View Profile: Ralif Redhammer - Morrus' Unofficial Tabletop RPG News
  • Blue's Avatar
    Today, 07:24 PM
    Questions Determining ability score? 1. How do you determine ability score to use? Like can weapon wielders pick either STR or DEX? Or does an archer fighter need STR? How about unusual builds, like a DEX based barbarian? Could a paladin choose CHR or STR or is it set to one? Spellcasting 2. Is each spell slot a separate roll, or is "spellcasting" a single check? Features with uses...
    31 replies | 796 view(s)
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  • Ralif Redhammer's Avatar
    Today, 03:37 PM
    Slaying a deity is pure high-level AD&D 1e play. I think I had a barbarian that defeated Ares at some point. Because Deities & Demigods/ Legends & Lore was just an extra Monster Manual, right?
    5 replies | 207 view(s)
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  • Ralif Redhammer's Avatar
    Today, 03:14 PM
    In my gaming group, clerics stuck to blunt weapons in the old days, maces and hammers. Pretty sure we considered morningstars to be verboten as well. Only one person played a monk back then, and it was me. Being mostly the DM, I only got to 4th level or so with that character, so it’s not like it came up all that often. But I certainly don’t recall using flaming oil, nor missing out on it. ...
    24 replies | 464 view(s)
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  • Blue's Avatar
    Today, 12:36 AM
    Isn't this a bit backward? The player tells the DM what the character is doing, and then the DM determine the roll. We had a steep incline of rubble in one dungeon. One player described carefully climbing down while another did a tumble/parkour down. The DM from there determines the ability check (and DC, and anything else) based on the approach the player was taking. (If I recall from...
    5 replies | 208 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 09:02 PM
    My BECMI campaign had a few characters hit Immortal status, but I don’t really remember much of the actual sessions. I think I cribbed/copied a fair bit from Dragonlance, complete with Fizban showing up. As for 1e, we had a campaign that lasted as far as 16th or 17th level, though by that time we had crossed into 2e. That’s a little clearer in my head. The PCs fought (and defeated) Orcus...
    5 replies | 207 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 03:24 PM
    I finished Swanwick’s “The Iron Dragon’s Daughter.” It was okay. It started off really spectacular, with this industrial-urban fantasy set-up. But somewhere around the middle, it started to meander, and had to work too hard for the climax of the tale, which in turn robbed it of some of the impact. There’s some wonderful world-building, but the part that really ended up mattering at the end didn’t...
    10 replies | 465 view(s)
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  • Blue's Avatar
    Yesterday, 02:49 PM
    The most common issue I hear about extra bodies on the field, like summons or pet classes, is that that player's actions during an encounter take up more time. With this I see two cases: 1. Some players have sidekicks and others don't , leading to those players taking more time and slowing down play for everyone else. 2. Everyone has a sidekick. Meaning all actions take longer and there's...
    27 replies | 746 view(s)
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  • Blue's Avatar
    Sunday, 23rd June, 2019, 08:31 PM
    13th Age, a d20 game similar to 5e, makes the changing automatic. They have at-will, per encounter (instead of per short rest), and per full-heal-up (like long rest). But a full-heal-up comes every four encounters. Could be on the same day or spread across several weeks. Players can take one earlier, but it costs a campaign loss.
    31 replies | 796 view(s)
    3 XP
  • Blue's Avatar
    Sunday, 23rd June, 2019, 07:59 PM
    I completely disagree that changing the length of rests will screw over some classes. Nothing but changing the frequency of encounters between rests. And that's entirely up to the DM. Let's try this. Group A averages two encounters, a short rest, two encounters, a short rest, and two encounters and then a long rest. Group B has the exact same frequency. No disadvantage on either, correct?...
    31 replies | 796 view(s)
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  • Blue's Avatar
    Sunday, 23rd June, 2019, 03:37 PM
    Go for it. Changing how long a rest takes are even some of the official variants in the DMG. The 5e Adventures in Middle Earth basically has that you never get rested enough on a journey for a long rest unless you stop at a sanctuary like Elrond's Last Homely House or something. I'm working on a campaign idea right now that has a lot of travel and exploration and I want to be able to work...
    31 replies | 796 view(s)
    2 XP
  • Blue's Avatar
    Sunday, 23rd June, 2019, 02:28 PM
    Tell your dentist you need the normal cleanings covered by insurance, that it's a hardship. See if you get at least 2 of the 4 covered, and the others cheaper.
    35 replies | 685 view(s)
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  • Blue's Avatar
    Sunday, 23rd June, 2019, 02:26 PM
    This sounds like criminal charges and a lawsuit. Too bad it's likely far past the point you could do that. While this is very believable from 20 years ago when it happened to you, luckily I have a hard time picturing this happening in the US now. Malpractice insurance is hideously expensive compared to other countries and no medical professional I know would dare risk something like this...
    35 replies | 685 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 23rd June, 2019, 02:20 PM
    Once I feel asleep with my head under my pillow and I awoke with no teeth and a mouth full of quarters. (Monty Python voice: "I got better.")
    35 replies | 685 view(s)
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  • Blue's Avatar
    Sunday, 23rd June, 2019, 02:01 PM
    When the topic is "without a healer", you keep using "with a healer" as part of your arguments. We've gone back and forth a few times, I don't think it's worth it to continue. But you do have a good point - you're not looking for a way to simplify the game, you're looking for a way to simplify play for a table. At that point you can always customize for that table. Heck, you could simplify...
    20 replies | 730 view(s)
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  • Blue's Avatar
    Sunday, 23rd June, 2019, 05:29 AM
    I happen to be prepping a new campaign right now, though the order was slightly different because it's family that I'm teaching the game to. They all came up with character ideas first, and from that I have a bunch of ideas of what they are looking for that I need to weave together. Anyway, my campaign notes doc has the following headings: Player Interests (broken down by each player, and...
    39 replies | 1048 view(s)
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  • Blue's Avatar
    Sunday, 23rd June, 2019, 05:15 AM
    I'd make sure that every ability score has uses in every pillar of play. Some of the pillars may be dominated by skill use so that's effectively already covered, but others not as much. And combat is a pillar of play, so I'd like INT, WIS and CHR to have some effect on combat even for non-casters. For example, if INT also covers speed of thought and wits, make it determine Initiative. This...
    47 replies | 1159 view(s)
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  • Blue's Avatar
    Sunday, 23rd June, 2019, 05:09 AM
    A lot of people seem to be answering "how long to get a session ready", so I'll answer that as well. To get a homebrew campaign ready to hold a session 0 with the players is probably 8 hours over multiple weeks. I come up with some interesting stories that we could explore, put together the rough idea of a setting that specifically supports that*, flesh out broad-strokes-only some of the...
    39 replies | 1048 view(s)
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  • Blue's Avatar
    Sunday, 23rd June, 2019, 12:34 AM
