July, 2019, 01:34 PM
    To me, it rang very true. It represented the very real issue that many/most people go through at that time in their lives when their friends start dating and want to spend more time with their romantic partners and less with their group of friends. Also, that is a time of life when you start having other interests and start making friends from a larger pool than the kids in your neighborhood. If...
    49 replies | 2102 view(s)
    1 XP
  • MNblockhead's Avatar
    Sunday, 7th July, 2019, 07:16 AM
    BlivetWidget Have you thought of putting together these for all the PHB spells and selling as PDF in DMs Guild? These would make great handouts.
    30 replies | 1483 view(s)
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About smbakeresq

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Date of Birth
May 27, 1969 (50)
About smbakeresq
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Looking for 5e game. Can play 4e also, just rusty
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Been playing for about 40 years, currently on 5e. Will try another game if I can peek at ruleset first, all the years of D&D run together.
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Saturday, 13th July, 2019


Wednesday, 3rd July, 2019


Thursday, 11th April, 2019

  • 03:10 PM - iserith mentioned smbakeresq in post Is using a familiar in combat to grant advantage a common tactic?
    Does directing the familiar to attack a foe use up an action? I thought it did. You could use it for the help action and save your action economy. It's more or less the same - granting your PC advantage, but you do not get an actual attack from the familiar. Feel free to correct me -- I am by no means a rules expert. It doesn't take up an action. Standard familiars can't attack. You send it to perform the Help action to grant advantage. But as @smbakeresq notes it can be tricky depending on the initiative order. Many DMs often have the familiar act on the caster's turn, but that's not technically what the rules say to do.

Thursday, 15th November, 2018

  • 02:54 PM - TaranTheWanderer mentioned smbakeresq in post How useful is the Dodge action?
    For me, Intelligence isn't necessarily a key stat in combat. Experienced creatures whose lives depend on it (pretty much any that have lived long enough to challenge PCs), will fight effectively. As an aside, a house rule I have also, is that creatures in a fully magical world usually have some rudimentary understanding or sense for it, just as they can guess the shining, sharp end of a spear is probably dangerous. To be more clear, I was using 'Intelligence' as a general term and not the Stat. Wolves use tactics and wear down prey then surround the prey and take it down. They have an awareness of self-preservation. Depending on how desperate or hungry they are, they might take more chances - like a starving lone wolf might be more reckless. A zombie, on the other hand, which has the same INT score as a wolf, aren't traditionally or typically known for their superior tactics or self-preservation. smbakeresq "I think ability to access a situational would rely more on cunning and awareness, which is related to wisdom IMO. " If I were to have to pick a stat, I'd agree with this, I think. Most animals, including insect-like creatures have a wisdom around 13 while zombies have a wisdom of 6. But, in general, I don't go by stats. Comparing the two stats reminds me of how I've heard the difference between Wisdom and Intelligence explained to new players: Intelligence is knowing a tomato is a fruit, Wisdom is knowing not to put a tomato in fruit salad.

Wednesday, 14th November, 2018

  • 08:58 PM - TallIan mentioned smbakeresq in post On the Dodge Action
    ...a crit to 1 in 400 and the odds of hitting with claw-claw-bite triple crown from 1 in 8 to 1 in 64 so you are really slamming the odds of the high end outputs wsy down - which may be critical if the chance of "one shot" is present. It is not a +/- 5 at 50% see here. EDIT: Due to a misinterpretation of the data in my link my post below is incorrect. See post #31 [-]This topic comes up a LOT in forums. At 50% chance to hit ADV/DIS has the least effect on the outcome, not even altering a roll by 1. So when there is a 50% chance to succeed, then dodge is a bad option. This is like saying why have the dash action, its a terrible option for action assuming the enemy is within 25ft of you. That being said, you are correct that the OP is trying to put mediocre rolls in place to work out when dodge would be good. Your question "when is dodge good/bad?" should give the answer "it's bad whenever your DC is close to needing a 10 on the d20 and good when you want extremes (1 or 20)" So @smbakeresq assumptions will always make the dodge action bad. To be more specific: Use dodge when your tank (splint, shield and defensive fighting style for 20 AC) is holding a choke point. The less damage he takes the less party resources (healing) is needed after the fight. Similarly if he is low on HP and his opponent(s) aren't - making an attack won't drop an opponent, but staying standing longer absorbs more actions from the enemy. A Wizard who finds himself in a poor tactical situation. Disengage leaves him within a move of his attackers, so they'll move and attack on their turns. If he takes the dodge action, then casts shield (giving him an AC around 21, depending on his DEX) when attacked he's looking at absorbing a lot of enemy actions by simply staying there.[/-]

