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News Digest: Shadowrun 30th Anniversary Products, New Star Trek Adventures Products, #DnDSelfie, New Lord of the Rings Game, and more! Saturday, 13th April, 2019 08:21 PM


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Friday, 19th February, 2016

  • 07:25 AM - Rich Baker mentioned Nawara in post [Map Rant] Hey, Developers: Please stop coloring your seas bright sky blue
    Nawara and Hussar -- I'm not strong on graphics, so I'll have to take the question of how the map file is built to our layout guy. I know there is some trickery involved because the map file is HUGE, way too big to easily host on DriveThru, so we had to cut some corners to manage the file size. Let me see what I can find out. Rich Baker Sasquatch Game Studio

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Thursday, 20th December, 2018

  • 07:07 PM - Remathilis quoted Nawara in post Unearthed Arcana: Sidekicks
    Something that really surprised me is how pointless the "choice" of saving throws is. In 5e, there are three strong saves that cover up the vast, vast majority of monster abilities and spells (Dex/Con/Wis) and three weak saves that are only very rarely tested (St/Int/Cha). The developers are clearly aware of this, which is why every single class in the PHB has one strong save and one weak save. But in these playtest rules, each sidekick class ostensibly gets to choose one of three saves but nobody who understands the rules would ever pick Str, Int, or Cha. The Warrior gets to choose between two good saves (Con or Dex), while the Expert (Dex) and the Spellcaster (Wis) only have one strong save available to them. Given how thematically broad these classes are, I don't see any good reason to restrict the choice at all... if an Expert wants to have a strong Wis and a weak Dex, why not let them? It won't break anything.Some creatures and NPCs are already proficient in a given save; this allo...

Tuesday, 19th December, 2017

  • 11:58 AM - Jennifer Fuss quoted Nawara in post Here Are Your Official Top 10 Most Anticipated Tabletop RPGs Of 2018
    I assumed most of the people voting for it are people who haven't been following the development. I find it a bit daring to basically assume that everyone who doesn't share your opinion and taste votes in, essentially, ignorance. For and since the release I've been four times to the USA and once to Helsinki, with the focus of keeping up with Vampire: The Masquerade. I do got all English and German VtM print products of the V20 edition and a decent collection of the other x20 line (plus some more WoD/CofD). I did watch not only the trailer but the actual documentary. I did play the Pre-Alpha Playtest once and ST'ed it four times. I ran the Alpha Playtest four times. Next to that I do try to keep at the pulse of things, whether it's the Storytellers Vault, the project or other ventures. I am anticipating the release of the V5 eagerly, do think the IP is at White Wolf in sound hands and basically got my tickets for GenCon almost booked (I am waiting for the ticket release ...
  • 03:18 AM - TrippyHippy quoted Nawara in post Here Are Your Official Top 10 Most Anticipated Tabletop RPGs Of 2018
    I had the opposite thought... I have whole floor-to-ceiling bookshelves of WoD stuff, but I'm actually NOT anticipating VtM 5. Everything they've put out so far indicates that it's going to be an Edgelord LARPer disaster that mostly serves to highlight how much better Requiem 2nd is. I assumed most of the people voting for it are people who haven't been following the development. It's hard for me to imagine someone looking at the Pre-Alpha or documentary trailer and being like, "Oh yeah, this is in good hands." (For what it's worth, I hope I'm wrong.)I have been following the development and it's still something I'm anticipating as a good thing for gamers, generally. I can relate to the jaded aspect in how you feel though, having followed Vampire for the last 25 years or so. I'm not entirely sold on the Alpha playtest, mechanically, as of yet but they may still make changes (they made a fair amount of changes from Beta to Alpha already). There are some aspects of Vampire: The Requie...

Thursday, 26th January, 2017

  • 04:31 PM - Salamandyr quoted Nawara in post Swords & Wizardry Is Back With New Art And New Energy
    I really don't understand the hate It's not hate...and that's an overly inflammatory term designed to suppress criticism. It's dislike. And when a product that has historically been designed to your tastes is changed in such a way in order to pursue a different market, well...I think those original customers have a right to complain.

