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Saturday, 1st June, 2019


Monday, 22nd April, 2019


Friday, 22nd March, 2019

  • 08:51 AM - Sadras mentioned Ralif Redhammer in post D&D storylines for a movie?
    Agree with @Ralif Redhammer's and @Hussar's suggestions Curse of the Azure Bonds or the Baldur's Gate storyline would be a perfect fit. The War of the Lance story I feel is much too big in scope as a first feature.

Monday, 1st October, 2018

  • 09:20 PM - Xaelvaen mentioned Ralif Redhammer in post Drinking Problem
    Thank you, Ralif Redhammer - I'll have to try one of those soon - probably the Hot Buttered Rum (gold rum variant); I've always preferred gold to dark there, sounds like it'd go better with lemon anyway, for my tastes.

Friday, 7th September, 2018

  • 09:06 PM - Parmandur mentioned Ralif Redhammer in post Survivor Appendix N Authors- LEIBER WINS!
    It's a great idea- I try to have the starting list be something "objective," or, at least, someone else's list (like this was). That way, people aren't caught up in a dispute as to what should, and shouldn't, be on the list. If y'all want to brainstorm some way to: a. Have a list of more recent authors (no repeats); and b. Have it be something that won't be argued over (the list is the list); then I'm always game! I agree with Ralif Redhammer above, using the 5E PHB Appendix E with the Appendix N authors removed would be fun. Appendix E is both a better, and yet more uneven list, methinks.

Tuesday, 24th July, 2018

  • 10:11 PM - Grogg of the North mentioned Ralif Redhammer in post The Sandbox and the Railroad
    I think the bigger component of Sandbox vs Railroad is "Know your players". I've been on rails were everyone at the table had a wonderful time. The DM wanted us to do X and X was what we were going to do anyway. I've been in a sandbox (litter box?) were the DM expected us to just go do something and the players were begging for more structure. A railroad isn't inherently bad. A sandbox will not make a bad campaign instantly better. I find my preferred style as a DM and as a player is similar to what Ralif Redhammer said. I try to end each adventure with the question "What do you do next" and that gives the DM a prompt to plan the next adventure. In the end, neither style is better than the other. D&D is about having fun. And if you and your group is having fun playing in the sand or riding the rails, then who cares. :)

Monday, 5th March, 2018

  • 10:33 PM - robus mentioned Ralif Redhammer in post Napoleon's Army with Magic and Air Support and More
    I'd also check out the Temeraire novel series which features dragons as aerial warships and describes many interesting combat scenarios: His Majesty's Dragon: A Novel of Temeraire by Naomi Novik Link: http://a.co/0KHHv0g Edit: And now I see Ralif Redhammer already noted this :)

Monday, 17th April, 2017

  • 05:46 PM - LordEntrails mentioned Ralif Redhammer in post I need help with my Kobold filled Dungeon!
    Listen to Ralif Redhammer. Don't just put in traps because. They should be there for a reason, and the kobolds that live there have to live with the traps. That means they can't get in the way of daily life. If they do or would get in the way of daily life, then they would be bypassed, disabled or circumvented by the kobolds themselves. Paths through/around the tripwire and pressure plates would become so regular detecting them would be trivial. As for Tucker's Kobolds... read it for inspiration, but I would never suggest someone actually setup play that way. It's... well, goes back to the days of adversarial DMing and IMO really isn't the best way to create an adventure that players enjoy.

Wednesday, 29th March, 2017


Monday, 20th February, 2017

  • 06:28 PM - LordEntrails mentioned Ralif Redhammer in post Name My Axe
    I like Ralif Redhammer 's suggestions. But you can also go with any name. The name does not have to be related to what it does. It could be named after a hero or king who wielded it. It could be sentient and have it's own name. Talos, Graken, Fury, Greybeard, White Blade, Dumarion, Stonewall...