    I played AD&D 2nd without a healer - and it drastically changed game play. We would be holed up in caves for weeks trying to recover from a single encounter. 5e lets us play the same style of game regardless if we have a lot of healing or not. Since the point I was making is being able to play without a healer, then yes, that's the time it's most noticeable. Let's assume that among the...
    20 replies | 730 view(s)
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  • Blue's Avatar
    Saturday, 22nd June, 2019, 03:29 PM
    With you on both with a small change. I used average damage for monsters while letting players roll. Players like to roll, and get little enough time on their turn as it is (as a fraction of combat). If I can speed up all of the foes that's already a big win.
    20 replies | 730 view(s)
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  • Blue's Avatar
    Saturday, 22nd June, 2019, 03:19 PM
    The near-healerless party I ran for absolutely disagrees. Healing surges enable additional play styles and unlocks forcing a player into a healing role if no one wants to play one. I can see your point in a traditional party mix, but it has a very big effect in allowing players to play what they want - especially new players who don't have a "someone plays a healer" tradition.
    20 replies | 730 view(s)
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  • Blue's Avatar
    Saturday, 22nd June, 2019, 03:11 PM
    Blue replied to Flurry of Blows
    The "Immediately" does not refer to when you must spend the Bonus Action, it refers to when you must spend the Ki point. So you take an Attack action, must spend a Ki point immediately, can move, can spend a Bonus Action to get two attacks. On the other hand, you can break up you move before and after your action, and if you take an action that has multiple attacks you can move between. ...
    16 replies | 527 view(s)
    1 XP
  • Blue's Avatar
    Friday, 21st June, 2019, 11:24 PM
    Once you ave gum disease, you are at a high risk of it returning. Gum disease is linked to heart attack and such. Insurance companies only want to pay two cleanings a year (or one cleaning every six months, which works out to be the same but you can't schedule the second too close or they deny it). Dentists want to permanently move you to every three months because of chance of recurrence....
    35 replies | 685 view(s)
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  • Blue's Avatar
    Friday, 21st June, 2019, 11:14 PM
    I remember a while ago that someone showed the math that reducing the penalty meant it was an appropriate thing to use more often, and the feat ended up contributing more total damage. This was with the 1:2 ratio of damage. But I'd be concerned about reducing the penalty - that actually made it stronger. It was several years ago so I can't vouch for the math, but if correct than the effects...
    49 replies | 1099 view(s)
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  • Blue's Avatar
    Friday, 21st June, 2019, 05:38 PM
    My apologies. I did write it a bit snarky and you did nothing to deserve that. I was in the wrong.
    106 replies | 3790 view(s)
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  • Blue's Avatar
    Friday, 21st June, 2019, 04:11 PM
    All is good, you're very respectful in our discussion. Okay, let's try it like this. Death is just another condition, curable during or after combat once a party can cast Revivify. Just like a Dispel Magic (another 3rd level spell) might end some other condition. It's best to avoid, but doesn't need to be focused around unless the costly material components are a problem. As it is, it...
    60 replies | 1960 view(s)
    1 XP
  • Blue's Avatar
    Friday, 21st June, 2019, 04:02 AM
    Charger feat requires using Dash as your action, then gives a bonus action attack for +5. So it gets no benefit for Extra Attack. Actually, it doesn't even use the Attack action to qualify for this thread, sorry.
    10 replies | 411 view(s)
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  • Blue's Avatar
    Friday, 21st June, 2019, 03:54 AM
    5e is designed around each and every other person in an encounter having exactly one action between your actions. (With some epic creatures that are supposed to act as multiple creatures breaking that). When both PCs and foes have abilities and spells that last until the start of your turn and could have no affect not because you did anything wrong, but because you rolled better on...
    60 replies | 1960 view(s)
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  • Blue's Avatar
    Friday, 21st June, 2019, 03:39 AM
    I was talking about how I rate success. As you said, that's the important part to determine to you are meeting your goal. This is a place where having a different goal leads to different tactics. With most of the DMs I've played with, it is quite hard for a character to be killed in one round. Between mostly only hit with area of effect, with others havign abilities to heal as well, and...
    60 replies | 1960 view(s)
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  • Blue's Avatar
    Friday, 21st June, 2019, 03:19 AM
    And they should realize that you can't make a full mage without making it a bit overpowered. And they should realize you can't make a holy knight without making it overpowered. And they ... Oh wait, if all of the classes are overpowered, then they ae all balanced against each other. So declare every other class overpowered and then create a beastmaster of equal power.
    106 replies | 3790 view(s)
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  • Ralif Redhammer's Avatar
    Thursday, 20th June, 2019, 04:33 PM
    I’d also include the Dragonlance Legends trilogy. And heck, I’d even say that it’s the stronger work for the smaller cast of characters. The Dragonlance series is a comfort food read, absolutely. No great literary experience, but fun reads nonetheless. I’ll freely admit that part of that is in no small part to nostalgia. Though, they’ve aged better than some of the other TSR-published novels....
    39 replies | 1491 view(s)
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  • Ralif Redhammer's Avatar
    Thursday, 20th June, 2019, 04:27 PM
    As a 90s Goth, no matter how bad Keanu Reeves’ accent was in it, I will always love that movie. And to be fair, Harker generally seems to get the short end of the stick (stake?) in the other adaptations, too. I can remember a friend at the time saying “I don’t care how many different ways you pronounce Dracula, that doesn’t make it acting!”
    19 replies | 472 view(s)
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  • Blue's Avatar
    Thursday, 20th June, 2019, 03:36 PM
    As you say, in-combat healing has a very different goal than out-of-comabt healing, which is usually "to heal sufficiently with the most efficient use of resources". However, when it comes to in-combat healing, I have a different measure of success than what you propose, which by nature encompasses it* but also asks more. (* Except at Tier 1, where insta-death is more likely.) "Minimize...
    60 replies | 1960 view(s)
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  • Ralif Redhammer's Avatar
    Thursday, 20th June, 2019, 03:11 PM
    I heard some speculation on Keanu being eyed for Doctor Doom. Personally, I think Christoph Waltz would be pretty awesome in the role. But regardless of who they cast, they need someone who can act behind a mask. That makes all the difference in those sorts of roles. On the flip side, I could see Keanu as Reed Richards. He could totally play the hyperintelligent eccentric that is just as...
    19 replies | 472 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 19th June, 2019, 08:33 PM
    Find out if they want the animal companion to be the primary focus or an add on. If primary, I'd go with the UA Ranger Beastmaster but give Druid spells. It's not a simple wildshape replacement,since wildshape is just a different way fo using the druid's actions. A beast companion that can attack on it's own actions is something way different - something that when combines with a full...
    16 replies | 507 view(s)
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  • Blue's Avatar
    Wednesday, 19th June, 2019, 05:22 AM
