View Profile: Ralif Redhammer - Morrus' Unofficial Tabletop RPG News
  • Ralif Redhammer's Avatar
    Today, 04:43 PM
    Exactly! It was so weird and arbitrary...and glorious! If someone told me that there was a military pick +1, +3 vs. green monsters, I'd believe that was a thing. All that strangeness, that unpredictability, was one of the things that made magic feel all the more magical.
    72 replies | 2357 view(s)
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  • Blue's Avatar
    Today, 04:10 PM
    Blue replied to Double Dash
    Sure I allow double Dash in those cases. It's a heroic game of fireballs and dragons - this seems an odd hill to head towards realism on. It fits both RAW and RAF. And considering double actions already exist with things like action surge, it also seems to fit RAI. Along those lines, the rogue / fighter that wants to Action surge to get in Dash-Dash-Dash for one round can go for it.
    27 replies | 676 view(s)
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  • Blue's Avatar
    Today, 04:00 PM
    Blue replied to Double Dash
    Irrelevant. They were specifically talking about a bonus action dash and an action dash. This is the same as a sorcerer casting a quickened cantrip and the same cantrip as their action, which is just fine.
    27 replies | 676 view(s)
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  • Ralif Redhammer's Avatar
    Today, 03:52 PM
    I was reading an OSR book last night and it reminded me of something I loved but had forgotten about: all those +1 swords that would be +3 or so vs. a specific type of foe. I loved that sort of weird granularity, and how the plainest of magic blades could become powerful when used against the right monsters. In an old campaign, I had a hobgoblin chieftain come with a longsword+1, +2 vs...
    72 replies | 2357 view(s)
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  • Blue's Avatar
    Today, 03:48 PM
    Blue replied to Looting Monsters?
    I let them look monsters just fine. I don't play with strict encumbrance, but a common sense approach if they are trying to carry too much like several sets of armor. Using them yourself - go for it. Giving them to villagers to help protect themselves against the raiding hobgoblins - sure! Selling on the other hand isn't always as easy. In smaller settlements there is limited call for...
    19 replies | 444 view(s)
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  • Ralif Redhammer's Avatar
    Today, 03:41 PM
    That sort of scrounging play style is like nails on a chalkboard for me. Thatís one of the reasons I almost never dispense bags of holding. I might let them snag some arrows or bolts for their own usage, but anything not already covered as treasure by me is generally too junked up by the time combat is over.
    19 replies | 444 view(s)
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  • Blue's Avatar
    Today, 03:23 PM
    Actually, jaelis just won it for the "long rest at 0 won't make it come back" side. :) I had the concept of "what happens because of a long rest" and "what happens after a long rest occurs", which is supported reading the Long Rest section of the PHB and the Vampire's bite entry. But he called on me to look at other things that come back after a long rest, and the verbiage of them differed...
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  • Blue's Avatar
    Today, 03:18 PM
    Okay, you convinced me. So after the revivify it would take a Greater Restoration or similar effect to bring back their max HPs.
    123 replies | 2323 view(s)
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  • Blue's Avatar
    Today, 03:15 PM
    I do need to throw in one exception. There are brand of new players who don't care about matching abilities scores to class at all, instead matching them to concept. For example the first character my daughter made was an elven moon druid with an 8 Wisdom because she wanted her to be impulsive and lackign common sense, and a very high Dexterity because she wanted her to be "agile like Peter...
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  • Blue's Avatar
    Today, 03:02 PM
    Yeah, it's very build and table dependent what is "better", and even there "better" is usually defined within a limited number of pillars of play (such as just combat). I really do pick both myself. My last two characters that leveled up were one feat and one was +2 CHR (for a bard, looking for more Bardic Inspiration uses as well as the other benefits).
    32 replies | 748 view(s)
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  • Blue's Avatar
    Today, 02:56 PM
    Agreed, it's contrived. When I started writing it one of my goals was trying to show that people still considered a long rest to occur at 0 HPs if a detriment happened. There are still people disagreeing that the long rest happens in the first place. From there is became a great way to kill too birds with one stone by including both a benefit and a detriment. This is an strong point,...
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  • Blue's Avatar
    Today, 02:34 PM
    I'm fine with your house rule and the reasoning behind it if that works for you and your table. For me, the fact that a potion will take immediate effect implies that the "fantasy world physics" treat it as a magical effect and has nothing to do with going into the stomach and then the bloodstream. Rather that it's a vehicle for a magical effects much like a wand or other consumable, where...
    133 replies | 4248 view(s)
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  • Blue's Avatar
    Today, 02:27 PM
    Incorrect. You die if a vampire bite reduces your max HPs to 0. There is no ongoing effect. There is nothing in the description of the vampire's bite to distinguish between someone who remained alive, and someone who was brought back. As a matter of fact, we have pretty strong circumstantial evidence that this works just fine if you are brought back. Consider the case you didn't...
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  • Blue's Avatar
    Today, 02:19 PM
    Here's the exact wording. Taken from the SRD, though it matches the PHB: If you note, first there is what you need to do to take a long rest. It talks about times, limits of light and strenouous activity. Second paragraph is a list of general benefits that apply to all characters. Third paragraph are exceptions that you can't benefit from more than one long rest per 24-hour period...
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  • Blue's Avatar
    Yesterday, 10:46 PM
    In all seriousness, I was just reading a story last night that refered to a female-presenting android as a gynoid. And it looks like that's a thing. https://en.wikipedia.org/wiki/Gynoid
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  • Blue's Avatar
    Yesterday, 10:41 PM
    Absolutely. That is completely clear in the PHB. It's not that you can't take a long rest, it's that you don't gain those benefits from it. That a long rest can be taken even at 0 HPs isn't a question if you read the PHB.
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  • Blue's Avatar
    Yesterday, 10:39 PM
    There's benefits from a Long Rest, and then there are things that happen because a long rest was taken, of which could be a benefit. Let's try this. Akar and Brandar are cursed, they lose two point of strength after each long rest, for three long rests. Two long rests past, and at the start of the third one Brandar has been reduced to zero HPs. The long rest finishes. The curse kicks...
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  • Blue's Avatar
    Yesterday, 10:05 PM
    You are conflating the specifically laid out benefits of a long rest, with a benefit that happens because a long rest has passed. They are not the same. The benefits of a long rest are clearly laid out in the PHB on page 186. The vampire's bite is not part of that. Rather the description of the max HP reduction for the vampire has a condition for when it returns. "The reduction lasts...
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  • Blue's Avatar
    Yesterday, 09:46 PM
    Atk Bonus + d20 >= Def Bonus + d20 is the same mathematically as: Atk Bonus +d20 -d20 >= Def Bonus d20-d20 is a bell curve. So it really changes the odds and the differance that a +1 make depending on where it is in that curve. If your attack and the defense are the same, the first +/-1 will grant a 5% bonus. But if they aren;'t the same, +/-1 will offer smaller change. And asymetic...
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  • Blue's Avatar
    Yesterday, 09:23 PM
    When a mommy gnome and a paladin love each other very much, they hug and 9 months later a rapier is born.
    133 replies | 4248 view(s)
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  • Blue's Avatar
    Yesterday, 08:40 PM
    As a side note, your players are right. It's right in the PHB under the description of Healing Potion (pg 153). "Drinking or administering a potion takes an action.". This is also echoed to be true for all potions in the DMG, page 139.
    133 replies | 4248 view(s)
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  • Blue's Avatar
    Yesterday, 08:31 PM
    Except that regaining the maximum HPs is not a function of a benefit of a long rest (which requires 1 HP), rather it's the function of the Vampire's Bite where they come back after a long rest is taken. You can definitely take a long rest, even if you don't gain benefits due to having less than 1 HP.
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  • Blue's Avatar
    Yesterday, 08:20 PM
