View Profile: seankreynolds - Morrus' Unofficial Tabletop RPG News
  • Blue's Avatar
    Today, 04:50 PM
    The first work around is not bashing, just a truth: pick a different system that does not strongly have attrition required as a balance point in the game. There are a lot of great games out there, and finding one that fits your table is a good thing. This really isn't a bash - I love 5e. I'm just not closed to other games to meet other needs. A work around in 5e is to use one of the D&D...
    34 replies | 832 view(s)
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  • Blue's Avatar
    Today, 03:14 PM
    For a fantasy heartbreaker I designed I did it like this. But the goal there was fewer total ability scores, and all are important to all characters. For D&D, it could work but would requires some thought - but the first order repercussions would be: All weapon wields become a lot more MAD. A front liners would want DEX, CON, and STR plus whatever their class wants like CHR for a paladin...
    32 replies | 584 view(s)
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  • Blue's Avatar
    Today, 03:56 AM
    But by the same logic, with armor increasing AC and STR adding to bonus to hit, it's "absurd to rationalize powering through full armor on every one of them without any accuracy, and therefore it's very hard to buy that being strong will add to your attack rolls on EVERYTHING". No matter how accurate I am with a rapier that has no affect at all on my chance to attack with a longsword, and no...
    32 replies | 584 view(s)
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  • Blue's Avatar
    Today, 03:48 AM
    I think that would need to be a lot stronger, right now it's a bit of a trap option. First, who knows if it will still be alive to take advantage of it - your PC isn't the only one dishing out damage. Second, denying it actions by killing it sooner is stronger then killing it later. Third, +INT extra damage, if you hit, on two attacks, is about + 1.3 * INT expected damage with the...
    32 replies | 584 view(s)
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  • Blue's Avatar
    Yesterday, 10:05 PM
    Every "replace attack stat" has limitations. Finesse is only on a subset of weapons, none heavy/two-handed. Shillelagh only works on clubs and quarterstaves. Warlock Hexblade only works on non-two handed weapons that you can touch at the end of a long rest which excludes all spell-created blades like Shadow Blade. This applies to all weapons, melee and ranged. It works with all spell...
    32 replies | 584 view(s)
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  • Blue's Avatar
    Yesterday, 07:42 PM
    Blue replied to Is This Odd?
    Well put. Thanks for taking the time to answer. If I may summarize to make sure I understand: access to information isn't a problem; spoiling of fun at the table is a problem (be it by that information or otherwise). Okay, I can get behind what you are saying.
    34 replies | 839 view(s)
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  • Blue's Avatar
    Yesterday, 05:07 PM
    Blue replied to Is This Odd?
    If you were running a published adventure, would you be fine with players reading that adventure and learning plot twists, NPC motivations, and the like? Without changing it - the question here is about player knowledge. I personally would not, and have had this come up before when I was a player years ago (AD&D 2nd era). I was very angry at another player who read the module and his...
    34 replies | 839 view(s)
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  • Blue's Avatar
    Yesterday, 04:25 PM
    I created a setting and one of the defining points was that it's planar boundaries were thin and various deities had used this land over the age to deliver their faithful from other material planes where they were going to be wiped out. Both PC races but also intelligent monster ones. And there were things like two different, geographically separated orcs who had completely different traditions...
    107 replies | 3897 view(s)
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  • Blue's Avatar
    Yesterday, 03:40 PM
    I'm very much with both parts of what Iserith says. First is that they aren't epic, but they are a resource drain and D&D is balanced around those. But more importantly, they aren't just bags of HPs to defeat. They have a reason they are there and doing things. Maybe they see the PCs and run away to get more goblins and now it's a running chase where keeping them quiet and killing them...
    28 replies | 622 view(s)
    2 XP
  • Blue's Avatar
    Yesterday, 03:29 PM
    Blue replied to Is This Odd?
    I'm going to work this from both sides. Should a player have access at the table to the PHB for information about their character? I think we can all say this is yes. Should a player have access at the table to the adventure the DM is running? I think that we'll also get the consensus the answer is no. So we have valid cases on both sides, and a lot of gray in the middle about player...
    34 replies | 839 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 02:57 PM
    Blue replied to Double Dash
    Alternate view: Rogues are designed and positioned as skirmishers* with additional movement possibilities over fighters, so should have more mobility over short periods *Citation: Class description fluff, Cunning action's disengage and dash as bonus actions, Scout's Skirmisher, Swashbuckler's Fancy Footwork, other class features in vein. When you take that, the issue isn't Rogue's being...
    116 replies | 3032 view(s)
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  • Blue's Avatar
    Thursday, 18th July, 2019, 04:20 PM
    People assign genders to all sorts of objects based on perceived qualities. I think that with a human-like robot people would do that even more-so. That human-looking androids will be culturally assigned genders by how it interacts with us (both content and how it does so - tone, body language, forcefulness, etc.) Not that the idea is bad, just probably easier to do in soemthing that looks...
    18 replies | 715 view(s)
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  • Blue's Avatar
    Thursday, 18th July, 2019, 04:04 PM
    Overpowering at what level range? What racial features make players excited at Tier 2 and Tier 3 of play?
    24 replies | 623 view(s)
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  • Blue's Avatar
    Thursday, 18th July, 2019, 03:44 PM
    Many of mine have already been said so rather then repeat I'll move on to the next tier: Marvel Heroic Roleplay (and presumably other Cortex games) of using your narrative to build your dice pool from separate sets of possibilities, and being able to target/take damage besides just physical. Another MHR that XP unlocks cool things, not makes you more powerful in your main abilities. You...
    43 replies | 1502 view(s)
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  • Blue's Avatar
    Thursday, 18th July, 2019, 03:04 PM
    Can I suggest that whatever single feature you give, it's a powerful one. As in more powerful then the existing. If all you get is one thing it should be something exciting and fun to use so that the the race has attraction. And not something that barely flavors play like a once per long rest ability. The other side of it is my pet peeve that the designers didn't leave themselves enough...
    24 replies | 623 view(s)
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  • Blue's Avatar
    Thursday, 18th July, 2019, 02:14 AM
    I could have written that clearer. What I meant was that getting reduced by a vampire bite to 0 max HPs kills you. But having 0 max HPs from a vampire bite at a later point does not. There is no auto-kill at the later point just because you are at 0 max HPs, even if it had at a previous point been killed by a vampire. The "kill when reducing to 0 max HPs" from a vampire's bite is an effect...
