View Profile: Ralif Redhammer - Morrus' Unofficial Tabletop RPG News
  • Blue's Avatar
    Today, 03:56 AM
    But by the same logic, with armor increasing AC and STR adding to bonus to hit, it's "absurd to rationalize powering through full armor on every one of them without any accuracy, and therefore it's very hard to buy that being strong will add to your attack rolls on EVERYTHING". No matter how accurate I am with a rapier that has no affect at all on my chance to attack with a longsword, and no...
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  • Blue's Avatar
    Today, 03:48 AM
    I think that would need to be a lot stronger, right now it's a bit of a trap option. First, who knows if it will still be alive to take advantage of it - your PC isn't the only one dishing out damage. Second, denying it actions by killing it sooner is stronger then killing it later. Third, +INT extra damage, if you hit, on two attacks, is about + 1.3 * INT expected damage with the...
    20 replies | 303 view(s)
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  • Blue's Avatar
    Yesterday, 10:05 PM
    Every "replace attack stat" has limitations. Finesse is only on a subset of weapons, none heavy/two-handed. Shillelagh only works on clubs and quarterstaves. Warlock Hexblade only works on non-two handed weapons that you can touch at the end of a long rest which excludes all spell-created blades like Shadow Blade. This applies to all weapons, melee and ranged. It works with all spell...
    20 replies | 303 view(s)
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  • Blue's Avatar
    Yesterday, 07:42 PM
    Blue replied to Is This Odd?
    Well put. Thanks for taking the time to answer. If I may summarize to make sure I understand: access to information isn't a problem; spoiling of fun at the table is a problem (be it by that information or otherwise). Okay, I can get behind what you are saying.
    34 replies | 786 view(s)
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  • Blue's Avatar
    Yesterday, 05:07 PM
    Blue replied to Is This Odd?
    If you were running a published adventure, would you be fine with players reading that adventure and learning plot twists, NPC motivations, and the like? Without changing it - the question here is about player knowledge. I personally would not, and have had this come up before when I was a player years ago (AD&D 2nd era). I was very angry at another player who read the module and his...
    34 replies | 786 view(s)
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  • Blue's Avatar
    Yesterday, 04:25 PM
    I created a setting and one of the defining points was that it's planar boundaries were thin and various deities had used this land over the age to deliver their faithful from other material planes where they were going to be wiped out. Both PC races but also intelligent monster ones. And there were things like two different, geographically separated orcs who had completely different traditions...
    107 replies | 3828 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 04:10 PM
    It appears that even now, in this boom time, there are still more players than DMs. And lots of people play with strangers. Much of the time at cons youíre sitting down to game with strangers, after all. I have two groups, one with friends, and one at an open table with strangers (though the longstanding regulars donít really count as strangers anymore). I think thereís something to that...
    34 replies | 786 view(s)
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  • Blue's Avatar
    Yesterday, 03:40 PM
    I'm very much with both parts of what Iserith says. First is that they aren't epic, but they are a resource drain and D&D is balanced around those. But more importantly, they aren't just bags of HPs to defeat. They have a reason they are there and doing things. Maybe they see the PCs and run away to get more goblins and now it's a running chase where keeping them quiet and killing them...
    28 replies | 530 view(s)
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  • Blue's Avatar
    Yesterday, 03:29 PM
    Blue replied to Is This Odd?
    I'm going to work this from both sides. Should a player have access at the table to the PHB for information about their character? I think we can all say this is yes. Should a player have access at the table to the adventure the DM is running? I think that we'll also get the consensus the answer is no. So we have valid cases on both sides, and a lot of gray in the middle about player...
    34 replies | 786 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 02:57 PM
    Blue replied to Double Dash
    Alternate view: Rogues are designed and positioned as skirmishers* with additional movement possibilities over fighters, so should have more mobility over short periods *Citation: Class description fluff, Cunning action's disengage and dash as bonus actions, Scout's Skirmisher, Swashbuckler's Fancy Footwork, other class features in vein. When you take that, the issue isn't Rogue's being...
    113 replies | 2788 view(s)
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  • Ralif Redhammer's Avatar
    Thursday, 18th July, 2019, 08:45 PM
    I've not watched any of their work (A Silent Voice is still in my Netflix queue), but this is sad and horrifying.
    1 replies | 111 view(s)
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  • Ralif Redhammer's Avatar
    Thursday, 18th July, 2019, 06:46 PM
    I finished reading Todd Lockwoodís The Summer Dragon. It was really good. Far better than I wouldíve expected for the first novel from a painter. I was absolutely riveted to the end. Next up is a dive into the past, with Gardner Foxís Kothar: Barbarian Swordsman. Been craving some more Appendix N reading as of late.
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  • Blue's Avatar
    Thursday, 18th July, 2019, 04:20 PM
    People assign genders to all sorts of objects based on perceived qualities. I think that with a human-like robot people would do that even more-so. That human-looking androids will be culturally assigned genders by how it interacts with us (both content and how it does so - tone, body language, forcefulness, etc.) Not that the idea is bad, just probably easier to do in soemthing that looks...
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  • Blue's Avatar
    Thursday, 18th July, 2019, 04:04 PM
    Overpowering at what level range? What racial features make players excited at Tier 2 and Tier 3 of play?
    24 replies | 555 view(s)
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  • Blue's Avatar
    Thursday, 18th July, 2019, 03:44 PM
    Many of mine have already been said so rather then repeat I'll move on to the next tier: Marvel Heroic Roleplay (and presumably other Cortex games) of using your narrative to build your dice pool from separate sets of possibilities, and being able to target/take damage besides just physical. Another MHR that XP unlocks cool things, not makes you more powerful in your main abilities. You...
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  • Blue's Avatar
    Thursday, 18th July, 2019, 03:04 PM
    Can I suggest that whatever single feature you give, it's a powerful one. As in more powerful then the existing. If all you get is one thing it should be something exciting and fun to use so that the the race has attraction. And not something that barely flavors play like a once per long rest ability. The other side of it is my pet peeve that the designers didn't leave themselves enough...
    24 replies | 555 view(s)
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  • Blue's Avatar
    Thursday, 18th July, 2019, 02:14 AM
    I could have written that clearer. What I meant was that getting reduced by a vampire bite to 0 max HPs kills you. But having 0 max HPs from a vampire bite at a later point does not. There is no auto-kill at the later point just because you are at 0 max HPs, even if it had at a previous point been killed by a vampire. The "kill when reducing to 0 max HPs" from a vampire's bite is an effect...
    157 replies | 3674 view(s)
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  • Blue's Avatar
    Thursday, 18th July, 2019, 12:37 AM
    Sorry, I'm not familiar with those two. Can you expand a bit? Thanks.
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 09:58 PM
    Darkvision treats darkness as dim light and shades of grey. If the contrast was such that a human could read it in dim light, then yes. Assuming it's not some weird color choices that make the shades of grey into one of those eye-doctor colorblind tests. So it comes down to the definition of dim light. The SRD (which matches the PHB) has this to say: So if it's small cramped...
    9 replies | 273 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 09:38 PM
    Oh I hear you. 80% of the weapons table never gets regularly because there are better options. Personally I'm a fan of resolving this by assigning weapon damage by class and size like 13th Age and just skin it as anything that fits your concept, but younger me would be down with the people who want to have more differentiation and a crunchy system to work out weapon damage and perks fairly. ...
    153 replies | 5895 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 08:44 PM
    Blue replied to Double Dash
    I'm a fan of D&D, double Ds, DDD, but not getting a D. :D
    113 replies | 2788 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 08:41 PM
    No, your summary is off the mark. What I had said was that the PHB points out what you need to do and not do, but that even if you do those ("finish it") you still won't get any benefit from it under certain circumstances such as doing more than one in a 24 hour period or starting it without at least 1 HP. This is a new and interesting route to explore. I am unaware of specific rules on...