    Adding eight CR 1/4 beasts woulds change the CR of the encounter like you say. Having a spell which costs an action to use, precludes use of any other Concentration spell by the caster, and all of the creatures can be lost with a single missed Concentration check - and will be lost with inflicting the "dead" condition on the caster - is not quite as strong. Also remember that the neutral DM...
    9 replies | 309 view(s)
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  • Blue's Avatar
    Wednesday, 19th June, 2019, 03:26 AM
    The difference between theory and practice is that, in theory there's no difference... In other words, you can arrange elements that come in to a particular CR, but in play it it can be a lot stronger or weaker. Especially depending on the synergies with it's abilities, with it's allies and depending on the PCs that fight it. Heck, a melee heavy party can find a bunch of foes with a climb...
    9 replies | 309 view(s)
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  • Blue's Avatar
    Tuesday, 18th June, 2019, 10:40 PM
    Thanks Sacrosanct. While I don't agree with 100% of them a lot of the effects give a good feel. Quite useful, I'm running a two player sea/undersea campaign with a Triton paladin and a sea-shanty human bard. And their pet axolotl named Kracken.
    32 replies | 981 view(s)
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  • Ralif Redhammer's Avatar
    Tuesday, 18th June, 2019, 04:36 PM
    Read the D&D 4e books, swore I wouldn’t play it. Ended up playing it, then DMing a campaign that lasted years. I still stand by my original assessment, but hey, it’s what my friends wanted to play. Somewhere I have HoL. I couldn't even read the scrawled text!
    93 replies | 4519 view(s)
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  • Ralif Redhammer's Avatar
    Tuesday, 18th June, 2019, 04:29 PM
    Like Dannyalcatraz, I've mostly just played Stormbringer and other Runequest-adjacent games. But I know there are many that think the world of Runequest. As for the Witcher RPG, it's based on the Fuzion system: https://en.wikipedia.org/wiki/Fuzion
    19 replies | 821 view(s)
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  • Blue's Avatar
    Tuesday, 18th June, 2019, 03:22 AM
    After finishing "The Labyrinth Index", I moved on to the third Dagmar Shaw book by Walter Jon Williams, "The Fourth Wall". I liked the first Dagmar Shaw book a good deal but did not love it, and the second book wasn't up to the first in my opinion. If it wasn't WJW I probably would have stopped there. This third book, told from a new character's point of view who is not an intimate colleague...
    10 replies | 465 view(s)
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  • Blue's Avatar
    Monday, 17th June, 2019, 10:00 PM
    Defending the church and the faith can literally go any of those ways. The only way to fail is to try to go all of those ways. Instead pick one and support it hard. There are plenty of games that have combat as a core for overcoming obstacles, so I'd go for something different. If it comes to direct combat with the supernatural, the paladins are toast. Sort of Call of Cthuhlu-esqe. That...
    22 replies | 652 view(s)
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  • Blue's Avatar
    Monday, 17th June, 2019, 02:06 PM
    To my mind, the difference between the two is that you can draw arrows directly from a Quiver of Ehlonna, while a Bag of Holding you'd need to take out a quiver and prep it. It takes an action to pull something out of the bag of holding as per the DMG. Historically, this would put the Quiver between a Bag of Holding and Heward's Handy Haversack, which is rare. (However the Haversack's...
    11 replies | 413 view(s)
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  • Blue's Avatar
    Monday, 17th June, 2019, 01:51 AM
    However, the obvious is a trap that will lead you astray. We're not optimizing for number of times it comes into play. We're optimizing for the change it makes. The amout the boolean succeed/fail changes. For example, if we hit on a 2+, our chance to miss diminishes twentyfold with lucky, since we go from 1/20 chance (a 1) to a 1/400 chance (a 1 then a 1). Getting four attacks instead of...
    19 replies | 847 view(s)
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  • Blue's Avatar
    Sunday, 16th June, 2019, 09:27 PM
    Hey, you know those books that are perfectly adapted into movies. nothing changed, everything included, even the most exacting of fans satisfied. Neither do I. And both of them are a narrative experience, just with different media. Trying to fit an edited book to a gaming group improv-ing their characters where everyone wants to have their mark - it's not the same experience and attempts...
    57 replies | 1690 view(s)
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  • Blue's Avatar
    Sunday, 16th June, 2019, 12:04 AM
    Size though kills this. With their small size any weapon with Heavy is at Disadvantage, which would cancel out the Advantage of Reckless. GWM requires Heavy. Any medium race could get the same (neither advantage or disadvantage) without the penalty from Reckless, or could get advantage with the penalty for Reckless. So an apple-to-apples of a +STR medium sized race vs. Halfling, both with...
    19 replies | 847 view(s)
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  • Blue's Avatar
    Saturday, 15th June, 2019, 11:56 PM
    This made me wonder which was the more recent. I looked it up in the PHB Errata document (which is fixed in later printings) and it says: So yes, just unseen, no need for hidden.
    5 replies | 416 view(s)
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  • Blue's Avatar
    Saturday, 15th June, 2019, 10:52 PM
    As appropriate for the situation? If I'm giving a recap of last session, or describing a grand new vista in front of the characters, I'll be as eloquent and evocative as I can be. If it's an established scene where the characters are interacting, as DM I will also be interacting with the player and getting them information in a streamlined manner.
    157 replies | 3249 view(s)
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  • Blue's Avatar
    Saturday, 15th June, 2019, 10:27 PM
    Yeah, I originally thought it was about the concept of buying a Box Set and it gave me a bunch of questions. When I realized that they had particular meaning to box set that didn't match the varied history of boxed sets I changed my answer to "not likely" and it wiped all the questions it had previously asked. Get lost indeed.
    90 replies | 3647 view(s)
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  • Blue's Avatar
    Saturday, 15th June, 2019, 10:02 PM
    Every person responding is going to the same place, showing that if you give it thought the meaning is clear. The number of routes of reasoning - all ending up at the same place - show how consistent that it's only bard level.
    8 replies | 432 view(s)
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  • Blue's Avatar
    Saturday, 15th June, 2019, 09:59 PM
    What type of product are they asking about? I've bought a number of boxed sets, especially back in the AD&D & 2ed days when TSR made a good number of them. It's a wide category. This didn't seem to be able to make up it's mind if it's asking questions about a campaign setting or about an intro to D&D set. And really, I wouldn't buy them if combined together. As a side note, if you...
    90 replies | 3647 view(s)
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  • Blue's Avatar
    Saturday, 15th June, 2019, 09:50 PM
    Thank you taking my intuitive take on it and showing the mathematics behind. Some people get caught on the "more rolls = more Lucky", but the real test of Halfling's Lucky isn't if it triggers, but how much more often the roll succeeds due to that trigger. People thinking only of the first part prioritize Advantage.
    19 replies | 847 view(s)
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  • Blue's Avatar
    Saturday, 15th June, 2019, 01:50 PM
    In general there's a vibe that casters are already more powerful than at-will characters. Do you find that this exasperates the issue? Either through direct observation or though player choosing more casters then they would in a normal party distribution?
    19 replies | 644 view(s)
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  • Blue's Avatar
