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    Thursday, 30th May, 2019, 08:04 PM
    Here's some links. Exciting if true. https://kotaku.com/the-makers-of-divinity-original-sin-2-are-teasing-bald-1835128071 https://www.polygon.com/2019/5/30/18646090/baldurs-gate-3-larian-studios-teaser https://www.pcgamesn.com/baldurs-gate-3/teaser
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Baldurs Gate 3 apparently in development (with evidence) Thursday, 30th May, 2019 08:04 PM

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Wednesday, 26th June, 2019


Tuesday, 25th June, 2019


Monday, 10th June, 2019


Tuesday, 4th June, 2019


Thursday, 30th May, 2019


Tuesday, 2nd April, 2019

  • 05:14 PM - CleverNickName mentioned Lidgar in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    Lidgar took the lead last night, but I don't think he can hold on to it for much longer; it looks like mortwatcher will overtake him on Thursday. Kickstarter pledges have slowed down dramatically in recent weeks, falling from about $100K/day to around $55K/day. But don't be worried. Even at that "slow" rate, they will reach their final stretch goal in another 6 days. (I know that $55K/day feels small compared to the craziness of a few weeks ago, but that is still a huge amount for any Kickstarter project.) My spreadsheet predicts a final result of $9,715,346, and that PabloM will win by a very narrow margin. But my spreadsheet doesn't account for a last-week crush, and my gut tells me the final amount will be closer to what SkidAce predicted. (And Kicktraq thinks Yardiff will win.) Only time will tell!

Wednesday, 6th March, 2019

  • 01:42 AM - CleverNickName mentioned Lidgar in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Sunday, 30th April, 2017

  • 07:05 PM - OB1 mentioned Lidgar in post TftYP - Running Sunless Citadel
    Lidgar - Decided against using the rest variant for a couple of reasons. One is that I felt like the Sunless Citadel was going to be difficult enough without it, and I preffered to have a ticking clock prevent them from simply long resting after every encounter. I think with the variant rule it would actually encourage that even more. Secondly, my group has just gotten used to the idea as player HP being a measure of stamina in combat, and that 0 HP means that you have let down your guard and are now vulnerable to a killing blow. So in that sense the 5e rules make a lot of sense. Finally, the dungeon turned out to be plenty challenging without using the variant, and my first rule of home brewing is to not alter the rules unless absolutely necessary. I touched on it before, but enemies using cover consistently really changed the difficulty level of some of the encounters. The bloated one was a super easy fight for the players, as the rats didn't use cover. Compare that to the fight wit...

Saturday, 16th April, 2016


Saturday, 15th August, 2015

  • 06:12 AM - Hriston mentioned Lidgar in post Assassinate
    ... Then you'll see that it is not the round that makes you surprised, it is only being unable to move and take actions until the end of your turn. Nothing says that, however. I was just riffing off Lidgar's reference to the Spoon Boy scene from The Matrix. Obviously, as it say in the rules, it is being unaware of the presence of your opponents at the start of combat that makes you surprised.

Thursday, 18th December, 2014

  • 05:51 AM - Mercurius mentioned Lidgar in post Board Games with "D&D feel" for kids
    Thanks all, some great suggestions. I guess I'm going back and forth between Dungeon and Talisman, leading more towards Talisman. It looks prettier, plus maybe not as "combat only." But I might get both. Descent looks awesome but is probably a couple years away. Lidgar, we've got Labyrinth - good fun.

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Wednesday, 17th April, 2019


Sunday, 14th April, 2019

  • 08:37 PM - Luz quoted Lidgar in post Grogbards, Tell Me Stories of Greyhawk
    Against the Giants has a few dragons, including two white and one red. In the original modules (G1-G3) they were not named. However, in the 5e update (Yawning Portal), they named the red dragon 'Brazzemal'. Actually, Brazzemal was named in the original G3 module, not the 5e update, so I guess he could be considered the first named dragon of the setting (at least by Gygax). Brazzemal also made an appearance in the Age of Worms adventure path from Paizo which added quite a few more named dragons to the GH list. Dragon Magazine #230 has a good article by Roger Moore called "The Orbs of Dragonkind" that introduces the Fiery Kings - a family of powerful red dragons that fought with the Mages of Power of the Suel Empire. Well worth reading. Not sure what the current year is for GH nowadays, it seems to have fizzled out around 597 CY, AFAIK. There was a movement in 2013 called Greyhawk Reborn that may have moved the timeline forward, but this isn't official canon. If you haven't seen Steve ...