    167 replies | 3958 view(s)
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  • Blue's Avatar
    Thursday, 18th July, 2019, 12:37 AM
    Sorry, I'm not familiar with those two. Can you expand a bit? Thanks.
    43 replies | 1502 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 09:58 PM
    Darkvision treats darkness as dim light and shades of grey. If the contrast was such that a human could read it in dim light, then yes. Assuming it's not some weird color choices that make the shades of grey into one of those eye-doctor colorblind tests. So it comes down to the definition of dim light. The SRD (which matches the PHB) has this to say: So if it's small cramped...
    9 replies | 275 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 09:38 PM
    Oh I hear you. 80% of the weapons table never gets regularly because there are better options. Personally I'm a fan of resolving this by assigning weapon damage by class and size like 13th Age and just skin it as anything that fits your concept, but younger me would be down with the people who want to have more differentiation and a crunchy system to work out weapon damage and perks fairly. ...
    154 replies | 6178 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 08:44 PM
    Blue replied to Double Dash
    I'm a fan of D&D, double Ds, DDD, but not getting a D. :D
    116 replies | 3032 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 08:41 PM
    No, your summary is off the mark. What I had said was that the PHB points out what you need to do and not do, but that even if you do those ("finish it") you still won't get any benefit from it under certain circumstances such as doing more than one in a 24 hour period or starting it without at least 1 HP. This is a new and interesting route to explore. I am unaware of specific rules on...
    167 replies | 3958 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 07:48 PM
    Blue replied to Double Dash
    Pic isn't me, but I'm up for some D&D&D&D&D!
    116 replies | 3032 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 04:10 PM
    Blue replied to Double Dash
    Sure I allow double Dash in those cases. It's a heroic game of fireballs and dragons - this seems an odd hill to head towards realism on. It fits both RAW and RAF. And considering double actions already exist with things like action surge, it also seems to fit RAI. Along those lines, the rogue / fighter that wants to Action surge to get in Dash-Dash-Dash for one round can go for it.
    116 replies | 3032 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 04:00 PM
    Blue replied to Double Dash
    Irrelevant. They were specifically talking about a bonus action dash and an action dash. This is the same as a sorcerer casting a quickened cantrip and the same cantrip as their action, which is just fine.
    116 replies | 3032 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:48 PM
    Blue replied to Looting Monsters?
    I let them look monsters just fine. I don't play with strict encumbrance, but a common sense approach if they are trying to carry too much like several sets of armor. Using them yourself - go for it. Giving them to villagers to help protect themselves against the raiding hobgoblins - sure! Selling on the other hand isn't always as easy. In smaller settlements there is limited call for...
    20 replies | 660 view(s)
    1 XP
  • Jonathan Tweet's Avatar
    Wednesday, 17th July, 2019, 03:42 PM
    How does a pre-industrial society hang together with super-powerful individuals and groups wandering the land at will, especially as these people rocket up in personal power in just a few years?
    154 replies | 6178 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:23 PM
    Actually, jaelis just won it for the "long rest at 0 won't make it come back" side. :) I had the concept of "what happens because of a long rest" and "what happens after a long rest occurs", which is supported reading the Long Rest section of the PHB and the Vampire's bite entry. But he called on me to look at other things that come back after a long rest, and the verbiage of them differed...
    167 replies | 3958 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:18 PM
    Okay, you convinced me. So after the revivify it would take a Greater Restoration or similar effect to bring back their max HPs.
    167 replies | 3958 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:15 PM
    I do need to throw in one exception. There are brand of new players who don't care about matching abilities scores to class at all, instead matching them to concept. For example the first character my daughter made was an elven moon druid with an 8 Wisdom because she wanted her to be impulsive and lackign common sense, and a very high Dexterity because she wanted her to be "agile like Peter...
    39 replies | 1327 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:02 PM
    Yeah, it's very build and table dependent what is "better", and even there "better" is usually defined within a limited number of pillars of play (such as just combat). I really do pick both myself. My last two characters that leveled up were one feat and one was +2 CHR (for a bard, looking for more Bardic Inspiration uses as well as the other benefits).
    39 replies | 1327 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 02:56 PM
    Agreed, it's contrived. When I started writing it one of my goals was trying to show that people still considered a long rest to occur at 0 HPs if a detriment happened. There are still people disagreeing that the long rest happens in the first place. From there is became a great way to kill too birds with one stone by including both a benefit and a detriment. This is an strong point,...
    167 replies | 3958 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 02:34 PM
    I'm fine with your house rule and the reasoning behind it if that works for you and your table. For me, the fact that a potion will take immediate effect implies that the "fantasy world physics" treat it as a magical effect and has nothing to do with going into the stomach and then the bloodstream. Rather that it's a vehicle for a magical effects much like a wand or other consumable, where...
    154 replies | 6178 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 02:27 PM
    Incorrect. You die if a vampire bite reduces your max HPs to 0. There is no ongoing effect. There is nothing in the description of the vampire's bite to distinguish between someone who remained alive, and someone who was brought back. As a matter of fact, we have pretty strong circumstantial evidence that this works just fine if you are brought back. Consider the case you didn't...
    167 replies | 3958 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 02:19 PM
    Here's the exact wording. Taken from the SRD, though it matches the PHB: If you note, first there is what you need to do to take a long rest. It talks about times, limits of light and strenouous activity. Second paragraph is a list of general benefits that apply to all characters. Third paragraph are exceptions that you can't benefit from more than one long rest per 24-hour period...
    167 replies | 3958 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 10:46 PM
    In all seriousness, I was just reading a story last night that refered to a female-presenting android as a gynoid. And it looks like that's a thing. https://en.wikipedia.org/wiki/Gynoid
    18 replies | 715 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 10:41 PM