    Moderate agreement - you will often see races that have a modifier paired with a class that uses that ability. It doesn't have to be +2. (If it did, you wouldn't see any variant humans, and I think they are the race I see the most.) With a 15 accessible both point buy and standard array, and 16 and 17 both giving the same +3 modifier, I see a lot of 16s around. This is why I like how 13th...
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  • Blue's Avatar
    Yesterday, 07:52 PM
    You definitely wouldn't want to go up to 12d12 - if you rolled max it would be gross... ...(waiting to see if anyone gets it)...
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  • Blue's Avatar
    Yesterday, 07:50 PM
    I have a new RAW interpretation I believe holds up. Unfortunately it does not agree with your DM's ruling so far. 1. Just having 0 HPs means the character starts making death saves. There are a few circumstances where it could also mean death - disintegrate, took massive damage, etc. But those are exceptions - 0 HP is not death. Three failed death saves or another killing effect is death....
    123 replies | 2323 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 04:33 PM
    I totally agree. As much as itís super-abstract, I still prefer it to systems that have you take increasing penalties as you get injured. Itís completely elegant in its simplicity. Iíll add Shadowrun Anarchyís Glitch Die mechanic. You donít have to use it, but itís a gamble if you do Ė your action could be wildly successful, or go totally off-rails, depending on this single die. I much prefer...
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  • Ralif Redhammer's Avatar
    Monday, 15th July, 2019, 07:45 PM
    Galadriel was a gnome. :D No, really. At the risk of "well, actually'ing" you, in some of Tolkien's earlier drafts, the Noldor were referred to as gnomes. Galadriel was of the Noldor, ergo...
    99 replies | 2940 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:47 PM
    Back in the time of one of the TSR-edition D&D editions they came out with this in Dragon magazine. It worked well from traps and such, but it made some general environmental hazards impossibly deadly. If we're already accepted the game assumption that you can be hit several times by a battle axe, roasted by a dragon, and you're still fighting, then the realism of a 40' fall from failing a...
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:43 PM
    I am as well in 5e. I was more saying that I enjoyed that there was that guidance in which way to make ruling which could have been helpful.
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:39 PM
    Not unless one of the characters gives up all of their actions. Try you and a friend (or several) walking down a street while each doing something. It does not require that everybody but one give up all of their actions to walk in a line. See also: marching band. (Taking an action for CHR (Perform).)
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:35 PM
    The studs make catcalls at the elves (can't tell what gender they are, so whistle all) and flex. A lot. Oh wait, wrong context.
    133 replies | 4248 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:19 PM
    Blue started a thread Finesse rebalance
    In another thread there was an aside about rapiers, with part of it being: So I started to write up a serious reply about how it's not that they were perfect, but that others were not: First thing I realized is that I was derailing a thread, so I didn't post it. The second thing is that the comment about how finesse is such a game changer compared to other keywords has a lot of...
    67 replies | 1797 view(s)
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  • Ralif Redhammer's Avatar
    Monday, 15th July, 2019, 04:58 PM
    Thatís how I took it. Will Byers went through some terrible trials those last two seasons. Also, heís switched from being a player to being a DM. After being trapped in the Upside Down and then possessed, heís probably in need of some sort of control in his life, someplace safe. I thought the passing of the red box to Erica was very sweet.
    49 replies | 1970 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:51 PM
    One concept from an earlier edition of D&D was specific overrides general. If that's the case, the specific of the spell returning at 1 HP should overcome the general rule that HPs can not exceed max HPs.
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:48 PM
    The impossibility of "he and I move while staying together" in combat. Taking out the delay action just made some simple concepts impossible. How the skill system enforces certain divisions. For instance, mechanically I can't model a character who is good at interacting with high society, from gossip to blackmail to formal dancing to heraldry, but are lousy at the same times of interactions...
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  • Ralif Redhammer's Avatar
    Monday, 15th July, 2019, 04:48 PM
    I like gnomes, but this is definitely a problem. Thereís such a palimpsest of identities to the gnome that it can be hard to say what a gnome actually is. As to race mattering in my campaigns, I think much of that falls to the player. Is the player really into their dwarven identity or is it just a collection of bonuses and abilities to them? My players definitely impact my DMing style, and I...
    99 replies | 2940 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:34 PM
    WaterRabbit - I do agree with your points. I just wanted to point out that XCom is a lot like D&D 4e in having a lot of "this exact square vs. that square" in terms of positioning, cover, line of sight and effects. It needs a high level of precise, tactical control even if the system is less complex. I'm not saying this to refute your point, just mentioning that example has some differences...
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:30 PM
    PoE2 changed the spell system from the original PoE to all spells refreshing after each combat, so it wasn't a problem if the AI burned through spells in an encounter. The original PoE had spells recover on a (long) rest like D&D, and there real time with AI was an issue - either you let the AI use them and would burn through them quickly, or you didn't in which case it was effectively turn...
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  • Ralif Redhammer's Avatar
    Monday, 15th July, 2019, 04:28 PM
    Also when I first went off to college. I went to a place where I knew absolutely no one. Nevermind that playing D&D would probably have helped me make friends, for I was terribly shy at that point in my life. In the last two years, I started running an AD&D game back at home during the summer and had a lot of fun. A bunch of my fellow musicians all discovered that we used to play D&D and...
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:25 PM
    I want to give examples from Pillars of Eternity and Pillars of Eternity II: Deadfire. While not D&D, they were of similar concept. They were real time with AI and pauses (including auto pauses). In PoE, I found that if I let the AI use limited resources like spells, they would use them up in ways I disagreed with. If I didn't let the AI use limited spells (and the like), then easy/trivial...
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:06 PM
    I have brought that up as one of my possibilities, but it means the revivify would have worked. So I think we can guess your DM's interpretation already. BTW, this is a fascinating question in general where it lies between multiple rules. There have been a bunch of answers that I've gone "while that's not how I would rule it when running, I would definitely accept that as a player" - there's...
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:02 PM
    I think it's worth a quick player-to-DM discussion. "We have a player who is sitting out unable to play until this is resolved. Is there a viable solution to this what is within our character's reach? We don't want to know what it is, just that the player is sitting out forever / a long time / multiple of sessions where it's better if they just make a replacement character." Just...
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  • Blue's Avatar
    Monday, 15th July, 2019, 03:52 PM
    These aren't apples to apples at all. If a core wizard casts all of their spells and the next day wants their same adventuring list, they spend zero time. With yours it's every day when renewing spell cast. These both do help some, thanks for pointing them out. The first because if you assume that you won't have more than 2 or so encounters before you can find 5-10 minutes safe then...
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  • Blue's Avatar
    Monday, 15th July, 2019, 03:04 PM
    No, "we" are explicitly not trying to discuss the math professor. Some posters are trying to shrink the argument to just that. What we are talking about all charactgers who take the wizard class, since that's what a change to the class would affect. The studious professor of magic (who has proficiency in Arcana) is one but also the young wizard who's self-taught and is still figuring it out...
    65 replies | 1793 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 05:39 PM
    I'm not quite sure how this works in practice. Can you walk me through this. Say I'm a 6th level wizard. IF I want to cast spells quickly I need ot pre-cast them. So is this mean at some point actually picking a number of spells and taking time to cast them? Does that mean ahead of time I think of what I could want to do with my slots and pre-cast? If I may want to cast Lightning Bolt...
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  • Blue's Avatar
    Sunday, 14th July, 2019, 05:15 PM