Thursday, 20th September, 2018

  • 07:34 PM - iserith mentioned smbakeresq in post Burning Questions: What's the Worst Thing a DM Can Do?
    Not at my D&D table. My D&D table is more like "Let's see what this group of plucky protagonists can force from the dangerous and uncaring world." Other games with other precepts are adjudicated differently and often in more the style you advocate. But when I use D&D, at the table I am a neutral arbiter. Unless I'm missing something about the context of the discussion, I don't think your approach is in conflict with the goals of play outlined in the D&D Basic Rules (page 2) part of which smbakeresq cited. The DMG goes on to add that the DM is "impartial yet involved" with regard to everyone playing by the rules, is in the "referee role," and as such "acts as a mediator between the rules and the players." In some cases, "mediating the rules means setting limits." If you are pursuing the goals of play as DM (which is how you aim at "winning" D&D), you're likely making choices that are fun for everyone at the table (which may include presenting challenges of significant difficulty) and creating an exciting, memorable story during play (which is emergent, based on the DM's and players' choices plus mechanical resolution). If you're making such choices, then arguably you're not "neutral" as smbakeresq suggests, but then I suppose that depends on how you define "neutral."

Thursday, 6th September, 2018

  • 03:09 AM - Hriston mentioned smbakeresq in post 5e invisibility and Detect Magic
    The whole point of the "invisible iron golem" discussion is that it is not a living creature. When not commanded to do something it sits there unmoving like a statue. This is just a difference in the way you're imagining the golem. There's nothing wrong with that, but it doesn't mean it's the only way to imagine a golem. The flavor text that was posted up-thread by @smbakeresq states merely that a golem without orders continues to follow its last set of orders, and if unable to do so, is just as likely to become violent as it is to "stand and do nothing". That opens up the field of what the golem might be doing pretty wide. Even then, standing and doing nothing doesn't mean the golem is doing anything different than any other creature that's standing and doing nothing. It doesn't mean that the golem is standing as still as a statue, or that it's perfectly silent. Those are things you're imagining. There's nothing wrong with imagining it that way, but it isn't the only way to do it. Much like a gargoyle which apparently you seem to believe cannot sit still if invisible. An invisible gargoyle can sit still, but I prefer to leave whether it does to the result of its DEX check. You seem to think DEX checks are only for creatures that can't sit still. With no movement dexterity is irrelevant. This reveals a difference in our games. You seem to take a charac...

Saturday, 1st September, 2018

  • 02:49 AM - Maxperson mentioned smbakeresq in post 5e invisibility and Detect Magic
    ...e came in," or anthing similar, so I'm confused as to who you're agreeing with. But, back to the point I was making, it's your assumption that golems make no noise, not the rules'. The rules say iron golems have a -1 stealth check only. From that, you may surmise that iron golems are not usually successful at hiding. Why is up for grabs, but assuming that iron golems are entirely silent when standing still is on you, not the rules. This is just another rulings over rules situation. All the -1 to stealth means to me is that they make a ton of noise when trying to sneak up behind someone. Unfortunately, the rules can't take every situation into account, such as being loud while moving, but silent while still. Trying to add all the special circumstances the rules don't cover to all the creatures who would have them would at the very least quadruple the book size. I see no reason why the -1 stealth would apply to a golem standing perfectly still and would rule the same as smbakeresq. My point is that if you bring assumptions into the mix and pre-narrate things like perfectly silent iron golems, the issue with how the rules work isn't the rules, it's your assumptions. It's not an assumption. It's a ruling.