    Absolutely. That is completely clear in the PHB. It's not that you can't take a long rest, it's that you don't gain those benefits from it. That a long rest can be taken even at 0 HPs isn't a question if you read the PHB.
    167 replies | 3958 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 10:39 PM
    There's benefits from a Long Rest, and then there are things that happen because a long rest was taken, of which could be a benefit. Let's try this. Akar and Brandar are cursed, they lose two point of strength after each long rest, for three long rests. Two long rests past, and at the start of the third one Brandar has been reduced to zero HPs. The long rest finishes. The curse kicks...
    167 replies | 3958 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 10:05 PM
    You are conflating the specifically laid out benefits of a long rest, with a benefit that happens because a long rest has passed. They are not the same. The benefits of a long rest are clearly laid out in the PHB on page 186. The vampire's bite is not part of that. Rather the description of the max HP reduction for the vampire has a condition for when it returns. "The reduction lasts...
    167 replies | 3958 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 09:46 PM
    Atk Bonus + d20 >= Def Bonus + d20 is the same mathematically as: Atk Bonus +d20 -d20 >= Def Bonus d20-d20 is a bell curve. So it really changes the odds and the differance that a +1 make depending on where it is in that curve. If your attack and the defense are the same, the first +/-1 will grant a 5% bonus. But if they aren;'t the same, +/-1 will offer smaller change. And asymetic...
    154 replies | 6178 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 09:23 PM
    When a mommy gnome and a paladin love each other very much, they hug and 9 months later a rapier is born.
    154 replies | 6178 view(s)
    2 XP
  • Blue's Avatar
    Tuesday, 16th July, 2019, 08:40 PM
    As a side note, your players are right. It's right in the PHB under the description of Healing Potion (pg 153). "Drinking or administering a potion takes an action.". This is also echoed to be true for all potions in the DMG, page 139.
    154 replies | 6178 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 08:31 PM
    Except that regaining the maximum HPs is not a function of a benefit of a long rest (which requires 1 HP), rather it's the function of the Vampire's Bite where they come back after a long rest is taken. You can definitely take a long rest, even if you don't gain benefits due to having less than 1 HP.
    167 replies | 3958 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 08:20 PM
    Moderate agreement - you will often see races that have a modifier paired with a class that uses that ability. It doesn't have to be +2. (If it did, you wouldn't see any variant humans, and I think they are the race I see the most.) With a 15 accessible both point buy and standard array, and 16 and 17 both giving the same +3 modifier, I see a lot of 16s around. This is why I like how 13th...
    39 replies | 1327 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 07:52 PM
    You definitely wouldn't want to go up to 12d12 - if you rolled max it would be gross... ...(waiting to see if anyone gets it)...
    21 replies | 667 view(s)
    1 XP
  • Blue's Avatar
    Tuesday, 16th July, 2019, 07:50 PM
    I have a new RAW interpretation I believe holds up. Unfortunately it does not agree with your DM's ruling so far. 1. Just having 0 HPs means the character starts making death saves. There are a few circumstances where it could also mean death - disintegrate, took massive damage, etc. But those are exceptions - 0 HP is not death. Three failed death saves or another killing effect is death....
    167 replies | 3958 view(s)
    3 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 05:47 PM
    Back in the time of one of the TSR-edition D&D editions they came out with this in Dragon magazine. It worked well from traps and such, but it made some general environmental hazards impossibly deadly. If we're already accepted the game assumption that you can be hit several times by a battle axe, roasted by a dragon, and you're still fighting, then the realism of a 40' fall from failing a...
    154 replies | 6178 view(s)
    1 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 05:43 PM
    I am as well in 5e. I was more saying that I enjoyed that there was that guidance in which way to make ruling which could have been helpful.
    167 replies | 3958 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:39 PM
    Not unless one of the characters gives up all of their actions. Try you and a friend (or several) walking down a street while each doing something. It does not require that everybody but one give up all of their actions to walk in a line. See also: marching band. (Taking an action for CHR (Perform).)
    154 replies | 6178 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:35 PM
    The studs make catcalls at the elves (can't tell what gender they are, so whistle all) and flex. A lot. Oh wait, wrong context.
    154 replies | 6178 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:19 PM
    Blue started a thread Finesse rebalance
    In another thread there was an aside about rapiers, with part of it being: So I started to write up a serious reply about how it's not that they were perfect, but that others were not: First thing I realized is that I was derailing a thread, so I didn't post it. The second thing is that the comment about how finesse is such a game changer compared to other keywords has a lot of...
    87 replies | 2829 view(s)
    5 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 04:51 PM
    One concept from an earlier edition of D&D was specific overrides general. If that's the case, the specific of the spell returning at 1 HP should overcome the general rule that HPs can not exceed max HPs.
    167 replies | 3958 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:48 PM
    The impossibility of "he and I move while staying together" in combat. Taking out the delay action just made some simple concepts impossible. How the skill system enforces certain divisions. For instance, mechanically I can't model a character who is good at interacting with high society, from gossip to blackmail to formal dancing to heraldry, but are lousy at the same times of interactions...
    154 replies | 6178 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:34 PM
    WaterRabbit - I do agree with your points. I just wanted to point out that XCom is a lot like D&D 4e in having a lot of "this exact square vs. that square" in terms of positioning, cover, line of sight and effects. It needs a high level of precise, tactical control even if the system is less complex. I'm not saying this to refute your point, just mentioning that example has some differences...
    47 replies | 2030 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:30 PM
    PoE2 changed the spell system from the original PoE to all spells refreshing after each combat, so it wasn't a problem if the AI burned through spells in an encounter. The original PoE had spells recover on a (long) rest like D&D, and there real time with AI was an issue - either you let the AI use them and would burn through them quickly, or you didn't in which case it was effectively turn...
    47 replies | 2030 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:25 PM
    I want to give examples from Pillars of Eternity and Pillars of Eternity II: Deadfire. While not D&D, they were of similar concept. They were real time with AI and pauses (including auto pauses). In PoE, I found that if I let the AI use limited resources like spells, they would use them up in ways I disagreed with. If I didn't let the AI use limited spells (and the like), then easy/trivial...