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 07:48 PM
    Blue replied to Double Dash
    Pic isn't me, but I'm up for some D&D&D&D&D!
    113 replies | 2788 view(s)
    2 XP
  • Ralif Redhammer's Avatar
    Wednesday, 17th July, 2019, 06:47 PM
    I remember that thing. Every time I had to open it up to add or remove a sheet, images of me impaling my hand through the webbing with it danced in my head. Considering 2e pretty much had most of the save or die checks from 1e and added death by massive damage on top of them, I canít say Iíd dispute that claim.
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  • Ralif Redhammer's Avatar
    Wednesday, 17th July, 2019, 04:43 PM
    Exactly! It was so weird and arbitrary...and glorious! If someone told me that there was a military pick +1, +3 vs. green monsters, I'd believe that was a thing. All that strangeness, that unpredictability, was one of the things that made magic feel all the more magical.
    74 replies | 2826 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 04:10 PM
    Blue replied to Double Dash
    Sure I allow double Dash in those cases. It's a heroic game of fireballs and dragons - this seems an odd hill to head towards realism on. It fits both RAW and RAF. And considering double actions already exist with things like action surge, it also seems to fit RAI. Along those lines, the rogue / fighter that wants to Action surge to get in Dash-Dash-Dash for one round can go for it.
    113 replies | 2788 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 04:00 PM
    Blue replied to Double Dash
    Irrelevant. They were specifically talking about a bonus action dash and an action dash. This is the same as a sorcerer casting a quickened cantrip and the same cantrip as their action, which is just fine.
    113 replies | 2788 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Wednesday, 17th July, 2019, 03:52 PM
    I was reading an OSR book last night and it reminded me of something I loved but had forgotten about: all those +1 swords that would be +3 or so vs. a specific type of foe. I loved that sort of weird granularity, and how the plainest of magic blades could become powerful when used against the right monsters. In an old campaign, I had a hobgoblin chieftain come with a longsword+1, +2 vs...
    74 replies | 2826 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:48 PM
    Blue replied to Looting Monsters?
    I let them look monsters just fine. I don't play with strict encumbrance, but a common sense approach if they are trying to carry too much like several sets of armor. Using them yourself - go for it. Giving them to villagers to help protect themselves against the raiding hobgoblins - sure! Selling on the other hand isn't always as easy. In smaller settlements there is limited call for...
    20 replies | 657 view(s)
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  • Ralif Redhammer's Avatar
    Wednesday, 17th July, 2019, 03:41 PM
    That sort of scrounging play style is like nails on a chalkboard for me. Thatís one of the reasons I almost never dispense bags of holding. I might let them snag some arrows or bolts for their own usage, but anything not already covered as treasure by me is generally too junked up by the time combat is over.
    20 replies | 657 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:23 PM
    Actually, jaelis just won it for the "long rest at 0 won't make it come back" side. :) I had the concept of "what happens because of a long rest" and "what happens after a long rest occurs", which is supported reading the Long Rest section of the PHB and the Vampire's bite entry. But he called on me to look at other things that come back after a long rest, and the verbiage of them differed...
    157 replies | 3674 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:18 PM
    Okay, you convinced me. So after the revivify it would take a Greater Restoration or similar effect to bring back their max HPs.
    157 replies | 3674 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:15 PM
    I do need to throw in one exception. There are brand of new players who don't care about matching abilities scores to class at all, instead matching them to concept. For example the first character my daughter made was an elven moon druid with an 8 Wisdom because she wanted her to be impulsive and lackign common sense, and a very high Dexterity because she wanted her to be "agile like Peter...
    39 replies | 1310 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:02 PM
    Yeah, it's very build and table dependent what is "better", and even there "better" is usually defined within a limited number of pillars of play (such as just combat). I really do pick both myself. My last two characters that leveled up were one feat and one was +2 CHR (for a bard, looking for more Bardic Inspiration uses as well as the other benefits).
    39 replies | 1310 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 02:56 PM
    Agreed, it's contrived. When I started writing it one of my goals was trying to show that people still considered a long rest to occur at 0 HPs if a detriment happened. There are still people disagreeing that the long rest happens in the first place. From there is became a great way to kill too birds with one stone by including both a benefit and a detriment. This is an strong point,...
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 02:34 PM
    I'm fine with your house rule and the reasoning behind it if that works for you and your table. For me, the fact that a potion will take immediate effect implies that the "fantasy world physics" treat it as a magical effect and has nothing to do with going into the stomach and then the bloodstream. Rather that it's a vehicle for a magical effects much like a wand or other consumable, where...
    153 replies | 5895 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 02:27 PM
    Incorrect. You die if a vampire bite reduces your max HPs to 0. There is no ongoing effect. There is nothing in the description of the vampire's bite to distinguish between someone who remained alive, and someone who was brought back. As a matter of fact, we have pretty strong circumstantial evidence that this works just fine if you are brought back. Consider the case you didn't...
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 02:19 PM
    Here's the exact wording. Taken from the SRD, though it matches the PHB: If you note, first there is what you need to do to take a long rest. It talks about times, limits of light and strenouous activity. Second paragraph is a list of general benefits that apply to all characters. Third paragraph are exceptions that you can't benefit from more than one long rest per 24-hour period...
    157 replies | 3674 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 10:46 PM
    In all seriousness, I was just reading a story last night that refered to a female-presenting android as a gynoid. And it looks like that's a thing. https://en.wikipedia.org/wiki/Gynoid
    18 replies | 687 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 10:41 PM
    Absolutely. That is completely clear in the PHB. It's not that you can't take a long rest, it's that you don't gain those benefits from it. That a long rest can be taken even at 0 HPs isn't a question if you read the PHB.
    157 replies | 3674 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 10:39 PM
    There's benefits from a Long Rest, and then there are things that happen because a long rest was taken, of which could be a benefit. Let's try this. Akar and Brandar are cursed, they lose two point of strength after each long rest, for three long rests. Two long rests past, and at the start of the third one Brandar has been reduced to zero HPs. The long rest finishes. The curse kicks...
    157 replies | 3674 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 10:05 PM
    You are conflating the specifically laid out benefits of a long rest, with a benefit that happens because a long rest has passed. They are not the same. The benefits of a long rest are clearly laid out in the PHB on page 186. The vampire's bite is not part of that. Rather the description of the max HP reduction for the vampire has a condition for when it returns. "The reduction lasts...
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 09:46 PM
    Atk Bonus + d20 >= Def Bonus + d20 is the same mathematically as: Atk Bonus +d20 -d20 >= Def Bonus d20-d20 is a bell curve. So it really changes the odds and the differance that a +1 make depending on where it is in that curve. If your attack and the defense are the same, the first +/-1 will grant a 5% bonus. But if they aren;'t the same, +/-1 will offer smaller change. And asymetic...
    153 replies | 5895 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 09:23 PM
    When a mommy gnome and a paladin love each other very much, they hug and 9 months later a rapier is born.
    153 replies | 5895 view(s)
    2 XP
  • Blue's Avatar
    Tuesday, 16th July, 2019, 08:40 PM
    As a side note, your players are right. It's right in the PHB under the description of Healing Potion (pg 153). "Drinking or administering a potion takes an action.". This is also echoed to be true for all potions in the DMG, page 139.
    153 replies | 5895 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 08:31 PM
    Except that regaining the maximum HPs is not a function of a benefit of a long rest (which requires 1 HP), rather it's the function of the Vampire's Bite where they come back after a long rest is taken. You can definitely take a long rest, even if you don't gain benefits due to having less than 1 HP.