Friday, 31st August, 2018

  • 08:17 PM - Satyrn mentioned smbakeresq in post Arguments and assumptions against multi classing
    Out of curiosity, where did the bolded portion come from? I am guessing that is not PHB (unless is changed with a newer print run?). Thanks in advance for pointing me in the right direction! It's from Xanathar's. But even with that, smbakeresq is leaving out all the places where the books say the opposite of that. The text for the Great Old Ones talks about some those patrons being totally oblivious/indifferent to the warlock's existence, or even how any patron might be different. Some patrons are exactly what he's saying they are, others are nothing like that. Each of them is a unique snowflake.

Thursday, 17th May, 2018

  • 01:49 PM - Oofta mentioned smbakeresq in post Shield master on twitter
    It would be interesting to see via a poll, for those of us who are not going to follow the new ruling/clarification, will we allow the bonus action only after an initial attack (1 attack) or before any attacks are made. As I see it there are three positions available to tables: 1. Follow the Rules per JC, bonus action permitted only after full attack action occurs. 2. Allow bonus action between attacks, but not before. 3. Allow bonus action between and before attacks. Obviously I'm #3. I don't want to parse the exact wording of text and have a half hour debate about this kind of stuff. Shield Bash does not specify timing so therefore it can happen on any time during my turn. As smbakeresq wrote ... in the narrative of the fight it makes no sense that you can't smack someone around with your shield any time you are attacking someone. Turns, bonus actions, actions are all just constructs we need to implement because we need to simplify combat to a system that we can reasonably resolve with the roll of a handful of dice. The letter of the rules should not force the narrative flow of combat.

Wednesday, 22nd November, 2017

  • 12:30 AM - pemerton mentioned smbakeresq in post So Was That Z Fellow right?
    smbakeresq I'm sure that Shield Mastery is a good feat. But I don't see how that bears on the fact that Duelist add +2 damage to a hit, which means that - if the chance to hit is less than 100%, which by the rules I think it must be - then Duelist adds less than +2 damage per attack.

Saturday, 21st October, 2017

  • 05:13 PM - Frankie1969 mentioned smbakeresq in post [Guide] How to Win Fights and Intimidate People (Another Barbarian Primer)
    ...could be disastrous. In any case, it gives enemies incentive to focus on you rather than the squishy wizard behind you. Danger Sense: Lots of traps & spells are Dex saves. Advantage is actually better than proficiency, until high levels. Primal Path is the next section of the guide. Ability Score Improvement: Given how stat intensive the Barbarian is, you won't have much room for feats, especially if you go unarmored. Fighter gets more of these than you. Extra Attack: The other big thing that Fighter gets more of. Fast Movement: Speed is good. Some Primal Path options can make you even faster. Feral Instinct: Initiative is great, so you can take first blood and a good position on the battlefield. Also lets you act when surprised. Almost as good as Alert feat. Brutal Critical: This affects absolute die count, regardless of die size. Half-Orc's Savage Attacks stacks the same way. Once you have at least 2 dice of Brutal, d12 Greataxe average damage exceeds 2d6 weapons. (Thanks to @smbakeresq and @mellored for pointing this out.) Relentless Rage: Keep coming back from knockout blows, like Rocky Balboa with an axe. Persistent Rage: Remove the drawback about rage ending early. Very useful, considering how many spells and other effects can take you out of the fight for a turn. Note: Rage is still 1 minute per use. Indomitable Might: Eliminating bad rolls on Str checks is really weak for an 18th level ability. You already have advantage on those when Raging. Primal Champion: In 5E, each level-up is supposed to be worth about as much as an ASI. This is 4 ASIs at the same time, plus a cap increase, plus UNLIMITED RAGE. I must emphasize this: you now have physical damage resistance, Str advantage, and whatever rage boosts you get from your Path, ALL THE TIME. Just stay angry the whole day, every minute like clockwork. One of the best capstones in the game. For the most part, Barbarian class features fit together and build on each other the way a class should. Thank you, 5E ga...