Monday, 8th April, 2019

  • 07:22 AM - Paul Farquhar quoted Lidgar in post New D&D Adventure Reveal On 17th May at 'The Descent'
    2. More: "...Zariel is keenly interested in collecting souls from the greatest warriors on the Material Plane and securing their loyalty...she allows her mortal followers to live out their lives, ever honing their talents, so she can put them to the best use when she finally calls in their debts. As a result, Zariel's servants are universally effective, disciplined, and dangerous." Sets up the potential for minions/antagonists that the PC's encounter at lower levels... May be more interesting if the PCs are said followers, finally having their debts called in.
  • 03:38 AM - Demetrios1453 quoted Lidgar in post New D&D Adventure Reveal On 17th May at 'The Descent'
    I also think it may be about Zariel's Fall/Descent. Some random thoughts based on what is in MToF: 1. From her description before her statblock entry: "...many whisper that her true agenda is vengeance against Asmodeus, and her true plan is to drive him from the Nine Hells." Sets up a possible plot device/motivation. 2. More: "...Zariel is keenly interested in collecting souls from the greatest warriors on the Material Plane and securing their loyalty...she allows her mortal followers to live out their lives, ever honing their talents, so she can put them to the best use when she finally calls in their debts. As a result, Zariel's servants are universally effective, disciplined, and dangerous." Sets up the potential for minions/antagonists that the PC's encounter at lower levels... 3. From her statblock: Immolating Gaze. Perhaps somehow this power is linked to her when she was an angel, and hence the blindfold? Could all be for naught, but fun to speculate. Maybe in Realms mythology sh...

Monday, 25th March, 2019

  • 02:22 AM - LordRatcatcher quoted Lidgar in post ForgedAnvil D&D 5E Character Generator
    Gotcha. The only work around I can think of is listing the wealth under the "POSSESSIONS NOT ON PERSON" list under the Character Sheet II tab (under the equipment carried list). It won't calculate it for your total wealth, but at least you'll see it on your character sheet and it won't include it as part of your wealth carried. OK great, thanks ... I thought that was the case but wanted to make sure I wasn't missing something! I might try and mod CSII to include carried and stored gems etc and change the total wealth formulae accordingly.

Sunday, 24th March, 2019

  • 10:18 PM - LordRatcatcher quoted Lidgar in post ForgedAnvil D&D 5E Character Generator
    Are you referring to the "GEMS, JEWELRY, ART OBJECTS" entries on the Start tab? I don't see those adding toward total carried weight, but I may be missing something. In general, to avoid calculating the encumbrance of items, you can enter zero on the "QTY" column. You can also do this for any piece of equipment that you are not carrying, or do not wish to be calculated for encumbrance. For example, a dwarf wearing heavy armor. Yes, I am referring to "GEMS, JEWELRY, ART OBJECTS", but I'm talking about them contributing to total carried wealth, not total carried weight. Do you think it's possible to stop their value contributing to that?

Thursday, 14th March, 2019

  • 11:12 PM - WaterRabbit quoted Lidgar in post Command: Flee
    Bolded for emphasis. I would interpret that as the target spending it's entire turn "fleeing". Like the other options you mention (grovel, approach, etc.), it seems to be pretty clear that if you fail your save, you spend your entire turn involuntarily executing the caster's command. Still don't see the requirement that the target has to use any specific action. It could use Dash or Disengage, but there isn't a requirement for it. A rogue isn't required to use its bonus action to Dash either. One could make an argument that if they could mount an creature and move further that might be an option, but the mount rules are kind of wonky with regards to this. It seems that your position is that the target could not use their action or bonus action, so they could not Dash at all then. The target could go through one closed door but not two, etc. And while the other options do consume one turn, the way flee is being argued upthread is that it would consume two turns, so...

Sunday, 3rd March, 2019

  • 07:27 AM - Gladius Legis quoted Lidgar in post Archer build
    This, except I'd go to fighter 6 for the extra feat (assuming you use them). Urchin or criminal background. Also fine to go Champion fighter instead for better chance at criticals, which stacks nicely with sneak attack damage. You really want to get to Fighter 5/Rogue 3 with this build ASAP because that's where it all comes together. Then go from there. Strongly disagree with picking Champion for this build. Better chance at criticals doesn't often translate to criticals when you need them the most. That extra crit is pretty much a waste if you get it in Round 4 instead of Round 1. Battle Master is definitely the superior choice, with Precision Attack adding more to your damage than extra 5% crit chance ever will, and when you actually need it.

Monday, 26th November, 2018

  • 05:34 PM - Thomas Bowman quoted Lidgar in post D&D/RPG Songs
    No, not songs that are good to game by. Songs that are actually about or include references to gaming. I just randomly ran across another tonight, and was wondering - how many are out there? YouTube - Critical Hit - No More Kings Would be interested in hearing of others out there. There were a few that came with Dragonlance modules.