Wednesday, 15th February, 2017

  • 03:23 AM - Chris633 mentioned Ralif Redhammer in post Help me build Urban Fantasy NYC
    ...e day. I also just like the idea of the Queen being a professor at NYU. I like the idea of half-demons running Hell's Kitchen. They would also run many of the vices in the city. I like the idea of NYC sitting on a nexus of magical ley lines and thus drawing creatures of magic to the city. Not all humans can be in the dark. Some know what is going on. I feel like the mayor has to know and I am going to have a secret unit of Secret Service agents who also work to keep knowledge of the supernatural hidden (think Warehouse 13). I love the concept of Sorcerer Corporations down on Wall Street. Magic could soooo easily be used for personal gain and profit. I feel like I can also use fey to fill in lots of random and weird things in the city. Central Park! The possibilities are endless here. Thanks @NMBlockhead for the ideas there. MichaelSomething - That book looks awesome! Even if I don't use it for this, I LOVE detailed city books like that. It is now on my must buy list. Ralif Redhammer - St. Mark's and CBGB's! Brilliant. What is Mother? That's one I'm not familiar with. I'll blame it on being from NY.. lol..

Thursday, 5th January, 2017

  • 09:39 PM - Grogg of the North mentioned Ralif Redhammer in post Have you ever played a pacifist character?
    Igwilly, I think that the murder hobo term comes from the fact that some players are more focused on the mechanics and combat than anything else. Their PCs go from dungeon to dungeon killing and looting only to do it again and again. The kind of PCs that have more GP value in their clothing than the entire kingdom's treasury but don't have two coppers to rub together to afford a night at the sleaziest inn in town. The kind of PCs that cannot even remember the name of the king that sent them off on their quest in the first place and think Monty Haul is their best friend. Ralif Redhammer I proposed a healer that suffered from hemophobia as a character. It was shot down pretty quick.

Sunday, 4th December, 2016

  • 01:46 AM - pemerton mentioned Ralif Redhammer in post Control is the Root of All Gaming Issues?
    ...e, rather than a game-related one. Sometimes there are players who want to play the game, but they have social issues which manifest in the game. I think RPGing probably attracts more than the human statistical norm for this sort of person. Eg they have a tendency to attack or trick other PCs. This is the same person who, in a wargame, always breaks alliances even if it hurts his/her own position. I don't think there is any game-related solution to this either. Then we get to issues that arise from how the game is run - stuff that tends to get described as viking hat GMing, railroading, player entitlement, etc. I think a lot of this stuff results from a combination of (i) a lack of clarity as to what the players are meant to be contributing to the game, relative to what the GM is contributing, and (ii) poor rules, or inadequate procedures/techniques more generally (not all of these are spelled out expressly as rules). I think that this last category is the sort of stuff that Ralif Redhammer is describing as about "control". Communication is one way of solving these issues: different people want different things from RPGing (both in general, and in any particualr campaign/session/moment). I happen to like The Forge's way of describing these differences, but no doubt there are other ways of thinking about the same basic point. As well as communication, though - ie getting clear on who is hoping for what - there is then actually the need to reach agreement (and I don't think there is any distinct magic for RPGing in this respect, any more than working out which film to go to or where to meet up for lunch). And once agreement has been reached, there is then the need to actually give effect to it. This can require both GMs and players learning how to do stuff. At this stage of things, there's no substitute for practice.

Saturday, 12th December, 2015

  • 03:58 AM - DMMike mentioned Ralif Redhammer in post MMOTRPG - Can it be done better?
    kalil: any MMO with a recharging healing power has healing surges. The reference, though, was to D&D 4e's attempt at taking MMORPGs to the tabletop. And I'm saying: great idea! MMORPGs have a lot of appeal. Now, I have yet to see the RP side of any MMORPG, but I hope that's just because I'm a n00b to the games. Ralif Redhammer: VRPGs can go a long way toward assisting imagination. What I want to know is: can we take some of the benefits of being Internet-linked with other players, and bring that to our tabletops? Here's another example: Post your PCs' equipment lists online. So when the thief in your party goes to filch something, or breaks into someone's house, the GM has not only the equipment list of things to choose from, but the character who will be out for revenge as well. Just imagine the excitement (for lack of a better term) when one of your PCs discovers one of his valuable items missing! And there's a "real," "live" PC out there who is trying to get away with it. If nothing else, it's a good system for creating a recurring rivalry.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Ralif Redhammer in post Warlord Name Poll
    ...@JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @twigglythe Gnome ; @TwoSix ; @Uchawi ; @Ulorian ; @UnadvisedGoose445 ; @UngeheuerLich; @Us ; @Valmarius ; @Warbringer ; @was ; @wedgeski ; @Wednesday Boy ; @Wik ; @WillDoyle ; @Winterthorn ; @Wuzzard ; @Xeviat ; @Yaarel ; @Yunru ; @Zalab...