Monday, 16th October, 2017

  • 07:12 AM - Hussar mentioned smbakeresq in post Point Buy vs Rolling for Stats
    Maxperson, the "maturity" thing is from a previous post by smbakeresq. Sorry if that confused you. To be clear, one poster smbakeresq has posited that a person is immature if that cannot "handle" die rolled characters, and you have posited that because you, personally don't have a problem, then obviously the problem cannot be mechanical. Do you really not see any problem with that? Basically, you're using an Oberoni Fallacy to defend your position; that any problem can be fixed by a good DM (with the corollary to that being if you cannot fix the problem, then obviously you are a bad DM). It is really quite insulting, whether that's what you intend or not. There's an additional point here too. I most certainly can and have played using die rolled characters. I most certainly can adjust the game accordingly. You are right in saying that it can be resolved by the DM. That's true. But, it ignores the actual issue. The fact that you have to resolve the issue as the DM means that there is SOMETHING that needs to be adjusted for. Where...

Wednesday, 24th May, 2017

  • 03:19 PM - Dax Doomslayer mentioned smbakeresq in post Age of Worms Adventure Path
    I'm still reading through Age of Worms (in Chapter 8 right now). How did people deal with the whole issue in the "Free City" and the "abduction"? How did that go over with the rest of the party/players? smbakeresq: Out of curiosity, do you intend to make that conversion available here? That's another AP that I have that I've done nothing with. Since I bought Fantasy Grounds, I'm getting to play more and use lots of things that just sat on the shelf!

Sunday, 8th January, 2017

  • 11:18 PM - pemerton mentioned smbakeresq in post Helping melee combat to be more competitive to ranged.
    It's not a videogame thing. It's a "I just want to play a hero doing hero stuff" thing. Then why bother with rules at all? <snip> Playing with different people, especially in shops, has shown me that players today are mostly incapable of role playing anything smbakeresq, your post doesn't make any sense to me. (1) What does wanting to play as a hero rather than counting arrows and tracking encumbrance have to do with rules or no rules? Nothing that I can see. (2) What does it have to do with "roleplaying" ie being able to make in-character speeches? Nothing that I can see. I gather that you play mostly D&D. Have you ever played Rolemaster? In RM, a character can short-circuit his/her own brain while trying to cast a spell. That doesn't happen in D&D - does that mean D&D is only for munchkins who can't roleplay and should stick to video games? Or does it mean that there's zero connection between "grittiness" and roleplaying? Hard to be sure, I guess!

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Wednesday, 5th June, 2019


Saturday, 13th April, 2019

  • 09:57 AM - UngeheuerLich quoted smbakeresq in post My proposed rogue/wizard
    Every build here is premised on 2 encounters per SR. They fail unless played well over that. The BS is is an example of that, itís a class that was created entirely around the 2 SR mechanic. Thatís clear Its still 2-3 encounters on average. IF the premise was: every day 2 encounters per short rest, the feature would just be at will... because there is no difference. I'd also not call 2 - 3 encounters easy mode. It is actually more than most people here state. Many tell about 2 encounters per day being a problem and then short rest classes or classes who don't really need short rests fall behind. It is also not essential that every day actualy has more than 1 or 2 encounters (per short rest)... it is just important that the can. It is important that you have to play every fight as if it was just the beginning of a long adventuring day. I can easily see that in dungeons it might be fairly hard to rest between encounters so I'd say 5 or 6 before short rest does not sound unreasonable her...

