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Creating a school D&D club: Final 2018-2019 Update Thursday, 16th May, 2019 08:53 PM

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Wednesday, 19th December, 2018

  • 06:26 PM - Quickleaf mentioned trentonjoe in post What would a slaad say?
    trentonjoe “What dreams haunt the worlds of men? Blurble? Not men? Not dreams? It’s still a lemon. What dreams? What dreams?” Phrases that almost seem to make sense but are clearly coming from an alien mindset for whom formulating coherent language is a challenge. In my own games, I’ve had slaad “eat” the private hells/heavens of creatures who’ve died and gone onto their afterlife in Limbo. Very little is written about the D&D conception of Limbo as an afterlife, much the less the Lawful Neutral githzerai! So I interpreted githzerai souls as creating individualized afterlife pockets within the chaos of Limbo, other creatures within the pocket woven from chaos stuff and dreams. These pockets of stability are anathema to the slaad - and the souls within are favored food - and so they seek to break/infiltrate these private hells/heavens. Green slaad, in particular, are known to infiltrate githzerai afterlives in the guise of their ancestors.

Tuesday, 29th March, 2016

  • 11:31 AM - wedgeski mentioned trentonjoe in post Using Manacles in Combat
    trentonjoe I love your sig. :) I would require the attacker to be in a position where he would normally have advantage to attack. I would then require him to make a Dex-based attack with no proficiency bonus and at disadvantage. If successful, I would grant disadvantage to all the defender's attack rolls until the manacles were released (and maybe deny shield bonus to AC). Even with all those obstacles, I might consider this overly generous given more thought.
  • 10:40 AM - Quickleaf mentioned trentonjoe in post Using Manacles in Combat
    Gotta admit, in this case I'd probably just say no. trentonjoe I am with jaelis, that narrative is just plain whack and smells like power-gaming. These are manacles... https://p2.liveauctioneers.com/46/19428/6595678_1_l.jpg Do they look like something easily slapped on?

Friday, 26th June, 2015

  • 02:13 PM - pukunui mentioned trentonjoe in post Prison Break!
    Thanks for the quick reply, trentonjoe! 1. Have one of the Duerger try to lead a coup against the current regime. They could offer the PC's some equipment and an escape route in exchange that they kill this kill but not that guy.That's a possibility. The duergar group's current leader is a durzagon (half-fiend duergar) warlock who's helping some Thayan Red Wizards. Perhaps not all of the duergar are happy about such an alliance? 2. If there is a local Duerger enemy, this would be great time for them to attack. The PC's could escape in the attack.None that are detailed in the adventure, but there's always drow or whatever. Plenty of nasties in the Underdark. 3. Maybe the Duerger use the PC's for their own nefarious purposes. The leader casts an old school Geas or Quest spell on them to compel them to do something they can't or don't want to do themselves.It's a possibility, though I'm not sure what specifically the duergar might get them to do.

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Monday, 20th May, 2019

  • 05:56 AM - Celebrim quoted trentonjoe in post Resisting boredom, int or wis save?
    I am designing an encounter where the PCs are forced to listen to a long story about something they don’t care about. Kinda like school. I was going to throw in a saving throw to avoid zoning out. Should the save be wisdom or int? Wisdom. Wisdom governs self-control and the ability to apply yourself to tasks. If the story or subject is not something they care about, high intelligence is arguably a negative. Some intelligent people have what is known as inappropriate hyper-focus, but this quirk is only a virtue when applied to something they deeply care about (at which point they become inattentive to everything else). A high intelligence but low wisdom character in a situation like you describe would quickly become bored and start thinking ("day-dreaming") about something that they did care about.