    47 replies | 2030 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:06 PM
    I have brought that up as one of my possibilities, but it means the revivify would have worked. So I think we can guess your DM's interpretation already. BTW, this is a fascinating question in general where it lies between multiple rules. There have been a bunch of answers that I've gone "while that's not how I would rule it when running, I would definitely accept that as a player" - there's...
    167 replies | 3958 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:02 PM
    I think it's worth a quick player-to-DM discussion. "We have a player who is sitting out unable to play until this is resolved. Is there a viable solution to this what is within our character's reach? We don't want to know what it is, just that the player is sitting out forever / a long time / multiple of sessions where it's better if they just make a replacement character." Just...
    167 replies | 3958 view(s)
    2 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 03:52 PM
    These aren't apples to apples at all. If a core wizard casts all of their spells and the next day wants their same adventuring list, they spend zero time. With yours it's every day when renewing spell cast. These both do help some, thanks for pointing them out. The first because if you assume that you won't have more than 2 or so encounters before you can find 5-10 minutes safe then...
    25 replies | 844 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 03:04 PM
    No, "we" are explicitly not trying to discuss the math professor. Some posters are trying to shrink the argument to just that. What we are talking about all charactgers who take the wizard class, since that's what a change to the class would affect. The studious professor of magic (who has proficiency in Arcana) is one but also the young wizard who's self-taught and is still figuring it out...
    65 replies | 1896 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 05:39 PM
    I'm not quite sure how this works in practice. Can you walk me through this. Say I'm a 6th level wizard. IF I want to cast spells quickly I need ot pre-cast them. So is this mean at some point actually picking a number of spells and taking time to cast them? Does that mean ahead of time I think of what I could want to do with my slots and pre-cast? If I may want to cast Lightning Bolt...
    25 replies | 844 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 05:15 PM
    Wow, that's an interesting place. I'm think about this both as if I was DMing this party and as RAW as I can get, which sometimes don't line up. The reduction in max HPs continues until a long rest. RAW, a dead character can't take a long rest. But then RAW there's a question if the object (body of the dead character) is a valid target anymore for the HP drain. (Note that the buried & rise...
    167 replies | 3958 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 04:37 PM
    Welcome to the forum, but that was not the most impressive first post. It ignores the bolded and large beginning of the post: This was saved when the WotC forums shut down is 2015. It has not been taken over by the owner and Mistwell isn't trying to claim RhaegarT's work as his own and update it. Tidal Wave came out in Xanathar's Guide to Everything that was published in 2017, would...
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  • Blue's Avatar
    Sunday, 14th July, 2019, 04:16 PM
    I'd go for 1-12 and then something high, with more of a focus on levels 3-11 and something in tier 4. If you're looking for as pared down as possible, I'd look 3-5, 8, 11, 17 and 20. Levels 1-12 cover most games, but many of the games I've been in have either accelerated advancement until 3rd or 5th, or started at those levels instead of 1st. Levels 5 & 11 are power bumps for...
    16 replies | 579 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 03:59 PM
    In the context of the game we are speaking about. Proficient in a skill explicitly means getting to add your proficiency bonus to the ability check. It is not connected to being "good" at that. I can have a penalty STR modifier and be proficiency in Athletics - I'm still not good at it even with proficiency. I can not have proficiency and have a large bonus from an ability score - I'm...
    65 replies | 1896 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 03:03 AM
    On additional thought, I think you absolutely missing the role of backgrounds in D&D 5e. Backgrounds are what you spent your time doing, and have mandetory skills. If you were an acolyte, you learned Religion. Some have been called to their gods without having gone through a formal process with a church. They may be blessedly devout without being a student of comparative religion. A sage...
    65 replies | 1896 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 02:52 AM
    There is, and hard-coding skills actually make characters less on target. Having mandatory skills to flavor the character "appropriately" does the exact opposite in actual play. Right now you get your background skills and choice of other appropriate skills. However, if you have overlap, you can then pick any skill. Let me repeat that: a required skill, going with class-thematic...
    65 replies | 1896 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 02:47 AM
    So, you deny the possibility of a character who is naturally good at Arcana (high Intelligence) but not trained in it (unproficient)? Not a sorcerer, who casts from natural talent, but a wizard who is bright but not classically trained and is having to figure out the formal parts of it as they go along. I'm sorry to tell you that there are plenty of stories with main characters who fit this...
    65 replies | 1896 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 02:08 AM
    If you're a heretic you're not alone. Well, to a point. There are some skills that aren't often useful duplicated. If one player has a great survival, it's not often the second-best-by-far survival comes into play. But for other skills, I'm with you. Having a decent chance to climb, to escape from a grapple, or not get surprised is actually pretty dang useful. To talk when you party...
    65 replies | 1896 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:00 AM
    My first thought it that you can have those skills already from a background. The rule in the PHB about duplicate skills between background and class is that you can pick any skill. So a required skill in a class actually means that you can pick ANY skill instead of just skills on the class list. Meaning that required skills can actually dilute having appropriate skills by allowing off-list...
    65 replies | 1896 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 13th July, 2019, 03:21 PM
    Oooh, good catch. Thanks for pointing out my mistake. I'll correct my original.
    37 replies | 931 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 13th July, 2019, 03:20 PM
    Blue replied to Monk Tortle
    So, for example, every elf in a martial class (and some others) deserves a freebie because their elven weapon training overlaps? If I multiclass into a class that grants armor/weapon proficiencies (all but sorcerer & wizard), should I be expecting a "make-up" bennie for already having them? It's a conscious choice just like my race/class combo.
    42 replies | 1545 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 13th July, 2019, 03:14 PM
    People are talking about starting at lower levels? How about: Elven Hexblade 5 using Devil's Sight + Darkness (advantage to hit, disadvantage to be hit), Shadow Blade (advantage in dim or darkness), Elven Accuracy (reroll one die when rolling with advantage) on a Cursed target. Effectively 4d20 to hit, with 3d8 base weapon damage all multiplied on a crit, and crits on a 19-20 which leads...