    Saturday, 15th June, 2019, 01:41 PM
    With traditional casting you need to find the correct level and increment a count. With SP you need to lookup a number (cost for that level spell) and then do subtraction. Both cases a lookup, but subtraction is slightly more involved then putting a hash mark or checking a box. *shrug* I'd put them close enough to the same myself.
    19 replies | 644 view(s)
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  • Blue's Avatar
    Saturday, 15th June, 2019, 01:35 PM
    We playtested Spell Points at several different levels, and the problem spells were you high level or two. Basically, casters would using their biggest spells all the time - most return for the action spent, nova to reduce the enemy actions (often by inflicting the dead condition) as quick as possible. This lead to short adventuring days. Or at least the casters pushing hard for them. So...
    19 replies | 644 view(s)
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  • Blue's Avatar
    Friday, 14th June, 2019, 02:34 PM
    I can't get the article external to BBG to open up, my guess is it's a joke. Branding is the strongest thing going for D&D, they wouldn't change it.
    8 replies | 664 view(s)
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  • Blue's Avatar
    Thursday, 13th June, 2019, 05:39 PM
    AD&D 2nd. Because it was a good enough system for a great DM to run ridiculous amounts of interwoven games with multiple campaigns in the same world while I had plenty of time to play (HS & college). In other words, my best memories of playing D&D came from AD&D 2nd. Nothing really about the system or lore - though there was a good enough of FR lore back then. Even 5e, which is my...
    68 replies | 2216 view(s)
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  • Blue's Avatar
    Thursday, 13th June, 2019, 01:13 PM
    Oh geeze, I had blocked out the Palladium games. I had a bunch of them, from Robotech to TMNT as well as more traditional settings. The settings were interesting, but the percentile mechanics just did not look playable. The burnt remains of a cover, destroyed after the IP license was lost, is what inspired the Diana Jones Award IIRC. I want to say I played this and it was decent,...
    93 replies | 4519 view(s)
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  • Blue's Avatar
    Thursday, 13th June, 2019, 02:42 AM
    What ways do we have for weapon wielders to regularly add damage to weapon attacks made with an Attack action. By regularly I mean enabled the majority of the time in a several-encounter day, but does not have to be every single attack. For instance both Rage (limited uses per day) and Hunter's Mage (low level slot needed) would count. Paladin Divine Smite would not because it uses so many...
    10 replies | 411 view(s)
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  • Blue's Avatar
    Thursday, 13th June, 2019, 12:24 AM
    I've never read 7th Sea but I see others gushing about it, enough that it's on my list of "want to try" games. I'll take this as a warning though. Any specifics you can share about why it didn't work?
    93 replies | 4519 view(s)
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  • Blue's Avatar
    Thursday, 13th June, 2019, 12:22 AM
    I'm with both you and Celebrim on MechWarrior. Unfortunately it was nt just on read, but after we started the campaign. It turns out two of the players (myself and one other) made well rounded characters that would have interesting things to do in or out of a mech, and because of the priority system were decent mech pilots in starter mechs. And the other three players built characters to be...
    93 replies | 4519 view(s)
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  • Blue's Avatar
    Thursday, 13th June, 2019, 12:17 AM
    Absolutely. Though with how wonderfully "wide" the responses were here, in some of the more crowded design spaces it might be better to break out of specific classes for a more general "If there was a "Arcane Caster" base class, what would it be if CON was it's secondary ability score. How does that differ if it's WIS, or DEX, or ...
    34 replies | 1299 view(s)
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  • Blue's Avatar
    Wednesday, 12th June, 2019, 10:18 PM
    I'm in the mood to roleplay a martial halfling. I was looking at Lucky and thinking about how I can make the most use of it. More as a fun exercise for what I could do with the character, not because I expect to come up with a DPR-king or anything like that. Lucky doesn't move the needle enough to optimize around it - unless you're doing it for the joy of playing around. Which I am. For my...
    19 replies | 847 view(s)
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  • Ralif Redhammer's Avatar
    Tuesday, 11th June, 2019, 09:02 PM
    And I wonder how many of those that played anti-paladins actually abided by the cowardice rules they were subject to...
    77 replies | 2930 view(s)
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  • Ralif Redhammer's Avatar
    Tuesday, 11th June, 2019, 07:35 PM
    With you on this. I will never play a paladin that isn’t LG. Murderhobo paladins are like nails on a chalkboard for me. As for other fluff, I don’t miss too much. Maybe bearded dwarven women?
    77 replies | 2930 view(s)
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  • Blue's Avatar
    Tuesday, 11th June, 2019, 01:03 AM
    I think there's a different set of requirements for a GM for a convention / one-shot vs. a GM for a campaign. For a convention/one-shot: Bring everything vividly and concisely to life. Make each of the few scenes you have either memorable or quick. Voice acted NPC, narrow escapes, acts of daring, everything meaningful. Have great pacing. Important to control tension for the climax at...
    18 replies | 757 view(s)
    2 XP
  • Ralif Redhammer's Avatar
    Monday, 10th June, 2019, 06:17 PM
    Finished Klages' Passing Strange. An elegant tale, with just enough light fantasy and pulp magazine references to keep it genre. Now it's Michael Swanwick's The Iron Dragon's Daughter.
    10 replies | 465 view(s)
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  • Ralif Redhammer's Avatar
    Monday, 10th June, 2019, 03:58 PM
    I can read without my glasses, but some of the tiny fonts used are just maddening – it’s like, publisher, you do know humans are supposed to be able to read this and enjoy themselves, right? Although, being able to adjust the font size on my Kindle is super-useful, and that definitely affects my decision as to whether to buy digital or print.
    10 replies | 465 view(s)
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  • Ralif Redhammer's Avatar
    Monday, 10th June, 2019, 03:49 PM
    As much as I respect groups that have kept the same campaign going for multiple decades, I think that that’s not always a good thing. This struck me particularly with the other ongoing group in Canada that was profiled a while back. I think that sometimes you need to start over, to finish a game. Otherwise, you don’t have as much of chance to try new things, to develop. You just start to get this...
    14 replies | 924 view(s)
    0 XP
  • Blue's Avatar
    Monday, 10th June, 2019, 03:43 PM
    I've found that some groups handle this in-character,a dn some groups handle in player-side. With very different results. In one game I play it is: We divvy up when we have a chance to convert gems and art and such to coin. Magic items go to whomever it will make the best improvement / needs it the most, with the caveat that the best for party might be a cascade - giving the bets melee...
    14 replies | 499 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Monday, 10th June, 2019, 03:39 PM
    There are lots of things that go into making a great GM, a lot of which has already been mentioned here. I’ll say that a great GM is one that works to lift the PCs up while also challenging them just the right amount.
    18 replies | 757 view(s)
    0 XP
  • Blue's Avatar
    Monday, 10th June, 2019, 03:15 PM
    Hey, one thing the Fighter is definitely missing is non-combat and ribbon options. What do we give the various subclasses to round them out?
    34 replies | 1299 view(s)
    0 XP
  • Blue's Avatar
    Monday, 10th June, 2019, 02:41 PM