Monday, 30th November, 2015

  • 12:57 AM - S'mon quoted Nawara in post Which D&D Settings Do You Play In?
    My only hope is that, if they do an Eberron book at some point, they unruin the map scale. Everything about the setting finally made sense when I heard that Khorvaire was originally designed to be the size of Europe until some WotC executive rolled up and said "That's not EPIC enough! Make it BIGGER!" but didn't actually change anything except the map scale. As it is, it's kind of like adventuring in Pulp Siberia. Just hop on a train in a city and start going through trees, and trees, and mountains, and mountains, and trees, and trees, and river, and small town, and trees, and trees, and trees, and BEAR!, and trees, and trees, and MILITARY RESEARCH GHOST TOWN!, and trees, and trees, and mid-sized city, and trees, and trees, and river, and trees, and TIGER!, and trees, and trees, and lake, and trees, and less trees, and less trees, and grass, and grass, and GUYS ON HORSES!, and grass, and grass, and small trees, and small trees, and mountains, and mountains, and trees, and trees, and OTH...

Sunday, 21st June, 2015

Monday, 8th June, 2015

  • 12:45 PM - VengerSatanis quoted Nawara in post Purple Islands sale
    I mean it seems like, you know, if you have to say things like that while you're trying to sell it, you might just be better off creating an alternate cover version.... I've thought about it. Maybe one day... VS

Wednesday, 27th May, 2015

  • 04:53 PM - Agamon quoted Nawara in post Just About Sick Of Darkvision.
    Githyanki Knight Githyanki Warrior 42!!!!! So long and thanks for all the gish.
  • 09:05 AM - PnPgamer quoted Nawara in post Just About Sick Of Darkvision.
    In case anyone was wondering, here is the complete list of MM monsters (not miscellaneous animals from Appendix A) that do not have Darkvision, Blindsight, Tremorsense, or Truesight: Aarakocra Bullywug Centaur Cyclops Allosaurus Ankylosaurus Plesiosaurus Pteranodon Triceratops Tyrannosaurus Rex Cloud Giant Fire Giant Frost Giant Hill Giant Storm Giant Githyanki Knight Githyanki Warrior Githzerai Monk Githzerai Zerth Harpy Hippogriff Jackalwere Kenku Lizardfolk Lizardfolk Shaman Werebear Wereboar Werewolf Merfolk Nightmare (go figure...) Pegasus Peryton Pixie Roc Satyr Sprite Treant ...that's it. That's the entire list. There are 238 monsters with Darkvision, 82 with Blindsight, 24 with Truesight, 9 with Tremorsense, and only 42 that have the same or worse night vision than a wolf, lion, or cat. 42!!!!!

Monday, 25th May, 2015

  • 08:29 AM - aramis erak quoted Nawara in post Dungeons and Dragons and the RPG Stigma
    I think, as a general rule, anything that smart, nerdy kids do is going to become more acceptable thirty years later, because people in positions of power are more likely than not to have been smart, nerdy kids or to have had friends who were. Except that, in general, Smart & Nerdy people do NOT wind up in positions of power. Smart & nerdy wind up in technical positions, while slightly-above average but sociopathic and from wealth is the general recipe for positions of power, at least in North America, with a small exception for smart and sociopathic for tech corporations. A study was done in the 90's, and found that senior execs in fortune 500 companies are far more likely than the general populace to have sociopathy. Likewise, it's quite evident from the behavior that quite a few elected politicians have no moral compass whatsoever, and the rest seem generally "ethically challenged"... Wealthy, attractive, and without a conscience is the recipe for success in a market economy. ...

Thursday, 18th December, 2014

  • 03:39 PM - Mistwell quoted Nawara in post What would you like to see in a "revised edition" of 5E?
    I'd just like to point out that the 3e version of this thread would have involved a lot of complaining about how broken the Monk class was. Exactly. It's a good example of why theorycrafting for D&D is not necessarily accurate, and people should have figured out by now that you don't look to change a game's rules based on purely theorycrafting but only after it turns out to be an issue in actual game play.

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