    157 replies | 3674 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 08:20 PM
    Moderate agreement - you will often see races that have a modifier paired with a class that uses that ability. It doesn't have to be +2. (If it did, you wouldn't see any variant humans, and I think they are the race I see the most.) With a 15 accessible both point buy and standard array, and 16 and 17 both giving the same +3 modifier, I see a lot of 16s around. This is why I like how 13th...
    39 replies | 1310 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 07:52 PM
    You definitely wouldn't want to go up to 12d12 - if you rolled max it would be gross... ...(waiting to see if anyone gets it)...
    21 replies | 659 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 07:50 PM
    I have a new RAW interpretation I believe holds up. Unfortunately it does not agree with your DM's ruling so far. 1. Just having 0 HPs means the character starts making death saves. There are a few circumstances where it could also mean death - disintegrate, took massive damage, etc. But those are exceptions - 0 HP is not death. Three failed death saves or another killing effect is death....
    157 replies | 3674 view(s)
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  • Ralif Redhammer's Avatar
    Tuesday, 16th July, 2019, 04:33 PM
    I totally agree. As much as itís super-abstract, I still prefer it to systems that have you take increasing penalties as you get injured. Itís completely elegant in its simplicity. Iíll add Shadowrun Anarchyís Glitch Die mechanic. You donít have to use it, but itís a gamble if you do Ė your action could be wildly successful, or go totally off-rails, depending on this single die. I much prefer...
    40 replies | 1370 view(s)
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  • Ralif Redhammer's Avatar
    Monday, 15th July, 2019, 07:45 PM
    Galadriel was a gnome. :D No, really. At the risk of "well, actually'ing" you, in some of Tolkien's earlier drafts, the Noldor were referred to as gnomes. Galadriel was of the Noldor, ergo...
    107 replies | 3828 view(s)
    1 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 05:47 PM
    Back in the time of one of the TSR-edition D&D editions they came out with this in Dragon magazine. It worked well from traps and such, but it made some general environmental hazards impossibly deadly. If we're already accepted the game assumption that you can be hit several times by a battle axe, roasted by a dragon, and you're still fighting, then the realism of a 40' fall from failing a...
    153 replies | 5895 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:43 PM
    I am as well in 5e. I was more saying that I enjoyed that there was that guidance in which way to make ruling which could have been helpful.
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:39 PM
    Not unless one of the characters gives up all of their actions. Try you and a friend (or several) walking down a street while each doing something. It does not require that everybody but one give up all of their actions to walk in a line. See also: marching band. (Taking an action for CHR (Perform).)
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:35 PM
    The studs make catcalls at the elves (can't tell what gender they are, so whistle all) and flex. A lot. Oh wait, wrong context.
    153 replies | 5895 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:19 PM
    Blue started a thread Finesse rebalance
    In another thread there was an aside about rapiers, with part of it being: So I started to write up a serious reply about how it's not that they were perfect, but that others were not: First thing I realized is that I was derailing a thread, so I didn't post it. The second thing is that the comment about how finesse is such a game changer compared to other keywords has a lot of...
    87 replies | 2793 view(s)
    5 XP
  • Ralif Redhammer's Avatar
    Monday, 15th July, 2019, 04:58 PM
    Thatís how I took it. Will Byers went through some terrible trials those last two seasons. Also, heís switched from being a player to being a DM. After being trapped in the Upside Down and then possessed, heís probably in need of some sort of control in his life, someplace safe. I thought the passing of the red box to Erica was very sweet.
    49 replies | 2075 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:51 PM
    One concept from an earlier edition of D&D was specific overrides general. If that's the case, the specific of the spell returning at 1 HP should overcome the general rule that HPs can not exceed max HPs.
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:48 PM
    The impossibility of "he and I move while staying together" in combat. Taking out the delay action just made some simple concepts impossible. How the skill system enforces certain divisions. For instance, mechanically I can't model a character who is good at interacting with high society, from gossip to blackmail to formal dancing to heraldry, but are lousy at the same times of interactions...
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  • Ralif Redhammer's Avatar
    Monday, 15th July, 2019, 04:48 PM
    I like gnomes, but this is definitely a problem. Thereís such a palimpsest of identities to the gnome that it can be hard to say what a gnome actually is. As to race mattering in my campaigns, I think much of that falls to the player. Is the player really into their dwarven identity or is it just a collection of bonuses and abilities to them? My players definitely impact my DMing style, and I...
    107 replies | 3828 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:34 PM
    WaterRabbit - I do agree with your points. I just wanted to point out that XCom is a lot like D&D 4e in having a lot of "this exact square vs. that square" in terms of positioning, cover, line of sight and effects. It needs a high level of precise, tactical control even if the system is less complex. I'm not saying this to refute your point, just mentioning that example has some differences...
    47 replies | 2021 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:30 PM
    PoE2 changed the spell system from the original PoE to all spells refreshing after each combat, so it wasn't a problem if the AI burned through spells in an encounter. The original PoE had spells recover on a (long) rest like D&D, and there real time with AI was an issue - either you let the AI use them and would burn through them quickly, or you didn't in which case it was effectively turn...
    47 replies | 2021 view(s)
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  • Ralif Redhammer's Avatar
    Monday, 15th July, 2019, 04:28 PM
    Also when I first went off to college. I went to a place where I knew absolutely no one. Nevermind that playing D&D would probably have helped me make friends, for I was terribly shy at that point in my life. In the last two years, I started running an AD&D game back at home during the summer and had a lot of fun. A bunch of my fellow musicians all discovered that we used to play D&D and...
    26 replies | 894 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:25 PM
    I want to give examples from Pillars of Eternity and Pillars of Eternity II: Deadfire. While not D&D, they were of similar concept. They were real time with AI and pauses (including auto pauses). In PoE, I found that if I let the AI use limited resources like spells, they would use them up in ways I disagreed with. If I didn't let the AI use limited spells (and the like), then easy/trivial...
    47 replies | 2021 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:06 PM
    I have brought that up as one of my possibilities, but it means the revivify would have worked. So I think we can guess your DM's interpretation already. BTW, this is a fascinating question in general where it lies between multiple rules. There have been a bunch of answers that I've gone "while that's not how I would rule it when running, I would definitely accept that as a player" - there's...
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:02 PM
    I think it's worth a quick player-to-DM discussion. "We have a player who is sitting out unable to play until this is resolved. Is there a viable solution to this what is within our character's reach? We don't want to know what it is, just that the player is sitting out forever / a long time / multiple of sessions where it's better if they just make a replacement character." Just...
    157 replies | 3674 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 03:52 PM
    These aren't apples to apples at all. If a core wizard casts all of their spells and the next day wants their same adventuring list, they spend zero time. With yours it's every day when renewing spell cast. These both do help some, thanks for pointing them out. The first because if you assume that you won't have more than 2 or so encounters before you can find 5-10 minutes safe then...
    25 replies | 838 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 03:04 PM
    No, "we" are explicitly not trying to discuss the math professor. Some posters are trying to shrink the argument to just that. What we are talking about all charactgers who take the wizard class, since that's what a change to the class would affect. The studious professor of magic (who has proficiency in Arcana) is one but also the young wizard who's self-taught and is still figuring it out...
    65 replies | 1885 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 05:39 PM