    I'm a little wary of "don't do anything now to do something later". Probing with your attack to get information = good. Giving up the damage you'd do = not so much. Especially as most 5e combats aren't that long that most of the time it's better just to try to inflict "condition: Dead" on the opponent. The "no damage now for double later" is "you'll have two attacks worth of damage total. ...
    34 replies | 1299 view(s)
    1 XP
  • Blue's Avatar
    Monday, 10th June, 2019, 02:04 PM
    I like your thematics. Can you suggest some CHR-focused mechanics that would support it? I struggled with a strong concept for WIS. Are these so close that maybe it should be a single subclass that can trigger of INT or WIS for it's features?
    34 replies | 1299 view(s)
    0 XP
  • Blue's Avatar
    Monday, 10th June, 2019, 01:36 PM
    This is interesting - using attacks as a resource because the Fighter excels at that. I have some worry about when tey just have Extra Attack that if they regularly sacrifice they will be doing less, well, "fighter things" then other classes. So need to make sure that what they get feels like something meaningful. For instance, instead of a 1:1 trading attacks for reaction that allows...
    34 replies | 1299 view(s)
    1 XP
  • Blue's Avatar
    Monday, 10th June, 2019, 01:25 AM
    You know, with STR and DEX being big for any weapon wielder, maybe they shouldn't be archetypes. Maybe there should be a bunch of core fighter features that support "strong and heavy armor" and "dex and light armor" and you can play either way successfully with any of the archetypes that focus on the other ability scores. Agreed. Just like the integrated multiclassing of Eldritch Knight...
    34 replies | 1299 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 9th June, 2019, 02:29 PM
    By definition you aren't measuring how overkill slows down your kill rate if you only have a single opponent. Because it ignore that with the two attacks if the first one kills the opponent, the second one can start on the next opponent which leads to quicker killing, while the wasted damage from a single large attack can't. If you want to look at overkill, you need to go to 3+ opponents so you...
    135 replies | 4296 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 9th June, 2019, 02:18 PM
    No, as stated before, it won't. I think you are making the mistake on not look at what you are giving up to get a feat. The opportunity cost of taking it. Again, looking at Tier 1 & 2, (levels 1-10), taking this feat will give you less of a DPR increase than a simple +2 DEX. Mathematically it does not compete. It's not a help, it's a trap.
    36 replies | 1348 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 8th June, 2019, 11:52 PM
    One of the differences between fighter subclasses and subclasses for other classes is that fighter subclasses tend more to favor mechanical rather then thematic interpretations. I'm not saying this to judge, but rather as an introduction that I was thinking about a mechanical set of melee fighter subclasses - one for each ability score. And I'd love to hear your thoughts on interesting play...
    34 replies | 1299 view(s)
    4 XP
  • Blue's Avatar
    Saturday, 8th June, 2019, 11:29 PM
    FrogReaver, Serious reply, not an "instant naysayer". I'm commenting to improve your calculations so we can get a clear view. I see two things I don't think were taken into consideration and I would be interested in how much or how little they impact the end results. First issue is that overkill is about damage wasted. The calculations shown do not differentiate for the twice-attacker...
    135 replies | 4296 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 8th June, 2019, 10:55 PM
    I wouldn't want to increase the ranged sneak attack any more, be it light crossbow or longbow from elves proficiency. That's an already potent build. I'd go the simpler: use D8 SA with melee weapon attacks if you have a hand free. Doesn't make daggers even more sub-optimal. Works with thrown.
    36 replies | 1348 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 8th June, 2019, 10:39 PM
    Compared to other ASI/feats this doesn't cover the opportunity cost of not taking one of them. Looking primary in the tier 1 & 2 where most games are played - at quite high levels with more SA and less things to spend it on it could work.
    36 replies | 1348 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 8th June, 2019, 10:35 PM
    I understand your concept, I just disagree that the idea that a character is not observing their environment exists. Now, an alert character, acting on player instructions, might do things which give bonuses or even remove the need for a roll to observe. But absent that the character is still observing what they can of the world. The DM has a set of tools to determine what the character...
    70 replies | 2056 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 8th June, 2019, 07:03 AM
    I had the same problem, tried editing a post half a dozen times - linefeeds were becoming spaces. Same for posting and previewing. I went to setting, switched from WYSIWYG editor to the Standard (? not basic) editor and now it seems to work. I do like the WYSIWYG editor.
    88 replies | 7394 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 8th June, 2019, 06:50 AM
    Except that you're actively messing up the math in exchange for the DM not doing their job. The characters live in the world. You need to know what the characters see so you can convey it to the player. Let me repeat that - you need to have already figured out what the character sees so you can tell the player. Not the other way around in terms of general awareness. Sure, the players can...
    70 replies | 2056 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Friday, 7th June, 2019, 06:37 PM
    What, you mean you don’t refer to PCs as “grabbers,” “polers,” “crossers,” and “gwimmers?”
    6 replies | 321 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Friday, 7th June, 2019, 06:32 PM
    I just want to point out that the next listable after that one that comes up for me is "9 Different Ways To Say “Stupid.”" Metagaming is a form of cheating, but I think it boils down to how you define metagaming. Some people might say knowing that trolls need fire or acid to kill would be metagaming, while others might say that’s something characters would know. But I think everyone would...
    6 replies | 321 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Friday, 7th June, 2019, 03:15 PM
    The “that I’ve never played” part definitely winnows the list down a lot. I’m going to go with Titansgrave. Sure, I keep meaning to run it, but have yet to get around to it. Maybe next campaign… I think it’d be a heck of a lot of fun to get to play in a Titansgrave game run by Wil Wheaton.
    20 replies | 729 view(s)
    0 XP
  • Blue's Avatar
    Friday, 7th June, 2019, 01:33 PM
    Blue replied to Pick one game...
    Hmm. 7th Sea. Over the Edge. Blades in the Dark. Apocalypse World. Don't Rest Your Head. Dogs in the Vineyard. Games that play with the traditional D&D assumptions. Numenara wasn't on my list but it might be if Monte is running it
    20 replies | 729 view(s)
    0 XP
  • Blue's Avatar
    Friday, 7th June, 2019, 01:13 PM
    The question isn't if you see a big difference between Athletics and Acrobatics. The question is if MECHANICALLY you see a big difference between Athletics and Acrobatics that aren't covered by the differences in ability scores? Many of the checks needed (escaping grapples, spells, etc.) right now can use either. And a bunch should. For example, right now someone with expertise in...
    70 replies | 2056 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 6th June, 2019, 07:21 PM
    Mathematically, people do addition faster than subtraction. d20+bonus >= target is super quick at the table. The addition is quick, the comparison to target is quick. Subtraction or table lookup is slower. Also, d20+bonus >= target is quite intuitively obvious. Especially among new players the chance of success (knowing bonus and target) is clearer without working it out. THACO doesn't...
    166 replies | 5904 view(s)
    1 XP
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Saturday, 1st June, 2019