    37 replies | 931 view(s)
    0 XP
  • Blue's Avatar
    Friday, 12th July, 2019, 09:13 PM
    I remember all of those. Wizardry where the copy protection was you needed to be able to type in the nonsense words of the spell. Not something that would stop people with the internet. Bards Tale I-III have been rereleased on Steam as backer rewards with the Bard's Tale IV kickstarter that fulfilled a year or two ago. I loved the Bard's Tale series on my C=64, was really ready for some old...
    8 replies | 301 view(s)
    0 XP
  • Blue's Avatar
    Friday, 12th July, 2019, 08:57 PM
    Currently, D&D 5e is the game played by the most gamers I want to hang out with. Considering player availability and scheduling (we're well into adulthood, lots with families and kids), finding critical mass of people who are all into the same non-D&D game is hard. We set up a group playing D&D. But now that the first campaign is over and we're still together as a group, we tried Dungeon...
    19 replies | 701 view(s)
    0 XP
  • Blue's Avatar
    Friday, 12th July, 2019, 03:01 AM
    Blue replied to Monk Tortle
    Considering that most games are played in Tier 1 & 2, that means that for 80% of the character's time spent played it's greater or equal. Also, characters are their most fragile at low levels, when you have tghe greatest AC advantage. Taken together that does sounds like a significant benefit. Also, in order to do that you are locking into taking ASIs for DEX and WIS. A Tortle could take...
    42 replies | 1545 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 11th July, 2019, 08:22 PM
    Blue replied to Monk Tortle
    Agreed. Especially if you are using the Tortle +2 STR and going STR Monk - something you can do just fine if you don't need DEX for armor.
    42 replies | 1545 view(s)
    2 XP
  • Blue's Avatar
    Thursday, 11th July, 2019, 05:48 PM
    I think that both in general it will be fine, and that those looking to abuse it will find a way. If your table is full of reasonable people, I see no problem. And each die is less effective in the boolean success/failure then than the one before it. Though still increasing odds (and crits). If you have a table with people who are really going to look for the loophole or maximum use of...
    37 replies | 931 view(s)
    0 XP
  • Jonathan Tweet's Avatar
    Thursday, 11th July, 2019, 04:03 PM
    I wrote that kobolds had "sorcerer" as their favored class and that they say that they have the blood of dragons coursing through their veins. I meant everyone to figure that they were deluding themselves, but everyone loved the idea and it became canonical, basically. I don't remember how that got applied to human sorcerers, but we were definitely trying to make 3E cooler than 2E.
    88 replies | 3516 view(s)
    4 XP
  • Jonathan Tweet's Avatar
    Thursday, 11th July, 2019, 03:58 PM
    That's a good analysis. The other trick is that if charging up let's you get double-value out of your daily spells, it increases your per-day power level even if it doesn't increase your per-round power level.
    88 replies | 3516 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 11th July, 2019, 01:27 PM
    Why do I play games other than D&D? Okay... I play 13th Age because I feel it gives me the best "D&D experience" of any game. I play 5e - my favorite D&D version ever - more because it's easier to find players. This is no knock on D&D 5e - it's a fantastic game. I play other games for either genre or feel. Or both. For example I know there are plenty of superhero games out there, but...
    88 replies | 3147 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 11th July, 2019, 12:50 PM
    Sure, especially with different groups of players. But even with the same group and same campaign I see things change. For example, a starting campaign they want a lot of RP opportunities to develop and showcase their characters, and things like negotiating selling off mundane treasure is a novelty and something that could have a big impact - gaining 20% of their first big haul is about 20%...
    2 replies | 150 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 08:01 PM
    13th Age and 5e D&D share a lot of DNA and design philosophy. Let em tell you how they did it, with some context, so we can work how it could be implemented in 5e. 13th Age had no general extra attack. There was a few class talent that let you sometimes get a second attack, but they were the exception. Instead weapon damage increase by level and tier. 13th Age is a 10 level game with 3...
    48 replies | 1761 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 07:25 PM
    Now that's a great solution. I wonder, are people ready for a game where rolling resolution is purely by a free app, that can be of arbitrary complexity like video games because people don't have to do it? (As long as the input and output are straightforward.)
    21 replies | 667 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 05:29 PM
    Blue replied to OSR Gripes
    I would think that if the context is that the character is uninteresting to play, all 9 to 12s without even a penalty score to have a fun flaw, leveling up is not the goal. They will remain uninteresting.
    231 replies | 8189 view(s)
    0 XP
  • Jonathan Tweet's Avatar
    Wednesday, 10th July, 2019, 05:28 PM
    Not much to say. Rich Baker created the original sorcerer as basically a variant wizard with different spell-casing rules, and I suggested we switch the main ability from Int to Cha to create more differentiation. A "spell point" system appeared with the psionicist, and it had the drawback that the player could cast a top-level "spell" every round and burn through their resources too fast. 13th...
    88 replies | 3516 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 03:06 PM
    I strongly disagree with "for different level foes it’s a big deal". There are four level points over all 20 levels where IF you are crossing that gap, there's a +/-1 to the die. In order to have a +/-2 a 5-8 level difference, which comes up exceedingly rarely. So much of the time there's no mod since they are within the same 4-level grouping as you. Occasionally there's a +/-1. ...
    224 replies | 5894 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 02:57 PM
    Because the majority of the time, the rolls you make will be against foes. Count the rolls in any D&D session. Rolls in a single combat will vastly outnumber the number of rolls against static DCs.
    224 replies | 5894 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 02:03 PM
    If everything scales, nothing scales. If both you chance to succeed and your target both go up by the same number, there's no relative change. It's like as if there's no scaling. So if everything scaled, you wouldn't get better at anything when you go up in level. Adding +6 to attack and +6 to AC would just wash. Adding +6 to your save DC and +6 to all saves would be a wash. Adding...
    224 replies | 5894 view(s)
    3 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 01:53 PM
    Cool. Non sarcastically, I'm sure that was agreat boon for you becaue otherwise 40 dice is a pain to calculate. However, my statement stands that some people may not want to deface 40 dice. What was linked are blank dice with no numbers, so they would only be good for this game or others with the exact same success mechanic. They aren't Prime eligible so with shipping it's about $8...
    21 replies | 667 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 02:46 AM
    Some people may not want to deface forty ten-siders.
    21 replies | 667 view(s)
    0 XP
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About seankreynolds