Wednesday, 15th May, 2019

  • 08:48 PM - Jay Verkuilen quoted trentonjoe in post New Unearthed Arcana: Revised Artificer
    I mean , the flip side is that Elemental Weapon isn't exactly a "must have" 3rd level spell..... WotC really over-worried about melee damage buff spells. EW is a weak spell. Crusader's Mantle is better due to the fact that it has mass application but even so it's kind of meh.
  • 08:40 PM - Remathilis quoted trentonjoe in post New Unearthed Arcana: Revised Artificer
    I like how they made a third level spell a first level: Arcane Weapon 1st-leveltransmutation CastingTime: 1bonusaction Range: Self Components: V,S Duration: Concentration,upto1hour Youchannelarcaneenergy intoonesimpleormartialweaponyou’reholding,andchoose onedamagetype:acid,cold, fire,lightning,poison,orthunder. Untilthespellends,youdealanextra1d6damageofthechosentypetoanytarget youhitwiththeweapon. Iftheweaponisn’tmagical,itbecomesamagicweaponforthespell’sduration. Asabonus action,youcanchangethedamagetype,choosingfromtheoptionsabove. AtHigherLevels. Whenyoucastthisspellusingaspellslotof3rdlevel orhigher,youcanmaintainyourconcentration onthespellforupto8hours. Which is VERY similar to Elemental WeaponA better comparison is Hunter's Mark or Hex.
  • 08:36 PM - DEFCON 1 quoted trentonjoe in post New Unearthed Arcana: Revised Artificer
    I mean , the flip side is that Elemental Weapon isn't exactly a "must have" 3rd level spell..... Well, no. It has its isolated uses-- being able to give your main damage dealer in the group a specific energy damage attack for when you need it-- but really any 3rd level spell is going to be competing against Fireball and Haste, and thus will usually fall short. Whether this means Elemental Weapon should actually be a 2nd level spell rather than a 3rd? Certainly an argument could be had.
  • 07:08 PM - Kurotowa quoted trentonjoe in post New Unearthed Arcana: Revised Artificer
    It's actually way better (maybe not way) than hex and hunters mark because: 1. You never need to use a bonus action to switch targets 2. ALL the weapon damage is magical, not just the d6. 3. You can take advantage of creaturess with vulnerabilites. 1 is a concession to how much the Artificer's Bonus Action is already in demand. 2 is just the usual "counts as magic weapon" clause which is mostly there to trigger Arcane Armament. I don't think either is a particularly big deal. 3 is true, for as valuable as a d6 or two of vulnerable damage is worth. But Hex inflicts disadvantage to a save type and Hunter's Mark improves your ability to tract the target, so they each have their own strong points.
  • 06:32 PM - Kurotowa quoted trentonjoe in post New Unearthed Arcana: Revised Artificer
    Send the AM into the dungeon whilst the party wait in a safe location outside. It can kill anything that isn't immune to psionics at no risk to the party (slowly and boringly). Whist it can't pass through objects, it has no size, so there is nothing to prevent it passing through keyholes or under doors. It has a range of 300 feet, which is large enough for most dungeons. On the one hand, yes there's a powerful trick there. Displace your senses, send the AM out, zap things safely. OTOH, there are limits. First, I'd hotly debate the "can slip through gaps of any shape or size" ruling. The ban on being able to pass through objects seems there specifically to prevent those shenanigans. The text says it manifests as a Tiny creature and that's what I'd stick to. Also, the AM is limited to 30ft of movement a round. Anything but the slowest creatures can Move-Dash to get away from it. I like how they made a third level spell a first level: Which is VERY similar to Elemental Weapon The better...
  • 03:32 PM - DEFCON 1 quoted trentonjoe in post New Unearthed Arcana: Revised Artificer
    I like how they made a third level spell a first level: Arcane Weapon 1st-level transmutation Casting Time: 1 bonus action Range: Self Components: V, S Duration: Concentration, up to 1 hour You channel arcane energy into one simple or martial weapon you’re holding, and choose one damage type: acid, cold, fire, lightning, poison, or thunder. Until the spell ends, you deal an extra 1d6 damage of the chosen type to any target you hit with the weapon. If the weapon isn’t magical, it becomes a magic weapon for the spell’s duration. As a bonus action, you can change the damage type, choosing from the options above. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can maintain your concentration on the spell for up to 8 hours. Which is VERY similar to Elemental Weapon They obviously believe a +1d6 damage magic weapon in the hands of the artificer themself is not as powerful as a +1 to-hit / +1d4 damage magic weapon in the hands of an...

Monday, 13th May, 2019

  • 05:59 PM - S'mon quoted trentonjoe in post Making a combat on the docks "interesting"?
    LAIR EFFECT type action with waves crashing against the docks possibly knocking players or NPC's into Seems unlikely unless there's a big storm going on. But you could have slime-slippery slipway with DEX save/Acrobatics check or fall in. In general I think falling in the water should be a big deal, bull rushes, repelling blasts etc. And you could have seaweed, carnivorous fish or gators, or entangling nets, rusty broken spars etc under the water to make it really unhealthy.