    I'm not quite sure how this works in practice. Can you walk me through this. Say I'm a 6th level wizard. IF I want to cast spells quickly I need ot pre-cast them. So is this mean at some point actually picking a number of spells and taking time to cast them? Does that mean ahead of time I think of what I could want to do with my slots and pre-cast? If I may want to cast Lightning Bolt...
    25 replies | 838 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 05:15 PM
    Wow, that's an interesting place. I'm think about this both as if I was DMing this party and as RAW as I can get, which sometimes don't line up. The reduction in max HPs continues until a long rest. RAW, a dead character can't take a long rest. But then RAW there's a question if the object (body of the dead character) is a valid target anymore for the HP drain. (Note that the buried & rise...
    157 replies | 3674 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 04:37 PM
    Welcome to the forum, but that was not the most impressive first post. It ignores the bolded and large beginning of the post: This was saved when the WotC forums shut down is 2015. It has not been taken over by the owner and Mistwell isn't trying to claim RhaegarT's work as his own and update it. Tidal Wave came out in Xanathar's Guide to Everything that was published in 2017, would...
    53 replies | 1416335 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 04:16 PM
    I'd go for 1-12 and then something high, with more of a focus on levels 3-11 and something in tier 4. If you're looking for as pared down as possible, I'd look 3-5, 8, 11, 17 and 20. Levels 1-12 cover most games, but many of the games I've been in have either accelerated advancement until 3rd or 5th, or started at those levels instead of 1st. Levels 5 & 11 are power bumps for...
    16 replies | 575 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 03:59 PM
    In the context of the game we are speaking about. Proficient in a skill explicitly means getting to add your proficiency bonus to the ability check. It is not connected to being "good" at that. I can have a penalty STR modifier and be proficiency in Athletics - I'm still not good at it even with proficiency. I can not have proficiency and have a large bonus from an ability score - I'm...
    65 replies | 1885 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 03:03 AM
    On additional thought, I think you absolutely missing the role of backgrounds in D&D 5e. Backgrounds are what you spent your time doing, and have mandetory skills. If you were an acolyte, you learned Religion. Some have been called to their gods without having gone through a formal process with a church. They may be blessedly devout without being a student of comparative religion. A sage...
    65 replies | 1885 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:52 AM
    There is, and hard-coding skills actually make characters less on target. Having mandatory skills to flavor the character "appropriately" does the exact opposite in actual play. Right now you get your background skills and choice of other appropriate skills. However, if you have overlap, you can then pick any skill. Let me repeat that: a required skill, going with class-thematic...
    65 replies | 1885 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:47 AM
    So, you deny the possibility of a character who is naturally good at Arcana (high Intelligence) but not trained in it (unproficient)? Not a sorcerer, who casts from natural talent, but a wizard who is bright but not classically trained and is having to figure out the formal parts of it as they go along. I'm sorry to tell you that there are plenty of stories with main characters who fit this...
    65 replies | 1885 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:08 AM
    If you're a heretic you're not alone. Well, to a point. There are some skills that aren't often useful duplicated. If one player has a great survival, it's not often the second-best-by-far survival comes into play. But for other skills, I'm with you. Having a decent chance to climb, to escape from a grapple, or not get surprised is actually pretty dang useful. To talk when you party...
    65 replies | 1885 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:00 AM
    My first thought it that you can have those skills already from a background. The rule in the PHB about duplicate skills between background and class is that you can pick any skill. So a required skill in a class actually means that you can pick ANY skill instead of just skills on the class list. Meaning that required skills can actually dilute having appropriate skills by allowing off-list...
    65 replies | 1885 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 13th July, 2019, 03:21 PM
    Oooh, good catch. Thanks for pointing out my mistake. I'll correct my original.
    37 replies | 930 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 13th July, 2019, 03:20 PM
    Blue replied to Monk Tortle
    So, for example, every elf in a martial class (and some others) deserves a freebie because their elven weapon training overlaps? If I multiclass into a class that grants armor/weapon proficiencies (all but sorcerer & wizard), should I be expecting a "make-up" bennie for already having them? It's a conscious choice just like my race/class combo.
    42 replies | 1538 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 13th July, 2019, 03:14 PM
    People are talking about starting at lower levels? How about: Elven Hexblade 5 using Devil's Sight + Darkness (advantage to hit, disadvantage to be hit), Shadow Blade (advantage in dim or darkness), Elven Accuracy (reroll one die when rolling with advantage) on a Cursed target. Effectively 4d20 to hit, with 3d8 base weapon damage all multiplied on a crit, and crits on a 19-20 which leads...
    37 replies | 930 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Friday, 12th July, 2019, 09:20 PM
    Same. All my paladins have been LG, and try to live up to that code. They have never been the execute-the-party-thief, stick-up-the-butt kinds that give paladins a bad name. No, I figure a proper LG paladin is more like the MCU Captain America or Christopher Reeve-era Superman.
    74 replies | 2826 view(s)
    0 XP
  • Blue's Avatar
    Friday, 12th July, 2019, 09:13 PM
    I remember all of those. Wizardry where the copy protection was you needed to be able to type in the nonsense words of the spell. Not something that would stop people with the internet. Bards Tale I-III have been rereleased on Steam as backer rewards with the Bard's Tale IV kickstarter that fulfilled a year or two ago. I loved the Bard's Tale series on my C=64, was really ready for some old...
    8 replies | 295 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Friday, 12th July, 2019, 08:57 PM
    Wouldnít trade it for the world! When weíre both players, one of us tends to play the straight man and the other goes more eccentric. One of us might play the stodgy dwarf, the other a French halfling, or one an egomaniacal germophobe space wizard and the other an emotionless android. Back in the day, we were in a band together. When we were on the same page, everything came together great....
    19 replies | 691 view(s)
    1 XP
  • Blue's Avatar
    Friday, 12th July, 2019, 08:57 PM
    Currently, D&D 5e is the game played by the most gamers I want to hang out with. Considering player availability and scheduling (we're well into adulthood, lots with families and kids), finding critical mass of people who are all into the same non-D&D game is hard. We set up a group playing D&D. But now that the first campaign is over and we're still together as a group, we tried Dungeon...
    19 replies | 691 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Friday, 12th July, 2019, 07:53 PM
    Have to say, increasingly Iím of a similar mind. Iím more inclined to just play the original games these days instead of the retroclones. The exception is DCC RPG, which, while a retroclone, has enough new rules and style to make it its own thing. Now, as for why I enjoy OSR playÖ The ease of character generation and levelling up is definitely a nice change of pace. There is something...
    74 replies | 2826 view(s)
    2 XP
  • Ralif Redhammer's Avatar
    Friday, 12th July, 2019, 07:30 PM
    Wow, I canít imagine having to apply the proverbial boot to a family member. That had to be absolutely rough. I game with my twin brother, and thankfully weíre pretty like-minded. The friend I kicked out was a bad gamer Ė always more than an hour late, poor hygiene, frequently purposefully disruptive to the adventure. He got a pass on all that for the sake of friendship (though in hindsight,...
    19 replies | 691 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Friday, 12th July, 2019, 03:57 PM
    I generally prefer to run D&D, but our group will occasionally try out different systems. With varying results Ė the last time I let someone else run a not-D&D game, the gaming group mostly dissolved and I had to recruit new players by the time we went back to D&D. Though I think it more a judgment on the particular game than it not being D&D. After that experience, Iím feeling pretty leery of...
    19 replies | 691 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Friday, 12th July, 2019, 03:36 PM
    Heh! I do remember an encounter with a beholder that the party had to drag him away as they all fled.
    231 replies | 8115 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Friday, 12th July, 2019, 03:31 PM
    You are absolutely right. Totally forgot about that!
    231 replies | 8115 view(s)
    0 XP
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Saturday, 1st June, 2019