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About seankreynolds
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game designer, vegetarian, crazy cat person
About Me:
Game designer, vegetarian, crazy cat person
I've worked at: TSR, Wizards of the Coast, Interplay, Upper Deck, Paizo, Wizards (again), and I now work at Monte Cook Games.
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Monday, 11th March, 2019

  • 07:47 PM - Morrus mentioned seankreynolds in post Who to follow on Twitter
    ... - Wolfgang Baur (former D&D designer, now head of Kobold Quarterly) @Nikchick - Nicole Lindroos (Green Ronin general manager) @reveal74 - Tony Law (Business Manager of the ENnies) @Mouseferatu - Ari Marmell (freelancer, author, D&D designer) @SlyFlourish - Mike Shea (writer) @matt_james_rpg - Matt James (freelancer for WotC) @Brianrjames - Brian R. James (author of Grand History of the Realms) @erikscottdebie - Erik Scott de Bie (Forgotten Realms author) @Squach - Jeff Greiner (reviewer) @michaelrobles - Michael Robles WotC's online community coordinator @chattydm - Phil Menard (of Critical Hits) @cwgabriel - Gabe from Penny Arcade @RobinDLaws - Robin Laws (game designer - Feng Shui, Dying Earth RPG, D&D) @brucecordell - Bruce Cordell (D&D designer) @gamefiend - Editor of At-Will, a 4e blog @rjschwalb - Robert Schwalb (D&D designer and WFRP) @stannex - Stan! (d20 Modern designer, now Super Genius Games, formerly WotC, West End Games) @Savageplanet - Hyrum Savage (Super Genius Games) @seankreynolds - Sean K Reynolds (former D&D designer) @muskrat_john - John Kovalic (Dork Tower comic strip, Munchkin illustrator) @Hellcowkeith - Keith Baker (Eberron creator) @Christulach - Chris Tulach (content developer for D&D Organized Play) @SRMacFarland - Stephen Radney-MacFarland (D&D and Star Wars developer) @NeoGrognard - also Stephen Radney-MacFarland @susanjmorris - Susan J Morris (Forgotten Realms novels line editor) @JessHartley - Jess Hartley (White Wolf novelist and designer) @mightymur - Mur Lafferty (writer and podcaster) @Ulaliya - Bethany Culp (White Wolf illustrator) @wotc_rodney - Rodney Thompson (D&D and Star Wars designer) @Jollybgood - Jolly Blackburn (Knights of the Dinner Table, Kenzer & Co.) @rsdancey - Ryan Dancey (former WotC VP, now CEO of Goblinworks) @erikmona - Erik Mona of Paizo Pubilshing @claudiopozas - EN World's favourite artist! @simonjrogers - Simon Rogers of Pelgrane Press @robheinsoo - Rob Heinsoon (formerly WotC, now co-writer of 13th Age) @kennethhite - K...