Monday, 8th April, 2019

  • 05:30 PM - Mike Myler quoted trentonjoe in post Epic Monsters: Black Shuck (5E)
    Being a fan-geek of all things British, I've actually heard of Black Shuck but I don't think I ever realized it only had one eye It wasn't the first thing I read about this creature but it came up more than once (I think--this was originally written many moons ago). That said it appears several times in a few different places so it's not unlikely that you simply were never presented a cyclopean Black Shuck! I like it! I first read about Black Schuck in a kids mythology book I bought at school book fair. I used it in my game as protector of an ancient graveyard. I just reskinned a hell hound, changed the fire to necrotic and added some HD. I think i like your version better, especially the part about him being the leader of a dire wolf/cyclops pack. <3! Even me? 105779 You might want to make it so that Black Shuck's pack is immune to its howl. And it should be able to summon fog. And for a legendary creature, it has a suspicious lack of Legendary Actions. Misty ste...
  • 05:15 PM - Oofta quoted trentonjoe in post So what can you do after you disarm an opponent?
    " If every fight against what's supposed to be a high level BBEG with a weapon ends with "Ha! Got your sword!" it would get old quick because it would start to feel like an "I win!" button." How, in your opinion, is that different from something like hold person? I am honestly interested, I don't mean to for this to be snarky or passive aggressive or combative! The issues I see, in no particular order. The save can be significantly higher than any other saves (I'm thinking GWM here). Hold person gives you a save every round and there are other ways to counter it . Basically hold person sucks for round or two, disarm removes all effective offensive capability for the encounter in most cases.
  • 05:03 PM - 5ekyu quoted trentonjoe in post So what can you do after you disarm an opponent?
    Yeah I am cool with that but then it's just as difficult for the bugbear to pick up the sword on his turn right?Exactly. The ruling(in my games) covers NPCs and PCs. Trying to take, pick-up an uncontrolled item when there is an oppodition to it right there, always an action. Might be some exceptions for unknown invisible folks grabbing an item off a desk thats not the center of attention etc even with someone there. But the general case of wespon on ground beside two foes - unusual obstacle or special care seems perfectly appropriate to me.
  • 02:02 PM - Iry quoted trentonjoe in post So what can you do after you disarm an opponent?
    So I guess it depends if you think the bugbear trying to pick up it's own sword a usual or unusual obstacle!Nothing really stops a Bugbear from putting his foot on the weapon when you try to go for it. How that breaks down in the action economy (Bugbear's Reaction or PC requiring an Action) would be a DM call.
  • 01:34 PM - 5ekyu quoted trentonjoe in post So what can you do after you disarm an opponent?
    The Disarming Attack Battlemaster maneuver says: Disarming Attack When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it’s holding. You add the superiority die to the attack’s damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet. Can the disarmer pick up the object as a free action? Can the disarmer then attack with it using a bonus action? Can the disarmer use a bonus action to throw or kick the weapon away?Picking it up - do they have a free hand? Is there an obstacle or need for extra care or caution? Normally you can use your interaction to pick something up if you have a free hand and there are no circumstances that make it so that it's hard to pick up or requires carexetc. I I the case of the there being an obstacle or special care needed that make the interaction no longer easy, the rules al...

Wednesday, 23rd January, 2019

  • 06:47 PM - quoted trentonjoe in post Shield Mastery Feat
    S h i e l d M a s t e r You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield: • If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield. • If you aren’t incapacitated, you can add your shield’s AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you. • If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half dam - age, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect. With this feat do you have to attack first? Can you declare the attack action, then use the bonus to shove and then attack? If so, you can then knock someone prone and attack with advantage. If you read under the section on bonus actions (PHB 189): ...

Tuesday, 22nd January, 2019

  • 09:27 PM - quoted trentonjoe in post Shield Mastery Feat
    S h i e l d M a s t e r You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield: • If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield. • If you aren’t incapacitated, you can add your shield’s AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you. • If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half dam - age, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect. With this feat do you have to attack first? Can you declare the attack action, then use the bonus to shove and then attack? If so, you can then knock someone prone and attack with advantage. Don't know if anyone has pointed this out yet, but the wordin...