Friday, 23rd October, 2015


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Wednesday, 17th July, 2019

  • 09:18 PM - Tony Vargas quoted Ralif Redhammer in post OSR ... Feel the Love! Why People Like The Old School
    I was reading an OSR book last night and it reminded me of something I loved but had forgotten about: all those +1 swords that would be +3 or so vs. a specific type of foe. I loved that sort of weird granularity, ... It was so weird and arbitrary...and glorious! I always figured it was inspired by Sting, Orcrist and Glamdring in The Hobbit. I mean... In an old campaign, I had a hobgoblin chieftain come with a longsword+1, +2 vs dwarves. The party defeated him, but the ranger claimed the sword (named Dwarfsbane or something predictable). It glowed in the presence of dwarves, so he was often teasing the party dwarf with it....that fits the MO of Orcrist the Goblin-Cleaver, in reverse, right?
  • 03:55 PM - lowkey13 quoted Ralif Redhammer in post OSR ... Feel the Love! Why People Like The Old School
    I was reading an OSR book last night and it reminded me of something I loved but had forgotten about: all those +1 swords that would be +3 or so vs. a specific type of foe. I loved that sort of weird granularity, and how the plainest of magic blades could become powerful when used against the right monsters. In an old campaign, I had a hobgoblin chieftain come with a longsword+1, +2 vs dwarves. The party defeated him, but the ranger claimed the sword (named Dwarfsbane or something predictable). It glowed in the presence of dwarves, so he was often teasing the party dwarf with it. I'll take your dagger +2, +3 vs. creatures larger than man-sized and RAISE YOU a Sword +1, +4 vs. Reptiles.

Monday, 15th July, 2019

  • 08:58 PM - Umbran quoted Ralif Redhammer in post Does Your Fantasy Race Really Matter In Game? (The Gnome Problem)
    I like gnomes, but this is definitely a problem. There’s such a palimpsest of identities to the gnome that it can be hard to say what a gnome actually is. I am not sure that this is somehow more true of gnomes than it is of, say, elves, with all the sub-races that have been out there. And, heavens forfend you can't summarize *an entire race of people* in a neat little stereotype! The horror!
  • 08:07 PM - Tony Vargas quoted Ralif Redhammer in post What are your Pedantic Complaints about D&D?
    Crossposting. in some of Tolkien's earlier drafts, the Noldor were referred to as gnomes. Galadriel was of the Noldor, ergo...Let's take it to the Pedantic complaints thread, and get you some XP to go with that laugh. ;) Hey, and that explains why Gimli was so into her. Well, makes it at tad less creepy. … Oh, also hey, that reminds me: Dwarven Women's Beards!! How could we forget that most classic of all pedantic D&D debates? "Gimli's girlfriend who was 'near as fair as Galadriel' just had a really nice, very blonde beard..." (Oh, right, because it was 40 years ago, and would probably be fraught in today's gender climate.)
  • 07:57 PM - Tony Vargas quoted Ralif Redhammer in post Does Your Fantasy Race Really Matter In Game? (The Gnome Problem)
    in some of Tolkien's earlier drafts, the Noldor were referred to as gnomes. Galadriel was of the Noldor, ergo...Let's take it to the Pedantic complaints thread, and get you some XP to go with that laugh. ;) Hey, and that explains why Gimli was so into her. Well, makes it at tad less creepy. Edit: wrong thread... ...cross-posting... (please don't take it the wrong way)