    Wow, that's an interesting place. I'm think about this both as if I was DMing this party and as RAW as I can get, which sometimes don't line up. The reduction in max HPs continues until a long rest. RAW, a dead character can't take a long rest. But then RAW there's a question if the object (body of the dead character) is a valid target anymore for the HP drain. (Note that the buried & rise...
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  • Blue's Avatar
    Sunday, 14th July, 2019, 04:37 PM
    Welcome to the forum, but that was not the most impressive first post. It ignores the bolded and large beginning of the post: This was saved when the WotC forums shut down is 2015. It has not been taken over by the owner and Mistwell isn't trying to claim RhaegarT's work as his own and update it. Tidal Wave came out in Xanathar's Guide to Everything that was published in 2017, would...
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  • Blue's Avatar
    Sunday, 14th July, 2019, 04:16 PM
    I'd go for 1-12 and then something high, with more of a focus on levels 3-11 and something in tier 4. If you're looking for as pared down as possible, I'd look 3-5, 8, 11, 17 and 20. Levels 1-12 cover most games, but many of the games I've been in have either accelerated advancement until 3rd or 5th, or started at those levels instead of 1st. Levels 5 & 11 are power bumps for...
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  • Blue's Avatar
    Sunday, 14th July, 2019, 03:59 PM
    In the context of the game we are speaking about. Proficient in a skill explicitly means getting to add your proficiency bonus to the ability check. It is not connected to being "good" at that. I can have a penalty STR modifier and be proficiency in Athletics - I'm still not good at it even with proficiency. I can not have proficiency and have a large bonus from an ability score - I'm...
    65 replies | 1793 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 03:03 AM
    On additional thought, I think you absolutely missing the role of backgrounds in D&D 5e. Backgrounds are what you spent your time doing, and have mandetory skills. If you were an acolyte, you learned Religion. Some have been called to their gods without having gone through a formal process with a church. They may be blessedly devout without being a student of comparative religion. A sage...
    65 replies | 1793 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 02:52 AM
    There is, and hard-coding skills actually make characters less on target. Having mandatory skills to flavor the character "appropriately" does the exact opposite in actual play. Right now you get your background skills and choice of other appropriate skills. However, if you have overlap, you can then pick any skill. Let me repeat that: a required skill, going with class-thematic...
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  • Blue's Avatar
    Sunday, 14th July, 2019, 02:47 AM
    So, you deny the possibility of a character who is naturally good at Arcana (high Intelligence) but not trained in it (unproficient)? Not a sorcerer, who casts from natural talent, but a wizard who is bright but not classically trained and is having to figure out the formal parts of it as they go along. I'm sorry to tell you that there are plenty of stories with main characters who fit this...
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  • Blue's Avatar
    Sunday, 14th July, 2019, 02:08 AM
    If you're a heretic you're not alone. Well, to a point. There are some skills that aren't often useful duplicated. If one player has a great survival, it's not often the second-best-by-far survival comes into play. But for other skills, I'm with you. Having a decent chance to climb, to escape from a grapple, or not get surprised is actually pretty dang useful. To talk when you party...
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  • Blue's Avatar
    Sunday, 14th July, 2019, 02:00 AM
    My first thought it that you can have those skills already from a background. The rule in the PHB about duplicate skills between background and class is that you can pick any skill. So a required skill in a class actually means that you can pick ANY skill instead of just skills on the class list. Meaning that required skills can actually dilute having appropriate skills by allowing off-list...
    65 replies | 1793 view(s)
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  • Blue's Avatar
    Saturday, 13th July, 2019, 03:21 PM
    Oooh, good catch. Thanks for pointing out my mistake. I'll correct my original.
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  • Blue's Avatar
    Saturday, 13th July, 2019, 03:20 PM
    Blue replied to Monk Tortle
    So, for example, every elf in a martial class (and some others) deserves a freebie because their elven weapon training overlaps? If I multiclass into a class that grants armor/weapon proficiencies (all but sorcerer & wizard), should I be expecting a "make-up" bennie for already having them? It's a conscious choice just like my race/class combo.
    40 replies | 1329 view(s)
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  • Blue's Avatar
    Saturday, 13th July, 2019, 03:14 PM
    People are talking about starting at lower levels? How about: Elven Hexblade 5 using Devil's Sight + Darkness (advantage to hit, disadvantage to be hit), Shadow Blade (advantage in dim or darkness), Elven Accuracy (reroll one die when rolling with advantage) on a Cursed target. Effectively 4d20 to hit, with 3d8 base weapon damage all multiplied on a crit, and crits on a 19-20 which leads...
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  • Ralif Redhammer's Avatar
    Friday, 12th July, 2019, 09:20 PM
    Same. All my paladins have been LG, and try to live up to that code. They have never been the execute-the-party-thief, stick-up-the-butt kinds that give paladins a bad name. No, I figure a proper LG paladin is more like the MCU Captain America or Christopher Reeve-era Superman.
    72 replies | 2357 view(s)
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  • Blue's Avatar
    Friday, 12th July, 2019, 09:13 PM
    I remember all of those. Wizardry where the copy protection was you needed to be able to type in the nonsense words of the spell. Not something that would stop people with the internet. Bards Tale I-III have been rereleased on Steam as backer rewards with the Bard's Tale IV kickstarter that fulfilled a year or two ago. I loved the Bard's Tale series on my C=64, was really ready for some old...
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  • Ralif Redhammer's Avatar
    Friday, 12th July, 2019, 08:57 PM
    Wouldnít trade it for the world! When weíre both players, one of us tends to play the straight man and the other goes more eccentric. One of us might play the stodgy dwarf, the other a French halfling, or one an egomaniacal germophobe space wizard and the other an emotionless android. Back in the day, we were in a band together. When we were on the same page, everything came together great....
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  • Blue's Avatar
    Friday, 12th July, 2019, 08:57 PM
    Currently, D&D 5e is the game played by the most gamers I want to hang out with. Considering player availability and scheduling (we're well into adulthood, lots with families and kids), finding critical mass of people who are all into the same non-D&D game is hard. We set up a group playing D&D. But now that the first campaign is over and we're still together as a group, we tried Dungeon...
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  • Ralif Redhammer's Avatar
    Friday, 12th July, 2019, 07:53 PM
    Have to say, increasingly Iím of a similar mind. Iím more inclined to just play the original games these days instead of the retroclones. The exception is DCC RPG, which, while a retroclone, has enough new rules and style to make it its own thing. Now, as for why I enjoy OSR playÖ The ease of character generation and levelling up is definitely a nice change of pace. There is something...
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  • Ralif Redhammer's Avatar
    Friday, 12th July, 2019, 07:30 PM
    Wow, I canít imagine having to apply the proverbial boot to a family member. That had to be absolutely rough. I game with my twin brother, and thankfully weíre pretty like-minded. The friend I kicked out was a bad gamer Ė always more than an hour late, poor hygiene, frequently purposefully disruptive to the adventure. He got a pass on all that for the sake of friendship (though in hindsight,...
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  • Ralif Redhammer's Avatar
    Friday, 12th July, 2019, 03:57 PM
    I generally prefer to run D&D, but our group will occasionally try out different systems. With varying results Ė the last time I let someone else run a not-D&D game, the gaming group mostly dissolved and I had to recruit new players by the time we went back to D&D. Though I think it more a judgment on the particular game than it not being D&D. After that experience, Iím feeling pretty leery of...
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  • Ralif Redhammer's Avatar
    Friday, 12th July, 2019, 03:36 PM
    Heh! I do remember an encounter with a beholder that the party had to drag him away as they all fled.
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  • Ralif Redhammer's Avatar
    Friday, 12th July, 2019, 03:31 PM
    You are absolutely right. Totally forgot about that!
    228 replies | 7427 view(s)
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  • Blue's Avatar
    Friday, 12th July, 2019, 03:01 AM
    Blue replied to Monk Tortle
    Considering that most games are played in Tier 1 & 2, that means that for 80% of the character's time spent played it's greater or equal. Also, characters are their most fragile at low levels, when you have tghe greatest AC advantage. Taken together that does sounds like a significant benefit. Also, in order to do that you are locking into taking ASIs for DEX and WIS. A Tortle could take...