Friday, 12th April, 2019

  • 08:03 PM - Esker quoted smbakeresq in post My proposed rogue/wizard
    If you use BB you cant use a bonus action to attack again, you have to use cunning action to disengage. The use of a bonus action to attack again is to get 2 chances to land a sneak attack. You have to decide which one you want to go for. For sure. If you want to dual wield then the third rogue level becomes more valuable. You don't give up a wizard level by making CHR higher, just your INT score. If you can squeeze in Alert its fine, IMO Alert is more of a luxury for MC build like this as you will only get 4 feats or bumps anyway if going to rogue 3. Not by making CHR higher, but by taking the rogue level to get swashbuckler features. And the initiative part of swashbuckler isn't worth that much unless you have the charisma to back it up, which means sacrificing INT, which means giving up bladesinger stuff. Overall seems like a bad trade to me. I wouldn't prioritize weapon use either. It just seems that's what he wants to do. I didn't think it was clear that was what he wanted ...
  • 08:02 PM - Saelorn quoted smbakeresq in post Is using a familiar in combat to grant advantage a common tactic?
    Also, a familiar is an ally and understands you. It certainly would be affected by Inspiring Leader if your group has it.I wouldn't call that a certainty. The feat was designed to work on creatures of roughly human mass, by giving them an amount of tHP not greater than a quarter of their total (since you need to be level 4 in order to qualify for the feat). An extra 5 tHP to an owl with 1hp is a lot more than an extra 5 tHP to a humanoid with 20hp. It sounds like a prime case for DM adjudication. Likewise, the Help rules were written for use by someone at least as large as a halfling. I wouldn't allow a tiny owl to grant Advantage on the barbarian's attack roll against a dragon. The owl can't meaningfully affect the dragon in any way, and it is beneath notice.
  • 05:59 PM - Esker quoted smbakeresq in post My proposed rogue/wizard
    Allowing you to move away without taking OppAtt is a good thing, its the best feature of Swashbuckler IMO. Even if you just punch at someone for no damage as a bonus action it cuts off their OppAtt, so you can prevent 2 different creatures OppAtt against you. But it's only adding something if you regularly use your bonus action for something else (presumably an off-hand attack). OP indicated an interest in rapier+booming blade, so cunning action disengage would work just fine; better actually, since it cuts off all opportunity attacks. Can you make a bonus action punch? Is your fist considered a light weapon? You will have low HP and lowish AC, so SHIELD spell is MANDATORY. Low HP yes, but bladesingers have quite high AC (after their turn, at least). With bladesong and studded leather, you'll have 18 AC from the time you get the subclass, and it only goes up from there as you get ASIs. But I agree with your conclusion is true nonetheless; shield is invaluable. And sometimes you wil...

Wednesday, 10th April, 2019

  • 12:02 AM - Blue quoted smbakeresq in post [GUIDE] My Word Is My Sword: The Paladin Guide
    While that is RAW, I wouldn't allow a staff to be used one handed in game, its CHEESE factor is very high. If you allow that because its official, then you should also take your mount into every dungeon that has a large creature and use lance for d12 damage as has been suggested on the forums already :cool: The errata has officially added the spear, a one handed weapon, to the Polearm Mastery list. No one is talking about the staff.