Friday, 12th July, 2019

  • 08:44 PM - Xaelvaen quoted Ralif Redhammer in post OSR ... Feel the Love! Why People Like The Old School
    And, sorry @lowkey13, but one thing I dearly love about the old days is that all paladins had to be Lawful Good. Man, I cannot like this comment enough. I truly missed the Paladin being strong, and paying for it with both mechanics and role-play hindrances. Still enforce those to this day, regardless of the system. My players are basically the same mindset - last time I had a Paladin in game that -didn't- tithe his treasure was a one-shot in an FLGS.
  • 08:10 PM - lowkey13 quoted Ralif Redhammer in post OSR ... Feel the Love! Why People Like The Old School
    And, sorry @lowkey13, but one thing I dearly love about the old days is that all paladins had to be Lawful Good. 5e PALADINS! Eff me! I mean, say what you will about the tenets of the Old School LG Paladins, at least it's an ethos.
  • 07:44 PM - Xaelvaen quoted Ralif Redhammer in post I only run D&D when I need to establish a player base
    Wow, I can’t imagine having to apply the proverbial boot to a family member. That had to be absolutely rough. I game with my twin brother, and thankfully we’re pretty like-minded. The friend I kicked out was a bad gamer – always more than an hour late, poor hygiene, frequently purposefully disruptive to the adventure. He got a pass on all that for the sake of friendship (though in hindsight, he shouldn’t have) until he started spewing some horrid misogynist stuff after gaming had ended. First, playing with a like-minded twin must be badass, at least it seems that way in my head haha. Crazy high jinks abundant! Second, it's literally the only player I've ever had to put that ultimatum too - be less murder-hobo (amongst other things), or don't play. It's always hard to be the friend that cares enough to tell your friends what they're doing wrong. Cheers to all in this thread who've had to do the same.
  • 06:15 PM - Xaelvaen quoted Ralif Redhammer in post I only run D&D when I need to establish a player base
    I’ve never been outright told I wasn’t welcome in a gaming group, but I have had to tell a friend that they weren’t welcome in mine. That sucked, but it was absolutely the right decision. Ouch, painful indeed. Had to do that to my closest Cousin. He wasn't disruptive or a bad player or anything, but he and his friends played with a different type of content, that was kind of reflected in his mannerisms when he played. I'm fine with people having whatever they want in their games, provided everyone is on board with it, but my group wasn't - so I had to politely ask him to either fit in with the way we played, or not play with us - he chose the latter. We didn't talk again, despite many efforts, until his mother died. We've sort of spoken more since then, but never about gaming. Such a simple thing of respect can drive a pretty big wedge at times. As for D&D, these days I only play in two ways; with my 20 year group at home, which is normally a very homebrewed Talislanta-inspired game, or running...

Thursday, 11th July, 2019

  • 10:48 PM - Lanefan quoted Ralif Redhammer in post OSR Gripes
    Yep, and there are still tons of people like that out there. Drives me up a wall. Not that we didn’t have our share of high stats we “rolled” back then (we were kids, after all), but there were also a ton of ways to bump up your stats through play. 5e codified it as part of progression, but back then there were all sorts of manuals, magic fountains, and the casting of wish/limited wish with the less, shall we say predatory, DMs. Over the years I've had many wishes cast in my games and of those I can only remember one that was specifically cast to improve a stat...and even then only after a fashion: the character wished he was psionic. But I've never had a problem with devices, tomes, etc. showing up that increase stats. It feels much more like an in-fiction reward for adventuring than any sort of auto-increment system ever does. And heck, I remember a PC in my game that, without his gauntlets of ogre power, could not even move in his armor.And with the Gauntlets, he could only move his arms...
  • 09:59 PM - Tony Vargas quoted Ralif Redhammer in post OSR Gripes
    but there were also a ton of ways to bump up your stats through play. 5e codified it as part of progression, but back then there were all sorts of manuals, magic fountains, and the casting of wish/limited wish Yep, lots of ways for stats to go up (or down), or straight to 18, 18/00 or 24 back in the day. Many of the most significant were magic items, almost all, like items, were things the DM would 'drop,' rarely something a player could acquire as a matter of course. 3e, not 5e, codified stat increases as part of progression, both through giving stat increases with level, and by setting out expected wealth/level which, along with make/buy of magic items, gave predictable access to all those stat-boosting items (all of which added to stats rather than replacing them as in the olden days). 4e did away with stat-boosting items (though it still had wealth/level & make/buy), and just had stat bumps as you level. 5e still gives stat bumps, but optionally, they can be sacrificed for feats. Stat-boos...

Wednesday, 10th July, 2019

  • 04:55 PM - Celebrim quoted Ralif Redhammer in post OSR Gripes
    I think that’s just arguing semantics. Sure, I enjoyed the paladin trying to pull something like that off. To me, that’s the sort of sacrifice that a classic paladin would make, when hope is nearly lost. I adjudicated an opposed role and the villain failed their check. Which is what you are supposed to do when the rules are silent on something. I'm not criticizing your on the fly ruling or the outcome. I do want to draw attention to the fact that it happened only because you allowed it to happen, and that is not a semantic difference. On things where the rules are silent, neither you nor the player really have an understanding of whether something is possible and if possible how likely it is. And the difference between a ruling and a rule is that they are situationally applied according to what the DM wants to have happen - in this case the sort of sacrifice a classic paladin would make. You adjudicated an opposed roll as the resolution method of grabbing a villain and tackling him out of ...