Monday, 22nd April, 2019


Friday, 22nd March, 2019

  • 08:51 AM - Sadras mentioned Ralif Redhammer in post D&D storylines for a movie?
    Agree with @Ralif Redhammer's and @Hussar's suggestions Curse of the Azure Bonds or the Baldur's Gate storyline would be a perfect fit. The War of the Lance story I feel is much too big in scope as a first feature.

Monday, 1st October, 2018

  • 09:20 PM - Xaelvaen mentioned Ralif Redhammer in post Drinking Problem
    Thank you, Ralif Redhammer - I'll have to try one of those soon - probably the Hot Buttered Rum (gold rum variant); I've always preferred gold to dark there, sounds like it'd go better with lemon anyway, for my tastes.

Friday, 7th September, 2018

  • 09:06 PM - Parmandur mentioned Ralif Redhammer in post Survivor Appendix N Authors- LEIBER WINS!
    It's a great idea- I try to have the starting list be something "objective," or, at least, someone else's list (like this was). That way, people aren't caught up in a dispute as to what should, and shouldn't, be on the list. If y'all want to brainstorm some way to: a. Have a list of more recent authors (no repeats); and b. Have it be something that won't be argued over (the list is the list); then I'm always game! I agree with Ralif Redhammer above, using the 5E PHB Appendix E with the Appendix N authors removed would be fun. Appendix E is both a better, and yet more uneven list, methinks.