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Thursday, 6th June, 2019

  • 07:24 PM - Giltonio_Santos quoted seankreynolds in post Jonathan Tweet: Prologue to Third Edition
    I assume you're talking about SPELLFIRE, which also was a successful game. Not as successful as M:tG, of course, but successful enough that at one point Wizards actually planned on rereleasing it (although they never did). Now, this is some interesting and totally unexpected piece of history! I still think Spellfire is awful, but that's just me, I guess.

Wednesday, 27th March, 2019

  • 10:16 PM - TrickyUK quoted seankreynolds in post Arcana of The Ancients: 5E Sci-Fantasy From Monte Cook Games Launches On KS
    That's how we do our Kickstarters: there's an "all the X" backer level that adds value over the course of the campaign, and at some point (based on total pledges, which includes all the people pledged at a low level and all the people at a high level) it becomes obvious how much of a good deal it is. We have a lot of repeat backers who are familiar with our Kickstarters (and their how their funding progresses) and back at those levels at the start because they know they'll turn out great. And we have a lot of new backers (and repeat backers who aren't as familiar with this pattern as others), and they back at a lower, more concrete level, wonder exactly the things that you're wondering, and by the end of the Kickstarter they decide whether or not to adjust their pledge to one of the "all the X" pledge levels (and based on the last-day internal Kickstarter data, a LOT of them decide to upgrade their pledge). That's the great thing about Kickstarter: you can adjust your pledge as often as you want ...

Thursday, 7th May, 2015

  • 03:04 PM - seebs quoted seankreynolds in post [UPDATED] Sean K Reynolds just rehired by WotC
    Thanks! And thanks to everyone who's said nice things! (Sorry to jump in on a negative post, but it really bothers me when people dredge up old news and are wrong about it to boot.) Really glad to see you around! Your post on absolutes was really well-considered and I wish I'd seen it before our last PF game got to high levels, where it had gotten sort of insane. Well, very insane.