Friday, 23rd November, 2018

  • 08:54 PM - gyor quoted Lidgar in post Tactical Maps + TotYP 2?
    This was already announced in the news round up. It's a reprint/update of tactical maps from various sources from older editions. Yes I know, I made this thread to discuss a possible TotYP type book, I mention the tactical maps because it's what made me think such a book is coming, because without that there is no 5e context for these maps.

Saturday, 22nd September, 2018

  • 01:20 AM - Juomari Veren quoted Lidgar in post …Wait till you see Waterdeep: Dungeon of the Mad Mage (Spelljammer?)
    I expect this will be similar to the 3.5e Ruins of Castle Greyhawk Hardbound book. Have some set piece encounters, with the remaining levels/areas being treated as dungeon wilderness. Crashed spelljammer ship? Mindflayers? Boo? I'm pumped. I loved the expedition books (There was coincidentally also one for Undermountain, and I was working on converting it until they announced this book in June). Virtually everything I would need to jumpstart a new campaign in the palm of my hand. They've made it even easier this time around by covering all 20 levels of play and giving me a whole city as a backdrop too, back in 3.5 they just said "yeah waterdeep is on top of undermountain but you probably won't need it so don't worry about it). After DoTMM comes out, we'll have half of the original run of them updated for 5e (the other one to be effectively remade was Ravenloft with Curse of Strahd). I'd love to see Castle Greyhawk get revisited in 5e, and the Demonweb Pits too (we have some unfinished bus...

Tuesday, 28th August, 2018

  • 07:20 AM - Al'Kelhar quoted Lidgar in post Katana
    IME, 'Katana" is always the right answer. That and 'Chuck Norris'. Except when the right answer is "Drizzt". Or "because Elminster".

Saturday, 11th August, 2018


Wednesday, 1st August, 2018

  • 08:58 PM - AnotherCrappyDM quoted Lidgar in post ForgedAnvil D&D 5E Character Generator
    I see. But I think there is still a calculation error - perhaps subtracting the proficiency bonus instead of not adding it. For example, if a druid shapechanges into a dire wolf (whose normal bite attack would be at +5), the druid's bite attack should be +3 (modified for STR score only, no proficiency). The sheet calculates it as +1. I am away from resources at the moment so I can't look at the CG or the monster manual. If the CG gives the same attack modifier as the MM then it is correct. Edit: I see that the Stat block is +5. I'll check the CG when I'm back at a PC and dig into a solution. Sorry... I don't play Druids and none of my players have played one beyond level 3 or so. Edit 2: Fixed for Beta 7. Switching the example to Giant Badger. Its stat block is +3. A Moon Druid 3 now matches the stat block. A Beastmaster Ranger 3 will have a +5. The differentiation here is where the problem was originating.
  • 03:04 PM - AnotherCrappyDM quoted Lidgar in post ForgedAnvil D&D 5E Character Generator
    First... apologies for the lengthy lapse in communication. I was laid off from my job a few weeks back and lacked motivation to work on anything that wasn't directly related to paying my mortgage. I'm back to work now and conveniently found my motivation again. v2.28 BETA 6 RC I created a Lightfoot Halfling Warlock (Hexblade) and there were a couple of issues that sprang out at me. 1. Though a Hexblade is profient with Medium Armor, a Shield and Martial Weapons, and though selecting Medium Armor (Chain Shirt and Half Plate were tested) and a Shield work as intended, selecting a Longsword was flagged as Not Profient. 2. A warlock gets 2 cantrips at 1st level, but the first slot dropdown selection is "Select..." and that counts as a selected cantrip. Fixed in Beta 7 Adjusted cantrip selection box again. This has been a constant source of struggle since I made extensive changes to the backend. I think it is fixed now. Giant Spider in the Wildshape page gives the wrong attack bonus for it...

Friday, 6th July, 2018

  • 09:31 PM - Parmandur quoted Lidgar in post Two New Settings For D&D This Year
    So for those that missed it - basically they just announced that they will announce something in a couple of weeks? He was teasing that he would give some details, and so he has.

Friday, 8th June, 2018


Sunday, 3rd June, 2018


Monday, 28th May, 2018

  • 01:38 AM - jaelis quoted Lidgar in post Variant weapon table
    Other than having rapier in the table, this is good. :) Trust me I thought a lot about that too. Could make it 1d6 vs opponents in heavy armor and I would call it fair. But that get's fiddly again in a more significant way, and also I think the bar for nerfing something should be a little higher that for improving something. :)


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