    40 replies | 1329 view(s)
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  • Ralif Redhammer's Avatar
    Thursday, 11th July, 2019, 09:08 PM
    I was puttering around the old 3e D&D archives when I came across this: http://archive.wizards.com/dnd/article.asp?x=dnd/dx20010401a Itís an April Fools joke from 2001. What I find amusing is that it overshot 4eís arrival time by about three years. What I find interesting is that they joke about a ďrevolutionary d30 system,Ē but 4e, when it arrived, was indeed a dramatic departure from the...
    24 replies | 786 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Thursday, 11th July, 2019, 09:02 PM
    Yep, and there are still tons of people like that out there. Drives me up a wall. Not that we didnít have our share of high stats we ďrolledĒ back then (we were kids, after all), but there were also a ton of ways to bump up your stats through play. 5e codified it as part of progression, but back then there were all sorts of manuals, magic fountains, and the casting of wish/limited wish with...
    228 replies | 7427 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 11th July, 2019, 08:22 PM
    Blue replied to Monk Tortle
    Agreed. Especially if you are using the Tortle +2 STR and going STR Monk - something you can do just fine if you don't need DEX for armor.
    40 replies | 1329 view(s)
    2 XP
  • Blue's Avatar
    Thursday, 11th July, 2019, 05:48 PM
    I think that both in general it will be fine, and that those looking to abuse it will find a way. If your table is full of reasonable people, I see no problem. And each die is less effective in the boolean success/failure then than the one before it. Though still increasing odds (and crits). If you have a table with people who are really going to look for the loophole or maximum use of...
    37 replies | 910 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Thursday, 11th July, 2019, 03:35 PM
    A swastika-marked OSR logo? That's pretty darn loathsome. I'd heard of the attack site, though I avoided it for obvious reasons. Good riddance to the whole thing.
    46 replies | 2340 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Thursday, 11th July, 2019, 03:08 PM
    Back in the day I never really played Bardís Tale or Might & Magic, but I did dabble in Ultima and Wizardry. I do remember being utterly entranced by the art of the game boxes and advertisements. I keep meaning to revisit some of these old games via GOG. Back then I was more of a text-parser fan. Games like Enchanter (man, remember how fancy the packaging on computer games could get?) and of...
    8 replies | 273 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 11th July, 2019, 01:27 PM
    Why do I play games other than D&D? Okay... I play 13th Age because I feel it gives me the best "D&D experience" of any game. I play 5e - my favorite D&D version ever - more because it's easier to find players. This is no knock on D&D 5e - it's a fantastic game. I play other games for either genre or feel. Or both. For example I know there are plenty of superhero games out there, but...
    85 replies | 2777 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 11th July, 2019, 12:50 PM
    Sure, especially with different groups of players. But even with the same group and same campaign I see things change. For example, a starting campaign they want a lot of RP opportunities to develop and showcase their characters, and things like negotiating selling off mundane treasure is a novelty and something that could have a big impact - gaining 20% of their first big haul is about 20%...
    2 replies | 141 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 08:01 PM
    13th Age and 5e D&D share a lot of DNA and design philosophy. Let em tell you how they did it, with some context, so we can work how it could be implemented in 5e. 13th Age had no general extra attack. There was a few class talent that let you sometimes get a second attack, but they were the exception. Instead weapon damage increase by level and tier. 13th Age is a 10 level game with 3...
    42 replies | 1391 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 07:25 PM
    Now that's a great solution. I wonder, are people ready for a game where rolling resolution is purely by a free app, that can be of arbitrary complexity like video games because people don't have to do it? (As long as the input and output are straightforward.)
    21 replies | 612 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Wednesday, 10th July, 2019, 07:15 PM
    Canít argue there. Even if, after the umpteenth time of getting slaughtered by Oceiros, the Consumed King or Ornstein and Smough, it might feel like it! But I think thereís also a context thatís changed over time. These days, I think most of us are used to (trying) to take a single character from the beginning to the end of the campaign). In the old days people had multiple characters they...
    228 replies | 7427 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 05:29 PM
    Blue replied to OSR Gripes
    I would think that if the context is that the character is uninteresting to play, all 9 to 12s without even a penalty score to have a fun flaw, leveling up is not the goal. They will remain uninteresting.
    228 replies | 7427 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Wednesday, 10th July, 2019, 04:09 PM
    I think thatís just arguing semantics. Sure, I enjoyed the paladin trying to pull something like that off. To me, thatís the sort of sacrifice that a classic paladin would make, when hope is nearly lost. I adjudicated an opposed role and the villain failed their check. The player came up with something that used the environment, played to the DMís game style, and wasnít just ďI swing my...
    228 replies | 7427 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Wednesday, 10th July, 2019, 04:01 PM
    I like my RPGs like I like my carsÖsmall and easy to park? I drive a Honda Fit. It lives up to the name, which in a city, is a good thing. Although, maybe there is something to the analogy. One of the surest ways to turn me off on an RPG is to have a giant core book.
    228 replies | 7427 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 03:06 PM
    I strongly disagree with "for different level foes itís a big deal". There are four level points over all 20 levels where IF you are crossing that gap, there's a +/-1 to the die. In order to have a +/-2 a 5-8 level difference, which comes up exceedingly rarely. So much of the time there's no mod since they are within the same 4-level grouping as you. Occasionally there's a +/-1. ...
    224 replies | 5730 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 02:57 PM
    Because the majority of the time, the rolls you make will be against foes. Count the rolls in any D&D session. Rolls in a single combat will vastly outnumber the number of rolls against static DCs.
    224 replies | 5730 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 02:03 PM
    If everything scales, nothing scales. If both you chance to succeed and your target both go up by the same number, there's no relative change. It's like as if there's no scaling. So if everything scaled, you wouldn't get better at anything when you go up in level. Adding +6 to attack and +6 to AC would just wash. Adding +6 to your save DC and +6 to all saves would be a wash. Adding...
    224 replies | 5730 view(s)
    3 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 01:53 PM
    Cool. Non sarcastically, I'm sure that was agreat boon for you becaue otherwise 40 dice is a pain to calculate. However, my statement stands that some people may not want to deface 40 dice. What was linked are blank dice with no numbers, so they would only be good for this game or others with the exact same success mechanic. They aren't Prime eligible so with shipping it's about $8...
    21 replies | 612 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 02:46 AM
    Some people may not want to deface forty ten-siders.
    21 replies | 612 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 9th July, 2019, 09:58 PM
    Man, I thought 12d6 EBs in Champions were a drag. Champions (well, Hero System now) you needed to count them two ways. Total them up, and also "count body", which was 0 on a single pip, 1 on two-five pips, and 2 on six pips. But you got to be quick. Group up in factors of 10 then add the remainder to sum quickly. And start with Body equal to the number of dice, and just +/-1 for 1s and...
    21 replies | 612 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Tuesday, 9th July, 2019, 09:07 PM
    For me, from playing the original editions to playing various retroclones, Iíd say that that sense of fear is a big part of the enjoyment. Itís like Dark Souls, where victory means that much more for the ease of death. Itís also about playing smart. About not just relying on whatís written down on your character sheet. As a DM, I kinda love being outwitted. In a 1e game I ran a few years back,...
    228 replies | 7427 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Tuesday, 9th July, 2019, 06:57 PM
    Finished A Wrinkle in Time today. Enjoyed it, definitely, though I imagine it wouldíve had more impact had I read it when I was younger. Written in the 60s, during the Cold War, parts of it would have come across differently, too. I also finished Moorcockís Dragon in the Sword, the conclusion of the Erekose trilogy. Good stuff, though Iíd still rank the Elric and Hawkmoon series above it. ...
    10 replies | 422 view(s)
    0 XP
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Saturday, 1st June, 2019