Wednesday, 6th May, 2015

  • 11:50 PM - spinozajack quoted seankreynolds in post [UPDATED] Sean K Reynolds just rehired by WotC
    because I was forced to be the FAQ guy, which meant I had to defend FAQs I disagreed with or was overridden about. Which is another reason why I chose to leave. That must suck, having to defend stuff you disagree with. Kind of like a defense lawyer I guess. Whatever your reasons for leaving, we all recognize your terrific contributions to D&D and hope that will give us lots of dividends in terms of FR goodness!! Thanks for chiming in here and setting the record straight. (not like I care about ancient history like monks using brass knuckles). I joined the dark side and decided to actually learn the FR lore because that's where most of the action in 5e seems to be at right now, so I'm looking forward to being able to buy an actual campaign sourcebook one day, if that's in the cards. I would probably buy it even if I wasn't going to DM, just because I like Lore and maps make me daydream of fantastic adventures. There's also the neverwinter game out now, I wonder if it's any good. Can y...
  • 10:20 PM - Bacon Bits quoted seankreynolds in post [UPDATED] Sean K Reynolds just rehired by WotC
    Please don't post things as truth when they're easily proven as speculation or error. I don't think he was trying to make the argument that he was speaking gospel, merely stating what he understood or how people felt. I'm glad you were able to clarify your positions, however, especially the conflict you had to deal with by being a FAQ maintainer when you don't get final say on what the FAQ's content is. I've had to do the same with policies at work, and it truly sucks to be put in a position where you've got to be the bad guy. 1. VOP isn't a feat. It's an option your character can choose, just like "I'm left-handed" or "I have a scar on my face." 2. VOP technically is a kind of archetype because you have to give up still mind to be able to take any of the listed vows. That was not my choice, I was overridden and told it had to have a cost (originally, anyone could take one or more vows, and not have to give up any other character options to do that, but obviously only characters who use ki...
  • 10:18 PM - Trickster Spirit quoted seankreynolds in post [UPDATED] Sean K Reynolds just rehired by WotC
    Thanks! And thanks to everyone who's said nice things! (Sorry to jump in on a negative post, but it really bothers me when people dredge up old news and are wrong about it to boot.) Hey, no worries - thanks for stopping by and best of luck in the new job! Ok, now that pleasantries are dispensed with, got any STUNNING BRAND NEW TIDBITS OF REALMSLORE you can share with us? :p
  • 09:47 PM - EzekielRaiden quoted seankreynolds in post [UPDATED] Sean K Reynolds just rehired by WotC
    Actually, it was before I left Paizo, and was one of the reasons I decided to leave. ... because I was forced to be the FAQ guy, which meant I had to defend FAQs I disagreed with or was overridden about. Which is another reason why I chose to leave. Hence why I tried to always say "thought or defended," rather than just the former. I know that there is a difference between speaking ex officio and speaking from one's own opinions, but it is often impossible for an outsider to tell the difference. Please don't post things as truth when they're easily proven as speculation or error. My apologies.
  • 09:44 PM - TarionzCousin quoted seankreynolds in post [UPDATED] Sean K Reynolds just rehired by WotC
    I'm glad Mr. Reynolds came here to clarify his stances and such. I hope he does well at WotC. Please don't post things as truth when they're easily proven as speculation or error.But this may be asking too much; after all, this is a forum. Facts can be difficult to come by sometimes around these sorts of places. ;)

Monday, 17th March, 2014

  • 03:53 PM - Mistwell quoted seankreynolds in post Is long-term support of the game important?
    LOL Jester Canuck on 1e not citing non-core books: I'm sure they slipped through at times.... And on Pazio doing it... Other books slip in LOL come on man. In neither case did they "slip in". No books accidentally fell into adventures. This is a terrible excuse. No, sorry, two claims were made, both were wrong, it was not isolated incidences. but when they do all the relevant information is reprinted. No, they do not, and they state outright they do not want to do that. Perhaps you should review Sean K. Reynolds' response here on the board to this very point. (Full disclosure: I am a Paizo employee.) 1) If Paizo only uses "core books and the adventure" for its APs, then (a) that's a lot of really cool classes, spells, magic items, and monsters from other sources that are off-limits for use in an adventure, and (b) people who own those other sources will feel ripped off that all the cool stuff in the other books they bought aren't being used/supported. 2) If Pai...

Tuesday, 18th February, 2014

  • 02:42 PM - Olgar Shiverstone quoted seankreynolds in post Called Shots
    The hole in the logic of that argument is that called shots typically do things other than damage. You missed the line that said "'More damage' also includes special effects that most people associate with critical hits: blindness, stunning, crippling, tripping, instant kills, etc." I'll just echo the conclusion: D&D does have a system for handling especially well-placed hits against enemies: the critical hit. ... So there's already stuff built into the game to handle the effects of called shots without having to introduce the complexity or the problems of actually requiring specific called shots. If you want called shots, whether they do additional damage or additional effects, then by all means house rule away. But I think Sean still makes a pretty compelling argument as to why they are overly complex and self-defeating as a D&D mechanic.

Thursday, 19th September, 2013

  • 05:42 PM - Thotas quoted seankreynolds in post Is Pathfinder going to slow down?
    (Full disclosure: I am a Paizo employee.) 1) If Paizo only uses "core books and the adventure" for its APs, then (a) that's a lot of really cool classes, spells, magic items, and monsters from other sources that are off-limits for use in an adventure, and (b) people who own those other sources will feel ripped off that all the cool stuff in the other books they bought aren't being used/supported. 2) If Paizo reprints information from other books (such as a spell, monster, or magic item), that's less new adventure content you're getting with your adventure. For example, the hippopotamus appears in Bestiary 2. If an AP has an encounter with a hippo, and Paizo includes the hippo's stat block in the adventure, that's half a page spent on a hippo stat block—half a page that could have been spent giving more background on the adventure, describing the motivations of a villain, or statting out a new magic item found in the AP. 3) As others have pointed out, the rules from Paizo's core books are on...

Wednesday, 18th September, 2013

  • 07:25 PM - callinostros quoted seankreynolds in post Is Pathfinder going to slow down?
    2) If Paizo reprints information from other books (such as a spell, monster, or magic item), that's less new adventure content you're getting with your adventure. For example, the hippopotamus appears in Bestiary 2. If an AP has an encounter with a hippo, and Paizo includes the hippo's stat block in the adventure, that's half a page spent on a hippo stat block—half a page that could have been spent giving more background on the adventure, describing the motivations of a villain, or statting out a new magic item found in the AP. Nothing kills the flow of a night of adventure more than having to flip through book X and then book Y and then shuffle through Z number of printouts from online. To include all the stats required to play is to me basic 101 adventure layout and writing (the best layouts include the stats on the page it is referenced but that is another topic - and easier said than done). Yes, I would take less adventure if it means I don't have to spend time "prepping" by downloadin...

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