Sunday, 7th April, 2019

  • 03:52 PM - Blue quoted smbakeresq in post [GUIDE] My Word Is My Sword: The Paladin Guide
    Here is a better breakdown of the fighting styles, from my OneDrive, with full credit to the author: https://1drv.ms/b/s!AtVzM7E-c0rph61NMMkxGZD9ojIyTw That breakdown assumes the case of variant human, so it ignores all trade offs of Feat vs. ASI. Also, I don't trust those numbers. For example under general two weapon fighting it has paladin above fighter at low levels, even though fighter has access to the fighting style and definitely would do more damage. It also doesn't show an increase for paladin at 11th when every attack would get an extra d8 worth of damage. It looks pretty, but I'd want to see the numbers behind it.
  • 03:46 PM - Blue quoted smbakeresq in post [GUIDE] My Word Is My Sword: The Paladin Guide
    The changes to Shield Master did not make it into any official publication, just his twitter feed and a Sage Advice. I would not change it from how it was before, it just reduces options for the players, play it as JC intended and few people would take it. From the official Sage Advice: Shield Master [NEW] The Shield Master feat lets you shove someone as a bonus action if you take the Attack action. Can you take that bonus action before the Attack action? No. The bonus action provided by the Shield Master feat has a pre- condition: that you take the Attack action on your turn. In- tending to take that action isnít sufficient; you must actually take it before you can take the bonus action. During your turn, you do get to decide when to take the bonus action af- ter youíve taken the Attack action. This sort of if-then setup appears in many of the gameís rules. The ďifĒ must be satisfied before the ďthenĒ comes into play. Also from the Sage Advice: [NEW] Official Rulings ...

Wednesday, 3rd April, 2019

  • 06:24 AM - Mistwell quoted smbakeresq in post Illumination Cantrips Compared and Analyzed
    Light is a touch spell, so your familiar can deliver it. The owl in the night can fly by the enemy and touch something near them and light them all up. This way the enemy doesnít see the light coming their direction. They probably wouldnít suspect a stealthy owl caused the illumination. Good one! Boy, the uses for familiars are nearly endless.

Friday, 15th March, 2019

  • 03:44 PM - lyracian quoted smbakeresq in post Treantmonk's Guide to Wizards 5e
    Arcane eye should be cast every day. Others also, itís very much a planned class where you should be casting stuff before session even starts. Before Ďsession startsí? My point is what spells are you casting before your divination spells? You can only recover a spell slot if you have already used it?

Wednesday, 27th February, 2019

  • 02:02 PM - Benny89 quoted smbakeresq in post [GUIDE] My Word Is My Sword: The Paladin Guide
    At the levels you are discussing you are chasing a few points of damage vs creatures that will have hundreds. Itís like the people that weigh oranges when they are 3 for $1 trying to get the 3 heaviest ones. There are more important things to think about in prep for the table, like how to tactically approach each situation and coordination with the team. Still doesn't change the fact that this sub-forum is about optimization, which is about crunching and min-maxing numbers where you can. I get what you are saying, but I don't think you are saying that in correct forum.

Monday, 18th February, 2019

  • 05:32 PM - Benny89 quoted smbakeresq in post [GUIDE] My Word Is My Sword: The Paladin Guide
    Why do you care? The actual difference isnít worth worrying about but how you RP the whole thing is. Do you move with the speed of your God or Lay the Pimp Hand of righteousness on them. Donít chase a small number you canít catch. Its Character Optimization & Builds section on forum- chasing max numbers is what this is all about....