Tuesday, 24th July, 2018

  • 10:11 PM - Grogg of the North mentioned Ralif Redhammer in post The Sandbox and the Railroad
    I think the bigger component of Sandbox vs Railroad is "Know your players". I've been on rails were everyone at the table had a wonderful time. The DM wanted us to do X and X was what we were going to do anyway. I've been in a sandbox (litter box?) were the DM expected us to just go do something and the players were begging for more structure. A railroad isn't inherently bad. A sandbox will not make a bad campaign instantly better. I find my preferred style as a DM and as a player is similar to what Ralif Redhammer said. I try to end each adventure with the question "What do you do next" and that gives the DM a prompt to plan the next adventure. In the end, neither style is better than the other. D&D is about having fun. And if you and your group is having fun playing in the sand or riding the rails, then who cares. :)

Monday, 5th March, 2018

  • 10:33 PM - robus mentioned Ralif Redhammer in post Napoleon's Army with Magic and Air Support and More
    I'd also check out the Temeraire novel series which features dragons as aerial warships and describes many interesting combat scenarios: His Majesty's Dragon: A Novel of Temeraire by Naomi Novik Link: http://a.co/0KHHv0g Edit: And now I see Ralif Redhammer already noted this :)

Monday, 17th April, 2017

  • 05:46 PM - LordEntrails mentioned Ralif Redhammer in post I need help with my Kobold filled Dungeon!
    Listen to Ralif Redhammer. Don't just put in traps because. They should be there for a reason, and the kobolds that live there have to live with the traps. That means they can't get in the way of daily life. If they do or would get in the way of daily life, then they would be bypassed, disabled or circumvented by the kobolds themselves. Paths through/around the tripwire and pressure plates would become so regular detecting them would be trivial. As for Tucker's Kobolds... read it for inspiration, but I would never suggest someone actually setup play that way. It's... well, goes back to the days of adversarial DMing and IMO really isn't the best way to create an adventure that players enjoy.

Wednesday, 29th March, 2017


Monday, 20th February, 2017

  • 06:28 PM - LordEntrails mentioned Ralif Redhammer in post Name My Axe
    I like Ralif Redhammer 's suggestions. But you can also go with any name. The name does not have to be related to what it does. It could be named after a hero or king who wielded it. It could be sentient and have it's own name. Talos, Graken, Fury, Greybeard, White Blade, Dumarion, Stonewall...

Wednesday, 15th February, 2017

  • 03:23 AM - Chris633 mentioned Ralif Redhammer in post Help me build Urban Fantasy NYC
    ...e day. I also just like the idea of the Queen being a professor at NYU. I like the idea of half-demons running Hell's Kitchen. They would also run many of the vices in the city. I like the idea of NYC sitting on a nexus of magical ley lines and thus drawing creatures of magic to the city. Not all humans can be in the dark. Some know what is going on. I feel like the mayor has to know and I am going to have a secret unit of Secret Service agents who also work to keep knowledge of the supernatural hidden (think Warehouse 13). I love the concept of Sorcerer Corporations down on Wall Street. Magic could soooo easily be used for personal gain and profit. I feel like I can also use fey to fill in lots of random and weird things in the city. Central Park! The possibilities are endless here. Thanks @NMBlockhead for the ideas there. MichaelSomething - That book looks awesome! Even if I don't use it for this, I LOVE detailed city books like that. It is now on my must buy list. Ralif Redhammer - St. Mark's and CBGB's! Brilliant. What is Mother? That's one I'm not familiar with. I'll blame it on being from NY.. lol..

Thursday, 5th January, 2017

  • 09:39 PM - Grogg of the North mentioned Ralif Redhammer in post Have you ever played a pacifist character?
    Igwilly, I think that the murder hobo term comes from the fact that some players are more focused on the mechanics and combat than anything else. Their PCs go from dungeon to dungeon killing and looting only to do it again and again. The kind of PCs that have more GP value in their clothing than the entire kingdom's treasury but don't have two coppers to rub together to afford a night at the sleaziest inn in town. The kind of PCs that cannot even remember the name of the king that sent them off on their quest in the first place and think Monty Haul is their best friend. Ralif Redhammer I proposed a healer that suffered from hemophobia as a character. It was shot down pretty quick.

Sunday, 4th December, 2016

  • 01:46 AM - pemerton mentioned Ralif Redhammer in post Control is the Root of All Gaming Issues?
    ...e, rather than a game-related one. Sometimes there are players who want to play the game, but they have social issues which manifest in the game. I think RPGing probably attracts more than the human statistical norm for this sort of person. Eg they have a tendency to attack or trick other PCs. This is the same person who, in a wargame, always breaks alliances even if it hurts his/her own position. I don't think there is any game-related solution to this either. Then we get to issues that arise from how the game is run - stuff that tends to get described as viking hat GMing, railroading, player entitlement, etc. I think a lot of this stuff results from a combination of (i) a lack of clarity as to what the players are meant to be contributing to the game, relative to what the GM is contributing, and (ii) poor rules, or inadequate procedures/techniques more generally (not all of these are spelled out expressly as rules). I think that this last category is the sort of stuff that Ralif Redhammer is describing as about "control". Communication is one way of solving these issues: different people want different things from RPGing (both in general, and in any particualr campaign/session/moment). I happen to like The Forge's way of describing these differences, but no doubt there are other ways of thinking about the same basic point. As well as communication, though - ie getting clear on who is hoping for what - there is then actually the need to reach agreement (and I don't think there is any distinct magic for RPGing in this respect, any more than working out which film to go to or where to meet up for lunch). And once agreement has been reached, there is then the need to actually give effect to it. This can require both GMs and players learning how to do stuff. At this stage of things, there's no substitute for practice.

Saturday, 12th December, 2015

  • 03:58 AM - DMMike mentioned Ralif Redhammer in post MMOTRPG - Can it be done better?
    kalil: any MMO with a recharging healing power has healing surges. The reference, though, was to D&D 4e's attempt at taking MMORPGs to the tabletop. And I'm saying: great idea! MMORPGs have a lot of appeal. Now, I have yet to see the RP side of any MMORPG, but I hope that's just because I'm a n00b to the games. Ralif Redhammer: VRPGs can go a long way toward assisting imagination. What I want to know is: can we take some of the benefits of being Internet-linked with other players, and bring that to our tabletops? Here's another example: Post your PCs' equipment lists online. So when the thief in your party goes to filch something, or breaks into someone's house, the GM has not only the equipment list of things to choose from, but the character who will be out for revenge as well. Just imagine the excitement (for lack of a better term) when one of your PCs discovers one of his valuable items missing! And there's a "real," "live" PC out there who is trying to get away with it. If nothing else, it's a good system for creating a recurring rivalry.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Ralif Redhammer in post Warlord Name Poll
    ...@JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @twigglythe Gnome ; @TwoSix ; @Uchawi ; @Ulorian ; @UnadvisedGoose445 ; @UngeheuerLich; @Us ; @Valmarius ; @Warbringer ; @was ; @wedgeski ; @Wednesday Boy ; @Wik ; @WillDoyle ; @Winterthorn ; @Wuzzard ; @Xeviat ; @Yaarel ; @Yunru ; @Zalab...