Tuesday, 9th July, 2019

  • 09:43 PM - Celebrim quoted Ralif Redhammer in post OSR Gripes
    It’s also about playing smart. About not just relying on what’s written down on your character sheet. As a DM, I kinda love being outwitted. In a 1e game I ran a few years back, I put a big window in the BBEG chamber, to give a more scenic view to the fight. When the battle turned against the PCs, the paladin grabbed the BBEG and jumped out the window, saving the party. With respect, if we are talking about a game like 1e AD&D or BECMI that's not playing smart. That's simply entertaining your DM. You weren't outwitted. You just enjoyed the scene and so allowed it. It would only be smart if the game had good rules for grappling and moving a grapple. The PC wasn't relying on their wit in the described action because old school games had little, no, or terrible rules for grabbing, tackling, or bullrushing a foe out of the window. Ultimately, the PC was relying on their knowledge of you, their knowledge of what you enjoyed in a scene, and their ability to convince you the action was reason...

Tuesday, 2nd July, 2019

  • 09:18 AM - dave2008 quoted Ralif Redhammer in post BECMI for 5e?
    Now, as to what a BECMI style progression for 5e would look like, what strikes me about those old box sets is how each one changed and expanded the game. The Basic set was all about the dungeon, the Expert set brought in Wilderness adventure, Companion had jousting tournaments and mass combat, Masters had rulership, and Immortals its divinity. I’d think taking some of the optional rules from the DMG would work to help codify that progression within 5e. Yes, that is the idea I was trying to get at. Each box would expand the 5e base.

Monday, 1st July, 2019


Thursday, 27th June, 2019

  • 04:38 PM - Jer quoted Ralif Redhammer in post Origins Up 11%; Maintains #4 Spot
    Yeah, it was Thursday as well for me. I was trying to avoid the crowds on Saturday, but perhaps other people had the same idea? Yeah, strangely Saturday was fine compared to Thursday (well, at least after I went in sometime after 11am - there's always a crush right when the hall opens at 10am from people scrambling to be one of the first X people to snag the limited number of freebie Y from whoever is giving away whatever this year). I usually end up wandering the vendor hall every day of the con - and not just because it often takes me two or three flips through a book to decide to pull the trigger on buying it ;)
  • 03:44 PM - Jer quoted Ralif Redhammer in post Origins Up 11%; Maintains #4 Spot
    Funny, it felt like more hemmed-in, with more congestion. Which day? Thursday felt super cramped in the vendor hall this year, but the other three days I think it felt fine. The same was true of last year too - Thursday was super busy. My impression is that there are a lot more folks who are showing up Thursday than in the past - it definitely feels like the traffic I used to expect to deal with on Fridays has shifted to Thursdays. (Also the trend continues of vendors buying larger areas, which I noticed last year. I'm not surprised to hear that there were fewer vendors, though I thought part of the reason for larger booths was the distribution of some vendors into Halls C and A and out of the main Hall B area allowing for more vendors to buy larger booth spaces.)

Wednesday, 26th June, 2019

  • 09:41 PM - Janx quoted Ralif Redhammer in post What are you Reading? Jejune June 2019 edition
    I thought Sword of Summer a fun read with some neat worldbuilding, though the protagonist was a little too snarky for my tastes. yeah, it's definitely heavy on the snark. But I'm writing an Urban Fantasy, so those commonly have a sarcastic protagonist Found out from my wife that this is the same guy who did the Percy Jackson series (saw the first 2 movies). The pattern I'm seeing is the MC is the son of a God each time. I have no clue if he mixes it up in other series (ex: daughter of goddess or some combination).
  • 07:39 PM - Morrus quoted Ralif Redhammer in post Origins Up 11%; Maintains #4 Spot
    The dealer's room seemed more crowded, definitely. It had fewer vendors than last year.
  • 04:53 PM - LordEntrails quoted Ralif Redhammer in post D&D Essentials Kit Offers a New Place to Start
    Looks like the Essentials Kit is sold out at all but the furthest Target from my location. A good sign, I think – either that or they’re severely understocked. IT sounds like every Target got 3 of them. I don't know if that's considered understocking or not for a new product with no direct basis of sales. But I do agree that the faster they sell out, the more they will be restocked with.


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