Monday, 22nd April, 2019


Friday, 22nd March, 2019

  • 08:51 AM - Sadras mentioned Ralif Redhammer in post D&D storylines for a movie?
    Agree with @Ralif Redhammer's and @Hussar's suggestions Curse of the Azure Bonds or the Baldur's Gate storyline would be a perfect fit. The War of the Lance story I feel is much too big in scope as a first feature.

Monday, 1st October, 2018

  • 09:20 PM - Xaelvaen mentioned Ralif Redhammer in post Drinking Problem
    Thank you, Ralif Redhammer - I'll have to try one of those soon - probably the Hot Buttered Rum (gold rum variant); I've always preferred gold to dark there, sounds like it'd go better with lemon anyway, for my tastes.

Friday, 7th September, 2018

  • 09:06 PM - Parmandur mentioned Ralif Redhammer in post Survivor Appendix N Authors- LEIBER WINS!
    It's a great idea- I try to have the starting list be something "objective," or, at least, someone else's list (like this was). That way, people aren't caught up in a dispute as to what should, and shouldn't, be on the list. If y'all want to brainstorm some way to: a. Have a list of more recent authors (no repeats); and b. Have it be something that won't be argued over (the list is the list); then I'm always game! I agree with Ralif Redhammer above, using the 5E PHB Appendix E with the Appendix N authors removed would be fun. Appendix E is both a better, and yet more uneven list, methinks.