Monday, 22nd April, 2019


Friday, 22nd March, 2019

  • 08:51 AM - Sadras mentioned Ralif Redhammer in post D&D storylines for a movie?
    Agree with @Ralif Redhammer's and @Hussar's suggestions Curse of the Azure Bonds or the Baldur's Gate storyline would be a perfect fit. The War of the Lance story I feel is much too big in scope as a first feature.

Monday, 1st October, 2018

  • 09:20 PM - Xaelvaen mentioned Ralif Redhammer in post Drinking Problem
    Thank you, Ralif Redhammer - I'll have to try one of those soon - probably the Hot Buttered Rum (gold rum variant); I've always preferred gold to dark there, sounds like it'd go better with lemon anyway, for my tastes.

Friday, 7th September, 2018

  • 09:06 PM - Parmandur mentioned Ralif Redhammer in post Survivor Appendix N Authors- LEIBER WINS!
    It's a great idea- I try to have the starting list be something "objective," or, at least, someone else's list (like this was). That way, people aren't caught up in a dispute as to what should, and shouldn't, be on the list. If y'all want to brainstorm some way to: a. Have a list of more recent authors (no repeats); and b. Have it be something that won't be argued over (the list is the list); then I'm always game! I agree with Ralif Redhammer above, using the 5E PHB Appendix E with the Appendix N authors removed would be fun. Appendix E is both a better, and yet more uneven list, methinks.

Tuesday, 24th July, 2018

  • 10:11 PM - Grogg of the North mentioned Ralif Redhammer in post The Sandbox and the Railroad
    I think the bigger component of Sandbox vs Railroad is "Know your players". I've been on rails were everyone at the table had a wonderful time. The DM wanted us to do X and X was what we were going to do anyway. I've been in a sandbox (litter box?) were the DM expected us to just go do something and the players were begging for more structure. A railroad isn't inherently bad. A sandbox will not make a bad campaign instantly better. I find my preferred style as a DM and as a player is similar to what Ralif Redhammer said. I try to end each adventure with the question "What do you do next" and that gives the DM a prompt to plan the next adventure. In the end, neither style is better than the other. D&D is about having fun. And if you and your group is having fun playing in the sand or riding the rails, then who cares. :)

Monday, 5th March, 2018

  • 10:33 PM - robus mentioned Ralif Redhammer in post Napoleon's Army with Magic and Air Support and More
    I'd also check out the Temeraire novel series which features dragons as aerial warships and describes many interesting combat scenarios: His Majesty's Dragon: A Novel of Temeraire by Naomi Novik Link: http://a.co/0KHHv0g Edit: And now I see Ralif Redhammer already noted this :)

Monday, 17th April, 2017

  • 05:46 PM - LordEntrails mentioned Ralif Redhammer in post I need help with my Kobold filled Dungeon!
    Listen to Ralif Redhammer. Don't just put in traps because. They should be there for a reason, and the kobolds that live there have to live with the traps. That means they can't get in the way of daily life. If they do or would get in the way of daily life, then they would be bypassed, disabled or circumvented by the kobolds themselves. Paths through/around the tripwire and pressure plates would become so regular detecting them would be trivial. As for Tucker's Kobolds... read it for inspiration, but I would never suggest someone actually setup play that way. It's... well, goes back to the days of adversarial DMing and IMO really isn't the best way to create an adventure that players enjoy.

Wednesday, 29th March, 2017


Monday, 20th February, 2017

  • 06:28 PM - LordEntrails mentioned Ralif Redhammer in post Name My Axe
    I like Ralif Redhammer 's suggestions. But you can also go with any name. The name does not have to be related to what it does. It could be named after a hero or king who wielded it. It could be sentient and have it's own name. Talos, Graken, Fury, Greybeard, White Blade, Dumarion, Stonewall...

Wednesday, 15th February, 2017

  • 03:23 AM - Chris633 mentioned Ralif Redhammer in post Help me build Urban Fantasy NYC
    ...e day. I also just like the idea of the Queen being a professor at NYU. I like the idea of half-demons running Hell's Kitchen. They would also run many of the vices in the city. I like the idea of NYC sitting on a nexus of magical ley lines and thus drawing creatures of magic to the city. Not all humans can be in the dark. Some know what is going on. I feel like the mayor has to know and I am going to have a secret unit of Secret Service agents who also work to keep knowledge of the supernatural hidden (think Warehouse 13). I love the concept of Sorcerer Corporations down on Wall Street. Magic could soooo easily be used for personal gain and profit. I feel like I can also use fey to fill in lots of random and weird things in the city. Central Park! The possibilities are endless here. Thanks @NMBlockhead for the ideas there. MichaelSomething - That book looks awesome! Even if I don't use it for this, I LOVE detailed city books like that. It is now on my must buy list. Ralif Redhammer - St. Mark's and CBGB's! Brilliant. What is Mother? That's one I'm not familiar with. I'll blame it on being from NY.. lol..

Thursday, 5th January, 2017

  • 09:39 PM - Grogg of the North mentioned Ralif Redhammer in post Have you ever played a pacifist character?
    Igwilly, I think that the murder hobo term comes from the fact that some players are more focused on the mechanics and combat than anything else. Their PCs go from dungeon to dungeon killing and looting only to do it again and again. The kind of PCs that have more GP value in their clothing than the entire kingdom's treasury but don't have two coppers to rub together to afford a night at the sleaziest inn in town. The kind of PCs that cannot even remember the name of the king that sent them off on their quest in the first place and think Monty Haul is their best friend. Ralif Redhammer I proposed a healer that suffered from hemophobia as a character. It was shot down pretty quick.

Sunday, 4th December, 2016

  • 01:46 AM - pemerton mentioned Ralif Redhammer in post Control is the Root of All Gaming Issues?
    ...e, rather than a game-related one. Sometimes there are players who want to play the game, but they have social issues which manifest in the game. I think RPGing probably attracts more than the human statistical norm for this sort of person. Eg they have a tendency to attack or trick other PCs. This is the same person who, in a wargame, always breaks alliances even if it hurts his/her own position. I don't think there is any game-related solution to this either. Then we get to issues that arise from how the game is run - stuff that tends to get described as viking hat GMing, railroading, player entitlement, etc. I think a lot of this stuff results from a combination of (i) a lack of clarity as to what the players are meant to be contributing to the game, relative to what the GM is contributing, and (ii) poor rules, or inadequate procedures/techniques more generally (not all of these are spelled out expressly as rules). I think that this last category is the sort of stuff that Ralif Redhammer is describing as about "control". Communication is one way of solving these issues: different people want different things from RPGing (both in general, and in any particualr campaign/session/moment). I happen to like The Forge's way of describing these differences, but no doubt there are other ways of thinking about the same basic point. As well as communication, though - ie getting clear on who is hoping for what - there is then actually the need to reach agreement (and I don't think there is any distinct magic for RPGing in this respect, any more than working out which film to go to or where to meet up for lunch). And once agreement has been reached, there is then the need to actually give effect to it. This can require both GMs and players learning how to do stuff. At this stage of things, there's no substitute for practice.