Friday, 23rd October, 2015


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Tuesday, 9th October, 2018

  • 11:58 PM - dave2008 quoted Ralif Redhammer in post Sandy Petersen's Cthulhu Mythos Returns to 5E D&D
    As much as I wouldn't mind having some Cosmic Horror beasties to pillage for D&D campaigns, looking at that track record, I think I'll most likely pass on this Kickstarter. Since it is fully funded, the only benefit in backing it now is that you get the PDF in about 2 weeks. Since that is all I want, I backed. It is also good to note the this isn't a completely new book. It is a 5e version of a PF book, with some new material as well. So I doesn't seem to risky to me.

Saturday, 6th October, 2018

  • 09:11 PM - Jay Verkuilen quoted Ralif Redhammer in post Some Social Aspects of RPGs
    One thing Iíve also had to learn of late, is that just because we are friends and we both like D&D, doesnít mean we should game together. A good friend does not always a good gamer or fit for the table make. This is 100% true. I can think of several examples from my own experience.
  • 06:44 AM - Lanefan quoted Ralif Redhammer in post Drinking Problem
    On my list of Ralif-approved nerdy cocktails -The Severus Snape -The Draco Malfoy (essentially a dirty martini with pickle juice instead of olive, but itís so good) -Blackbeardís Ghost -Dragonís Breath -The Cersei Lannister -The Necromancer -Dwarven Swamp Whiskey -The Hobbit -Hades -The Promised Prince -The Zombie (I have my favorite recipes, though there are over a dozen different takes on this one) -The Wizard -The Weathered Axe -The Gauntlet (from the Witcher III; itís supposed to be equal parts White Gull and Vodka; I had to make this one up myself, but itís a good one, if I do say so) Doesn't count without recipes...just sayin'...

Friday, 5th October, 2018

  • 06:58 PM - RobertBrus quoted Ralif Redhammer in post Puppeteers versus roleplayers
    These sorts of players do tend to hate there being consequences for their actions, Iíve found. They like when stuff happens as a result, but not when itís a net negative. Derailing the adventure to get chased by the city guard? By their book, awesome! Getting captured by the city guard and fined or imprisoned, then thatís not fair! In my experience, most of these players have already chosen CN as their alignment, and will use that as a deflector for any alignment concerns. No, when I think about the players that acted like a bunch of cartoons doing stuff ďfor the lulz,Ē none of them are at my tables anymore. Because if thatís not the kind of game youíre running, then (not to sound to pessimistic), thereís always going to be a serious disconnect in tone that will damage the fun of the table. Now, donít get me wrong, this isnít about the PCs doing something unexpected, or coming up with a crazy solution. Itís about the characters that ultimately have no existence other than as an extension of the p...
  • 05:13 PM - Xaelvaen quoted Ralif Redhammer in post Burning Questions: How Do You Deal With Ludicrous Players?
    Not saying D&D canít be funny, because heck yeah it is. On this note, we ran a Galavant inspired campaign after the first season (link included in case people weren't aware of it). It's a musical tv series set in a fantasy genre that absolutely cracked us up. No one was allowed to play an actual 'Bard' in that we were all musically inclined and occasionally had to belt out into song (as was the nature of the world), even the baddies did it too - a truly hilarious campaign I will treasure for ages to come.

Thursday, 4th October, 2018

  • 08:53 PM - 5ekyu quoted Ralif Redhammer in post 5e GMs - Why or Why Not Wandering Treasure?
    This is a great idea. Iíve had ďwandering treasureĒ thatís been used for adventure hooks, but Iíve never thought to tie stuff to the PCsí backstories. Will definitely try to work this into some of my sessions and preparations. On the whole, yes, I am will insert unexpected (by me) treasure into the adventure if the PCs search an area and roll decently. I will generally roll on a trinkets table (whether itís the one in the PHB or in the whimsical Table Fables volumes). If Iím stymied, I might say ďYou find an object made of silver, about the size of your hand; what is it?Ē Thanks and you should not the ddit i added after my first post and before your to that specific statement... 1 - I always have some "gimmicks" on hand for each PC - items that can be dropped that tie in with the character in some way - backstory, background, class and race are the basic four and i try to have four gimmicks for each character on hand. Whenever it seems good to toss something in - including on a strong roll...

Wednesday, 3rd October, 2018

  • 08:09 PM - BookBarbarian quoted Ralif Redhammer in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    No, I donít think Iím confusing anything. You specifically asked for ďstrong iconic female heroes in fantasy literature,Ē in chronological order. This is a list of characters that are, strong, female, mostly heroic (admittedly, Belit doesnít count as heroic, being a pirate), and exist within fantasy literature. And in chronological order. I stand by this list. Not saying Eilonwy isnít awesome, though. Because, undoubtedly, she is. How strong is Alice again? Like what does she bench? :p
  • 06:18 PM - Sacrosanct quoted Ralif Redhammer in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Let's see, off the top of my head: 20s and Prior: Alice (Alice in Wonderland) Dorothy Gale (Wizard of Oz) 30s: Jirel of Joiry Mary Poppins Belit Red Sonya 40s: Pippi Longstocking 50s: Eowyn, Galadriel (Lord of the Rings) Lucy and Susan Pevensie (Chronicles of Narnia) 60s: Lessa (Dragonriders of Pern) Meg (A Wrinkle in Time) If you include folklore and comics, the list grows exponentially. You seem to be confusing "strong tough take no crap independent beat any man heroine" with "protagonist" in many of your examples. Just because a female character was a protagonist, doesn't mean they were the former. Many of your examples were just main characters or secondary bit characters who only had a plot twist role to fill (like Eoywn). About the only ones were Chronicles of Narna and Red Sonja. How many fantasy stories are there with a male protagonist as the big tough independent didn't need anyone else hero by comparison? so yeah, I stand by my statement that he was ah...
  • 09:25 AM - aramis erak quoted Ralif Redhammer in post 8 deadly sins of a player
    Iíd think Lust can unfortunately be just ďLust.Ē Thou shalt not creep out thine DM with thine flirtations with NPCs. That and "No trading sex for modifiers"...