Tuesday, 24th July, 2018

  • 10:11 PM - Grogg of the North mentioned Ralif Redhammer in post The Sandbox and the Railroad
    I think the bigger component of Sandbox vs Railroad is "Know your players". I've been on rails were everyone at the table had a wonderful time. The DM wanted us to do X and X was what we were going to do anyway. I've been in a sandbox (litter box?) were the DM expected us to just go do something and the players were begging for more structure. A railroad isn't inherently bad. A sandbox will not make a bad campaign instantly better. I find my preferred style as a DM and as a player is similar to what Ralif Redhammer said. I try to end each adventure with the question "What do you do next" and that gives the DM a prompt to plan the next adventure. In the end, neither style is better than the other. D&D is about having fun. And if you and your group is having fun playing in the sand or riding the rails, then who cares. :)

Monday, 5th March, 2018

  • 10:33 PM - robus mentioned Ralif Redhammer in post Napoleon's Army with Magic and Air Support and More
    I'd also check out the Temeraire novel series which features dragons as aerial warships and describes many interesting combat scenarios: His Majesty's Dragon: A Novel of Temeraire by Naomi Novik Link: http://a.co/0KHHv0g Edit: And now I see Ralif Redhammer already noted this :)

Monday, 17th April, 2017

  • 05:46 PM - LordEntrails mentioned Ralif Redhammer in post I need help with my Kobold filled Dungeon!
    Listen to Ralif Redhammer. Don't just put in traps because. They should be there for a reason, and the kobolds that live there have to live with the traps. That means they can't get in the way of daily life. If they do or would get in the way of daily life, then they would be bypassed, disabled or circumvented by the kobolds themselves. Paths through/around the tripwire and pressure plates would become so regular detecting them would be trivial. As for Tucker's Kobolds... read it for inspiration, but I would never suggest someone actually setup play that way. It's... well, goes back to the days of adversarial DMing and IMO really isn't the best way to create an adventure that players enjoy.

Wednesday, 29th March, 2017


Monday, 20th February, 2017

  • 06:28 PM - LordEntrails mentioned Ralif Redhammer in post Name My Axe
    I like Ralif Redhammer 's suggestions. But you can also go with any name. The name does not have to be related to what it does. It could be named after a hero or king who wielded it. It could be sentient and have it's own name. Talos, Graken, Fury, Greybeard, White Blade, Dumarion, Stonewall...

Wednesday, 15th February, 2017

  • 03:23 AM - Chris633 mentioned Ralif Redhammer in post Help me build Urban Fantasy NYC
    ...e day. I also just like the idea of the Queen being a professor at NYU. I like the idea of half-demons running Hell's Kitchen. They would also run many of the vices in the city. I like the idea of NYC sitting on a nexus of magical ley lines and thus drawing creatures of magic to the city. Not all humans can be in the dark. Some know what is going on. I feel like the mayor has to know and I am going to have a secret unit of Secret Service agents who also work to keep knowledge of the supernatural hidden (think Warehouse 13). I love the concept of Sorcerer Corporations down on Wall Street. Magic could soooo easily be used for personal gain and profit. I feel like I can also use fey to fill in lots of random and weird things in the city. Central Park! The possibilities are endless here. Thanks @NMBlockhead for the ideas there. MichaelSomething - That book looks awesome! Even if I don't use it for this, I LOVE detailed city books like that. It is now on my must buy list. Ralif Redhammer - St. Mark's and CBGB's! Brilliant. What is Mother? That's one I'm not familiar with. I'll blame it on being from NY.. lol..

Thursday, 5th January, 2017

  • 09:39 PM - Grogg of the North mentioned Ralif Redhammer in post Have you ever played a pacifist character?
    Igwilly, I think that the murder hobo term comes from the fact that some players are more focused on the mechanics and combat than anything else. Their PCs go from dungeon to dungeon killing and looting only to do it again and again. The kind of PCs that have more GP value in their clothing than the entire kingdom's treasury but don't have two coppers to rub together to afford a night at the sleaziest inn in town. The kind of PCs that cannot even remember the name of the king that sent them off on their quest in the first place and think Monty Haul is their best friend. Ralif Redhammer I proposed a healer that suffered from hemophobia as a character. It was shot down pretty quick.

Sunday, 4th December, 2016

  • 01:46 AM - pemerton mentioned Ralif Redhammer in post Control is the Root of All Gaming Issues?
    ...e, rather than a game-related one. Sometimes there are players who want to play the game, but they have social issues which manifest in the game. I think RPGing probably attracts more than the human statistical norm for this sort of person. Eg they have a tendency to attack or trick other PCs. This is the same person who, in a wargame, always breaks alliances even if it hurts his/her own position. I don't think there is any game-related solution to this either. Then we get to issues that arise from how the game is run - stuff that tends to get described as viking hat GMing, railroading, player entitlement, etc. I think a lot of this stuff results from a combination of (i) a lack of clarity as to what the players are meant to be contributing to the game, relative to what the GM is contributing, and (ii) poor rules, or inadequate procedures/techniques more generally (not all of these are spelled out expressly as rules). I think that this last category is the sort of stuff that Ralif Redhammer is describing as about "control". Communication is one way of solving these issues: different people want different things from RPGing (both in general, and in any particualr campaign/session/moment). I happen to like The Forge's way of describing these differences, but no doubt there are other ways of thinking about the same basic point. As well as communication, though - ie getting clear on who is hoping for what - there is then actually the need to reach agreement (and I don't think there is any distinct magic for RPGing in this respect, any more than working out which film to go to or where to meet up for lunch). And once agreement has been reached, there is then the need to actually give effect to it. This can require both GMs and players learning how to do stuff. At this stage of things, there's no substitute for practice.

Saturday, 12th December, 2015

  • 03:58 AM - DMMike mentioned Ralif Redhammer in post MMOTRPG - Can it be done better?
    kalil: any MMO with a recharging healing power has healing surges. The reference, though, was to D&D 4e's attempt at taking MMORPGs to the tabletop. And I'm saying: great idea! MMORPGs have a lot of appeal. Now, I have yet to see the RP side of any MMORPG, but I hope that's just because I'm a n00b to the games. Ralif Redhammer: VRPGs can go a long way toward assisting imagination. What I want to know is: can we take some of the benefits of being Internet-linked with other players, and bring that to our tabletops? Here's another example: Post your PCs' equipment lists online. So when the thief in your party goes to filch something, or breaks into someone's house, the GM has not only the equipment list of things to choose from, but the character who will be out for revenge as well. Just imagine the excitement (for lack of a better term) when one of your PCs discovers one of his valuable items missing! And there's a "real," "live" PC out there who is trying to get away with it. If nothing else, it's a good system for creating a recurring rivalry.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Ralif Redhammer in post Warlord Name Poll
    ...@JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @twigglythe Gnome ; @TwoSix ; @Uchawi ; @Ulorian ; @UnadvisedGoose445 ; @UngeheuerLich; @Us ; @Valmarius ; @Warbringer ; @was ; @wedgeski ; @Wednesday Boy ; @Wik ; @WillDoyle ; @Winterthorn ; @Wuzzard ; @Xeviat ; @Yaarel ; @Yunru ; @Zalab...