Saturday, 12th December, 2015

  • 03:58 AM - DMMike mentioned Ralif Redhammer in post MMOTRPG - Can it be done better?
    kalil: any MMO with a recharging healing power has healing surges. The reference, though, was to D&D 4e's attempt at taking MMORPGs to the tabletop. And I'm saying: great idea! MMORPGs have a lot of appeal. Now, I have yet to see the RP side of any MMORPG, but I hope that's just because I'm a n00b to the games. Ralif Redhammer: VRPGs can go a long way toward assisting imagination. What I want to know is: can we take some of the benefits of being Internet-linked with other players, and bring that to our tabletops? Here's another example: Post your PCs' equipment lists online. So when the thief in your party goes to filch something, or breaks into someone's house, the GM has not only the equipment list of things to choose from, but the character who will be out for revenge as well. Just imagine the excitement (for lack of a better term) when one of your PCs discovers one of his valuable items missing! And there's a "real," "live" PC out there who is trying to get away with it. If nothing else, it's a good system for creating a recurring rivalry.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Ralif Redhammer in post Warlord Name Poll
    ...@JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @twigglythe Gnome ; @TwoSix ; @Uchawi ; @Ulorian ; @UnadvisedGoose445 ; @UngeheuerLich; @Us ; @Valmarius ; @Warbringer ; @was ; @wedgeski ; @Wednesday Boy ; @Wik ; @WillDoyle ; @Winterthorn ; @Wuzzard ; @Xeviat ; @Yaarel ; @Yunru ; @Zalab...

Friday, 23rd October, 2015


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Monday, 24th June, 2019

  • 05:21 PM - Morrus quoted Ralif Redhammer in post D&D Essentials Kit Offers a New Place to Start
    do I wait until it’s available at my FLGS, or pick it up the next time I swing by Target in the coming months? At least you can! My closest Target is... wait, let me check... oh yes. On a different continent.
  • 04:54 PM - Parmandur quoted Ralif Redhammer in post D&D Essentials Kit Offers a New Place to Start
    This sounds pretty darn cool. When I was all of nine years old and getting into D&D, having a one-DM, one-player adventure model would’ve been great. As I’ve mentioned before, I’m a twin, and while we were gaming with friends a lot, we also would game when it was just the two of us. Sidekicks would’ve been great for that, too. However, the Target exclusive thing is giving me a bit of a crisis of faith – do I wait until it’s available at my FLGS, or pick it up the next time I swing by Target in the coming months? While I tend to direct my gaming dollars to my FLGS rather than Amazon, I am a happy Target customer on other fronts and am feeling that I want to reward them for making this product happen: they aren't just a disinterested retailer here, theyvm went to WotC wanting to expand the game line.
  • 04:21 PM - DMZ2112 quoted Ralif Redhammer in post D&D Essentials Kit Offers a New Place to Start
    However, the Target exclusive thing is giving me a bit of a crisis of faith – do I wait until it’s available at my FLGS, or pick it up the next time I swing by Target in the coming months? Buy two. :) I'd normally never consider buying a game anywhere but at my FLGS, but the draw of helping to encourage Target to carry more of this sort of product is strong. I may have reservations about the current attitudes of the expanding community but the only realistic way to combat that is to further expand the community. I think this will be a good product. I feel good about the strategies involved.

Friday, 21st June, 2019

  • 06:07 PM - Parmandur quoted Ralif Redhammer in post Avernus DM Screen & Minis of Zariel and Arkhan the Cruel
    I also suspect that Demon Lords might be involved in Descent into Avernus. The Dwarven Forge miniature diorama at D&D Live had a prominent Demogorgon mini on it, too. Granted, it might have just been there to look cool… Well, the Blood War brings in both sides.
  • 12:11 AM - Morrus quoted Ralif Redhammer in post Geekdom Takes a Bow
    "The Germans" is possibly the funniest television episode in existence. Absolutely. I posit that there is nothing on this earth as funny as The Germans. Or the Dead Parrot sketch.

Thursday, 20th June, 2019

  • 06:29 PM - BookBarbarian quoted Ralif Redhammer in post Dragonlance Novels - How Many Are There?
    I’d also include the Dragonlance Legends trilogy. And heck, I’d even say that it’s the stronger work for the smaller cast of characters. Agreed. The Dragonlance series is a comfort food read, absolutely. No great literary experience, but fun reads nonetheless. I’ll freely admit that part of that is in no small part to nostalgia. Though, they’ve aged better than some of the other TSR-published novels. I've read a lot worse Young adult fantasy that's for sure. For example I read a bunch of awful Ravenloft novels as a kid too. I started re-reading the Death Gate Cycle recently. So far the first book, at the least, holds up better than I thought it would. Also agreed.
  • 04:33 PM - lowkey13 quoted Ralif Redhammer in post Keanu in the MCU
    I can remember a friend at the time saying “I don’t care how many different ways you pronounce Dracula, that doesn’t make it acting!” I coulda taken an acting class. I coulda been an actah. I coulda been somebody, instead of a bum, which is what I am, let's face it.
  • 03:27 PM - lowkey13 quoted Ralif Redhammer in post Keanu in the MCU
    I heard some speculation on Keanu being eyed for Doctor Doom. Personally, I think Christoph Waltz would be pretty awesome in the role. But regardless of who they cast, they need someone who can act behind a mask. That makes all the difference in those sorts of roles. On the flip side, I could see Keanu as Reed Richards. He could totally play the hyperintelligent eccentric that is just as likely to do something horribly mistaken in the name of science. Now, if you wanted something more action-packed, there are a couple of heroes that come to mind. Gambit, though he might be too old for that role. I could see him as Northstar, though that also raises the issue of representational casting. Adam Warlock and Namor also come to mind. NORTHSTAR! I agree about representation ... we would need a Canadian, right? I think Keanu can play Canadian- Idaho is in Canadia, right? He did that movie with River Phoenix? Namor would be a good choice.* But wait .... I think I have it. How about .... Captain Britain...

Tuesday, 11th June, 2019

  • 07:48 PM - Sacrosanct quoted Ralif Redhammer in post What lore from previous editions do you wish stayed?
    With you on this. I will never play a paladin that isn’t LG. Murderhobo paladins are like nails on a chalkboard for me. Agreed. I mean, that's why paladins we so powerful. Because it was hard to qualify for one mechanically, and then you had to actually adhere to a code of ethos. If you wanted the power, then you had to follow the rules. Then the anti-paladin showed up in a Dragon magazine and suddenly everyone wanted to say "screw the role playing requirements, I want all that power and to be able to not follow any rules." Nevermind that the anti-paladin was never meant to be played by players...