Tuesday, 29th January, 2019

  • 12:37 AM - quoted smbakeresq in post What is your way for doing Initiative?
    Sure. I decide to attack with a d8 weapon at a target standing next to me. I roll a d8 to see if I beat the monster. The DM rolls a d8 and a d6 for the monster to move and attack. If I beat the monster I attack without problems. If the monster beats me and it moves away to attack some one else, or someone kills it first, I lose my attack since the monster isn't there and I didn't roll to move. Ok, I see your issue. That was one of the tweaks I've already added. My first thought is this: You can always change your first action from attack or cast a spell to a move or some other action (other than attacking or casting a spell, unless it is a cantrip). Your first action roll is then bumped up by 1 and you take your changed action. You can later take your new action by rolling again using the die required and adding it to your new total. In your example: Suppose your rolled an 6 for your attack initiative. The monster rolled a 4 on the d6, planning to move first, and then a 3 on...
  • 12:12 AM - Aiden_Keller_ quoted smbakeresq in post Do you let Eldritch Knight or Clerics cast while using a (real) shield?
    Actually they fly along as I have smart, active players who care about the game and writing their part in a bigger story and having a good time as opposed to lazy, disengaged people who just sit on boards complaining that everything including following rules is too hard for them do but they expect to win with no effort on their part. This is how you play D&D! Good job!
  • 12:09 AM - Aiden_Keller_ quoted smbakeresq in post Do you let Eldritch Knight or Clerics cast while using a (real) shield?
    🤣 The same DM who let a player craft a shield he wanted from an ankheg shell, probably with some special ability, is now a douche because the crafter forgot something and had to play 1 whole encounter working around it? I never heard anything like that being declared as poor DMing for 40 years, especially when the player himself laughs it off. Itís absurd to think that. Do guys like you just hand wave everything off except actual combat? I have seen players like that, who just assume they donít have to track anything, donít RP, donít list any non-combat items on their sheet, have no background for their PCs, etc. They donít even take plot point notes. Itís all just optimization of the PC for a combat role with everything just glossed over, expecting the DM to remind them or bail them out if need be. No one who believes this would ever make it through something like the Living Greyhawk campaign, or most campaigns for that matter. And your example is dumb, every DM would t...

Monday, 28th January, 2019

  • 10:05 PM - quoted smbakeresq in post What is your way for doing Initiative?
    I thought about letting people without an action roll a d6 and I didnít like it. PC will attempt to game it, never rolling to move in hopes of going early and then getting bailed out if it didnít work. You have to be smart and decide what is best. Making your players decisions is what makes the game a game. Make a choice. Really? Can you give an example? I am tweaking as we speak and I am loving the stuff I am seeing so far.
  • 08:22 PM - quoted smbakeresq in post What is your way for doing Initiative?
    The Greyhawk Initiative here. http://dnd.wizards.com/articles/unearthed-arcana/greyhawk-initiative You know, I never knew about this and personally there are aspects of it I love! With a little tweaking, I think it would be a great system for initiative and allow for a smooth and descriptive flow of action. One thing I would immediately change is that if you selected the attack action only and rolled, but on your turn you had no foe to attack, you would then roll the d6 and add it to the present total, moving on the new total. Yep, awesome system in theory. Now to twist it, turn it, tweak it, and flop it on its head until I have something brilliant! ;)
  • 06:06 PM - Bacon Bits quoted smbakeresq in post What is your way for doing Initiative?
    The Greyhawk Initiative here. http://dnd.wizards.com/articles/unearthed-arcana/greyhawk-initiative I don't know what I hate more: How needlessly complicated it is, how it reintroduces weapon speed and still doesn't try to fix the weapon reach problem (i.e., bigger weapons are always slower regardless of other characteristics), or how it uses Greyhawk in the name for no reason. I mean, it's better than ADDICT, but I cannot fathom actually using either system in actual play.
  • 05:27 PM - Yunru quoted smbakeresq in post Do you let Eldritch Knight or Clerics cast while using a (real) shield?
    Actually they fly along as I have smart, active players who care about the game and writing their part in a bigger story and having a good time as opposed to lazy, disengaged people who just sit on boards complaining that everything including following rules is too hard for them do but they expect to win with no effort on their part.That's at odds with both what you've previously stated, and what I've previously stated. I don't appreciate the strawman that is the latter, and am extremely confused by the former.
  • 04:48 PM - Yunru quoted smbakeresq in post Do you let Eldritch Knight or Clerics cast while using a (real) shield?
    Only if they say they took the time and effort to do so. If thatís too much work and memory in your game, well...So we're back to characters only taking a dump is their player takes the time and effort to do so. Your games must crawl along due to the players having tl mention things like breathing, relieving themselves, maintaining their gear and armour, or I'm guessing also walking? After all, all those things are as second nature as a Cleric who uses holy symbols on a shield putting a holy symbol on their shield.


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