Friday, 23rd October, 2015


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Wednesday, 17th July, 2019

  • 03:55 PM - lowkey13 quoted Ralif Redhammer in post OSR ... Feel the Love! Why People Like The Old School
    I was reading an OSR book last night and it reminded me of something I loved but had forgotten about: all those +1 swords that would be +3 or so vs. a specific type of foe. I loved that sort of weird granularity, and how the plainest of magic blades could become powerful when used against the right monsters. In an old campaign, I had a hobgoblin chieftain come with a longsword+1, +2 vs dwarves. The party defeated him, but the ranger claimed the sword (named Dwarfsbane or something predictable). It glowed in the presence of dwarves, so he was often teasing the party dwarf with it. I'll take your dagger +2, +3 vs. creatures larger than man-sized and RAISE YOU a Sword +1, +4 vs. Reptiles.

Monday, 15th July, 2019

  • 08:58 PM - Umbran quoted Ralif Redhammer in post Does Your Fantasy Race Really Matter In Game? (The Gnome Problem)
    I like gnomes, but this is definitely a problem. Thereís such a palimpsest of identities to the gnome that it can be hard to say what a gnome actually is. I am not sure that this is somehow more true of gnomes than it is of, say, elves, with all the sub-races that have been out there. And, heavens forfend you can't summarize *an entire race of people* in a neat little stereotype! The horror!
  • 08:07 PM - Tony Vargas quoted Ralif Redhammer in post What are your Pedantic Complaints about D&D?
    Crossposting. in some of Tolkien's earlier drafts, the Noldor were referred to as gnomes. Galadriel was of the Noldor, ergo...Let's take it to the Pedantic complaints thread, and get you some XP to go with that laugh. ;) Hey, and that explains why Gimli was so into her. Well, makes it at tad less creepy. Ö Oh, also hey, that reminds me: Dwarven Women's Beards!! How could we forget that most classic of all pedantic D&D debates? "Gimli's girlfriend who was 'near as fair as Galadriel' just had a really nice, very blonde beard..." (Oh, right, because it was 40 years ago, and would probably be fraught in today's gender climate.)
  • 07:57 PM - Tony Vargas quoted Ralif Redhammer in post Does Your Fantasy Race Really Matter In Game? (The Gnome Problem)
    in some of Tolkien's earlier drafts, the Noldor were referred to as gnomes. Galadriel was of the Noldor, ergo...Let's take it to the Pedantic complaints thread, and get you some XP to go with that laugh. ;) Hey, and that explains why Gimli was so into her. Well, makes it at tad less creepy. Edit: wrong thread... ...cross-posting... (please don't take it the wrong way)

Friday, 12th July, 2019

  • 08:44 PM - Xaelvaen quoted Ralif Redhammer in post OSR ... Feel the Love! Why People Like The Old School
    And, sorry @lowkey13, but one thing I dearly love about the old days is that all paladins had to be Lawful Good. Man, I cannot like this comment enough. I truly missed the Paladin being strong, and paying for it with both mechanics and role-play hindrances. Still enforce those to this day, regardless of the system. My players are basically the same mindset - last time I had a Paladin in game that -didn't- tithe his treasure was a one-shot in an FLGS.
  • 08:10 PM - lowkey13 quoted Ralif Redhammer in post OSR ... Feel the Love! Why People Like The Old School
    And, sorry @lowkey13, but one thing I dearly love about the old days is that all paladins had to be Lawful Good. 5e PALADINS! Eff me! I mean, say what you will about the tenets of the Old School LG Paladins, at least it's an ethos.
  • 07:44 PM - Xaelvaen quoted Ralif Redhammer in post I only run D&D when I need to establish a player base
    Wow, I canít imagine having to apply the proverbial boot to a family member. That had to be absolutely rough. I game with my twin brother, and thankfully weíre pretty like-minded. The friend I kicked out was a bad gamer Ė always more than an hour late, poor hygiene, frequently purposefully disruptive to the adventure. He got a pass on all that for the sake of friendship (though in hindsight, he shouldnít have) until he started spewing some horrid misogynist stuff after gaming had ended. First, playing with a like-minded twin must be badass, at least it seems that way in my head haha. Crazy high jinks abundant! Second, it's literally the only player I've ever had to put that ultimatum too - be less murder-hobo (amongst other things), or don't play. It's always hard to be the friend that cares enough to tell your friends what they're doing wrong. Cheers to all in this thread who've had to do the same.
  • 06:15 PM - Xaelvaen quoted Ralif Redhammer in post I only run D&D when I need to establish a player base
    Iíve never been outright told I wasnít welcome in a gaming group, but I have had to tell a friend that they werenít welcome in mine. That sucked, but it was absolutely the right decision. Ouch, painful indeed. Had to do that to my closest Cousin. He wasn't disruptive or a bad player or anything, but he and his friends played with a different type of content, that was kind of reflected in his mannerisms when he played. I'm fine with people having whatever they want in their games, provided everyone is on board with it, but my group wasn't - so I had to politely ask him to either fit in with the way we played, or not play with us - he chose the latter. We didn't talk again, despite many efforts, until his mother died. We've sort of spoken more since then, but never about gaming. Such a simple thing of respect can drive a pretty big wedge at times. As for D&D, these days I only play in two ways; with my 20 year group at home, which is normally a very homebrewed Talislanta-inspired game, or running...