Tuesday, 2nd October, 2018

  • 09:54 PM - Dioltach quoted Ralif Redhammer in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Absolutely. Still, that ending in The High King... when Eilonwy has to give up her magic at the end, so that she can marry Taran, that made me so mad, and still does. It gets a bit glossed over compared with what Taran chooses to sacrifice. That said, besides her bauble Eilonwy barely uses any magic throughout the series, and the ease with which she gives it up highlights how she always thought of it more of a burden than a blessing. By the way, I'm not trying to dispute Eilonwy's strength as a heroine. She's on a par with Princess Leia for being cleverer, faster to react and more sensible to necessity than her male companions. She's probably also at least part of the reason why I'm married to a redhead.
  • 09:02 PM - BookBarbarian quoted Ralif Redhammer in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Absolutely. Still, that ending in The High King... when Eilonwy has to give up her magic at the end, so that she can marry Taran, that made me so mad, and still does. Sacrifices were big in the series. It's part of what made it so memorable to me.
  • 07:09 PM - David Brideau quoted Ralif Redhammer in post Burning Questions: How Do You Deal With Ludicrous Players?
    In my experience, most of these players have already chosen CN as their alignment, and will use that as a deflector for any alignment concerns. That happened in my game recently. My response was to tell everyone in my current game and future games I DM that I'm house-ruling that Alignment is out. I forgot how much I hated Alignment until my player reminded me. It's a delicate balance, bringing up consequences that brings real risk for the player, and not be so punitive about it that they don't come back for more.
  • 06:43 PM - Gradine quoted Ralif Redhammer in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    ďIt would be a shame if you were killed. I should be very sorry. I know I wouldn't like it to happen to me.Ē Eilonwy is the best princess.

Monday, 1st October, 2018

  • 08:35 PM - Blue quoted Ralif Redhammer in post What are you reading, obsessive October 2018 edition
    Just finished reading Sir Terryís I Shall Wear Midnight. A beautiful read, with a bit more of the melancholy in it. Still funny and sharp as can be, though, donít get me wrong. Now Iím re-reading Robert Asprinís Another Fine Myth. Longtime favorite, but I havenít read it in ages. I just finished Wintersmith, so I shall Wear Midnight is up next. It's sitting about three feat from me right now. Asprin's Myth series I liked when they were coming out, but after many rereads they have lost their sheen. The jokes and twists are too well known to still amuse. Still, I have reread them several times. In addition to Sir Terry, I'm still on my LMB Vorkosigan Saga kick. I finished Komarr and am more than halfway through A Civil Campaign. I've notice that it often feels like there are a number of book plus later written sequels that make up the series. Barrayar written five years and 11 books after Shards of Honor, but definitely a sequel. Mirror Dance 8 books later than Brother in Arms. Well, Komarr ...
  • 04:07 PM - Eltab quoted Ralif Redhammer in post Drinking Problem
    I will say that sometimes, when gaming at home, I look like Iím drinking more than I am. Iíll disappear into the kitchen and come back with a tall tiki mug. But really, itís something like iced mint tea with lavender simple syrup and a splash of bitters. My HS Biology teacher explained one way to avoid hangovers: drink one can of beer early in the evening. The rest of the evening, refill it with water. If you drink more water than you drank beer, you will be fine in the morning. For reasons he never explained, he refused to offer that advice during class time. :p
  • 03:46 PM - Xaelvaen quoted Ralif Redhammer in post Drinking Problem
    Moonshine, real moonshine, is dangerous stuff. The stuff I had at the in-laws Thanksgiving the one year, well, one taste was enough. I knew more than that and Iíd be in trouble. And it was frightfully smooth. I will say that sometimes, when gaming at home, I look like Iím drinking more than I am. Iíll disappear into the kitchen and come back with a tall tiki mug. But really, itís something like iced mint tea with lavender simple syrup and a splash of bitters. Right? I grew up in a Kentucky mountain town and I avoid the stuff as best as I can (moonshine), though I had it enough earlier on to know I don't want it now. As far as tea and spirits, I've not once ever tried that - now you've got me curious.

Sunday, 30th September, 2018

  • 04:07 PM - Blue quoted Ralif Redhammer in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Upvote for Jemisin. Downvote for Kay, as I might as well finish him. Nothing personal, mind you... ... Kay, Guy Gavriel 0 Mortuus Est! ... NOOOOOOOOOOOOOOOOOOOOOOOOOOoooooooooooooooooooooo ... checks watch ... ooooooooooooooooooooooooooooooooooooooooo ... inhale ... ooooooooooooooooooooooooooooooooooooooooooooooooooooo ... *sob* ... oooooooooooooooooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooo .... *snurk* ... ooooooooooooooooooooooooooooooooooo .................... https://tvtropes.org/pmwiki/pmwiki.php/Main/OverlyLongScream

Friday, 28th September, 2018

  • 10:23 PM - robus quoted Ralif Redhammer in post A Spelljammer Retrospective (and Why It Makes Sense for 5E)
    I think Spelljammer makes perfect sense as connective tissue between settings. Planescape is the other option, and while Iíd dearly love to see a 5e Manual of the Planes, I think Spelljammer fits the transportation role better in the current environment. A Spelljammer AL season would make me quite happy. While I've not played or DMed in either setting, I'm much more sympathetic to Planescape as an expansion instead of Spelljammer. Planar travel is well established in 5e as there are many spells that allow movement between the planes, but Spelljammer requires (from what I understand) a whole subsystem to be added to describe the vessels and their navigation etc etc. I just think it sounds a bit hokey to be honest and not very cool. Of course it could be cool, but given how FR continues to be kind of clunky (and silly) I'm doubtful.

Thursday, 27th September, 2018

  • 04:58 PM - Grognerd quoted Ralif Redhammer in post Which First Level Adventure for Beginners/Returning Lapsed Adults
    Iíd second Lost Mines of Phandelver. Itís good at easing people into the rules set while teaching as it goes. Not to mention it has hooks that can easily be built from for subsequent adventures. If itís not to your liking, Goodman Games has some slim 5e modules that are pretty good, though they probably are a little more retro than modern. If you don't go with Phandelver, I'll second Goodman Games. I like their 5th Edition Fantasy stuff.
  • 12:29 AM - BookBarbarian quoted Ralif Redhammer in post Welcome to The Witcher RPG
    They get better as the series goes on, and I like the distinctly Eastern European philosophizing and governmental cynicism. One of my favorite parts about the Witcher World is it seems so real. If there was elves, dwarves, halflings, amid kingdoms of humans in a real medieval setting it's easy to see it playing out like the fictional history of the Witcher. I've wanted to play an RPG set there for ages. I'll probably pick this one up even if I can't get my group to play it, but a part of me wishes it had been a 5e OGL Product. Take TOR for example. By all accounts it's a great game, but getting my group to play Adventures in Middle-Earth was much easier. And judging by the sales numbers I'm not the only one. I may end up seeing what I can extract and insert in my current game.


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