Tuesday, 18th December, 2018

  • 06:22 PM - lowkey13 quoted trentonjoe in post What would a slaad say?
    I am going to run an encounter with some slaads this evening and was wondering if I could draw on the community to help thing like a CN creature with 6 INT. A sample sentence or two or motivation or anything......I am having a hard time with their motivations being anything other than 'let's break stuff". Met any 5 year olds? There you go. Start with "I wanna ..."

Wednesday, 5th December, 2018

  • 03:49 AM - Quickleaf quoted trentonjoe in post CG Angels?
    Is there a CG angel? I am looking for a traditional CG creature in the CR 10 range that's something like an angel or at least a CG archetype. Asuras are probably a good choice – CG fiery-winged angels of vengeance & creative muses. In D&D art they kind of have that bluish skin that some Vedic deities are portrayed with. Here's my conversion of them... Angel, Asuras Divine guides to mortal mystics and oracles, asuras are wild-eyed angels who serve as fiery muses on the Material Plane. While devas lend hope and courage to their charges, an asuras instead seeks to hone mortals to serve as implements of the gods, often with the aim of bringing justice to evil-doers. Asuras work outside of the angelic hierarchy, with less concern for law and obedience; their own free will helps them to better understand mortal motivations. When an asuras reveals its true nature, it appears as a being of rare beauty, with aquiline features, skin ranging from alabaster white to the turquoise hue of the deser...

Friday, 30th November, 2018

  • 09:12 PM - Henry quoted trentonjoe in post Wizard Feats
    Thanks. That may be the answer I am looking for. Do you think going +1 int and one of the theee abilities makes it interesting, balanced and attractive? Something like this: Binding Spellcasting Skilled in manipulating eldritch forces, you can replace some of the damage dice from a spell and use the mystical power to restrain the target. Benefits: +1 to WIS, INT or CHA When you cast a spell with an instantaneous effect that causes damage and targets one creature you can swap out 2 dice of damage for the ability to restrain the target of the spell (spell DC to negate). The target can make a svaing throw at the end of it's turn to end the effect. The target of the spell must take damage for the secondary effect to occur and maintaing the restraint requires concentration. I like it! Not too powerful, and offers some variant tactical choice. Two corrections: It's missing the type of saving throw. WIS, perhaps? Maybe (if you want to give it some interesting flavor), p...

Thursday, 29th November, 2018

  • 09:03 PM - Quickleaf quoted trentonjoe in post Wizard Feats
    My group feels like there aren't any good feats for wizards to take which leads to all wizards (and sorcerers) to pretty much always take the ASI and jack up their spell casting stat. I am tinkering around with ideas and I want them to be good enough that a 4th or 8th level wizard would take this instead of the +2 INT. I was looking for some constructive criticism on the feat below. It is based around the idea that spell casters can trade damage for an additional effect. The one concern I have is that it feels a bit like casting 2 spells at one time but personally i am okay with that.... Enhanced Spellcasting Prerequisite: Can cast at least one 2nd level spell (is this even needed?) Skilled in manipulating eldritch forces, you can replace some of the damage dice from a spell with an effect. When you cast a spell with an instantaneous effect that causes damage and targets one creature you can: swap out 2 dice of damage for the ability to restrain the target of the spell ...
  • 05:17 PM - Blue quoted trentonjoe in post Wizard Feats
    My group feels like there aren't any good feats for wizards to take which leads to all wizards (and sorcerers) to pretty much always take the ASI and jack up their spell casting stat. I am tinkering around with ideas and I want them to be good enough that a 4th or 8th level wizard would take this instead of the +2 INT. I was looking for some constructive criticism on the feat below. It is based around the idea that spell casters can trade damage for an additional effect. The one concern I have is that it feels a bit like casting 2 spells at one time but personally i am okay with that.... Enhanced Spellcasting Prerequisite: Can cast at least one 2nd level spell (is this even needed?) Skilled in manipulating eldritch forces, you can replace some of the damage dice from a spell with an effect. When you cast a spell with an instantaneous effect that causes damage and targets one creature you can: swap out 2 dice of damage for the ability to restrain the target of the spell (spell DC ...


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