Thursday, 6th June, 2019

  • 12:59 AM - quoted Ralif Redhammer in post Players 'distressed' by gang-rape role-playing game
    Somehow, this whole incident just gets more and more sordid. Sadly, the more people look into these incidents, the deeper the rabbit hole tends to go. First it's "we found a history..." then it's "oh and he's done worse things..." followed by "some of the folks who defend him are also involved..." I'm sure some folks would like to pretend these are "lone wolves" or "disturbed individuals" but the reality is there's a trend and the trend is highly concerning.

Wednesday, 5th June, 2019

  • 11:40 PM - collin quoted Ralif Redhammer in post Jonathan Tweet: Prologue to Third Edition
    On the converse, my gaming group back then was pretty oblivious to any disgruntlement over the removal of demons, devils, half-orcs, and assassins. We were young enough that we just thought it was cool that there was a new edition, with interior color art, even! I had lapsed from gaming when 3e came out, and got back into gaming not long after 3e came out (like many, I think, the release of Fellowship of the Ring kindled my interest again). These days it’s pretty easy to forget how revolutionary some of the simple design decisions were. Something as simple as allowing all races to play all classes had my brain exploding with all-new character concepts. I find it interesting that from the get-go, Wizards was trying to find a way to integrate it with Magic. It only took what, about 20 years to finally get The Guildmasters Guide to Ravnica. I had a similar experience. I had not done any RPGing over about a 10-year period. I had enjoyed the professional look of the 2nd edition books, but the sy...

Tuesday, 4th June, 2019

  • 10:42 PM - dragoner quoted Ralif Redhammer in post Players 'distressed' by gang-rape role-playing game
    Okay, so I really don't buy that YouTube alternate account of events. It's the channel of James Desborough, whom a brief Google search shows to be exactly the sort of person you'd expect to come to the defense of this GM. Yes, he wrote "In Defense Of Rape", so that his coming to their defense is but damning with faint praise.
  • 05:40 PM - mrm1138 quoted Ralif Redhammer in post Players 'distressed' by gang-rape role-playing game
    And that's the problem with "mature content" warnings. It still could be anything. I mean, I could run an adventure that's one big dry examination of existentialist philosophy and call that mature content. Camus: The Plaguening A bit of a tangent, but I couldn't help but be reminded of this: 106819 https://www.facebook.com/TommySiegel/photos/a.814196891929314/2889711161044533/
  • 05:34 PM - Bagpuss quoted Ralif Redhammer in post Players 'distressed' by gang-rape role-playing game
    That's not mature content, that's immature content! Guess you've not seen The Inbetweeners then?

Monday, 3rd June, 2019

  • 05:00 PM - Bagpuss quoted Ralif Redhammer in post Players 'distressed' by gang-rape role-playing game
    I like to think that I do a good job at being respectful of my players boundaries, but I’ve been considering implementing the X-card system at my open table, just to be sure. While this was probably prompted as a parody of the "X-Card" I think it is actually worth looking at as it tackles the same problem from a different direction. I also think it would have worked better in this instance. The "M-Card" https://postmortemstudios.wordpress.com/2018/06/26/rpg-m-card-roleplaying-outside-safe-spaces/ While either of those might have helped in the situation that lead to the news article, with the M-Card the player would have been suitably forewarned assuming the GM was sensible enough to put "sexual violence" on the card. So wouldn't have sat at the table in the first place. The M-Card also works better in a con environment as it lets people not involved in the game know the content isn't suitable to all, so they can stay clear, rather than an X-Card that tells you nothing of the content of the game, a...

Saturday, 1st June, 2019

  • 06:02 PM - uzirath quoted Ralif Redhammer in post GM's Knowing the Rules
    Also, I know the rules very, very well, as do some other players. Don’t let your ego stop you from listening to your players. If you can’t trust them, don’t play with them. I don’t really hold it against DMs that are ‘wrong’ or unclear. If there’s something I know better I’d hope they would accept my input. Same – if I make a mistake with a ruling I’ll totally cop to it next session. Sometimes I’ll even tell the group “this is my ruling right now, but I will do some research and provide an authoritative one next session.” <snip> Now, when I’m running, if I get a rule wrong, I’m totally open to being corrected. If I’m in the wrong, I want to know and be able to learn from it. There are also some grey areas in many RPGs, and a short discussion can help with the ruling I have to make. These quotes connect to a strand I've seen here about GM ego and how to handle mistakes. (I may have missed some.) I agree with this. It's been many years since I've played in a game where the GM made all the c...

Friday, 31st May, 2019


Tuesday, 28th May, 2019

  • 04:09 PM - Dioltach quoted Ralif Redhammer in post What makes you care about the hero in the 1st ten pages?
    For me, that first page hook is pretty important. So much of my decision to purchase one book over another is based on that opening salvo, whether buying at a brick and mortar shop or on Amazon. As far as caring about the main character goes, a big step is them not being a farmboy with a hidden destiny. I am so utterly tired of it, that particular trope is like nails on a chalkboard. And *if* he's a farmboy, give him a farmboy name. No Ayarazathae'x, no Shyraurenth, just plain Nob and Gruff.

Friday, 24th May, 2019

  • 07:49 AM - Maxperson quoted Ralif Redhammer in post GAME OF THRONES SEASON 8--Final Run-- Part 6---THE END
    Honestly, Young Griff I actively don't want to hear more about. The whole addition of that plot got my goat, as all I could see was one more thread that GRRM would have to struggle with. I care, because he's Aegon. Cutting the Young Griff out of the show is what I believe caused them to make Jon into Aegon. I don't think he is Aegon in the books, and he may not even be Lyanna's child. The Young Griff storyline plays into Jon's story and how it differs from the show, so I'm interested to see where it goes. Lady Stoneheart on the other hand has the potential to dramatically change the story. It's a massive revenge arc that I think readers have been waiting to see how it unspools; what happens to Jaime Lannister if Brienne, since Brienne is presumably leading him to her? Yeah. So much is so very different in the books than in the show.

Thursday, 23rd May, 2019

  • 01:42 PM - Maxperson quoted Ralif Redhammer in post GAME OF THRONES SEASON 8--Final Run-- Part 6---THE END
    I have read each of the books multiple times. Still can't say that I'm burning up at the thought of knowing what happens with Skahaz Shavepate. On the other hand I really want to know about Lady Stoneheart, the Young Griff and some others. I also want to know about Jon Snow, Daenereys, Sansa(okay, not Sansa), Arya, and all of the other main characters. The show deviated so drastically, even before it went past the books, that nothing that has happened can be trusted when it comes to what is really supposed to happen to the characters.


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