Thursday, 11th July, 2019

  • 10:48 PM - Lanefan quoted Ralif Redhammer in post OSR Gripes
    Yep, and there are still tons of people like that out there. Drives me up a wall. Not that we didnít have our share of high stats we ďrolledĒ back then (we were kids, after all), but there were also a ton of ways to bump up your stats through play. 5e codified it as part of progression, but back then there were all sorts of manuals, magic fountains, and the casting of wish/limited wish with the less, shall we say predatory, DMs. Over the years I've had many wishes cast in my games and of those I can only remember one that was specifically cast to improve a stat...and even then only after a fashion: the character wished he was psionic. But I've never had a problem with devices, tomes, etc. showing up that increase stats. It feels much more like an in-fiction reward for adventuring than any sort of auto-increment system ever does. And heck, I remember a PC in my game that, without his gauntlets of ogre power, could not even move in his armor.And with the Gauntlets, he could only move his arms...
  • 09:59 PM - Tony Vargas quoted Ralif Redhammer in post OSR Gripes
    but there were also a ton of ways to bump up your stats through play. 5e codified it as part of progression, but back then there were all sorts of manuals, magic fountains, and the casting of wish/limited wish Yep, lots of ways for stats to go up (or down), or straight to 18, 18/00 or 24 back in the day. Many of the most significant were magic items, almost all, like items, were things the DM would 'drop,' rarely something a player could acquire as a matter of course. 3e, not 5e, codified stat increases as part of progression, both through giving stat increases with level, and by setting out expected wealth/level which, along with make/buy of magic items, gave predictable access to all those stat-boosting items (all of which added to stats rather than replacing them as in the olden days). 4e did away with stat-boosting items (though it still had wealth/level & make/buy), and just had stat bumps as you level. 5e still gives stat bumps, but optionally, they can be sacrificed for feats. Stat-boos...

Wednesday, 10th July, 2019

  • 04:55 PM - Celebrim quoted Ralif Redhammer in post OSR Gripes
    I think thatís just arguing semantics. Sure, I enjoyed the paladin trying to pull something like that off. To me, thatís the sort of sacrifice that a classic paladin would make, when hope is nearly lost. I adjudicated an opposed role and the villain failed their check. Which is what you are supposed to do when the rules are silent on something. I'm not criticizing your on the fly ruling or the outcome. I do want to draw attention to the fact that it happened only because you allowed it to happen, and that is not a semantic difference. On things where the rules are silent, neither you nor the player really have an understanding of whether something is possible and if possible how likely it is. And the difference between a ruling and a rule is that they are situationally applied according to what the DM wants to have happen - in this case the sort of sacrifice a classic paladin would make. You adjudicated an opposed roll as the resolution method of grabbing a villain and tackling him out of ...

Tuesday, 9th July, 2019

  • 09:43 PM - Celebrim quoted Ralif Redhammer in post OSR Gripes
    Itís also about playing smart. About not just relying on whatís written down on your character sheet. As a DM, I kinda love being outwitted. In a 1e game I ran a few years back, I put a big window in the BBEG chamber, to give a more scenic view to the fight. When the battle turned against the PCs, the paladin grabbed the BBEG and jumped out the window, saving the party. With respect, if we are talking about a game like 1e AD&D or BECMI that's not playing smart. That's simply entertaining your DM. You weren't outwitted. You just enjoyed the scene and so allowed it. It would only be smart if the game had good rules for grappling and moving a grapple. The PC wasn't relying on their wit in the described action because old school games had little, no, or terrible rules for grabbing, tackling, or bullrushing a foe out of the window. Ultimately, the PC was relying on their knowledge of you, their knowledge of what you enjoyed in a scene, and their ability to convince you the action was reason...

Tuesday, 2nd July, 2019

  • 09:18 AM - dave2008 quoted Ralif Redhammer in post BECMI for 5e?
    Now, as to what a BECMI style progression for 5e would look like, what strikes me about those old box sets is how each one changed and expanded the game. The Basic set was all about the dungeon, the Expert set brought in Wilderness adventure, Companion had jousting tournaments and mass combat, Masters had rulership, and Immortals its divinity. Iíd think taking some of the optional rules from the DMG would work to help codify that progression within 5e. Yes, that is the idea I was trying to get at. Each box would expand the 5e base.

Monday, 1st July, 2019


Thursday, 27th June, 2019

  • 04:38 PM - Jer quoted Ralif Redhammer in post Origins Up 11%; Maintains #4 Spot
    Yeah, it was Thursday as well for me. I was trying to avoid the crowds on Saturday, but perhaps other people had the same idea? Yeah, strangely Saturday was fine compared to Thursday (well, at least after I went in sometime after 11am - there's always a crush right when the hall opens at 10am from people scrambling to be one of the first X people to snag the limited number of freebie Y from whoever is giving away whatever this year). I usually end up wandering the vendor hall every day of the con - and not just because it often takes me two or three flips through a book to decide to pull the trigger on buying it ;)
  • 03:44 PM - Jer quoted Ralif Redhammer in post Origins Up 11%; Maintains #4 Spot
    Funny, it felt like more hemmed-in, with more congestion. Which day? Thursday felt super cramped in the vendor hall this year, but the other three days I think it felt fine. The same was true of last year too - Thursday was super busy. My impression is that there are a lot more folks who are showing up Thursday than in the past - it definitely feels like the traffic I used to expect to deal with on Fridays has shifted to Thursdays. (Also the trend continues of vendors buying larger areas, which I noticed last year. I'm not surprised to hear that there were fewer vendors, though I thought part of the reason for larger booths was the distribution of some vendors into Halls C and A and out of the main Hall B area allowing for more vendors to buy larger booth spaces.)

Wednesday, 26th June, 2019

  • 09:41 PM - Janx quoted Ralif Redhammer in post What are you Reading? Jejune June 2019 edition
    I thought Sword of Summer a fun read with some neat worldbuilding, though the protagonist was a little too snarky for my tastes. yeah, it's definitely heavy on the snark. But I'm writing an Urban Fantasy, so those commonly have a sarcastic protagonist Found out from my wife that this is the same guy who did the Percy Jackson series (saw the first 2 movies). The pattern I'm seeing is the MC is the son of a God each time. I have no clue if he mixes it up in other series (ex: daughter of goddess or some combination).
  • 07:39 PM - Morrus quoted Ralif Redhammer in post Origins Up 11%; Maintains #4 Spot
    The dealer's room seemed more crowded, definitely. It had fewer vendors than last year.
  • 04:53 PM - LordEntrails quoted Ralif Redhammer in post D&D Essentials Kit Offers a New Place to Start
    Looks like the Essentials Kit is sold out at all but the furthest Target from my location. A good sign, I think Ė either that or theyíre severely understocked. IT sounds like every Target got 3 of them. I don't know if that's considered understocking or not for a new product with no direct basis of sales. But I do agree that the faster they sell out, the more they will be restocked with.

Monday, 24th June, 2019



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